Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.05 @ 23:12:15 Player: Olafz Result: Destroyed by EU-8TP(h) with Bolt Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (65) 325 Value Destroyed (2262) 2262 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 6947 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 56/100 System Corruption 0% Temperature Critical (586) Movement Walking (90) Location -7/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Overtuned Titanium Leg Overtuned Flexi-carbon Leg > --- UTILITY (7) ------ Scrap Suit Medium Storage Unit Improved Signal Interpreter Targeting Computer Melee Analysis Suite A0-MCA's Component Scanner > --- WEAPON (2) ------- Overtuned Beamcaster > --- INVENTORY (10) --- Improved Cesium-ion Thruster Scrap Suit Advanced Sensor Array Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Improved Grenade Launcher Katana Scythe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Overtuned Titanium Leg Overtuned Flexi-carbon Leg > --- UTILITY ---------- Scrap Suit Medium Storage Unit Improved Signal Interpreter Targeting Computer Melee Analysis Suite A0-MCA's Component Scanner > --- WEAPON ----------- Overtuned Beamcaster Overtuned Beamcaster > --- INVENTORY -------- Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Microactuators Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Improved Grenade Launcher Katana Scythe [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Targeting Computer Device Actuator Array Storage Medium Storage Unit Processor Targeting Computer Hackware System Shield Weapon Minigun Energy Gun Improved Medium Laser Ballistic Gun Minigun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Slots Evolved 6 | . . . 2 . 2 2 . . . Power . | . . . . . . . . . . Propulsion 1 | . . . . . . 1 . . . Utility 5 | . . . 2 . 2 1 . . . Weapon . | . . . . . . . . . . Parts Attached 61 | 6 2 4 8 . 23 4 9 . 5 Power 8 | 1 1 1 1 . 2 1 . . 1 Engine 5 | 1 1 1 1 . . 1 . . . Core 3 | . . . . . 2 . . . 1 Reactor . | . . . . . . . . . . Propulsion 20 | 2 1 . 2 . 6 2 5 . 2 Treads . | . . . . . . . . . . Leg 16 | 2 1 . 2 . 6 2 1 . 2 Wheel 1 | . . . . . . . 1 . . Hover . | . . . . . . . . . . Flight 3 | . . . . . . . 3 . . Utility 14 | 1 . 2 1 . 5 1 2 . 2 Device 5 | . . . . . 3 . 1 . 1 Storage 2 | 1 . 1 . . . . . . . Processor 5 | . . 1 1 . 2 . . . 1 Hackware 2 | . . . . . . 1 1 . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 19 | 2 . 1 4 . 10 . 2 . . Energy Gun 5 | . . . 4 . 1 . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 9 | 2 . . . . 5 . 2 . . Ballistic Cannon 1 | . . . . . 1 . . . . Launcher 1 | . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . . . 3 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . 2 . . . 5 . . Parts Lost 21 | . 1 3 4 . 4 1 4 2 2 Power 4 | . 1 . 1 . 1 . . . 1 Propulsion 8 | . . 2 1 . 1 1 3 . . Utility 4 | . . . . . 1 . 1 2 . Weapon 5 | . . 1 2 . 1 . . . 1 Highest Loss Streak 4 | . 1 3 4 . 1 1 3 2 2 To Critical Strikes . | . . . . . . . . . . Average Backups 8 | . 2 1 5 8 9 9 10 10 9 Power 1 | . 1 1 1 2 1 1 1 1 . Propulsion 1 | . . . 2 3 2 . . 3 2 Utility 1 | . . . . . 1 2 2 1 1 Weapon 4 | . . . 1 3 4 5 5 5 5 Tool/Special . | . . . . . . . . . . Unused Backups 22 | . . . 1 . 5 1 4 . 11 Power 2 | . . . . . 1 . 1 . . Propulsion 7 | . . . . . 3 1 . . 3 Utility 4 | . . . . . . . 1 . 3 Weapon 9 | . . . 1 . 1 . 2 . 5 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 89 | . 84 82 76 88 96 94 92 88 81 Engine 4 | . 13 14 10 11 3 . 6 . . Core 2 | . . . . . 5 6 . . 2 Leg 14 | . 28 14 18 22 17 18 13 . 6 Flight 4 | . . . . . . . 