Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.12 @ 23:07:13 Player: MAC-Bot 2145 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (65) 325 Value Destroyed (2351) 2351 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5496 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 133/300 Energy 99/100 System Corruption 19% Temperature Cool (27) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Terrain Scan Processor Improved Targeting Computer > --- WEAPON (2) ------- Mini Assault Cannon > --- INVENTORY (5) ---- VSS Leg VSS Leg Gravmag System Gravmag System Gravmag System Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Large Storage Unit Weight Redist. System Improved Targeting Computer Transmission Jammer Advanced ECM Suite > --- WEAPON ----------- Precision Beam Rifle Precision Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Aluminum Leg Titanium Leg Improved Sensor Array Energy Filter Kinecellerator Light Armor Plating Heavy Armor Plating Improved Light Armor Plating EM Pulse Gun Particle Gun Pulse Rifle Heavy Laser [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion VSS Leg Treads Light Treads Leg VSS Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Improved Targeting Computer Device Improved Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Light Cannon Launcher Precision Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . . 1 . . Propulsion 2 | . . 1 1 . . . Utility 3 | . . 1 1 1 . . Weapon . | . . . . . . . Parts Attached 108 | 7 2 23 40 26 . 10 Power 12 | 2 . 2 4 4 . . Engine 7 | 2 . 2 2 1 . . Core 5 | . . . 2 3 . . Reactor . | . . . . . . . Propulsion 47 | 2 . 10 24 7 . 4 Treads 2 | . . . 2 . . . Leg 28 | . . 7 10 7 . 4 Wheel 13 | 2 . 3 8 . . . Hover 4 | . . . 4 . . . Flight . | . . . . . . . Utility 22 | 1 1 5 5 9 . 1 Device 9 | . . . 3 6 . . Storage 4 | 1 . 3 . . . . Processor 3 | . 1 1 . . . 1 Hackware . | . . . . . . . Protection 6 | . . 1 2 3 . . Artifact . | . . . . . . . Weapon 27 | 2 1 6 7 6 . 5 Energy Gun 11 | 2 . 2 2 3 . 2 Energy Cannon 5 | . 1 1 2 . . 1 Ballistic Gun 5 | . . 1 2 1 . 1 Ballistic Cannon 5 | . . 2 1 1 . 1 Launcher 1 | . . . . 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . 1 1 3 . 1 Parts Lost 47 | . . 6 14 13 . 14 Power 9 | . . 1 3 4 . 1 Propulsion 18 | . . 3 7 2 . 6 Utility 13 | . . 1 3 6 . 3 Weapon 7 | . . 1 1 1 . 4 Highest Loss Streak 8 | . . 2 5 4 . 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 87 | . 98 94 93 92 89 58 Engine 5 | . 14 11 4 5 . . Core 3 | . . . 4 6 7 1 Leg 14 | . . 13 18 13 30 13 Wheel 8 | . 28 16 10 . . . Hover 3 | . . . 1 15 . . Device 7 | . . . 10 15 7 3 Storage 8 | . 14 11 9 7 7 6 Processor 10 | . 12 11 9 7 7 15 Protection 5 | . . 11 4 4 13 3 Energy Gun 7 | . 23 3 7 5 7 6 Energy Cannon 3 | . 4 5 5 . . 3 Ballistic Gun 2 | . . 2 3 4 . 1 Ballistic Cannon 2 | . . 7 1 1 . 1 Naked Turns . | . . . . . . . Heaviest Build 47 | 12 13 34 36 47 42 40 Greatest Support 48 | 26 26 42 46 48 48 41 Greatest Overweight (x) 8 | . . 1 2 1 1 8 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 Average Capacity 13 | 7 8 12 15 15 15 14 Most Carried 15 | 8 8 11 15 15 15 15 Average Carried 10 | 4 6 8 11 13 15 11 Final Capacity 15 | 8 8 15 15 15 15 5 Final Carried 15 | 6 8 10 15 15 15 5 Class Distribution -------------------- 83% | Mutant 12% | Infiltrator-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Infiltrator-Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Matter Collected 1694 | 266 24 382 462 443 . 117 Remotely . | . . . . . . . Salvage Created 2363 | . 110 668 795 440 . 350 Parts 114 | . 8 40 35 16 . 15 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 55 | . 5 16 19 12 . 3 Guns 22 | . 3 3 7 6 . 3 Cannons 27 | . 2 12 10 3 . . AOE 4 | . . 1 . 3 . . Classes Destroyed 12 | . 2 4 2 1 . 3 Worker 2 | . . 2 . . . . Tunneler 1 | . . . . . . 1 Hauler 1 | . . . . . . 1 Recycler 3 | . . 1 . . . 2 Mechanic 1 | . . . . . . 1 Operator 1 | . . 1 . . . . Watcher 1 | . . . 1 . . . Swarmer 11 | . 3 3 5 . . . Grunt 25 | . 2 8 8 5 . 2 Sentry 13 | . . 5 5 2 . 1 Hunter 3 | . . . 1 2 . . Programmer 3 | . . . . 3 . . Best Kill Streak 6 | . 3 6 6 3 . 2 Combat Bots Only 6 | . 3 4 6 3 . 1 Max Kills in Single Turn 3 | . 