Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.05 @ 23:12:15

Player: Olafz

Result: Destroyed by EU-8TP(h) with Bolt Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (65)      325
Value Destroyed (2262)     2262
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (800)                800
              TOTAL SCORE: 6947

 Bonus
-------
Registered with UFD        300
Met Optimus in HQ          500

 Cogmind 
---------
Core Integrity             0/700
Matter                     290/300
Energy                     56/100
System Corruption          0%
Temperature                Critical (586)
Movement                   Walking (90)
Location                   -7/Scraptown

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (3) ---
  Overtuned Titanium Leg
  Overtuned Flexi-carbon Leg
>           --- UTILITY (7) ------
            Scrap Suit
     Medium Storage Unit
   Improved Signal Interpreter
            Targeting Computer
            Melee Analysis Suite
            A0-MCA's Component Scanner
>           --- WEAPON (2) -------
  Overtuned Beamcaster
>           --- INVENTORY (10) ---
   Improved Cesium-ion Thruster
            Scrap Suit
   Advanced Sensor Array
  Precision Assault Rifle
  Precision Assault Rifle
  Precision Assault Rifle
   Improved Grenade Launcher
            Katana
            Scythe

 Peak State 
------------
>           --- POWER ------------
      Light Nuclear Core
>           --- PROPULSION -------
  Overtuned Titanium Leg
  Overtuned Flexi-carbon Leg
>           --- UTILITY ----------
            Scrap Suit
     Medium Storage Unit
   Improved Signal Interpreter
            Targeting Computer
            Melee Analysis Suite
            A0-MCA's Component Scanner
>           --- WEAPON -----------
  Overtuned Beamcaster
  Overtuned Beamcaster
>           --- INVENTORY --------
   Improved Cesium-ion Thruster
   Improved Cesium-ion Thruster
   Improved Cesium-ion Thruster
            Microactuators
  Precision Assault Rifle
  Precision Assault Rifle
  Precision Assault Rifle
   Improved Grenade Launcher
            Katana
            Scythe
[Rating: 53]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Targeting Computer
  Device                   Actuator Array
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Hackware                 System Shield
Weapon                     Minigun
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Minigun
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr 
Slots Evolved              6    | .   .   .   2   .   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   .   .   .   
  Utility                  5    | .   .   .   2   .   2   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             61   | 6   2   4   8   .   23  4   9   .   5   
  Power                    8    | 1   1   1   1   .   2   1   .   .   1   
    Engine                 5    | 1   1   1   1   .   .   1   .   .   .   
    Core                   3    | .   .   .   .   .   2   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               20   | 2   1   .   2   .   6   2   5   .   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    16   | 2   1   .   2   .   6   2   1   .   2   
    Wheel                  1    | .   .   .   .   .   .   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   .   .   .   3   .   .   
  Utility                  14   | 1   .   2   1   .   5   1   2   .   2   
    Device                 5    | .   .   .   .   .   3   .   1   .   1   
    Storage                2    | 1   .   1   .   .   .   .   .   .   .   
    Processor              5    | .   .   1   1   .   2   .   .   .   1   
