Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.30 @ 19:34:06 Player: aoemica Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (763) 3815 Value Destroyed (44232) 44232 Prototype IDs (317) 6340 Alien Tech Used (14) 2800 Bonus (75481) 75481 TOTAL SCORE: 143968 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 24670 Follower Combat Kills 640 Entered Garrisons 600 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Zhirov 300 Used Core Reset Matrix 3000 Recovered Sigix Corpse 4000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Friendly Fire -829 Cogmind --------- Core Integrity 560/1600 Matter 315/425 Energy 2219/2240 System Corruption 0% Temperature Cool (10) Movement Treading (155) Location Near Former Tau Ceti IV Parts ------- > --- POWER (4) -------- Zero-point Reactor Singularity Reactor > --- PROPULSION (6) --- Biometal Heavy Treads Enhanced Armored Heavy Treads High-density Centrium Heavy Treads > --- UTILITY (13) ----- Huge Storage Unit Assembled Biocell Array Surveybot 24 Chip Assembled Combat Suite Experimental Targeting Computer Experimental Targeting Computer Improved Armor Integrity Analyzer Experimental Weapon Cycler Assembled Alloy Armor Experimental Powered Armor AEGIS Remote Shield Microwarp Drive > --- WEAPON (3) ------- Assembled Focal Cannon Sigix Shearcannon > --- INVENTORY (25) --- Zero-point Reactor Zero-point Reactor Vortex Chain Reactor Armored Heavy Treads High-density Centrium Heavy Treads Experimental Energy Well (600) Superbattery (1500) Experimental Matter Compressor (500) Long-range Terrain Scanner Heavy Regenerative Plating AEGIS Remote Shield Long-range Tractor Beam Compact HERF Cannon Potential Cannon Graviton Cannon Perforator Sigix Corpse Sigix Corpse Peak State ------------ > --- POWER ------------ Zero-point Reactor Singularity Reactor > --- PROPULSION ------- Biometal Heavy Treads Enhanced Armored Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Huge Storage Unit Assembled Biocell Array Surveybot 24 Chip Assembled Combat Suite Experimental Targeting Computer Experimental Targeting Computer Improved Armor Integrity Analyzer Experimental Weapon Cycler Assembled Alloy Armor Experimental Powered Armor AEGIS Remote Shield Microwarp Drive > --- WEAPON ----------- Assembled Focal Cannon Sigix Shearcannon > --- INVENTORY -------- Zero-point Reactor Zero-point Reactor Vortex Chain Reactor Armored Heavy Treads High-density Centrium Heavy Treads Experimental Energy Well Superbattery Experimental Matter Compressor Long-range Terrain Scanner Heavy Regenerative Plating AEGIS Remote Shield Long-range Tractor Beam High-powered Transdimensional Reconstructor Compact HERF Cannon Potential Cannon Graviton Cannon Perforator Sigix Corpse Sigix Corpse [Rating: 271] Favorites ----------- Power Assembled Flux Generator Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Armored Treads Leg Assembled Alloy Leg Utility Huge Storage Unit Device Assembled Combat Suite Storage Huge Storage Unit Processor Surveybot 24 Chip Hackware Hacking Suite Protection Assembled Alloy Armor Artifact Microwarp Drive Weapon Assembled Focal Cannon Energy Gun Beam Rifle Energy Cannon Assembled Focal Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Graviton Cannon Launcher Heavy Rocket Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Core Stripper Build | -11 -10 -10 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Sub Mat Gar Mat Gar Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 4 . . . . . 2 . . . . . 2 . . . . 2 . 2 . . . . 2 . 2 . . 2 . . Power 3 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . Propulsion 4 | . . . 1 . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . Utility 10 | . . . 3 . . . . . 2 . . . . . . . . . . 2 . . . . . . 1 . 1 . . 1 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Attached 750 | . 20 39 28 16 6 20 4 29 23 4 2 15 51 1 13 7 18 . 1 4 1 19 15 4 7 14 30 17 15 48 20 88 134 37 Power 44 | . 4 4 2 1 . 1 . 1 . . . 1 4 . . . . . . . . 3 . . 2 1 . . . 3 3 4 10 . Engine 16 | . 4 4 1 1 . 1 . 1 . . . 1 2 . . . . . . . . 1 . . . . . . . . . . . . Core 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 27 | . . . . . . . . . . . . . 2 . . . . . . . . 2 . . 2 1 . . . 3 3 4 10 . Propulsion 74 | . 6 2 8 4 1 5 2 9 . . 1 . 4 . 1 . 1 . . . . 1 . . . 3 2 . 1 6 . 5 12 . Treads 61 | . 6 2 8 4 1 5 2 9 . . 1 . 2 . . . . . . . . . . . . . . . . 4 . 5 12 . Leg 13 | . . . . . . . . . . . . . 2 . 1 . 1 . . . . 1 . . . 3 2 . 1 2 . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 438 | . 9 22 8 2 2 4 . 7 9 1 . 9 17 1 12 6 17 . 1 4 . 14 15 4 5 10 28 17 13 32 8 63 73 25 Device 311 | . . 11 2 . 1 2 . 3 5 1 . 4 3 . 10 2 13 . 1 4 . 14 13 4 3 9 26 16 13 28 5 49 48 21 Storage 17 | . 3 . 1 . . . . . 1 . . . 2 . . . 1 . . . . . . . 1 . . 1 . . . 4 3 . Processor 15 | . 1 . 1 1 1 . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . 9 . Hackware 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Protection 86 | . 5 11 4 1 . 2 . 4 2 . . 5 12 1 2 3 3 . . . . . 2 . 1 1 1 . . 4 2 7 11 2 Artifact 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 2 2 Weapon 194 | . 1 11 10 9 3 10 2 12 14 3 1 5 26 . . 1 . . . . 1 1 . . . . . . 1 7 9 16 39 12 Energy Gun 26 | . 1 2 4 5 1 4 . 1 . . . . 5 . . . . . . . . . . . . . . . . . . 1 2 . Energy Cannon 63 | . . 2 2 . . 3 . 2 8 1 1 2 6 . . . . . . . . . . . . . . . 1 2 2 6 18 7 Ballistic Gun 37 | . . 6 2 2 2 2 2 8 6 . . 1 5 . . . . . . . . . . . . . . . . . . . 1 . Ballistic Cannon 36 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 2 4 7 16 5 Launcher 11 | . . 1 2 2 . 1 . 1 . 2 . . 1 . . . . . . . . . . . . . . . . . . . 1 . Special Weapon 14 | . . . . . . . . . . . . 1 7 . . 1 . . . . 1 1 . . . . . . . 1 . 2 . . Impact Weapon 7 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 3 . 1 . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 60 | . . . 1 . . . . 5 2 . . 3 9 . . . 1 . . . . . . . 5 1 . 1 . 11 3 2 16 . Corrupted Parts 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . System Corruption 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . Parts Lost 51 | . . 3 4 8 1 7 . 1 . . . . 5 2 . . . . . . 3 4 . 1 . . 1 . . . . 4 7 . Power 5 | . . 1 . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . Propulsion 11 | . . . 1 4 . 3 . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . 1 . Utility 28 | . . 1 2 2 . 2 . 1 . . . . 5 2 . . . . . . 3 3 . . . . . . . . . 3 4 . Weapon 7 | . . 1 1 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Highest Loss Streak 3 | . . 2 3 3 1 3 . 1 . . . . 3 1 . . . . . . 2 2 . 1 . . 1 . . . . 2 2 . To Critical Strikes 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 100 99 97 99 100 99 100 99 91 84 84 88 78 92 84 85 78 82 81 83 83 82 84 80 72 82 86 90 94 92 68 75 74 72 Engine 3 | . 14 13 7 9 9 9 9 9 7 7 7 7 6 . . . . . . . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . 7 6 6 5 5 5 5 5 6 9 9 9 9 8 9 8 9 8 11 10 7 Treads 12 | . 25 27 26 26 27 27 27 26 23 23 23 23 19 . . . . . . . . . . . . . . . . 2 12 10 10 11 Leg 8 | . 2 . . . . . . . . . . . 2 23 24 26 24 17 17 15 15 19 19 14 14 16 21 23 25 21 . . . . Device 17 | . . 11 13 10 9 8 9 12 17 15 15 17 6 15 13 13 14 23 23 30 33 32 29 27 27 27 26 28 30 29 22 27 19 11 Storage 8 | . 14 14 9 9 9 9 9 9 7 7 7 7 8 15 13 13 12 11 11 10 10 9 9 9 9 9 8 9 8 8 8 5 4 7 Processor 5 | . . . 8 15 18 18 18 14 7 7 7 7 3 . . . . . . . . . . . . . 4 4 4 4 4 3 10 15 Protection 8 | . 14 2 11 8 9 9 9 9 11 7 7 10 18 14 12 12 5 11 11 10 6 3 7 9 9 8 7 4 4 3 2 6 7 10 Energy Gun 1 | . 14 6 7 11 9 7 9 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Energy Cannon 6 | . . 2 7 2 . . . . 2 7 7 6 4 15 13 12 12 11 10 10 9 8 9 9 1 9 8 9 13 11 1 . 2 6 Ballistic Gun 3 | . 14 19 2 4 9 9 9 17 11 7 7 6 1 . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 269 | 12 93 32 47 43 38 45 39 40 113 113 113 121 136 136 170 166 169 169 172 174 174 190 196 190 190 190 186 190 203 206 213 269 267 241 Greatest Support 290 | 20 46 46 69 63 60 67 67 67 67 67 67 67 84 84 84 84 115 115 115 115 115 135 135 135 115 140 165 135 165 270 280 280 290 255 Greatest Overweight (x) 57 | . 2 . . . . . . . 1 1 1 1 3 1 2 1 1 1 57 1 1 1 1 1 1 2 1 1 1 2 . 1 1 . Average Overweight (x) . | . . . . . . . . . . 1 1 1 1 1 1 1 1 1 16 1 1 1 1 1 1 1 1 1 1 . . . . . Largest Inventory Capacity 25 | . 25 10 15 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | . 8 10 13 15 15 15 15 15 21 25 25 25 25 25 25 25 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 25 Most Carried 25 | . 