Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.19 @ 15:19:40 Player: NQH Result: Destroyed by C-17 Slicer with Concussive RPG Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (91) 455 Value Destroyed (2954) 2954 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 6044 Bonus ------- High Alert Combat Kills 35 Cogmind --------- Core Integrity 0/700 Matter 95/300 Energy 80/100 System Corruption 37% Temperature Cool (2) Movement Flying (35) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- VTOL Module > --- UTILITY (4) ------ Improved Signal Interpreter Target Analyzer Core Analyzer Improved Shield Generator > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Signal Interpreter Transmission Jammer Hacking Suite Hacking Suite Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Signal Interpreter Improved Targeting Computer Transmission Jammer Advanced ECM Suite > --- WEAPON ----------- Particle Gun Assault Rifle Gauss Rifle Precision Assault Rifle > --- INVENTORY -------- Improved Signal Interpreter Core Analyzer Hacking Suite Hacking Suite Datajack [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Hover Unit Gravmag System Flight Unit VTOL Module Utility Utility Shielding Device Improved Sensor Array Storage Large Battery Processor Improved Signal Interpreter Protection Utility Shielding Weapon Improved Assault Rifle Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 1 | . . . . 1 . Utility 2 | . . 1 . 1 . Weapon 2 | . . 1 . . 1 Parts Attached 97 | 6 7 23 2 24 35 Power 20 | 2 1 4 1 3 9 Engine 12 | 2 . 3 1 2 4 Core 8 | . 1 1 . 1 5 Reactor . | . . . . . . Propulsion 21 | 2 . 4 1 5 9 Treads 13 | 2 . 4 1 5 1 Leg 3 | . . . . . 3 Wheel . | . . . . . . Hover 2 | . . . . . 2 Flight 3 | . . . . . 3 Utility 20 | . 3 6 . 4 7 Device 12 | . 1 4 . 2 5 Storage 1 | . . 1 . . . Processor 4 | . . . . 2 2 Hackware . | . . . . . . Protection 3 | . 2 1 . . . Artifact . | . . . . . . Weapon 36 | 2 3 9 . 12 10 Energy Gun 5 | . . . . 3 2 Energy Cannon 4 | . . . . 4 . Ballistic Gun 18 | 2 . 9 . . 7 Ballistic Cannon 3 | . 3 . . . . Launcher 4 | . . . . 4 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 5 | . . 2 . 2 1 Corrupted Parts 5 | . . . . . 5 System Corruption 22 | . . . . . 22 Parts Lost 36 | . . 3 1 6 26 Power 9 | . . 1 . 1 7 Propulsion 9 | . . . 1 . 8 Utility 4 | . . . . 1 3 Weapon 14 | . . 2 . 4 8 Highest Loss Streak 7 | . . 1 1 3 7 To Critical Strikes 1 | . . . 1 . . Average Slot Usage (%) 88 | . 97 97 99 94 57 Engine 7 | . 4 8 11 7 4 Core 2 | . 9 2 . . 5 Treads 18 | . 28 21 21 26 1 Leg 1 | . . . . . 5 Device 15 | . 6 21 22 12 6 Processor 7 | . . . . 13 17 Protection 8 | . 19 10 11 9 . Ballistic Gun 17 | . 1 29 33 6 8 Ballistic Cannon 2 | . 26 2 . . . Launcher 3 | . . . . 12 . Naked Turns 2 | . . 2 . . . Heaviest Build 32 | 9 13 20 20 31 32 Greatest Support 60 | 40 40 40 40 60 60 Greatest Overweight (x) 5 | . . 1 . . 5 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 1 5 5 5 5 5 Average Carried 4 | . 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 1 5 5 5 5 5 Class Distribution -------------------- 43% | Skirmisher 30% | Mutant 9% | Gunner 8% | Tank 4% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Tank | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 2494 | 202 194 719 119 740 520 Remotely 1168 | . . 719 119 330 . Salvage Created 3499 | . 224 704 159 1695 717 Parts 220 | . 21 58 13 82 46 Haulers Intercepted . | . . . . . . Recyclers Shooed 5 | . . . . 2 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 70 | . 6 21 5 26 12 Melee 6 | . . . . 4 2 Guns 41 | . . 16 5 10 10 Cannons 11 | . 6 5 . . . AOE 10 | . . . . 10 . Classes Destroyed 13 | . 3 3 1 3 3 Worker 4 | . 1 . . 2 1 Builder 7 | . 1 . . 4 2 Tunneler 1 | . . . . 1 . Recycler 3 | . . . . 2 1 Mechanic 1 | . . . . . 1 Watcher 5 | . . 2 . 3 . Swarmer 16 | . . 9 2 2 3 Grunt 34 | . 6 5 2 16 5 Brawler 2 | . . . 1 1 . Duelist 2 | . . . . 2 . Sentry 13 | . . 7 . 5 1 Hunter 1 | . . . . . 