    Hackware               2    | .   .   .   .   .   .   1   1   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   19   | 2   .   1   4   .   10  .   2   .   .   
    Energy Gun             5    | .   .   .   4   .   1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          9    | 2   .   .   .   .   5   .   2   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   .   .   .   
    Launcher               1    | .   .   1   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   3   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   2   .   .   .   5   .   .   
Parts Lost                 21   | .   1   3   4   .   4   1   4   2   2   
  Power                    4    | .   1   .   1   .   1   .   .   .   1   
  Propulsion               8    | .   .   2   1   .   1   1   3   .   .   
  Utility                  4    | .   .   .   .   .   1   .   1   2   .   
  Weapon                   5    | .   .   1   2   .   1   .   .   .   1   
  Highest Loss Streak      4    | .   1   3   4   .   1   1   3   2   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Backups            8    | .   2   1   5   8   9   9   10  10  9   
  Power                    1    | .   1   1   1   2   1   1   1   1   .   
  Propulsion               1    | .   .   .   2   3   2   .   .   3   2   
  Utility                  1    | .   .   .   .   .   1   2   2   1   1   
  Weapon                   4    | .   .   .   1   3   4   5   5   5   5   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   
Unused Backups             22   | .   .   .   1   .   5   1   4   .   11  
  Power                    2    | .   .   .   .   .   1   .   1   .   .   
  Propulsion               7    | .   .   .   .   .   3   1   .   .   3   
  Utility                  4    | .   .   .   .   .   .   .   1   .   3   
  Weapon                   9    | .   .   .   1   .   1   .   2   .   5   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   84  82  76  88  96  94  92  88  81  
  Engine                   4    | .   13  14  10  11  3   .   6   .   .   
  Core                     2    | .   .   .   .   .   5   6   .   .   2   
  Leg                      14   | .   28  14  18  22  17  18  13  .   6   
  Flight                   4    | .   .   .   .   .   .   .   5   23  12  
  Device                   9    | .   .   .   .   .   15  15  15  11  3   
  Storage                  9    | .   14  14  11  11  9   7   7   7   7   
  Processor                22   | .   .   10  17  22  26  23  23  23  28  
  Hackware                 1    | .   .   .   .   .   .   5   4   7   3   
  Energy Gun               4    | .   .   .   16  22  2   .   .   .   6   
  Ballistic Gun            10   | .   28  27  3   .   11  .   3   15  8   
  Slashing Weapon          2    | .   .   .   .   .   2   15  11  .   .   
Peak Build Rating          53   | 6   6   6   13  13  29  34  43  40  53  
  Average Rating           26   | 4   5   5   10  13  24  32  32  39  46  
  On Entrance              18   | .   6   6   6   13  13  29  34  40  36  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             31   | 11  13  18  21  21  30  31  31  19  29  
  Greatest Support         42   | 20  20  20  20  20  32  42  42  16  42  
  Greatest Overweight (x)  5    | .   .   1   5   1   1   .   2   1   1   
  Average Overweight (x)   .    | .   .   .   1   1   .   .   .   1   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  10  10  10  10  10  
  Average Capacity         9    | 6   8   8   10  10  10  10  10  10  10  
  Most Carried             10   | 1   3   3   9   8   10  10  10  10  10  
  Average Carried          8    | .   2   1   5   8   9   9   9   10  9   
  Final Capacity           10   | 8   8   10  10  10  10  10  10  10  10  
  Final Carried            10   | 1   3   1   8   8   9   10  10  10  10  