5 23 12 Device 9 | . . . . . 15 15 15 11 3 Storage 9 | . 14 14 11 11 9 7 7 7 7 Processor 22 | . . 10 17 22 26 23 23 23 28 Hackware 1 | . . . . . . 5 4 7 3 Energy Gun 4 | . . . 16 22 2 . . . 6 Ballistic Gun 10 | . 28 27 3 . 11 . 3 15 8 Slashing Weapon 2 | . . . . . 2 15 11 . . Peak Build Rating 53 | 6 6 6 13 13 29 34 43 40 53 Average Rating 26 | 4 5 5 10 13 24 32 32 39 46 On Entrance 18 | . 6 6 6 13 13 29 34 40 36 Naked Turns . | . . . . . . . . . . Heaviest Build 31 | 11 13 18 21 21 30 31 31 19 29 Greatest Support 42 | 20 20 20 20 20 32 42 42 16 42 Greatest Overweight (x) 5 | . . 1 5 1 1 . 2 1 1 Average Overweight (x) . | . . . 1 1 . . . 1 . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 8 10 10 10 10 10 10 10 Most Carried 10 | 1 3 3 9 8 10 10 10 10 10 Average Carried 8 | . 2 1 5 8 9 9 9 10 9 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 Final Carried 10 | 1 3 1 8 8 9 10 10 10 10 Class Distribution -------------------- 64% | Mutant 10% | Gladiator 9% | Skirmisher 7% | Scrapper 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gladiator | -7/Factory Gladiator | -7/Storage Skirmisher | -7/Recycling Mutant | -7/Scraptown Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Matter Collected 1535 | 100 216 84 157 . 544 171 15 163 85 Remotely . | . . . . . . . . . . Salvage Created 2850 | . 350 65 268 145 1018 213 444 207 140 Parts 150 | . 30 3 13 8 47 12 22 9 6 Haulers Intercepted 6 | . 1 . 1 . 2 . 2 . . Recyclers Shooed 5 | . . . . . 4 . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Combat Hostiles Destroyed 52 | . 9 2 5 3 22 4 3 2 2 Melee 10 | . . . . . 3 4 3 . . Guns 38 | . 9 . 5 3 17 . . 2 2 Cannons 2 | . . . . . 2 . . . . AOE 2 | . . 2 . . . . . . . Classes Destroyed 10 | . 3 1 1 . 2 . 2 . 1 Worker 2 | . . . . . . . 2 . . Hauler 6 | . 1 . 1 . 2 . 2 . . Recycler 3 | . . . . . . . 2 1 . Watcher 2 | . . . 1 . 1 . . . . Swarmer 6 | . 3 . . . 3 . . . . Grunt 30 | . 6 . 5 3 12 3 1 . . Brawler 1 | . . . . . 1 . . . . Duelist 1 | . . . . . 1 . . . . Sentry 12 | . . 2 . . 5 1 2 2 . Scrapper 2 | . . . . . . . . . 2 Best Kill Streak 5 | . 3 2 5 3 3 3 5 2 2 Combat Bots Only 5 | . 3 2 5 3 3 3 2 1 2 Max Kills in Single Turn 2 | . 2 2 1 2 2 1 1 1 1 Gunslinging 1 | . 1 . . 1 . . . . . Exploded 2 | . . 2 . . . . . . . Melee 1 | . . . . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Hostile Shots Fired 419 | . 43 14 43 13 97 93 35 45 36 Missed 110 | . 11 3 13 1 27 36 6 11 2 Hits 309 | . 32 11 30 12 70 57 29 34 34 Projectile 309 | . 32 11 30 12 70 57 29 34 34 Critical Strikes 8 | . . 1 1 . 5 1 . . . Damage Taken 4032 | . 400 187 373 149 1038 510 321 230 824 Core 1168 | . 73 7 103 53 221 92 91 76 452 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 72 | 100 . 68 . 61 59 . . . . Volleys Fired 165 | . 31 3 31 5 73 . 7 10 5 Largest 2 | . 2 2 2 2 2 . 1 2 2 Hottest 200 | . 40 50 105 101 93 . 25 53 200 Shots Fired 284 | . 62 6 36 8 135 . 7 20 10 Gun 267 | . 62 3 36 8 121 . 7 20 10 Cannon 14 | . . . . . 14 . . . . Launcher 3 | . . 3 . . . . . . . Special . | . . . . . . . . . . Kinetic 229 | . 62 3 18 . 119 . 7 20 . Thermal 48 | . . . 17 5 16 . . . 10 Explosive 3 | . . 3 . . . . . . . Electromagnetic 4 | . . . 1 3 . . . . . Robot Hit Streak 15 | . 9 9 15 10 14 . 8 13 14 Robot Miss Streak 10 | . 5 . 2 1 10 . 1 1 1 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . 2 . . 1 1 . . . 1 Max Gunslinging Chain 1 | . 1 . . 1 1 . . . 1 Shots Hit Robots 258 | . 41 6 29 7 108 14 30 17 6 Core Hits 128 | . 18 5 13 5 59 6 11 7 4 Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . Critical Strikes 9 | . . . . . 4 . 4 . 