10 10 15 15 15 15 15 15 25 25 25 25 25 25 25 25 25 22 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 21 | . 8 9 12 12 14 14 14 14 21 24 25 24 22 24 24 24 22 22 23 24 24 24 24 25 24 24 24 24 24 24 24 24 22 24 Final Capacity 25 | 8 10 10 15 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 10 8 15 12 15 15 15 15 25 25 25 25 25 24 25 25 22 22 24 25 25 24 25 25 25 25 25 25 25 25 25 24 25 24 Class Distribution -------------------- 33% | Golem 26% | Mutant 12% | Scavenger-Mutant 11% | Generator-Mutant 7% | Skirmisher 3% | Alien-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Skirmisher | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Golem | -6/Proximity Caves Golem | -6/Factory Golem | -6/Lower Caves Golem | -6/Lower Caves Golem | -6/Data Miner Golem | -5/Proximity Caves Golem | -5/Factory Golem | -5/Garrison Golem | -4/Factory Golem | -4/Upper Caves Golem | -4/Upper Caves Golem | -4/Zhirov Golem | -3/Proximity Caves Golem | -3/Research Mutant | -3/Testing Scavenger-Tank | -2/Research Mutant | -2/Quarantine Alien-Mutant | -2/Section 7 Generator-Mutant | -1/Access Generator-Mutant | -1/Command Generator-Mutant | -1/Access_0 Resources | -11 -10 -10 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Jun Mat Sub Mat Gar Mat Gar Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 28698 | 200 459 554 431 311 145 383 88 972 365 304 106 159 753 36 149 70 2180 . 10 . 45 176 121 130 . 264 293 25 285 533 1211 8152 8688 1100 Remotely 12152 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6211 4942 999 Salvage Created 54243 | . 936 569 1087 1018 343 702 106 1863 682 290 12 . 1016 334 1305 269 236 . 238 302 1716 1741 629 282 . 292 1244 172 1386 1139 1772 15153 15629 1780 Parts 2053 | . 63 41 57 36 22 31 5 100 38 13 . . 4 17 66 12 8 . 10 8 90 102 30 13 . 22 63 20 64 37 67 407 506 101 Haulers Intercepted 14 | . 2 . 2 . 1 . . 6 . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . Recyclers Shooed 15 | . 1 . . . . . . 2 . . . . . . . . . . . . . 1 . . . . . . 1 . 1 7 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 174 | . . 22 . . . . . . . 12 . 2 . 20 . 15 6 . 33 . . . 31 12 . 21 . . . . . . . . Prevented 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Sub Mat Gar Mat Gar Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 725 | . 20 16 21 19 5 17 2 23 13 8 . . 57 10 24 7 1 . 5 3 38 26 9 3 . 6 15 2 16 13 16 165 144 21 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Guns 114 | . 20 14 11 11 5 13 2 23 10 2 . . 3 . . . . . . . . . . . . . . . . . . . . . Cannons 514 | . . . 5 4 . 1 . . 2 4 . . 15 10 23 4 1 . 5 3 31 20 9 3 . 6 15 2 15 10 15 155 138 18 AOE 80 | . . . 5 3 . 3 . . 1 2 . . 37 . 1 3 . . . . 7 5 . . . . . . . 1 . 8 3 1 Classes Destroyed 32 | . 6 1 2 3 1 . . . 2 . . . 4 1 . 1 1 . . . . 1 . . . . 1 1 1 1 1 4 . . Worker 27 | . . . 3 . . . . 2 1 . . . . . . . . . . . . 2 . . . . . . . . . 7 12 . Builder 23 | . 1 . . . . . . . . . . . . . 2 . . . . . . 5 . . . . 1 . 1 . . 13 . . Tunneler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Hauler 14 | . 2 . 2 . 1 . . 6 . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . Recycler 32 | . 2 . 2 . . . . 5 . . . . . . . . . . . . . . . . . . . . . 1 4 9 9 . Carrier 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 10 . Mechanic 22 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 8 13 . Operator 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . . Drone 3 | . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . Watcher 28 | . 3 . 1 . . . . 2 . . . . . . 2 . . . . . . 1 . . . . 3 . 4 2 2 3 5 . Swarmer 68 | . 6 5 4 3 . . . 3 . 3 . . . 4 8 . . . . . 15 . . . . 3 . . 1 4 . 8 1 . Saboteur 20 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 11 7 . Grunt 255 | . 14 . 11 11 2 9 . 12 8 3 . . . 3 10 4 . . 4 2 4 11 5 . . . 11 . 2 3 5 65 56 . Brawler 28 | . . . . 1 . 2 . . . . . . . . . . . . . . 2 1 2 . . . . . . . 1 11 8 . Duelist 25 | . . . . 1 . 1 . . . 1 . . . . . 2 . . . . 3 . 1 . . . . . . . . 11 5 . Protector 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 6 . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Sentry 49 | . . . 6 1 1 3 2 8 3 . . . . . 1 . . . . 1 4 1 1 1 . . 1 . 3 . . 9 3 . Specialist 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 . Hunter 47 | . . . . 2 2 2 . . . . . . . . 2 . . . . . 7 4 . 2 . 3 . . 4 2 4 5 8 . Programmer 84 | . . . . . . . . . 1 1 . . . 1 3 . . . . . 3 7 . . . . 3 2 6 3 2 30 22 . Heavy 4 | . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . Behemoth 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Enhanced Hunter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Investigator 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Striker 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 12 . Executioner 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 5 . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Subdweller 11 | . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z-Light 8 | . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . Decomposer 7 | . . . . . . . . . . . 1 . . . . . 4 . . . . . . 2 . . . . . . . . . . Thief 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Assembler 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Assembled 41 | . . . . . . . . . . . . . 41 . . . . . . . . . . . . . . . . . . . . . Golem 7 | . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 40 | . 6 4 5 3 3 7 1 5 4 4 . . 40 4 5 4 1 . 3 4 11 6 3 2 . 3 4 2 5 4 5 39 27 6 Combat Bots Only 37 | . 6 4 5 3 2 7 1 3 4 4 . . 37 4 5 4 1 . 3 3 11 6 3 2 . 3 4 2 5 4 5 32 22 6 Max Kills in Single Turn 25 | . 1 2 3 3 1 3 1 1 1 2 1 . 25 1 2 2 1 . 1 1 4 3 1 1 . 1 1 1 2 1 2 5 5 2 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 24 | . . . 3 3 . 3 . . 1 2 . . 24 . 1 2 . . . . 4 2 . . . . . . . 1 . 5 2 1 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed 6 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 3 Z-Imprinter (-7/Deep Caves) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Sub Mat Gar Mat Gar Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 30999 | . 562 1059 1471 951 282 1331 58 559 706 196 . . 2573 574 945 173 139 . 76 23 1302 1814 306 76 . 285 611 67 581 928 1613 2974 5086 3678 Core 3541 | . 63 180 183 80 40 109 . 33 80 . . . 418 32 102 16 50 . 15 . 159 138 54 27 . 15 23 . 26 21 773 335 94 475 Absorbed by Shields 16034 | . . . 85 120 . 26 . 40 190 . . . 70 38 . . . . . 8 138 1038 184 29 . 106 238 42 619 903 925 2678 5052 3505 Reduced by Siege Mode 588 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 176 306 106 Redirected to Shielding 216 | . 4 . . . . . . . . . . . 62 . . . . . . . . . . . . . . . . . . 150 . . Ignored by Resistances 6733 | . . . . . . . . . . . . . . 123 197 35 27 . 16 6 300 378 102 23 . 81 178 22 246 257 . 1219 2170 1353 Regen/Repaired (Parts) 3625 | . . . . . . . . 306 . . . . . . . . . . . . . 52 . . . . . . . . 384 948 1481 454 Core Remaining (%) 55 | 100 . 2 . . . . . 19 . . . . . 24 . . . . 78 . 84 . . . . 79 . 98 . . 38 . . 35 Volleys Fired 2077 | . 93 85 65 103 14 62 3 82 76 11 13 . 80 21 65 52 41 . 14 13 94 77 28 11 . 39 65 29 53 49 48 252 346 93 Largest 3 | . 2 2 2 2 2 2 2 2 2 2 1 . 2 2 2 2 2 . 2 2 2 2 2 2 . 2 2 2 3 3 1 2 2 1 Hottest 280 | . 85 115 120 123 86 113 92 69 115 115 90 . 115 50 50 50 50 . 50 50 50 50 50 50 . 50 50 50 163 163 200 200 280 200 Shots Fired 3019 | . 161 125 123 185 28 102 7 161 121 22 16 . 110 43 110 79 46 . 27 20 147 117 55 22 . 53 106 40 128 95 48 253 376 93 Gun 967 | . 161 112 82 147 28 93 7 159 79 10 5 . 32 . . . . . . . . . . . . . . . . . . 4 48 . Cannon 2007 | . . 12 37 35 . 7 . 2 42 11 11 . 57 43 110 77 46 . 27 20 145 115 55 22 . 53 106 40 128 92 48 245 328 93 Launcher 12 | . . 1 4 3 . 2 . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Special 33 | . . . . . . . . . . . . . 20 . . 2 . . . . 2 2 . . . . . . . 3 . 4 . . Kinetic 1123 | . 93 86 48 58 14 49 4 155 79 10 5 . 33 . . . . . . . . . . . . . . . . . 21 220 228 20 Thermal 1646 | . 68 38 71 124 14 48 3 6 42 11 11 . 33 43 110 77 46 . 27 20 145 115 55 22 . 53 106 40 128 92 27 4 9 58 Explosive 45 | . . 1 4 3 . 2 . . . 1 . . 21 . . 2 . . . . 2 2 . . . . . . . 3 . 4 . . Electromagnetic 42 | . . . . . . 3 . . . . . . 23 . . . . . . . . . . . . . . . . . . 4 8 4 Slashing 163 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 131 11 Robot Hit Streak 71 | . 11 17 8 33 18 39 9 37 12 7 . . 