Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.30 @ 15:56:28 Player: saltine Result: Smashed by cave-in Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (51) 255 Value Destroyed (1381) 1381 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7196 Bonus ------- None Cogmind --------- Core Integrity 0/1300 Matter 120/300 Energy 100/100 System Corruption 34% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Fission Core Antimatter Reactor > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Nuclear Pulse Array > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Advanced ECM Suite Advanced Reaction Control System Utility Shielding Hacking Suite Advanced Hacking Suite System Shield System Shield > --- WEAPON ----------- Chainsword > --- INVENTORY -------- Minigun Rocket Launcher Great Maul [Rating: 76] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Improved Flight Unit Treads Light Treads Flight Unit Improved Flight Unit Utility System Shield Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Utility Shielding Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Great Maul Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 . . 2 2 2 2 Power 1 | . . . . . . . 1 . . . Propulsion 5 | . . 1 1 1 . . . 1 1 . Utility 8 | . . 1 1 1 . . 1 1 1 2 Weapon . | . . . . . . . . . . . Parts Attached 75 | 6 3 14 11 11 1 4 1 4 6 14 Power 10 | 1 . 3 3 . 1 . . 1 1 . Engine 4 | 1 . 3 . . . . . . . . Core 5 | . . . 3 . 1 . . 1 . . Reactor 1 | . . . . . . . . . 1 . Propulsion 22 | 2 . 5 3 5 . 1 . 1 3 2 Treads 9 | 2 . 4 3 . . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 13 | . . 1 . 5 . 1 . 1 3 2 Utility 20 | 1 2 1 3 3 . 3 1 2 1 3 Device 6 | . . . . 2 . 1 . . . 3 Storage 2 | 1 1 . . . . . . . . . Processor 1 | . . . . 1 . . . . . . Hackware 6 | . . . 1 . . 2 . 2 1 . Protection 5 | . 1 1 2 . . . 1 . . . Artifact . | . . . . . . . . . . . Weapon 23 | 2 1 5 2 3 . . . . 1 9 Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 10 | 2 . 4 1 2 . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . Launcher 4 | . 1 1 1 . . . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 4 | . . . . 1 . . . . . 3 Slashing Weapon 5 | . . . . . . . . . 1 4 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . . Corrupted Parts 2 | . . . . . . . . . . 2 System Corruption 9 | . . . . . . . . . . 9 Parts Lost 36 | . . 7 8 . 1 . . 1 4 15 Power 4 | . . 1 1 . . . . 1 . 1 Propulsion 14 | . . 3 3 . 1 . . . 2 5 Utility 10 | . . 1 2 . . . . . 1 6 Weapon 8 | . . 2 2 . . . . . 1 3 Highest Loss Streak 8 | . . 3 4 . 1 . . 1 3 8 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 73 | . 88 81 87 97 97 100 93 95 95 14 Engine 4 | . 14 10 . . . . . . . . Core 3 | . . . 7 7 7 7 6 8 5 . Treads 13 | . 28 22 29 . . . . . . . Flight 11 | . . . . 38 35 38 33 34 35 4 Device 2 | . . . . 14 15 11 6 5 5 1 Storage 5 | . 14 11 9 . . . . . . . Processor 1 | . . . . 6 7 7 6 5 5 . Hackware 7 | . . . 8 7 7 15 20 21 24 3 Protection 7 | . 3 15 16 7 7 2 6 5 5 . Ballistic Gun 10 | . 18 19 14 6 7 7 6 5 4 . Launcher 1 | . 9 2 . . . . . . . . Impact Weapon 1 | . . . . 6 7 7 6 5 4 . Naked Turns 504 | . . . . . . . . . . 504 Heaviest Build 38 | 14 31 38 38 15 15 15 15 25 36 37 Greatest Support 80 | 40 40 60 80 29 29 25 25 31 38 38 Greatest Overweight (x) 10 | 3 . 10 . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 5 5 5 5 5 5 Average Capacity 9 | 7 10 15 15 5 5 5 5 5 5 5 Most Carried 15 | 2 7 15 15 15 5 5 5 5 5 4 Average Carried 7 | 1 4 13 14 5 4 4 4 4 4 . Final Capacity 15 | 8 15 15 15 5 5 5 5 5 5 5 Final Carried 15 | 2 7 15 15 5 4 5 5 5 3 . Class Distribution -------------------- 60% | Mutant 20% | Hacker-Sprinter 10% | Scavenger-Mutant 5% | Sprinter 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Waste Hacker-Mutant | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Matter Collected 1484 | 180 104 577 354 . . . . 