Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.30 @ 17:31:51 Player: Olga Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (9) 45 Value Destroyed (135) 135 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (17087) 17087 TOTAL SCORE: 24507 Bonus ------- Entered DSFs 500 Win 3000 Win Speed 13587 Cogmind --------- Core Integrity 1575/1600 Matter 95/300 Energy 133/190 System Corruption 3% Temperature Cool (15) Movement Flying (26) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (5) --- Cooled Field Propulsion Drive Q-thruster Q-thruster Electron Diverter Cooled Impulse Thruster > --- UTILITY (16) ----- Advanced Power Amplifier Structural Scanner Enhanced Optical Array Improved Sensor Array Experimental Signal Interpreter Advanced Terrain Scanner Long-range Terrain Scanner Advanced Terrain Scan Processor Seismic Detector Improved Reaction Control System Improved Light Armor Plating Improved Focal Shield Hacking Suite Hacking Suite Experimental Hacking Suite Improved System Shield > --- WEAPON (2) ------- Heavy Pick > --- INVENTORY (5) ---- Light Quantum Reactor Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Field Propulsion Drive Q-thruster Q-thruster Electron Diverter Cooled Impulse Thruster > --- UTILITY ---------- Advanced Power Amplifier Structural Scanner Enhanced Optical Array Improved Sensor Array Experimental Signal Interpreter Advanced Terrain Scanner Long-range Terrain Scanner Advanced Terrain Scan Processor Seismic Detector Improved Reaction Control System Improved Light Armor Plating Hacking Suite Experimental Hacking Suite Experimental Hacking Suite Improved System Shield > --- WEAPON ----------- Heavy Pick > --- INVENTORY -------- Light Quantum Reactor Q-thruster Micro-nuke Launcher [Rating: 140] Favorites ----------- Power Light Quantum Reactor Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Q-thruster Leg Aluminum Leg Flight Unit Q-thruster Utility Hacking Suite Device Structural Scanner Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Pick Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Heavy Missile Launcher Special Weapon Plasma Cutter Impact Weapon Powered Hammer Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac DSF Res Res Acc Slots Evolved 18 | . . . 2 . 2 2 2 2 2 . 2 2 2 Power 1 | . . . . . . . . . . . . . 1 Propulsion 3 | . . . 1 . 1 . . . . . 1 . . Utility 14 | . . . 1 . 1 2 2 2 2 . 1 2 1 Weapon . | . . . . . . . . . . . . . . Parts Attached 94 | . 3 4 6 9 7 15 3 7 1 6 11 9 13 Power 9 | . . . 1 1 1 1 . 1 . . 1 1 2 Engine 4 | . . . 1 1 . 1 . . . . . . 1 Core 3 | . . . . . 1 . . 1 . . 1 . . Reactor 2 | . . . . . . . . . . . . 1 1 Propulsion 27 | . 1 2 1 6 1 2 1 1 . 5 1 3 3 Treads . | . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 27 | . 1 2 1 6 1 2 1 1 . 5 1 3 3 Utility 42 | . . 2 2 . 4 9 2 4 1 . 8 4 6 Device 16 | . . 1 2 . 1 3 . 1 1 . 1 3 3 Storage 2 | . . 1 . . . . . . . . 1 . . Processor 8 | . . . . . 1 3 1 . . . 2 1 . Hackware 6 | . . . . . 2 . . 1 . . 2 . 1 Protection 10 | . . . . . . 3 1 2 . . 2 . 2 Artifact . | . . . . . . . . . . . . . . Weapon 16 | . 2 . 2 2 1 3 . 1 . 1 1 1 2 Energy Gun 2 | . 2 . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 2 | . . . . 2 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 3 | . . . . . . . . 1 . . . 1 1 Special Weapon 1 | . . . 1 . . . . . . . . . . Impact Weapon 6 | . . . 1 . 1 3 . . . 1 . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . 1 . 1 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 1 . . . . . 2 3 1 Parts Lost 18 | . . . . 7 3 3 . . . 1 2 . 2 Power 2 | . . . . 1 . . . . . . 1 . . Propulsion 11 | . . . . 5 2 2 . . . 1 . . 1 Utility 3 | . . . . . 1 1 . . . . . . 1 Weapon 2 | . . . . 1 . . . . . . 1 . . Highest Loss Streak 6 | . . . . 6 3 3 . . . 1 1 . 2 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 31 61 80 94 88 73 76 91 88 89 97 95 89 Engine 2 | . . . 11 10 . 3 6 2 . . . . . Core 2 | . . . . . 5 3 . 2 5 5 4 . . Reactor 1 | . . . . . . . . . . . . 3 4 Flight 23 | . 3 23 33 31 34 16 16 19 21 21 23 21 19 Device 19 | . . 6 17 22 10 18 20 18 20 21 19 26 29 Storage 3 | . . 9 11 11 8 . . . . . . . . Processor 9 | . . . . . . 14 16 17 15 15 14 13 12 Hackware 10 | . . . . . 15 7 6 11 10 10 16 17 16 Protection 3 | . . . . . . 1 3 9 5 5 9 8 5 Energy Gun 1 | . 28 21 1 . . . . . . . . . . Ballistic Gun 1 | . . . . 9 9 . . . . . . . . Impact Weapon 2 | . . . 4 . 4 4 6 5 5 5 1 . . Piercing Weapon 1 | . . . . . . . . . . . 2 4 3 Naked Turns 3 | . 3 . . . . . . . . . . . . Heaviest Build 37 | 13 13 8 12 12 17 13 15 23 23 23 27 32 37 Greatest Support 44 | 20 20 8 12 12 17 20 17 23 23 29 37 42 44 Greatest Overweight (x) 1 | . . . . 1 . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 5 5 5 5 5 5 5 5 Average Capacity 5 | . 5 7 8 8 7 5 5 5 5 5 5 5 5 Most Carried 8 | . 6 8 8 8 8 5 5 5 5 5 5 5 5 Average Carried 5 | . 5 6 7 7 6 2 4 4 5 4 3 4 4 Final Capacity 8 | 8 5 8 8 8 5 5 5 5 5 5 5 5 5 Final Carried 8 | 6 5 8 8 4 5 5 4 5 5 5 5 5 2 Class Distribution -------------------- 53% | Hacker-Scout 20% | Mutant 17% | Scavenger-Mutant 6% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hacker-Sprinter | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -4/DSF Hacker-Scout | -3/Research Hacker-Scout | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac DSF Res Res Acc Matter Collected 919 | 200 . 52 . 114 84 140 . . . . 154 20 155 Remotely . | . . . . . . . . . . . . . . Salvage Created 215 | . . 47 . 59 . . . . . . 1 20 88 Parts 21 | . . 6 . 7 . . . . . . 2 4 2 Haulers Intercepted 1 | . . . . . . . . . . . . . 1 Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac DSF Res Res Acc Combat Hostiles Destroyed 6 | . . 3 . 3 . . . . . . . . . Guns 4 | . . 3 . 1 . . . . . . . . . Cannons 2 | . . . . 2 . . . . . . . . . Classes Destroyed 3 | . . 1 . . . . . . . . 1 . 1 Hauler 1 | . . . . . . . . . . . . . 1 Operator 2 | . . . . . . . . . . . 1 1 . Swarmer 6 | . . 3 . 3 . . . . . . . . . Best Kill Streak 3 | . . 3 . 3 . . . . . . 1 1 1 Combat Bots Only 3 | . . 3 . 3 . . . . . . . . . Max Kills in Single Turn 1 | . . 1 . 1 . . . . . . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac DSF Res Res Acc Damage Taken 1606 | . 14 119 14 303 166 185 . . . 151 421 1 232 Core 483 | . . 38 . 102 70 68 . . . 68 112 . 25 Absorbed by Shields . | . . . . . . . . . . . . . . Regen/Repaired (Parts) 14 | . . . . . . . . . 14 . . . . Core Remaining (%) 92 | 100 . 84 . 74 87 90 100 100 . 94 91 100 98 Volleys Fired 20 | . 3 8 . 5 . . . 2 . . 1 . 1 Largest 2 | . 2 2 . 2 . . . 1 . . 1 . 1 Hottest 90 | . 90 90 . 40 . . . 39 . . 39 . 49 Shots Fired 36 | . 6 16 . 10 . . . 2 . . 1 . 1 Gun 27 | . 6 16 . 5 . . . . . . . . . Cannon . | . . . . . . . . . . . . . . Launcher 4 | . . . . . . . . 2 . . 1 . 1 Special 5 | . . . . 5 . . . . . . . . . Kinetic 5 | . . . . 5 . . . . . . . . . Thermal 27 | . 6 16 . 