Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.27 @ 22:11:45 Player: Finestep Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (187) 935 Value Destroyed (3695) 3695 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (961) 961 TOTAL SCORE: 9071 Bonus ------- High Alert Combat Kills 526 Follower Combat Kills 41 Met Imprinter 300 Was Imprinted 300 Friendly Fire -206 Cogmind --------- Core Integrity 30/700 Matter 178/300 Energy 170/170 System Corruption 0% Temperature Cool (9) Location -7/Deep Caves Parts ------- Power (1) Micro Fission Core Propulsion (4) Utility (6) Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Weapon (2) Inventory (26) Compact Wheel Compact Wheel Advanced Heat Sink Large Storage Unit High-capacity Storage Unit High-capacity Matter Pod (200) Advanced Targeting Computer Light Armor Plating Improved Light Armor Plating Riot Gun Axe Peak State ------------ Power Reinforced Deuterium Engine Propulsion Light Treads Improved Treads Armored Treads Utility Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Hardened Light Armor Plating Weapon Heavy Battle Rifle Heavy Battle Rifle Inventory Micro Nuclear Core Micro Fission Core Compact Wheel Compact Wheel Advanced Heat Sink Improved Cooling System Large Storage Unit High-capacity Storage Unit High-capacity Battery High-capacity Matter Pod Advanced Targeting Computer Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Layered Light Armor Plating Riot Gun Riot Gun Heavy Riot Gun Improved EM Pulse Cannon Improved EM Pulse Cannon Advanced Beam Cannon Advanced Beam Cannon Plasma Cannon Shock Bomb Launcher Axe [Rating: 36] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Shock Bomb Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Rec Fac Low Low Zio Dee Slots Evolved 6 | . . 2 . . 4 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . 1 . . 1 . . . . Utility 4 | . . 1 . . 3 . . . . Weapon . | . . . . . . . . . . Parts Attached 133 | 8 18 28 31 2 7 . 20 2 17 Power 12 | 1 3 1 4 . . . 1 . 2 Engine 10 | 1 3 1 4 . . . 1 . . Core 2 | . . . . . . . . . 2 Reactor . | . . . . . . . . . . Propulsion 36 | 2 5 11 7 2 3 . 3 . 3 Treads 19 | . 2 7 4 . 1 . 2 . 3 Leg . | . . . . . . . . . . Wheel 17 | 2 3 4 3 2 2 . 1 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 15 | 2 2 1 . . 4 . 2 . 4 Device 1 | . . . . . . . . . 1 Storage 6 | 2 2 1 . . . . . . 1 Processor 2 | . . . . . 2 . . . . Hackware 1 | . . . . . 1 . . . . Protection 5 | . . . . . 1 . 2 . 2 Artifact . | . . . . . . . . . . Weapon 70 | 3 8 15 20 . . . 14 2 8 Energy Gun 25 | 3 3 5 8 . . . 4 . 2 Energy Cannon 10 | . 2 1 . . . . 2 . 5 Ballistic Gun 14 | . . 6 4 . . . 2 2 . Ballistic Cannon 7 | . 3 . 1 . . . 3 . . Launcher 6 | . . 2 . . . . 3 . 1 Special Weapon 8 | . . 1 7 . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . 3 1 . . . . . . Parts Lost 39 | . 3 3 5 . 1 . 6 . 21 Power 5 | . 2 . 1 . . . . . 2 Propulsion 15 | . 1 2 3 . 1 . 3 . 5 Utility 5 | . . . . . . . 1 . 4 Weapon 14 | . . 1 1 . . . 2 . 10 Highest Loss Streak 21 | . 1 1 2 . 1 . 2 . 21 Average Slot Usage (%) 99 | . 99 99 97 100 99 100 98 100 95 Engine 9 | . 13 11 10 11 7 7 7 7 6 Treads 14 | . 7 15 16 16 15 15 14 15 24 Wheel 15 | . 20 17 13 16 14 15 14 15 2 Storage 28 | . 28 33 33 33 23 23 23 23 23 Processor 6 | . . . . . 15 15 15 15 14 Protection 2 | . . . . . 1 . 4 7 6 Energy Gun 5 | . 10 6 12 . . . 3 . . Energy Cannon 1 | . 6 2 . . . . 3 . . Ballistic Gun 9 | . . 11 7 22 15 15 3 11 13 Ballistic Cannon 3 | . 10 2 1 . . . 3 3 . Naked Turns . | . . . . . . . . . . Heaviest Build 108 | 16 76 94 95 94 97 94 108 108 108 Greatest Support 83 | 26 32 30 60 60 32 32 32 32 83 Greatest Overweight (x) 9 | . 