Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.10 @ 14:44:52 Player: pointone Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (15) 3000 Robots Destroyed (63) 315 Value Destroyed (2451) 2451 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1747) 1747 TOTAL SCORE: 9113 Bonus ------- High Alert Combat Kills 26 Follower Combat Kills 21 Entered Garrisons 400 Used RIF Installer 1000 Aligned with FarCom 300 Cogmind --------- Core Integrity 83/700 Matter 300/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -7/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Enhanced Nuclear Core Relay Coupler [Sentry] (26) Decoy Drone Bay (4/16) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Large Storage Unit Large Storage Unit Advanced Melee Analysis Suite Microactuators Layered Light Armor Plating > --- WEAPON ----------- Makeshift Axe Longsword +1 > --- INVENTORY -------- Enhanced Nuclear Core Light Angular Momentum Engine Fission Core Improved Carbon-fiber Leg Improved Cooling System Large Storage Unit Enhanced Optical Array Maneuvering Thrusters Improved Utility Shielding Hardlight Generator Relay Coupler [Sentry] Decoy Drone Bay Advanced Assault Cannon Proton Missile Launcher Chainsword [Rating: 57] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Melee Analysis Suite Protection Layered Light Armor Plating Weapon Longsword +1 Energy Gun Arc Projector Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Slashing Weapon Longsword +1 Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Slots Evolved 6 | . . . 2 . . . 2 . . 2 . . . . . Power . | . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . . . . Utility 4 | . . . 1 . . . 1 . . 2 . . . . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 63 | 6 1 7 5 9 1 . 2 4 2 2 4 13 4 . 3 Power 11 | 1 . 1 1 2 1 . 1 . . . 1 . 1 . 2 Engine 10 | 1 . 1 1 2 1 . 1 . . . 1 . 1 . 1 Core 1 | . . . . . . . . . . . . . . . 1 Reactor . | . . . . . . . . . . . . . . . . Propulsion 15 | 2 . 2 1 1 . . 1 1 . . . 7 . . . Treads . | . . . . . . . . . . . . . . . . Leg 13 | 2 . 2 1 1 . . 1 1 . . . 5 . . . Wheel 2 | . . . . . . . . . . . . 2 . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 22 | 1 1 2 1 4 . . . 2 1 2 1 4 2 . 1 Device 12 | . . 2 . 4 . . . 1 . 1 1 2 . . 1 Storage 4 | 1 1 . . . . . . . 1 . . 1 . . . Processor 4 | . . . 1 . . . . . . 1 . 1 1 . . Hackware . | . . . . . . . . . . . . . . . . Protection 2 | . . . . . . . . 1 . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 15 | 2 . 2 2 2 . . . 1 1 . 2 2 1 . . Energy Gun 3 | . . 1 . . . . . . 1 . 1 . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 4 | 2 . . 1 1 . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . 1 . . . Launcher 2 | . . . . 1 . . . . . . 1 . . . . Special Weapon 2 | . . 1 1 . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 1 . . . 1 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 1 . . 1 . . . . . . 2 Parts Lost 9 | . . . . 1 1 . . 1 . . . 2 1 . 3 Power 4 | . . . . 1 1 . . . . . . . . . 2 Propulsion 1 | . . . . . . . . . . . . 1 . . . Utility 3 | . . . . . . . . 1 . . . . 1 . 1 Weapon 1 | . . . . . . . . . . . . 1 . . . Highest Loss Streak 2 | . . . . 1 1 . . 1 . . . 1 1 . 2 Average Slot Usage (%) 93 | . 85 92 100 99 100 100 90 95 95 100 100 95 84 84 61 Engine 9 | . 14 14 11 10 11 11 9 9 9 7 7 7 7 7 4 Leg 24 | . 28 28 33 33 33 33 36 36 36 30 30 21 . . . Wheel 3 | . . . . . . . . . . . . 4 15 15 11 Device 14 | . . 6 11 21 22 22 18 15 9 15 15 15 15 15 9 Storage 13 | . 14 14 11 11 11 11 9 9 13 15 15 15 15 15 11 Processor 3 | . . . 11 . . . . . . 7 7 7 7 7 5 Protection 3 | . . . . . . . . 7 9 7 7 7 7 7 5 Energy Gun 1 | . . 2 11 2 . . . . 4 7 3 1 . . . Ballistic Gun 10 | . 28 24 9 19 22 22 18 12 4 . . . . . . Slashing Weapon 5 | . . . . . . . . 5 9 7 7 8 15 15 11 Naked Turns 69 | . . . . . . . . . . . . . . . 69 Heaviest Build 63 | 10 22 29 32 36 28 28 32 37 53 58 62 63 56 56 56 Greatest Support 65 | 20 20 20 35 38 38 38 58 58 58 58 58 65 56 56 56 Greatest Overweight (x) 7 | . 1 1 . 1 . . . . . . 1 2 . . 