 Class Distribution 
--------------------
 64% | Mutant
 10% | Gladiator
  9% | Skirmisher
  7% | Scrapper
  7% | Scavenger-Mutant

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -9/Materials
     Mutant | -9/Mines
     Mutant | -8/Materials
  Gladiator | -7/Factory
  Gladiator | -7/Storage
 Skirmisher | -7/Recycling
     Mutant | -7/Scraptown

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Sto  Rec  Scr  
Matter Collected           1535 | 100  216  84   157  .    544  171  15   163  85   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            2850 | .    350  65   268  145  1018 213  444  207  140  
  Parts                    150  | .    30   3    13   8    47   12   22   9    6    
Haulers Intercepted        6    | .    1    .    1    .    2    .    2    .    .    
Recyclers Shooed           5    | .    .    .    .    .    4    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr 
Combat Hostiles Destroyed  52   | .   9   2   5   3   22  4   3   2   2   
  Melee                    10   | .   .   .   .   .   3   4   3   .   .   
  Guns                     38   | .   9   .   5   3   17  .   .   2   2   
  Cannons                  2    | .   .   .   .   .   2   .   .   .   .   
  AOE                      2    | .   .   2   .   .   .   .   .   .   .   
Classes Destroyed          10   | .   3   1   1   .   2   .   2   .   1   
  Worker                   2    | .   .   .   .   .   .   .   2   .   .   
  Hauler                   6    | .   1   .   1   .   2   .   2   .   .   
  Recycler                 3    | .   .   .   .   .   .   .   2   1   .   
  Watcher                  2    | .   .   .   1   .   1   .   .   .   .   
  Swarmer                  6    | .   3   .   .   .   3   .   .   .   .   
  Grunt                    30   | .   6   .   5   3   12  3   1   .   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   
  Sentry                   12   | .   .   2   .   .   5   1   2   2   .   
  Scrapper                 2    | .   .   .   .   .   .   .   .   .   2   
Best Kill Streak           5    | .   3   2   5   3   3   3   5   2   2   
  Combat Bots Only         5    | .   3   2   5   3   3   3   2   1   2   
Max Kills in Single Turn   2    | .   2   2   1   2   2   1   1   1   1   
  Gunslinging              1    | .   1   .   .   1   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Sto  Rec  Scr  
Hostile Shots Fired        419  | .    43   14   43   13   97   93   35   45   36   
  Missed                   110  | .    11   3    13   1    27   36   6    11   2    
  Hits                     309  | .    32   11   30   12   70   57   29   34   34   
    Projectile             309  | .    32   11   30   12   70   57   29   34   34   
  Critical Strikes         8    | .    .    1    1    .    5    1    .    .    .    
Damage Taken               4032 | .    400  187  373  149  1038 510  321  230  824  
  Core                     1168 | .    73   7    103  53   221  92   91   76   452  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         72   | 100  .    68   .    61   59   .    .    .    .    
Volleys Fired              165  | .    31   3    31   5    73   .    7    10   5    
  Largest                  2    | .    2    2    2    2    2    .    1    2    2    
  Hottest                  200  | .    40   50   105  101  93   .    25   53   200  
Shots Fired                284  | .    62   6    36   8    135  .    7    20   10   
  Gun                      267  | .    62   3    36   8    121  .    7    20   10   
  Cannon                   14   | .    .    .    .    .    14   .    .    .    .    
  Launcher                 3    | .    .    3    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  229  | .    62   3    18   .    119  .    7    20   .    
  Thermal                  48   | .    .    .    17   5    16   .    .    .    10   
  Explosive                3    | .    .    3    .    .    .    .    .    .    .    
  Electromagnetic          4    | .    .    .    1    3    .    .    .    .    .    
  Robot Hit Streak         15   | .    9    9    15   10   14   .    8    13   14   
  Robot Miss Streak        10   | .    5    .    2    1    10   .    1    1    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    2    .    .    1    1    .    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    1    1    .    .    .    1    
Shots Hit Robots           258  | .    41   6    29   7    108  14   30   17   6    
  Core Hits                128  | .    18   5    13   5    59   6    11   7    4    
  Critical Kills           1    | .    .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    .    .    .    
  Critical Strikes         9    | .    .    .    .    .    4    .    4    .    1    
    Burn                   1    | .    .    .    .    .    .    .    .    .    1    
    Destroy                2    | .    .    .    .    .    2    .    .    .    .    
    Sever                  6    | .    .    .    .    .    2    .    4    .    .    
Melee Attacks              57   | .    .    .    .    .    12   15   30   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 57   | .    .    .    .    .    12   15   30   .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    .    .    3    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        2    | .    .    .    .    .    .    .    2    .    .    
Damage Inflicted           5061 | .    414  136  344  125  2104 447  983  318  190  
  Guns                     3086 | .    414  20   344  125  1580 .    107  318  178  
  Cannons                  251  | .    .    .    .    .    251  .    .    .    .    
  Explosions               116  | .    .    116  .    .    .    .    .    .    .    
  Melee                    1588 | .    .    .    .    .    265  447  876  .    .    
  Ramming                  20   | .    .    .    .    .    8    .    .    .    12   