1 Burn 1 | . . . . . . . . . 1 Destroy 2 | . . . . . 2 . . . . Sever 6 | . . . . . 2 . 4 . . Melee Attacks 57 | . . . . . 12 15 30 . . Impact . | . . . . . . . . . . Slashing 57 | . . . . . 12 15 30 . . Piercing . | . . . . . . . . . . Sneak Attacks 3 | . . . . . . . 3 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . 2 . . Damage Inflicted 5061 | . 414 136 344 125 2104 447 983 318 190 Guns 3086 | . 414 20 344 125 1580 . 107 318 178 Cannons 251 | . . . . . 251 . . . . Explosions 116 | . . 116 . . . . . . . Melee 1588 | . . . . . 265 447 876 . . Ramming 20 | . . . . . 8 . . . 12 Kinetic 2600 | . 414 20 126 . 1615 . 107 318 . Thermal 661 | . . . 198 69 216 . . . 178 Explosive 116 | . . 116 . . . . . . . Electromagnetic 76 | . . . 20 56 . . . . . Impact . | . . . . . . . . . . Slashing 1588 | . . . . . 265 447 876 . . Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 75 | . . 1 . . . . 74 . . Projectiles . | . . . . . . . . . . Explosions 1 | . . 1 . . . . . . . Melee 74 | . . . . . . . 74 . . Knockbacks 11 | . . . . . 11 . . . . Impact . | . . . . . . . . . . Kinetic 10 | . . . . . 10 . . . . Secondary 1 | . . . . . 1 . . . . Self-Inflicted Damage 36 | . . 36 . . . . . . . Shots 2 | . . 2 . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 8 | . . . . . 4 . . . 4 Kicked 8 | . . . . . 4 . . . 4 Crushed . | . . . . . . . . . . Highest Temperature 795 | . 18 37 108 185 159 . . 14 795 Average Temperature 82 | . 8 20 35 103 36 . . 7 557 Received Heat Transfer 1731 | . 195 72 219 81 531 204 171 48 210 Effects 12 | . . . . . . . . . 12 Interference 1 | . . . . . . . . . 1 Matter Decay 1 | . . . . . . . . . 1 Short Circuit 3 | . . . . . . . . . 3 Damage (major) 4 | . . . . . . . . . 4 Damage (core) 3 | . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . . 1 . . . . . 2 Heat Transferred 1420 | . . . 469 148 481 . . . 322 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Maximum Alert Level 1 | . . . . . 1 . . . . Low Security (%) 97 | 100 100 100 100 100 93 100 100 100 . Level 1 2 | . . . . . 6 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 225 | . 148 54 70 70 225 129 55 20 . Initial 99 | . . 45 . . 3 99 44 . . Average 56 | . 78 19 16 36 85 98 31 1 . Influence Increases 1474 | . 258 49 132 70 661 100 159 45 . Destroy 0b10 Robot/C 1000 | . 180 40 100 60 440 80 60 40 . Destroy 0b10 Robot/NC 65 | . 5 . 10 . 15 . 30 5 . Destroy Leader 226 | . 42 . 14 10 116 20 24 . . Successful Hack 21 | . . . 8 . 13 . . . . Disable Machine 120 | . . . . . 75 . 45 . . Destroy Structure 12 | . 1 9 . . 2 . . . . Partial Spotted 30 | . 30 . . . . . . . . Influence Decreases 1474 | . 140 167 132 60 452 220 258 45 . Entered New Map 255 | . . 73 . . 7 120 55 . . Time Decay 1070 | . 130 64 112 60 405 90 164 45 . Lost Part 149 | . 10 30 20 . 40 10 39 . . Squads Dispatched 5 | . 2 . . . 2 1 . . . Investigation 2 | . . . . . 2 . . . . Extermination . | . . . . . . . . . . Reinforcement 3 | . 2 . . . . 1 . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Distress Signals 4 | . 2 . . . 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 81 | . 15 2 6 3 36 5 4 2 8 Peak Tracking Total 6 | . 5 2 5 3 4 3 2 1 6 Tactical Retreats . | . . . . . . . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Traps Triggered 2 | . . . . . 2 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Machines Disabled 8 | . . . . . 5 . 3 . . Max in Single Turn 1 | . . . . . 1 . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Machines Accessed 10 | . 2 . 2 . 2 . 2 . 2 Terminals 8 | . 2 . 2 . 2 . 2 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 26 | . 7 . 