Cogmind - Beta 14 *** ADVENTURER MODE // 2025.02.15 @ 22:11:56 Player: Serasphiel Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (68) 340 Value Destroyed (2057) 2057 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1362) 1362 TOTAL SCORE: 7379 Bonus ------- High Alert Combat Kills 152 Follower Combat Kills 532 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -22 Cogmind --------- Core Integrity 0/850 Matter 160/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Energy Well (350) Large Matter Pod (0) Advanced Targeting Computer Light Assault Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Heavy Siege Treads > --- UTILITY ---------- High-capacity Storage Unit Seismic Detector Advanced Targeting Computer Advanced Targeting Computer Kinecellerator Improved Medium Armor Plating > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Minigun > --- INVENTORY -------- Cooling System Energy Well Large Matter Pod Advanced Targeting Computer Medium Reactive Plating Shield Generator Quantum Rifle Heavy Particle Cannon Heavy Ion Cannon Heavy Neutron Cannon Light Assault Rifle Rocket Launcher Hammer [Rating: 45] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Core Shielding Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -9 -9 -9 -6 -6 ------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Was Slots Evolved 8 | . . 2 . . . . 6 . Power . | . . . . . . . . . Propulsion 2 | . . . . . . . 2 . Utility 4 | . . . . . . . 4 . Weapon 2 | . . 2 . . . . . . Parts Attached 60 | 6 2 6 7 20 9 3 6 1 Power 8 | . 1 1 3 2 1 . . . Engine 4 | . . . 1 2 1 . . . Core 4 | . 1 1 2 . . . . . Reactor . | . . . . . . . . . Propulsion 13 | 2 . 1 1 5 3 . . 1 Treads 12 | 2 . 1 1 4 3 . . 1 Leg . | . . . . . . . . . Wheel 1 | . . . . 1 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 15 | 2 1 1 . 2 1 3 5 . Device 6 | 1 . . . . 1 2 2 . Storage 4 | 1 1 1 . . . 1 . . Processor 2 | . . . . . . . 2 . Hackware . | . . . . . . . . . Protection 3 | . . . . 2 . . 1 . Artifact . | . . . . . . . . . Weapon 24 | 2 . 3 3 11 4 . 1 . Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 21 | 2 . 2 2 10 4 . 1 . Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . 1 1 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 18 | . . . . 12 . . . 6 Power 3 | . . . . 2 . . . 1 Propulsion 5 | . . . . 2 . . . 3 Utility 3 | . . . . 1 . . . 2 Weapon 7 | . . . . 7 . . . . Highest Loss Streak 9 | . . . . 9 . . . 6 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 97 | . 88 99 99 97 94 100 86 65 Engine 6 | . . . . 6 6 11 6 4 Core 3 | . 3 11 10 2 . . . . Treads 21 | . 28 21 22 21 17 22 13 13 Device 7 | . 14 11 11 . 10 10 13 9 Storage 10 | . 14 11 11 11 11 11 6 4 Protection 3 | . . . . 10 . . 6 4 Ballistic Gun 42 | . 28 40 43 42 43 44 26 18 Peak Build Rating 45 | 6 10 13 15 20 31 31 29 45 Average Rating 15 | 4 7 12 13 18 13 16 26 30 On Entrance 14 | . 6 10 13 15 5 31 17 29 Naked Turns 30 | . . . . . . . . 30 Heaviest Build 67 | 8 18 50 52 58 55 57 67 67 Greatest Support 110 | 40 40 40 43 43 40 40 40 110 Greatest Overweight (x) 15 | . . 1 1 4 15 1 1 1 Average Overweight (x) 1 | . . . 1 1 2 1 1 . Largest Inventory Capacity 20 | 8 10 20 20 20 20 20 20 20 Average Capacity 18 | 7 9 15 20 20 20 20 20 15 Most Carried 20 | 6 10 16 20 19 20 20 11 13 Average Carried 13 | 2 8 11 18 18 12 9 8 10 Final Capacity 20 | 8 10 20 20 20 20 20 20 5 Final Carried 20 | 6 9 16 17 17 20 12 11 5 Class Distribution -------------------- 49% | Scavenger-Gunner 23% | Scavenger-Tank 13% | Gunner 7% | Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Scavenger-Tank | -9/Garrison Scavenger-Gunner | -9/Recycling Scavenger-Gunner | -9/Scraptown Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Resources | -11 -10 -9 -9 -9 -9 -9 -6 -6 ----------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Was Matter Collected 1957 | 362 89 160 419 667 260 . . . Remotely . | . . . . . . . . . Salvage Created 2481 | 181 142 546 382 949 281 . . . Parts 173 | 11 7 52 30 62 11 . . . Haulers Intercepted 4 | . 