  Kinetic                  2600 | .    414  20   126  .    1615 .    107  318  .    
  Thermal                  661  | .    .    .    198  69   216  .    .    .    178  
  Explosive                116  | .    .    116  .    .    .    .    .    .    .    
  Electromagnetic          76   | .    .    .    20   56   .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 1588 | .    .    .    .    .    265  447  876  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            75   | .    .    1    .    .    .    .    74   .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               1    | .    .    1    .    .    .    .    .    .    .    
  Melee                    74   | .    .    .    .    .    .    .    74   .    .    
Knockbacks                 11   | .    .    .    .    .    11   .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  10   | .    .    .    .    .    10   .    .    .    .    
  Secondary                1    | .    .    .    .    .    1    .    .    .    .    
Self-Inflicted Damage      36   | .    .    36   .    .    .    .    .    .    .    
  Shots                    2    | .    .    2    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             8    | .    .    .    .    .    4    .    .    .    4    
  Kicked                   8    | .    .    .    .    .    4    .    .    .    4    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        795  | .    18   37   108  185  159  .    .    14   795  
  Average Temperature      82   | .    8    20   35   103  36   .    .    7    557  
  Received Heat Transfer   1731 | .    195  72   219  81   531  204  171  48   210  
  Effects                  12   | .    .    .    .    .    .    .    .    .    12   
    Interference           1    | .    .    .    .    .    .    .    .    .    1    
    Matter Decay           1    | .    .    .    .    .    .    .    .    .    1    
    Short Circuit          3    | .    .    .    .    .    .    .    .    .    3    
    Damage (major)         4    | .    .    .    .    .    .    .    .    .    4    
    Damage (core)          3    | .    .    .    .    .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    1    .    .    .    .    .    2    
  Heat Transferred         1420 | .    .    .    469  148  481  .    .    .    322  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr 
Maximum Alert Level        1    | .   .   .   .   .   1   .   .   .   .   
  Low Security (%)         97   | 100 100 100 100 100 93  100 100 100 .   
  Level 1                  2    | .   .   .   .   .   6   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Peak Influence             225  | .   148 54  70  70  225 129 55  20  .   
  Initial                  99   | .   .   45  .   .   3   99  44  .   .   
  Average                  56   | .   78  19  16  36  85  98  31  1   .   
Influence Increases        1474 | .   258 49  132 70  661 100 159 45  .   
  Destroy 0b10 Robot/C     1000 | .   180 40  100 60  440 80  60  40  .   
  Destroy 0b10 Robot/NC    65   | .   5   .   10  .   15  .   30  5   .   
  Destroy Leader           226  | .   42  .   14  10  116 20  24  .   .   
  Successful Hack          21   | .   .   .   8   .   13  .   .   .   .   
  Disable Machine          120  | .   .   .   .   .   75  .   45  .   .   
  Destroy Structure        12   | .   1   9   .   .   2   .   .   .   .   
  Partial Spotted          30   | .   30  .   .   .   .   .   .   .   .   
Influence Decreases        1474 | .   140 167 132 60  452 220 258 45  .   
  Entered New Map          255  | .   .   73  .   .   7   120 55  .   .   
  Time Decay               1070 | .   130 64  112 60  405 90  164 45  .   
  Lost Part                149  | .   10  30  20  .   40  10  39  .   .   
Squads Dispatched          5    | .   2   .   .   .   2   1   .   .   .   
  Investigation            2    | .   .   .   .   .   2   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   2   .   .   .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr 
Distress Signals           4    | .   2   .   .   .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              81   | .   15  2   6   3   36  5   4   2   8   
  Peak Tracking Total      6    | .   5   2   5   3   4   3   2   1   6   
  Tactical Retreats        .    | .   .   .   .   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr 
Traps Triggered            2    | .   .   .   .   .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr 
Machines Disabled          8    | .   .   .   .   .   5   .   3   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr 
Machines Accessed          10   | .   2   .   2   .   2   .   2   .   2   
  Terminals                8    | .   2   .   2   .   2   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                26   | .   7   .   6   .   5   .   3   .   5   
  Successful               14   | .   2   .   3   .   2   .   2   .   5   
  Failed                   12   | .   5   .   3   .   3   .   1   .   .   
    Catastrophic           1    | .   .   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   20   | .   7   .   6   .   5   .   2   .   .   
  Terminals                21   | .   7   .   6   .   5   .   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             10   | .   1   .   1   .   1   .   2   .   5   
  Record                   5    | .   .   .   .   .   .   .   .   .   5   
  Open Door                2    | .   .   .   .   .   .   .   2   .   .   
  Branch Access Points     3    | .   1   .   1   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   1   .   2   .   1   .   .   .   .   
  Terminals                4    | .   1   .   2   .   1   .   .   .   .   
    Botnet                 4    | .   1   .   2   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   1   .   1   .   1   .   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   1   

