Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.16 @ 22:39:23

Player: Darsidian

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (14)       2800
Robots Destroyed (206)     1030
Value Destroyed (10045)    10045
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (6412)               6412
              TOTAL SCORE: 22467

 Bonus
-------
High Alert Combat Kills    1242
Follower Combat Kills      1967
Entered Garrisons          1000
Used RIF Installer         3000
Friendly Fire              -797

 Cogmind 
---------
Core Integrity             0/850
Matter                     265/300
Energy                     99/360
System Corruption          4%
Temperature                Cool (9)
Movement                   Rolling (124) Ox2
Location                   -6/Garrison

 Parts 
-------
>               --- POWER (2) --------
          Light Nuclear Core
                Angular Momentum Engine
>               --- PROPULSION (3) ---
        Armored Wheel
                Centrium Wheel
>               --- UTILITY (8) ------
       Advanced Heat Sink
  High-capacity Storage Unit
                Targeting Computer
       Advanced Transmission Jammer
                Relay Coupler [Brawler] (35)
                Relay Coupler [Demolisher] (32)
                Relay Coupler [Hunter] (21)
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
         Cooled Antimatter Reactor
   Experimental Energy Well (600)
       Improved Targeting Computer
                Relay Coupler [NC] (28)
                Relay Coupler [NC] (28)
                Relay Coupler [Grunt] (40)
                Relay Coupler [Duelist] (36)
                Relay Coupler [Sentry] (26)
                Relay Coupler [Hunter] (24)
                Relay Coupler [Hunter] (24)
   High-powered Tractor Beam
          Heavy Plasma Cannon
                Flak Gun
                Powered Hammer

 Peak State 
------------
>               --- POWER ------------
     Reinforced Deuterium Engine
         Cooled Antimatter Reactor
>               --- PROPULSION -------
          Light Treads
       Improved Heavy Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Visual Processing Unit
       Advanced Transmission Jammer
   Experimental Focal Shield
       Improved Hacking Suite
                Relay Coupler [Brawler]
                Relay Coupler [Demolisher]
                Relay Coupler [Hunter]
>               --- WEAPON -----------
                Helical Railgun
                Helical Railgun
>               --- INVENTORY --------
       Improved Ion Engine
       Improved Deuterium Engine
                Angular Momentum Engine
          Light Treads
        Armored Wheel
                Centrium Wheel
       Advanced Heat Sink
   Experimental Energy Well
       Improved Targeting Computer
                Cloaking Device
         Medium Insulated Plating
                Relay Coupler [Hunter]
                Relay Coupler [Hunter]
                Plasma Rifle
                Gauss Rifle
                Flak Gun
                Magnetic Acceleration Cannon
                Remote Datajack
                Powered Hammer
                PL-3XN's Ring of Power
[Rating: 93]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Armored Wheel
Utility                    High-capacity Storage Unit
  Device                   Advanced Transmission Jammer
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Advanced Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Minigun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Matter Neutralizer
  Ballistic Gun            Minigun
  Ballistic Cannon         Flak Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Powered Hammer
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar 
Slots Evolved              8    | .   .   .   2   .   2   .   .   .   2   .   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   2   .   1   .   .   .   2   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             514  | 7   1   1   42  1   42  75  36  66  70  27  9   51  54  32  
  Power                    32   | 1   .   .   1   .   1   4   .   3   3   3   1   6   4   5   
    Engine                 20   | 1   .   .   1   .   1   1   .   .   3   2   .   5   3   3   
    Core                   10   | .   .   .   .   .   .   3   .   3   .   1   .   1   .   2   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Propulsion               81   | 2   1   .   7   .   7   15  4   13  8   2   .   9   10  3   
    Treads                 52   | .   .   .   6   .   6   15  4   3   7   2   .   1   7   1   
    Leg                    7    | .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   
    Wheel                  22   | 2   1   .   1   .   1   .   .   10  1   .   .   1   3   2   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  125  | 2   .   1   9   1   9   13  6   17  16  4   7   15  15  10  
    Device                 41   | 1   .   1   4   1   3   2   1   2   3   2   4   6   6   5   
    Storage                6    | 1   .   .   2   .   1   .   .   1   .   .   .   .   1   .   
    Processor              17   | .   .   .   3   .   3   1   .   2   3   .   .   1   2   2   
    Hackware               44   | .   .   .   .   .   .   7   4   10  5   2   3   6   6   1   
    Protection             17   | .   .   .   .   .   2   3   1   2   5   .   .   2   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   276  | 2   .   .   25  .   25  43  26  33  43  18  1   21  25  14  
    Energy Gun             21   | .   .   .   2   .   1   8   .   .   6   .   .   .   2   2   
    Energy Cannon          8    | .   .   .   .   .   .   .   .   .   .   2   .   2   2   2   
    Ballistic Gun          105  | 2   .   .   13  .   14  18  10  8   11  4   .   9   9   7   
    Ballistic Cannon       12   | .   .   .   .   .   .   .   1   4   5   .   .   .   2   .   
    Launcher               17   | .   .   .   3   .   .   3   1   1   2   4   .   3   .   .   
    Special Weapon         54   | .   .   .   .   .   1   3   10  10  14  4   1   4   6   1   
    Impact Weapon          23   | .   .   .   3   .   1   2   .   .   4   4   .   3   4   2   
    Slashing Weapon        24   | .   .   .   .   .   .   9   4   10  1   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   12   | .   .   .   4   .   8   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   1   .   1   .   .   .   1   .   1   .   5   .   
