Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.27 @ 19:28:47 Player: Assis Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (19) 95 Value Destroyed (325) 325 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 2520 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 255/400 Matter 284/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Flying (40) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Flight Unit > --- UTILITY (4) ------ Structural Scanner > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Machine Analyzer Visual Processing Unit Makeshift ECM Suite Makeshift ECM Suite Light Armor Plating Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Hover Unit Hover Unit > --- UTILITY ---------- Structural Scanner Sensor Array Improved Terrain Scanner Seismic Detector > --- WEAPON ----------- Medium Laser Assault Rifle > --- INVENTORY -------- ECM Suite Light Armor Plating [Rating: 11] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Hover Unit Hover Unit Flight Unit Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 17 | 7 4 6 . . . Power 3 | 1 1 1 . . . Engine 3 | 1 1 1 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 2 2 2 . . . Treads 2 | 2 . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover 2 | . 2 . . . . Flight 2 | . . 2 . . . Utility 5 | 2 1 2 . . . Device 5 | 2 1 2 . . . Storage . | . . . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 3 | 2 . 1 . . . Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 2 | 1 . 1 . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 8 | . 1 1 . . 6 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 4 | . 1 . . . 3 Weapon 2 | . . 1 . . 1 Highest Loss Streak 6 | . 1 1 . . 6 To Critical Strikes . | . . . . . . Average Backups 3 | . 2 3 5 5 5 Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . 2 2 4 4 5 Weapon . | . . . 1 . . Tool/Special . | . . . . . . Unused Backups 7 | . 1 . . 1 5 Power 1 | . 1 . . . . Propulsion . | . . . . . . Utility 6 | . . . . 1 5 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 99 97 88 88 86 Engine 12 | . 14 11 11 11 11 Treads 8 | . 24 . . . . Hover 5 | . 3 19 . . . Flight 9 | . . 2 22 22 21 Device 38 | . 27 43 44 44 43 Energy Gun 7 | . 14 9 . . . Ballistic Gun 11 | . 14 10 11 11 11 Peak Build Rating 11 | 9 9 11 10 11 11 Average Rating 9 | 7 8 10 10 10 10 On Entrance 8 | . 9 9 10 10 11 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 13 | 9 11 13 8 8 8 Greatest Support 40 | 40 40 12 8 8 8 Greatest Overweight (x) 2 | 1 1 2 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 1 5 5 5 5 5 Average Carried 3 | . 2 3 5 4 5 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 1 4 5 5 5 5 Class Distribution -------------------- 44% | Mutant 36% | Scavenger-Scout 17% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Scout | -7/Zion Scavenger-Scout | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 510 | 306 81 60 . 63 . Remotely . | . . . . . . Salvage Created 554 | 135 303 116 . . . Parts 49 | 9 28 12 . . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 1 | . . . . . 1 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 9 | . 5 4 . . . Guns 9 | . 5 4 . . . Classes Destroyed 7 | 2 2 3 . . . Builder 3 | . 3 . . . . Tunneler 4 | 3 1 . . . . Recycler 1 | 1 . . . . . Mechanic 1 | . . 1 . . . Operator 1 | . . 1 . . . Swarmer 3 | . . 3 . . . Grunt 6 | . 5 1 . . . Best Kill Streak 4 | 2 4 3 . . . Combat Bots Only 3 | . 2 3 . . . Max Kills in Single Turn 1 | 1 1 1 . . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 75 | . 24 23 . . 28 Missed 16 | . 7 2 . . 7 Hits 59 | . 17 21 . . 21 Projectile 59 | . 17 21 . . 21 Critical Strikes 1 | . 1 . . . . Damage Taken 683 | . 206 171 . . 306 Core 163 | . 18 26 . . 119 Absorbed by Shields . | . . . . . . Core Remaining (%) 96 | 100 92 . . . . Volleys Fired 76 | 12 32 22 . . 10 Largest 2 | 2 2 2 . . 1 Hottest 70 | 70 70 70 . . 