Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.13 @ 15:49:08

Player: shockman27

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (191)     955
Value Destroyed (4770)     4770
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (998)                998
              TOTAL SCORE: 10983

 Bonus
-------
High Alert Combat Kills    22
Follower Combat Kills      176
Registered with UFD        300
Met Optimus in HQ          500

 Cogmind 
---------
Core Integrity             0/850
Matter                     270/300
Energy                     305/335
System Corruption          2%
Temperature                Cool (-141)
Movement                   Rolling (110) Ox1
Location                   -6/Extension

 Parts 
-------
>               --- POWER (2) --------
          Light Ion Engine
                Fission Core
>               --- PROPULSION (4) ---
                Wheel
        Compact Wheel
        Compact Wheel
        Compact Wheel
>               --- UTILITY (7) ------
       Improved Cryofiber Web
       Improved Heat Sink
  High-capacity Storage Unit
                Structural Scanner
   Experimental Optical Array
       Improved Signal Interpreter
                Hacking Suite
>               --- WEAPON (2) -------
     Long-range Phase Cannon
                Katana
>               --- INVENTORY (20) ---
       Improved Ion Engine
          Light Deuterium Engine
                Flexi-carbon Leg
                Flexi-carbon Leg
                Myomer Leg
                Diametric Drive
                Diametric Drive
         Medium Storage Unit
                Energy Well (350)
   Experimental Matter Compressor (136)
   Experimental Optical Array
                Force Field
                A0-MCA's Component Scanner
                Gatling Laser
       Improved Assault Rifle
                Flak Gun
                Ripper
                Ripper
                DRS Beacon (Ready)
                PL-3XN's Ring of Power

 Peak State 
------------
>               --- POWER ------------
                Angular Momentum Engine
                Angular Momentum Engine
>               --- PROPULSION -------
        Armored Huge Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
   Experimental Matter Compressor
   Experimental Optical Array
                IFF Parser
                Seismic Detector
       Improved Medium Armor Plating
                Hacking Suite
>               --- WEAPON -----------
     Long-range Phase Cannon
          Light Antimatter Cannon
>               --- INVENTORY --------
       Improved Treads
       Improved Treads
                Diametric Drive
                Diametric Drive
       Improved Cooling System
         Medium Storage Unit
                Matter Compressor
   Experimental Optical Array
       Hardened Medium Armor Plating
                Hacking Suite
                A0-MCA's Component Scanner
       Improved Assault Rifle
       Improved Assault Rifle
                Coil Gun
          Heavy Machine Gun
          Light Antimatter Cannon
           Mini Grenade Launcher
                Katana
                DRS Beacon
                PL-3XN's Ring of Power
[Rating: 82]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Flight Unit              Diametric Drive
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Experimental Optical Array
  Hackware                 Hacking Suite
  Protection               Light Regenerative Plating
Weapon                     Katana
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  -9  -9  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac Was Fac Ext 
Slots Evolved              8    | .   .   2   .   .   .   6   .   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   1   .   .   .   1   .   .   .   
  Utility                  5    | .   .   1   .   .   .   4   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             137  | 9   16  20  22  4   3   8   1   23  31  
  Power                    20   | 2   1   3   3   .   .   .   .   3   8   
    Engine                 17   | 2   1   2   3   .   .   .   .   3   6   
    Core                   3    | .   .   1   .   .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               41   | 2   3   7   9   1   1   1   1   3   13  
    Treads                 22   | .   3   6   9   1   .   1   1   .   1   
    Leg                    1    | .   .   .   .   .   .   .   .   .   1   
    Wheel                  16   | 2   .   1   .   .   1   .   .   2   10  
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   .   1   1   
  Utility                  39   | 2   3   5   2   2   2   5   .   11  7   
    Device                 15   | 1   1   .   1   1   1   4   .   2   4   
    Storage                8    | 1   1   2   .   .   .   .   .   4   .   
    Processor              4    | .   .   .   .   1   .   .   .   3   .   
    Hackware               2    | .   .   .   .   .   .   1   .   .   1   
    Protection             10   | .   1   3   1   .   1   .   .   2   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   37   | 3   9   5   8   1   .   2   .   6   3   
    Energy Gun             5    | 2   1   .   1   .   .   .   .   1   .   
    Energy Cannon          4    | .   2   1   .   .   .   .   .   1   .   
    Ballistic Gun          15   | 1   4   3   3   .   .   2   .   1   1   
    Ballistic Cannon       6    | .   .   .   3   .   .   .   .   3   .   
    Launcher               1    | .   .   1   .   .   .   .   .   .   .   
    Special Weapon         2    | .   1   .   1   .   .   .   .   .   .   
    Impact Weapon          1    | .   1   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   1   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   1   .   3   .   .   .   .   8   .   
Parts Lost                 43   | .   4   5   3   .   .   .   1   9   21  
  Power                    9    | .   1   1   .   .   .   .   .   3   4   
  Propulsion               14   | .   1   2   .   .   .   .   .   2   9   
  Utility                  13   | .   .   2   3   .   .   .   1   3   4   
  Weapon                   7    | .   2   .   .   .   .   .   .   1   4   
  Highest Loss Streak      14   | .   3   2   1   .   .   .   1   7   14  
  To Critical Strikes      1    | .   .   1   .   .   .   .   .   .   .   
