Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.15 @ 04:10:22

Player: Rainynight

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (14)       2800
Robots Destroyed (0)       0
Value Destroyed (10)       10
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (8220)               8220
              TOTAL SCORE: 16030

 Bonus
-------
Pacifist                   7706
Follower Combat Kills      214
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1600
Matter                     49/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (9) ---
               (None)
>          --- UTILITY (12) -----
  Enhanced Optical Array
  Advanced Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Machine Analyzer
  Advanced Reaction Control System
  Improved Propulsion Shielding
  Improved Utility Shielding

 Peak State 
------------
>               --- POWER ------------
                Particle Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
                Flying Fortress v7
       Improved Diametric Drive
                Impulse Thruster Array
                Impulse Thruster Array
>               --- UTILITY ----------
          Large Storage Unit
                Triangulator
       Enhanced Optical Array
     Long-range Terrain Scanner
       Advanced Terrain Scan Processor
       Improved Transmission Jammer
       Advanced ECM Suite
       Advanced Reaction Control System
       Advanced Hacking Suite
                System Shield
>               --- WEAPON -----------
                Greatsword
>               --- INVENTORY --------
          Micro Nuclear Core
          Light Particle Reactor
       Advanced Cooling System
  High-capacity Storage Unit
  High-capacity Matter Pod
                Machine Analyzer
       Enhanced Optical Array
                Transmission Jammer
       Advanced Reaction Control System
       Improved Propulsion Shielding
       Improved Utility Shielding
                Hacking Suite
       Improved System Shield
                Power Sword
       Enhanced Force Lance
[Rating: 152]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Particle Reactor
Propulsion                 Flying Fortress v7
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Flying Fortress v7
Utility                    System Shield
  Device                   Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 System Shield
  Protection               Improved Utility Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Flak Gun
  Slashing Weapon          Greatsword
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Ext Fac Res Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   .   2   2   2   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               7    | .   .   .   .   .   2   .   2   1   2   .   .   .   .   .   
  Utility                  10   | .   .   .   .   .   2   .   .   1   .   .   2   1   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             65   | 2   .   1   .   .   4   4   6   8   6   .   2   9   18  5   
  Power                    11   | .   .   .   .   .   .   1   1   1   1   .   .   3   4   .   
    Engine                 2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   1   .   1   .   .   .   1   1   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   
  Propulsion               17   | 2   .   .   .   .   1   .   3   2   1   .   .   3   4   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 14   | .   .   .   .   .   1   .   3   2   1   .   .   3   4   .   
  Utility                  29   | .   .   1   .   .   1   3   1   2   4   .   2   3   8   4   
    Device                 13   | .   .   1   .   .   .   1   1   .   2   .   .   2   4   2   
    Storage                4    | .   .   .   .   .   .   .   .   1   2   .   .   1   .   .   
    Processor              5    | .   .   .   .   .   1   .   .   1   .   .   1   .   1   1   
    Hackware               5    | .   .   .   .   .   .   1   .   .   .   .   .   .   3   1   
    Protection             2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   8    | .   .   .   .   .   2   .   1   3   .   .   .   .   2   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   .   2   .   .   3   .   .   .   .   1   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
Parts Lost                 13   | .   .   .   .   .   .   .   .   .   .   1   .   .   9   3   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               7    | .   .   .   .   .   .   .   .   .   .   1   .   .   5   1   
  Utility                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Highest Loss Streak      6    | .   .   .   .   .   .   .   .   .   .   1   .   .   6   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     72   | .   85  93  100 100 59  71  76  79  70  68  68  72  61  6   
  Engine                   5    | .   14  14  14  14  9   7   4   .   4   5   5   2   .   .   
  Core                     1    | .   .   .   .   .   .   1   2   6   .   .   .   1   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   4   5   .   
  Wheel                    5    | .   28  28  28  28  .   .   .   .   .   .   .   .   .   .   
  Flight                   15   | .   .   .   .   .   9   9   23  26  29  27  21  19  14  .   
  Device                   11   | .   .   8   14  14  9   9   12  13  11  11  10  14  14  1   
  Storage                  7    | .   14  14  14  14  9   9   7   6   5   5   5   4   4   .   
  Processor                4    | .   .   .   .   .   5   4   .   6   5   5   10  9   5   4   
  Hackware                 4    | .   .   .   .   .   .   7   7   6   5   5   5   4   9   .   
  Protection               1    | .   .   .   .   .   .   4   2   .   .   .   5   4   1   .   
  Energy Gun               5    | .   28  28  28  28  11  .   .   .   .   .   .   .   .   .   
  Slashing Weapon          6    | .   .   .   .   .   6   18  14  6   5   5   5   4   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             70   | 12  12  13  13  13  13  19  19  25  60  60  62  65  70  1   
  Greatest Support         89   | 26  26  26  26  26  50  50  61  66  72  66  66  89  89  3   
  Greatest Overweight (x)  6    | .   .   .   .   .   4   .   .   .   .   .   .   .   6   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   8   8   8   8   8   10  20  20  20  20  15  15  
  Average Capacity         11   | 8   8   8   8   8   8   8   8   9   14  20  20  15  15  5   
  Most Carried             15   | 6   7   7   8   8   8   8   8   10  14  14  13  15  15  9   
  Average Carried          9    | 6   6   7   7   8   7   7   7   7   11  13  12  13  13  4   
  Final Capacity           20   | 8   8   8   8   8   8   8   8   10  20  20  20  15  15  5   
  Final Carried            15   | 6   7   7   8   8   8   8   8   10  14  14  13  15  10  4   