7 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . Largest Inventory Capacity 16 | 6 12 10 10 10 10 10 10 10 16 16 16 16 16 16 16 Average Capacity 12 | 5 9 10 10 10 10 10 10 10 13 16 16 16 16 16 13 Most Carried 16 | 2 5 10 10 10 10 10 10 10 12 13 16 16 16 16 16 Average Carried 11 | 1 3 7 9 9 9 9 9 9 10 10 14 15 15 16 12 Final Capacity 16 | 6 10 10 10 10 10 10 10 10 16 16 16 16 16 16 4 Final Carried 16 | 2 5 9 10 10 10 10 9 10 12 12 16 16 16 16 4 Class Distribution -------------------- 52% | Mutant 39% | Scavenger-Mutant 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Assassin | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Matter Collected 1208 | 225 38 169 91 127 . 27 . 95 81 . 92 195 36 20 12 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 2435 | . 97 246 146 112 . . . 208 190 . 418 724 236 58 . Parts 137 | . 4 14 11 13 . . . 13 9 . 24 41 6 2 . Haulers Intercepted 5 | . 1 . 1 . . . . . . . . 3 . . . Recyclers Shooed 1 | . . . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . . . . . 5 7 . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Combat Hostiles Destroyed 55 | . 1 6 4 6 . . . 4 3 . 14 12 4 1 . Melee 25 | . . . . . . . . 3 3 . 5 9 4 1 . Guns 16 | . 1 6 4 4 . . . 1 . . . . . . . Cannons 3 | . . . . . . . . . . . . 3 . . . AOE 11 | . . . . 2 . . . . . . 9 . . . . Classes Destroyed 10 | . 2 . 2 1 . . . 1 1 . . 2 . 1 . Worker 1 | . . . . . . . . . . . . 1 . . . Hauler 5 | . 1 . 1 . . . . . . . . 3 . . . Watcher 2 | . . . . . . . . . 1 . . 1 . . . Swarmer 14 | . . . 3 4 . . . . . . 7 . . . . Grunt 27 | . 1 6 . 1 . . . 3 2 . 4 7 3 . . Brawler 3 | . . . . . . . . 1 . . . 2 . . . Duelist 1 | . . . . 1 . . . . . . . . . . . Sentry 6 | . . . 1 . . . . . 1 . 3 . 1 . . Hunter 1 | . . . . . . . . . . . . . . 1 . Programmer 3 | . . . . . . . . . . . . 3 . . . Best Kill Streak 10 | . 2 4 3 3 . . . 2 2 . 10 3 2 1 . Combat Bots Only 10 | . 1 4 3 3 . . . 2 2 . 10 3 2 1 . Max Kills in Single Turn 5 | . 1 1 1 2 . . . 1 1 . 5 1 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 5 | . . . . 2 . . . . . . 5 . . . . Melee 1 | . . . . . . . . 1 1 . 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Damage Taken 3138 | . 43 257 155 238 . . . 110 47 . 602 404 92 130 1060 Core 721 | . . 63 11 16 . . . 14 . . 105 47 27 16 422 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 91 | 100 . 74 . . . 93 . . 97 . . . . . . Volleys Fired 88 | . 7 29 11 14 . . . 3 10 . 3 11 . . . Largest 2 | . 2 2 2 2 . . . 1 1 . 1 1 . . . Hottest 100 | . 40 100 100 98 . . . 23 55 . 39 55 . . . Shots Fired 134 | . 14 49 21 23 . . . 3 10 . 3 11 . . . Gun 111 | . 14 42 20 21 . . . 3 10 . . 1 . . . Cannon 10 | . . . . . . . . . . . . 10 . . . Launcher 5 | . . . . 2 . . . . . . 3 . . . . Special 8 | . . 7 1 . . . . . . . . . . . . Kinetic 100 | . 14 34 10 20 . . . 3 9 . . 10 . . . Thermal 27 | . . 15 11 1 . . . . . . . . . . . Explosive 5 | . . . . 2 . . . . . . 3 . . . . Electromagnetic 2 | . . . . . . . . . 1 . . 1 . . . Robot Hit Streak 15 | . 7 15 7 8 . . . 7 3 . 3 9 . . . Robot Miss Streak 5 | . 1 2 3 1 . . . 1 5 . 2 3 . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . Shots Hit Robots 162 | . 11 31 12 16 . . . 8 11 . 14 41 9 8 1 Core Hits 84 | . 3 9 5 8 . . . 7 6 . 22 18 4 1 1 Critical Hits 5 | . . . . . . . . 1 . . . 2 2 . . Critical Kills 1 | . . . . . . . . . . . . . 1 . . Critical Parts Destroyed 4 | . . . . . . . . 1 . . . 2 1 . . Melee Attacks 96 | . . . . . . . . 5 6 1 17 49 9 8 1 Impact . | . . . . . . . . . . . . . . . . Slashing 96 | . . . . . . . . 5 6 1 17 49 9 8 1 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . . . 4 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . . . 2 . 2 . Damage Inflicted 5852 | . 117 373 220 388 . . . 265 281 . 1214 2105 427 395 67 Guns 1057 | . 117 373 220 235 . . . 39 73 . . . . . . Cannons 251 | . . . . . . . . . . . . 251 . . . Explosions 789 | . . . . 153 . . . . . . 636 . . . . Melee 3741 | . . . . . . . . 226 208 . 578 1854 427 395 53 Ramming 14 | . . . . . . . . . . . . . . . 14 Kinetic 947 | . 117 212 42 213 . . . 39 73 . . 251 . . . Thermal 361 | . . 