Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.11.14 @ 01:15:41 // Halloween2019/Abominations

Player: Runia

Result: Destroyed by Minor Abomination with Flak Gun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (48)      240
Value Destroyed (2979)     2979
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 6299

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     100/100
System Corruption          15%
Temperature                Cool (0)
Movement                   Rolling (110) Ox2
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
           Flexi-carbon Leg
           Wheel
>          --- UTILITY (6) ------
   Armored Scrap Engine
     Large Storage Unit
  Advanced Visual Processing Unit
  Advanced Targeting Computer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (15) ---
     Light Treads
           Titanium Leg
           Wheel
           YI-UF0's Bottomless Matter Pit (796)
  Improved Sensor Array
  Improved Terrain Scanner
           Matter Filter
  Improved Power Shielding
  Improved Power Shielding
           Hardlight Generator
           Rocket Launcher
      Mini Grenade Launcher
  Improved Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
           Nuclear-Ion Core
>          --- PROPULSION -------
  Improved Treads
           Titanium Leg
  Improved Carbon-fiber Leg
           Wheel
>          --- UTILITY ----------
   Armored Scrap Engine
     Large Storage Unit
  Advanced Visual Processing Unit
  Improved Sensor Array
           Core Analyzer
>          --- WEAPON -----------
     Heavy Machine Gun
     Heavy Machine Gun
           Flak KE Construct/G
>          --- INVENTORY --------
           Aluminum Leg
           YI-UF0's Bottomless Matter Pit
  Improved Terrain Scanner
  Advanced Targeting Computer
  Improved Power Shielding
  Improved Power Shielding
           Hardlight Generator
     Heavy Machine Gun
           Rocket Launcher
      Mini Grenade Launcher
  Improved Grenade Launcher
[Rating: 59]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Constructs
Propulsion                 Improved Carbon-fiber Leg
  Treads                   Improved Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Advanced Visual Processing Unit
  Device                   Armored Scrap Engine
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Field Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Heavy Assault Cannon
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               2    | .   .   1   1   .   .   
  Utility                  4    | .   .   1   1   2   .   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             118  | 2   2   23  26  34  31  
  Power                    7    | .   .   2   1   2   2   
    Engine                 7    | .   .   2   1   2   2   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               34   | 2   .   10  7   8   7   
    Treads                 13   | 1   .   7   1   2   2   
    Leg                    12   | .   .   .   6   4   2   
    Wheel                  9    | 1   .   3   .   2   3   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  24   | .   .   4   7   10  3   
    Device                 7    | .   .   1   3   2   1   
    Storage                2    | .   .   .   1   1   .   
    Processor              5    | .   .   1   1   1   2   
    Hackware               .    | .   .   .   .   .   .   
    Protection             10   | .   .   2   2   6   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   53   | .   2   7   11  14  19  
    Energy Gun             2    | .   .   .   2   .   .   
    Energy Cannon          2    | .   .   .   2   .   .   
    Ballistic Gun          28   | .   2   6   3   6   11  
    Ballistic Cannon       5    | .   .   .   1   4   .   
    Launcher               16   | .   .   1   3   4   8   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   1   .   
  Corrupted Parts          1    | .   .   1   .   .   .   
    System Corruption      5    | .   .   5   .   .   .   
Parts Lost                 41   | .   1   16  6   7   11  
  Power                    8    | .   1   2   1   1   3   
  Propulsion               15   | .   .   7   2   3   3   
  Utility                  7    | .   .   2   2   2   1   
  Weapon                   11   | .   .   5   1   1   4   
  Highest Loss Streak      7    | .   1   7   4   4   4   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   83  87  81  77  84  
  Engine                   3    | .   12  7   2   .   4   
  Core                     1    | .   .   .   .   .   4   
  Treads                   10   | .   14  19  4   11  5   
  Leg                      14   | .   .   .   29  16  13  
  Wheel                    4    | .   14  10  .   1   5   
  Device                   8    | .   .   8   6   11  10  
  Storage                  8    | .   14  11  9   7   6   
  Processor                9    | .   .   6   7   9   14  
  Protection               4    | .   .   3   6   8   .   
