Cogmind - Beta 15 *** ADVENTURER MODE // 2025.10.14 @ 23:12:24 Player: time Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (151) 755 Value Destroyed (5900) 5900 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (652) 652 TOTAL SCORE: 14227 Bonus ------- High Alert Combat Kills 249 Follower Combat Kills 103 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1300 Matter 21/300 Energy 99/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (7) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Advanced Terrain Scanner Quantum Capacitor Thermal Shield Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Heavy Siege Treads Heavy Siege Treads Biometal Leg Enhanced Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Quantum Capacitor Improved Cloaking Device Improved Cloaking Device Improved Cloaking Device > --- WEAPON ----------- Gamma Rifle Hypervelocity Railgun Hypervelocity Railgun > --- INVENTORY -------- Light Antimatter Reactor Advanced Terrain Scanner Thermal Shield [Rating: 128] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device PSU Rigger Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Machine Gun Energy Gun Field Laser Energy Cannon Firepult Ballistic Gun Heavy Machine Gun Ballistic Cannon Hardcell Cannon Launcher Proton Missile Launcher Special Weapon Remote Datajack Slashing Weapon Katana Piercing Weapon Lance Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Arm Slots Evolved 14 | . . 2 . . . 2 2 2 . . 2 2 2 . Power 1 | . . . . . . . . 1 . . . . . . Propulsion 4 | . . 1 . . . . 1 . . . 1 . 1 . Utility 4 | . . 1 . . . 1 . 1 . . . . 1 . Weapon 5 | . . . . . . 1 1 . . . 1 2 . . Parts Attached 133 | 10 3 4 . 4 2 28 3 4 11 . 20 17 4 23 Power 20 | 1 . 1 . . 1 4 1 1 2 . 4 1 1 3 Engine 8 | 1 . 1 . . 1 2 . 1 1 . 1 . . . Core 8 | . . . . . . 2 1 . 1 . 3 1 . . Reactor 4 | . . . . . . . . . . . . . 1 3 Propulsion 44 | 4 2 1 . . 1 8 1 . 4 . 6 9 2 6 Treads 8 | . . . . . . 3 1 . 2 . . . . 2 Leg 34 | 2 2 1 . . 1 5 . . 2 . 6 9 2 4 Wheel 2 | 2 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 29 | 3 . 1 . 3 . 5 . 2 3 . 2 3 . 7 Device 20 | 2 . . . 1 . 3 . 2 3 . 1 2 . 6 Storage 3 | 1 . . . 2 . . . . . . . . . . Processor 3 | . . . . . . . . . . . 1 1 . 1 Hackware 2 | . . . . . . 2 . . . . . . . . Protection 1 | . . 1 . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 40 | 2 1 1 . 1 . 11 1 1 2 . 8 4 1 7 Energy Gun 12 | 1 . . . . . 5 . . . . 3 1 . 2 Energy Cannon 5 | . . . . 1 . 1 1 . . . 1 . 1 . Ballistic Gun 10 | 1 . 1 . . . 2 . 1 1 . 2 . . 2 Ballistic Cannon 1 | . . . . . . . . . . . . 1 . . Launcher 7 | . 1 . . . . 2 . . . . . 1 . 3 Special Weapon 2 | . . . . . . . . . 1 . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . 1 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . 2 . 2 1 . . . 1 1 1 . Parts Lost 65 | . . . . . 1 4 3 . 9 . 9 26 . 13 Power 13 | . . . . . 1 1 . . 2 . 3 4 . 2 Propulsion 17 | . . . . . . 1 . . 4 . 1 8 . 3 Utility 14 | . . . . . . 2 . . 2 . 3 6 . 1 Weapon 21 | . . . . . . . 3 . 1 . 2 8 . 7 Highest Loss Streak 11 | . . . . . 1 1 2 . 8 . 4 11 . 6 To Critical Strikes 2 | . . . . . . . . . . . . 1 . 1 Average Backups 5 | 3 5 6 8 7 5 5 5 4 4 5 4 3 2 3 Power 1 | . 1 1 2 1 . 1 1 1 1 1 . 1 . . Propulsion 1 | 1 2 2 2 1 2 1 2 2 . . . 2 . . Utility . | . . . . . . . 1 1 2 2 1 . . 2 Weapon 1 | . 1 3 4 3 3 3 1 . 1 2 1 . 2 . Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 11 | . 3 1 1 2 . 2 . . . . . . . 2 Power 1 | . . . . . . . . . . . . . . 1 Propulsion 3 | . 3 . . . . . . . . . . . . . Utility 1 | . . . . . . . . . . . . . . 1 Weapon 6 | . . 1 1 2 . 2 . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 96 90 100 96 87 88 87 85 93 100 95 68 26 49 Engine 6 | . 14 11 11 10 10 5 . 1 3 6 5 3 . . Core 2 | . . . . . . 2 7 6 5 6 4 3 . . Treads 4 | . . . . . . . 30 26 13 13 6 . . 2 Leg 22 | . 27 33 33 33 33 26 . . 11 13 19 22 11 13 Device 10 | . 14 11 11 11 11 12 7 12 11 13 10 4 4 13 Storage 6 | . 14 11 11 11 11 9 7 6 6 6 2 . . . Processor 1 | . . . . . . . . . . . 2 8 . . Hackware 5 | . . . . . . 5 15 13 13 13 10 4 . . Protection 3 | . . 2 11 10 11 2 . . . . . . . . Energy Gun 4 | . 13 11 11 8 . 10 10 6 . . 4 1 . 1 Energy Cannon 3 | . . . . 2 11 3 2 . . . 4 . 1 . Ballistic Gun 6 | . 5 2 11 8 . 3 . 4 12 13 13 7 . 3 Launcher 1 | . 6 8 . . . 3 1 . . . . 3 . 3 Special Weapon 1 | . . . . . . . . . 5 6 2 3 . . Slashing Weapon 1 | . . . . . . 2 2 6 6 6 . . . . Peak Build Rating 128 | 9 7 12 12 37 38 48 52 48 53 53 82 92 73 128 Average Rating 46 | 5 6 9 12 18 37 36 40 42 49 53 69 66 50 86 On Entrance 34 | . 7 7 12 12 37 38 34 33 48 53 53 82 29 73 Naked Turns 105 | . . . . . . . . . . . . . . 105 Heaviest Build 80 | 15 16 21 21 39 39 45 41 41 41 41 54 52 33 80 Greatest Support 158 | 20 20 30 30 30 37 66 88 88 44 30 92 125 122 158 Greatest Overweight (x) 8 | 1 1 . . 1 1 8 . . 1 1 3 3 2 1 Average Overweight (x) . | . . . . . . . . . . 1 . . . . Largest Inventory Capacity 20 | 8 8 8 8 20 8 8 8 8 8 8 8 5 5 5 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 8 8 6 5 5 5 Most Carried 8 | 5 8 8 8 8 8 8 8 6 6 5 8 5 4 5 Average Carried 5 | 3 4 6 8 7 7 7 5 4 4 5 4 4 2 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 Final Carried 8 | 5 6 8 8 8 8 8 4 6 5 5 5 4 2 5 Class Distribution -------------------- 42% | Mutant 15% | Hacker-Tank 9% | Hacker-Skirmisher 8% | Hacker-Mutant 8% | Scavenger-Gunner 4% | Hacker-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Hacker-Skirmisher | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Tank | -6/Lower Caves Hacker-Tank | -6/Lower Caves Hacker-Tank | -5/Factory Scavenger-Gunner | -4/Factory Mutant | -3/Research Gunner | -3/Armory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Arm Matter Collected 3137 | 285 107 181 . . 97 514 159 . 306 5 732 537 . 214 Remotely . | . . . . . . . . . . . . . . . Salvage Created 6168 | 42 143 192 . . 296 1389 596 49 292 . 1165 1693 . 311 Parts 305 | 7 12 19 . . 13 59 15 3 15 . 73 67 . 22 Haulers Intercepted 3 | . . . . . . 2 . . . . . 1 . . Recyclers Shooed 3 | . . . . . . . . . . . 2 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . 14 . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Arm Combat Hostiles Destroyed 117 | . 2 5 . . 15 27 14 1 6 . 16 25 . 6 Melee 12 | . . . . . 1 . 2 . 1 . . 7 . 1 Guns 34 | . 2 2 . . . 4 3 1 5 . 8 8 . 1 Cannons 13 | . . . . . 1 2 1 . . . 7 . . 2 AOE 49 | . . 3 . . 11 19 7 . . . . 7 . 2 Classes Destroyed 16 | 1 4 4 . . 1 2 1 . 2 . 1 . . . Worker 7 | . 2 3 . . 1 . 1 . . . . . . . Builder 11 | . . 1 . . 1 5 . . . . 3 1 . . Tunneler 3 | 2 . . . . 1 . . . . . . . . . Hauler 3 | . . . . . . 2 . . . . . 1 . . Recycler 2 | . 1 . . . . . . . . . 1 . . . Mechanic 2 | . . . . . . . . . . . 1 1 . . Operator 2 | . . 1 . . . . . . . . . 1 . . Watcher 4 | . 1 . . . . 2 1 . . . . . . . Swarmer 32 | . . 1 . . 14 4 2 . . . . 8 . 3 Grunt 42 | . 2 1 . . . 16 9 1 3 . 1 9 . . Brawler 1 | . . . . . . 1 . . . . . . . . Duelist 2 | . . . . . . . . . 1 . . 1 . . Protector 1 | . . . . . . . 1 . . . . . . . Sentry 16 | . . 3 . . . 5 1 . . . 3 4 . . Hunter 10 | . . . . . 1 1 1 . . . 5 1 . 1 Programmer 13 | . . . . . . . . . 2 . 7 2 . 2 Best Kill Streak 9 | 1 5 4 . . 6 9 8 1 2 . 7 9 . 3 Combat Bots Only 8 | . 2 2 . . 4 6 8 1 2 . 3 8 . 