Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 11:52:01 Player: m1m1c Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (62) 310 Value Destroyed (1639) 1639 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (337) 337 TOTAL SCORE: 5586 Bonus ------- Follower Combat Kills 37 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 110/300 Energy 99/100 System Corruption 13% Temperature Cool (12) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- High-powered Tractor Beam Coil Gun Datajack Mace Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Cooled Ion Engine > --- PROPULSION ------- Wheel Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Signal Interpreter Improved Targeting Computer Utility Shielding Hardened Heavy Armor Plating Improved Shield Generator > --- WEAPON ----------- Heavy Assault Rifle Battle Cannon Heavy Flak Cannon > --- INVENTORY -------- Wheel Wheel Wheel Heat Sink Medium Matter Pod Visual Processing Unit Light Armor Plating Improved Light Armor Plating High-powered Tractor Beam Splice Drone Bay Grenade Launcher Datajack Katana [Rating: 36] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Improved Targeting Computer Device Shield Generator Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility 5 | . . 2 . . . 3 Weapon 1 | . . . . . . 1 Parts Attached 72 | . 8 34 1 2 1 26 Power 7 | . . 5 . . . 2 Engine 7 | . . 5 . . . 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 18 | . 3 11 . . . 4 Treads 4 | . 1 3 . . . . Leg . | . . . . . . . Wheel 14 | . 2 8 . . . 4 Hover . | . . . . . . . Flight . | . . . . . . . Utility 26 | . 1 9 1 2 . 13 Device 8 | . . 2 1 . . 5 Storage 4 | . . 2 . . . 2 Processor 5 | . . 3 . 1 . 1 Hackware . | . . . . . . . Protection 9 | . 1 2 . 1 . 5 Artifact . | . . . . . . . Weapon 21 | . 4 9 . . 1 7 Energy Gun 5 | . . 4 . . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 5 | . 2 3 . . . . Ballistic Cannon 5 | . 2 . . . 1 2 Launcher 5 | . . 2 . . . 3 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 4 1 . . . Parts Lost 37 | . 1 9 . . . 27 Power 2 | . . . . . . 2 Propulsion 9 | . . 3 . . . 6 Utility 16 | . . 4 . . . 12 Weapon 10 | . 1 2 . . . 7 Highest Loss Streak 14 | . 1 2 . . . 14 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 94 87 100 100 100 69 Engine 11 | . 14 11 11 11 11 8 Leg 1 | . 7 . . . . . Wheel 19 | . 20 19 22 22 22 13 Device 4 | . . 8 3 2 . 4 Storage 10 | . 14 11 11 11 11 5 Processor 11 | . . 7 22 22 22 9 Protection 10 | . 8 11 7 8 11 12 Energy Gun 2 | . 4 2 . . . 1 Ballistic Gun 11 | . 9 10 22 22 11 1 Ballistic Cannon 6 | . 13 3 . . 10 7 Naked Turns 47 | . . . . . . 47 Heaviest Build 123 | 13 17 53 60 60 57 123 Greatest Support 43 | 20 32 43 26 26 26 36 Greatest Overweight (x) 12 | . . 2 2 2 2 12 Average Overweight (x) 1 | . . . 2 1 2 1 Largest Inventory Capacity 25 | . 8 20 20 20 20 25 Average Capacity 14 | . 8 11 20 20 20 18 Most Carried 20 | . 8 18 19 20 20 19 Average Carried 12 | . 6 9 18 19 19 10 Final Capacity 20 | 8 8 20 20 20 20 5 Final Carried 20 | 6 8 18 19 20 20 4 Class Distribution -------------------- 88% | Mutant 6% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1771 | 200 183 732 . 109 134 413 Remotely . | . . . . . . . Salvage Created 1855 | . 370 975 . . 40 470 Parts 108 | . 23 74 . . . 11 Haulers Intercepted 6 | . 2 4 . . . . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 45 | . 9 22 . . 1 13 Melee 1 | . . . . . . 1 Guns 19 | . 5 13 . . . 1 Cannons 19 | . 4 6 . . 1 8 AOE 6 | . . 3 . . . 3 Classes Destroyed 10 | . 6 3 . . . 