 Class Distribution 
--------------------
 37% | Ninja
 18% | Mutant
 16% | Infiltrator-Ninja
 11% | Scout
  5% | Commander-Scout
  4% | Hacker-Ninja
  3% | Hacker-Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -10/Exiles
        Skirmisher | -9/Mines
             Scout | -8/Materials
             Scout | -8/Storage
             Ninja | -7/Factory
             Ninja | -6/Factory
             Ninja | -5/Factory
             Ninja | -5/Extension
             Ninja | -4/Factory
 Infiltrator-Ninja | -3/Research
 Infiltrator-Ninja | -2/Research
            Mutant | -1/Access

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -5  -4  -3  -2  -1  
-----------                Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Ext Fac Res Res Acc 
Matter Collected           516  | 200 20  10  .   .   .   60  .   .   .   200 .   .   26  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Ext Fac Res Res Acc 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -7   -6   -5   -5   -4   -3   -2   -1   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Fac  Ext  Fac  Res  Res  Acc  
Damage Taken               5315 | .    130  .    .    .    59   51   88   128  .    73   .    29   3021 1736 
  Core                     3032 | .    70   .    .    .    .    7    17   .    .    .    .    29   1295 1614 
  Absorbed by Shields      42   | .    .    .    .    .    .    .    .    .    .    .    .    .    42   .    
  Redirected to Shielding  60   | .    .    .    .    .    .    .    .    .    .    .    .    .    60   .    
Core Remaining (%)         86   | 100  .    .    .    72   .    98   97   100  .    100  100  97   10   .    
Volleys Fired              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Largest                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hottest                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Fired                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Gun                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Core Hits                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              112  | .    .    .    .    .    6    12   29   24   11   .    .    16   14   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 108  | .    .    .    .    .    6    12   29   24   11   .    .    16   10   .    
  Piercing                 4    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           25   | .    .    .    .    .    .    .    .    .    .    .    .    .    5    20   
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  25   | .    .    .    .    .    .    .    .    .    .    .    .    .    5    20   
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Average Corruption       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      11   | .    .    .    .    .    .    .    .    .    .    .    .    .    2    9    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   4    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    
Targets Rammed             4    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        50   | .    13   .    .    .    9    .    .    .    2    .    .    50   3    .    
  Average Temperature      13   | .    10   .    .    .    9    .    .    .    1    .    .    20   1    .    
  Received Heat Transfer   405  | .    108  .    .    .    45   .    .    .    .    .    .    9    81   162  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Ext Fac Res Res Acc 
Peak Influence             208  | .   15  5   .   .   40  208 85  135 102 76  52  66  201 175 
  Initial                  85   | .   .   5   .   .   .   16  85  .   65  49  37  34  36  .   
  Average                  53   | .   10  5   .   .   8   46  55  60  73  49  43  50  78  55  
Maximum Alert Level        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Low Security (%)         99   | 100 100 100 .   100 100 94  100 100 100 100 100 100 97  100 
  Level 1                  .    | .   .   .   .   .   .   5   .   .   .   .   .   .   2   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   2   .   .   .   1   4   .   1   .   .   .   1   3   2   
  Investigation            5    | .   1   .   .   .   .   .   .   1   .   .   .   .   2   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            8    | .   1   .   .   .   1   3   .   .   .   .   .   1   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Ext Fac Res Res Acc 
Distress Signals           4    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   1   
Communications Jammed      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Distress Signals         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Times Spotted              64   | .   6   .   .   .   1   1   3   6   1   4   .   2   16  24  
  Peak Tracking Total      17   | .   4   .   .   .   1   .   4   3   1   4   .   2   6   17  
  Tactical Retreats        11   | .   .   .   .   .   1   .   1   3   .   .   .   .   3   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Ext Fac Res Res Acc 
Traps Triggered            9    | .   1   .   .   .   .   3   .   .   .   .   .   2   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -5  -4  -3  -2  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Ext Fac Res Res Acc 
Machines Disabled          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Ext Fac Res Res Acc 
Machines Accessed          21   | .   .   .   1   .   2   7   1   3   2   1   .   .   3   1   