229 . 40 Remotely . | . . . . . . . . . . . Salvage Created 1427 | 42 146 536 543 . . 23 . 73 . 64 Parts 100 | 4 8 44 35 . . . . 2 . 7 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Combat Hostiles Destroyed 40 | . 5 20 11 . . . . 1 . 3 Melee 2 | . . . . . . . . . . 2 Guns 27 | . . 18 9 . . . . . . . AOE 10 | . 5 2 2 . . . . . . 1 Classes Destroyed 11 | 3 1 5 1 . . . . . . 1 Worker 2 | 1 1 . . . . . . . . . Builder 3 | . . 1 1 . . 1 . . . . Tunneler 1 | 1 . . . . . . . . . . Recycler 2 | 1 1 . . . . . . . . . Operator 1 | . . 1 . . . . . . . . Watcher 2 | . . 2 . . . . . . . . Swarmer 12 | . . 12 . . . . . . . . Cutter 3 | . . . . . . . . . . 3 Grunt 14 | . 5 3 6 . . . . . . . Brawler 1 | . . . 1 . . . . . . . Sentry 10 | . . 5 4 . . . . 1 . . Best Kill Streak 5 | 3 4 5 4 . . 1 . 1 . 2 Combat Bots Only 5 | . 3 5 3 . . . . 1 . 2 Max Kills in Single Turn 2 | 1 2 2 2 . . 1 . 1 . 1 Gunslinging 1 | . . 1 . . . . . . . . Exploded 2 | . 2 1 1 . . . . . . 1 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Hostile Shots Fired 428 | . 22 159 88 . 2 8 5 38 28 78 Missed 162 | . 7 46 27 . 1 4 5 21 12 39 Damage Taken 5380 | . 265 1179 1139 . 44 . . 282 361 2110 Core 1725 | . 25 167 141 . . . . 58 28 1306 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 63 | . . 11 8 . . . . 5 13 26 Regen/Repaired (Parts) 156 | . . 63 . 93 . . . . . . Core Remaining (%) 89 | 100 90 58 74 . . 100 100 94 97 . Volleys Fired 135 | . 12 57 64 1 . . . . . 1 Largest 2 | . 2 2 2 1 . . . . . 1 Hottest 50 | . 50 50 50 28 . . . . . 33 Shots Fired 223 | . 20 113 88 1 . . . . . 1 Gun 208 | . 12 109 86 1 . . . . . . Cannon . | . . . . . . . . . . . Launcher 15 | . 8 4 2 . . . . . . 1 Special . | . . . . . . . . . . . Kinetic 208 | . 12 109 86 1 . . . . . . Thermal . | . . . . . . . . . . . Explosive 15 | . 8 4 2 . . . . . . 1 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 12 | . 8 9 12 . . . . . . . Robot Miss Streak 5 | . 1 5 4 . . . . . . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . . 3 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . Shots Hit Robots 156 | . 16 69 64 . . 1 . 2 . 4 Core Hits 77 | 1 12 32 29 . . . . . . 3 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 3 | . . . 1 . . 1 . 1 . . Critical Strikes 3 | . . . 1 . . 1 . 1 . . Destroy 1 | . . . 1 . . . . . . . Smash 2 | . . . . . . 1 . 1 . . Melee Attacks 160 | . . . . 4 . 16 12 16 3 109 Impact 55 | . . . . 4 . 16 12 16 2 5 Slashing 105 | . . . . . . . . . 1 104 Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3306 | 11 763 1097 984 . . 110 . 87 . 254 Guns 1786 | . 111 905 770 . . . . . . . Cannons . | . . . . . . . . . . . Explosions 1139 | . 649 179 214 . . . . . . 97 Melee 354 | . . . . . . 110 . 87 . 157 Ramming 27 | 11 3 13 . . . . . . . . Kinetic 1786 | . 111 905 770 . . . . . . . Thermal . | . . . . . . . . . . . Explosive 1139 | . 649 179 214 . . . . . . 97 Electromagnetic . | . . . . . . . . . . . Impact 240 | . . . . . . 110 . 87 . 43 Slashing 114 | . . . . . . . . . . 114 Piercing . | . . . . . . . . . . . Highest Corruption 34 | . . . . . 7 7 . . 6 34 Average Corruption 21 | . . . . . 7 7 . . 5 28 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 50 | . . . . . . 11 . . 1 38 Message Errors 10 | . . . . . . 2 . . . 8 Matter Fused 16 | . . . . . . 3 . . . 13 Heat Flow Errors 5 | . . . . . . 1 . . . 4 Energy Discharges 11 | . . . . . . 3 . . 1 7 Data Loss (minor) 7 | . . . . . . 2 . . . 5 Alerts 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 184 | . 18 12 . . . 110 . 42 . 