  Ballistic Gun            11   | .   16  20  7   5   14  
  Ballistic Cannon         1    | .   .   .   2   2   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             49   | 12  14  20  37  48  49  
  Greatest Support         69   | 16  16  69  69  53  51  
  Greatest Overweight (x)  4    | .   .   1   1   2   4   
  Average Overweight (x)   1    | .   .   .   .   .   3   
Largest Inventory Capacity 15   | 8   8   8   15  15  15  
  Average Capacity         12   | 8   8   8   9   15  15  
  Most Carried             15   | 6   8   8   12  15  15  
  Average Carried          9    | 5   5   5   7   12  12  
  Final Capacity           15   | 8   8   8   15  15  15  
  Final Carried            13   | 4   7   6   12  13  13  
Scrap Engine Consumption   16   | .   .   .   .   9   7   
  Constructs Created       2    | .   .   .   .   .   2   
  Constructs Modified      2    | .   .   .   .   .   2   

 Class Distribution 
--------------------
 67% | Mutant
 14% | Scavenger-Mutant
 11% | Gunner
  6% | Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
 Gunner | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Matter Collected           3863 | 185  24   658  568  829  1599 
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            1902 | .    31   971  256  322  322  
  Parts                    149  | .    5    84   13   28   19   
Haulers Intercepted        .    | .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  42   | .   1   20  6   8   7   
  Guns                     30   | .   1   19  4   1   5   
  Cannons                  7    | .   .   .   .   7   .   
  AOE                      5    | .   .   1   2   .   2   
Classes Destroyed          4    | .   1   1   .   1   1   
  Builder                  1    | .   .   .   .   1   .   
  Sentry                   1    | .   .   .   .   .   1   
  Abomination              41   | .   1   20  6   8   6   
  Anomaly                  5    | .   .   1   1   2   1   
Best Kill Streak           4    | .   1   4   2   4   3   
  Combat Bots Only         4    | .   1   4   2   3   3   
Max Kills in Single Turn   1    | .   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   1   1   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  
Damage Taken               12834 | .    281  2333 2148 4255 3817 
  Core                     1840  | .    46   324  248  369  853  
  Absorbed by Shields      404   | .    .    .    .    404  .    
  Redirected to Shielding  86    | .    .    72   .    14   .    
  Regen/Repaired (Parts)   16    | .    .    .    .    16   .    
Core Remaining (%)         60    | 100  81   19   54   47   .    
Volleys Fired              268   | .    1    94   50   82   41   
  Largest                  3     | .    2    2    2    2    3    
  Hottest                  93    | .    70   46   86   60   93   
Shots Fired                464   | .    2    174  93   113  82   
  Gun                      397   | .    2    172  85   64   74   
  Cannon                   40    | .    .    .    1    39   .    
  Launcher                 27    | .    .    2    7    10   8    
  Special                  .     | .    .    .    .    .    .    
  Kinetic                  403   | .    1    172  53   103  74   
  Thermal                  34    | .    1    .    33   .    .    
  Explosive                27    | .    .    2    7    10   8    
  Electromagnetic          .     | .    .    .    .    .    .    
  Robot Hit Streak         18    | .    2    16   18   15   14   
  Robot Miss Streak        8     | .    .    2    1    2    8    
  Penetration Max          1     | .    .    .    .    1    .    
  Secondary Targets        3     | .    .    3    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    
Shots Hit Robots           353   | .    2    133  80   82   56   
  Core Hits                144   | .    1    47   27   24   45   
  Critical Kills           3     | .    .    2    .    1    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    1    
  Critical Strikes         6     | .    .    2    .    3    1    
    Destroy                4     | .    .    2    .    1    1    
    Blast                  2     | .    .    .    .    2    .    
Melee Attacks              .     | .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    
Damage Inflicted           8932  | .    30   2121 2014 3069 1698 
  Guns                     5119  | .    30   2021 1358 580  1130 
  Cannons                  1557  | .    .    .    .    1557 .    