1 3 1 2 . 1 Gunslinging . | . . . . . . . Exploded 2 | . . 1 . 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Hostile Shots Fired 684 | . 10 127 158 245 . 144 Missed 205 | . 5 29 35 75 . 61 Damage Taken 6678 | . 43 1262 1808 1878 . 1687 Core 1323 | . 16 249 352 340 . 366 Absorbed by Shields . | . . . . . . . Redirected to Shielding 101 | . . 51 50 . . . Core Remaining (%) 66 | 100 93 37 36 . . . Volleys Fired 203 | . 7 59 53 50 . 34 Largest 2 | . 2 2 2 2 . 2 Hottest 129 | . 100 103 129 117 . 109 Shots Fired 381 | . 14 113 106 92 . 56 Gun 236 | . 10 47 63 72 . 44 Cannon 139 | . 4 66 43 14 . 12 Launcher 6 | . . . . 6 . . Special . | . . . . . . . Kinetic 126 | . . 49 24 44 . 9 Thermal 220 | . 4 52 82 42 . 40 Explosive 6 | . . . . 6 . . Electromagnetic 29 | . 10 12 . . . 7 Robot Hit Streak 25 | . 5 25 14 17 . 16 Robot Miss Streak 4 | . 1 4 3 2 . 1 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 242 | . 9 81 79 56 . 17 Core Hits 101 | . 6 28 31 26 . 10 Critical Kills 2 | . . . 2 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 8 | . . 3 3 2 . . Burn 3 | . . . 1 2 . . Meltdown 2 | . . . 2 . . . Blast 3 | . . 3 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5165 | . 130 1515 1513 1512 . 495 Guns 2468 | . 58 527 774 867 . 242 Cannons 2031 | . 72 878 706 294 . 81 Explosions 633 | . . 110 . 351 . 172 Melee . | . . . . . . . Ramming 33 | . . . 33 . . . Kinetic 1633 | . . 628 292 677 . 36 Thermal 3039 | . 72 783 1188 709 . 287 Explosive 298 | . . . . 126 . 172 Electromagnetic 162 | . 58 104 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 19 | . . . 2 3 18 19 Average Corruption 9 | . . . 1 2 13 18 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 57 | . . . 3 7 8 39 Message Errors 9 | . . . . . 2 7 Matter Fused 14 | . . . 1 2 . 11 Heat Flow Errors 10 | . . . 1 1 1 7 Energy Discharges 6 | . . . . 2 . 4 Parts Rejected 2 | . . . . . 2 . Parts Fused 2 | . . . . 1 . 1 Data Loss (minor) 9 | . . . 1 1 3 4 Data Loss (major) 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Misdirections 1 | . . . . . . 1 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 293 | . . 7 18 53 . 215 Projectiles 25 | . . 7 18 . . . Explosions 268 | . . . . 53 . 215 Melee . | . . . . . . . Knockbacks 7 | . . 4 1 2 . . Impact . | . . . . . . . Kinetic 6 | . . 3 1 2 . . Secondary 1 | . . 1 . . . . Self-Inflicted Damage 725 | . . 37 9 75 . 604 Shots 10 | . . 1 . 1 . 8 Rammed 5 | . . . 5 . . . Targets Rammed 6 | . . . 5 . . 1 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 609 | . 123 348 529 609 289 264 Average Temperature 130 | . 41 97 173 161 146 58 Received Heat Transfer 2223 | . 12 405 729 594 . 483 Effects 24 | . . 2 5 15 2 . Shutdowns 5 | . . . 1 4 . . Energy Bleed 4 | . . . 1 2 1 . Interference 10 | . . 1 2 6 1 . Matter Decay 2 | . . . 1 1 . . Damage (minor) 3 | . . 1 . 2 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . 2 . . . Combat Hostiles 2 | . . . 2 . . . Parts Melted 14 | . . 2 6 4 . 2 Heat Transferred 5998 | . 148 1593 2442 1260 . 555 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . 1 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Peak Influence 308 | . 110 308 262 228 78 179 Initial 72 | . . . 72 67 63 54 Average 109 | . 35 148 134 106 68 93 Maximum Alert Level 1 | . . 1 1 1 . . Low Security (%) 87 | 100 100 69 75 98 100 100 Level 1 12 | . . 30 24 1 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 1 3 3 4 . 1 Investigation 2 | . . 1 1 . . . Extermination 4 | . . . . 3 . 1 Reinforcement 6 | . 1 2 2 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Distress Signals 6 | . 1 1 2 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 118 | . 13 26 38 27 6 8 Peak Tracking Total 7 | . 4 4 7 5 6 4 Tactical Retreats 11 | . 2 1 5 3 . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Traps Triggered 4 | . . 1 1 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Disabled 14 | . . 1 3 1 . 9 Max in Single Turn 3 | . . 1 1 1 . 3 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Accessed 13 | . 3 4 6 . . . Terminals 11 | . 2 3 6 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 26 | . 5 8 13 . . . Successful 15 | . 3 4 8 . . . Failed 11 | . 