40 28 41 6 8 . 13 10 41 8 20 11 . 10 40 9 16 16 6 41 71 51 Robot Miss Streak 18 | . 5 2 4 4 2 3 1 4 3 1 1 . 4 2 2 3 1 . 2 1 2 3 2 1 . 1 2 . 4 8 9 18 13 5 Penetration Max 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 3 1 Secondary Targets 9 | . 1 3 . 1 1 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1914 | . 104 66 73 118 23 73 5 106 70 14 . . 88 32 59 18 11 . 16 11 105 70 39 14 . 19 62 7 68 44 29 211 290 69 Core Hits 2125 | . 42 22 45 58 17 48 2 60 29 11 1 . 112 13 35 10 8 . 6 7 50 49 16 8 . 9 34 5 29 31 43 597 621 107 Critical Kills 375 | . 2 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 16 180 152 18 Critical Parts Destroyed 420 | . . . 2 . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . 16 199 188 13 Critical Strikes 877 | . 7 4 5 2 1 3 . . 1 . . . 3 . . 1 . . . . 1 1 . . . . . . 1 2 36 401 371 37 Burn 11 | . 5 1 . 2 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 6 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . 1 Destroy 843 | . 2 1 5 . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . 36 397 364 36 Blast 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Sever 15 | . . . . . . . . . . . . . 1 . . 1 . . . . 1 1 . . . . . . . 1 . 3 7 . Melee Attacks 39 | . . . . . . . . . . . . 25 . . . . . . . . . . . . . . . . . 2 9 . 3 . Kinetic 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 9 . 3 . Impact 25 | . . . . . . . . . . . . 25 . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 87557 | . 1443 1201 2071 1773 347 1635 82 2026 1604 672 15 . 8208 1455 3279 1325 505 . 814 544 5844 4866 1862 650 . 836 2861 433 3584 2962 806 7970 14965 10919 Guns 11287 | . 1409 1090 1080 1213 347 1116 82 1922 1082 53 15 . 472 . . . . . . . . . . . . . . . . . . . 1406 . Cannons 56432 | . . 111 504 418 . 102 . . 308 378 . . 1511 1455 2814 683 505 . 814 544 4938 3616 1862 650 . 836 2843 433 3553 1772 482 6271 12379 6650 Explosions 17713 | . . . 480 140 . 417 . . 210 241 . . 5618 . 454 574 . . . . 822 1148 . . . . . . . 999 . 1434 907 4269 Melee 395 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 251 . 84 . Ramming 706 | . 34 . 7 2 . . . 104 4 . . . 10 . 11 . . . . . . 32 . . . . 18 . 31 . 73 191 189 . Kinetic 15989 | . 806 811 562 400 166 691 22 1922 1082 53 15 . 932 . . . . . . . . . . . . . . . . 60 476 4340 3365 286 Thermal 45502 | . 603 390 1022 1231 181 527 60 . 418 378 . . 869 1455 2814 683 505 . 814 544 4938 4147 1862 650 . 836 2843 433 3553 1772 257 867 1530 9320 Explosive 11079 | . . . 480 140 . 417 . . . 241 . . 5453 . 454 574 . . . . 822 617 . . . . . . . 999 . 882 . . Electromagnetic 909 | . . . . . . . . . 100 . . . 347 . . . . . . . . . . . . . . . . . . 203 122 137 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 13372 | . . . . . . . . . . . . . 597 . . 68 . . . . 84 70 . . . . . . . 131 . 1487 9759 1176 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 16 | . . . . . . 4 4 4 1 2 2 2 7 7 . . . . . . . 2 2 2 2 2 1 1 2 4 6 4 16 . Average Corruption 4 | . . . . . . 4 4 4 1 1 2 2 6 7 . . . . . . . 1 2 2 2 2 1 1 1 1 5 3 10 . Corruption Purged 29 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 547 | . . . . . . 7 7 40 5 21 25 1 47 24 . . . . . . . 6 30 12 4 26 1 8 2 10 30 41 200 . Message Errors 140 | . . . . . . 4 . 11 1 6 4 . 11 7 . . . . . . . 1 7 4 . 8 1 3 1 2 6 11 52 . Matter Fused 133 | . . . . . . 1 4 10 2 4 11 . 9 6 . . . . . . . . 4 4 2 2 . 1 1 3 8 17 44 . Heat Flow Errors 68 | . . . . . . . . 5 . 2 4 1 9 2 . . . . . . . . 4 2 1 4 . 2 . 2 4 3 23 . Energy Discharges 64 | . . . . . . 2 . 4 . 4 1 . 6 4 . . . . . . . 1 4 1 . 2 . 1 . 2 7 4 21 . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Parts Fused 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . Data Loss (minor) 56 | . . . . . . . 1 4 . 1 2 . 9 2 . . . . . . . 2 4 1 . 5 . 1 . . 1 2 21 . Data Loss (major) 32 | . . . . . . . . 3 1 3 . . 1 2 . . . . . . . . 4 . 1 1 . . . . 4 . 12 . Misfires 22 | . . . . . . . 1 3 . 1 3 . . 1 . . . . . . . . 1 . . 1 . . . 1 . . 10 . Alerts 13 | . . . . . . . 1 . . . . . 2 . . . . . . . . 2 2 . . 1 . . . . . 1 4 . Weapon Failures 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 12 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2647 | . . . 1 . . . . . 15 18 . . 250 60 226 105 83 . 17 . 109 296 39 . . 19 159 5 271 43 30 354 369 178 Projectiles 1966 | . . . 1 . . . . . . 18 . . 95 60 105 103 83 . 17 . 109 194 39 . . 19 159 5 271 35 29 256 225 143 Explosions 620 | . . . . . . . . . 15 . . . 155 . 121 2 . . . . . 102 . . . . . . . 8 . 38 144 35 Melee 61 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 60 . . Knockbacks 191 | . 2 . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . 9 98 68 11 Impact 7 | . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 3 . Kinetic 175 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 7 93 62 11 Secondary 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 3 . Self-Inflicted Damage 577 | . . . 30 . . 54 . . 183 . . . 65 . 51 . . . . . . 19 . . . . . . . 164 . . . 11 Shots 15 | . . . 2 . . 2 . . 4 . . . 2 . 1 . . . . . . 1 . . . . . . . 2 . . . 1 Rammed 47 | . 8 . 2 1 . . . 12 2 . . . 4 . . . . . . . . . . . . . . . . . 5 4 9 . Targets Rammed 59 | . 9 . 2 1 . . . 12 2 . . . 4 . 1 . . . . . . 3 . . . . 1 . 3 . 6 4 11 . Kicked 8 | . . . . . . . . . . . . . . . 1 . . . . . . 3 . . . . 1 . 3 . . . . . Crushed 4 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Highest Temperature 334 | . 156 18 317 108 21 72 . 242 117 242 155 137 243 226 . . 4 . 11 4 24 . 271 230 165 259 39 171 156 135 334 198 198 178 Average Temperature 141 | . 42 7 74 33 13 17 . 76 40 50 34 74 66 74 . . 4 . 2 4 7 . 74 46 85 40 9 80 54 52 106 124 178 82 Received Heat Transfer 4936 | . 201 99 774 468 81 360 9 258 234 54 . . 378 267 240 90 24 . 18 12 156 183 40 . . . 110 4 16 36 36 367 421 . Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Siege Activations 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 9 19 3 Total Turns 1695 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 620 1032 40 Longest Duration 547 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 547 313 20 Robots Corrupted 4 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 1 Combat Hostiles 4 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 1 Parts Fried 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 6 Impact Corruptions 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . . Robots Melted 8 | . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 1 1 Combat Hostiles 8 | . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 1 1 Parts Melted 45 | . 1 . 4 8 . 1 . . . . . . . 1 2 . 1 . . . 3 2 . . . . 3 1 13 4 . . 1 . Heat Transferred 31047 | . 1961 888 1439 2627 518 1199 111 . 396 370 . . 988 800 1575 425 275 . 425 300 2625 2250 1000 325 . 450 1575 200 2201 1131 150 740 1240 2863 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Sub Mat Gar Mat Gar Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 7022 | . 238 . 431 814 553 743 452 311 553 . . . . . 602 . . . . 314 1648 1337 . . . . 241 265 610 800 652 5249 7022 . Initial 3359 | . . . . 107 396 . 362 190 44 . . . . . 150 . . . . 150 219 865 . . . . . 106 108 246 315 391 3359 . Average 1449 | . 117 . 192 459 221 388 397 188 253 . . . . . 284 . . . . 198 1012 958 . . . . 102 161 408 559 416 2354 5373 . Maximum Alert Level 5 | . 1 . 2 3 2 3 2 1 2 . . . . . 2 . . . . 1 5 4 . . . . 1 1 2 3 2 5 5 . Low Security (%) 24 | . 97 . 49 7 40 29 . 52 42 . . . . . 31 . . . . 68 . . . . . . 92 84 21 . . . . . Level 1 18 | . 2 . 49 30 45 27 46 47 22 . . . . . 56 . . . . 31 15 . . . . . 7 15 10 14 54 14 . . Level 2 13 | . . . 1 54 14 35 54 . 34 . . . . . 12 . . . . . 5 . . . . . . . 68 77 45 6 . . Level 3 5 | . . . . 7 . 7 . . . . . . . . . . . . . . 25 92 . . . . . . . 8 . 17 . . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . 51 7 . . . . . . . . . 8 . . Level 5 22 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 6 70 . High Security 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 29 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Squads Dispatched 147 | . 5 . 2 . 1 . . 3 8 . . . . . 7 . . . . 2 . 6 . . . . 4 1 4 5 9 46 44 . Investigation 8 | . 3 . . . . . . 3 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Extermination 27 | . . . . . . . . . 1 . . . . . 3 . . . . . . 3 . . . . 2 1 2 2 2 6 5 . Reinforcement 29 | . 2 . 2 . 1 . . . 4 . . . . . 2 . . . . 1 . 1 . . . . 2 . 2 . 4 5 3 . Assault 73 | . . . . . . . . . 