  Explosions               2186  | .    .    100  645  915  526  
  Melee                    .     | .    .    .    .    .    .    
  Ramming                  70    | .    .    .    11   17   42   
  Kinetic                  6051  | .    14   2021 749  2137 1130 
  Thermal                  749   | .    16   .    609  124  .    
  Explosive                2062  | .    .    100  645  791  526  
  Electromagnetic          .     | .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
Highest Corruption         29    | .    .    29   4    4    15   
  Average Corruption       6     | .    .    11   3    2    5    
  Corruption Purged        .     | .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    
  Effects                  74    | .    .    29   11   17   17   
    Message Errors         12    | .    .    5    2    2    3    
    Matter Fused           15    | .    .    6    2    3    4    
    Heat Flow Errors       10    | .    .    3    2    4    1    
    Energy Discharges      7     | .    .    2    .    2    3    
    Parts Rejected         1     | .    .    .    .    1    .    
    Data Loss (minor)      7     | .    .    3    2    .    2    
    Data Loss (major)      3     | .    .    2    .    1    .    
    Misfires               5     | .    .    1    1    1    2    
    Alerts                 2     | .    .    .    1    1    .    
    Misdirections          2     | .    .    1    .    .    1    
    Weapon Failures        10    | .    .    6    1    2    1    
Overload Shots             .     | .    .    .    .    .    .    
Overflow Damage            133   | .    .    .    10   120  3    
  Projectiles              102   | .    .    .    .    102  .    
  Explosions               31    | .    .    .    10   18   3    
  Melee                    .     | .    .    .    .    .    .    
Knockbacks                 18    | .    .    .    .    17   1    
  Impact                   1     | .    .    .    .    .    1    
  Kinetic                  17    | .    .    .    .    17   .    
  Secondary                .     | .    .    .    .    .    .    
Self-Inflicted Damage      278   | .    .    .    46   119  113  
  Shots                    12    | .    .    .    3    5    4    
  Rammed                   3     | .    .    .    2    1    .    
Targets Rammed             18    | .    .    .    5    5    8    
  Kicked                   15    | .    .    .    3    4    8    
  Crushed                  .     | .    .    .    .    .    .    
Highest Temperature        896   | .    15   215  167  508  896  
  Average Temperature      150   | .    12   62   33   108  239  
  Received Heat Transfer   2944  | .    156  599  819  839  531  
  Effects                  46    | .    .    .    .    3    43   
    Shutdowns              11    | .    .    .    .    .    11   
    Energy Bleed           4     | .    .    .    .    1    3    
    Interference           11    | .    .    .    .    1    10   
    Matter Decay           3     | .    .    .    .    .    3    
    Damage (minor)         3     | .    .    .    .    1    2    
    Damage (major)         11    | .    .    .    .    .    11   
    Damage (core)          3     | .    .    .    .    .    3    
Siege Activations          .     | .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    .    2    .    
  Impact Corruptions       .     | .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    
  Heat Transferred         294   | .    9    .    223  62   .    
Parts Sabotaged            .     | .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Peak Influence             126  | .   15  18  20  126 92  
  Initial                  46   | .   .   1   7   .   46  
  Average                  21   | .   11  3   4   23  44  
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          82   | .   3   5   14  28  32  
  Investigation            13   | .   3   2   2   4   2   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            12   | .   .   1   3   4   4   
  Assault                  31   | .   .   2   4   11  14  
  Garrison                 26   | .   .   .   5   9   12  
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         5    | .   .   .   .   2   3   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Distress Signals           40   | .   1   1   7   9   22  
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              87   | .   10  23  8   18  28  
  Peak Tracking Total      16   | .   8   6   8   6   16  
  Tactical Retreats        10   | .   .   4   .   2   4   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Traps Triggered            1    | .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Fac 
Machines Disabled          8    | .   .   2   .   6   .   
  Max in Single Turn       3    | .   .   1   .   3   .   