3 Max Kills in Single Turn 5 | 1 2 2 . . 5 4 3 1 1 . 2 3 . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . 1 . . 4 4 2 . . . . 2 . 1 Melee 1 | . . . . . 1 . 1 . 1 . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Arm Hostile Shots Fired 1183 | . 11 24 . . 14 91 64 1 83 . 161 378 18 338 Missed 396 | . 1 7 . . 8 30 17 . 15 . 39 145 9 125 Hits 787 | . 10 17 . . 6 61 47 1 68 . 122 233 9 213 Melee 7 | . . . . . . . . . 6 . . . . 1 Projectile 780 | . 10 17 . . 6 61 47 1 62 . 122 233 9 212 AOE 1 | . . . . . . . . . . . . 1 . . Critical Strikes 34 | . . 1 . . . 2 . . 5 . 6 12 . 8 Part Disruptions 2 | . . . . . . . . . . . 1 . . 1 Damage Taken 12065 | . 96 197 . . 88 1335 570 15 1084 . 1745 3301 73 3561 Core 2970 | . 17 14 . . 10 472 46 . 113 . 320 670 25 1283 Absorbed by Shields . | . . . . . . . . . . . . . . . Ignored by Resistances 3276 | . 30 60 . . 29 290 167 4 291 . 545 938 21 901 Core Remaining (%) 73 | 100 93 . . . 94 14 93 . . 86 68 41 . . Volleys Fired 214 | 4 8 15 . . 6 34 14 5 27 . 48 32 1 20 Largest 5 | 2 2 2 . . 1 3 3 2 2 . 4 5 1 4 Hottest 376 | 70 80 80 . . 250 280 376 93 93 . 233 200 94 255 Shots Fired 580 | 8 16 28 . . 6 75 34 9 49 . 179 128 1 47 Gun 432 | 8 10 18 . . . 51 22 9 49 . 132 101 . 32 Cannon 89 | . . . . . 6 13 8 . . . 47 1 1 13 Launcher 59 | . 6 10 . . . 11 4 . . . . 26 . 2 Special . | . . . . . . . . . . . . . . . Kinetic 288 | 4 2 3 . . . 10 . 5 38 . 125 77 . 24 Thermal 195 | 4 8 15 . . 6 54 30 4 11 . 54 . . 9 Explosive 31 | . 6 10 . . . 11 4 . . . . . . . Electromagnetic 66 | . . . . . . . . . . . . 51 1 14 Robot Hit Streak 32 | 2 8 9 . . 3 16 8 14 32 . 18 17 . 16 Robot Miss Streak 5 | 1 2 2 . . 3 3 2 . 4 . 5 3 2 3 Penetration Max 1 | . . . . . . . . . . . 1 1 . 1 Secondary Targets 1 | . . . . . . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . . . . . . 1 . . . . . Capacitor 2 | . . . . . . . . . . . . . 1 1 Shots Hit Robots 448 | 5 10 20 . . 6 44 28 9 48 . 119 116 . 43 Core Hits 285 | 2 13 15 . . 19 60 39 3 14 . 39 68 . 13 Critical Kills 2 | . . . . . . . . . . . 2 . . . Critical Parts Destroyed 10 | . . . . . . . . . . . 1 3 . 6 Critical Strikes 22 | . 2 1 . . . 1 2 1 1 . 3 5 . 6 Burn 7 | . 2 1 . . . 1 2 1 . . . . . . Meltdown 1 | . . . . . . . . . . . 1 . . . Destroy 11 | . . . . . . . . . . . 2 3 . 6 Sever 1 | . . . . . . . . . 1 . . . . . Impale 2 | . . . . . . . . . . . . 2 . . Melee Attacks 44 | . . . . . . 2 3 . 8 . 3 23 . 5 Impact . | . . . . . . . . . . . . . . . Slashing 13 | . . . . . . 2 3 . 8 . . . . . Piercing 31 | . . . . . . . . . . . 3 23 . 5 Sneak Attacks 1 | . . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 15556 | 75 326 526 . . 714 2390 1573 185 1095 . 3253 4362 . 1057 Guns 6636 | 65 86 145 . . . 401 253 185 877 . 1972 2218 . 434 Cannons 1928 | . . . . . 114 286 161 . . . 1137 . . 230 Explosions 5401 | . 240 378 . . 577 1661 1054 . . . . 1316 . 175 Melee 1414 | . . . . . . 30 99 . 218 . 112 785 . 170 Ramming 177 | 10 . 3 . . 23 12 6 . . . 32 43 . 48 Kinetic 4969 | 40 . 32 . . . 131 . 116 724 . 1932 1723 . 271 Thermal 5075 | 25 86 113 . . 691 1370 953 69 153 . 1177 247 . 191 Explosive 1993 | . 240 378 . . . 847 433 . . . . . . 95 Electromagnetic 1928 | . . . . . . . 82 . . . . 1564 . 282 Impact . | . . . . . . . . . . . . . . . Slashing 347 | . . . . . . 30 99 . 218 . . . . . Piercing 1067 | . . . . . . . . . . . 112 785 . 170 Highest Corruption 9 | . . . . . . 1 . . 1 1 9 . . 7 Average Corruption 3 | . . . . . . 1 . . 1 1 5 . . 5 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 51 | . . . . . . 5 . . 3 . 30 . . 13 Message Errors 10 | . . . . . . 2 . . . . 