Parts Lost                 63   | .   .   .   1   .   1   9   .   5   7   1   .   20  4   15  
  Power                    10   | .   .   .   .   .   .   .   .   1   1   .   .   4   1   3   
  Propulsion               14   | .   .   .   .   .   1   4   .   1   2   .   .   3   .   3   
  Utility                  27   | .   .   .   1   .   .   2   .   3   2   1   .   11  2   5   
  Weapon                   12   | .   .   .   .   .   .   3   .   .   2   .   .   2   1   4   
  Highest Loss Streak      7    | .   .   .   1   .   1   3   .   3   3   1   .   5   2   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   100 100 97  100 99  99  99  99  96  97  88  86  97  90  
  Engine                   5    | .   14  14  11  11  9   7   .   .   2   6   6   6   6   8   
  Core                     3    | .   .   .   .   .   .   1   9   8   4   .   .   2   3   .   
  Treads                   17   | .   .   .   20  22  24  26  26  13  22  21  13  4   6   12  
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   .   .   11  5   .   
  Wheel                    3    | .   28  28  1   .   2   .   .   13  .   .   .   .   6   .   
  Device                   8    | .   14  14  11  21  15  4   .   5   6   5   13  14  12  12  
  Storage                  8    | .   14  14  11  11  9   9   9   9   7   7   6   6   6   6   
  Processor                9    | .   .   .   19  11  19  9   9   6   5   7   6   6   4   9   
  Hackware                 16   | .   .   .   .   .   .   19  24  22  22  23  21  13  23  20  
  Protection               2    | .   .   .   .   .   .   2   .   1   7   7   4   1   4   2   
  Energy Gun               1    | .   .   .   .   .   .   3   .   .   2   .   .   .   1   1   
  Ballistic Gun            9    | .   28  28  20  22  17  9   11  7   5   6   .   5   3   9   
  Special Weapon           1    | .   .   .   .   .   .   1   4   2   2   .   5   1   1   .   
  Slashing Weapon          1    | .   .   .   .   .   .   2   1   5   .   .   .   .   .   .   
Peak Build Rating          93   | 9   9   9   16  16  29  39  41  46  48  68  87  84  93  86  
  Average Rating           42   | 5   9   8   14  15  23  32  38  36  39  51  79  70  72  75  
  On Entrance              36   | .   9   9   8   15  16  29  38  35  30  47  68  84  70  84  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             96   | 14  14  14  55  57  60  60  62  70  68  69  82  83  87  96  
  Greatest Support         105  | 20  20  20  43  40  60  63  60  60  82  105 105 105 95  95  
  Greatest Overweight (x)  24   | .   .   .   1   1   5   2   1   4   5   .   .   3   2   24  
  Average Overweight (x)   .    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 7   8   8   12  20  20  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | 2   4   8   15  15  20  20  20  20  20  20  19  20  20  20  
  Average Carried          17   | 1   2   6   8   14  16  18  19  18  18  19  18  18  18  17  
  Final Capacity           20   | 8   8   8   20  20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 2   4   8   15  14  19  20  20  20  17  20  18  17  20  14  

 Class Distribution 
--------------------
 47% | Bothacker-Mutant
 17% | Botlord-Mutant
 15% | Scavenger-Mutant
  6% | Hacker-Mutant
  6% | Mutant
  5% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
 Scavenger-Skirmisher | -9/Materials
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -8/Materials
        Hacker-Mutant | -8/Garrison
     Bothacker-Mutant | -8/Materials
     Bothacker-Mutant | -8/Garrison
     Bothacker-Mutant | -7/Factory
       Botlord-Mutant | -7/Garrison
       Botlord-Mutant | -6/Factory
     Bothacker-Mutant | -6/Garrison
       Botlord-Mutant | -6/Factory
     Scavenger-Mutant | -6/Garrison

 Resources                       | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   -7   -6   -6   -6   -6   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Matter Collected           10434 | 306  112  98   802  98   1035 1404 589  1297 1243 424  193  1212 735  886  
  Remotely                 242   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    242  
Salvage Created            8611  | 100  112  142  1053 121  1089 1258 492  841  857  283  222  1100 153  788  
  Parts                    460   | 5    10   5    90   10   68   71   30   24   43   7    5    52   3    37   
Haulers Intercepted        10    | .    .    .    5    .    4    .    1    .    .    .    .    .    .    .    
Recyclers Shooed           5     | 1    .    .    1    .    1    .    .    .    .    .    2    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar 
Combat Hostiles Destroyed  156  | .   2   .   21  5   18  32  7   8   16  7   .   23  2   15  
  Melee                    3    | .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   
  Guns                     127  | .   2   .   17  5   18  31  7   4   11  1   .   15  1   15  
  Cannons                  10   | .   .   .   .   .   .   .   .   3   1   1   .   4   1   .   
  AOE                      14   | .   .   .   4   .   .   1   .   .   3   4   .   2   .   .   
Classes Destroyed          19   | 2   2   .   6   1   .   3   .   2   1   .   .   .   .   2   
  Worker                   8    | .   1   1   2   1   3   .   .   .   .   .   .   .   .   .   
  Builder                  10   | .   .   .   1   .   2   .   1   .   1   .   .   2   3   .   
  Tunneler                 5    | 1   .   2   .   1   .   .   .   .   1   .   .   .   .   .   
  Hauler                   10   | .   .   .   5   .   4   .   1   .   .   .   .   .   .   .   