Average Backups            17   | 5   11  19  19  19  19  18  19  17  15  
  Power                    .    | .   .   1   .   1   1   .   1   .   1   
  Propulsion               3    | 3   .   2   4   4   4   3   3   3   3   
  Utility                  6    | .   4   6   5   6   7   6   7   6   5   
  Weapon                   7    | 1   5   8   8   7   6   7   8   6   4   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   
Unused Backups             47   | .   6   13  4   2   1   4   1   3   13  
  Power                    4    | .   1   1   .   .   .   .   .   .   2   
  Propulsion               14   | .   2   4   1   1   .   1   1   .   4   
  Utility                  16   | .   1   2   2   .   .   3   .   3   5   
  Weapon                   12   | .   2   6   1   1   .   .   .   .   2   
  Tool/Special             1    | .   .   .   .   .   1   .   .   .   .   
Average Slot Usage (%)     94   | .   96  94  97  99  97  94  91  84  85  
  Engine                   10   | .   14  10  10  11  11  12  13  11  5   
  Treads                   25   | .   23  28  32  33  32  26  21  4   2   
  Wheel                    2    | .   1   .   .   .   .   .   .   8   17  
  Device                   9    | .   9   10  9   .   6   21  23  17  12  
  Storage                  10   | .   14  11  11  11  11  6   6   6   6   
  Processor                3    | .   .   .   .   9   2   .   .   8   13  
  Hackware                 1    | .   .   .   .   .   .   5   6   5   5   
  Protection               8    | .   4   10  10  11  11  6   6   5   1   
  Energy Gun               1    | .   8   2   .   .   .   .   .   .   .   
  Energy Cannon            2    | .   6   7   .   .   .   .   .   .   1   
  Ballistic Gun            6    | .   11  7   17  2   .   1   6   3   .   
  Ballistic Cannon         4    | .   .   .   2   11  11  5   .   4   4   
  Impact Weapon            1    | .   .   4   1   .   .   .   .   .   .   
  Slashing Weapon          4    | .   .   .   .   7   11  5   .   3   5   
Peak Build Rating          82   | 7   13  16  29  26  30  54  59  82  60  
  Average Rating           28   | 5   10  14  21  25  27  49  54  67  49  
  On Entrance              26   | .   7   13  16  23  26  30  53  54  38  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             93   | 14  37  59  64  60  59  72  72  93  73  
  Greatest Support         116  | 26  40  60  66  66  66  89  116 116 58  
  Greatest Overweight (x)  6    | .   1   5   2   .   .   .   .   3   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   1   
Largest Inventory Capacity 20   | 8   15  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 7   14  19  20  20  20  20  20  20  20  
  Most Carried             20   | 8   15  20  20  20  20  20  20  20  20  
  Average Carried          18   | 5   11  19  19  19  19  18  20  19  17  
  Final Capacity           20   | 8   15  20  20  20  20  20  20  20  20  
  Final Carried            20   | 8   15  20  20  20  20  20  20  17  20  

 Class Distribution 
--------------------
 65% | Mutant
 26% | Scavenger-Mutant
  4% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Storage
           Mutant | -9/Recycling
           Mutant | -9/Scraptown
           Mutant | -6/Factory
           Mutant | -6/Waste
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Extension

 Resources                      | -11  -10  -9   -9   -9   -9   -6   -6   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  Was  Fac  Ext  
Matter Collected           6551 | 256  931  532  1149 348  20   200  252  1013 1850 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            8126 | 106  967  1261 2029 1600 .    29   269  972  893  
  Parts                    375  | 6    54   73   98   59   .    3    3    47   32   
Haulers Intercepted        13   | .    2    4    6    .    .    .    .    1    .    
Recyclers Shooed           20   | 1    3    .    6    5    .    .    .    4    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -9  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac Was Fac Ext 
Combat Hostiles Destroyed  104  | .   14  25  27  7   .   .   1   18  12  
  Melee                    3    | .   .   1   1   1   .   .   .   .   .   
  Guns                     42   | .   10  8   18  .   .   .   .   4   2   
  Cannons                  35   | .   2   9   7   6   .   .   .   4   7   
  AOE                      21   | .   2   5   .   .   .   .   1   10  3   
Classes Destroyed          18   | 2   7   3   1   2   .   .   1   2   .   
  Worker                   10   | .   1   2   4   .   .   .   .   1   2   
  Builder                  8    | .   1   1   1   3   .   .   .   2   .   
  Tunneler                 7    | 2   .   .   .   1   .   1   .   2   1   
  Hauler                   13   | .   2   4   6   .   .   .   .   1   .   
  Recycler                 32   | 1   4   1   8   11  .   .   .   3   4   
  Mechanic                 1    | .   .   1   .   .   .   .   .   .   .   
  Operator                 5    | .   3   .   1   .   .   .   .   .   1   
  Watcher                  9    | .   2   3   2   .   .   .   .   1   1   
  Swarmer                  19   | .   3   9   4   .   .   .   .   3   .   
  Grunt                    42   | .   11  9   12  1   .   .   1   3   5   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   1   1   .   .   .   .   .   