20 Shots Fired 129 | 24 63 32 . . 10 Gun 129 | 24 63 32 . . 10 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 76 | 12 32 22 . . 10 Thermal 53 | 12 31 10 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 6 | 6 5 5 . . 3 Robot Miss Streak 7 | 2 7 4 . . 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 72 | 14 33 21 . . 4 Core Hits 35 | 5 16 11 . . 3 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 885 | 173 420 254 . . 38 Guns 885 | 173 420 254 . . 38 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 486 | 73 209 166 . . 38 Thermal 399 | 100 211 88 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 150 | 27 150 54 . . 1 Average Temperature 30 | 11 42 14 . . 1 Received Heat Transfer 168 | . 132 36 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 2 . . . . Heat Transferred 1184 | 296 629 259 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 51 | 10 51 50 15 . . Initial 16 | . . 16 15 . . Average 10 | . 13 12 15 . . Influence Increases 348 | 20 157 126 . . 45 Destroy 0b10 Robot/C 180 | . 100 80 . . . Destroy 0b10 Robot/NC 50 | 20 20 10 . . . Destroy Leader 40 | . 20 20 . . . Successful Hack 16 | . . 16 . . . Destroy Structure 2 | . 2 . . . . Lose Combat Pursuer 60 | . 15 . . . 45 Influence Decreases 348 | 20 118 125 25 15 45 Entered New Map 63 | . . 23 25 15 . Time Decay 230 | 20 108 92 . . 10 Lost Part 55 | . 10 10 . . 35 Squads Dispatched 3 | . 2 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 2 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 30 | . 11 14 . . 5 Peak Tracking Total 4 | . 2 4 . . 4 Tactical Retreats 2 | . 1 . . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 2 | . 1 1 . . . Terminals 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 2 | . 1 1 . . . Successful 1 | . . 1 . . . Failed 1 | . 1 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . 1 . . . . Terminals 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . 1 . . . Robot Analysis 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 7 | . . . . 7 . Largest Group 7 | . . . . 7 . Highest-Rated Group 227 | . . . . 227 . Highest-Rated Ally 40 | . . . . 40 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 1678 | 183 517 373 8 450 147 Sensors 975 | . . 373 8 450 144 Terrain 1676 | 183 517 373 8 450 145 Structural 977 | . . 372 8 450 147 Seismic 1490 | 33 491 373 8 450 135 Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered 5 | . . . . 3 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 1752 | 257 517 373 8 450 147 Spaces Moved 2135 | 139 285 191 16 1167 337 Core 12 | 12 . . . . . Treads 328 | 127 201 . . . . Legs . | . . . . . . Wheels . | . . . . . . Hover 204 | . 84 120 . . . Flight 1591 | . . 71 16 1167 337 Fastest Speed 37 | 50 56 37 37 37 37 Average Speed 61 | 151 129 88 37 37 37 Slowest Speed 200 | 160 160 200 37 37 37 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . 1 . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 6 42 14 6 87 43 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . . 2 2 Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2440 | 158 368 360 17 1186 351 Wait 203 | . 42 139 2 16 4 Move 2128 | 138 284 188 15 1166 337 Hop 1 | . . 1 . . . Pick Up 9 | 1 4 2 . 2 . Fast Attach 9 | 7 1 1 . . . Attach 2 | . . 2 . . . Detach 1 | . . 1 . . . Swap 6 | . 3 3 . . . Drop 5 | . 2 1 . 2 . Fire 76 | 12 32 22 . . 