5 . . . . . . . . . Explosive 4 | . . . . . . . . 2 . . 1 . 1 Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 7 | . . 7 . 4 . . . . . . . . . Robot Miss Streak 6 | . 6 2 . 3 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . Shots Hit Robots 22 | . . 11 . 4 . . . . . . . 1 6 Core Hits 10 | . . 3 . 3 . . . . . . 1 1 2 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 3 | . . 1 . . . . . . . . . . 2 Burn 1 | . . 1 . . . . . . . . . . . Impale 2 | . . . . . . . . . . . . . 2 Melee Attacks 16 | . . . . . 1 1 1 1 . . 1 1 10 Impact 4 | . . . . . 1 1 1 1 . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 12 | . . . . . . . . . . . 1 1 10 Sneak Attacks 1 | . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 679 | . . 129 . 39 . . . . . . 59 44 408 Guns 145 | . . 129 . 16 . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions 140 | . . . . . . . . . . . 57 . 83 Melee 367 | . . . . . . . . . . . . 42 325 Ramming 4 | . . . . . . . . . . . 2 2 . Kinetic 16 | . . . . 16 . . . . . . . . . Thermal 152 | . . 129 . 23 . . . . . . . . . Explosive 140 | . . . . . . . . . . . 57 . 83 Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 367 | . . . . . . . . . . . . 42 325 Highest Corruption 3 | . . . . . 2 . . . . . 1 . 3 Average Corruption 1 | . . . . . 2 . . . . . 1 . 1 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 2 | . . . . . . . . . . . 1 . 1 Message Errors 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 26 | . . . . . . . . . . . . . 26 Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 26 | . . . . . . . . . . . . . 26 Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 28 | . . . . . . . . . . . 27 1 . Shots 1 | . . . . . . . . . . . 1 . . Rammed 2 | . . . . . . . . . . . 1 1 . Targets Rammed 2 | . . . . . . . . . . . 1 1 . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 144 | . 15 144 . . 4 . . . . . 11 24 78 Average Temperature 18 | . 10 73 . . 3 . . . . . 2 10 31 Received Heat Transfer 288 | . . . . 12 108 75 . . . . 21 . 72 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . . . . Heat Transferred 495 | . . 421 . 74 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac DSF Res Res Acc Peak Influence 404 | . 15 75 164 138 95 243 120 173 105 76 181 125 404 Initial 119 | . . 5 29 63 35 24 119 58 84 76 36 110 17 Average 126 | . 11 67 80 117 31 125 119 105 89 70 90 50 292 Maximum Alert Level 2 | . . . . . . 1 . . . . . . 2 Low Security (%) 80 | . 100 100 100 100 100 95 100 100 100 100 100 100 9 Level 1 13 | . . . . . . 4 . . . . . . 62 Level 2 5 | . . . . . . . . . . . . . 28 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 12 | . 1 . . 1 1 2 . . . . 2 1 4 Investigation 7 | . . . . 1 . 1 . . . . 1 . 4 Extermination . | . . . . . . . . . . . . . . Reinforcement 5 | . 1 . . . 1 1 . . . . 1 1 . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac DSF Res Res Acc Distress Signals 3 | . . . 1 . . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 123 | . 3 3 6 11 12 17 . 5 . 1 31 9 25 Peak Tracking Total 17 | . 4 3 9 7 9 9 . 4 . 1 17 7 11 Tactical Retreats 18 | . . . 1 2 1 5 . 2 . . 4 . 3 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac DSF Res Res Acc Traps Triggered 3 | . . . . . 1 . . . . . 2 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac DSF Res Res Acc Machines Disabled 2 | . . . . . . . . . . . 1 . 1 Max in Single Turn 1 | . . . . . . . . . . . 1 . 1 Garrison Access 3 | . . . . . . 1 . . . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac DSF Res Res Acc Machines Accessed 22 | . . . 1 1 2 3 . . 2 . 2 3 8 Terminals 15 | . . . 1 1 2 2 . . 1 . 2 2 4 Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . 1 . . . 1 Recycling Units 1 | . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . . . . . 1 2 Total Hacks 53 | . . . 1 3 5 6 . . 5 . 9 6 18 Successful 24 | . . . . 1 2 2 . . 3 . 7 4 5 Failed 29 | . . . 1 2 3 4 . . 2 . 2 2 13 Catastrophic 8 | . . . 1 . 2 2 . . . . . 1 2 Database Lockouts . | . . . . . . . . . . . . . . Manual 29 | . . . 1 2 4 3 . . . . 10 4 5 Terminals 39 | . . . 1 3 5 4 . . 2 . 9 5 10 Fabricators . | . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . 3 . . . 1 Recycling Units 3 | . . . . . . . . . . . . . 3 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . 2 . . . . . 1 4 Terminal Hacks 16 | . . . . 1 2 1 . . 1 . 7 3 1 Record 1 | . . . . . . . . . . . 1 . . Open Door 1 | . . . . . . . . . . . . . 1 Open DSF 1 | . . . . . . . . . 1 . . . . Level Access Points 4 | . . . . . 1 1 . . . . 1 1 . Alert Level 1 | . . . . . . . . . . . 1 . . Unreport Threat 4 | . . . . . 1 . . . . . 1 2 . Registered Components 1 | . . . . . . . . . . . 1 . . Registered Prototypes 1 | . . . . . . . . . . . 1 . . Zone Layout 2 | . . . . 1 . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . . . 1 . . . . Repair 1 | . . . . . . . . . 1 . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . 2 Retrieve Matter 2 | . . . . . . . . . . . . . 2 Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 . . . . . 1 1 Seal Access 3 | . . . . . . 1 . . . . . 1 1 Unauthorized Hacks 1 | . . . . . . . . . . . . . 1 Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . 1 Mechanics 1 | . . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . 1 1 . Used 1 | . . . . . . . . . . . . 1 . Hacking Detections 18 | . . . 1 1 2 3 . . 1 . 1 2 7 Full Trace Events 7 | . . . . 1 1 1 . . . . . . 4 Feedback Events 4 | . . . . . 1 . . . . . . . 3 Corruption 2 | . . . . . . . . . . . . . 2 Hackware Fried 2 | . . . . . 1 . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . . . Time 8 | . . . . . . . . . 8 . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac DSF Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac DSF Res Res Acc Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac DSF Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac DSF Res Res Acc Turns Passed 1613 | . 46 88 103 133 192 174 17 94 62 31 219 113 341 Spaces Moved 4116 | 1 66 142 262 209 532 432 31 234 179 64 668 320 976 Core 29 | . 29 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs 3 | 1 2 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 4084 | . 35 142 262 209 532 432 31 234 179 64 668 320 976 Fastest Speed 19 | 120 40 37 34 34 29 28 32 29 29 29 27 22 19 Average Speed 29 | 120 46 37 34 34 31 33 32 30 29 29 27 26 25 Slowest Speed 120 | 120 120 40 34 117 34 34 34 32 29 34 31 28 96 Overloaded Moves 60 | . . . . . . . . . . . . 16 44 Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 42 | . 1 3 1 2 8 5 . . . . 13 4 5 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 25 | 3 18 43 29 40 44 21 2 8 7 70 27 12 26 Regions Visited 13 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 7 | . . . . . 1 1 1 1 1 . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . . . Spaces Dug 7 | . . . . . 1 1 1 1 . . 1 . 2 Terrain Destroyed 57 | . . . . . 1 1 1 30 . . 3 . 21 Melee 7 | . . . . . 1 1 1 1 . . 