1 Worker 3 | . . 2 . . . 1 Builder 2 | . 1 1 . . . . Hauler 6 | . 2 4 . . . . Recycler 1 | . 1 . . . . . Watcher 5 | . 1 4 . . . . Swarmer 15 | . 6 9 . . . . Grunt 18 | . 3 6 . . . 9 Brawler 2 | . . 1 . . . 1 Duelist 1 | . . . . . . 1 Sentry 9 | . . 6 . . 1 2 Best Kill Streak 7 | . 5 7 . . 1 3 Combat Bots Only 5 | . 3 5 . . 1 3 Max Kills in Single Turn 2 | . 2 1 . . 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . 1 . . . 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 528 | . 58 155 . . 45 270 Missed 166 | . 16 46 . . 21 83 Damage Taken 4970 | . 578 1168 1 . 177 3046 Core 1383 | . 165 341 . . 22 855 Absorbed by Shields 222 | . . 176 . . . 46 Redirected to Shielding 106 | . 13 20 . . . 73 Regen/Repaired (Parts) 8 | . . . . 8 . . Core Remaining (%) 47 | 100 34 . . . 9 . Volleys Fired 199 | . 47 105 . . 5 42 Largest 3 | . 2 2 . . 2 3 Hottest 122 | . 70 79 . . 62 122 Shots Fired 349 | . 93 147 1 1 10 97 Gun 193 | . 53 115 1 1 5 18 Cannon 144 | . 40 26 . . 5 73 Launcher 12 | . . 6 . . . 6 Special . | . . . . . . . Kinetic 289 | . 74 117 1 1 10 86 Thermal 29 | . . 24 . . . 5 Explosive 12 | . . 6 . . . 6 Electromagnetic 19 | . 19 . . . . . Robot Hit Streak 12 | . 9 9 . . 10 12 Robot Miss Streak 11 | . 6 3 1 . . 11 Penetration Max . | . . . . . . . Secondary Targets 3 | . . 3 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 234 | . 55 98 . . 10 71 Core Hits 146 | . 21 56 . . 3 66 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . . 5 . . . 2 Burn 3 | . . 3 . . . . Destroy 1 | . . 1 . . . . Blast 2 | . . 1 . . . 1 Sever 1 | . . . . . . 1 Melee Attacks 6 | . . . . . . 6 Impact . | . . . . . . . Slashing 6 | . . . . . . 6 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4789 | . 910 1558 2 . 160 2159 Guns 1479 | . 336 908 . . 68 167 Cannons 2180 | . 417 349 . . 92 1322 Explosions 970 | . 146 289 . . . 535 Melee 122 | . . . . . . 122 Ramming 38 | . 11 12 2 . . 13 Kinetic 3156 | . 599 984 . . 160 1413 Thermal 423 | . 74 273 . . . 76 Explosive 896 | . 72 289 . . . 535 Electromagnetic 154 | . 154 . . . . . Impact . | . . . . . . . Slashing 122 | . . . . . . 122 Piercing . | . . . . . . . Highest Corruption 14 | . . 5 5 5 . 14 Average Corruption 5 | . . 3 5 5 . 13 Corruption Purged 2 | . . . . . . 2 Corruption Blocked . | . . . . . . . Effects 39 | . . 17 5 7 . 10 Message Errors 9 | . . 2 2 3 . 2 Matter Fused 9 | . . 3 . 2 . 4 Heat Flow Errors 4 | . . 1 1 1 . 1 Energy Discharges 3 | . . 1 1 . . 1 Parts Rejected 1 | . . 1 . . . . Parts Fused 1 | . . 1 . . . . Data Loss (minor) 4 | . . 4 . . . . Data Loss (major) 3 | . . 3 . . . . Misfires 2 | . . . 1 1 . . Misdirections 2 | . . . . . . 2 Weapon Failures 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 47 | . . 18 . . . 29 Projectiles 23 | . . . . . . 23 Explosions 24 | . . 18 . . . 6 Melee . | . . . . . . . Knockbacks 22 | . 4 1 . . . 17 Impact . | . . . . . . . Kinetic 21 | . 4 1 . . . 16 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 357 | . 160 142 1 . . 54 Shots 9 | . 3 4 . . . 2 Rammed 7 | . 2 1 1 . . 3 Targets Rammed 7 | . 2 1 1 . . 3 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 552 | . 135 144 103 271 22 552 Average Temperature 95 | . 26 45 53 139 15 164 Received Heat Transfer 1259 | . 129 323 . . 54 753 Effects 15 | . . . . . . 15 Shutdowns 5 | . . . . . . 5 Energy Bleed 1 | . . . . . . 1 Interference 3 | . . . . . . 3 Matter Decay 1 | . . . . . . 1 Damage (minor) 2 | . . . . . . 2 Damage (major) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . 1 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . 3 . . . . Heat Transferred 1123 | . 50 925 . . . 148 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 335 | . 322 335 108 . . 260 Initial 108 | . . 84 108 . . 12 Average 153 | . 162 185 108 . . 100 Maximum Alert Level 1 | . 1 1 . . . 1 Low Security (%) 63 | . 51 52 100 . . 85 Level 1 36 | . 48 47 . . . 14 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 1 . . . . 10 Investigation 3 | . . . . . . 3 Extermination . | . . . . . . . Reinforcement 5 | . 1 . . . . 4 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 3 | . . 3 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 83 | . 13 32 . . 1 37 Peak Tracking Total 8 | . 4 7 . . 1 8 Tactical Retreats 4 | . . 1 . . . 3 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 3 | . . 1 . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 3 | . 3 . . . . . Max in Single Turn 3 | . 3 . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 14 | . 3 6 1 . . 4 Terminals 9 | . 1 5 . . . 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 28 | . 7 13 1 . . 7 Successful 14 | . 6 5 1 . . 2 Failed 14 | . 1 8 . . . 5 Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual 3 | . 1 1 . . . 1 Terminals 17 | . 2 11 . . . 4 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . 5 . . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access 3 | . . . . . . 3 Terminal Hacks 8 | . 2 3 1 . . 2 Open Door 1 | . . . 1 . . . Open DSF 1 | . . . . . . 1 Branch Access Points 2 | . 1 1 . . . . Unreport Threat 1 | . . 1 . . . . Hauler Manifests 2 | . 1 1 . . . . Zone Layout 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 4 | . 4 . . . . . Retrieve Matter 2 | . 2 . . . . . Retrieve Components 2 | . 2 . . . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 3 5 . . . 4 Full Trace Events 4 | . . 2 . . . 2 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . 1 . 14 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 7 | . 7 . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 2 | . . . . . . 2 Largest Group 2 | . . . . . . 2 Highest-Rated Group 70 | . . . . . . 70 Highest-Rated Ally 41 | . . . . . . 41 Total Orders . | . . . . . . . Ally Attacks 6 | . . . . . . 6 Total Damage 100 | . . . . . . 100 Kills 1 | . . . . . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . Drone Launches 3 | . . . . . . 3 Drone Recoveries 3 | . . . . . . 3 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 3801 | . 697 1150 150 730 397 677 Spaces Moved 2797 | 1 485 794 123 600 314 480 Core 213 | . . . . . . 213 Treads 25 | . 1 24 . . . . Legs 119 | 1 118 . . . . . Wheels 2440 | . 366 770 123 600 314 267 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 120 100 90 120 105 120 50 Average Speed 107 | 120 104 101 120 119 120 94 Slowest Speed 260 | 120 160 160 120 120 120 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 2 82 49 33 50 53 14 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched 7 | . . . . 4 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 99 | . 45 17 . . . 37 Melee . | . . . . . . . Projectile 3 | . . . . . . 3 AOE 96 | . 45 17 . . . 34 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 3250 | . 585 994 125 612 326 608 Wait 89 | . 29 15 . . . 45 Move 2791 | . 484 793 122 599 313 480 Hop . | . . . . . . . Pick Up 38 | . 6 22 . 5 3 2 Fast Attach 31 | . 7 17 1 1 . 5 Attach 34 | . 1 11 . 1 1 20 Detach 10 | . . 5 1 1 . 3 Swap 7 | . . 6 . . . 1 Drop 38 | . 9 19 . 5 4 1 Fire 199 | . 47 105 . . 5 42 Melee 6 | . . . . . . 