1 . . . . . 1 . . . . . . 2 . . . . . . . 3 3 27 36 . Garrison 10 | . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . 8 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 17 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 3 11 . Construction Impeded 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 5 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 2 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Sub Mat Gar Mat Gar Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 36 | . 2 . 4 . 1 . . 2 1 . . . . . 2 . . . . . . . . . . . . 1 . . 1 5 17 . Communications Jammed 155 | . . . . . . . . . . . . . . . . . . . . . . 12 . . . . 1 . 18 3 64 52 5 . Distress Signals 118 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . 17 3 48 40 5 . Times Spotted 972 | . 28 19 28 16 7 18 6 26 23 8 . . 42 11 36 10 1 . 13 3 42 39 11 3 . 7 23 11 21 32 48 211 185 44 Peak Tracking Total 37 | . 6 5 6 3 3 7 5 3 3 4 . . 37 4 6 4 1 . 4 2 9 9 4 2 . 2 4 6 4 8 14 14 14 7 Tactical Retreats 45 | . . 3 2 1 1 . . . 4 . . . 1 . 3 2 . . . . . 2 2 . . . 2 4 . . 3 11 4 . Traps | -11 -10 -10 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Sub Mat Gar Mat Gar Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 24 | . 4 1 . . 1 1 . 1 . . . . . . 1 . . . . . 5 2 . . . . . 1 . . . 4 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 4 | . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 8 | . 3 . . . . . . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Jun Mat Sub Mat Gar Mat Gar Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 84 | . . 1 . 5 . 6 . 2 5 . . . 1 . 4 2 . . . . 6 2 . . . 1 . 6 1 12 5 7 11 7 Max in Single Turn 3 | . . 1 . 1 . 1 . 1 2 . . . 1 . 3 1 . . . . 2 2 . . . 1 . 1 1 2 1 2 2 1 Garrison Access 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . . Garrison Relay 14 | . . . . 4 . 6 . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Phase Generator 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Sub Mat Gar Mat Gar Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 72 | . 8 1 4 1 3 2 1 17 4 . . . . . 3 1 2 3 . 1 1 1 1 1 4 . 3 2 2 2 2 1 1 . Terminals 38 | . 6 . 3 1 2 2 1 12 3 . . . . . 2 . . . . . 1 . . . . . . 1 . 1 2 1 . . Fabricators 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Stations 5 | . . . . . . . . 2 1 . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Recycling Units 5 | . 2 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Garrison Access 8 | . . . 1 . 1 . . 1 . . . . . . . . . . . 1 . . . . . . 2 . 1 1 . . . . Total Hacks 181 | . 23 1 8 2 7 3 1 39 14 . . . . . 8 3 2 24 . 1 3 3 1 1 17 . 5 4 2 2 2 3 2 . Successful 116 | . 12 1 3 . 2 2 . 21 6 . . . . . 6 3 2 24 . 1 1 3 1 1 17 . 2 4 . . 2 1 1 . Failed 65 | . 11 . 5 2 5 1 1 18 8 . . . . . 2 . . . . . 2 . . . . . 3 . 2 2 . 2 1 . Catastrophic 12 | . 3 . 1 2 . . 1 2 1 . . . . . . . . . . . . . . . . . . . 1 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 72 | . 19 . 6 . 5 1 1 24 6 . . . . . 5 . . . . . 2 . . . . . . . . . . 1 2 . Terminals 94 | . 18 . 7 2 5 3 1 31 10 . . . . . 6 . . . . . 3 1 . . . . . 1 . 1 2 3 . . Fabricators 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Repair Stations 13 | . . . . . . . . 4 4 . . . . . . . . . . . . 2 . . . . 3 . . . . . . . Recycling Units 9 | . 5 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 2 . Scanalyzers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . . . . Garrison Access 10 | . . . 1 . 2 . . 2 . . . . . . . . . . . 1 . . . . . . 2 . 1 1 . . . . Terminal Hacks 82 | . 6 1 2 . . 2 . 13 3 . . . . . 2 3 2 24 . . 1 1 1 1 17 . . 1 . . 2 . . . Record 14 | . . . . . . . . . . . . . . . . 3 . 6 . . . . . . 5 . . . . . . . . . Part Schematic 17 | . . . . . . . . 2 . . . . . . . . . 11 . . . . . . 4 . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Robot Analysis 9 | . 2 . 1 . . . . 2 . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 8 | . 1 . . . . . . . . . . . . . . . . 3 . . . . . . 4 . . . . . . . . . Open Door 9 | . . . . . . . . 3 . . . . . . . . 2 . . . . . 1 1 . . . . . . 2 . . . Branch Access Points 2 | . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 5 | . . . 1 . . . . 2 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . Unreport Threat 4 | . . . . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Garrison Registry 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Navigation 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Network Status 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Station Hacks 9 | . . . . . . . . 4 2 . . . . . . . . . . . . 2 . . . . 1 . . . . . . . Scan Component 6 | . . . . . . . . 2 2 . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Repair 3 | . . . . . . . . 2 . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Insert Component 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Garrison Access Hacks 4 | . . . 1 . 1 . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . Unlock Access 3 | . . . 1 . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Unauthorized Hacks 15 | . 4 . . . 1 . . 4 1 . . . . . 3 . . . . . . . . . . . . . . . . 1 1 . Terminals 9 | . 2 . . . 1 . . 2 1 . . . . . 2 . . . . . . . . . . . . . . . . 1 . . Track 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 6 | . 1 . . . 1 . . 2 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Operators 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 2 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recyclers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Tunnel 4 | . 2 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 43 | . 6 . 3 1 2 1 1 13 4 . . . . . 2 . . . . . 1 1 . . . . 2 . 2 2 . 1 1 . Full Trace Events 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . . . . . . 2 . . . . . . . . . 11 . . . . . . 4 . . 3 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . . 2 . . . . . . . . . . . . . 1 . . . . . . . . . . . . Time 178 | . . . . . . . . 116 . . . . . . . . . . . . . 62 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Jun Mat Sub Mat Gar Mat Gar Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 64 | . . . . 15 . 24 . . 2 . . . . . . . . . . . 19 . . . . . . . . 2 . 2 . . Machine Destruction 61 | . . . . 15 . 24 . . 2 . . . . . . . . . . . 16 . . . . . . . . 2 . 2 . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Sub Mat Gar Mat Gar Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 21 | . . . . . . . . 10 . . . 4 . . . 2 1 . 1 . . . . . . . . . . . 3 . . . Largest Group 10 | . . . . . . . . 10 10 . . 4 4 . . 2 1 1 2 2 1 . . . . . . . . . 1 . . . Highest-Rated Group 195 | . . . . . . . . 173 173 . . 93 93 . . 56 99 99 195 195 99 . . . . . . . . . 65 . . . Highest-Rated Ally 99 | . . . . . . . . 29 29 . . 39 39 . . 31 99 99 99 99 99 . . . . . . . . . 65 . . . Total Orders 29 | . . . . . . . . . . . . . . . 11 . . . . . . 3 . . . . 3 3 2 4 1 2 . . EXPLORE 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . RETURN 25 | . . . . . . . . . . . . . . . 7 . . . . . . 3 . . . . 3 3 2 4 1 2 . . Ally Attacks 116 | . . . . . . . . . 55 . . . 21 . . 6 . . 23 3 8 . . . . . . . . . . . . . Total Damage 3095 | . . . . . . . . . 626 . . . 284 . . 138 . . 1190 166 691 . . . . . . . . . . . . . Kills 26 | . . . . . . . . . 5 . . . 3 . . . . . 10 2 6 . . . . . . . . . . . . . Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 3 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Sub Mat Gar Mat Gar Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 9 | . 2 . 1 . . . . 2 . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 14 | . . 2 . . . . . . . 2 2 1 . 1 . 1 2 . . . . . 1 2 . . . . . . . . . . Drone Launches 26 | . . . . . . . . . . . . . . . 8 . . . . . . 3 . . . . 3 3 2 4 1 2 . . Drone Recoveries 24 | . . . . . . . . . . . . . . . 6 . . . . . . 3 . . . . 3 3 2 4 1 2 . . Exploration | -11 -10 -10 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Jun Mat Sub Mat Gar Mat Gar Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 70225 | . 2356 3290 1655 1263 2012 1302 250 2119 1542 1828 2091 3959 4705 705 1130 2958 5004 147 4078 226 1280 1005 2214 887 431 1925 1379 705 807 1392 1128 2928 10794 730 Spaces Moved 24989 | 1 1053 1384 588 570 195 656 121 965 561 716 768 1541 1629 219 436 1108 2128 80 406 101 470 391 560 459 160 517 595 308 310 626 864 1099 3071 333 Core 111 | . . . . . . . . . . . . . . . . . . . 111 . . . . . . . . . . . . . . . Treads 15501 | . 