6 . . 2 Matter Fused 11 | . . . . . . 1 . . 2 . 5 . . 3 Heat Flow Errors 8 | . . . . . . 1 . . . . 7 . . . Energy Discharges 9 | . . . . . . . . . . . 4 . . 5 Parts Rejected 1 | . . . . . . . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . 1 . . 1 . 3 . . 1 Data Loss (major) 3 | . . . . . . . . . . . 2 . . 1 Misfires 2 | . . . . . . . . . . . 2 . . . Alerts 1 | . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 327 | . . . . . . 53 8 . . . 78 143 . 45 Projectiles 89 | . . . . . . . . . . . 78 . . 11 Explosions 167 | . . . . . . 53 8 . . . . 106 . . Melee 71 | . . . . . . . . . . . . 37 . 34 Knockbacks 3 | . . 1 . . . . . . . . . 1 . 1 Impact 2 | . . 1 . . . . . . . . . 1 . . Kinetic 1 | . . . . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 487 | . 13 16 . . 52 156 24 . . . . 127 . 99 Shots 49 | . 1 3 . . 8 17 2 . . . . 12 . 6 Rammed 8 | . . . . . . . 1 . . . . . . 7 Targets Rammed 34 | 3 . 3 . . 7 3 1 . . . 5 4 . 8 Kicked 26 | 3 . 3 . . 7 3 . . . . 5 4 . 1 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 989 | 27 130 75 . . 484 989 683 36 193 . 597 493 59 717 Average Temperature 185 | 12 49 25 . . 161 270 287 15 75 . 165 159 30 209 Received Heat Transfer 1960 | . 60 84 . . . 414 204 9 567 . 99 472 . 51 Effects 101 | . . . . . 1 41 14 . . . 24 8 . 13 Shutdowns 25 | . . . . . 1 7 4 . . . 9 1 . 3 Energy Bleed 11 | . . . . . . 6 . . . . 3 1 . 1 Interference 27 | . . . . . . 8 4 . . . 6 3 . 6 Matter Decay 6 | . . . . . . 3 . . . . 2 . . 1 Short Circuit 5 | . . . . . . 3 . . . . 1 1 . . Damage (minor) 5 | . . . . . . 2 1 . . . 2 . . . Damage (major) 15 | . . . . . . 8 5 . . . . 2 . . Damage (core) 7 | . . . . . . 4 . . . . 1 . . 2 Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . 3 . . Combat Hostiles 3 | . . . . . . . . . . . . 3 . . Parts Fried 4 | . . . . . . . . . . . . 4 . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 6 | . . . . . 2 2 1 . . . 1 . . . Combat Hostiles 6 | . . . . . 2 2 1 . . . 1 . . . Parts Melted 56 | . 1 . . . 15 23 14 . 1 . 1 . . 1 Heat Transferred 17311 | 74 407 407 . . 3520 6426 4303 222 333 . 1210 150 . 259 Parts Sabotaged 4 | . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . 3 . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Arm Maximum Alert Level 3 | . . . . . . 1 1 . . . . 3 . . Low Security (%) 76 | 100 100 100 100 . 100 62 34 100 . . 100 13 100 100 Level 1 10 | . . . . . . 37 65 . . . . 3 . . Level 2 11 | . . . . . . . . . . . . 75 . . Level 3 1 | . . . . . . . . . . . . 7 . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 728 | 5 59 157 45 . 197 375 357 125 . . 102 728 112 195 Initial 125 | . . . 45 . . 15 122 125 . . . 26 112 29 Average 135 | . 6 68 28 . 47 160 258 80 . . 19 472 91 19 Influence Increases 4824 | 10 83 217 . . 410 1039 355 20 195 . 538 1510 5 442 Destroy 0b10 Robot/C 2420 | . 40 100 . . 300 640 260 20 120 . 320 500 . 120 Destroy 0b10 Robot/NC 175 | 10 20 25 . . 15 45 15 . . . 25 20 . . Destroy Leader 564 | . 2 30 . . 50 148 52 . 30 . 110 122 . 20 Allied During Kill 8 | . . . . . . 8 . . . . . . . . Successful Hack 15 | . 7 . . . . . . . . . . 3 5 . Disable Machine 171 | . 9 . . . 9 36 18 . . . 36 45 . 18 Anti-Garrison Action 150 | . . . . . . . . . . . . 150 . . Destroy Structure 391 | . 5 62 . . 36 132 10 . . . 32 100 . 14 Partial Spotted 15 | . . . . . . . . . . . 15 . . . Lose Combat Pursuer 915 | . . . . . . 30 . . 45 . . 570 . 270 Influence Decreases 4629 | 10 83 80 132 5 363 771 373 282 230 . 476 1324 186 314 Entered New Map 721 | . . . 92 5 . 32 193 172 17 . . 36 136 38 Time Decay 2816 | 10 44 80 40 . 353 679 150 110 155 . 