  Protector                4    | .   .   .   .   1   .   .   .   3   .   
  Sentry                   26   | .   .   6   10  4   .   .   .   .   6   
  Specialist               5    | .   .   .   .   .   .   .   .   5   .   
  Hunter                   3    | .   .   .   .   .   .   .   .   3   .   
  Programmer               3    | .   .   .   .   1   .   .   .   1   1   
  Compactor                1    | .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           13   | 2   4   9   11  5   .   1   1   13  3   
  Combat Bots Only         11   | .   3   8   3   1   .   .   1   11  3   
Max Kills in Single Turn   5    | 1   3   2   2   1   .   1   1   5   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   1   2   .   .   .   .   1   5   2   
  Melee                    1    | .   .   1   1   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -9   -6   -6   -6   -6   
--------                   Run   | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  Was  Fac  Ext  
Hostile Shots Fired        924   | .    94   104  113  10   .    .    2    223  378  
  Missed                   296   | .    27   28   24   .    .    .    .    83   134  
  Hits                     628   | .    67   76   89   10   .    .    2    140  244  
    Melee                  6     | .    .    2    2    .    .    .    2    .    .    
    Projectile             622   | .    67   74   87   10   .    .    .    140  244  
    AOE                    3     | .    .    .    .    2    .    .    .    1    .    
  Critical Strikes         11    | .    1    2    3    1    .    .    .    4    .    
  Part Disruptions         2     | .    .    .    1    .    .    .    .    1    .    
Damage Taken               8182  | .    754  968  1224 169  .    .    115  2696 2256 
  Core                     1153  | .    133  74   78   11   .    .    .    359  498  
  Absorbed by Shields      57    | .    .    .    .    26   .    .    .    31   .    
  Ignored by Resistances   28    | .    .    .    .    .    .    .    .    28   .    
  Regen/Repaired (Parts)   548   | .    35   154  237  83   .    .    39   .    .    
Core Remaining (%)         68    | 100  46   .    .    .    59   .    .    .    .    
Volleys Fired              429   | 7    78   60   116  23   .    .    12   60   73   
  Largest                  2     | 2    2    2    2    2    .    .    1    2    2    
  Hottest                  156   | 60   100  83   66   66   .    .    30   156  135  
Shots Fired                776   | 14   151  114  216  46   .    .    12   104  119  
  Gun                      434   | 14   124  62   176  .    .    .    .    42   16   
  Cannon                   311   | .    23   49   38   46   .    .    .    56   99   
  Launcher                 25    | .    .    3    .    .    .    .    12   6    4    
  Special                  6     | .    4    .    2    .    .    .    .    .    .    
  Kinetic                  582   | 7    75   54   214  46   .    .    .    95   91   
  Thermal                  102   | .    27   46   2    .    .    .    .    3    24   
  Explosive                25    | .    .    3    .    .    .    .    12   6    4    
  Electromagnetic          67    | 7    49   11   .    .    .    .    .    .    .    
  Robot Hit Streak         24    | 4    12   17   24   7    .    .    7    16   20   
  Robot Miss Streak        6     | 3    6    3    4    2    .    .    1    4    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    1    .    .    .    .    .    .    1    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    1    .    
Shots Hit Robots           580   | 7    96   89   155  61   .    1    7    77   87   
  Core Hits                278   | 5    36   41   61   30   .    1    5    64   35   
  Critical Kills           1     | .    .    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed 6     | .    1    3    2    .    .    .    .    .    .    
  Critical Strikes         22    | .    1    4    3    3    .    .    .    3    8    
    Destroy                3     | .    1    1    1    .    .    .    .    .    .    
    Blast                  12    | .    .    .    1    3    .    .    .    3    5    
    Smash                  4     | .    .    3    1    .    .    .    .    .    .    
    Sever                  3     | .    .    .    .    .    .    .    .    .    3    
Melee Attacks              139   | .    2    28   25   38   .    10   .    22   14   
  Impact                   55    | .    2    28   25   .    .    .    .    .    .    
  Slashing                 84    | .    .    .    .    38   .    10   .    22   14   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            38    | .    1    3    5    12   .    1    .    8    8    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           19007 | 77   1522 2245 3018 2594 .    63   1610 4412 3466 
  Guns                     4350  | 77   1080 633  1937 .    .    .    .    408  215  
  Cannons                  5996  | .    270  776  508  818  .    .    .    1347 2277 
  Explosions               4418  | .    112  343  .    .    .    .    1610 2028 325  
  Melee                    4224  | .    49   489  573  1776 .    63   .    625  649  
  Ramming                  19    | .    11   4    .    .    .    .    .    4    .    
  Kinetic                  8534  | 26   748  518  2445 818  .    .    .    1628 2351 
  Thermal                  1361  | .    382  711  .    .    .    .    .    127  141  
  Explosive                4269  | .    .    306  .    .    .    .    1610 2028 325  
  Electromagnetic          600   | 51   332  217  .    .    .    .    .    .    .    
  Impact                   1111  | .    49   489  573  .    .    .    .    .    .    
