Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.11.14 @ 01:15:41 // Halloween2019/Abominations Player: Runia Result: Destroyed by Minor Abomination with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (48) 240 Value Destroyed (2979) 2979 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6299 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Rolling (110) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg Wheel > --- UTILITY (6) ------ Armored Scrap Engine Large Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Treads Titanium Leg Wheel YI-UF0's Bottomless Matter Pit (796) Improved Sensor Array Improved Terrain Scanner Matter Filter Improved Power Shielding Improved Power Shielding Hardlight Generator Rocket Launcher Mini Grenade Launcher Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine Nuclear-Ion Core > --- PROPULSION ------- Improved Treads Titanium Leg Improved Carbon-fiber Leg Wheel > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit Advanced Visual Processing Unit Improved Sensor Array Core Analyzer > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Flak KE Construct/G > --- INVENTORY -------- Aluminum Leg YI-UF0's Bottomless Matter Pit Improved Terrain Scanner Advanced Targeting Computer Improved Power Shielding Improved Power Shielding Hardlight Generator Heavy Machine Gun Rocket Launcher Mini Grenade Launcher Improved Grenade Launcher [Rating: 59] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Constructs Propulsion Improved Carbon-fiber Leg Treads Improved Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility Advanced Visual Processing Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Field Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 1 1 . . Utility 4 | . . 1 1 2 . Weapon 1 | . . . . . 1 Parts Attached 118 | 2 2 23 26 34 31 Power 7 | . . 2 1 2 2 Engine 7 | . . 2 1 2 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 34 | 2 . 10 7 8 7 Treads 13 | 1 . 7 1 2 2 Leg 12 | . . . 6 4 2 Wheel 9 | 1 . 3 . 2 3 Hover . | . . . . . . Flight . | . . . . . . Utility 24 | . . 4 7 10 3 Device 7 | . . 1 3 2 1 Storage 2 | . . . 1 1 . Processor 5 | . . 1 1 1 2 Hackware . | . . . . . . Protection 10 | . . 2 2 6 . Artifact . | . . . . . . Weapon 53 | . 2 7 11 14 19 Energy Gun 2 | . . . 2 . . Energy Cannon 2 | . . . 2 . . Ballistic Gun 28 | . 2 6 3 6 11 Ballistic Cannon 5 | . . . 1 4 . Launcher 16 | . . 1 3 4 8 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Corrupted Parts 1 | . . 1 . . . System Corruption 5 | . . 5 . . . Parts Lost 41 | . 1 16 6 7 11 Power 8 | . 1 2 1 1 3 Propulsion 15 | . . 7 2 3 3 Utility 7 | . . 2 2 2 1 Weapon 11 | . . 5 1 1 4 Highest Loss Streak 7 | . 1 7 4 4 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 82 | . 83 87 81 77 84 Engine 3 | . 12 7 2 . 4 Core 1 | . . . . . 4 Treads 10 | . 14 19 4 11 5 Leg 14 | . . . 29 16 13 Wheel 4 | . 14 10 . 1 5 Device 8 | . . 8 6 11 10 Storage 8 | . 14 11 9 7 6 Processor 9 | . . 6 7 9 14 Protection 4 | . . 3 6 8 . Ballistic Gun 11 | . 16 20 7 5 14 Ballistic Cannon 1 | . . . 2 2 . Naked Turns . | . . . . . . Heaviest Build 49 | 12 14 20 37 48 49 Greatest Support 69 | 16 16 69 69 53 51 Greatest Overweight (x) 4 | . . 1 1 2 4 Average Overweight (x) 1 | . . . . . 3 Largest Inventory Capacity 15 | 8 8 8 15 15 15 Average Capacity 12 | 8 8 8 9 15 15 Most Carried 15 | 6 8 8 12 15 15 Average Carried 9 | 5 5 5 7 12 12 Final Capacity 15 | 8 8 8 15 15 15 Final Carried 13 | 4 7 6 12 13 13 Scrap Engine Consumption 16 | . . . . 9 7 Constructs Created 2 | . . . . . 2 Constructs Modified 2 | . . . . . 2 Class Distribution -------------------- 67% | Mutant 14% | Scavenger-Mutant 11% | Gunner 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 3863 | 185 24 658 568 829 1599 Remotely . | . . . . . . Salvage Created 1902 | . 31 971 256 322 322 Parts 149 | . 5 84 13 28 19 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 42 | . 1 20 6 8 7 Guns 30 | . 1 19 4 1 5 Cannons 7 | . . . . 7 . AOE 5 | . . 1 2 . 2 Classes Destroyed 4 | . 1 1 . 1 1 Builder 1 | . . . . 1 . Sentry 1 | . . . . . 1 Abomination 41 | . 1 20 6 8 6 Anomaly 5 | . . 1 1 2 1 Best Kill Streak 4 | . 1 4 2 4 3 Combat Bots Only 4 | . 1 4 2 3 3 Max Kills in Single Turn 1 | . 1 1 1 1 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 1 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 12834 | . 281 2333 2148 4255 3817 Core 1840 | . 46 324 248 369 853 Absorbed by Shields 404 | . . . . 