  Recycler                 6    | 1   .   1   .   .   1   .   .   .   1   .   2   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Operator                 3    | .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   .   .   4   .   2   .   .   .   .   .   .   .   .   .   
  Swarmer                  41   | .   .   .   7   3   7   10  .   3   .   .   .   8   .   3   
  Cutter                   2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Grunt                    69   | .   2   .   9   .   10  13  3   .   7   5   .   11  2   7   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Duelist                  5    | .   .   .   .   .   .   1   2   .   2   .   .   .   .   .   
  Sentry                   22   | .   .   .   5   .   1   4   4   1   2   2   .   1   .   2   
  Specialist               3    | .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Programmer               11   | .   .   .   .   .   .   3   .   1   5   .   .   2   .   .   
  Behemoth                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Assembled                2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | 2   2   1   10  3   4   5   3   3   5   3   1   6   3   4   
  Combat Bots Only         6    | .   2   .   5   3   4   5   2   3   3   3   .   6   1   4   
Max Kills in Single Turn   4    | 1   1   1   4   2   1   1   2   1   2   2   1   2   1   1   
  Gunslinging              1    | .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   
  Exploded                 4    | .   .   .   4   .   .   1   .   .   1   2   .   2   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   -7   -6   -6   -6   -6   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Hostile Shots Fired        1276  | .    12   .    79   6    60   211  38   89   120  111  3    255  44   248  
  Missed                   393   | .    3    .    21   2    17   61   9    32   44   45   1    65   13   80   
Damage Taken               12600 | .    107  .    698  56   390  2141 451  786  1350 492  35   2768 785  2541 
  Core                     1484  | .    11   .    156  .    39   160  46   122  60   38   .    451  76   325  
  Absorbed by Shields      835   | .    .    .    .    15   152  257  .    80   16   139  .    169  7    .    
  Ignored by Resistances   94    | .    .    .    .    .    4    86   4    .    .    .    .    .    .    .    
Core Remaining (%)         75    | 100  .    95   .    61   .    .    .    33   .    86   .    .    .    .    
Volleys Fired              804   | 12   9    13   66   13   84   110  52   57   89   22   35   118  63   61   
  Largest                  2     | 2    2    2    2    2    2    2    2    2    2    2    1    2    2    2    
  Hottest                  180   | 40   40   40   76   46   50   70   69   77   99   105  105  135  180  165  
Shots Fired                1292  | 24   18   26   129  26   168  184  75   82   131  32   35   170  76   116  
  Gun                      967   | 24   18   26   126  26   168  160  46   43   73   13   .    104  26   114  
  Cannon                   108   | .    .    .    .    .    .    .    2    14   16   8    11   45   10   2    
  Launcher                 24    | .    .    .    3    .    .    5    1    .    3    7    .    5    .    .    
  Special                  193   | .    .    .    .    .    .    19   26   25   39   4    24   16   40   .    
  Kinetic                  898   | 24   18   26   119  26   168  112  48   57   63   13   .    104  13   107  
  Thermal                  98    | .    .    .    7    .    .    .    .    .    .    3    11   45   23   9    
  Explosive                24    | .    .    .    3    .    .    5    1    .    3    7    .    5    .    .    
  Electromagnetic          79    | .    .    .    .    .    .    48   .    .    26   5    .    .    .    .    
  Robot Hit Streak         24    | 7    6    12   11   5    21   24   15   12   11   9    10   14   9    12   
  Robot Miss Streak        11    | 2    3    2    3    4    4    6    3    11   6    2    2    6    7    8    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    .    .    .    1    .    1    
  Secondary Targets        13    | .    .    .    2    1    3    2    .    1    1    .    .    1    .    2    
    Max Gunslinging Chain  1     | .    .    .    1    1    1    1    .    1    1    .    .    1    .    1    
Shots Hit Robots           917   | 15   11   17   81   14   120  150  51   88   99   21   22   109  44   75   
  Core Hits                426   | 4    6    5    43   8    50   69   20   33   50   15   3    79   6    35   
  Critical Kills           9     | .    .    .    .    .    1    .    1    .    .    1    .    3    .    3    
  Critical Parts Destroyed 11    | .    .    1    1    .    .    1    1    .    .    .    .    .    .    7    
  Critical Strikes         28    | .    .    1    2    .    1    1    2    3    1    1    .    3    3    10   
    Burn                   3     | .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    
    Meltdown               2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Destroy                17    | .    .    1    1    .    1    1    2    .    .    .    .    1    .    10   
    Blast                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Smash                  1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Sever                  3     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
Melee Attacks              160   | .    .    .    5    .    10   37   15   53   14   9    .    9    7    1    
  Impact                   50    | .    .    .    2    .    1    7    .    .    14   9    .    9    7    1    
  Slashing                 98    | .    .    .    .    .    .    30   15   53   .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            16    | .    .    .    2    .    9    .    .    1    1    1    .    .    2    .    
    Combat Hostiles        2     | .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           18852 | 167  121  188  1479 214  1859 2709 942  2287 2109 788  252  3009 735  1993 
  Guns                     12274 | 167  121  188  1202 214  1859 2349 866  509  1034 122  .    1320 362  1961 
  Cannons                  2286  | .    .    .    .    .    .    .    45   266  240  76   252  1141 234  32   
  Explosions               2101  | .    .    .    277  .    .    236  .    .    575  465  .    548  .    .    