  Slashing                 3113  | .    .    .    .    1776 .    63   .    625  649  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2     | .    2    .    1    2    .    .    .    2    2    
  Average Corruption       1     | .    2    .    1    1    .    .    .    1    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  85    | .    9    .    17   24   .    .    .    10   25   
    Message Errors         21    | .    2    .    2    5    .    .    .    4    8    
    Matter Fused           24    | .    6    .    5    7    .    .    .    2    4    
    Heat Flow Errors       10    | .    .    .    2    3    .    .    .    2    3    
    Energy Discharges      5     | .    .    .    2    1    .    .    .    .    2    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    1    
    Parts Fused            2     | .    .    .    .    1    .    .    .    .    1    
    Data Loss (minor)      15    | .    1    .    4    5    .    .    .    2    3    
    Data Loss (major)      4     | .    .    .    1    1    .    .    .    .    2    
    Misfires               2     | .    .    .    1    .    .    .    .    .    1    
    Alerts                 1     | .    .    .    .    1    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1385  | .    37   315  249  327  .    .    9    264  184  
  Projectiles              176   | .    .    .    29   37   .    .    .    48   62   
  Explosions               47    | .    13   5    .    .    .    .    9    20   .    
  Melee                    1162  | .    24   310  220  290  .    .    .    196  122  
Knockbacks                 27    | .    .    1    9    7    .    .    .    7    3    
  Impact                   5     | .    .    1    4    .    .    .    .    .    .    
  Kinetic                  20    | .    .    .    4    6    .    .    .    7    3    
  Secondary                2     | .    .    .    1    1    .    .    .    .    .    
Self-Inflicted Damage      101   | .    .    31   .    .    .    .    43   27   .    
  Shots                    6     | .    .    1    .    .    .    .    3    2    .    
  Rammed                   6     | .    4    1    .    .    .    .    .    1    .    
Targets Rammed             6     | .    4    1    .    .    .    .    .    1    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        472   | 40   342  242  279  195  .    .    .    472  272  
  Average Temperature      84    | 25   84   53   64   41   .    .    .    177  70   
  Received Heat Transfer   2625  | .    327  327  417  15   .    .    .    756  783  
  Effects                  11    | .    1    .    1    .    .    .    .    8    1    
    Shutdowns              1     | .    .    .    .    .    .    .    .    1    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    1    1    
    Interference           5     | .    .    .    1    .    .    .    .    4    .    
    Matter Decay           2     | .    1    .    .    .    .    .    .    1    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           7     | .    1    4    2    .    .    .    .    .    .    
  Combat Hostiles          3     | .    .    2    1    .    .    .    .    .    .    
  Parts Fried              24    | .    5    13   6    .    .    .    .    .    .    
  Impact Corruptions       18    | .    1    8    8    1    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    1    .    .    .    .    .    1    .    
  Heat Transferred         2407  | .    705  1443 .    .    .    .    .    111  148  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    2    1    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -9   -9   -6   -6   -6   -6   
-------                    Run  | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  Was  Fac  Ext  
Maximum Alert Level        2    | .    .    2    2    .    .    .    .    1    .    
  Low Security (%)         72   | 100  100  54   21   100  .    100  100  77   100  
  Level 1                  22   | .    .    42   58   .    .    .    .    22   .    
  Level 2                  4    | .    .    3    20   .    .    .    .    .    .    
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Peak Influence             457  | 10   160  416  457  187  .    2    23   248  113  
  Initial                  177  | .    .    45   173  177  .    .    .    .    102  
  Average                  134  | .    60   144  320  128  .    .    2    108  35   
Influence Increases        4267 | 15   579  840  1184 501  .    14   41   581  512  
  Destroy 0b10 Robot/C     2120 | .    280  500  620  120  .    .    .    300  300  
  Destroy 0b10 Robot/NC    500  | 15   65   60   115  130  .    5    .    65   45   
  Destroy Leader           474  | .    68   134  196  .    .    .    .    34   42   
  Allied During Kill       131  | .    .    .    80   5    .    .    .    .    46   
  Successful Hack          129  | .    19   17   33   29   .    .    .    7    24   
  Select Force Hacks       330  | .    60   30   30   210  .    .    .    .    .    
  Disable Machine          195  | .    45   30   75   .    .    .    .    30   15   
  Destroy Structure        208  | .    12   39   20   7    .    9    41   40   40   
  Lose Combat Pursuer      180  | .    30   30   15   .    .    .    .    105  .    
Influence Decreases        4164 | 15   470  537  1141 824  132  14   41   370  620  
  Entered New Map          822  | .    .    64   239  278  132  .    .    .    109  
  Time Decay               2789 | 15   430  433  652  546  .    14   31   280  388  
  Lost Part                333  | .    40   40   30   .    .    .    10   90   123  
  Lost Ally                220  | .    .    .    220  .    .    .    .    .    .    
Squads Dispatched          25   | .    4    3    9    .    .    1    .    6    2    
  Investigation            10   | .    2    3    2    .    .    .    .    1    2    
  Extermination            3    | .    .    .    .    .    .    1    .    2    .    
  Reinforcement            8    | .    2    .    3    .    .    .    .    3    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    
  Garrison                 4    | .    .    .    4    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    1    .    .    .    .    1    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    1    .    