404 . Redirected to Shielding 86 | . . 72 . 14 . Regen/Repaired (Parts) 16 | . . . . 16 . Core Remaining (%) 60 | 100 81 19 54 47 . Volleys Fired 268 | . 1 94 50 82 41 Largest 3 | . 2 2 2 2 3 Hottest 93 | . 70 46 86 60 93 Shots Fired 464 | . 2 174 93 113 82 Gun 397 | . 2 172 85 64 74 Cannon 40 | . . . 1 39 . Launcher 27 | . . 2 7 10 8 Special . | . . . . . . Kinetic 403 | . 1 172 53 103 74 Thermal 34 | . 1 . 33 . . Explosive 27 | . . 2 7 10 8 Electromagnetic . | . . . . . . Robot Hit Streak 18 | . 2 16 18 15 14 Robot Miss Streak 8 | . . 2 1 2 8 Penetration Max 1 | . . . . 1 . Secondary Targets 3 | . . 3 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 353 | . 2 133 80 82 56 Core Hits 144 | . 1 47 27 24 45 Critical Kills 3 | . . 2 . 1 . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 6 | . . 2 . 3 1 Destroy 4 | . . 2 . 1 1 Blast 2 | . . . . 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8932 | . 30 2121 2014 3069 1698 Guns 5119 | . 30 2021 1358 580 1130 Cannons 1557 | . . . . 1557 . Explosions 2186 | . . 100 645 915 526 Melee . | . . . . . . Ramming 70 | . . . 11 17 42 Kinetic 6051 | . 14 2021 749 2137 1130 Thermal 749 | . 16 . 609 124 . Explosive 2062 | . . 100 645 791 526 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 29 | . . 29 4 4 15 Average Corruption 6 | . . 11 3 2 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 74 | . . 29 11 17 17 Message Errors 12 | . . 5 2 2 3 Matter Fused 15 | . . 6 2 3 4 Heat Flow Errors 10 | . . 3 2 4 1 Energy Discharges 7 | . . 2 . 2 3 Parts Rejected 1 | . . . . 1 . Data Loss (minor) 7 | . . 3 2 . 2 Data Loss (major) 3 | . . 2 . 1 . Misfires 5 | . . 1 1 1 2 Alerts 2 | . . . 1 1 . Misdirections 2 | . . 1 . . 1 Weapon Failures 10 | . . 6 1 2 1 Overload Shots . | . . . . . . Overflow Damage 133 | . . . 10 120 3 Projectiles 102 | . . . . 102 . Explosions 31 | . . . 10 18 3 Melee . | . . . . . . Knockbacks 18 | . . . . 17 1 Impact 1 | . . . . . 1 Kinetic 17 | . . . . 17 . Secondary . | . . . . . . Self-Inflicted Damage 278 | . . . 46 119 113 Shots 12 | . . . 3 5 4 Rammed 3 | . . . 2 1 . Targets Rammed 18 | . . . 5 5 8 Kicked 15 | . . . 3 4 8 Crushed . | . . . . . . Highest Temperature 896 | . 15 215 167 508 896 Average Temperature 150 | . 12 62 33 108 239 Received Heat Transfer 2944 | . 156 599 819 839 531 Effects 46 | . . . . 3 43 Shutdowns 11 | . . . . . 11 Energy Bleed 4 | . . . . 1 3 Interference 11 | . . . . 1 10 Matter Decay 3 | . . . . . 3 Damage (minor) 3 | . . . . 1 2 Damage (major) 11 | . . . . . 11 Damage (core) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . 2 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 294 | . 9 . 223 62 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 126 | . 15 18 20 126 92 Initial 46 | . . 1 7 . 46 Average 21 | . 11 3 4 23 44 Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 82 | . 3 5 14 28 32 Investigation 13 | . 3 2 2 4 2 Extermination . | . . . . . . Reinforcement 12 | . . 1 3 4 4 Assault 31 | . . 2 4 11 14 Garrison 26 | . . . 5 9 12 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 5 | . . . . 2 3 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 40 | . 1 1 7 9 22 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 87 | . 10 23 8 18 28 Peak Tracking Total 16 | . 8 6 8 6 16 Tactical Retreats 10 | . . 4 . 2 4 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 8 | . . 2 . 6 . Max in Single Turn 3 | . . 1 . 3 . Garrison Access 3 | . . . . 1 2 Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 8 | . . 1 2 4 1 Terminals 6 | . . 1 1 3 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . 1 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 11 | . . 1 3 5 2 Successful 5 | . . 1 2 1 1 Failed 6 | . . . 1 4 1 Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual 3 | . . . 1 . 2 Terminals 9 | . . 1 2 4 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . 1 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . . 1 1 1 . Zone Layout 3 | . . 1 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . . . . 1 Terminals 1 | . . . . . 1 Botnet 1 | . . . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . . . 1 4 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . . 10 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 7 | . . . . 1 6 Machine Destruction 3 | . . . . 1 2 Programmers 4 | . . . . . 4 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 3663 | 4 103 728 706 1102 1020 Spaces Moved 1810 | 1 87 340 292 497 593 Core . | . . . . . . Treads 474 | . . 