6 Ram 7 | . 2 1 1 . . 3 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 16 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Build established: Mutant 313 | -10/Materials | Discovered new exit (range 12) 331 | -10/Materials | Core integrity fell below 50% 577 | -10/Materials | Discovered new exit (range 9) 672 | -10/Materials | Discovered new exit (range 15) 698 | -10/Materials | Entered another Materials area 698 | -9/Materials | Evolved 2 slots: Utility x2 916 | -9/Materials | Identified exit to Mines 1115 | -9/Materials | Discovered new exit (range 12) 1371 | -9/Materials | Core integrity fell below 50% 1672 | -9/Materials | Core integrity fell below 20% 1848 | -9/Materials | Entered Mines 1884 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1936 | -9/Mines | Found the Drone Emporium 1941 | -9/Mines | Found Prototype Device 1941 | -9/Mines | Identified Splice Drone Bay 1995 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1997 | -9/Mines | Identified exit to Zion 1998 | -9/Mines | Entered Zion 2123 | -7/Zion | Discovered new exit (range 15) 2250 | -7/Zion | System corruption cleaned by Quarantine Array 2533 | -7/Zion | Learned location of Warlord (-5) 2726 | -7/Zion | Identified exit to Proximity Caves 2728 | -7/Zion | Entered Proximity Caves 2753 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3004 | -6/Proximity Caves | Learned 8 Factory zone layouts 3082 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 3112 | -6/Proximity Caves | Discovered new exit (range 11) 3124 | -6/Proximity Caves | Identified exit to Factory 3125 | -6/Proximity Caves | Entered Factory 3125 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 3429 | -6/Factory | Garrison activated, responded to threat 3551 | -6/Factory | System corruption reached 10% 3591 | -6/Factory | Lost 5 parts (1n3u1w) 3686 | -6/Factory | Released all parts (3) 3690 | -6/Factory | Core integrity fell below 50% 3716 | -6/Factory | Lost 14 parts (1p3n6u4w) 3750 | -6/Factory | Spotted B-75 Beast 3767 | -6/Factory | Cargo convoy interrupted 3788 | -6/Factory | Core integrity fell below 20% 3802 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- ALERT: Cargo convoy interrupted, initiating access lockdown. K-01 Serf collects debris. System Restoration Module destroyed. Penetrated by Slug. ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. System corrupted: Heat flow error (+217). Knocked back. Med. Matter Pod destroyed. Matter Pump disabled. Slammed into H-61 Shepherd. H-61 Shepherd calls for reinforcements. ALERT: Hostile activity reported, dispatching reinforcements to area. Knocked back. K-01 Serf system corrupted by crushing effect. Acquired 1 matter. P-60 Hacker resets K-01 Serf, system corruption cleaned. 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Wheel | -9/Materials | Scanalyzed Drone Bay | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Coil Gun | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Flak Gun | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Robot Schematics ------------------ M-14 Sweeper | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AblativeFlyingCycler Manual? 0 Play Time 00:35:40 Cumulative 27.9 hours Start 2024.04.16 @ 10:47:30 End 2024.04.16 @ 11:52:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 81 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 33 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Arrows Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f19dbe1f-1607-4b78-b6f9-f4875882cff9