  Melee                    2191  | .    .    .    .    .    .    124  31   1512 260  125  .    .    139  .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  11528 | 167  121  188  1146 214  1859 1685 911  775  914  122  .    1320 190  1916 
  Thermal                  1973  | .    .    .    56   .    .    .    .    .    41   .    252  1141 406  77   
  Explosive                2060  | .    .    .    277  .    .    236  .    .    534  465  .    548  .    .    
  Electromagnetic          1100  | .    .    .    .    .    .    664  .    .    360  76   .    .    .    .    
  Impact                   524   | .    .    .    .    .    .    .    .    .    260  125  .    .    139  .    
  Slashing                 1667  | .    .    .    .    .    .    124  31   1512 .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    .    .    .    .    3    3    3    5    5    .    3    3    4    
  Average Corruption       3     | .    .    .    .    .    .    2    3    3    3    5    .    2    1    3    
  Corruption Purged        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Corruption Blocked       3     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  Effects                  167   | .    .    .    .    .    .    33   17   30   40   14   .    8    7    18   
    Message Errors         43    | .    .    .    .    .    .    8    7    12   11   2    .    .    .    3    
    Matter Fused           46    | .    .    .    .    .    .    7    1    9    11   3    .    4    2    9    
    Heat Flow Errors       17    | .    .    .    .    .    .    4    1    2    4    1    .    2    2    1    
    Energy Discharges      21    | .    .    .    .    .    .    7    4    2    3    3    .    .    .    2    
    Parts Rejected         2     | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    
    Data Loss (minor)      21    | .    .    .    .    .    .    4    3    2    8    3    .    1    .    .    
    Data Loss (major)      3     | .    .    .    .    .    .    1    .    1    .    .    .    .    1    .    
    Misfires               5     | .    .    .    .    .    .    .    .    1    2    1    .    .    1    .    
    Alerts                 6     | .    .    .    .    .    .    .    1    .    1    1    .    1    .    2    
    Weapon Failures        3     | .    .    .    .    .    .    1    .    .    .    .    .    .    1    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            412   | .    .    .    41   .    .    28   .    108  124  .    12   16   83   .    
  Projectiles              32    | .    .    .    .    .    .    .    .    .    .    .    12   16   4    .    
  Explosions               76    | .    .    .    41   .    .    8    .    .    27   .    .    .    .    .    
  Melee                    304   | .    .    .    .    .    .    20   .    108  97   .    .    .    79   .    
Knockbacks                 17    | .    .    .    .    .    .    .    .    6    11   .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Kinetic                  15    | .    .    .    .    .    .    .    .    5    10   .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Self-Inflicted Damage      308   | .    .    .    .    .    .    113  9    .    82   22   .    82   .    .    
  Shots                    10    | .    .    .    .    .    .    3    1    .    2    2    .    2    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        393   | .    9    .    30   .    30   288  101  225  200  155  132  343  393  114  
  Average Temperature      71    | .    7    .    8    .    8    75   17   40   49   42   61   116  138  34   
  Received Heat Transfer   3733  | .    60   .    258  .    158  1063 216  169  300  154  .    646  103  606  
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              7     | .    .    .    .    .    .    .    .    .    1    .    .    .    6    .    
  Impact Corruptions       7     | .    .    .    .    .    .    .    .    .    4    .    .    .    3    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Parts Melted             8     | .    .    .    .    .    .    .    1    .    1    .    .    2    4    .    
  Heat Transferred         2766  | .    .    .    222  .    .    .    .    .    50   .    259  1147 938  150  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   -7   -6   -6   -6   -6   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Peak Influence             1789 | 10   67   60   390  188  311  1789 978  1416 769  782  472  800  589  586  
  Initial                  871  | .    6    25   23   108  72   187  871  421  743  474  410  190  420  109  
  Average                  585  | 3    32   52   177  178  176  1040 768  879  629  657  419  552  359  331  
Maximum Alert Level        5    | .    .    .    1    .    1    5    3    4    3    3    2    3    2    2    
  Low Security (%)         17   | 100  100  100  54   100  60   2    .    .    .    .    .    2    2    39   
  Level 1                  14   | .    .    .    45   .    39   7    .    .    .    .    10   13   47   16   
  Level 2                  36   | .    .    .    .    .    .    20   33   40   65   62   89   57   49   43   
  Level 3                  19   | .    .    .    .    .    .    19   66   27   34   37   .    26   .    .    
  Level 4                  10   | .    .    .    .    .    .    38   .    32   .    .    .    .    .    .    
  Level 5                  1    | .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          21   | .    1    .    3    .    3    .    1    .    9    .    1    .    3    .    
  Investigation            4    | .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            5    | .    .    .    .    .    .    .    .    .    4    .    .    .    1    .    
  Reinforcement            7    | .    .    .    .    .    2    .    1    .    2    .    1    .    1    .    
  Assault                  4    | .    .    .    .    .    .    .    .    .    3    .    .    .    1    .    
  Garrison                 1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Alert ID Control Effect    41   | .    .    .    .    .    .    .    3    12   2    4    1    4    6    9    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar 
Distress Signals           12   | .   .   .   2   2   1   .   4   .   .   .   2   .   1   .   
Communications Jammed      280  | .   .   .   .   .   .   .   .   .   .   .   1   .   279 .   
  Distress Signals         279  | .   .   .   .   .   .   .   .   .   .   .   .   .   279 .   