953 1384 588 570 195 656 121 965 561 716 768 1541 1482 . . . . . . . . . . . . . . . . 108 502 1035 3062 294 Legs 8903 | 1 100 . . . . . . . . . . . 147 219 436 1108 2128 80 295 101 470 391 560 459 160 517 595 308 310 518 . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 120 | 120 120 160 160 160 160 160 163 166 170 250 250 250 189 189 189 189 186 186 186 186 186 187 187 186 186 186 186 186 186 160 160 160 155 155 Average Speed 205 | 120 156 160 162 161 160 161 165 166 216 250 250 250 244 189 197 189 188 186 928 186 186 187 187 186 186 186 187 186 186 181 160 171 195 155 Slowest Speed 2900 | 120 320 160 163 163 160 163 166 170 250 250 250 250 250 189 242 189 189 186 2900 186 186 187 189 187 186 265 188 186 186 240 160 243 246 155 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Microwarps 37 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 3 2 4 Exploration Rate (%) 53 | 2 97 80 45 74 22 70 11 91 16 82 81 85 73 44 18 95 97 69 58 5 64 16 64 59 60 61 26 46 10 66 48 40 63 28 Regions Visited 34 Branch Regions 20 Pre-discovered Areas 10 | . 2 . . . . . . 2 . 2 . . . . . . . 1 . . . . . . 3 . . . . . . . . . Known Exits Taken 11 | . . . 1 . 1 . 1 . 1 1 1 . . 1 1 . . . . 1 . 1 . . . . 1 . . . . . . . Unknown Exits Taken 20 | 1 1 1 . . . . . 1 . . . 1 1 . . 1 1 1 1 . . . 1 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 24 | . . 3 . . . . . . . 4 2 3 . 1 . 4 2 . . . . . 2 1 . 2 . . . . . . . . Spaces Dug 320 | . . 1 . . . 5 . . 9 . 3 3 17 . 11 21 12 . 3 4 2 7 5 2 . 8 17 16 20 11 3 13 23 104 Terrain Destroyed 2113 | . . 3 35 7 . 5 . . 87 17 11 3 101 11 111 79 30 . 10 8 119 73 15 7 . 33 37 25 45 100 17 272 327 525 Melee 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Projectile 584 | . . 1 7 . . . . . 31 1 11 . 4 11 41 56 30 . 10 8 22 32 15 7 . 33 37 25 45 30 12 33 63 19 AOE 1124 | . . 2 28 7 . 5 . . 56 16 . . 97 . 70 23 . . . . 97 41 . . . . . . . 70 . 51 79 482 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Sub Mat Gar Mat Gar Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total 41806 | . 1603 2327 1166 725 1871 792 168 1378 800 737 928 1610 2251 470 592 1899 3087 79 698 126 780 583 1696 476 295 1445 781 416 473 833 768 1918 7567 468 Wait 13274 | . 387 789 451 30 1641 40 32 254 106 3 145 4 396 222 65 716 834 . 274 2 185 71 1062 1 114 851 72 40 82 44 124 469 3756 12 Move 24520 | . 1052 1383 588 569 195 655 120 964 560 715 767 1540 1628 218 435 1107 2127 79 405 101 469 390 559 458 159 516 594 307 309 625 529 1037 3063 297 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 333 | . 19 10 16 4 8 8 3 8 18 2 . 10 21 3 4 2 24 . 2 3 4 5 5 . 3 3 5 7 6 14 9 19 78 10 Fast Attach 246 | . 1 5 10 1 1 3 1 15 4 . . 7 15 . 5 3 8 . . 1 . 7 11 2 7 8 6 2 1 25 7 22 64 4 Attach 182 | . 1 7 6 7 2 7 . 2 3 . . 5 21 . . 2 10 . . 2 . 3 1 . . 2 3 2 2 5 13 21 41 14 Detach 183 | . . 3 1 . . 1 . 1 . . . 2 27 2 2 10 12 . 2 2 3 7 12 . 2 12 4 2 . 10 9 10 42 5 Swap 333 | . 18 27 12 8 3 10 3 12 16 4 2 3 15 1 8 2 . . 1 1 1 9 3 2 1 5 21 13 12 19 5 45 30 21 Drop 517 | . 23 17 15 . 7 5 6 28 15 2 1 14 39 3 7 5 31 . . 1 4 6 15 2 9 9 10 9 5 40 9 39 129 12 Fire 2077 | . 93 85 65 103 14 62 3 82 76 11 13 . 80 21 65 52 41 . 14 13 94 77 28 11 . 39 65 29 53 49 48 252 346 93 Melee 39 | . . . . . . . . . . . . 25 . . . . . . . . . . . . . . . . . 2 9 . 3 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 8 | . . . . . . . . . . . . . . . 1 . . . . . . 3 . . . . 1 . 3 . . . . . Crush 51 | . 9 . 2 1 . . . 12 2 . . . 4 . . . . . . . . . . . . . . . . . 6 4 11 . Escape Stasis 31 | . . . . . . 1 . . . . . . . . . . . . . . 20 5 . . . . . 5 . . . . . . Rewire 11 | . . . . 2 . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . 4 . Trap 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / *Sto / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Sto / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves (discovered 2 exits: *Low / *Dat) -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / Upp / Gar) -5/Garrison (discovered 3 exits: *Fac x3) -4/Factory (discovered 4 exits: *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res / Arm / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine -2/Section 7 -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 301 | -10/Materials | Build established: Mutant 482 | -10/Materials | Discovered new exit (range 16) 812 | -10/Materials | Discovered new exit (range 13) 877 | -10/Materials | Discovered new exit (range 15) 1205 | -10/Materials | Discovered new exit (range 15) 1631 | -10/Materials | Build established: Scavenger-Mutant 1794 | -10/Materials | Discovered new exit (range 10) 2187 | -10/Materials | Build established: Mutant 2188 | -10/Materials | Identified exit to Materials 2346 | -10/Materials | Discovered new exit (range 8) 2357 | -10/Materials | Entered Subcaves 2513 | -10/Subcaves | Discovered new exit (range 10) 2722 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 2726 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 2787 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 2788 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 3156 | -10/Subcaves | Discovered new exit (range 14) 3278 | -10/Subcaves | Core integrity fell below 50% 3556 | -10/Subcaves | Visited 4L-MR0's lab 3572 | -10/Subcaves | Found Cargo Legs 4007 | -10/Subcaves | Core integrity fell below 20% 4367 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 4618 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 4637 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 4900 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 4941 | -10/Subcaves | Learned Materials emergency access door positions 5647 | -10/Subcaves | Entered Materials 5647 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 5648 | -8/Materials | Identified exit to Storage 5833 | -8/Materials | Lost 3 parts (1n1u1w) 6110 | -8/Materials | Build established: Scavenger-Mutant 6704 | -8/Materials | Build established: Mutant 6976 | -8/Materials | Discovered new exit (range 5) 7302 | -8/Materials | Identified exit to Garrison 7302 | -8/Materials | Entered Garrison 7367 | -8/Garrison | Garrison Relay disabled 7380 | -8/Garrison | Triggered checkpoint 7518 | -8/Garrison | Discovered new exit (range 10) 7627 | -8/Garrison | Lost 3 parts (1n1u1w) 7639 | -8/Garrison | Garrison Relay disabled 7747 | -8/Garrison | Build established: Scavenger-Mutant 7870 | -8/Garrison | Discovered new exit (range 12) 7951 | -8/Garrison | Triggered checkpoint 8017 | -8/Garrison | Garrison Relay disabled 8289 | -8/Garrison | Triggered checkpoint 8361 | -8/Garrison | Discovered new exit (range 15) 8440 | -8/Garrison | Triggered checkpoint 8468 | -8/Garrison | Garrison Relay disabled 8565 | -8/Garrison | Entered Materials 8654 | -8/Materials | Core integrity fell below 50% 8773 | -8/Materials | Discovered exit to Storage (range 5) 8943 | -8/Materials | Identified exit to Garrison 10577 | -8/Materials | Entered Garrison 10619 | -8/Garrison | Triggered checkpoint 10692 | -8/Garrison | Discovered new exit (range 50) 10692 | -8/Garrison | Discovered new exit (range 64) 10692 | -8/Garrison | Discovered new exit (range 51) 10800 | -8/Garrison | Triggered checkpoint 10843 | -8/Garrison | Garrison Relay disabled 10919 | -8/Garrison | Lost 3 parts (1n1u1w) 10951 | -8/Garrison | Garrison Relay disabled 10955 | -8/Garrison | Garrison Relay disabled 10967 | -8/Garrison | Garrison Relay disabled 10969 | -8/Garrison | Garrison Relay disabled 11040 | -8/Garrison | Triggered checkpoint 11392 | -8/Garrison | Lost 3 parts (1n1u1w) 11394 | -8/Garrison | Destroyed 7 combat bots 11425 | -8/Garrison | Build established: Mutant 11446 | -8/Garrison | Triggered checkpoint 11482 | -8/Garrison | Garrison Relay disabled 11791 | -8/Garrison | Build established: Scavenger-Mutant 11879 | -8/Garrison | Entered Materials 11964 | -8/Materials | Discovered exit to Storage (range 16) 12129 | -8/Materials | Entered Storage 12249 | -8/Storage | Build established: Mutant 12988 | -8/Storage | Repaired Enh. Autogun 13919 | -8/Storage | Core integrity fell below 20% 13930 | -8/Storage | Discovered new exit (range 8) 14069 | -8/Storage | Repaired Arm. Medium Treads? 