 Stealth                        | -11 -10 -9  -9  -9  -9  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Sto Rec Scr Fac Was Fac Ext 
Distress Signals           10   | .   1   2   3   .   .   .   .   1   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              178  | .   28  38  40  5   .   .   6   38  23  
  Peak Tracking Total      12   | .   6   6   4   1   .   .   5   12  6   
  Tactical Retreats        10   | .   2   2   1   .   .   .   .   5   .   

 Traps                          | -11 -10 -9  -9  -9  -9  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac Was Fac Ext 
Traps Triggered            16   | .   2   1   8   .   .   2   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -9  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Mat Sto Rec Scr Fac Was Fac Ext 
Machines Disabled          13   | .   3   2   5   .   .   .   .   2   1   
  Max in Single Turn       1    | .   1   1   1   .   .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        2    | .   .   .   2   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -9  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Sto Rec Scr Fac Was Fac Ext 
Machines Accessed          63   | .   8   13  11  14  8   .   .   4   5   
  Terminals                34   | .   5   9   7   6   .   .   .   2   5   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   
  Repair Stations          5    | .   1   2   2   .   .   .   .   .   .   
  Recycling Units          12   | .   2   1   1   7   .   .   .   1   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   
Total Hacks                174  | .   18  39  27  29  38  .   .   8   15  
  Successful               108  | .   11  19  16  15  38  .   .   3   6   
  Failed                   64   | .   7   19  11  13  .   .   .   5   9   
    Catastrophic           6    | .   .   2   .   1   .   .   .   1   2   
  Database Lockouts        2    | .   .   1   .   1   .   .   .   .   .   
  Manual                   80   | .   11  24  14  22  .   .   .   5   4   
  Terminals                97   | .   14  28  18  19  .   .   .   3   15  
  Fabricators              3    | .   .   .   .   .   .   .   .   3   .   
  Repair Stations          15   | .   2   7   6   .   .   .   .   .   .   
  Recycling Units          15   | .   2   1   1   9   .   .   .   2   .   
  Scanalyzers              3    | .   .   3   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   2   .   .   .   .   .   .   
Terminal Hacks             64   | .   4   5   5   8   38  .   .   1   3   
  Record                   38   | .   .   .   .   1   37  .   .   .   .   
  Part Schematic           1    | .   .   .   .   1   .   .   .   .   .   
  Robot Analysis           5    | .   1   1   1   2   .   .   .   .   .   
  Prototype ID Bank        3    | .   2   .   1   .   .   .   .   .   .   
  Open Door                3    | .   .   .   2   .   .   .   .   .   1   
  Branch Access Points     2    | .   .   1   .   .   .   .   .   1   .   
  Recycling Unit Index     1    | .   .   .   .   1   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   1   .   .   .   .   1   
  Locate Traps             4    | .   1   2   .   .   .   .   .   .   1   
  Dispatch Records         1    | .   .   .   .   1   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   .   
  Proto ID Catalog         1    | .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       12   | .   2   6   4   .   .   .   .   .   .   
  Scan Component           7    | .   1   3   3   .   .   .   .   .   .   
  Repair                   5    | .   1   3   1   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   3   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   2   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         28   | .   5   5   7   7   .   .   .   1   3   
  Terminals                15   | .   3   4   5   .   .   .   .   .   3   
    Assimilate             1    | .   .   .   1   .   .   .   .   .   .   
    Botnet                 11   | .   3   3   3   .   .   .   .   .   2   
    Operators              3    | .   .   1   1   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          12   | .   2   1   1   7   .   .   .   1   .   
    Tunnel                 11   | .   2   1   1   7   .   .   .   .   .   
    Fedlink                1    | .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   
    Reprogram              1    | .   .   .   1   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         37   | .   5   11  8   5   .   .   .   3   5   
  Full Trace Events        9    | .   .   2   2   3   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   1   .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   1   3   1   .   .   .   .   .   .   
  Time                     164  | .   36  96  32  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -9  -6  -6  -6  -6  
------------               Run  | Yrd Mat Mat Sto Rec Scr Fac Was Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             11   | .   .   .   .   4   .   .   .   .   7   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -9  -6  -6  -6  -6  
--------                   Run  | Yrd Mat Mat Sto Rec Scr Fac Was Fac Ext 
Total Allies               23   | .   .   .   11  4   .   .   .   .   8   
  Largest Group            11   | .   .   .   11  2   2   2   1   .   8   
  Highest-Rated Group      225  | .   .   .   103 42  26  26  18  .   225 
  Highest-Rated Ally       31   | .   .   .   16  27  18  18  18  .   31  
Total Orders               2    | .   .   .   2   .   .   .   .   .   .   
  EXPLORE                  2    | .   .   .   2   .   .   .   .   .   .   
Ally Attacks               66   | .   .   .   57  2   .   .   2   .   5   
  Total Damage             618  | .   .   .   486 10  .   .   36  .   86  
  Kills                    8    | .   .   .   5   .   .   .   .   .   3   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                           | -11  -10  -9   -9   -9   -9   -6   -6   -6   -6   
-------                    Run   | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  Was  Fac  Ext  
Active Infowar (turns)     11595 | 79   1282 2595 2097 138  1919 629  211  1095 1550 
  Optics                   2022  | .    .    .    .    .    .    .    .    472  1550 
  Sensors                  1115  | .    .    .    .    138  .    628  96   253  .    