1 . 2 Projectile . | . . . . . . . . . . . . . . AOE 50 | . . . . . . . . 29 . . 2 . 19 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac DSF Res Res Acc Total 4381 | . 72 158 273 255 551 457 34 248 187 77 688 341 1040 Wait 87 | . . . 2 27 3 . . . 8 . 11 11 25 Move 4025 | . 63 135 259 204 516 422 30 233 178 63 644 312 966 Hop 37 | . 1 3 1 2 7 4 . . . . 11 4 4 Pick Up 38 | . 1 5 2 3 7 5 . 3 . 2 4 1 5 Fast Attach 45 | . 3 2 3 1 5 7 2 4 1 3 6 3 5 Attach 31 | . . 1 2 5 1 8 1 1 . . 3 2 7 Detach 13 | . . . 1 . 2 4 . . . . . 1 5 Swap 18 | . . 1 1 3 1 . . 2 . 3 2 4 1 Drop 51 | . 1 3 2 5 8 6 . 2 . 6 5 2 11 Fire 20 | . 3 8 . 5 . . . 2 . . 1 . 1 Melee 16 | . . . . . 1 1 1 1 . . 1 1 10 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory -4/Factory -4/DSF -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 4 | -10/Materials | Released all parts (6) 44 | -10/Materials | Discovered new exit (range 8) 47 | -10/Materials | Entered Mines 133 | -10/Mines | Discovered new exit (range 7) 135 | -10/Mines | Entered Materials 135 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 235 | -9/Materials | Discovered new exit (range 7) 238 | -9/Materials | Entered Mines 244 | -9/Mines | Met a Derelict bent on vengeance 341 | -9/Mines | Assembled infested the area 369 | -9/Mines | Discovered new exit (range 7) 371 | -9/Mines | Entered Materials 371 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 393 | -8/Materials | Lost 6 parts (1p4n1w) 556 | -8/Materials | Identified exit to Factory 556 | -8/Materials | System Shield fried by hacking feedback 563 | -8/Materials | Entered Factory 563 | -7/Factory | Evolved 2 slots: Utility x2 587 | -7/Factory | Lost 3 parts (2n1u) 648 | -7/Factory | Lost 3 parts (2n1u) 663 | -7/Factory | Identified exit to Factory 737 | -7/Factory | Entered another Factory area 737 | -6/Factory | Evolved 2 slots: Utility x2 749 | -6/Factory | Discovered new exit (range 10) 754 | -6/Factory | Identified exit to Factory 754 | -6/Factory | Entered another Factory area 754 | -5/Factory | Evolved 2 slots: Utility x2 843 | -5/Factory | Discovered new exit (range 19) 847 | -5/Factory | Identified exit to Factory 848 | -5/Factory | Entered another Factory area 848 | -4/Factory | Evolved 2 slots: Utility x2 901 | -4/Factory | Repaired Structural Scanner 910 | -4/Factory | Identified exit to DSF 910 | -4/Factory | Entered DSF 929 | -4/DSF | Additional patrols routed to DSF 936 | -4/DSF | Discovered new exit (range 16) 941 | -4/DSF | Identified exit to Research 941 | -4/DSF | Entered Research 941 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 997 | -3/Research | Found Prototype Hackware 997 | -3/Research | Identified Exp. Hacking Suite 1009 | -3/Research | Found Exp. Hacking Suite 1024 | -3/Research | Spotted B-86 Titan 1037 | -3/Research | Build established: Hacker-Scout 1042 | -3/Research | Identified exit to Research 1160 | -3/Research | Entered another Research area 1160 | -2/Research | Evolved 2 slots: Utility x2 1205 | -2/Research | Found Prototype Processor 1205 | -2/Research | Identified Exp. Signal Interpreter 1249 | -2/Research | Identified exit to Access 1273 | -2/Research | Entered Access 1273 | -1/Access | Evolved 2 slots: Power x1, Utility x1 1523 | -1/Access | Search patrols dispatched 1607 | -1/Access | Exp. Hacking Suite fried by hacking feedback 1613 | -1/Access | Discovered new exit (range 6) 1614 | -1/Access | Identified exit to Surface 1614 | *** | Escaped! Last Messages --------------- 01573_ Connecting with Recycling Unit... 01579_ C-30 ARC bursts open, deploying its payload. 