1 2 1 . . . . . Recyclers Shooed 3 | . . . 2 . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -9 -6 -6 ------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Was Combat Hostiles Destroyed 48 | . 2 10 8 26 2 . . . Guns 48 | . 2 10 8 26 2 . . . Classes Destroyed 12 | 3 2 4 1 2 . . . . Worker 3 | 2 . 1 . . . . . . Builder 1 | . . . 1 . . . . . Tunneler 4 | 4 . . . . . . . . Hauler 4 | . 1 2 1 . . . . . Recycler 3 | 1 . . . . 2 . . . Mechanic 1 | . . 1 . . . . . . Watcher 4 | . . 3 1 . . . . . Swarmer 12 | . . 4 3 5 . . . . Cutter 2 | . . . . 2 . . . . Grunt 18 | . 2 4 1 11 . . . . Duelist 3 | . . . . 3 . . . . Sentry 13 | . . 2 4 5 2 . . . Best Kill Streak 5 | 5 2 5 3 4 2 . . . Combat Bots Only 4 | . 2 4 3 4 2 . . . Max Kills in Single Turn 2 | 1 1 2 1 2 1 . . . Gunslinging 1 | . . 1 . 1 . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -9 -6 -6 -------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Was Hostile Shots Fired 270 | . 15 20 41 159 8 . . 27 Missed 77 | . 6 8 16 46 1 . . . Damage Taken 3326 | . 123 112 214 1774 80 . . 1023 Core 1159 | . . 23 27 235 23 . . 851 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 38 | . . . . 38 . . . . Ignored by Resistances 930 | . 37 35 62 506 23 . . 267 Regen/Repaired (Parts) 91 | . . 43 48 . . . . . Core Remaining (%) 74 | 100 100 . . . . 23 . . Volleys Fired 178 | 28 15 27 31 62 10 . . 5 Largest 4 | 2 2 4 4 4 4 . . 4 Hottest 105 | 40 40 80 83 105 83 . . 88 Shots Fired 582 | 56 30 90 109 237 40 . . 20 Gun 569 | 56 30 90 104 229 40 . . 20 Cannon . | . . . . . . . . . Launcher 13 | . . . 5 8 . . . . Special . | . . . . . . . . . Kinetic 569 | 56 30 90 104 229 40 . . 20 Thermal . | . . . . . . . . . Explosive 13 | . . . 5 8 . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 32 | 15 15 15 25 32 21 . . 31 Robot Miss Streak 6 | 2 1 2 5 6 1 . . 1 Penetration Max . | . . . . . . . . . Secondary Targets 11 | . . 2 1 7 1 . . . Max Gunslinging Chain 1 | . . 1 1 1 1 . . . Shots Hit Robots 425 | 49 27 62 67 172 29 . . 19 Core Hits 157 | 14 10 33 26 61 11 . . 2 Critical Kills 3 | . . 2 . 1 . . . . Critical Parts Destroyed 3 | 1 . 1 1 . . . . . Critical Strikes 6 | 1 . 3 1 1 . . . . Destroy 6 | 1 . 3 1 1 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4552 | 387 205 487 646 2290 274 . . 263 Guns 4142 | 387 205 487 587 1939 274 . . 263 Cannons . | . . . . . . . . . Explosions 410 | . . . 59 351 . . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 4142 | 387 205 487 587 1939 274 . . 263 Thermal . | . . . . . . . . . Explosive 410 | . . . 59 351 . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 12 | . . . . . . . . 12 Average Corruption 5 | . . . . . . . . 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 3 | . . . . . . . . 3 Matter Fused 1 | . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 8 | . . . . 8 . . . . Shots 1 | . . . . 1 . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 503 | . 10 172 153 503 18 . . 62 Average Temperature 89 | . 4 40 51 126 13 . . 30 Received Heat Transfer 968 | . 72 45 66 740 45 . . . Effects 4 | . . . . 4 . . . . Energy Bleed 4 | . . . . 4 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -9 -6 -6 ------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Was Peak Influence 1533 | 35 101 253 292 1533 581 . . . Initial 559 | . 19 36 52 88 559 . . . Average 395 | 18 53 93 122 808 203 . . . Maximum Alert Level 4 | . . 1 1 4 2 . . . Low Security (%) 53 | 100 100 94 92 4 66 . 100 100 Level 1 8 | . . 5 7 12 10 . . . Level 2 15 | . . . . 28 23 . . . Level 3 9 | . . . . 23 . . . . Level 4 12 | . . . . 30 . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 4 | . . 2 2 . . . . . Investigation 1 | . . . 1 . . . . . Extermination . | . . . . . . . . . Reinforcement 2 | . . 2 . . . . . . Assault . | . . . . . . . . . Garrison 1 | . . . 