396 578 50 171 Lost Part 583 | . . . . . 10 40 30 . 58 . 80 260 . 105 Lost Ally 20 | . . . . . . 20 . . . . . . . . Purge Threat 489 | . 39 . . . . . . . . . . 450 . . Squads Dispatched 42 | . . 3 . . . 4 5 1 . . 5 19 . 5 Investigation 1 | . . . . . . 1 . . . . . . . . Extermination 6 | . . . . . . . . . . . 2 2 . 2 Reinforcement 20 | . . 3 . . . 3 2 1 . . 3 5 . 3 Assault 3 | . . . . . . . . . . . . 3 . . Garrison 12 | . . . . . . . 3 . . . . 9 . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . . . . 2 . . Haulers Reinforced 3 | . . . . . . . 1 1 . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Arm Distress Signals 14 | . 1 1 . . . 2 1 . . . 2 4 1 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 251 | . 7 8 . . 14 40 14 1 9 . 31 82 4 41 Peak Tracking Total 21 | . 3 3 . . 4 7 7 1 4 . 4 16 3 21 Tactical Retreats 24 | . . . . . . 1 . . 3 . . 13 . 7 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Arm Traps Triggered 13 | . 3 . . . . 2 2 . . . 3 2 . 1 Indirectly 2 | . . . . . . . 1 . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 4 | . 4 . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Objects Rigged 2 | . . . . . 2 . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Arm Machines Disabled 20 | . 1 . . . 1 4 2 . . . 4 6 . 2 Max in Single Turn 2 | . 1 . . . 1 1 1 . . . 2 2 . 1 Garrison Access 3 | . . . . . . 1 . 1 . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Arm Machines Accessed 23 | . 2 3 . 5 . 5 1 1 . . 2 2 1 1 Terminals 11 | . 2 1 . . . 4 . . . . . 2 1 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . 1 . . . . . . . . 1 . . . Scanalyzers 2 | . . 1 . . . . . . . . 1 . . . Garrison Access 3 | . . . . . . 1 1 1 . . . . . . Total Hacks 97 | . 9 9 . 50 . 14 1 1 . . 2 6 4 1 Successful 82 | . 7 9 . 50 . 8 . 1 . . . 4 2 1 Failed 15 | . 2 . . . . 6 1 . . . 2 2 2 . Catastrophic 4 | . . . . . . 1 . . . . 1 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 4 | . 1 . . 2 . 1 . . . . . . . . Terminals 32 | . 9 2 . . . 10 . . . . . 6 4 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 4 | . . 3 . . . . . . . . 1 . . . Scanalyzers 5 | . . 4 . . . . . . . . 1 . . . Garrison Access 6 | . . . . . . 4 1 1 . . . . . . Terminal Hacks 73 | . 7 2 . 50 . 7 . . . . . 4 2 1 Record 57 | . 1 2 . 49 . 3 . . . . . . 2 . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 Open DSF 1 | . . . . . . . . . . . . 1 . . Emergency Access Points 2 | . . . . . . 2 . . . . . . . . Alert Level 1 | . . . . . . 1 . . . . . . . . Unreport Threat 4 | . 1 . . . . . . . . . . 3 . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . Assault Status 1 | . 1 . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . . 1 . . . . . . . . Proto ID Catalog 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . 3 . . . . . . . . . . . . Process 1 | . . 1 . . . . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . . . . . . Scanalyzer 4 | . . 4 . . . . . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . . . . . Analyze 2 | . . 2 . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . 1 . . . . . . Seal Access 2 | . . . . . . 1 . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 12 | . 2 2 . . . 4 1 . . . 1 1 1 . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 8 | . . 8 . . . . . . . . . . . . Retrieved Matter 8 | . . 8 . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . . . Parts Damaged 1 | . . 1 . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . 1 . . Machine Destruction 1 | . . . . . . . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Arm Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 10 | . . . . . . 