  Garrison Access          3    | .   .   .   .   1   2   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Machines Accessed          8    | .   .   1   2   4   1   
  Terminals                6    | .   .   1   1   3   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   1   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                11   | .   .   1   3   5   2   
  Successful               5    | .   .   1   2   1   1   
  Failed                   6    | .   .   .   1   4   1   
    Catastrophic           1    | .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   3    | .   .   .   1   .   2   
  Terminals                9    | .   .   1   2   4   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   1   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             3    | .   .   1   1   1   .   
  Zone Layout              3    | .   .   1   1   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   1   
  Terminals                1    | .   .   .   .   .   1   
    Botnet                 1    | .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   .   .   1   4   1   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   10  .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    7    | .   .   .   .   1   6   
  Machine Destruction      3    | .   .   .   .   1   2   
  Programmers              4    | .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Turns Passed               3663 | 4    103  728  706  1102 1020 
Spaces Moved               1810 | 1    87   340  292  497  593  
  Core                     .    | .    .    .    .    .    .    
  Treads                   474  | .    .    105  63   306  .    
  Legs                     474  | .    .    .    229  166  79   
  Wheels                   862  | 1    87   235  .    25   514  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            90   | 100  100  90   123  110  90   
  Average Speed            138  | 100  100  115  155  156  132  
  Slowest Speed            260  | 100  100  160  240  260  195  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       23   | 2    25   41   33   16   24   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 21   | .    .    .    .    6    15   
Terrain Destroyed          192  | .    .    1    42   97   52   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               17   | .    .    .    2    14   1    
  AOE                      175  | .    .    1    40   83   51   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Total                      2383 | 4   100 480 419 671 709 
  Wait                     83   | .   6   11  18  30  18  
  Move                     1806 | .   86  339 291 497 593 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  50   | .   3   10  15  11  11  
  Fast Attach              35   | .   1   11  11  6   6   
  Attach                   43   | 2   .   9   6   18  8   
  Detach                   11   | .   .   .   1   9   1   
  Swap                     40   | .   1   3   9   10  17  
  Drop                     30   | 2   2   3   13  4   6   
  Fire                     268  | .   1   94  50  82  41  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     15   | .   .   .   3   4   8   
  Crush                    2    | .   .   .   2   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 0)
    5 | -11/Scrapyard | Entered Materials
   98 | -10/Materials | Discovered new exit (range 11)
  108 | -10/Materials | Entered another Materials area
  108 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  186 | -9/Materials  | Discovered new exit (range 19)
  310 | -9/Materials  | Build established: Mutant
  517 | -9/Materials  | System corruption reached 10%
  631 | -9/Materials  | Core integrity fell below 50%
  730 | -9/Materials  | Lost 7 parts (3n2u2w)
  797 | -9/Materials  | Core integrity fell below 20%
  819 | -9/Materials  | Discovered new exit (range 9)
  836 | -9/Materials  | Entered another Materials area
  836 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  889 | -8/Materials  | Garrison activated, responded to threat
 1120 | -8/Materials  | Lost 4 parts (1p1n1u1w)
 1416 | -8/Materials  | Garrison activated, responded to threat
 1523 | -8/Materials  | Discovered new exit (range 10)
 1542 | -8/Materials  | Entered Factory
 1542 | -7/Factory    | Evolved 2 slots: Utility x2
 1549 | -7/Factory    | Found Scrap Engine
 1570 | -7/Factory    | Garrison activated, responded to threat
 1588 | -7/Factory    | Garrison activated, responded to threat
 1648 | -7/Factory    | Garrison activated, responded to threat
 2034 | -7/Factory    | Garrison activated, responded to threat