1 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -9 -6 -6 --------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Was Distress Signals 7 | . . 3 4 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 86 | . 3 18 20 38 2 . . 5 Peak Tracking Total 5 | . 2 4 4 4 2 . . 5 Tactical Retreats 4 | . . 2 . 2 . . . . Traps | -11 -10 -9 -9 -9 -9 -9 -6 -6 ------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Was Traps Triggered 15 | . 1 . 1 12 . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -9 -6 -6 ---------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Was Machines Disabled 2 | . . . . 2 . . . . Max in Single Turn 1 | . . . . 1 . . . . Garrison Relay 2 | . . . . 2 . . . . Phase Generator 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -9 -6 -6 --------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Was Machines Accessed 34 | . 5 5 8 4 10 1 1 . Terminals 22 | . 3 4 5 4 5 . 1 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . 1 1 . . . . . Recycling Units 7 | . 2 . 1 . 4 . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . Total Hacks 111 | . 12 13 21 7 46 9 3 . Successful 79 | . 8 9 11 4 37 9 1 . Failed 32 | . 4 4 10 3 9 . 2 . Catastrophic 3 | . 1 . . . 2 . . . Database Lockouts . | . . . . . . . . . Manual 2 | . . 2 . . . . . . Terminals 58 | . 8 9 13 7 18 . 3 . Fabricators . | . . . . . . . . . Repair Stations 7 | . . 4 3 . . . . . Recycling Units 17 | . 4 . 4 . 9 . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . Terminal Hacks 59 | . 4 6 5 4 30 9 1 . Record 33 | . 1 1 2 . 20 9 . . Part Schematic 3 | . . . 1 . 2 . . . Robot Analysis 1 | . . 1 . . . . . . Open Door 2 | . . . 1 1 . . . . Open DSF 1 | . . . . . . . 1 . Branch Access Points 2 | . 1 . . . 1 . . . Emergency Access Points 2 | . . . 1 1 . . . . Terminal Index 1 | . . . . . 1 . . . Alert Level 2 | . . 1 . . 1 . . . Unreport Threat 3 | . . 1 . . 2 . . . Locate Traps 1 | . 1 . . . . . . . Maintenance Status 1 | . . 1 . . . . . . Transport Status 1 | . . . . . 1 . . . Recall Investigation 1 | . . . . . 1 . . . Registered Components 1 | . . 1 . . . . . . Zone Layout 2 | . 1 . . . 1 . . . Garrison Registry 1 | . . . . 1 . . . . Patrol Navigation 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 5 | . . 3 2 . . . . . Scan Component 3 | . . 2 1 . . . . . Repair 2 | . . 1 1 . . . . . Recycling Unit Hacks 14 | . 4 . 3 . 7 . . . Report Inventory 7 | . 2 . 2 . 3 . . . Retrieve Matter 3 | . . . 1 . 2 . . . Retrieve Components 4 | . 2 . . . 2 . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . Unlock Access 1 | . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 27 | . 4 5 7 4 7 . . . Full Trace Events 4 | . 1 1 2 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . 2 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . 1 1 . . . . . Time 64 | . . 26 38 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 6 | . 4 . . . 2 . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -9 -6 -6 ------------ Run | Yrd Mat Mat Sto Gar Rec Scr Fac Was Used RIF Installer 1 | . . . . 1 . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 8 | . . . . 8 . . . . Machine Destruction 8 | . . . . 8 . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . 2 . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -9 -6 -6 -------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Was Total Allies 12 | . . . 10 2 . . . . Largest Group 10 | . . . 10 2 . . . . Highest-Rated Group 88 | . . . 88 59 . . . . Highest-Rated Ally 39 | . . . 16 39 . . . . Total Orders . | . . . . . . . . . Ally Attacks 124 | . . . 88 36 . . . . Total Damage 1424 | . . . 852 572 . . . . Kills 23 | . . . 14 9 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -9 -6 -6 ------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Was Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -9 -6 -6 ------------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Was Turns Passed 9366 | 252 324 665 1140 2590 1190 2901 182 122 Spaces Moved 3785 | 105 163 263 415 977 592 1158 73 39 Core 9 | 8 . . . . 