  IFF                      3309  | .    .    .    .    .    1919 562  .    828  .    
  Terrain                  438   | .    .    .    .    .    .    .    .    438  .    
  Structural               689   | .    .    .    .    .    .    .    .    .    689  
  Seismic                  7553  | 79   1282 2595 2097 .    .    86   211  602  601  
Robot Analysis Total       5     | .    1    1    1    2    .    .    .    .    .    
Derelict Logs Recovered    .     | .    .    .    .    .    .    .    .    .    .    
Drone Launches             2     | .    .    .    2    .    .    .    .    .    .    
  Drone Recoveries         .     | .    .    .    .    .    .    .    .    .    .    

 Exploration                     | -11  -10  -9   -9   -9   -9   -6   -6   -6   -6   
-------------              Run   | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  Was  Fac  Ext  
Turns Passed               15525 | 121  1983 2606 2417 1579 3260 629  211  1161 1558 
Spaces Moved               8012  | 94   917  1101 1076 790  2026 332  110  659  907  
  Core                     8     | 8    .    .    .    .    .    .    .    .    .    
  Treads                   6363  | .    867  1085 1076 790  2026 332  110  61   16   
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    
  Wheels                   1584  | 86   50   16   .    .    .    .    .    598  834  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    
  Flight                   57    | .    .    .    .    .    .    .    .    .    57   
  Fastest Speed            50    | 50   90   155  160  160  160  160  160  100  108  
  Average Speed            156   | 85   170  182  160  160  160  160  160  125  125  
  Slowest Speed            320   | 90   240  240  320  160  160  160  160  240  267  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       8     | .    .    .    .    .    .    .    .    .    8    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       59    | 4    98   75   92   98   95   7    73   16   41   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     11    | .    2    1    1    7    .    .    .    .    .    
  Known Exits Taken        2     | .    .    1    .    .    .    .    .    1    .    
  Unknown Exits Taken      5     | 1    1    .    1    1    1    .    .    .    .    
Scrap Searched             5     | .    .    .    .    .    5    .    .    .    .    
Spaces Dug                 67    | .    4    14   7    6    .    9    .    10   17   
Terrain Destroyed          241   | .    10   45   9    7    .    9    55   52   54   
  Melee                    47    | .    .    14   7    6    .    9    .    10   1    
  Projectile               63    | .    4    .    2    1    .    .    .    21   35   
  AOE                      131   | .    6    31   .    .    .    .    55   21   18   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -9   -6   -6   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  Was  Fac  Ext  
Total                      9933 | 117  1177 1540 1469 1001 2046 415  133  847  1188 
  Wait                     710  | .    102  266  141  49   10   51   4    36   51   
  Move                     8004 | 93   916  1100 1075 789  2025 332  109  658  907  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  124  | 8    26   24   19   4    3    8    .    9    23   
  Fast Attach              54   | 6    1    8    12   1    1    2    1    7    15   
  Attach                   51   | 1    5    4    8    .    .    4    .    6    23   
  Detach                   21   | .    1    2    1    .    .    .    2    6    9    
  Swap                     132  | 2    26   23   26   9    3    4    3    27   9    
  Drop                     103  | .    16   24   25   5    4    4    2    14   9    
  Fire                     429  | 7    78   60   116  23   .    .    12   60   73   
  Melee                    139  | .    2    28   25   38   .    10   .    22   14   
  Ram                      1    | .    .    .    .    .    .    .    .    1    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    5    | .    4    1    .    .    .    .    .    .    .    
  Escape Stasis            1    | .    .    .    .    .    .    .    .    1    .    
  Rewire                   138  | .    .    .    .    83   .    .    .    .    55   
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            21   | .    .    .    21   .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub])
-9/Materials (discovered 4 exits: [*Mat x2] / *Min / *Sto)
-9/Storage (discovered 2 exits: [*Mat] / *Rec)
-9/Recycling (discovered 2 exits: [*Fac] / *Scr)
-9/Scraptown (discovered 2 exits: [*Fac x2])
-6/Factory
-6/Waste
-6/Factory (discovered 4 exits: Low x2 / *Ext x2)
-6/Extension

 History 
---------
  Turn | Location      | Event
     7 | -11/Scrapyard | Discovered new exit (range 13)
   122 | -11/Scrapyard | Entered Materials
   306 | -10/Materials | Build established: Mutant
   490 | -10/Materials | Repaired Corrupted Lgt. Treads
   528 | -10/Materials | Discovered new exit (range 4)
   767 | -10/Materials | Discovered new exit (range 14)
   802 | -10/Materials | Lost 3 parts (1p2w)
  1049 | -10/Materials | Discovered new exit (range 12)
  1519 | -10/Materials | Discovered new exit (range 6)
  1607 | -10/Materials | Discovered new exit (range 7)