Times Spotted              337  | .   6   .   28  4   30  43  21  38  38  16  5   34  34  40  
  Peak Tracking Total      13   | .   4   .   5   2   4   5   4   5   5   4   3   6   13  8   
  Tactical Retreats        13   | .   .   .   1   .   2   1   .   1   2   1   .   .   .   5   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar 
Traps Triggered            20   | .   1   .   2   .   .   2   1   8   1   1   .   2   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar 
Machines Disabled          39   | .   .   1   .   .   1   6   .   7   12  4   .   3   2   3   
  Max in Single Turn       6    | .   .   1   .   .   1   1   .   1   6   2   .   1   1   1   
  Garrison Relay           17   | .   .   .   .   .   .   5   .   6   .   2   .   2   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar 
Machines Accessed          50   | .   3   .   7   .   6   4   6   3   9   1   3   2   6   .   
  Terminals                34   | .   3   .   6   .   4   4   4   3   5   1   .   2   2   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Repair Stations          3    | .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   
  Garrison Access          5    | .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   
Total Hacks                125  | .   4   .   13  .   14  13  31  9   17  3   6   3   12  .   
  Successful               60   | .   2   .   6   .   11  3   20  1   8   1   4   1   3   .   
  Failed                   65   | .   2   .   7   .   3   10  11  8   9   2   2   2   9   .   
    Catastrophic           8    | .   2   .   .   .   .   1   2   .   .   .   .   1   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   78   | .   4   .   11  .   10  10  20  3   11  .   1   2   6   .   
  Terminals                91   | .   4   .   12  .   10  13  24  9   9   3   .   3   4   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Repair Stations          6    | .   .   .   1   .   .   .   .   .   2   .   .   .   3   .   
  Recycling Units          6    | .   .   .   .   .   .   .   .   .   4   .   2   .   .   .   
  Scanalyzers              10   | .   .   .   .   .   3   .   5   .   .   .   2   .   .   .   
  Garrison Access          9    | .   .   .   .   .   1   .   2   .   2   .   2   .   2   .   
Terminal Hacks             14   | .   .   .   1   .   2   3   5   .   1   1   .   1   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Registry        2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   2   .   3   .   .   .   1   .   .   .   
  Insert Component         4    | .   .   .   .   .   1   .   2   .   .   .   1   .   .   .   
  Analyze                  2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
Garrison Access Hacks      9    | .   .   .   .   .   1   .   2   .   2   .   2   .   2   .   
  Unlock Access            5    | .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   
  Coupler Status           4    | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   
Unauthorized Hacks         28   | .   2   .   5   .   6   .   10  1   3   .   1   .   .   .   
  Terminals                27   | .   2   .   5   .   6   .   10  1   3   .   .   .   .   .   
    Track                  4    | .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Botnet                 17   | .   1   .   4   .   4   .   4   1   3   .   .   .   .   .   
    Operators              4    | .   1   .   1   .   1   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         40   | .   3   .   6   .   4   2   4   3   7   1   3   2   5   .   
  Full Trace Events        3    | .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  
------------               Run  | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar 
Used RIF Installer         6    | .   .   .   .   .   .   2   .   1   .   2   .   1   .   .   
  Coupler Efficiency       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Command Fork             2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Zone Cloak               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Robots Hacked              84   | .   .   .   3   .   7   5   6   14  17  2   9   6   15  .   
  Non-combat               35   | .   .   .   3   .   7   .   3   .   8   .   8   .   6   .   
  Combat                   49   | .   .   .   .   .   .   5   3   14  9   2   1   6   9   .   
Robot Hacks Applied        98   | .   .   .   3   .   9   5   11  14  19  2   13  6   16  .   
  no_distress              13   | .   .   .   3   .   8   .   1   .   .   .   1   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  ignore_repairs           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  map_walls                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  drop_inventory           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  check_alert              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  map_route                6    | .   .   .   .   .   .   .   2   .   1   .   2   .   1   .   
  mark_security            2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  relay_feed               4    | .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   
  overload_power           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  amplify_resonance        6    | .   .   .   .   .   .   .   .   3   2   1   .   .   .   .   
  reboot_system            4    | .   .   .   .   .   .   .   .   2   .   .   .   1   1   .   
  go_dormant               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  overwrite_iff            10   | .   .   .   .   .   .   .   1   1   4   1   .   .   3   .   
  formatsys_low            12   | .   .   .   .   .   .   .   .   .   4   .   5   .   3   .   
  formatsys_high           33   | .   .   .   .   .   .   5   3   8   5   .   1   5   6   .   
Relay Couplers Released    74   | .   .   .   .   .   .   21  .   28  .   9   .   8   .   8   
  Machine Destruction      70   | .   .   .   .   .   .   21  .   24  .   9   .   8   .   8   
  Programmers              4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Attached                 38   | .   .   .   .   .   .   3   4   10  5   2   3   6   4   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             9    | .   .   .   .   .   .   6   .   3   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   -7   -6   -6   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Total Allies               78   | .    .    .    .    .    .    12   5    12   13   2    8    5    21   .    
  Largest Group            11   | .    .    .    .    .    .    7    3    5    4    2    8    7    11   4    
  Highest-Rated Group      282  | .    .    .    .    .    .    93   47   84   75   64   112  106  282  123  
  Highest-Rated Ally       47   | .    .    .    .    .    .    25   19   29   29   32   41   41   47   41   
Total Orders               22   | .    .    .    .    .    .    .    4    .    6    2    .    2    7    1    
  STAY                     5    | .    .    .    .    .    .    .    2    .    2    1    .    .    .    .    