105 63 306 . Legs 474 | . . . 229 166 79 Wheels 862 | 1 87 235 . 25 514 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 90 | 100 100 90 123 110 90 Average Speed 138 | 100 100 115 155 156 132 Slowest Speed 260 | 100 100 160 240 260 195 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 2 25 41 33 16 24 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 21 | . . . . 6 15 Terrain Destroyed 192 | . . 1 42 97 52 Melee . | . . . . . . Projectile 17 | . . . 2 14 1 AOE 175 | . . 1 40 83 51 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2383 | 4 100 480 419 671 709 Wait 83 | . 6 11 18 30 18 Move 1806 | . 86 339 291 497 593 Hop . | . . . . . . Pick Up 50 | . 3 10 15 11 11 Fast Attach 35 | . 1 11 11 6 6 Attach 43 | 2 . 9 6 18 8 Detach 11 | . . . 1 9 1 Swap 40 | . 1 3 9 10 17 Drop 30 | 2 2 3 13 4 6 Fire 268 | . 1 94 50 82 41 Melee . | . . . . . . Ram . | . . . . . . Kick 15 | . . . 3 4 8 Crush 2 | . . . 2 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 0) 5 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Discovered new exit (range 11) 108 | -10/Materials | Entered another Materials area 108 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 186 | -9/Materials | Discovered new exit (range 19) 310 | -9/Materials | Build established: Mutant 517 | -9/Materials | System corruption reached 10% 631 | -9/Materials | Core integrity fell below 50% 730 | -9/Materials | Lost 7 parts (3n2u2w) 797 | -9/Materials | Core integrity fell below 20% 819 | -9/Materials | Discovered new exit (range 9) 836 | -9/Materials | Entered another Materials area 836 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 889 | -8/Materials | Garrison activated, responded to threat 1120 | -8/Materials | Lost 4 parts (1p1n1u1w) 1416 | -8/Materials | Garrison activated, responded to threat 1523 | -8/Materials | Discovered new exit (range 10) 1542 | -8/Materials | Entered Factory 1542 | -7/Factory | Evolved 2 slots: Utility x2 1549 | -7/Factory | Found Scrap Engine 1570 | -7/Factory | Garrison activated, responded to threat 1588 | -7/Factory | Garrison activated, responded to threat 1648 | -7/Factory | Garrison activated, responded to threat 2034 | -7/Factory | Garrison activated, responded to threat 2095 | -7/Factory | Garrison activated, responded to threat 2178 | -7/Factory | Garrison activated, responded to threat 2388 | -7/Factory | Lost 4 parts (2n1u1w) 2433 | -7/Factory | Found Prototype Storage 2483 | -7/Factory | Garrison activated, responded to threat 2502 | -7/Factory | Identified YI-UF0's Bottomless Matter Pit 2612 | -7/Factory | Core integrity fell below 50% 2626 | -7/Factory | Discovered new exit (range 13) 2642 | -7/Factory | Lost 3 parts (1p1n1u) 2644 | -7/Factory | Entered another Factory area 2644 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2677 | -6/Factory | Garrison activated, responded to threat 2687 | -6/Factory | Garrison activated, responded to threat 2866 | -6/Factory | Garrison activated, responded to threat 2968 | -6/Factory | Garrison activated, responded to threat 3130 | -6/Factory | Garrison activated, responded to threat 3401 | -6/Factory | Garrison activated, responded to threat 3417 | -6/Factory | Build established: Gunner 3427 | -6/Factory | Garrison activated, responded to threat 3444 | -6/Factory | System corruption reached 10% 3452 | -6/Factory | Core integrity fell below 50% 3486 | -6/Factory | Lost 3 parts (1p2w) 3522 | -6/Factory | Lost 3 parts (1p1u1w) 3522 | -6/Factory | Core integrity fell below 20% 3658 | -6/Factory | Discovered new exit (range 20) 3664 | -6/Factory | Destroyed by Minor Abomination with Flak Gun Last Messages --------------- 03647_ Carbon-fiber Leg blinks away. 03647_ The unstable cave ceiling collapses. 03647_ Acquired 3 matter. 03650_ The unstable cave ceiling collapses. 03650_ Kicked Lesser Abomination. 03650_ Hvy. Machine Gun destroyed. 03651_ Kicked Lesser Abomination. 03652_ 70 Matter blinks away. 03652_ Kicked Lesser Abomination out of the way. 03652_ Wheel destroyed. 03654_ Warp Anomaly knocked back. 03655_ Assembly Bed disabled. 03658_ Imp. Carbon-fiber Leg destroyed. 03658_ EXIT=FOUND (Blocked) 03659_ The unstable cave ceiling collapses. 03662_ Com. Wheel destroyed. 03663_ System corrupted: Heat flow error (+112). 03663_ The unstable cave ceiling collapses. 03664_ Frozen by Ice Anomaly. 03664_ The unstable cave ceiling collapses. 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