2 Projectiles . | . . . . . . . . . . . Explosions 30 | . 18 12 . . . . . . . . Melee 154 | . . . . . . 110 . 42 . 2 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 147 | . 91 20 . . . . . . . 36 Shots 6 | . 4 1 . . . . . . . 1 Rammed 11 | 5 1 5 . . . . . . . . Targets Rammed 14 | 8 1 5 . . . . . . . . Kicked . | . . . . . . . . . . . Crushed 3 | 3 . . . . . . . . . . Highest Temperature 309 | . 7 72 21 . . 275 . 11 309 250 Average Temperature 71 | . 3 33 6 . . 135 . 11 98 67 Received Heat Transfer 957 | . 99 273 513 . . . . 30 21 21 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . . Impact Corruptions 6 | . . . . . . 4 . 1 . 1 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Peak Influence 378 | 15 172 372 378 124 63 169 123 240 113 147 Initial 120 | . 9 13 120 105 43 44 82 60 74 48 Average 108 | 3 58 186 204 109 50 67 108 84 87 38 Maximum Alert Level 1 | . . 1 1 . . . . 1 . . Low Security (%) 83 | 100 100 44 67 100 100 100 100 95 100 100 Level 1 16 | . . 55 32 . . . . 4 . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 12 | . 1 1 . . . 3 1 . 2 4 Investigation 2 | . 1 . . . . . . . . 1 Extermination 4 | . . . . . . 1 1 . . 2 Reinforcement 6 | . . 1 . . . 2 . . 2 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Distress Signals 10 | . 2 1 2 . . 1 . 4 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 124 | . 11 37 17 1 5 2 2 26 9 14 Peak Tracking Total 15 | . 3 6 4 1 5 6 2 15 9 10 Tactical Retreats 10 | . . 1 2 . . . 1 3 . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Traps Triggered 4 | . . . 1 1 . . . . 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . 6 . . Reused 2 | . . . . . . . . 2 . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 1 . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Machines Accessed 40 | . 7 5 3 4 . 7 5 3 4 2 Terminals 28 | . 5 3 2 3 . 5 3 2 3 2 Fabricators . | . . . . . . . . . . . Repair Stations 3 | . 1 1 . 1 . . . . . . Recycling Units 5 | . 1 1 1 . . . 1 1 . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . . . 2 1 . 1 . Total Hacks 114 | . 18 11 9 8 . 19 14 11 16 8 Successful 48 | . 9 5 5 4 . 3 2 8 10 2 Failed 66 | . 9 6 4 4 . 16 12 3 6 6 Catastrophic 19 | . 2 1 2 2 . 6 4 . . 2 Database Lockouts . | . . . . . . . . . . . Manual 52 | . 10 5 6 2 . 6 7 8 4 4 Terminals 84 | . 14 6 5 6 . 13 8 9 15 8 Fabricators . | . . . . . . . . . . . Repair Stations 7 | . 2 3 . 2 . . . . . . Recycling Units 12 | . 2 2 4 . . . 2 2 . . Scanalyzers . | . . . . . . . . . . . Garrison Access 11 | . . . . . . 6 4 . 1 . Terminal Hacks 27 | . 4 1 2 1 . 1 1 6 9 2 Record 10 | . 1 . . . . . 1 . 8 . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . Level Access Points 8 | . 1 1 1 1 . 1 . 1 1 1 Emergency Access Points 1 | . . . . . . . . 1 . . Unreport Threat 3 | . . . . . . . . 2 . 1 Reprogram Traps 1 | . . . . . . . . 1 . . Zone Layout 2 | . 1 . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . . 2 . 2 . . . . . . Scan Component 2 | . . 1 . 1 . . . . . . Repair 2 | . . 1 . 1 . . . . . . Recycling Unit Hacks 7 | . 2 1 2 . . . . 2 . . Report Inventory 1 | . . 1 . . . . . . . . Retrieve Matter 3 | . 1 . 1 . . . . 1 . . Retrieve Components 3 | . 1 . 1 . . . . 1 . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 1 . 1 . Seal Access 3 | . . . . . . 1 1 . 1 . Unauthorized Hacks 7 | . 3 1 1 1 . 1 . . . . Terminals 5 | . 3 . . 1 . 1 . . . . Assimilate 1 | . 1 . . . . . . . . . Botnet 4 | . 2 . . 1 . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . 1 1 . . . . . . . Mask 2 | . . 1 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 32 | . 5 3 3 3 . 7 4 2 3 2 Full Trace Events 2 | . 1 . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . 1 . 