14154 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 14248 | -8/Storage | Entered Factory 14248 | -7/Factory | Accompanied by 10 allies 14248 | -7/Factory | Evolved 2 slots: Utility x2 14784 | -7/Factory | Found Prototype Device 14789 | -7/Factory | Garrison activated, responded to threat 15201 | -7/Factory | Identified Active Sensor Suite 15313 | -7/Factory | Cargo convoy interrupted 15387 | -7/Factory | Identified exit to Lower Caves 15790 | -7/Factory | Entered Lower Caves 15815 | -7/Lower Caves | Build established: Skirmisher 15843 | -7/Lower Caves | Learned location of Zion (-7) 15879 | -7/Lower Caves | Met a Warlord Commander 15880 | -7/Lower Caves | Learned location of Warlord (-5) 15884 | -7/Lower Caves | Found Encrypted Comm Array 17136 | -7/Lower Caves | Discovered new exit (range 9) 17165 | -7/Lower Caves | Encountered a Warlord checkpoint 17611 | -7/Lower Caves | Identified exit to Lower Caves 17618 | -7/Lower Caves | Entered another Lower Caves area 17959 | -7/Lower Caves | Identified exit to Zion 18462 | -7/Lower Caves | Discovered new exit (range 7) 18487 | -7/Lower Caves | Identified exit to Factory 18586 | -7/Lower Caves | Build established: Mutant 18813 | -7/Lower Caves | Learned Factory terminal intel 19709 | -7/Lower Caves | Entered Zion 19790 | -7/Zion | System corruption cleaned by Quarantine Array 19845 | -7/Zion | Found Prototype Special Weapon 19848 | -7/Zion | Found Prototype Special Weapon 19851 | -7/Zion | Found Prototype Special Weapon 19852 | -7/Zion | Identified RU-N14's Throwing Claymores (x3) 19886 | -7/Zion | Discovered new exit (range 16) 20429 | -7/Zion | Build established: Skirmisher 20446 | -7/Zion | Learned Factory emergency access door positions 20777 | -7/Zion | Found Prototype Device 20777 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 21402 | -7/Zion | Given the Hacking Drone Bay 21403 | -7/Zion | Found Prototype Device 21404 | -7/Zion | Identified Hacking Drone Bay 21805 | -7/Zion | Found RU-N14's Throwing Claymores 22292 | -7/Zion | Build established: Mutant 22849 | -7/Zion | Discovered new exit (range 4) 22852 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 23095 | -7/Zion | Gained Derelict followers 23230 | -7/Zion | Gained Derelict followers 23668 | -7/Zion | Entered Deep Caves 23668 | -7/Deep Caves | Accompanied by 4 allies 23918 | -7/Deep Caves | Attacked by Z-Imprinter 23923 | -7/Deep Caves | Destroyed Z-Imprinter 24087 | -7/Deep Caves | Z-Facility disabled 24229 | -7/Deep Caves | Found Prototype Protection 24229 | -7/Deep Caves | Identified Zio. Heavy Carapace 24251 | -7/Deep Caves | Found Prototype Protection 24251 | -7/Deep Caves | Identified Zio. Weapon Casing 24322 | -7/Deep Caves | Found Zio. Heavy Carapace 24428 | -7/Deep Caves | Found Zio. Weapon Casing 24581 | -7/Deep Caves | Found Zio. Heavy Carapace 25175 | -7/Deep Caves | Discovered new exit (range 7) 25341 | -7/Deep Caves | Spotted as-15120 25374 | -7/Deep Caves | Destroyed as-15120 25405 | -7/Deep Caves | Found GOLEM Unit 25494 | -7/Deep Caves | Spotted as-48763 25510 | -7/Deep Caves | Core integrity fell below 50% 25546 | -7/Deep Caves | Destroyed as-48763 25567 | -7/Deep Caves | Lost 3 parts (3u) 26344 | -7/Deep Caves | Triggered Deep Caves wall 26354 | -7/Deep Caves | Exposed GOLEM chamber 26367 | -7/Deep Caves | Spotted AS-02786 26371 | -7/Deep Caves | Destroyed AS-02786 26375 | -7/Deep Caves | Spotted AS-52362 26379 | -7/Deep Caves | Destroyed AS-52362 26394 | -7/Deep Caves | Destroyed 37 combat bots 26417 | -7/Deep Caves | Found Prototype Storage 26417 | -7/Deep Caves | Identified Superbattery 26461 | -7/Deep Caves | Found GOLEM Unit 27193 | -7/Deep Caves | Found Surveybot 24 Chip 27692 | -7/Deep Caves | Found GOLEM Unit 27698 | -7/Deep Caves | Found GOLEM Unit 27703 | -7/Deep Caves | Found GOLEM Unit 27732 | -7/Deep Caves | Found GOLEM Unit 28028 | -7/Deep Caves | Build established: Golem 28373 | -7/Deep Caves | Entered Proximity Caves 28473 | -6/Proximity Caves | Spotter reported a threat 28904 | -6/Proximity Caves | Discovered exit to Factory (range 12) 29078 | -6/Proximity Caves | Entered Factory 29078 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 29079 | -6/Factory | Identified exit to Lower Caves 29081 | -6/Factory | Loaded intel: 26 terminal locations 29223 | -6/Factory | Spotted B-75 Beast 29819 | -6/Factory | Discovered new exit (range 8) 30128 | -6/Factory | First assault squad dispatched 30208 | -6/Factory | Entered Lower Caves 30230 | -6/Lower Caves | Learned 4 Factory zone layouts 30350 | -6/Lower Caves | A Commander dispatched an escort 31550 | -6/Lower Caves | Encountered a Warlord checkpoint 31932 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 32725 | -6/Lower Caves | Discovered new exit (range 5) 32726 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 33166 | -6/Lower Caves | Entered another Lower Caves area 33243 | -6/Lower Caves | Learned Factory stockpile data 33683 | -6/Lower Caves | Discovered new exit (range 4) 34483 | -6/Lower Caves | Spotted B-75 Beast 34488 | -6/Lower Caves | Destroyed B-75 Beast 34512 | -6/Lower Caves | Discovered new exit (range 11) 34811 | -6/Lower Caves | Found Prototype Device 34844 | -6/Lower Caves | Identified Heart of Steel 37175 | -6/Lower Caves | Heart of Steel transformed into Warbot 37447 | -6/Lower Caves | Attached Cargo Legs, gained temporary slots: Utility x2 38170 | -6/Lower Caves | Entered Data Miner 38170 | -6/Data Miner | Accompanied by 1 ally (Warbot) 38170 | -6/Data Miner | Discovered new exit (range 6) 38206 | -6/Data Miner | Met Data Miner 38245 | -6/Data Miner | Learned location of Section 7 (-2) 38245 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 38267 | -6/Data Miner | Received God Mode back door access code from Data Miner 38317 | -6/Data Miner | Entered Proximity Caves 38317 | -5/Proximity Caves | Accompanied by 1 ally (Warbot) 38356 | -5/Proximity Caves | Spotted B-75 Beast 38371 | -5/Proximity Caves | Escorted by Enhanced Grunt 38374 | -5/Proximity Caves | Allies destroyed B-75 Beast 38574 | -5/Proximity Caves | Spotter reported a threat 38827 | -5/Proximity Caves | Discovered new exit (range 9) 42395 | -5/Proximity Caves | Entered Factory 42395 | -5/Factory | Accompanied by 2 allies (Warbot) 42395 | -5/Factory | Evolved 2 slots: Utility x2 42396 | -5/Factory | Identified exit to Upper Caves 42397 | -5/Factory | Identified exit to Factory 42556 | -5/Factory | Garrison activated, responded to threat 42621 | -5/Factory | Identified exit to Garrison 42621 | -5/Factory | Entered Garrison 42621 | -5/Garrison | Accompanied by 1 ally (Warbot) 42622 | -5/Garrison | Triggered checkpoint 42715 | -5/Garrison | Phase Generator disabled 42785 | -5/Garrison | Triggered checkpoint 42822 | -5/Garrison | Triggered checkpoint 42893 | -5/Garrison | Destroyed 7 combat bots 43024 | -5/Garrison | Discovered exit to Factory (range 5) 43116 | -5/Garrison | Garrison Relay disabled 43150 | -5/Garrison | Destroyed 11 combat bots 43396 | -5/Garrison | Discovered exit to Factory (range 10) 43398 | -5/Garrison | Garrison Relay disabled 43461 | -5/Garrison | Garrison Relay disabled 43506 | -5/Garrison | Triggered checkpoint 43640 | -5/Garrison | Discovered exit to Factory (range 15) 43880 | -5/Garrison | Garrison Relay disabled 43901 | -5/Garrison | Entered Factory 43901 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 44130 | -4/Factory | Repaired Graphene Brace 44547 | -4/Factory | Identified exit to Upper Caves 44547 | -4/Factory | Identified exit to Extension 44684 | -4/Factory | First assault squad dispatched 44708 | -4/Factory | Incoming assault squad redirected 44906 | -4/Factory | Entered Upper Caves 45346 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 46872 | -4/Upper Caves | Learned location of 1 exit from Research 47102 | -4/Upper Caves | Discovered new exit (range 11) 47120 | -4/Upper Caves | Entered another Upper Caves area 47171 | -4/Upper Caves | Discovered new exit (range 8) 47671 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 47864 | -4/Upper Caves | Discovered new exit (range 15) 47968 | -4/Upper Caves | Learned Research garrison access intel 47972 | -4/Upper Caves | Learned Research stockpile data 48007 | -4/Upper Caves | Entered Zhirov 48008 | -4/Zhirov | Discovered new exit (range 3) 48042 | -4/Zhirov | Met Zhirov 48075 | -4/Zhirov | Learned location of Quarantine (-2) 48075 | -4/Zhirov | Learned location of Testing (-3) 48075 | -4/Zhirov | Learned location of Command (-1) 48092 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 48121 | -4/Zhirov | Found Alien Artifact 48121 | -4/Zhirov | Identified Integrated Reactor 48121 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 