6 . 5 . 3 . 5 Successful 14 | . 2 . 3 . 2 . 2 . 5 Failed 12 | . 5 . 3 . 3 . 1 . . Catastrophic 1 | . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 20 | . 7 . 6 . 5 . 2 . . Terminals 21 | . 7 . 6 . 5 . 3 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 10 | . 1 . 1 . 1 . 2 . 5 Record 5 | . . . . . . . . . 5 Open Door 2 | . . . . . . . 2 . . Branch Access Points 3 | . 1 . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 4 | . 1 . 2 . 1 . . . . Terminals 4 | . 1 . 2 . 1 . . . . Botnet 4 | . 1 . 2 . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 4 | . 1 . 1 . 1 . 1 . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Active Infowar (turns) 2169 | . . . . . 1517 180 365 107 . Sensors 1338 | . . . . . 898 . 333 107 . Structural 1271 | . . . . . 619 180 365 107 . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Turns Passed 4563 | 45 286 215 454 129 1683 180 365 429 777 Spaces Moved 2736 | 32 144 107 192 62 783 91 156 396 773 Core 8 | 4 . . 4 . . . . . . Treads . | . . . . . . . . . . Legs 1834 | 28 144 107 188 62 783 91 98 . 333 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 894 | . . . . . . . 58 396 440 Fastest Speed 30 | 50 120 120 120 190 120 123 98 98 30 Average Speed 134 | 111 120 186 187 190 170 124 150 98 95 Slowest Speed 300 | 120 120 190 300 190 190 125 260 98 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 3 49 23 23 25 72 3 30 82 49 Regions Visited 9 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 6 | . 1 . 1 . 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 . 1 . . . . . Scrap Searched 7 | . . 1 . 1 . . . . 5 Spaces Dug 2 | . . . . . 2 . . . . Terrain Destroyed 14 | . . 8 . . 2 . . . 4 Melee 2 | . . . . . 2 . . . . Projectile 4 | . . . . . . . . . 4 AOE 8 | . . 8 . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Total 3277 | 38 200 116 251 66 994 135 245 420 812 Wait 173 | . 23 . 12 . 65 21 27 15 10 Move 2727 | 31 143 106 191 61 782 90 155 395 773 Hop . | . . . . . . . . . . Pick Up 33 | 1 1 . 6 . 11 3 7 . 4 Fast Attach 43 | 6 1 1 8 . 13 2 8 . 4 Attach 6 | . . 2 . . 1 1 1 . 1 Detach 7 | . . . 2 . 2 . 1 . 2 Swap 15 | . 1 3 . . 10 1 . . . Drop 47 | . . 1 1 . 22 2 12 . 9 Fire 165 | . 31 3 31 5 73 . 7 10 5 Melee 53 | . . . . . 11 15 27 . . Ram . | . . . . . . . . . . Kick 8 | . . . . . 4 . . . 4 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Storage -7/Recycling (discovered 2 exits: [*Fac] / *Scr) -7/Scraptown History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Build established: Mutant 332 | -10/Materials | Entered Mines 385 | -10/Mines | Lost 3 parts (2n1w) 531 | -10/Mines | Discovered new exit (range 6) 547 | -10/Mines | Entered Materials 547 | -9/Materials | Evolved 2 slots: Utility x2 665 | -9/Materials | Lost 4 parts (1p1n2w) 754 | -9/Materials | Identified exit to Mines 1001 | -9/Materials | Entered Mines 1032 | -9/Mines | Learned Materials non-interactive machine intel 1109 | -9/Mines | Discovered new exit (range 7) 1130 | -9/Mines | Entered Materials 1130 | -8/Materials | Evolved 2 slots: Utility x2 1131 | -8/Materials | Loaded intel: 45 non-interactive machine locations 1624 | -8/Materials | Discovered new exit (range 5) 1643 | -8/Materials | Identified exit to Factory 2765 | -8/Materials | Discovered exit to Factory (range 11) 2813 | -8/Materials | Entered Factory 2813 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2927 | -7/Factory | Discovered new exit (range 16) 2944 | -7/Factory | Identified exit to Storage 2993 | -7/Factory | Entered Storage 3069 | -7/Storage | Build established: Gladiator 3194 | -7/Storage | Lost 3 parts (2n1u) 