  1652 | -10/Materials | Core integrity fell below 50%
  2105 | -10/Materials | Entered another Materials area
  2105 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  2267 | -9/Materials  | Central database locked down
  2294 | -9/Materials  | Identified exit to Mines
  2294 | -9/Materials  | Identified exit to Storage
  2516 | -9/Materials  | Build established: Scavenger-Mutant
  2829 | -9/Materials  | Discovered new exit (range 16)
  3536 | -9/Materials  | Destroyed 8 combat bots
  3844 | -9/Materials  | Build established: Mutant
  4137 | -9/Materials  | Repaired Lgt. Armor Plating
  4177 | -9/Materials  | Repaired Lgt. Nuclear Core
  4457 | -9/Materials  | Discovered new exit (range 10)
  4566 | -9/Materials  | Build established: Scavenger-Mutant
  4583 | -9/Materials  | Repaired Hvy. Assault Rifle
  4711 | -9/Materials  | Entered Storage
  5208 | -9/Storage    | Garrison activated, responded to threat
  5465 | -9/Storage    | Discovered new exit (range 12)
  5541 | -9/Storage    | Build established: Mutant
  5599 | -9/Storage    | Garrison activated, responded to threat
  5655 | -9/Storage    | Found Prototype Protection
  5655 | -9/Storage    | Identified Lgt. Regenerative Plating
  5715 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
  5720 | -9/Storage    | Garrison activated, responded to threat
  6026 | -9/Storage    | Build established: Commander-Mutant
  6315 | -9/Storage    | Lost 4 allies
  6429 | -9/Storage    | Lost 5 allies
  6693 | -9/Storage    | Build established: Mutant
  6706 | -9/Storage    | Garrison activated, responded to threat
  6822 | -9/Storage    | Repaired Imp. Treads
  6991 | -9/Storage    | Discovered new exit (range 3)
  7128 | -9/Storage    | Entered Recycling
  8103 | -9/Recycling  | Scanned before Scraplab entrance
  8151 | -9/Recycling  | Discovered new exit (range 13)
  8658 | -9/Recycling  | Entered Scraplab
  8672 | -9/Recycling  | Discovered new exit (range 4)
  8707 | -9/Recycling  | Entered Scraptown
  8707 | -9/Scraptown  | Accompanied by 2 allies
  8707 | -9/Scraptown  | System corruption cleaned by C-Scrubber
  8725 | -9/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
  9244 | -9/Scraptown  | Discovered new exit (range 5)
  9419 | -9/Scraptown  | Visited TADAMA
  9507 | -9/Scraptown  | Visited Assassins FH
  9540 | -9/Scraptown  | Visited Red Mages
  9611 | -9/Scraptown  | Visited Symbiants
 10136 | -9/Scraptown  | Visited Awakened
 10196 | -9/Scraptown  | Visited UFD Registry
 10199 | -9/Scraptown  | Registered with UFD as "Nullbrain"
 10232 | -9/Scraptown  | Visited Cave Peace
 10300 | -9/Scraptown  | Visited Fellowship of the Rings
 10400 | -9/Scraptown  | Visited A0-MCA Data Center
 10410 | -9/Scraptown  | Given an A rating by A0-MCA
 10425 | -9/Scraptown  | Found A0-MCA's Component Scanner
 10460 | -9/Scraptown  | Visited Derelict Rescue Squad
 10506 | -9/Scraptown  | Visited LU-1G1's Boring Crew
 10844 | -9/Scraptown  | Visited Science Guys
 10909 | -9/Scraptown  | Visited Supply Room
 11137 | -9/Scraptown  | Discovered new exit (range 5)
 11212 | -9/Scraptown  | Visited DA-N13 Charitable Foundation
 11218 | -9/Scraptown  | Found DCF Scrap (29 items)
 11271 | -9/Scraptown  | Visited Scrap Suit Storage
 11329 | -9/Scraptown  | Visited Observation Area
 11486 | -9/Scraptown  | Found DRS Beacon
 11869 | -9/Scraptown  | Met Optimus
 11869 | -9/Scraptown  | Accepted into 0bPrime
 11967 | -9/Scraptown  | Entered Factory
 11967 | -6/Factory    | Accompanied by 2 allies
 11967 | -6/Factory    | Evolved 6 slots: Power x1, Propulsion x1, Utility x4
 12289 | -6/Factory    | Allied Derelicts emerged from ambush trap array
 12596 | -6/Factory    | Sucked down chute
 12596 | -6/Factory    | Entered Waste
 12613 | -6/Waste      | Spotted C-40 Crusher
 12624 | -6/Waste      | Destroyed C-40 Crusher
 12636 | -6/Waste      | 2 allies followed down the chute
 12639 | -6/Waste      | Spotted C-40 Crusher
 12667 | -6/Waste      | Spotted C-40 Crusher
 12667 | -6/Waste      | Spotted C-40 Crusher
 12692 | -6/Waste      | Crushed by Compactor (1 part destroyed)
 12762 | -6/Waste      | Spotted C-40 Crusher
 12774 | -6/Waste      | Spotted C-40 Crusher
 12783 | -6/Waste      | Discovered new exit (range 16)
 12807 | -6/Waste      | Entered Factory
 13104 | -6/Factory    | Build established: Scavenger-Mutant
 13307 | -6/Factory    | Cargo convoy interrupted
 13342 | -6/Factory    | Destroyed 11 combat bots
 13389 | -6/Factory    | Found PL-3XN's Ring of Power
 13633 | -6/Factory    | Identified exit to Lower Caves
 13633 | -6/Factory    | Identified exit to Extension
 13796 | -6/Factory    | Loaded intel: 8 recycling unit locations
 13968 | -6/Factory    | Entered Extension
 13974 | -6/Extension  | Lost 7 parts (1p2n3u1w)
 14194 | -6/Extension  | Core integrity fell below 50%
 14252 | -6/Extension  | Lost 4 parts (3n1u)
 14612 | -6/Extension  | Core integrity fell below 20%
 14701 | -6/Extension  | Lost 14 parts (3p5n2u4w)
 14918 | -6/Extension  | Disrupted transfer network
 14998 | -6/Extension  | Rescued a captive Derelict
 15151 | -6/Extension  | Spotted B-75 Beast
 15526 | -6/Extension  | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
15202_ System corrupted: Heat flow error (+110).