1 . . . Treads 3444 | 97 163 263 415 951 285 1158 73 39 Legs . | . . . . . . . . . Wheels 332 | . . . . 26 306 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 240 125 125 240 240 166 Average Speed 222 | 151 160 206 240 237 189 240 240 173 Slowest Speed 800 | 160 160 240 240 320 800 240 240 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 43 | 7 25 25 65 75 94 59 4 33 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 5 | 1 1 1 . . 1 1 . . Scrap Searched 7 | . . . . . . 7 . . Spaces Dug 21 | . . . 7 14 . . . . Terrain Destroyed 60 | . . . 28 32 . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 60 | . . . 28 32 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -9 -6 -6 --------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Was Total 4440 | 150 203 343 510 1134 654 1281 82 83 Wait 277 | 6 17 29 44 23 12 110 . 36 Move 3777 | 104 162 262 414 975 591 1157 73 39 Hop . | . . . . . . . . . Pick Up 59 | 6 5 13 5 6 12 8 2 2 Fast Attach 16 | 6 . 2 3 3 1 . . 1 Attach 20 | . 1 2 . 4 7 1 5 . Detach 3 | . . . . . 1 1 1 . Swap 24 | . 1 2 4 13 1 2 1 . Drop 46 | . 2 6 7 11 18 2 . . Fire 178 | 28 15 27 31 62 10 . . 5 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 20 | . . . 2 18 . . . . Rewire 20 | . . . . 19 1 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -9/Storage (discovered 2 exits: [*Mat] / Gar) -9/Garrison (discovered 3 exits: *Rec x3) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown -6/Factory -6/Waste History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 253 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 524 | -10/Materials | Identified exit to Mines 552 | -10/Materials | Discovered new exit (range 8) 577 | -10/Materials | Entered another Materials area 577 | -9/Materials | Evolved 2 slots: Weapon x2 643 | -9/Materials | Repaired Lgt. Treads 876 | -9/Materials | Build established: Gunner 1171 | -9/Materials | Discovered new exit (range 4) 1242 | -9/Materials | Entered Storage 1716 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1876 | -9/Storage | Lost 4 allies 1985 | -9/Storage | Garrison activated, responded to threat 2064 | -9/Storage | Lost 3 allies 2133 | -9/Storage | Repaired Lgt. Nuclear Core 2336 | -9/Storage | Discovered new exit (range 15) 2379 | -9/Storage | Identified exit to Garrison 2382 | -9/Storage | Entered Garrison 2460 | -9/Garrison | Triggered checkpoint 2768 | -9/Garrison | Triggered checkpoint 2830 | -9/Garrison | Triggered checkpoint 2880 | -9/Garrison | Triggered checkpoint 2894 | -9/Garrison | Triggered checkpoint 2986 | -9/Garrison | Discovered new exit (range 10) 2994 | -9/Garrison | Build established: Scavenger-Tank 3034 | -9/Garrison | Triggered checkpoint 3294 | -9/Garrison | Triggered checkpoint 3358 | -9/Garrison | Triggered checkpoint 3437 | -9/Garrison | Discovered new exit (range 12) 3628 | -9/Garrison | Discovered new exit (range 9) 3685 | -9/Garrison | Garrison Relay disabled 3690 | -9/Garrison | Garrison Relay disabled 3833 | -9/Garrison | Installed Relay Interface Framework 3900 | -9/Garrison | Triggered checkpoint 4500 | -9/Garrison | Triggered checkpoint 4677 | -9/Garrison | Discovered new exit (range 64) 4677 | -9/Garrison | Discovered new exit (range 86) 4677 | -9/Garrison | Discovered new exit (range 9) 4903 | -9/Garrison | Spotted B-75 Beast 4913 | -9/Garrison | Spotted B-75 Beast 4937 | -9/Garrison | Core integrity fell below 50% 4964 | -9/Garrison | Phase Generator disabled 4972 | -9/Garrison | Entered Recycling 4973 | -9/Recycling | Met a Zionite searching for Scraptown 4992 | -9/Recycling | Lost 9 parts (1p2n1u5w) 5292 | -9/Recycling | Build established: Scavenger-Gunner 5496 | -9/Recycling | Discovered new exit (range 15) 5959 | -9/Recycling | Scanned before Scraplab entrance 6031 | -9/Recycling | Discovered new