48221 | -4/Zhirov | Found Alien Artifact 48438 | -4/Zhirov | Entered Proximity Caves 48473 | -3/Proximity Caves | Found Alien Artifact 48473 | -3/Proximity Caves | Identified Dimensional Node Initializer 48473 | -3/Proximity Caves | Initialized slip node 49378 | -3/Proximity Caves | Discovered new exit (range 10) 50363 | -3/Proximity Caves | Entered Research 50363 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 50364 | -3/Research | Identified exit to Armory 50366 | -3/Research | Loaded intel: 4 garrison access locations 51283 | -3/Research | Identified exit to Testing 51400 | -3/Research | Discovered new exit (range 16) 51742 | -3/Research | Entered Testing 51806 | -3/Testing | Found Prototype Hackware 51846 | -3/Testing | Build established: Mutant 51883 | -3/Testing | Found Prototype Ballistic Cannon 52006 | -3/Testing | Identified Perforator 52006 | -3/Testing | Identified Ghost Barrier 52006 | -3/Testing | Identified Transdimensional Reconstructor 52136 | -3/Testing | Spotted Alpha 7 52230 | -3/Testing | Discovered new exit (range 18) 52405 | -3/Testing | Found Prototype Energy Cannon 52447 | -3/Testing | Entered Research 52447 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 52733 | -2/Research | Discovered new exit (range 12) 52937 | -2/Research | Discovered new exit (range 17) 53254 | -2/Research | Entered Quarantine 53348 | -2/Quarantine | Cryocooling Duct disabled 53363 | -2/Quarantine | Ambient heat levels rising (+20) 53363 | -2/Quarantine | Non-combat units ordered to evacuate 53504 | -2/Quarantine | First assault squad dispatched 53524 | -2/Quarantine | Incoming assault squad redirected 53761 | -2/Quarantine | Discovered new exit (range 18) 53774 | -2/Quarantine | Found Alien Artifact 54030 | -2/Quarantine | Found Alien Artifact 54030 | -2/Quarantine | Identified Core Reset Matrix 54030 | -2/Quarantine | Identified Subatomic Replicator 54030 | -2/Quarantine | Used Core Reset Matrix 54034 | -2/Quarantine | Detected hypermatrix surge 54034 | -2/Quarantine | Sensed 11 artifacts in vicinity 54137 | -2/Quarantine | Found Core Stripper 54171 | -2/Quarantine | Found Transdimensional Reconstructor 54182 | -2/Quarantine | Found Dimensional Node Initializer 54195 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 54378 | -2/Quarantine | Spotted Fortress 54393 | -2/Quarantine | Destroyed Fortress 54437 | -2/Quarantine | Found Prototype Reactor 54437 | -2/Quarantine | Identified Vortex Chain Reactor 54441 | -2/Quarantine | Found Vortex Chain Reactor 54444 | -2/Quarantine | Found Prototype Device 54444 | -2/Quarantine | Identified Exp. EM Disruption Field 54448 | -2/Quarantine | Found Prototype Device 54448 | -2/Quarantine | Identified Exp. Force Field 54451 | -2/Quarantine | Found Prototype Device 54451 | -2/Quarantine | Identified Thermal Barrier 54494 | -2/Quarantine | Found Unknown Protection 54494 | -2/Quarantine | Identified Hvy. Insulated Plating 54499 | -2/Quarantine | Found Prototype Protection 54499 | -2/Quarantine | Identified Centrium Heavy Armor Plating 54640 | -2/Quarantine | Discovered new exit (range 5) 54646 | -2/Quarantine | Entered Section 7 54647 | -2/Section 7 | Sensed 19 artifacts in vicinity 54739 | -2/Section 7 | Found Microwarp Drive 54870 | -2/Section 7 | Spotted S7 Guard 54873 | -2/Section 7 | Found Integrated Thermoelectric Network 54883 | -2/Section 7 | Destroyed S7 Guard 54888 | -2/Section 7 | Found Prototype Protection 54896 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 54908 | -2/Section 7 | Spotted Alpha 7 54909 | -2/Section 7 | Spotted Alpha 7 54912 | -2/Section 7 | Spotted B-99 Colossus 54953 | -2/Section 7 | Found Transdimensional Reconstructor 54958 | -2/Section 7 | Warped through subspace 54993 | -2/Section 7 | Found Core Expander 54993 | -2/Section 7 | Installed Core Expander, added new Utility slot 55034 | -2/Section 7 | Found LRC Matter Compressor 55034 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 55043 | -2/Section 7 | Found LRC Boosters 55043 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 55123 | -2/Section 7 | Build established: Alien-Mutant 55175 | -2/Section 7 | Identified Potential Cannon 55178 | -2/Section 7 | Identified Hvy. Regenerative Plating 55396 | -2/Section 7 | First assault squad dispatched 55416 | -2/Section 7 | Incoming assault squad redirected 55557 | -2/Section 7 | Found Sigix Sheargun 55560 | -2/Section 7 | Found Sigix Sheargun 55573 | -2/Section 7 | Spotted Striker 55573 | -2/Section 7 | Spotted Striker 55636 | -2/Section 7 | Destroyed Striker 55639 | -2/Section 7 | Destroyed Striker 55652 | -2/Section 7 | Found Sigix Shearcannon 55721 | -2/Section 7 | Spotted Striker 55721 | -2/Section 7 | Spotted Striker 55756 | -2/Section 7 | Core integrity fell below 50% 55768 | -2/Section 7 | Discovered new exit (range 4) 55774 | -2/Section 7 | Entered Access 55774 | -1/Access | Evolved 2 slots: Power x1, Utility x1 56567 | -1/Access | First assault squad dispatched 56593 | -1/Access | Incoming assault squad redirected 56882 | -1/Access | Garrison activated, responded to threat 56950 | -1/Access | Incoming assault squad redirected 56974 | -1/Access | Destroyed 14 combat bots 56987 | -1/Access | Build established: Generator-Skirmisher 57063 | -1/Access | Spotted B-99 Colossus 57091 | -1/Access | Incoming assault squad redirected 57328 | -1/Access | High security lockdown imminent 57408 | -1/Access | High security lockdown engaged 57433 | -1/Access | Destroyed 11 combat bots 57449 | -1/Access | Spotted Striker 57454 | -1/Access | Destroyed Striker 57477 | -1/Access | Destroyed 7 combat bots 57634 | -1/Access | Destroyed 9 combat bots 57661 | -1/Access | Garrison activated, responded to threat 57693 | -1/Access | Destroyed Investigator 57700 | -1/Access | Destroyed Investigator 57739 | -1/Access | Destroyed 13 combat bots 57769 | -1/Access | Build established: Generator-Mutant 57806 | -1/Access | Garrison activated, responded to threat 57806 | -1/Access | Destroyed Striker 57808 | -1/Access | Destroyed Executioner 57814 | -1/Access | Spotted Executioner 57817 | -1/Access | Destroyed Executioner 57846 | -1/Access | Spotted Striker 57848 | -1/Access | Destroyed Striker 57875 | -1/Access | Destroyed 21 combat bots 57920 | -1/Access | Garrison activated, responded to threat 57951 | -1/Access | Sterilization system engaged 58045 | -1/Access | Spotted Executioner 58045 | -1/Access | Spotted Executioner 58046 | -1/Access | Destroyed Executioner 58048 | -1/Access | Destroyed Executioner 58049 | -1/Access | Spotted Executioner 58050 | -1/Access | Destroyed Executioner 58081 | -1/Access | Spotted Executioner 58085 | -1/Access | Destroyed Executioner 58141 | -1/Access | Destroyed 32 combat bots 58173 | -1/Access | Found Prototype Device 58173 | -1/Access | Identified Adv. Kinecellerator 58205 | -1/Access | Discovered new exit (range 18) 58251 | -1/Access | Ambient heat levels rising (+10) 58401 | -1/Access | Ambient heat levels rising (+10) 58549 | -1/Access | Spotted B-99 Colossus 58551 | -1/Access | Ambient heat levels rising (+10) 58580 | -1/Access | Discovered new exit (range 17) 58701 | -1/Access | Ambient heat levels rising (+10) 58702 | -1/Access | Entered Command 58952 | -1/Command | First assault squad dispatched 58977 | -1/Command | Incoming assault squad redirected 59257 | -1/Command | Incoming assault squad redirected 59384 | -1/Command | Destroyed 10 combat bots 59479 | -1/Command | Incoming assault squad redirected 59479 | -1/Command | Incoming assault squad redirected 59749 | -1/Command | Incoming assault squad redirected 59754 | -1/Command | Incoming assault squad redirected 60015 | -1/Command | Incoming assault squad redirected 60027 | -1/Command | Incoming assault squad redirected 60056 | -1/Command | Build established: Scavenger-Mutant 60117 | -1/Command | Spotted B-99 Colossus 60221 | -1/Command | Incoming assault squad redirected 60226 | -1/Command | Incoming assault squad redirected 60509 | -1/Command | Incoming assault squad redirected 60942 | -1/Command | High security lockdown imminent 61022 | -1/Command | High security lockdown engaged 61107 | -1/Command | Spotted Striker 61110 | -1/Command | Spotted Executioner 61112 | -1/Command | Destroyed Executioner 61151 | -1/Command | Destroyed Striker 61211 | -1/Command | Destroyed 10 combat bots 61243 | -1/Command | Spotted Striker 61244 | -1/Command | Destroyed Striker 61253 | -1/Command | System corruption reached 10% 61253 | -1/Command | Destroyed Investigator 61253 | -1/Command | Destroyed Striker 61256 | -1/Command | Spotted Striker 61258 | -1/Command | Destroyed Striker 61302 | -1/Command | Destroyed 16 combat bots 61399 | -1/Command | Spotted Executioner 61399 | -1/Command | Spotted Striker 61401 | -1/Command | Destroyed Striker 61401 | -1/Command | Destroyed Executioner 61402 | -1/Command | Spotted Striker 61402 | -1/Command | Spotted Executioner 61406 | -1/Command | Destroyed Executioner 61463 | -1/Command | Destroyed 17 combat bots 61472 | -1/Command | Destroyed Striker 61609 | -1/Command | Spotted Executioner 61609 | -1/Command | Spotted Striker 61609 | -1/Command | Spotted Striker 61609 | -1/Command | Destroyed Striker 61609 | -1/Command | Destroyed Striker 61609 | -1/Command | Spotted Striker 61613 | -1/Command | Destroyed Striker 61624 | -1/Command | Spotted Striker 61625 | -1/Command | Spotted Executioner 61628 | -1/Command | Spotted Striker 61629 | -1/Command | Spotted Striker 61630 | -1/Command | Destroyed Executioner 61633 | -1/Command | Destroyed Striker 61635 | -1/Command | Destroyed Striker 61643 | -1/Command | Destroyed Striker 61660 | -1/Command | Destroyed Executioner 61681 | -1/Command | Destroyed 22 combat bots 61961 | -1/Command | Found Prototype Processor 61961 | -1/Command | Identified Exp. Core Analyzer 62020 | -1/Command | Found Prototype Processor 62020 | -1/Command | Identified Exp. Targeting Computer 62049 | -1/Command | Found Prototype Device 62049 | -1/Command | Identified Adv. Kinecellerator 62476 | -1/Command | Spotted B-99 Colossus 62919 | -1/Command | Spotted M Guard 62922 | -1/Command | Spotted M Guard 62922 | -1/Command | Spotted Combat Programmer 62922 | -1/Command | Spotted Combat Programmer 62965 | -1/Command | Destroyed Combat Programmer 62969 | -1/Command | Destroyed Combat Programmer 62986 | -1/Command | Destroyed M Guard 63017 | -1/Command | Found Prototype Reactor 63017 | -1/Command | Identified Zero-point Reactor 63042 | -1/Command | Found Prototype Device 63042 | -1/Command | Identified AEGIS Remote Shield 63063 | -1/Command | Found Exp. Targeting Computer 63087 | -1/Command | Found Prototype Launcher 63088 | -1/Command | Identified Adv. Micro-nuke Launcher 63186 | -1/Command | Destroyed M Guard 63186 | -1/Command | All MAIN.C guards destroyed 63232 | -1/Command | Found Corrupted Zero-point Reactor 63245 | -1/Command | Found Corrupted AEGIS Remote Shield 63258 | -1/Command | Found Corrupted Zero-point Reactor 63372 | -1/Command | Found Corrupted Hvy. Regenerative Plating 63421 | -1/Command | Build established: Generator-Mutant 63733 | -1/Command | Build established: Alien-Mutant 64011 | -1/Command | Met MAIN.C 64021 | -1/Command | 0b10 Conduit disabled 64080 | -1/Command | Destroyed MAIN.C Shell 64082 | -1/Command | MAIN.C activated Command garrisons 64116 | -1/Command | Destroyed MAIN.C 64132 | -1/Command | Found Prototype Protection 64132 | -1/Command | Identified Exp. Powered Armor 64138 | -1/Command | Discovered new exit (range 43) 64138 | -1/Command | Discovered new exit (range 105) 64138 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 64158 | -1/Command | Found Singularity Reactor 64333 | -1/Command | Found Exp. System Purifier 64410 | -1/Command | Build established: Generator-Mutant 66560 | -1/Command | Found Multirail 67398 | -1/Command | Build established: Generator-Gunner 67425 | -1/Command | Found Zero-point Reactor 67427 | -1/Command | Found Vortex Chain Reactor 67431 | -1/Command | Found Exp. Weapon Cycler 67437 | -1/Command | Found Exp. Targeting Computer 67914 | -1/Command | Found Exp. Targeting Computer 67979 | -1/Command | Build established: Generator-Mutant 68081 | -1/Command | Phase Generator disabled 68633 | -1/Command | Found Hvy. Regenerative Plating 68832 | -1/Command | Found Quantum Capacitor 69488 | -1/Command | Warped through subspace to slip node 69488 | -1/Command | Discovered new exit (range 4) 69496 | -1/Command | Entered Access_0 69497 | -1/Access_0 | Sensed 1 artifact in vicinity 69499 | -1/Access_0 | Met Architect 69505 | -1/Access_0 | Destroyed A8 69508 | -1/Access_0 | Architect warped through subspace 69546 | -1/Access_0 | Architect warped through subspace 69578 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 69586 | -1/Access_0 | Architect warped through subspace 69615 | -1/Access_0 | Architect warped through subspace 69647 | -1/Access_0 | Architect warped through subspace 69657 | -1/Access_0 | Subspace Access Node disabled 69679 | -1/Access_0 | Architect warped through subspace 69723 | -1/Access_0 | Architect warped through subspace 69767 | -1/Access_0 | Architect warped through subspace 69806 | -1/Access_0 | Architect warped through subspace 69850 | -1/Access_0 | Architect warped through subspace 69853 | -1/Access_0 | Subspace Access Node disabled 69885 | -1/Access_0 | Architect warped through subspace 69921 | -1/Access_0 | Architect warped through subspace 69922 | -1/Access_0 | A6 warped into view 69947 | -1/Access_0 | Destroyed A6 69950 | -1/Access_0 | Core integrity fell below 50% 69964 | -1/Access_0 | Subspace Access Node disabled 69967 | -1/Access_0 | Architect warped through subspace 69990 | -1/Access_0 | Architect warped through subspace 70012 | -1/Access_0 | Architect warped through subspace 70035 | -1/Access_0 | Architect warped through subspace 70054 | -1/Access_0 | Architect warped through subspace 70074 | -1/Access_0 | Architect warped through subspace 70103 | -1/Access_0 | Architect warped through subspace 70121 | -1/Access_0 | Architect warped through subspace 70133 | -1/Access_0 | Architect warped through subspace 70154 | -1/Access_0 | Architect warped through subspace 70163 | -1/Access_0 | Used Subatomic Replicator to replicate Sigix Corpse 70166 | -1/Access_0 | Found Sigix Corpse 70194 | -1/Access_0 | Subspace Access Node disabled 70218 | -1/Access_0 | Destroyed Architect 70219 | -1/Access_0 | Architect triggered a singularity event 70220 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 70223 | -1/Access_0 | Warped through subspace to slip node 70223 | -1/Access_0 | Discovered new exit (range 8) 70226 | *** | Escaped singularity! Last Messages --------------- 70213_ Quantum Shear penetrates Architect. 70215_ Penetrated by Quantum Shear. 70215_ Quantum Shear penetrates Architect. 70217_ Penetrated by Quantum Shear. 70218_ Quantum Shear penetrates Architect. 70218_ Architect: "If I can't win, no one wins!" 70218_ Architect destroyed. 70218_ Quantum Shear penetrates Wall. 70219_ A0_COM: Initiating irreversible singularity event. Goodbye. 70220_ A0_COM: 10. 70220_ Acquired data core, extracted unknown sensor trigger ID. 70221_ A0_COM: 9. 70222_ A0_COM: 8. 70223_ A0_COM: 7. 70223_ Warped through subspace, drawn to slip node. 70223_ EXIT=FOUND 70224_ A0_COM: 6. 70224_ Microwarped (distance 8). 70225_ A0_COM: 5. 70226_ A0_COM: 4. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ???????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# ! #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 113 Energy Capacity 2640 Matter Stores 425 Matter Capacity 425 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 2010 Jamming Range 14 Power Amplification 30 Additional Mass Support 20 Armor Coverage 2700 Resistance: KI 15 Resistance: TH 15 Resistance: EX 15 Resistance: EM 75 Resistance: I 15 Resistance: S 15 Resistance: P 15 Core Shielding 20 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 30 Phase Shifting 8 Evasion (%) 55 Targeting Accuracy 32 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 6 Particle Charging 30 Kinecelleration 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Dimensional Node Initializer Core Reset Matrix Core Stripper Microwarp Drive Integrated Thermoelectric Network High-powered Transdimensional Reconstructor Core Expander LRC Matter Compressor LRC Boosters Sigix Sheargun Sigix Shearcannon Transdimensional Reconstructor Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed LegPhasingDoomcannon Manual? 0 Play Time 06:07:00 Cumulative 924.9 hours Start 2023.07.30 @ 09:50:23 End 2023.07.30 @ 19:34:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 420 Rogue 419 Adventurer 1 Explorer 0 Win Type 6 Total 137 Types 33/12/21/4/2/1/59/3/2 Lore% 96 Gallery% 98 Achievement% 92 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dc0951ec-7b67-4260-a4a3-7f03dbce62fe