 Intel                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Sto  Rec  Scr  
Active Infowar (turns)     2169 | .    .    .    .    .    1517 180  365  107  .    
  Sensors                  1338 | .    .    .    .    .    898  .    333  107  .    
  Structural               1271 | .    .    .    .    .    619  180  365  107  .    
Robot Analysis Total       .    | .    .    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    1    | .    .    .    .    1    .    .    .    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    .    .    

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Sto  Rec  Scr  
Turns Passed               4563 | 45   286  215  454  129  1683 180  365  429  777  
Spaces Moved               2736 | 32   144  107  192  62   783  91   156  396  773  
  Core                     8    | 4    .    .    4    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     1834 | 28   144  107  188  62   783  91   98   .    333  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   894  | .    .    .    .    .    .    .    58   396  440  
  Fastest Speed            30   | 50   120  120  120  190  120  123  98   98   30   
  Average Speed            134  | 111  120  186  187  190  170  124  150  98   95   
  Slowest Speed            300  | 120  120  190  300  190  190  125  260  98   160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 3    49   23   23   25   72   3    30   82   49   
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    1    .    1    .    1    1    1    1    .    
  Unknown Exits Taken      3    | 1    .    1    .    1    .    .    .    .    .    
Scrap Searched             7    | .    .    1    .    1    .    .    .    .    5    
Spaces Dug                 2    | .    .    .    .    .    2    .    .    .    .    
Terrain Destroyed          14   | .    .    8    .    .    2    .    .    .    4    
  Melee                    2    | .    .    .    .    .    2    .    .    .    .    
  Projectile               4    | .    .    .    .    .    .    .    .    .    4    
  AOE                      8    | .    .    8    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr 
Total                      3277 | 38  200 116 251 66  994 135 245 420 812 
  Wait                     173  | .   23  .   12  .   65  21  27  15  10  
  Move                     2727 | 31  143 106 191 61  782 90  155 395 773 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  33   | 1   1   .   6   .   11  3   7   .   4   
  Fast Attach              43   | 6   1   1   8   .   13  2   8   .   4   
  Attach                   6    | .   .   2   .   .   1   1   1   .   1   
  Detach                   7    | .   .   .   2   .   2   .   1   .   2   
  Swap                     15   | .   1   3   .   .   10  1   .   .   .   
  Drop                     47   | .   .   1   1   .   22  2   12  .   9   
  Fire                     165  | .   31  3   31  5   73  .   7   10  5   
  Melee                    53   | .   .   .   .   .   11  15  27  .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     8    | .   .   .   .   .   4   .   .   .   4   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Storage
-7/Recycling (discovered 2 exits: [*Fac] / *Scr)
-7/Scraptown