  FOLLOW                   5    | .    .    .    .    .    .    .    2    .    2    1    .    .    .    .    
  DROP                     5    | .    .    .    .    .    .    .    .    .    1    .    .    1    2    1    
  PICKUP                   4    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  COLLECT                  3    | .    .    .    .    .    .    .    .    .    1    .    .    1    1    .    
Ally Attacks               364  | .    .    .    .    .    .    49   11   87   27   13   1    21   124  31   
  Total Damage             7887 | .    .    .    .    .    .    1138 240  1207 421  417  87   880  2491 1006 
  Kills                    67   | .    .    .    .    .    .    4    3    20   2    4    1    5    19   9    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   -7   -6   -6   -6   -6   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Turns Passed               16656 | 82   140  203  1310 237  1541 2641 1035 2144 2229 734  449  1643 1236 1032 
Spaces Moved               8063  | 46   128  198  551  81   577  1268 501  1295 1032 370  238  690  629  459  
  Core                     3     | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Treads                   5852  | .    .    .    519  81   409  1268 501  511  1003 370  238  253  252  447  
  Legs                     575   | .    .    .    .    .    .    .    .    .    .    .    .    412  163  .    
  Wheels                   1633  | 44   128  198  32   .    168  .    .    784  29   .    .    25   214  11   
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   80   80   240  155  160  160  105  160  152  152  150  106  107  
  Average Speed            156   | 78   80   80   175  240  161  161  160  129  176  158  152  175  152  171  
  Slowest Speed            1250  | 80   80   80   240  240  320  320  240  160  240  160  152  190  240  1250 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40    | 4    19   29   39   36   47   98   41   88   23   47   8    66   10   49   
  Regions Visited          14
    Branch Regions         2
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7     | .    .    .    1    1    1    .    1    .    1    .    1    .    1    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 61    | .    .    .    2    .    1    6    20   2    6    5    2    12   5    .    
Terrain Destroyed          243   | .    .    .    34   .    1    31   28   3    54   30   4    36   8    14   
  Melee                    35    | .    .    .    2    .    1    4    14   2    6    .    .    1    5    .    
  Projectile               42    | .    .    .    .    .    .    .    8    1    4    2    4    6    3    14   
  AOE                      166   | .    .    .    32   .    .    27   6    .    44   28   .    29   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -8   -8   -8   -7   -7   -6   -6   -6   -6   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Total                      10565 | 66   149  218  758  98   996  1634 637  1598 1289 469  299  943  831  580  
  Wait                     565   | .    9    3    48   4    234  76   21   26   44   12   15   29   34   10   
  Move                     8052  | 45   127  197  550  80   576  1267 501  1294 1032 369  238  689  628  459  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  186   | 2    2    4    22   .    17   35   5    24   17   14   1    23   12   8    
  Fast Attach              85    | 7    .    .    7    .    3    6    2    15   8    5    1    5    20   6    
  Attach                   75    | .    .    .    4    .    3    11   1    5    15   .    3    20   4    9    
  Detach                   19    | .    .    .    .    .    .    .    .    2    5    1    1    2    8    .    
  Swap                     357   | .    1    1    31   1    36   61   33   46   47   22   5    26   30   17   
  Drop                     189   | .    1    .    25   .    18   31   7    28   18   15   .    12   25   9    
  Fire                     804   | 12   9    13   66   13   84   110  52   57   89   22   35   118  63   61   
  Melee                    160   | .    .    .    5    .    10   37   15   53   14   9    .    9    7    1    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            58    | .    .    .    .    .    .    .    .    48   .    .    .    10   .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            15    | .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials
-9/Mines
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 4 exits: *Mat x4)
-8/Materials (discovered 2 exits: *Sto / Gar)
-8/Garrison (discovered 4 exits: *Fac x3 / [*Mat])
-7/Factory (discovered 2 exits: Low / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory (discovered 2 exits: [*Ext] / Gar)
-6/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-6/Garrison (discovered 2 exits: [*Fac] / [*Fac])

 History 
---------
  Turn | Location      | Event
     8 | -11/Scrapyard | Discovered new exit (range 15)
    83 | -11/Scrapyard | Entered Materials
   139 | -10/Materials | Discovered new exit (range 5)
   182 | -10/Materials | Discovered new exit (range 12)
   223 | -10/Materials | Entered Mines