7 9 9 3 6 2 5 3 3 Average Overweight (x) 3 | . 1 5 3 2 2 2 2 3 1 Largest Inventory Capacity 26 | 8 20 26 26 26 26 26 26 26 26 Average Capacity 23 | 6 12 26 26 26 26 26 26 26 26 Most Carried 26 | 7 20 26 26 26 26 26 26 26 26 Average Carried 23 | 4 11 25 25 25 25 26 25 25 25 Final Capacity 26 | . . . . . . . . . 26 Final Carried 11 | . . . . . . . . . 11 Class Distribution -------------------- 65% | Hauler-Mutant 17% | Scavenger-Mutant 9% | Mutant 7% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Storage Hauler-Mutant | -9/Recycling Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Messiah-Mutant | -7/Deep Caves Resources | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Sto Rec Fac Low Low Zio Dee Matter Collected 2873 | 232 466 858 593 230 95 71 308 20 . Remotely . | . . . . . . . . . . Salvage Created 6525 | 90 900 1833 1668 682 188 26 1128 . 10 Parts 379 | 7 64 122 86 41 9 . 47 . 3 Haulers Intercepted 12 | . 2 6 3 . 1 . . . . Recyclers Shooed 11 | . 4 4 2 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . 18 . . Prevented 26 | . . . . . . . 26 . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Rec Fac Low Low Zio Dee Combat Hostiles Destroyed 115 | . 17 36 28 11 3 . 20 . . Guns 69 | . 8 23 22 11 3 . 2 . . Cannons 24 | . 9 3 6 . . . 6 . . AOE 17 | . . 9 . . . . 8 . . Classes Destroyed 14 | 2 7 1 2 1 . . 1 . . Worker 9 | . 1 5 3 . . . . . . Builder 8 | . 1 3 1 2 . . 1 . . Tunneler 2 | 1 . 1 . . . . . . . Hauler 12 | . 2 6 3 . 1 . . . . Recycler 21 | 1 5 4 3 7 1 . . . . Mechanic 1 | . . . 1 . . . . . . Operator 7 | . 2 1 3 . 1 . . . . Drone 11 | . . . . 11 . . . . . Watcher 10 | . 2 5 2 . . . 1 . . Swarmer 43 | . 9 19 7 . 3 . 5 . . Grunt 36 | . 8 8 14 . . . 6 . . Brawler 5 | . . . . . . . 5 . . Duelist 4 | . . . 1 . . . 3 . . Sentry 16 | . . 9 6 . . . 1 . . Z-Technician 1 | . . . . . . . . . 1 Decomposer 1 | . . . . . . 1 . . . Best Kill Streak 15 | 2 5 15 13 5 4 . 7 . 1 Combat Bots Only 9 | . 3 9 6 3 3 . 7 . . Max Kills in Single Turn 3 | 1 1 3 2 1 1 1 2 . 1 Gunslinging 1 | . . . 1 . . . . . . Exploded 2 | . . 2 . . . . 2 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Sto Rec Fac Low Low Zio Dee Damage Taken 7715 | . 670 1223 1087 . 204 . 1115 . 3416 Core 1243 | . 188 222 163 . . . 86 . 584 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 42 | 100 24 . . 3 . . . . . Volleys Fired 434 | 3 89 121 106 35 17 2 41 . 20 Largest 2 | 2 2 2 2 2 2 2 2 . 2 Hottest 148 | 90 100 100 100 46 46 46 114 . 148 Shots Fired 808 | 6 176 232 181 70 34 4 67 . 38 Gun 564 | 6 79 168 153 70 34 4 31 . 19 Cannon 213 | . 97 58 16 . . . 23 . 19 Launcher 18 | . . 5 . . . . 13 . . Special 13 | . . 1 12 . . . . . . Kinetic 400 | . 62 120 75 70 34 4 16 . 19 Thermal 174 | 6 112 29 12 . . . . . 15 Explosive 5 | . . 5 . . . . . . . Electromagnetic 229 | . 2 78 94 . . . 51 . 4 Robot Hit Streak 22 | 3 8 17 22 6 9 1 14 . 12 Robot Miss Streak 5 | 2 4 5 4 3 2 1 2 . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 6 | . . 3 3 . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . Shots Hit Robots 502 | 3 92 157 115 31 25 2 48 . 29 Core Hits 271 | 3 43 83 60 21 11 1 43 . 6 Critical Hits 3 | . . 2 . . . . . . 1 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 3 | . . 2 . . . . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10964 | 36 1433 3858 2029 564 411 43 1902 . 688 Guns 5738 | 36 619 1819 1576 564 411 43 290 . 380 Cannons 2546 | . 814 738 263 . . . 423 . 308 Explosions 2680 | . . 1301 190 . . . 1189 . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 3933 | . 443 1206 704 564 411 43 182 . 380 Thermal 2847 | 36 990 1153 142 . . . 271 . 255 Explosive 556 | . . 508 48 . . . . . . Electromagnetic 3628 | . . 