01579_ G-73 Enforcer unfolds itself. 01579_ Critical hit (Burn: +37). 01586_ Q-thruster destroyed. 01605_ Connecting with Terminal... Feedback: System corruption (+1%). Feedback: Exp. Hacking Suite fried. 01607_ ALERT: Suspicious activity at Terminal A015. Dispatching Investigation squad. 01612_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. Feedback: System corruption (+1%). 01612_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 01613_ The Access Shell folds into the floor. 01613_ EXIT=FOUND 01614_ EXIT=IDENTIFIED: SURFACE [Achievement: Speedrunner] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#?????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????#??????????????? | | ???????????????????#???????? ???#????????????????? | | ??????????????#??????BB????BB?????? ?????????????? | | ?????"??? ???????????BB????BB????????????????????? | | ??????????#??#?????# ????? ?????#?????#??#??????? | | ?????????#?????????????????????????? ????????????? | | ????????????#??#?????????????????????????????????? | | ???#?#??????#?#???##"????????"##?????????????????? | | ????????##?#?#???###""""""""""##?????????????????? | | ??#?#???#??????#?### ##?????????????????? | | ??????????????????## ##????"????????????? | | ???#?#??????????#?## ##??????????????? ?? | | ?????#???????#????## "" ##?????????????????? | | ??##???#?#?????##?## "@ ##?????????????????? | | ?###????#?#?????#?## ##?????????????????? | | ????##??#????##???## ##? ?????? ???????? | | ??????????#?#?#??### ###????????????????? | | #?#?#???##???????### ###? ???????????#?? | | ???##?#?#???????### ##???????????? ???? | | #?#??#??#????#???###"" ###????????????????? | | #??#??????????######"" ###????????????????? | | #???##??##?#?????###"" ##?????????????????? | | ? ? ?#??##?#?????##T ##??????????????#??? | | ? ??? #######??##?##"" ### ???????????????? | | ? ? ##############"" ### ?? ??????? ????? | | ?? # #########"" ####?#???????? ????? | | ???? + "" ? ????? | | ?? # T" ?????? | | ? ??? # ########################+#######??????? | | ? ? ## ####################### "" ??????? | | ## ###?#?? ????? ?##? ? ??"?? ??????? | | ##+##?## ##?#### ??? ????? ????????????????????? | | ## ##?## ####### ?????????? #????????"??????????? | | ## ##### ### # ?????????? ?#?#? ??????????????? | | ## ##### # ?? ? ??? ??????????????????????? | | ## ### ##?????#???#?????????????????????? | | # #####+##### ### ? ??# ? ??#??????????????????? | | # # # ###???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 34 Energy Capacity 240 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 24 Terrain Scan Density 210 Power Amplification 30 Additional Mass Support 6 Armor Coverage 300 Resistance: KI 25 Utility Shielding 66 Evasion (%) 75 Targeting Accuracy 6 Melee Accuracy 6 Offensive Hacking 42 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Speedrunner Challenges ------------ None Game ------ Seed PhaseDecoderLog Manual? 0 Play Time 01:00:31 Cumulative 129.5 hours Start 2022.04.30 @ 16:20:28 End 2022.04.30 @ 17:31:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 165 Rogue 164 Adventurer 0 Explorer 1 Win Type 0 Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 59 Achievement% 49 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 651c12a0-d2e1-4507-a49e-2a59819a95b4