10 . . . . . . . . Total Damage 471 | . . . . . . 471 . . . . . . . . Kills 5 | . . . . . . 5 . . . . . . . . Allies Corrupted 1 | . . . . . . 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Turrets Deployed 2 | . . . . . . 2 . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Arm Active Infowar (turns) 2753 | 42 411 223 84 875 . . . 30 571 . . 8 . 509 Sensors 382 | . . . . . . . . 30 352 . . . . . IFF 435 | . . . . . . . . . 435 . . . . . Terrain 187 | 18 . . . . . . . . . . . 8 . 161 Seismic 1617 | 24 411 223 84 875 . . . . . . . . . . Cloaking 351 | . . . . . . . . . . . . . . 351 Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Arm Turns Passed 9826 | 110 411 223 84 1201 1275 1386 302 220 1094 82 1480 1179 111 668 Spaces Moved 5692 | 68 307 137 67 884 552 731 165 138 617 44 790 609 80 503 Core 521 | 8 . . . . . 2 . . . . . 303 14 194 Treads 486 | . . . . . . 10 165 138 6 . 77 . . 90 Legs 4681 | 56 307 137 67 884 552 719 . . 611 44 713 306 66 219 Wheels 4 | 4 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 123 123 145 145 120 190 120 50 108 50 Average Speed 135 | 110 120 120 120 132 165 132 145 145 156 190 157 97 116 105 Slowest Speed 450 | 120 190 120 120 190 190 450 145 145 190 190 330 200 150 190 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 5 48 25 29 94 85 56 5 6 75 7 26 21 2 39 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . 1 . 2 . . . 3 1 . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 359 | . 4 73 . . 45 152 14 . . . 14 50 . 7 Melee . | . . . . . . . . . . . . . . . Projectile 26 | . . . . . 1 6 . . . . 14 4 . 1 AOE 333 | . 4 73 . . 44 146 14 . . . . 46 . 6 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Arm Total 7297 | 89 331 166 72 914 900 1096 196 148 684 43 902 1072 95 589 Wait 1023 | . . 4 2 . 332 254 1 . 17 . 17 376 9 11 Move 5679 | 68 306 136 66 883 551 730 164 137 616 43 789 608 79 503 Hop . | . . . . . . . . . . . . . . . Pick Up 49 | 4 5 3 2 6 . 12 1 1 3 . 4 4 . 4 Fast Attach 94 | 10 4 1 . 4 . 14 1 4 7 . 12 9 4 24 Attach 33 | . 1 1 . . 1 2 4 . 4 . 5 7 2 6 Detach 18 | 1 . . . 2 . 3 2 1 1 . 2 1 . 5 Swap 33 | . 2 2 . 4 1 13 2 . . . 6 3 . . Drop 65 | . 5 1 2 11 . 29 3 . 1 . 6 5 . 2 Fire 214 | 4 8 15 . . 6 34 14 5 27 . 48 32 1 20 Melee 44 | . . . . . . 2 3 . 8 . 3 23 . 5 Ram 7 | . . . . . . . . . . . . . . 7 Kick 25 | 2 . 3 . . 7 3 . . . . 5 4 . 1 Crush 1 | . . . . . . . 1 . . . . . . . Escape Stasis 5 | . . . . . . . . . . . 5 . . . Rewire 5 | . . . . 4 . . . . . . . . . 1 Trap 2 | . . . . . 2 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -3/Research -3/Armory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 10 | -11/Scrapyard | Released all parts (2) 111 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 7) 303 | -10/Materials | Build established: Mutant 489 | -10/Materials | Discovered new exit (range 6) 522 | -10/Materials | Entered another Materials area 522 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 720 | -9/Materials | Discovered new exit (range 9) 722 | -9/Materials | Met 8R-AWN 745 | -9/Materials | Entered Mines 747 | -9/Mines | Followed 8R-AWN into the Mines 783 | -9/Mines | Discovered new exit (range 15) 822 | -9/Mines | Discovered new exit (range 5) 829 | -9/Mines | Entered Exiles 854 | -9/Exiles | Discovered new exit (range 15) 879 | -9/Exiles | Welcomed by 8R-AWN 899 | -9/Exiles | Met EX-HEX 945 | -9/Exiles | Met EX-BIN 1099 | -9/Exiles | Met EX-DEC 1107 | -9/Exiles | Learned location of Zion (-6) 1155 | -9/Exiles | Visited The Gauntlet 1655 | -9/Exiles | Aligned with FarCom system 1656 | -9/Exiles | Given EX-Vault access code 1701 | -9/Exiles | Opened EX-Vault 1706 | -9/Exiles | Found Prototype Device 1706 | -9/Exiles | Identified PSU Rigger 1712 | -9/Exiles | Found Prototype Energy Cannon 1712 | -9/Exiles | Identified Firepult 1725 | -9/Exiles | Found Deploy-a-Sentry 1728 | -9/Exiles | Found Deploy-a-Sentry 1800 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2011 | -9/Exiles | Discovered new exit (range 10) 2030 | -9/Exiles | Stole three prototypes: PSU Rigger, Firepult, Deploy-a-Sentry 2030 | -9/Exiles | Entered Mines 2880 | -8/Mines | Discovered new exit (range 5) 3075 | -8/Mines | Found a Scrap Suit stashed away for nefarious purposes 3220 | -8/Mines | Discovered new exit (range 5) 3305 | -8/Mines | Entered Materials 3305 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3782 | -8/Materials | Core integrity fell below 50% 4060 | -8/Materials | Core integrity fell below 20% 4254 | -8/Materials | Build established: Hacker-Skirmisher 4352 | -8/Materials | DAS Turret deployed 4362 | -8/Materials | DAS Turret deployed 4581 | -8/Materials | Discovered new exit (range 15) 4691 | -8/Materials | Entered Factory 4691 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4693 | -7/Factory | FarCom data flow suspended 4769 | -7/Factory | Garrison activated, responded to threat 4848 | -7/Factory | Destroyed 8 combat bots 4975 | -7/Factory | Discovered new exit (range 5) 4993 | -7/Factory | Entered another Factory area 4993 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5114 | -6/Factory | Build established: Hacker-Mutant 5158 | -6/Factory | Discovered new exit (range 16) 5213 | -6/Factory | Entered Lower Caves 5298 | -6/Lower Caves | Lost 8 parts (2p4n1u1w) 5659 | -6/Lower Caves | Build established: Hacker-Skirmisher 5978 | -6/Lower Caves | Build established: Hacker-Tank 6005 | -6/Lower Caves | Discovered new exit (range 11) 6077 | -6/Lower Caves | Learned 4 Factory zone layouts 6079 | -6/Lower Caves | Learned 4 Factory zone layouts 6307 | -6/Lower Caves | Entered another Lower Caves area 6325 | -6/Lower Caves | Discovered new exit (range 10) 6389 | -6/Lower Caves | Entered Factory 6389 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7295 | -5/Factory | Lost 4 parts (1p2u1w) 7847 | -5/Factory | Discovered new exit (range 7) 7869 | -5/Factory | Entered another Factory area 7869 | -4/Factory | Evolved 2 slots: Weapon x2 7893 | -4/Factory | Garrison activated, responded to threat 7897 | -4/Factory | Garrison activated, responded to threat 7976 | -4/Factory | Lost 3 allies 8038 | -4/Factory | Garrison activated, responded to threat 8059 | -4/Factory | Destroyed 8 combat bots 8119 | -4/Factory | First assault squad dispatched 8141 | -4/Factory | Garrison activated, responded to threat 8447 | -4/Factory | Build established: Scavenger-Gunner 8561 | -4/Factory | Spotted B-86 Titan 8660 | -4/Factory | Lost 11 parts (2p3n1u5w) 8671 | -4/Factory | Destroyed 7 combat bots 8879 | -4/Factory | Lost 5 parts (1p2n2u) 8901 | -4/Factory | Build established: Hacker-Mutant 8922 | -4/Factory | Core integrity fell below 50% 8962 | -4/Factory | Lost 3 parts (1n2u) 8967 | -4/Factory | Found Quantum Capacitor 8984 | -4/Factory | Discovered new exit (range 8) 9048 | -4/Factory | Entered Research 9048 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9143 | -3/Research | Discovered new exit (range 8) 9159 | -3/Research | Entered Armory 9214 | -3/Armory | Lost 3 parts (2n1w) 9297 | -3/Armory | Lost 6 parts (2p1n3w) 9569 | -3/Armory | Lost 3 parts (3w) 9573 | -3/Armory | Found Gamma Bomb Array 9575 | -3/Armory | Found Gamma Bomb Array 9578 | -3/Armory | Found Gamma Bomb Array 9722 | -3/Armory | Released all parts (14) 9728 | -3/Armory | Core integrity fell below 50% 9793 | -3/Armory | Core integrity fell below 20% 9827 | -3/Armory | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 09767_ Slug penetrates Wall. 09773_ Connecting with Door Terminal... 