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   46 | -11/Scrapyard | Entered Materials
  209 | -10/Materials | Identified exit to Mines
  306 | -10/Materials | Build established: Mutant
  332 | -10/Materials | Entered Mines
  385 | -10/Mines     | Lost 3 parts (2n1w)
  531 | -10/Mines     | Discovered new exit (range 6)
  547 | -10/Mines     | Entered Materials
  547 | -9/Materials  | Evolved 2 slots: Utility x2
  665 | -9/Materials  | Lost 4 parts (1p1n2w)
  754 | -9/Materials  | Identified exit to Mines
 1001 | -9/Materials  | Entered Mines
 1032 | -9/Mines      | Learned Materials non-interactive machine intel
 1109 | -9/Mines      | Discovered new exit (range 7)
 1130 | -9/Mines      | Entered Materials
 1130 | -8/Materials  | Evolved 2 slots: Utility x2
 1131 | -8/Materials  | Loaded intel: 45 non-interactive machine locations
 1624 | -8/Materials  | Discovered new exit (range 5)
 1643 | -8/Materials  | Identified exit to Factory
 2765 | -8/Materials  | Discovered exit to Factory (range 11)
 2813 | -8/Materials  | Entered Factory
 2813 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2927 | -7/Factory    | Discovered new exit (range 16)
 2944 | -7/Factory    | Identified exit to Storage
 2993 | -7/Factory    | Entered Storage
 3069 | -7/Storage    | Build established: Gladiator
 3194 | -7/Storage    | Lost 3 parts (2n1u)
 3354 | -7/Storage    | Used back door to open Recycling access
 3354 | -7/Storage    | Discovered new exit (range 5)
 3357 | -7/Storage    | Identified exit to Recycling
 3358 | -7/Storage    | Entered Recycling
 3438 | -7/Recycling  | Discovered new exit (range 5)
 3573 | -7/Recycling  | Build established: Skirmisher
 3762 | -7/Recycling  | Scanned before Scraplab entrance
 3777 | -7/Recycling  | Entered Scraplab
 3785 | -7/Recycling  | Discovered new exit (range 2)
 3785 | -7/Recycling  | Identified exit to Scraptown
 3787 | -7/Recycling  | Entered Scraptown
 3847 | -7/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
 3908 | -7/Scraptown  | Visited UFD Registry
 3908 | -7/Scraptown  | Registered with UFD as "Gausscycle"
 3934 | -7/Scraptown  | Visited A0-MCA Data Center
 3939 | -7/Scraptown  | Given a B rating by A0-MCA
 3943 | -7/Scraptown  | Found A0-MCA's Component Scanner
 3964 | -7/Scraptown  | Visited Botcube Research
 3979 | -7/Scraptown  | Visited Chapter 10
 3994 | -7/Scraptown  | Visited Derelict Rescue Squad
 4002 | -7/Scraptown  | Build established: Mutant
 4108 | -7/Scraptown  | Visited DA-N13 Charitable Foundation
 4116 | -7/Scraptown  | Found DCF Scrap (28 items)
 4144 | -7/Scraptown  | Visited Scrap Suit Storage
 4169 | -7/Scraptown  | Visited Modified Component R&D
 4194 | -7/Scraptown  | Found Scrap Suit
 4286 | -7/Scraptown  | Visited Abandonware Association
 4304 | -7/Scraptown  | Visited Junk Repository
 4335 | -7/Scraptown  | Visited LU-1G1's Boring Crew
 4439 | -7/Scraptown  | Met Optimus
 4439 | -7/Scraptown  | Accepted into 0bPrime
 4505 | -7/Scraptown  | Build established: Scrapper
 4508 | -7/Scraptown  | Found Scrap Suit
 4517 | -7/Scraptown  | Civil war broke out across Scraptown
 4555 | -7/Scraptown  | Core integrity fell below 50%
 4563 | -7/Scraptown  | Core integrity fell below 20%
 4564 | -7/Scraptown  | Destroyed by EU-8TP(h) with Bolt Gun

 Last Messages 
---------------
Overheating: Short circuit.
JP-FA1(j) heat spikes uncontrollably.
Targeting Computer broken.
Overheating: Short circuit.
Acquired 70 matter.
Penetrated by Bolt.
Bolt penetrates Wall.
Ovr. Beamcaster destroyed.
Overheating: Broken Targeting Computer damaged (-2).
Overheating: Broken Melee Analysis Suite damaged (-4).
Kicked EU-8TP(h).
Overheating: A0-MCA's Component Scanner damaged (-21).
P1-81D(g): "Can we win this? Even if we take Scraptown, they'll hit us
  from Junction 34."
Kicked EU-8TP(h).
Penetrated by Bolt. <x2>
Kicked EU-8TP(h).
Overheating: Core damaged (-119).
Kicked EU-8TP(h).
Overheating: Core damaged (-112).

 Map 
-----
+----------------------------------------------------+
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|  ########### #####  ## ##############????????????? |
|  """"""""""" """""  "" "## #"""""#""#????????????? |
|                        "##  !!!!!  !#????????????? |
|                        "##          #????????????? |
|                        "##          #????????????? |
|                        "##       X" #????????????? |
|                               =  ##"#????????????? |
| """"""""""""""""""     "##   ! !!#???????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Evasion (%)                64
Targeting Accuracy         10
Melee Accuracy             5
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DecoderCobblerProcessor
  Manual?         0
Play Time         00:38:43
  Cumulative      269.0 hours
  Start           2025.06.05 @ 22:21:22
  End             2025.06.05 @ 23:12:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          512
  Rogue           510
  Adventurer      2
  Explorer        0
Win Type          -
  Total           16
  Types           11/0/1/3/1/0/0/0/0/0
Lore%             74
Gallery%          64
Achievement%      58
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cdfcc1fc-9910-46ef-b445-d7ee59ef032c