 2095 | -7/Factory    | Garrison activated, responded to threat
 2178 | -7/Factory    | Garrison activated, responded to threat
 2388 | -7/Factory    | Lost 4 parts (2n1u1w)
 2433 | -7/Factory    | Found Prototype Storage
 2483 | -7/Factory    | Garrison activated, responded to threat
 2502 | -7/Factory    | Identified YI-UF0's Bottomless Matter Pit
 2612 | -7/Factory    | Core integrity fell below 50%
 2626 | -7/Factory    | Discovered new exit (range 13)
 2642 | -7/Factory    | Lost 3 parts (1p1n1u)
 2644 | -7/Factory    | Entered another Factory area
 2644 | -6/Factory    | Evolved 2 slots: Power x1, Weapon x1
 2677 | -6/Factory    | Garrison activated, responded to threat
 2687 | -6/Factory    | Garrison activated, responded to threat
 2866 | -6/Factory    | Garrison activated, responded to threat
 2968 | -6/Factory    | Garrison activated, responded to threat
 3130 | -6/Factory    | Garrison activated, responded to threat
 3401 | -6/Factory    | Garrison activated, responded to threat
 3417 | -6/Factory    | Build established: Gunner
 3427 | -6/Factory    | Garrison activated, responded to threat
 3444 | -6/Factory    | System corruption reached 10%
 3452 | -6/Factory    | Core integrity fell below 50%
 3486 | -6/Factory    | Lost 3 parts (1p2w)
 3522 | -6/Factory    | Lost 3 parts (1p1u1w)
 3522 | -6/Factory    | Core integrity fell below 20%
 3658 | -6/Factory    | Discovered new exit (range 20)
 3664 | -6/Factory    | Destroyed by Minor Abomination with Flak Gun

 Last Messages 
---------------
03647_ Carbon-fiber Leg blinks away.
03647_ The unstable cave ceiling collapses.
03647_ Acquired 3 matter.
03650_ The unstable cave ceiling collapses.
03650_ Kicked Lesser Abomination.
03650_ Hvy. Machine Gun destroyed.
03651_ Kicked Lesser Abomination.
03652_ 70 Matter blinks away.
03652_ Kicked Lesser Abomination out of the way.
03652_ Wheel destroyed.
03654_ Warp Anomaly knocked back.
03655_ Assembly Bed disabled.
03658_ Imp. Carbon-fiber Leg destroyed.
03658_ EXIT=FOUND (Blocked)
03659_ The unstable cave ceiling collapses.
03662_ Com. Wheel destroyed.
03663_ System corrupted: Heat flow error (+112).
03663_ The unstable cave ceiling collapses.
03664_ Frozen by Ice Anomaly.
03664_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
|           ?#       % # "G"  #   %!# ###            |
|           ?######+#### """  ## % ######            |
|           ??????# #??#   %  ##   #????#!       !   |
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|           ???# %           ###   ##???#       !    |
|           ??##    %               #???############ |
|           ??#" % %   %   [        #??????????????? |
|           ??## %%               ! #??????????????? |
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|           # """ """ #???? ;    #        %%!#?????? |
|           # """T""" #???? ;n   #    %      #?????? |
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|           ????# """"A   ; ;    #       =   #?????? |
|           ????# """"    # ;    #  %  %     #?????? |
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|           ???## A   #=# ; ;            <?????????? |
|           ???#  #         ;n;;+##+###????????????? |
|           ???##         ;@; ;;      #????????????? |
|           ???#          n   ;;      #????????????? |
|           ???#       n  ;;;;;;    %%#????????????? |
|           ???## #   A       ##  %   #????????????? |
|           ????##        #####??######????????????? |
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|           ??????""   ""??????????????????????????? |
|           ?????????   "??????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          15
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             450
Resistance: TH             10
Resistance: EM             15
Power Shielding            66
Weapon Shielding           66
Evasion (%)                55
Targeting Accuracy         8
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           3
Energy Filtering           30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MissileAutogunSheargun
  Manual?         0
Play Time         00:46:54
  Cumulative      675.6 hours
  Start           2022.11.14 @ 00:30:23
  End             2022.11.14 @ 01:15:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2019/Abominations
Game No.          623
  Rogue           623
  Adventurer      0
  Explorer        0
Win Type          -
  Total           28
  Types           12/5/5/1/1/0/3/1/0
Lore%             91
Gallery%          96
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 98e3dc42-b733-4fb5-8e8a-0b3d31e48657