2 4 5 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 23 | . 4 6 13 . . . Fabricators . | . . . . . . . Repair Stations 2 | . . 2 . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 13 | . 2 3 8 . . . Record 7 | . 1 2 4 . . . Branch Access Points 1 | . . 1 . . . . Alert Level 1 | . . . 1 . . . Unreport Threat 2 | . 1 . 1 . . . Locate Traps 1 | . . . 1 . . . Recall Investigation 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . 1 . . . . Scan Component 1 | . . 1 . . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 10 | . 2 3 5 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Turns Passed 4666 | 61 442 901 1227 1009 214 812 Spaces Moved 3178 | 50 443 565 814 889 167 250 Core 75 | 8 . . 17 . . 50 Treads 98 | . . . 98 . . . Legs 989 | . . 138 207 277 167 200 Wheels 1337 | 42 443 427 425 . . . Hover 679 | . . . 67 612 . . Flight . | . . . . . . . Fastest Speed 48 | 50 90 90 48 48 90 100 Average Speed 104 | 83 90 109 112 79 115 172 Slowest Speed 450 | 90 90 190 260 180 180 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 3 56 28 57 22 85 7 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 3 | 1 . 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 174 | . . 7 . 42 . 125 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 174 | . . 7 . 42 . 125 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Total 4155 | 68 473 732 1018 1103 188 573 Wait 527 | . 13 60 64 92 22 276 Move 3173 | 49 442 564 813 889 166 250 Hop . | . . . . . . . Pick Up 93 | 12 6 17 28 30 . . Fast Attach . | . . . . . . . Attach 75 | 6 1 11 30 19 . 8 Detach 12 | . . 2 8 1 . 1 Swap 33 | 1 1 12 10 7 . 2 Drop 32 | . 3 7 7 15 . . Fire 203 | . 7 59 53 50 . 34 Melee . | . . . . . . . Ram 5 | . . . 4 . . 1 Kick 1 | . . . . . . 1 Crush 1 | . . . 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat / Min x2 / Sto) -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 433 | -10/Materials | Discovered new exit (range 15) 503 | -10/Materials | Identified exit to Materials 504 | -10/Materials | Entered another Materials area 504 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1183 | -9/Materials | Core integrity fell below 50% 1214 | -9/Materials | Discovered new exit (range 14) 1330 | -9/Materials | Identified exit to Mines 1330 | -9/Materials | Identified exit to Storage 1405 | -9/Materials | Entered another Materials area 1405 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1807 | -8/Materials | Lost 4 parts (1p2n1u) 2256 | -8/Materials | Core integrity fell below 50% 2335 | -8/Materials | Lost 5 parts (1p2n1u1w) 2606 | -8/Materials | Discovered new exit (range 9) 2632 | -8/Materials | Entered Factory 2632 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2938 | -7/Factory | Build established: Infiltrator-Mutant 3143 | -7/Factory | Lost 4 parts (2p1n1u) 3359 | -7/Factory | Lost 4 parts (1n2u1w) 3505 | -7/Factory | Build established: Mutant 3641 | -7/Factory | Sucked down chute 3641 | -7/Factory | Entered Waste 3656 | -7/Waste | EMP discharged 3656 | -7/Waste | System corruption reached 10% 3674 | -7/Waste | Spotted C-40 Crusher 3712 | -7/Waste | Spotted C-40 Crusher 3718 | -7/Waste | Spotted C-40 Crusher 3719 | -7/Waste | Spotted C-40 Crusher 3756 | -7/Waste | EMP discharged 3768 | -7/Waste | Spotted C-40 Crusher 3799 | -7/Waste | Spotted C-40 Crusher 3836 | -7/Waste | Discovered new exit (range 13) 3855 | -7/Waste | Entered Factory 3985 | -7/Factory | Core integrity fell below 50% 4335 | -7/Factory | Lost 8 parts (4n2u2w) 4426 | -7/Factory | Core integrity fell below 20% 4667 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. System corrupted: Matter fused (-6). ALERT: Rogue bot located, Programmers report to Factory Zone 7N. System corrupted: Energy discharge (-29). System corrupted: Energy discharge (-30). System corrupted: Component data lost. EM Pulse Gun destroyed. Pressure Siphon disabled. Lrg. Storage Unit destroyed. System corrupted: Matter fused (-6). Triggered Ambush Trap. B-48 Gladiator emerges from a hatch in the floor. G-47 Trooper emerges from a hatch in the floor. S-27 Virus emerges from a hatch in the floor. Critical hit (Burn: +37). 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