10 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 258 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 758 | -10/Materials | Discovered new exit (range 16) 775 | -10/Materials | Entered another Materials area 775 | -9/Materials | Evolved 2 slots: Utility x2 1082 | -9/Materials | Build established: Scavenger-Skirmisher 1142 | -9/Materials | Discovered new exit (range 8) 1148 | -9/Materials | Entered Mines 1153 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1156 | -9/Mines | Entered Zion 1172 | -7/Zion | Learned location of 1 exit from Lower Caves 1271 | -7/Zion | Learned Factory stockpile data 1285 | -7/Zion | Gained Derelict followers 1384 | -7/Zion | Build established: Scavenger-Scout 1425 | -7/Zion | Met Imprinter 1432 | -7/Zion | Imprinted 1434 | -7/Zion | Declared Zion's savior 1596 | -7/Zion | Discovered new exit (range 16) 1602 | -7/Zion | Given A8's code to call for help 1606 | -7/Zion | Entered Proximity Caves 1619 | -6/Proximity Caves | Learned 8 Factory zone layouts 1627 | -6/Proximity Caves | Learned Factory machine intel 1640 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 1753 | -6/Proximity Caves | Self-destructed Last Messages --------------- 01640_ BT-6GC(c): "The password is \\4J6G." 01671_ Searching scrap... 01671_ Found Coil Gun. 01671_ Found Beamcaster. 01671_ Found 60 Matter. 01674_ Searching scrap... 01674_ Found Phase Cannon. 01674_ Found Mak. Hover Unit. 01674_ Found Flexi-carbon Leg. 01674_ Found 64 Matter. 01675_ PUBLIC SERVICE ANNOUNCEMENT: Unaware incursion detected. Likely classification: Search and Destroy. And maybe Retrieve. Something like that, yeah. 01741_ Seismic Detector destroyed. 01742_ Flight Unit destroyed. 01750_ Sensor Array destroyed. 01750_ Lgt. Ion Engine destroyed. 01751_ Imp. Terrain Scanner destroyed. 01752_ S-27 Virus destroyed. 01753_ Lgt. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????###????????????????????????????????? | | ?##??? ??### ????????????????????????????????? | | ????? ?## ???????????????????????????????? | | ##??? ## ???????????????????????????????? | | ### ### ???????????????????????????????? | | ###### ### ???????????????????????????????? | | ## ????????????????????????????????? | | ## ?? ???#########???#????????????????? | | ## ## ?? ???#########????????????????????? | | ## ### # ? #?### ## #????????????????????? | | ## ### ##? # ###### ??????????? ??????????? | | ## ### ##?## ##### #?????????????????????? | | ## ## ##?## ### ##?????????????????????? | | # ##### ## ####???????????????????? | | #### ##### ###??? ####???????????????????? | | ###### #### ####??## ##?? #"""""??????????? | | ??##### ####### ###? ######??????????? | | ##??#### ###### ss#### ??????????? | | ##???#### ### #### s #### ###???????????? | | ??########## %= ## #####?????????? | | ???# ######## @## ###??????????? | | ?? ???????????#### ## ##??????????? | | ??????????????######## ## ###??????????? | | ????????????????######## #### #####??????????? | | ??????????????? ?????######### #####???????????? | | ?????#???????????????######### ####?????????????? | | ????????????????????????????## ###??????????????? | | ????????????????????????????## ##???????????????? | | ????????????????????????????## ##???????????????? | | ???????????????????####?????## ##???????????????? | | ???????????????? ##????### #####???? ##?????? | | ???????????????? ## # ## ##?????? | | ???????????????? ###?????? | | ???????????????? #### #####??????? | | ??????????????????????? ##### ###????????? | | ??????????????????????? ??### ###????????? | | ??????????????????????????## ###???????? | | ??????????????????????????## ###??????? | | ??????????????????????????## ## ##??????? | | ??????????????????????????# ### ??????? | | ?????????????????????????? ##### ## ?????? | | ?????????????????????????? ####?##### ?????? | | ????????????????????????? #####???###### ??????? | | ??????????????????????? #####????????## ??????? | | ??????????????????????? ####?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 62 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EncryptedSalvagingCyclogen Manual? 0 Play Time 00:22:36 Cumulative 24.7 hours Start 2026.01.27 @ 19:03:41 End 2026.01.27 @ 19:28:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 22 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 38x25 Zoom Use 80% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b47155fb-7479-48b7-ae5c-b48ee375f164