exit (range 3) 6057 | -9/Recycling | Found SUBCON Basin 6162 | -9/Recycling | Entered Scraptown 6677 | -9/Scraptown | Turned away by UFD registrar 6722 | -9/Scraptown | Visited Awakened 6813 | -9/Scraptown | Visited Fellowship of the Rings 6912 | -9/Scraptown | Visited SPCMW 7025 | -9/Scraptown | Visited Bundlers 7203 | -9/Scraptown | Visited Artisan Demo Area 7318 | -9/Scraptown | Visited Comm Corps 8902 | -9/Scraptown | Discovered new exit (range 5) 9063 | -9/Scraptown | Entered Factory 9063 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 9093 | -6/Factory | Identified exit to DSF 9245 | -6/Factory | Sucked down chute 9245 | -6/Factory | Entered Waste 9260 | -6/Waste | EMP discharged 9282 | -6/Waste | Spotted C-40 Crusher 9302 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 9316 | -6/Waste | Spotted C-40 Crusher 9328 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9331 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9331 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9334 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 9337 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9350 | -6/Waste | Core integrity fell below 50% 9353 | -6/Waste | Spotted C-40 Crusher 9360 | -6/Waste | EMP discharged 9360 | -6/Waste | System corruption reached 10% 9360 | -6/Waste | Spotted C-40 Crusher 9362 | -6/Waste | Core integrity fell below 20% 9367 | -6/Waste | Spotted C-40 Crusher 9367 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 09331_ Imp. Ion Engine crushed. 09331_ Adv. Targeting Computer crushed. 09331_ Lgt. Assault Rifle crushed. 09331_ Quantum Rifle crushed. 09331_ Lgt. Treads crushed. 09331_ Minigun crushed. 09334_ Lgt. Assault Rifle crushed. 09334_ Kinecellerator destroyed. 09334_ Minigun crushed. 09334_ Lgt. Assault Rifle crushed. 09334_ Critical hit (Destroy). 09334_ Hvy. Siege Treads destroyed. 09337_ Lgt. Assault Rifle crushed. 09337_ Seismic Detector crushed. 09337_ Adv. Targeting Computer crushed. 09343_ System corrupted: Matter fused (-5). 09350_ ALERT: Foreign system detected. Charging EMP. 09360_ Hvy. Particle Cannon fried beyond repair. 09360_ Cooling System fried beyond repair. 09360_ System corrupted (+7). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????##########??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# ???????????????????? | | ?????????????????????? ????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# ! #????????????????????? | | ???????????????????????# /] #???????????#????????? | | ???????????????????????# !! #????????? #????????? | | ?????????????????????###]@CC######## ##???????? | | ?????????????????????# CCCC CC ??????? | | ?????????????????????# CC CC ??????? | | ?????????????????????# CC C ??????? | | ?????????????????????# CC C ??????? | | ?????????????????????### ######## ##???????? | | ???????????????????????# #????????? #????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ?????????????????????### #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????### #????????????????????? | | ?????????############??# #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????# #### #????????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????# #### #????????????????????? | | ?????????# #??# #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 615 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 16 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Gatling Laser | -9/Storage | Hacked Imp. Heat Sink | -9/Recycling | Hacked Gauss Cannon | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TimingLayeredFlail Manual? 0 Play Time 01:23:57 Cumulative 36.4 hours Start 2025.02.13 @ 12:18:08 End 2025.02.15 @ 22:11:56 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 34 Rogue 10 Adventurer 24 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 31 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 92cdc23e-a5a7-4ce5-8b8c-891d177c87b5