Cogmind - Beta 15 *** ADVENTURER MODE // 2025.10.09 @ 08:25:08 Player: XXZ Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (47) 235 Value Destroyed (1366) 1366 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3281 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 224/300 Energy 269/335 System Corruption 0% Temperature Critical (609) Movement Rolling (120) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- Deuterium Engine Light Nuclear Core > --- PROPULSION (2) --- Wheel Compact Wheel > --- UTILITY (5) ------ Large Storage Unit Targeting Computer Hardened Medium Armor Plating Hardlight Generator System Shield > --- WEAPON (2) ------- Beam Rifle Particle Gun > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Compact Wheel Compact Wheel Compact Wheel Compact Wheel Heat Sink Large Storage Unit Large Battery (200) Propulsion Shielding Heavy Armor Plating Shield Generator System Shield Assault Rifle Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Targeting Computer Hardened Medium Armor Plating Hardlight Generator System Shield > --- WEAPON ----------- Beam Rifle Particle Gun > --- INVENTORY -------- Ion Engine Light Ion Engine Compact Wheel Heat Sink Small Storage Unit Large Storage Unit Large Battery Propulsion Shielding Heavy Armor Plating Shield Generator Assault Rifle Heavy Assault Cannon [Rating: 25] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Assault Cannon Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 34 | 6 7 5 16 Power 8 | 1 1 1 5 Engine 5 | 1 1 . 3 Core 3 | . . 1 2 Reactor . | . . . . Propulsion 7 | 2 2 . 3 Treads . | . . . . Leg . | . . . . Wheel 7 | 2 2 . 3 Hover . | . . . . Flight . | . . . . Utility 9 | 1 2 2 4 Device 3 | . 1 . 2 Storage 2 | 1 1 . . Processor 2 | . . 2 . Hackware 1 | . . . 1 Protection 1 | . . . 1 Artifact . | . . . . Weapon 10 | 2 2 2 4 Energy Gun 5 | 1 1 . 3 Energy Cannon 2 | . . 2 . Ballistic Gun 2 | 1 1 . . Ballistic Cannon 1 | . . . 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 10 | . . . 10 Power 4 | . . . 4 Propulsion 2 | . . . 2 Utility 1 | . . . 1 Weapon 3 | . . . 3 Highest Loss Streak 7 | . . . 7 To Critical Strikes . | . . . . Average Backups 10 | . 7 12 12 Power 2 | . 2 3 2 Propulsion . | . . . . Utility 4 | . 2 4 6 Weapon 2 | . 2 4 2 Tool/Special . | . . . . Unused Backups 11 | . . . 11 Power 2 | . . . 2 Propulsion 3 | . . . 3 Utility 6 | . . . 6 Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 92 | . 94 99 89 Engine 10 | . 14 9 8 Core 3 | . . 1 6 Wheel 20 | . 28 22 15 Device 9 | . 9 11 8 Storage 11 | . 14 11 9 Processor 10 | . . 21 15 Hackware 3 | . . . 6 Protection 1 | . . . 3 Energy Gun 13 | . 24 1 8 Energy Cannon 3 | . . 18 2 Ballistic Gun 1 | . 2 1 1 Ballistic Cannon 1 | . . . 2 Peak Build Rating 25 | 6 9 14 25 Average Rating 14 | 4 8 12 19 On Entrance 7 | . 6 9 14 Naked Turns . | . . . . Heaviest Build 53 | 12 30 34 53 Greatest Support 26 | 26 26 26 26 Greatest Overweight (x) 7 | 1 2 2 7 Average Overweight (x) 1 | . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 7 12 15 15 Most Carried 15 | 2 13 15 15 Average Carried 10 | . 7 12 12 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 2 13 14 15 Class Distribution -------------------- 64% | Mutant 19% | Hacker-Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 970 | 188 171 100 511 Remotely . | . . . . Salvage Created 1605 | . 429 357 819 Parts 88 | . 27 25 36 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 36 | . 10 8 18 Guns 17 | . 9 . 8 Cannons 16 | . . 8 8 Classes Destroyed 8 | . 5 2 1 Worker 1 | . 1 . . Builder 2 | . . . 2 Recycler 2 | . 1 . 1 Operator 1 | . . 1 . Watcher 5 | . 2 2 1 Swarmer 10 | . 3 3 4 Grunt 20 | . 7 3 10 Sentry 6 | . . 2 4 Best Kill Streak 9 | . 3 9 5 Combat Bots Only 7 | . 3 7 4 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 302 | . 