   300 | -10/Mines     | Build established: Mutant
   333 | -10/Mines     | Met a Derelict bent on vengeance
   419 | -10/Mines     | Discovered new exit (range 6)
   426 | -10/Mines     | Entered Materials
   426 | -9/Materials  | Evolved 2 slots: Utility x2
   997 | -9/Materials  | Build established: Scavenger-Skirmisher
  1291 | -9/Materials  | Discovered new exit (range 16)
  1607 | -9/Materials  | Identified exit to Mines
  1736 | -9/Materials  | Entered Mines
  1747 | -9/Mines      | Assembled infested the area
  1752 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  1756 | -9/Mines      | Learned location of 1 exit from Materials
  1951 | -9/Mines      | Discovered new exit (range 8)
  1965 | -9/Mines      | Identified exit to Materials
  1973 | -9/Mines      | Entered Materials
  1973 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  1974 | -8/Materials  | Identified exit to Factory
  2049 | -8/Materials  | Build established: Scavenger-Mutant
  3029 | -8/Materials  | Discovered exit to Factory (range 6)
  3297 | -8/Materials  | Build established: Mutant
  3435 | -8/Materials  | Identified exit to Garrison
  3467 | -8/Materials  | Garrison activated, responded to threat
  3514 | -8/Materials  | Entered Garrison
  3740 | -8/Garrison   | Triggered checkpoint
  3784 | -8/Garrison   | Garrison Relay disabled
  3816 | -8/Garrison   | Rescued a captive Derelict
  3872 | -8/Garrison   | Build established: Hacker-Mutant
  4064 | -8/Garrison   | Triggered checkpoint
  4079 | -8/Garrison   | Triggered checkpoint
  4289 | -8/Garrison   | Discovered new exit (range 12)
  4328 | -8/Garrison   | Triggered checkpoint
  4361 | -8/Garrison   | Garrison Relay disabled
  4604 | -8/Garrison   | Triggered checkpoint
  4673 | -8/Garrison   | Discovered new exit (range 10)
  4716 | -8/Garrison   | Triggered checkpoint
  4721 | -8/Garrison   | Discovered new exit (range 5)
  4760 | -8/Garrison   | Lost 3 parts (1n1u1w)
  4808 | -8/Garrison   | Triggered checkpoint
  4890 | -8/Garrison   | Garrison Relay disabled
  5018 | -8/Garrison   | Triggered checkpoint
  5119 | -8/Garrison   | Build established: Scavenger-Mutant
  5147 | -8/Garrison   | Installed Relay Interface Framework
  5194 | -8/Garrison   | Garrison Relay disabled
  5239 | -8/Garrison   | Discovered new exit (range 10)
  5320 | -8/Garrison   | Triggered checkpoint
  5336 | -8/Garrison   | Triggered checkpoint
  5358 | -8/Garrison   | Garrison Relay disabled
  5402 | -8/Garrison   | Expanded RIF knowledge: Alert ID Control
  5441 | -8/Garrison   | Build established: Bothacker-Mutant
  5655 | -8/Garrison   | Spotted B-75 Beast
  5695 | -8/Garrison   | Destroyed B-75 Beast
  5704 | -8/Garrison   | Lost 6 allies
  5714 | -8/Garrison   | Lost 3 parts (2n1w)
  6103 | -8/Garrison   | Identified exit to Materials
  6155 | -8/Garrison   | Entered Materials
  6155 | -8/Materials  | Accompanied by 1 ally
  6197 | -8/Materials  | Discovered new exit (range 9)
  6218 | -8/Materials  | Identified exit to Storage
  7185 | -8/Materials  | Identified exit to Garrison
  7190 | -8/Materials  | Entered Garrison
  7190 | -8/Garrison   | Accompanied by 1 ally
  7304 | -8/Garrison   | Triggered checkpoint
  7335 | -8/Garrison   | Garrison Relay disabled
  7642 | -8/Garrison   | Triggered checkpoint
  7675 | -8/Garrison   | Lost 3 allies
  7784 | -8/Garrison   | Triggered checkpoint
  7858 | -8/Garrison   | Expanded RIF knowledge: Coupler Efficiency
  7871 | -8/Garrison   | Discovered exit to Factory (range 12)
  7876 | -8/Garrison   | Triggered checkpoint
  7877 | -8/Garrison   | Core integrity fell below 50%
  7913 | -8/Garrison   | Lost 3 parts (1p1n1u)
  7918 | -8/Garrison   | Triggered checkpoint
  8090 | -8/Garrison   | Triggered checkpoint
  8112 | -8/Garrison   | Garrison Relay disabled
  8156 | -8/Garrison   | Triggered checkpoint
  8230 | -8/Garrison   | Triggered checkpoint
  8251 | -8/Garrison   | Garrison Relay disabled
  8288 | -8/Garrison   | Discovered exit to Factory (range 14)
  8308 | -8/Garrison   | Garrison Relay disabled
  8426 | -8/Garrison   | Triggered checkpoint
  8495 | -8/Garrison   | Discovered exit to Factory (range 11)
  8498 | -8/Garrison   | Triggered checkpoint
  8558 | -8/Garrison   | Discovered new exit (range 5)
  8630 | -8/Garrison   | Triggered checkpoint
  8643 | -8/Garrison   | P-60 Hacker assimilated allied Shotgunner 3e
  8689 | -8/Garrison   | Garrison Relay disabled
  9334 | -8/Garrison   | Entered Factory
  9334 | -7/Factory    | Accompanied by 2 allies
  9334 | -7/Factory    | Evolved 2 slots: Utility x2
  9335 | -7/Factory    | Identified exit to Lower Caves
 10134 | -7/Factory    | First assault squad dispatched
 11210 | -7/Factory    | Lost 3 parts (1n2w)
 11216 | -7/Factory    | Lost 3 allies
 11563 | -7/Factory    | Identified exit to Garrison
 11563 | -7/Factory    | Entered Garrison
 11563 | -7/Garrison   | Accompanied by 1 ally
 11584 | -7/Garrison   | Discovered new exit (range 65)
 11584 | -7/Garrison   | Discovered new exit (range 80)
 11584 | -7/Garrison   | Discovered new exit (range 85)
 11597 | -7/Garrison   | Triggered checkpoint