  Terminals                19   | .   .   .   .   .   2   7   1   3   2   1   .   .   2   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Total Hacks                44   | .   .   .   1   .   3   18  3   5   2   2   .   .   7   3   
  Successful               12   | .   .   .   1   .   1   5   1   2   .   1   .   .   1   .   
  Failed                   32   | .   .   .   .   .   2   13  2   3   2   1   .   .   6   3   
    Catastrophic           8    | .   .   .   .   .   .   3   .   2   .   .   .   .   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   22   | .   .   .   1   .   3   5   .   4   .   .   .   .   6   3   
  Terminals                42   | .   .   .   .   .   3   18  3   5   2   2   .   .   6   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Terminal Hacks             10   | .   .   .   1   .   1   5   1   1   .   1   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Terminals                2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
    Assimilate             2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   .   .   .   .   2   4   1   2   .   .   .   .   3   1   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -5  -4  -3  -2  -1  
------------               Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Ext Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -5  -4  -3  -2  -1  
--------                   Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Ext Fac Res Res Acc 
Total Allies               11   | .   .   .   .   .   .   10  .   1   .   .   .   .   .   .   
  Largest Group            10   | .   .   .   .   .   .   10  5   1   1   1   .   .   .   .   
  Highest-Rated Group      173  | .   .   .   .   .   .   173 89  10  10  10  .   .   .   .   
  Highest-Rated Ally       29   | .   .   .   .   .   .   29  29  10  10  10  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               62   | .   .   .   .   .   .   50  12  .   .   .   .   .   .   .   
  Total Damage             831  | .   .   .   .   .   .   696 135 .   .   .   .   .   .   .   
  Kills                    6    | .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Ext Fac Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -5  -4  -3  -2  -1  
-------------              Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Ext Fac Res Res Acc 
Turns Passed               2954 | 3   111 118 217 81  134 218 419 337 361 43  55  267 496 94  
Spaces Moved               5074 | 1   123 130 235 81  198 286 778 688 649 120 107 590 934 154 
  Core                     167  | .   .   .   .   .   1   .   .   .   .   .   .   .   12  154 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   570  | 1   123 130 235 81  .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   4337 | .   .   .   .   .   197 286 778 688 649 120 107 590 922 .   
  Fastest Speed            28   | 90  90  90  90  90  50  50  34  31  28  31  31  29  31  50  
  Average Speed            42   | 90  90  90  90  90  51  50  34  34  30  31  31  31  41  50  
  Slowest Speed            350  | 90  90  90  90  90  250 50  35  35  35  31  31  36  350 50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            32   | .   .   .   .   .   1   .   5   6   5   .   .   1   14  .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       26   | 2   34  25  60  21  25  64  26  25  16  25  4   25  31  10  
  Regions Visited          14
    Branch Regions         5
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      14   | 1   1   1   1   1   1   1   1   1   1   1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 96   | .   .   .   .   .   4   6   21  24  11  .   .   16  14  .   
Terrain Destroyed          96   | .   .   .   .   .   4   6   21  24  11  .   .   16  14  .   
  Melee                    96   | .   .   .   .   .   4   6   21  24  11  .   .   16  14  .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Ext Fac Res Res Acc 
Total                      5633 | 2   123 130 242 88  217 348 890 747 783 125 128 640 999 171 
  Wait                     330  | .   .   .   .   8   4   32  68  21  118 4   19  12  38  6   
  Move                     4998 | .   122 129 234 80  195 285 767 675 638 119 106 587 907 154 
  Hop                      31   | .   .   .   .   .   1   .   5   6   5   .   .   1   13  .   
  Pick Up                  42   | .   1   .   3   .   4   5   9   6   2   1   1   6   3   1   
  Fast Attach              22   | .   .   1   .   .   2   4   2   1   1   .   .   5   3   3   
  Attach                   22   | .   .   .   .   .   1   .   2   2   1   .   2   2   10  2   
  Detach                   6    | .   .   .   .   .   .   1   1   1   1   .   .   1   1   .   
  Swap                     21   | 2   .   .   .   .   1   .   2   5   4   .   .   2   5   .   
  Drop                     44   | .   .   .   5   .   3   7   10  6   2   1   .   8   .   2   
  Fire                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    104  | .   .   .   .   .   6   9   24  24  11  .   .   16  14  .   
  Ram                      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            6    | .   .   .   .   .   .   1   .   .   .   .   .   .   5   .   
  Rewire                   4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-8/Storage
-7/Factory
-6/Factory
-5/Factory
-5/Extension
-4/Factory
-3/Research
-2/Research
-1/Access