1 Programmer 2 | . . . . . 2 Best Kill Streak 6 | . 3 4 3 6 3 Combat Bots Only 5 | . 2 3 3 5 3 Max Kills in Single Turn 3 | . 1 1 2 3 1 Gunslinging 1 | . . . 1 . . Exploded 1 | . . . . 1 . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 582 | . 27 94 18 176 267 Missed 171 | . 8 23 5 45 90 Damage Taken 5911 | . 234 870 154 2315 2338 Core 1081 | . 16 68 26 266 705 Absorbed by Shields 4 | . . . . . 4 Redirected to Shielding 42 | . 4 2 . 24 12 Regen/Repaired (Parts) 203 | . . . . 203 . Core Remaining (%) 80 | 100 93 . 76 51 . Volleys Fired 216 | . 16 58 7 57 78 Largest 3 | . 2 3 3 3 3 Hottest 204 | . 70 90 66 204 113 Shots Fired 488 | . 32 163 21 143 129 Gun 354 | . . 128 21 82 123 Cannon 80 | . 32 35 . 13 . Launcher 54 | . . . . 48 6 Special . | . . . . . . Kinetic 392 | . 32 163 21 77 99 Thermal 30 | . . . . 18 12 Explosive . | . . . . . . Electromagnetic 66 | . . . . 48 18 Robot Hit Streak 15 | . 3 6 7 15 8 Robot Miss Streak 7 | . 3 4 3 5 7 Penetration Max 1 | . . . . . 1 Secondary Targets 5 | . . 2 1 2 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 295 | . 16 81 10 105 83 Core Hits 180 | . 10 38 6 70 56 Critical Kills . | . . . . . . Critical Parts Destroyed 4 | . . 1 . 1 2 Critical Strikes 7 | . . 2 . 3 2 Burn 1 | . . . . 1 . Destroy 4 | . . 1 . 1 2 Blast 1 | . . 1 . . . Sever 1 | . . . . 1 . Melee Attacks 15 | . . . . 13 2 Impact . | . . . . . . Slashing 13 | . . . . 13 . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6417 | . 338 1159 115 3222 1583 Guns 3197 | . . 893 115 850 1339 Cannons 809 | . 338 266 . 205 . Explosions 2029 | . . . . 1824 205 Melee 317 | . . . . 317 . Ramming 65 | . . . . 26 39 Kinetic 3463 | . 338 1159 115 776 1075 Thermal 518 | . . . . 394 124 Explosive 66 | . . . . . 66 Electromagnetic 1988 | . . . . 1709 279 Impact . | . . . . . . Slashing 317 | . . . . 317 . Piercing . | . . . . . . Highest Corruption 37 | . . . 5 5 37 Average Corruption 14 | . . . 5 3 27 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 104 | . . . 8 23 73 Message Errors 23 | . . . 2 4 17 Matter Fused 26 | . . . 3 7 16 Heat Flow Errors 13 | . . . . 4 9 Energy Discharges 8 | . . . 1 2 5 Parts Rejected 2 | . . . . . 2 Parts Fused 1 | . . . . 1 . Data Loss (minor) 10 | . . . 2 2 6 Data Loss (major) 4 | . . . . . 4 Misfires 5 | . . . . 1 4 Alerts 2 | . . . . . 2 Misdirections 3 | . . . . . 3 Weapon Failures 7 | . . . . 2 5 Overload Shots . | . . . . . . Overflow Damage 148 | . . . . 93 55 Projectiles . | . . . . . . Explosions 148 | . . . . 93 55 Melee . | . . . . . . Knockbacks 5 | . 3 1 . . 1 Impact 1 | . . . . . 1 Kinetic 4 | . 3 1 . . . Secondary . | . . . . . . Self-Inflicted Damage 494 | . . . . 253 241 Shots 20 | . . . . 13 7 Rammed 32 | 1 . . . 5 26 Targets Rammed 34 | 1 . . . 6 27 Kicked 1 | . . . . . 1 Crushed 1 | . . . . 1 . Highest Temperature 518 | . 177 216 18 518 371 Average Temperature 82 | . 62 45 7 81 115 Received Heat Transfer 2010 | . 138 267 30 1008 567 Effects 7 | . . . . 5 2 Shutdowns 1 | . . . . 1 . Energy Bleed 2 | . . . . 1 1 Matter Decay 2 | . . . . 2 . Short Circuit 1 | . . . . . 1 Damage (major) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted 2 | . . . . 2 . Combat Hostiles 2 | . . . . 2 . Parts Fried 9 | . . . . 8 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 1075 | . . . . 779 296 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 7 | . . . . 6 1 Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 489 | . 190 283 244 489 342 Initial 203 | . . 5 109 16 203 Average 108 | . 88 46 183 159 149 Maximum Alert Level 2 | . . 1 1 2 1 Low Security (%) 82 | 100 100 94 67 74 70 Level 1 15 | . . 5 32 18 29 Level 2 1 | . . . . 7 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 19 | . 2 2 . 9 6 Investigation 4 | . 1 1 . 1 1 Extermination 2 | . . . . . 2 Reinforcement 8 | . 1 1 . 3 3 Assault . | . . . . . . Garrison 5 | . . . . 5 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . . 2 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 10 | . 2 3 . 3 2 Communications Jammed 1 | . . . . . 1 Distress Signals 1 | . . . . . 1 Times Spotted 114 | . 10 28 8 42 26 Peak Tracking Total 7 | . 3 3 3 7 6 Tactical Retreats 10 | . . . . 7 3 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 7 | . . 1 . 5 1 Indirectly 1 | . . . . 1 . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused 2 | . . . 1 1 . Traps Extracted . | . . . . . . Installed 2 | . . . 1 1 . Triggered 8 | . . . 1 1 6 Most Traps Carried 1 | . . . 1 1 . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 14 | . 1 1 . 3 9 Max in Single Turn 3 | . 1 1 . 1 3 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 11 | . 2 6 . 1 2 Terminals 8 | . 2 5 . . 1 Fabricators 1 | . . . . . 1 Repair Stations 1 | . . . . 1 . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 22 | . 4 13 . 2 3 Successful 12 | . 2 7 . 2 1 Failed 10 | . 2 6 . . 2 Catastrophic 2 | . 1 1 . . . Database Lockouts . | . . . . . . Manual 6 | . 2 4 . . . Terminals 17 | . 4 12 . . 1 Fabricators 2 | . . . . . 2 Repair Stations 2 | . . . . 2 . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 2 6 . . 1 Record 5 | . 2 3 . . . Open DSF 1 | . . . . . 1 Alert Level 1 | . . 1 . . . Unreport Threat 2 | . . 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 1 3 . 1 2 Full Trace Events 4 | . 1 2 . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 38 | . . . . 38 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat . | . . . . . . Combat 1 | . . . . . 1 Robot Hacks Applied 2 | . . . . . 2 parse_system 2 | . . . . . 2 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 6910 | 73 433 2736 449 1672 1547 Spaces Moved 2766 | 41 231 845 242 708 699 Core 106 | 2 . 9 . . 95 Treads 2094 | 39 231 836 242 708 38 Legs 341 | . . . . . 341 Wheels . | . . . . . . Hover 52 | . . . . . 52 Flight 173 | . . . . . 173 Fastest Speed 29 | 50 160 50 170 170 29 Average Speed 159 | 154 160 168 170 170 132 Slowest Speed 300 | 160 160 170 170 170 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . . . . 1 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 4 40 69 42 52 19 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 2 | . . . 2 . . Spaces Dug . | . . . . . . Terrain Destroyed 73 | . . . . 24 49 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 72 | . . . . 24 48 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 4834 | 47 262 2027 266 1052 1180 Wait 1626 | . 2 1087 9 202 326 Move 2759 | 40 230 844 241 707 697 Hop 1 | . . . . . 1 Pick Up 25 | . 1 5 3 13 3 Fast Attach 72 | 5 7 16 . 15 29 Attach 9 | . . 2 1 4 2 Detach 8 | . 4 . . 4 . Swap 16 | 1 . 5 1 5 4 Drop 51 | . 2 10 3 25 11 Fire 216 | . 16 58 7 57 78 Melee 15 | . . . . 13 2 Ram 26 | . . . . . 26 Kick 1 | . . . . . 1 Crush 7 | 1 . . . 6 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 2 | . . . 1 1 . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -9/Mines -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 426 | -10/Materials | Discovered new exit (range 7) 507 | -10/Materials | Entered another Materials area 507 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 750 | -9/Materials | Discovered new exit (range 7) 1068 | -9/Materials | Released all parts (9) 1243 | -9/Materials | Discovered new exit (range 13) 1274 | -9/Materials | Build established: Skirmisher 2961 | -9/Materials | Discovered new exit (range 15) 3229 | -9/Materials | Discovered new exit (range 8) 3243 | -9/Materials | Entered Mines 3318 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3454 | -9/Mines | Learned location of Zion (-7) 3490 | -9/Mines | Found a hidden stash of uninstalled traps 3595 | -9/Mines | Discovered new exit (range 3) 3692 | -9/Mines | Entered Materials 3692 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3783 | -8/Materials | Repaired Arm. Treads 3994 | -8/Materials | Build established: Gunner 4112 | -8/Materials | Lost 3 parts (3w) 4686 | -8/Materials | Discovered new exit (range 16) 