47 25 230 Missed 92 | . 18 8 66 Hits 210 | . 29 17 164 Projectile 210 | . 29 17 164 Critical Strikes 6 | . . 1 5 Damage Taken 2199 | . 270 177 1752 Core 736 | . 63 57 616 Absorbed by Shields 241 | . . . 241 Ignored by Resistances 664 | . 82 39 543 Regen/Repaired (Parts) 106 | . 39 . 67 Core Remaining (%) 86 | 100 74 85 . Volleys Fired 153 | . 37 16 100 Largest 2 | . 2 2 2 Hottest 136 | . 105 136 136 Shots Fired 262 | . 74 32 156 Gun 177 | . 74 2 101 Cannon 85 | . . 30 55 Launcher . | . . . . Special . | . . . . Kinetic 61 | . 9 1 51 Thermal 201 | . 65 31 105 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 26 | . 17 9 26 Robot Miss Streak 4 | . 4 1 4 Penetration Max 1 | . . . 1 Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 208 | . 58 23 127 Core Hits 76 | . 23 12 41 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 15 | . 1 . 14 Burn 9 | . 1 . 8 Blast 6 | . . . 6 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4017 | . 709 476 2832 Guns 1932 | . 709 18 1205 Cannons 2060 | . . 453 1607 Explosions . | . . . . Melee . | . . . . Ramming 25 | . . 5 20 Kinetic 1459 | . 52 . 1407 Thermal 2533 | . 657 471 1405 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 115 | . . 1 114 Projectiles 115 | . . 1 114 Explosions . | . . . . Melee . | . . . . Knockbacks 6 | . . . 6 Impact . | . . . . Kinetic 5 | . . . 5 Secondary 1 | . . . 1 Self-Inflicted Damage 11 | . . 2 9 Shots . | . . . . Rammed 3 | . . 1 2 Targets Rammed 3 | . . 1 2 Kicked . | . . . . Crushed . | . . . . Highest Temperature 629 | . 273 609 629 Average Temperature 148 | . 74 259 156 Received Heat Transfer 1185 | . 120 75 990 Effects 49 | . 3 14 32 Shutdowns 8 | . . 1 7 Energy Bleed 8 | . 1 4 3 Interference 16 | . 2 4 10 Matter Decay 2 | . . 1 1 Short Circuit 3 | . . 1 2 Damage (minor) 4 | . . . 4 Damage (major) 6 | . . 2 4 Damage (core) 2 | . . 1 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 1 | . . . 1 Impact Corruptions 1 | . . . 1 Robots Melted 2 | . 1 . 1 Combat Hostiles 2 | . 1 . 1 Parts Melted 12 | . 2 1 9 Heat Transferred 6218 | . 1601 851 3766 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 . Low Security (%) 97 | 100 100 79 100 Level 1 2 | . . 20 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 211 | . 94 211 175 Initial 72 | . . 7 72 Average 58 | . 34 71 75 Influence Increases 1111 | . 298 276 537 Destroy 0b10 Robot/C 720 | . 200 160 360 Destroy 0b10 Robot/NC 55 | . 20 15 20 Destroy Leader 190 | . 44 54 92 Successful Hack 31 | . 19 . 12 Disable Machine 9 | . . . 9 Destroy Structure 16 | . . 2 14 Partial Spotted 30 | . 15 . 15 Lose Combat Pursuer 60 | . . 45 15 Influence Decreases 1081 | . 278 95 708 Entered New Map 142 | . . 13 129 Time Decay 839 | . 278 82 479 Lost Part 100 | . . . 100 Squads Dispatched 3 | . 1 1 1 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 2 | . . 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . . 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 58 | . 13 17 28 Peak Tracking Total 9 | . 3 9 6 Tactical Retreats 3 | . . 2 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 15 | . 5 2 8 Terminals 10 | . 3 2 5 Fabricators . | . . . . Repair Stations 2 | . 1 . 1 Recycling Units 2 | . 1 . 1 Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 31 | . 12 2 17 Successful 25 | . 7 2 16 Failed 6 | . 5 . 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 17 | . 6 2 9 Fabricators . | . . . . Repair Stations 7 | . 5 . 2 Recycling Units 3 | . 1 . 2 Scanalyzers 4 | . . . 4 Garrison Access . | . . . . Terminal Hacks 13 | . 3 2 8 Record 2 | . . 1 1 Robot Analysis 1 | . 1 . . Prototype ID Bank 2 | . 1 1 . Emergency Access Points 2 | . . . 2 Locate Traps 1 | . . . 1 Dispatch Records 2 | . 1 . 1 Zone Layout 3 | . . . 3 Fabricator Hacks . | . . . . Repair Station Hacks 5 | . 