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 0)
    4 | -11/Scrapyard | Entered Materials
  107 | -10/Materials | Discovered new exit (range 10)
  115 | -10/Materials | Entered Mines
  229 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  230 | -10/Mines     | Discovered new exit (range 5)
  233 | -10/Mines     | Entered Exiles
  255 | -10/Exiles    | Met 8R-AWN
  270 | -10/Exiles    | Met EX-HEX
  295 | -10/Exiles    | Met EX-BIN
  306 | -10/Exiles    | Aligned with FarCom system
  306 | -10/Exiles    | Given EX-Vault access code
  317 | -10/Exiles    | Build established: Mutant
  329 | -10/Exiles    | Opened EX-Vault
  338 | -10/Exiles    | Found Flying Fortress v7
  359 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  384 | -10/Exiles    | Met EX-DEC
  442 | -10/Exiles    | Discovered new exit (range 10)
  450 | -10/Exiles    | Left Exiles lab with Flying Fortress v7
  450 | -10/Exiles    | Entered Mines
  522 | -9/Mines      | Discovered new exit (range 9)
  531 | -9/Mines      | Entered Materials
  531 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
  652 | -8/Materials  | Discovered new exit (range 9)
  665 | -8/Materials  | Entered Storage
  814 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
  826 | -8/Storage    | Garrison activated, responded to threat
  847 | -8/Storage    | Discovered new exit (range 14)
  883 | -8/Storage    | Entered Factory
  883 | -7/Factory    | Accompanied by 5 allies
  883 | -7/Factory    | Evolved 2 slots: Propulsion x2
 1283 | -7/Factory    | Discovered new exit (range 15)
 1302 | -7/Factory    | Entered another Factory area
 1302 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1336 | -6/Factory    | Build established: Ninja
 1628 | -6/Factory    | Discovered new exit (range 4)
 1639 | -6/Factory    | Entered another Factory area
 1639 | -5/Factory    | Accompanied by 1 ally
 1639 | -5/Factory    | Evolved 2 slots: Propulsion x2
 1986 | -5/Factory    | Discovered new exit (range 16)
 2000 | -5/Factory    | Entered Extension
 2000 | -5/Extension  | Accompanied by 1 ally
 2037 | -5/Extension  | Spotted B-75 Beast
 2039 | -5/Extension  | Spotted B-75 Beast
 2042 | -5/Extension  | Discovered new exit (range 3)
 2043 | -5/Extension  | Entered Factory
 2043 | -4/Factory    | Evolved 2 slots: Utility x2
 2070 | -4/Factory    | Discovered new exit (range 20)
 2098 | -4/Factory    | Entered Research
 2098 | -3/Research   | Evolved 2 slots: Power x1, Utility x1
 2141 | -3/Research   | Spotted B-86 Titan
 2296 | -3/Research   | Found Enh. Force Lance
 2348 | -3/Research   | Discovered new exit (range 18)
 2365 | -3/Research   | Entered another Research area
 2365 | -2/Research   | Evolved 2 slots: Utility x2
 2387 | -2/Research   | Build established: Infiltrator-Ninja
 2458 | -2/Research   | Spotted B-90 Cyclops
 2500 | -2/Research   | Spotted B-90 Cyclops
 2802 | -2/Research   | Lost 6 parts (3n2u1w)
 2836 | -2/Research   | Discovered new exit (range 8)
 2841 | -2/Research   | Core integrity fell below 50%
 2860 | -2/Research   | Core integrity fell below 20%
 2861 | -2/Research   | Entered Access
 2861 | -1/Access     | Evolved 2 slots: Utility x2
 2933 | -1/Access     | Core integrity fell below 50%
 2940 | -1/Access     | Core integrity fell below 20%
 2955 | -1/Access     | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
02892_ Transmission Jammer destroyed.
02904_ Slammed into W-44 Eye.
02906_ Slammed into R-10 Processor.
02912_ W-44 Eye sends out distress signal.
02932_ Slammed into G-73 Enforcer.
02935_ T-07 Excavator destroyed.