15208_ Attempting to rewire WE-R6Q(b). <x2>
15209_ WE-R6Q(b) rewired.
15211_ Attempting to rewire RJ-PLI(g). <x*>
15223_ RJ-PLI(g) rewired.
15224_ Attempting to rewire GC-M5K(g). <x4>
15227_ GC-M5K(g) rewired.
15230_ System corrupted: Matter fused (-10).
15285_ N:=O3RR U6OU#A:BAQL3B
15307_ Acquired Imp. Cryofiber Web.
15308_ Dropped Carbon-fiber Leg. <x2>
15310_ Acquired Flexi-carbon Leg. <x2>
15322_ System corrupted: Energy discharge (-80).
15433_ System corrupted: Energy discharge (-123).
15458_ J8J%KH#|D# MYDBXXUJL5JEG6J<UKT2PIN= 
15465_ R-10 Processor collects Lgt. Nuclear Core.
15468_ R-10 Processor collects Autogun.
15471_ R-10 Processor collects Lgt. Nuclear Core.
15511_ IVQ7WIY9DF3JOPEC8|ND3M>G
15512_ W-25 Informer sends out distress signal. <x2>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ######???????????????????????????????????????????? |
|     #######??????????????????????????????????????? |
|     #######??????????????????????????????????????? |
|          #####??????????####?????????????????????? |
|          #####??????????####?????????????????????? |
|             ##??????????#   ?????????????????????? |
|     ####### ##???????????  ??????????????????????? |
|     ####### ##?????????##  ??????????????????????? |
|  ########## ##?????????##  ??????????????????????? |
|  ########## #####??????##  ??????????????????????? |
|  #      ### #####??????##  ??????????????????????? |
|  #      +%  %  ##??????##   ?????????????????????? |
|  #      ### %  ######??##Y##?????????????????????? |
|  #   ]  ### %  ########## ###????????????????????? |
|  #      ###    # # ######g###????????????????????? |
|  #   [  ###    "        ; ;##????????????????????? |
|  ####/#####    ##    ####@###????????????????????? |
|                ########## ##?????????????????????? |
| #####          ########## ##?????????????????????? |
| #####  ^    "  ##??????## ##?????????????????????? |
| ???## ^    "%  ##??????## ##?????????????????????? |
| ???## ^        ##??????## ##?????????????????????? |
| ???##          ##??????## ##?????????????????????? |
| ???##          ##??????## # ?????????????????????? |
| ???##        # ##??????## # ?????????????????????? |
| ???##        # ##??????## + ?????????????????????? |
| ???##        # ##??????## # ?????????????????????? |
| ???########### ##??????## # ?????????????????????? |
| ???########### ##??????## # ?????????????????????? |
| ????????????## ##??????## ##?????????????????????? |
| ????????????## ##???????? ???????????????????????? |
| ????????????## ##???????? ???????????????????????? |
| ????????????"" ""???????? ???????????????????????? |
| ?????????????" "????????? ???????????????????????? |
| ?????????????   ????????? ???????????????????????? |
| ?????????????   ????????? ???????????????????????? |
| ?????????????   ????o???? ???????????????????????? |
| ?????????????   ????????? ???????????????????????? |
| ?????????????   ????????? ???????????????????????? |
| ?????????????   ?????????????????????????????????? |
| ?????????????   ?????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          31
Energy Capacity            500
Matter Stores              300
Matter Capacity            800
Sight Range                23
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       85
Base Temperature (-)       150
Armor Coverage             225
Resistance: EM             25
Evasion (%)                42
Recoil Reduction           4
Salvage Targeting          1
Offensive Hacking          10

 Item Schematics 
-----------------
               Imp. Treads | -9/Materials | Scanalyzed
 Imp. Medium Armor Plating | -9/Recycling | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
        Lgt. Treads | 75% | -10/Materials | Corrupted
 Lgt. Armor Plating | 44% | -9/Materials  
  Lgt. Nuclear Core | 38% | -9/Materials  
 Hvy. Assault Rifle | 36% | -9/Materials  
        Imp. Treads | 41% | -9/Storage    

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChargeBarrageFalx
  Manual?         0
Play Time         02:12:07
  Cumulative      121.4 hours
  Start           2025.06.08 @ 18:16:23
  End             2025.06.13 @ 15:49:08
Sessions          6
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          69
  Rogue           65
  Adventurer      4
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/0/1/0/0/0/0/0/0
Lore%             53
Gallery%          49
Achievement%      45
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Crisp
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e30b5673-2944-4742-843d-9fbe16127db4