09773_ Current location identified: Armory >>Open(Door) Sealed Heavy Doors opened. 09779_ Slug penetrates Wall. 09788_ Slammed into S-43 Plague. 09801_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 09804_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 09807_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A006. 09809_ ALERT: Potential suspicious activity detected, Programmers report to Armory Zone 1P. 09812_ Attempting to rewire G-67 Veteran. 09812_ G-67 Veteran is dormant, system inaccessible. 09813_ G-67 Veteran springs to life. 09816_ Knocked back. 09819_ Slammed into W-44 Eye. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ????????????????????????????????# " #??# | | ????????????????????????????????# #??# | | ?????????????????????????????#####+####?# """ | | ?????????????????????????????# #?#### """ | | ?????????????????????????????# #????# """ | | ?????????????????????????????# """ #????# | | ?????????????????????????????# +??? | | ?????????????????????????????# """ #??### """ | | ?????????????????????????????# """ #????# """ | | ?????????????????????????????# #????# """ | | ???????????????????????? ???# """ #????# | | ???????????????????????? ???# +???? | | ???????????????????????? #####/###+###????# """ | | ???????????????????????# Y# ## #??????# "?" | | ???????????????????????# # ## ######## """ | | ???????????????????????# # # | | ???????????????????????# # / | | ???????????????????????# # # | | ???????????????????????# # ## ######## ? | | ???????????????????????# # ## #????????????? | | ???????????????????????# # ## #????????????? | | ???????????????????????# ######### #????????????? | | ???????????????????????# #########/#????????????? | | ???????????????????????# ## #????????????? | | ?????????????########### ## #????????????? | | ?????????????# @ # #????????????? | | ?????????????# # #????????????? | | ?????????????# !* !!! + """"" #????????????? | | ?????????????# !* !!! # "???" #????????????? | | ?????????????# * !!! # "???" #????????????? | | ?????????????# # "???" #????????????? | | ?????????????# # ??? #????????????? | | ?????????????# ###???####????????????? | | ????????????? ?????????????????????? | | ????????????? ?????????????????????? | | ??????????????""""" """""" ?????????????????????? | | ????????????????""" """""" ?????????????????????? | | ?????????????????"" ?""""" ?????????????????????? | | ?????????????????? ??????? ????????????????????? | | ??????????????????????????? ????????????????????? | | ???????????????????????????#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 45 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Cloak Strength 4 Armor Coverage 150 Resistance: KI 20 Resistance: TH 45 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 70 Targeting Accuracy 5 Melee Accuracy 8 Target Analysis 8 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing Respectable Loadout Significant Disruption Challenges ------------ None Game ------ Seed StealthClaymoresBooster Manual? 0 Play Time 01:51:02 Cumulative 11.9 hours Start 2025.10.14 @ 17:20:24 End 2025.10.14 @ 23:12:24 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 21 Rogue 8 Adventurer 13 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 25 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8d513afa-a0ac-4e1c-b8de-f5b0fda5fcdc