4830 | -8/Materials | Identified exit to Factory 4931 | -8/Materials | Garrison activated, responded to threat 4948 | -8/Materials | Build established: Tank 5257 | -8/Materials | Garrison activated, responded to threat 5364 | -8/Materials | Entered Factory 5364 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 5475 | -7/Factory | Lost 7 parts (1p3n1u2w) 5477 | -7/Factory | System corruption reached 10% 6186 | -7/Factory | Cargo convoy interrupted 6204 | -7/Factory | Core integrity fell below 50% 6271 | -7/Factory | Lost 7 parts (2p2n3w) 6318 | -7/Factory | Build established: Mutant 6715 | -7/Factory | System corruption reached 30% 6752 | -7/Factory | Lost 3 parts (1p1u1w) 6758 | -7/Factory | Core integrity fell below 20% 6894 | -7/Factory | Lost 4 parts (1p2n1w) 6911 | -7/Factory | Discovered new exit (range 10) 6911 | -7/Factory | Destroyed by C-17 Slicer with Concussive RPG Last Messages --------------- 06838_ Flak Gun destroyed. 06846_ OX3#= W6DPHPHLUV2GXV8JTB5 LP4WHI 06857_ VTOL Module destroyed. 06857_ Slammed into G-47 Trooper. 06858_ G-47 Trooper knocked back. 06859_ Dropped Lgt. Nuclear Core. 06860_ Dropped Autogun. 06860_ VTOL Module destroyed. 06860_ Dropped Autogun. 06861_ GONFKRDKO%OJA4#XF:M9ZNHQ0UTUU GFV%UFN 06861_ Slammed into G-47 Trooper. 06863_ Lgt. Nuclear Core destroyed. 06872_ Acquired Imp. Shield Generator. 06876_ System corrupted: Heat flow error (+185). 06899_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 06909_ L A3CWY/|XW|ZQM6#1&W7OGYXSEQH8LJK8 XVAJ< 06909_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 06911_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ??????????????????# ! #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# [ #?????????????????? | | ??????????????????# ! #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ???????????######## #?????????????????? | | ???????????+ + #?????????????????? | | ???????????###### #######+################???????? | | ????????????????# #???# + #???????? | | ????????????????# #???# # " " " " " #???????? | | ????????????????# #???# # " " " " " #???????? | | ???????????###### ##### + " " " " " #???????? | | ???????????+ # " " " " " #???????? | | ???????????# ####### # " " " " " #???????? | | ?###+####### #?????# # " " " " " #???????? | | ## #?????# # " " " " " #???????? | | # ######## #????## # " " " " " #???????? | | # #??????# #????? # " " " " " #???????? | | # #??????# #???### # #???????? | | # #??????#+#???? # #???????? | | # #??????????????# ####?#########???????? | | # #??????????????# @ #????????????????????? | | # #??????????????# ???????????????? | | # #??????????????# c #???????????? | | + +??????????????+ c H #???????????? | | # #??????????????# #???????????? | | # #??????????????# #???????????? | | # #??????????????# ###???????????? | | ## #####+?????????# #?????????????? | | ???????? #?????????????? | | ???????? #?????????????? | | ??????? #?????????????? | | ??????? #?????????????? | | ?????? ??????????????? | | #############????????######### ????????????????? | | ***#??????????????????????????????????????????? | | ** #??????????????????????????????????????????? | | ** #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | [ #??????????????????????????????????????????? | | #?????????????????????????????????????????? | | ##?????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | " " #??????????????????????????????????????????? | | "R" #??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 26 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Utility Shielding 33 Evasion (%) 64 Targeting Accuracy 6 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Please Form A Line Power Corrupts Use The Force Challenges ------------ None Game ------ Seed BattleVariableBeam Manual? 0 Play Time 00:47:46 Cumulative 10.9 hours Start 2024.05.18 @ 19:48:53 End 2024.05.19 @ 15:19:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 68189d04-2383-4b2d-b660-b757f9a20118