991 1135 . . . 1449 . 53 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . 1 1 2 2 . Average Corruption 1 | . . . . . 1 1 1 2 . Corruption Purged . | . . . . . . . . . . Effects 10 | . . . . . 1 1 7 1 . Message Errors 3 | . . . . . . 1 1 1 . Heat Flow Errors 1 | . . . . . . . 1 . . Energy Discharges 3 | . . . . . 1 . 2 . . Data Loss (minor) 1 | . . . . . . . 1 . . Targeting Errors 2 | . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . Overflow Damage 156 | . . 155 . . . . 1 . . Projectiles 9 | . . 9 . . . . . . . Explosions 147 | . . 146 . . . . 1 . . Melee . | . . . . . . . . . . Knockbacks 10 | . 8 1 1 . . . . . . Impact . | . . . . . . . . . . Kinetic 9 | . 7 1 1 . . . . . . Secondary 1 | . 1 . . . . . . . . Self-Inflicted Damage 165 | . . 22 71 . . . 72 . . Shots 5 | . . 1 2 . . . 2 . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 435 | 90 435 270 210 . . . 240 . 397 Average Temperature 96 | 46 131 69 54 . . . 91 . 159 Received Heat Transfer 1902 | . 150 315 249 . . . 207 . 981 Effects 7 | . 1 . . . . . 2 . 4 Shutdowns 1 | . . . . . . . . . 1 Energy Bleed 4 | . . . . . . . 1 . 3 Interference 1 | . . . . . . . 1 . . Short Circuit 1 | . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 5 | . . 1 . . . . 4 . . Combat Hostiles 5 | . . 1 . . . . 4 . . Parts Fried 16 | . . 7 3 . . . 6 . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . 4 1 . . . . . . . Heat Transferred 4572 | 99 2553 1390 150 . . . 200 . 180 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 10 | . . 4 3 . . . 3 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Rec Fac Low Low Zio Dee Peak Influence 954 | 10 372 836 805 325 954 . . . . Average Influence 391 | 5 240 397 561 143 693 . . . . Maximum Alert Level 3 | . 1 3 3 1 3 . . . . Low Security (%) 19 | . . . . . . . . . . Level 1 34 | . . . . . . . . . . Level 2 35 | . . . . . . . . . . Level 3 9 | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . 5 1 7 . 4 . 1 . . Investigation 5 | . 2 1 . . 2 . . . . Extermination . | . . . . . . . . . . Reinforcement 8 | . 3 . 4 . 1 . . . . Assault 3 | . . . 1 . 1 . 1 . . Garrison 2 | . . . 2 . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Sto Rec Fac Low Low Zio Dee Distress Signals 8 | . . 4 4 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 180 | . 31 48 46 18 6 . 28 . 3 Peak Tracking Total 10 | . 4 4 5 3 4 . 10 . 3 Tactical Retreats 13 | . 3 1 5 . . . 4 . . Traps | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Rec Fac Low Low Zio Dee Traps Triggered 1 | . . . 1 . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 1 | . . 1 . . . . . . . Reused 1 | . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . 1 . . . 1 . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Sto Rec Fac Low Low Zio Dee Machines Disabled 15 | . 4 4 6 1 . . . . . Max in Single Turn 3 | . 1 3 1 1 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Sto Rec Fac Low Low Zio Dee Machines Accessed 41 | . 8 10 7 11 4 . . 1 . Terminals 32 | . 6 10 7 6 3 . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 7 | . 2 . . 5 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 135 | . 26 35 25 32 11 . . 6 . Successful 85 | . 18 25 13 17 6 . . 6 . Failed 50 | . 8 10 12 15 5 . . . . Catastrophic 5 | . . . 3 . 2 . . . . Database Lockouts . | . . . . . . . . . . Manual 71 | . 13 21 14 16 3 . . 4 . Terminals 108 | . 20 35 25 19 9 . . . . Fabricators 2 | . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 19 | . 6 . . 13 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 51 | . 9 17 10 5 4 . . 6 . Part Schematic 6 | . . . . . . . . 6 . Robot Schematic 3 | . 1 2 . . . . . . . Robot Analysis 8 | . 