 11664 | -7/Garrison   | Garrison Relay disabled
 11738 | -7/Garrison   | Expanded RIF knowledge: Command Fork
 11903 | -7/Garrison   | Triggered checkpoint
 12001 | -7/Garrison   | Expanded RIF knowledge: Zone Cloak
 12021 | -7/Garrison   | Triggered checkpoint
 12159 | -7/Garrison   | Build established: Botlord-Mutant
 12297 | -7/Garrison   | Entered Factory
 12297 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 12492 | -6/Factory    | Spotted B-75 Beast
 12547 | -6/Factory    | Discovered new exit (range 21)
 12739 | -6/Factory    | Identified exit to Garrison
 12746 | -6/Factory    | Entered Garrison
 12746 | -6/Garrison   | Accompanied by 7 allies
 12783 | -6/Garrison   | Triggered checkpoint
 12854 | -6/Garrison   | Lost 6 allies
 12974 | -6/Garrison   | Garrison Relay disabled
 13145 | -6/Garrison   | Triggered checkpoint
 13156 | -6/Garrison   | Triggered checkpoint
 13229 | -6/Garrison   | Lost 5 parts (1n4u)
 13275 | -6/Garrison   | Triggered checkpoint
 13335 | -6/Garrison   | Lost 3 parts (2p1w)
 13350 | -6/Garrison   | Triggered checkpoint
 13410 | -6/Garrison   | Lost 5 parts (1p2n1u1w)
 13445 | -6/Garrison   | Build established: Bothacker-Mutant
 13682 | -6/Garrison   | Discovered new exit (range 8)
 13726 | -6/Garrison   | Discovered new exit (range 71)
 13726 | -6/Garrison   | Discovered new exit (range 6)
 13726 | -6/Garrison   | Discovered new exit (range 63)
 13890 | -6/Garrison   | Triggered checkpoint
 13912 | -6/Garrison   | Triggered checkpoint
 14044 | -6/Garrison   | Expanded RIF knowledge: Command Fork
 14088 | -6/Garrison   | Garrison Relay disabled
 14222 | -6/Garrison   | Core integrity fell below 50%
 14257 | -6/Garrison   | Lost 3 parts (3u)
 14290 | -6/Garrison   | Build established: Botlord-Mutant
 14389 | -6/Garrison   | Entered Factory
 14389 | -6/Factory    | Accompanied by 2 allies
 14504 | -6/Factory    | Identified exit to Garrison
 14602 | -6/Factory    | Allied Derelicts emerged from ambush trap array
 15089 | -6/Factory    | First assault squad dispatched
 15151 | -6/Factory    | Cargo convoy interrupted
 15260 | -6/Factory    | Lost 14 allies
 15334 | -6/Factory    | Found PL-3XN's Ring of Power
 15383 | -6/Factory    | Found Prototype Device
 15383 | -6/Factory    | Identified Exp. Focal Shield
 15577 | -6/Factory    | Build established: Bothacker-Mutant
 15625 | -6/Factory    | Entered Garrison
 15625 | -6/Garrison   | Accompanied by 4 allies
 15681 | -6/Garrison   | Triggered checkpoint
 15723 | -6/Garrison   | Garrison Relay disabled
 15975 | -6/Garrison   | Triggered checkpoint
 16060 | -6/Garrison   | Lost 5 parts (1n2u2w)
 16104 | -6/Garrison   | Lost 4 allies
 16187 | -6/Garrison   | Triggered checkpoint
 16204 | -6/Garrison   | Core integrity fell below 20%
 16251 | -6/Garrison   | Build established: Scavenger-Mutant
 16251 | -6/Garrison   | Discovered new exit (range 5)
 16349 | -6/Garrison   | Discovered new exit (range 10)
 16371 | -6/Garrison   | Triggered checkpoint
 16411 | -6/Garrison   | Garrison Relay disabled
 16567 | -6/Garrison   | Triggered checkpoint
 16657 | -6/Garrison   | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
16529_ G-50 Soldier destroyed.
16540_ System corrupted: Matter fused (-5).
16546_ Acquired 45 matter.
16567_ Beams of light sweep through the air. An alarm sounds.
16601_ KLHV|XQWLEWIOHLW<U09C
16623_ Slug penetrates C-30 ARC.
16623_ Slug penetrates Wall.
16624_ C-30 ARC bursts open, deploying its payload.
16624_ G-50 Soldier unfolds itself.
16626_ Slug penetrates C-30 ARC.
16626_ Slug penetrates Wall.
16627_ C-30 ARC bursts open, deploying its payload.
16627_ L-41 Fighter unfolds itself.
16627_ G-50 Soldier unfolds itself. <x2>
16628_ Lgt. Treads destroyed.
16628_ Imp. Heavy Treads destroyed.
16635_ Targeting Computer destroyed.
16638_ Lgt. Angular Momentum Engine destroyed.
16641_ Helical Railgun destroyed. <x2>
16644_ Imp. Deuterium Engine destroyed.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          38
Energy Capacity            1090
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              16
Cloak Strength             3
Power Amplification        30
Additional Mass Support    6
Corruption Containment     12
Corruption Block           8
Armor Coverage             375
Resistance: TH             10
Resistance: EM             20
Evasion (%)                44
Targeting Accuracy         10
Target Analysis            5
Recoil Reduction           3
Offensive Hacking          14
Defensive Hacking          14
Relay Coupler Types        4
Relay Coupler Value        120

 Item Schematics 
-----------------
 Imp. Treads | -8/Materials | Scanalyzed
 Arm. Treads | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CryofiberHeartBuckler
  Manual?         0
Play Time         05:33:06
  Cumulative      153.8 hours
  Start           2024.11.16 @ 14:46:05
  End             2024.11.16 @ 22:39:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          47
  Rogue           47
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          47
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 8b8b6c97-7da1-423a-b14f-d5e98948f48c