1 . . . . . . Time 52 | . . 26 . 26 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter 5 | . 5 . . . . . . . . . Retrieved Components 11 | . 9 . 2 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Total Allies 1 | . 1 . . . . . . . . . Largest Group 1 | . 1 . . . . . . . . . Highest-Rated Group 10 | . 10 . . . . . . . . . Highest-Rated Ally 10 | . 10 . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Turns Passed 4718 | 163 611 1027 651 156 29 354 315 211 247 954 Spaces Moved 4566 | 88 353 443 293 349 96 752 634 623 494 441 Core 59 | 10 . 1 . . . . . . . 48 Treads 1166 | 78 353 442 293 . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 3341 | . . . . 349 96 752 634 623 494 393 Fastest Speed 22 | 50 160 160 160 27 27 28 28 25 22 25 Average Speed 63 | 159 160 173 160 29 29 33 28 25 23 28 Slowest Speed 550 | 200 160 550 160 32 31 34 28 28 25 70 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 13 | . . . . . . 2 . . 6 5 Cave-ins Triggered 15 | . . . . . . . . . . 15 Exploration Rate (%) 28 | 4 57 40 27 11 86 18 19 21 12 15 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 7 | . 1 1 1 . . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 104 | . . . . 4 . 14 12 13 3 58 Terrain Destroyed 186 | . 40 11 14 4 . 14 12 13 3 75 Melee 104 | . . . . 4 . 14 12 13 3 58 Projectile . | . . . . . . . . . . . AOE 82 | . 40 11 14 . . . . . . 17 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Total 5833 | 103 378 585 387 394 96 821 747 644 612 1066 Wait 822 | . 5 46 7 21 . 48 98 . 97 500 Move 4527 | 87 352 442 292 349 95 747 633 622 482 426 Hop 12 | . . . . . . 2 . . 5 5 Pick Up 42 | 2 4 15 6 2 . 2 2 1 2 6 Fast Attach 32 | 6 2 5 7 2 . 1 . 2 2 5 Attach 33 | . . 5 1 9 1 1 1 2 4 9 Detach 3 | . 1 1 . . . . . . 1 . Swap 10 | . 1 4 3 . . 2 . . . . Drop 22 | . . 5 7 6 . 2 1 1 . . Fire 135 | . 12 57 64 1 . . . . . 1 Melee 160 | . . . . 4 . 16 12 16 3 109 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 14 | 8 1 5 . . . . . . . . Escape Stasis 21 | . . . . . . . . . 16 5 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -7/Waste -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: Res x3) History --------- Turn | Location | Event 54 | -11/Scrapyard | Discovered new exit (range 16) 164 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 514 | -10/Materials | Discovered new exit (range 16) 689 | -10/Materials | Discovered new exit (range 10) 726 | -10/Materials | Identified exit to Materials 775 | -10/Materials | Entered another Materials area 775 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1266 | -9/Materials | Identified exit to Materials 1375 | -9/Materials | Lost 3 parts (1p1n1w) 1767 | -9/Materials | Repaired Assault Rifle 1802 | -9/Materials | Entered another Materials area 1802 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2170 | -8/Materials | Build established: Scavenger-Mutant 2225 | -8/Materials | Lost 3 parts (2n1w) 2352 | -8/Materials | Identified exit to Factory 2397 | -8/Materials | Lost 4 parts (1p1n1u1w) 2453 | -8/Materials | Entered Factory 2453 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2496 | -7/Factory | Repaired Assault Rifle 2586 | -7/Factory | Identified exit to Factory 2609 | -7/Factory | Sucked down chute 2609 | -7/Factory | Entered Waste 2616 | -7/Waste | Spotted C-40 Crusher 2616 | -7/Waste | Spotted C-40 Crusher 2618 | -7/Waste | Spotted C-40 Crusher 2621 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2624 | -7/Waste | EMP discharged 2632 | -7/Waste | Spotted C-40 Crusher 2632 | -7/Waste | Spotted C-40 Crusher 2634 | -7/Waste | Discovered new exit (range 14) 2638 | -7/Waste | Identified exit to Factory 2638 | -7/Waste | Entered Factory 2992 | -7/Factory | Entered another Factory area 2992 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3163 | -6/Factory | Spotted B-75 Beast 3241 | -6/Factory | Build established: Hacker-Sprinter 3291 | -6/Factory | Discovered new exit (range 10) 3295 | -6/Factory | Identified exit to Factory 3307 | -6/Factory | Entered another Factory area 3307 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3379 | -5/Factory | Spotted B-75 Beast 3424 | -5/Factory | Identified exit to Factory 3518 | -5/Factory | Entered another Factory area 3518 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3522 | -4/Factory | Identified exit to Research 3765 | -4/Factory | Entered Research 3765 | -3/Research | Evolved 2 slots: Utility x2 3790 | -3/Research | Lost 3 parts (2n1u) 3861 | -3/Research | Identified exit to Research 3864 | -3/Research | Spotted B-86 Titan 3920 | -3/Research | Crushed by falling debris 3951 | -3/Research | Lost 8 parts (1p3n4u) 3970 | -3/Research | Crushed by falling debris 3972 | -3/Research | Core integrity fell below 50% 3982 | -3/Research | Crushed by falling debris 4036 | -3/Research | Crushed by falling debris 4037 | -3/Research | System corruption reached 10% 4084 | -3/Research | Crushed by falling debris 4097 | -3/Research | Crushed by falling debris 4123 | -3/Research | Crushed by falling debris 4150 | -3/Research | Crushed by falling debris 4175 | -3/Research | Crushed by falling debris 4175 | -3/Research | System corruption reached 30% 4236 | -3/Research | Crushed by falling debris 4237 | -3/Research | Crushed by falling debris 4300 | -3/Research | Crushed by falling debris 4300 | -3/Research | Core integrity fell below 20% 4461 | -3/Research | Crushed by falling debris 4467 | -3/Research | Build established: Mutant 4549 | -3/Research | Crushed by falling debris 4720 | -3/Research | Crushed by falling debris 4720 | -3/Research | Smashed by cave-in Last Messages --------------- 04515_ System corrupted: Heat flow error (+296). 04515_ ALERT: Rogue bot located, Programmers report to Research Zone 2O. 04530_ System corrupted: Energy discharge (-23). 04546_ SE4RWN8QNFQVBV76A&#,BR3DESHE 04549_ The unstable cave ceiling collapses. 04549_ Crushed by falling debris. 04561_ System corrupted: Energy discharge (-38). 04576_ System corrupted: Heat flow error (+189). 04591_ System corrupted: Matter fused (-5). 04608_ System corrupted: Matter fused (-9). 04625_ System corrupted: Component data lost. 04644_ System corrupted: Matter fused (-9). 04646_ ALERT: Cargo convoy en route, clear transfer corridor. 04662_ System corrupted: Matter fused (-9). 04697_ System corrupted: Matter fused (-6). 04714_ System corrupted: Energy discharge (-25). 04720_ The unstable cave ceiling collapses. 04720_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | ??????????????????????#####??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????###??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????###??????????????????????? | | ????????????????????????###??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????###??????????????????????? | | ????????????????????????###??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????###??????????????????????? | | ????????????????????????###??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????###??????????????????????? | | ????????????????????????###??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????###??????????????????????? | | ????????????????????????###??????????????????????? | | ????????????????????????#@#??????????????????????? | | ????????????????????????###??????????????????????? | | ????????????????????????###??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????