3 2 2 1 . . . . . Prototype ID Bank 3 | . 1 2 . . . . . . . Open Door 1 | . . . 1 . . . . . . Level Access Points 1 | . . . . . 1 . . . . Branch Access Points 1 | . . 1 . . . . . . . Terminal Index 3 | . 1 1 . 1 . . . . . Recycling Unit Index 1 | . . . . 1 . . . . . Alert Level 2 | . . . 1 . 1 . . . . Unreport Threat 9 | . . 2 3 2 2 . . . . Locate Traps 2 | . 1 1 . . . . . . . Reprogram Traps 1 | . . 1 . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . Hauler Manifests 3 | . 1 1 1 . . . . . . Registered Components 1 | . . 1 . . . . . . . Zone Layout 5 | . 1 3 1 . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . Load Schematic 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 7 | . 2 . . 5 . . . . . Process 1 | . 1 . . . . . . . . Retrieve Components 6 | . 1 . . 5 . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 57 | . 15 20 7 15 . . . . . Terminals 18 | . 5 8 3 2 . . . . . Track 5 | . 2 2 1 . . . . . . Assimilate 1 | . . 1 . . . . . . . Botnet 10 | . 2 5 1 2 . . . . . Disrupt 1 | . . . 1 . . . . . . Operators 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 7 | . 2 . . 5 . . . . . Tunnel 7 | . 2 . . 5 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 35 | . 7 10 7 7 4 . . . . Full Trace Events 4 | . . . . 2 2 . . . . Feedback Events 1 | . . . . . 1 . . . . Corruption 1 | . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . 1 2 . . . . . . . Robots Built 2 | . . . . . 2 . . . . Matter 153 | . . . . . 153 . . . . Time 40 | . . . . . 40 . . . . Total Robot Build Rating 2 | . . . . . 2 . . . . Part Schematics Acquired 6 | . . . . . . . . 6 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 143 | . 143 . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 26 | . . . . 26 . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Sto Rec Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired 4 | . . . . 4 . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Sto Rec Fac Low Low Zio Dee Total Allies 11 | . . 1 . 4 2 . . 4 . Largest Group 4 | . . 1 . 4 4 4 4 4 3 Highest-Rated Group 147 | . . 10 . 48 45 45 45 147 111 Highest-Rated Ally 38 | . . 10 . 18 18 18 18 38 38 Total Orders 8 | . . 7 1 . . . . . . STAY 2 | . . 2 . . . . . . . GOTO 2 | . . 2 . . . . . . . ROAM 1 | . . . 1 . . . . . . FOLLOW 3 | . . 3 . . . . . . . Ally Attacks 6 | . . . . 4 1 . 1 . . Total Damage 55 | . . . . 20 . . 35 . . Kills 2 | . . . . 1 . . 1 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Rec Fac Low Low Zio Dee Robot Analysis Total 8 | . 3 2 2 1 . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . . Drone Launches 4 | . . . 4 . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Sto Rec Fac Low Low Zio Dee Turns Passed 8649 | 86 1239 1883 1268 698 551 291 798 1273 562 Spaces Moved 5098 | 66 792 948 583 418 371 233 448 955 284 Core 2 | 2 . . . . . . . . . Treads 540 | . 66 2 109 79 . . 71 . 213 Legs . | . . . . . . . . . . Wheels 4556 | 64 726 946 474 339 371 233 377 955 71 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 110 120 120 120 120 120 130 130 Average Speed 132 | 89 114 137 140 131 123 120 146 130 167 Slowest Speed 260 | 100 160 240 240 180 160 120 260 130 180 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 57 | 5 97 84 69 79 12 50 62 91 26 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 9 | . 2 . . 5 . . . 2 . Known Exits Taken 1 | . . 1 . . . . . . . Unknown Exits Taken 8 | 1 1 . 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . . 1 . 5 . Spaces Dug 9 | . . 1 8 . . . . . . Terrain Destroyed 124 | . . 57 51 . . . 16 . . Melee . | . . . . . . . . . . Projectile 10 | . . 2 8 . . . . . . AOE 114 | . . 55 43 . . . 16 . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Sto Rec Fac Low Low Zio Dee Total 6170 | 83 952 1300 818 496 433 240 520 996 332 Wait 319 | . 9 163 79 11 26 6 . 16 9 Move 5089 | 65 791 947 582 417 370 232 447 954 284 Hop . | . . . . . . . . . . Pick Up 81 | 6 24 18 6 1 8 . 6 12 . Fast Attach 36 | 8 7 7 8 . 1 . 4 1 . Attach 35 | . 3 5 4 . 4 . 4 . 15 Detach 4 | 1 . 2 1 . . . . . . Swap 62 | . 8 16 19 2 2 . 12 1 2 Drop 79 | . 21 21 11 1 5 . 6 12 2 Fire 434 | 3 89 121 106 35 17 2 41 . 20 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 29 | . . . . 29 . . . . . Trap . | . . . . . . . . . . Miscellaneous 2 | . . . 2 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: [*Mat x2] / *Min x2 / *Sto) -9/Storage -9/Recycling -7/Factory (discovered 5 exits: Fac x4 / [*Low]) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 14) 316 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 14) 743 | -10/Materials | Discovered new exit (range 16) 784 | -10/Materials | Core integrity fell below 50% 1132 | -10/Materials | Build established: Hauler-Mutant 1186 | -10/Materials | Discovered new exit (range 16) 1326 | -10/Materials | Entered another Materials area 1326 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1643 | -9/Materials | Discovered new exit (range 16) 2088 | -9/Materials | Discovered new exit (range 4) 2427 | -9/Materials | Discovered new exit (range 15) 2592 | -9/Materials | Discovered new exit (range 9) 2635 | -9/Materials | Identified exit to Mines 2635 | -9/Materials | Identified exit to Storage 2898 | -9/Materials | Core integrity fell below 50% 2901 | -9/Materials | Destroyed 9 combat bots 3059 | -9/Materials | Destroyed 7 combat bots 3209 | -9/Materials | Entered Storage 3538 | -9/Storage | Garrison activated, responded to threat 3768 | -9/Storage | Core integrity fell below 20% 4255 | -9/Storage | Garrison activated, responded to threat 4409 | -9/Storage | First assault squad dispatched 4473 | -9/Storage | Used back door to open Recycling access 4473 | -9/Storage | Discovered new exit (range 3) 4477 | -9/Storage | Entered Recycling 4620 | -9/Recycling | Spotter reported a threat 4621 | -9/Recycling | Spotter reported a threat 4621 | -9/Recycling | Spotter reported a threat 4655 | -9/Recycling | Spotter reported a threat 4668 | -9/Recycling | Spotter reported a threat 4673 | -9/Recycling | Spotter reported a threat 4674 | -9/Recycling | Spotter reported a threat 4721 | -9/Recycling | Spotter reported a threat 4735 | -9/Recycling | Spotter reported a threat 4752 | -9/Recycling | Spotter reported a threat 4762 | -9/Recycling | Spotter reported a threat 4787 | -9/Recycling | Spotter reported a threat 4860 | -9/Recycling | Spotter reported a threat 4875 | -9/Recycling | Spotter reported a threat 4892 | -9/Recycling | Spotter reported a threat 4961 | -9/Recycling | Spotter reported a threat 4980 | -9/Recycling | Spotter reported a threat 5014 | -9/Recycling | Spotter reported a threat 5027 | -9/Recycling | Spotter reported a threat 5101 | -9/Recycling | Spotter reported a threat 5150 | -9/Recycling | Discovered new exit (range 16) 5159 | -9/Recycling | Spotter reported a threat 5175 | -9/Recycling | Entered Factory 5175 | -7/Factory | Accompanied by 3 allies 5175 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x3 5481 | -7/Factory | Discovered new exit (range 20) 5548 | -7/Factory | Fabricated W-16 Scout? 