3 . 2 Scan Component 3 | . 2 . 1 Repair 2 | . 1 . 1 Recycling Unit Hacks 3 | . 1 . 2 Report Inventory 2 | . 1 . 1 Retrieve Components 1 | . . . 1 Scanalyzer 4 | . . . 4 Insert Component 2 | . . . 2 Analyze 2 | . . . 2 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 6 | . 3 1 2 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . . 2 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 1 . 1 Time 64 | . 32 . 32 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 9 | . . . 9 Parts Scanalyzed 2 | . . . 2 Part Schematics Acquired 2 | . . . 2 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1108 | . 500 259 349 Sensors 1108 | . 500 259 349 Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2025 | 60 718 259 988 Spaces Moved 1296 | 56 513 185 542 Core 25 | 17 . . 8 Treads . | . . . . Legs . | . . . . Wheels 1271 | 39 513 185 534 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 105 90 Average Speed 105 | 87 97 107 115 Slowest Speed 400 | 100 110 130 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 34 | 4 63 20 52 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 13 | . . . 13 Melee . | . . . . Projectile 13 | . . . 13 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1661 | 63 654 212 732 Wait 120 | . 83 . 37 Move 1293 | 55 512 184 542 Hop . | . . . . Pick Up 34 | 2 12 4 16 Fast Attach 11 | 6 1 . 4 Attach 16 | . 1 2 13 Detach 2 | . . . 2 Swap 20 | . 7 4 9 Drop 9 | . 1 1 7 Fire 153 | . 37 16 100 Melee . | . . . . Ram 3 | . . 1 2 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Discovered new exit (range 8) 342 | -10/Materials | Build established: Mutant 448 | -10/Materials | Discovered new exit (range 11) 497 | -10/Materials | Repaired Particle Gun 525 | -10/Materials | Discovered new exit (range 10) 779 | -10/Materials | Entered another Materials area 779 | -9/Materials | Evolved 2 slots: Utility x2 1003 | -9/Materials | Destroyed 7 combat bots 1027 | -9/Materials | Discovered new exit (range 12) 1037 | -9/Materials | Identified exit to Materials 1038 | -9/Materials | Entered another Materials area 1038 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1201 | -8/Materials | Lost 3 parts (2p1w) 1465 | -8/Materials | Core integrity fell below 50% 1505 | -8/Materials | Core integrity fell below 20% 1513 | -8/Materials | Lost 7 parts (2p2n1u2w) 1601 | -8/Materials | Build established: Hacker-Mutant 1972 | -8/Materials | Repaired Particle Gun 2027 | -8/Materials | Core destroyed Last Messages --------------- Melted Broken Lgt. Treads. Y-45 Defender heat damages Imp. Ion Engine, Heat Sink. Power failure, Deuterium Engine shutdown. Overheating: Hrd. Medium Armor Plating damaged (-115). Overheating: Wheel damaged (-10). Overheating: Particle Gun damaged (-19). Overheating: Lgt. Nuclear Core damaged (-22). Y-45 Defender heat spikes uncontrollably. Y-45 Defender heat short circuits Lgt. Treads. Power failure, Lgt. Nuclear Core shutdown. Overheating: Matter decay (-66). Hvy. Assault Rifle melted. Y-45 Defender destroyed. Targeting Computer broken. Overheating: Short circuit. Beam Rifle broken. Overheating: Short circuit. Overheating: Core damaged (-93). 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Assault Cannon | -8/Materials | Scanalyzed Propulsion Shielding | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Particle Gun | 48% | -10/Materials Particle Gun | 10% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExoskeletonNovaBay Manual? 0 Play Time 00:45:10 Cumulative 37.1 hours Start 2025.10.08 @ 11:04:31 End 2025.10.09 @ 08:25:08 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 56 Rogue 15 Adventurer 41 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 22 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 33df1c5a-441f-4fae-876e-66446593b08a