02935_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
02936_ Acquired Wheel.
02937_ Wheel destroyed.
02938_ Acquired Imp. Terrain Scanner.
02939_ A-15 Conveyor suffers critical hit (Burn).
02940_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  A012.
02942_ Connecting with Terminal...
02942_ Current location identified: Access
02942_ ALERT: Suspicious activity at Terminal A005. Dispatching
  Investigation squad.
02943_ Terminal disabled.
02944_ Imp. Terrain Scanner destroyed.
02948_ Acquired Adv. Hacking Suite.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????##############????????????????????? |
| ???????????????#   !        #????????????????????? |
| ???????????????#            #????????????????????? |
| ???????????????#     """""  #????????????????????? |
| ???????????????#     ""T""  #????????????????????? |
| ???????????????#            #????????????????????? |
| ???????????????#        o   #????????????????????? |
| ???????????????#    "       #????????????????????? |
| ???????????????#   """    [ #????????????????????? |
| ???????????????#  """       #????????????????????? |
| ???????????????#   "        #????????????????????? |
| ???????????????#       p s  #????????????????????? |
| ???????????????#        s@  #????????????????????? |
| ?????????????########+##s####????????????????????? |
| ##############           s  #????????????????????? |
| #            #    *         #????????????????????? |
| #        !   #         g    #????????????????????? |
| #      "     # ""           +????????????????????? |
| #     """    #"""    g      #?? ?????????????????? |
| #      """   #"T   g        #????????????????????? |
| #       "    #""" g  g      #????????????????????? |
|              #       gg     #????????????????????? |
| #            #              #????????????????????? |
| ??!!!    !   #|             #????????????????????? |
| ????         #%             #????????????????????? |
| ??????    !  # *            #????????????????????? |
| ????????     #      "       #????????????????????? |
| ??????####+###     """      ##???????????????????? |
| ??????#             """          ????????????????? |
| ??????#       Rw     "             ??????????????? |
| ??????#                            ??????????????? |
| ??????#                            #?????????????? |
| ??????#     ^                      ??????????????? |
| ??????#                            ??????????????? |
| ??????#                            ??????????????? |
| ??????#       ##############      ???????????????? |
| ??????#       #?????????????      ???????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          43
Energy Capacity            540
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         24
Terrain Scan Density       210
ECM Strength               2
Jamming Range              14
Utility Shielding          66
Evasion (%)                75
Melee Accuracy             5
Offensive Hacking          24
Defensive Hacking          22

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
No Signal

 Challenges 
------------
None

 Game 
------
Seed              HardenedDiametricSaw
  Manual?         0
Play Time         01:07:39
  Cumulative      83.4 hours
  Start           2022.04.15 @ 03:05:14
  End             2022.04.15 @ 04:10:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          99
  Rogue           99
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             48
Gallery%          53
Achievement%      40
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ca9d7152-8ea9-4fbe-aa7d-7c856a343b32