5575 | -7/Factory | First assault squad dispatched 5692 | -7/Factory | Identified exit to Factory 5726 | -7/Factory | Entered Lower Caves 5726 | -7/Lower Caves | Accompanied by 4 allies 5792 | -7/Lower Caves | Learned Factory stockpile data 6001 | -7/Lower Caves | Discovered new exit (range 3) 6017 | -7/Lower Caves | Entered another Lower Caves area 6017 | -7/Lower Caves | Accompanied by 4 allies 6081 | -7/Lower Caves | Discovered exit to Factory (range 13) 6261 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6323 | -7/Lower Caves | Destroyed 7 combat bots 6704 | -7/Lower Caves | Build established: Scavenger-Mutant 6798 | -7/Lower Caves | Discovered new exit (range 14) 6815 | -7/Lower Caves | Entered Zion 6933 | -7/Zion | System corruption cleaned by Quarantine Array 7025 | -7/Zion | Discovered new exit (range 8) 7336 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7410 | -7/Zion | Learned location of Warlord (-5) 7924 | -7/Zion | Imprinted 7927 | -7/Zion | Declared Zion's savior 8050 | -7/Zion | Opened final containment barrier to the Deep Caves 8067 | -7/Zion | Discovered new exit (range 5) 8070 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 8088 | -7/Zion | Entered Deep Caves 8088 | -7/Deep Caves | Accompanied by 4 allies 8222 | -7/Deep Caves | Build established: Messiah-Mutant 8567 | -7/Deep Caves | Attacked by Z-Imprinter 8629 | -7/Deep Caves | Core integrity fell below 50% 8648 | -7/Deep Caves | Core integrity fell below 20% 8650 | -7/Deep Caves | Self-destructed Last Messages --------------- 08625_ Arm. Treads destroyed. 08628_ Dropped Hcp. Battery. 08628_ Shock Bomb Launcher destroyed. 08629_ Extracted 8 energy. 08629_ Adv. Beam Cannon destroyed. 08630_ Extracted 8 energy. 08631_ Mic. Nuclear Core destroyed. 08633_ Extracted 75 energy. 08634_ Extracted 97 energy. 08636_ Imp. EM Pulse Cannon destroyed. 08637_ Extracted 41 energy. 08638_ Imp. Cooling System destroyed. 08639_ Extracted 2 energy. 08639_ Destroyed Prototype Protection. 08640_ Extracted 38 energy. 08641_ Imp. EM Pulse Cannon destroyed. 08642_ Extracted 2 energy. 08644_ Lyr. Light Armor Plating destroyed. 08644_ Hvy. Riot Gun destroyed. 08647_ Riot Gun destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ??########???????????????????????????????????####? | | ?? ????????????????????????????????### ## | | ? ?????##???????????????????????## | | ? ##?### ##?????######??????????# | | ? ## # ####### ##?????##### | | ##;;; #?????# ## ### | | #?????# #####?# | | #?????# ##?????? | | #??????# #??????? | | @ #??????# #?###??? | | ????"""" ;#?????# ### ### | | ?????""" ;;;;### ## | | ?????""" z ## | | ?????""" z #### | | ???"" I #??# | | ???""""" ##### #??# | | ?????""" ###???# ##?## | | ?????""" ##?????# #??### | | ?????""" #??????# #????## | | ????? " #??????## #????## | | ???? =%* #??????# #???## | | ??? = #??????# #??## | | ???? #??????# #??# | | ???? ##??????# #??# | | ?????" #???????## ##??## | | ?????""" ????????# #????# # | | ?????? #???????# #????# | | ??????" ##????#### #????# # | | ??????"" ##?????# ###### # | | ????????" #??????# | | ??????????? ??????# | | ????????????? ??????## #### | | ???????????????? ????????# ##?# | | ?????????????????? ???????????????# ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 42 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Plasma Flamer | -7/Zion | Free Battle Rifle | -7/Zion | Free Robot Schematics ------------------ O-16 Technician | -10/Materials | Hacked I-25 Savior | -9/Materials | Hacked W-16 Scout | -9/Materials | Hacked Fabricated ------------ W-16 Scout | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpectralCryofiberArray Manual? 0 Play Time 01:03:42 Cumulative 238.9 hours Start 2019.10.27 @ 20:44:09 End 2019.10.27 @ 22:11:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 193 Rogue 193 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0 Lore% 73 Gallery% 76 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d35dc026-7a7e-45dc-9e5d-9cf1bd1dfa55