3354 | -7/Storage | Used back door to open Recycling access 3354 | -7/Storage | Discovered new exit (range 5) 3357 | -7/Storage | Identified exit to Recycling 3358 | -7/Storage | Entered Recycling 3438 | -7/Recycling | Discovered new exit (range 5) 3573 | -7/Recycling | Build established: Skirmisher 3762 | -7/Recycling | Scanned before Scraplab entrance 3777 | -7/Recycling | Entered Scraplab 3785 | -7/Recycling | Discovered new exit (range 2) 3785 | -7/Recycling | Identified exit to Scraptown 3787 | -7/Recycling | Entered Scraptown 3847 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3908 | -7/Scraptown | Visited UFD Registry 3908 | -7/Scraptown | Registered with UFD as "Gausscycle" 3934 | -7/Scraptown | Visited A0-MCA Data Center 3939 | -7/Scraptown | Given a B rating by A0-MCA 3943 | -7/Scraptown | Found A0-MCA's Component Scanner 3964 | -7/Scraptown | Visited Botcube Research 3979 | -7/Scraptown | Visited Chapter 10 3994 | -7/Scraptown | Visited Derelict Rescue Squad 4002 | -7/Scraptown | Build established: Mutant 4108 | -7/Scraptown | Visited DA-N13 Charitable Foundation 4116 | -7/Scraptown | Found DCF Scrap (28 items) 4144 | -7/Scraptown | Visited Scrap Suit Storage 4169 | -7/Scraptown | Visited Modified Component R&D 4194 | -7/Scraptown | Found Scrap Suit 4286 | -7/Scraptown | Visited Abandonware Association 4304 | -7/Scraptown | Visited Junk Repository 4335 | -7/Scraptown | Visited LU-1G1's Boring Crew 4439 | -7/Scraptown | Met Optimus 4439 | -7/Scraptown | Accepted into 0bPrime 4505 | -7/Scraptown | Build established: Scrapper 4508 | -7/Scraptown | Found Scrap Suit 4517 | -7/Scraptown | Civil war broke out across Scraptown 4555 | -7/Scraptown | Core integrity fell below 50% 4563 | -7/Scraptown | Core integrity fell below 20% 4564 | -7/Scraptown | Destroyed by EU-8TP(h) with Bolt Gun Last Messages --------------- Overheating: Short circuit. JP-FA1(j) heat spikes uncontrollably. Targeting Computer broken. Overheating: Short circuit. Acquired 70 matter. Penetrated by Bolt. Bolt penetrates Wall. Ovr. Beamcaster destroyed. Overheating: Broken Targeting Computer damaged (-2). Overheating: Broken Melee Analysis Suite damaged (-4). Kicked EU-8TP(h). Overheating: A0-MCA's Component Scanner damaged (-21). P1-81D(g): "Can we win this? Even if we take Scraptown, they'll hit us from Junction 34." Kicked EU-8TP(h). Penetrated by Bolt. <x2> Kicked EU-8TP(h). Overheating: Core damaged (-119). Kicked EU-8TP(h). Overheating: Core damaged (-112). 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" #####" "#???????????????? | | ![#! ## "###" " #""""" X#???????????????? | | # =## """"" " # = = ##???????????????? | | ## " # = "#???????????????? | | ## # # "#???????????????? | | ########### ##### ## ###########???????????????? | | ########### ##### ## ##############????????????? | | """"""""""" """"" "" "## #"""""#""#????????????? | | "## !!!!! !#????????????? | | "## #????????????? | | "## #????????????? | | "## X" #????????????? | | = ##"#????????????? | | """""""""""""""""" "## ! !!#???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Evasion (%) 64 Targeting Accuracy 10 Melee Accuracy 5 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoderCobblerProcessor Manual? 0 Play Time 00:38:43 Cumulative 269.0 hours Start 2025.06.05 @ 22:21:22 End 2025.06.05 @ 23:12:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 512 Rogue 510 Adventurer 2 Explorer 0 Win Type - Total 16 Types 11/0/1/3/1/0/0/0/0/0 Lore% 74 Gallery% 64 Achievement% 58 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cdfcc1fc-9910-46ef-b445-d7ee59ef032c