161 178 22 . . . . . . . . . . . Explosive 789 | . . . . 153 . . . . . . 636 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 3741 | . . . . . . . . 226 208 . 578 1854 427 395 53 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . 3 3 . . 3 3 3 4 Average Corruption 2 | . . . . . . . . 3 3 . . 2 3 3 2 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 29 | . . . . . . . . . 4 . . 7 10 4 4 Message Errors 12 | . . . . . . . . . 2 . . 5 3 1 1 Matter Fused 4 | . . . . . . . . . 1 . . 1 1 1 . Heat Flow Errors 5 | . . . . . . . . . 1 . . 1 2 . 1 Energy Discharges 2 | . . . . . . . . . . . . . . 1 1 Data Loss (minor) 5 | . . . . . . . . . . . . . 3 1 1 Targeting Errors 1 | . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 279 | . . . . . . . . . . . 52 206 7 14 . Projectiles . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee 279 | . . . . . . . . . . . 52 206 7 14 . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 6 | . . . . . . . . . . . . . . . 6 Shots . | . . . . . . . . . . . . . . . . Rammed 4 | . . . . . . . . . . . . . . . 4 Targets Rammed 4 | . . . . . . . . . . . . . . . 4 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 208 | . 6 25 3 . . . . . 208 . . 53 130 . 142 Average Temperature 36 | . 6 12 3 . . . . . 115 . . 28 66 . 93 Received Heat Transfer 982 | . 30 186 18 18 . . . 72 18 . 225 153 57 . 205 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 592 | . . 259 296 37 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Peak Influence 427 | . 47 145 172 219 . . 18 104 180 71 427 227 . . . Initial 193 | . . 15 . 56 . . . 9 43 70 43 193 . . . Average 87 | . 16 40 108 74 . . . 41 105 70 277 100 . . . Maximum Alert Level 2 | . . . . 1 . . . . . . 2 1 . . . Low Security (%) 92 | 100 100 100 100 90 . 100 100 100 100 100 43 97 . . . Level 1 3 | . . . . 9 . . . . . . 9 2 . . . Level 2 4 | . . . . . . . . . . . 47 . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 12 | . 1 . 3 . . . . . . . . 8 . . . Investigation 5 | . 1 . 1 . . . . . . . . 3 . . . Extermination 2 | . . . . . . . . . . . . 2 . . . Reinforcement 5 | . . . 2 . . . . . . . . 3 . . . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Distress Signals 5 | . 1 . 3 . . . . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 138 | . 5 7 7 7 . 2 1 5 4 . 11 24 7 3 55 Peak Tracking Total 31 | . 3 4 3 4 . 4 2 3 2 . 10 5 3 3 31 Tactical Retreats 13 | . . 1 1 1 . . . 1 . . . 1 1 1 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Traps Triggered 8 | . 1 . . 2 . . . . . . 2 3 . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . . . . . . Reused 1 | . 1 . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Machines Disabled 4 | . . . . 2 . . . . . . 2 . . . . Max in Single Turn 2 | . . . . 2 . . . . . . 1 . . . . Garrison Access 3 | . . . . . . . . . . . . 3 . . . Garrison Relay 1 | . . . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills 2 | . . . . . . . . . . . . 2 . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Machines Accessed 29 | . 3 1 2 1 4 . 1 . 2 1 . 13 1 . . Terminals 12 | . 3 . 1 . . . . . 2 . . 6 . . . Fabricators 4 | . . . . . . . . . . . . 4 . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 1 . . 1 . 3 . . . Total Hacks 94 | . 10 1 4 1 49 . 1 . 3 1 . 23 1 . . Successful 68 | . 5 1 2 1 49 . 1 . 1 1 . 6 1 . . Failed 25 | . 4 . 2 . . . . . 2 . . 17 . . . Catastrophic 4 | . . . 1 . . . . . 1 . . 2 . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . Manual 33 | . 7 . 4 . 1 . . . 1 . . 19 . . 1 Terminals 30 | . 10 . 2 . . . . . 3 . . 15 . . . Fabricators 5 | . . . . . . . . . . . . 5 . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . . . 2 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 1 . . 1 . 3 . . . Terminal Hacks 59 | . 5 1 . 1 49 . . . 1 . . 1 1 . . Record 49 | . . . . . 49 . . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . Open Door 3 | . . 1 . 1 . . . . . . . . 1 . . Branch Access Points 3 | . 1 . . . . . . . 1 . . 1 . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . 1 . . 1 . 3 . . . Unlock Access 2 | . . . . . . . 1 . . 1 . . . . . Seal Access 3 | . . . . . . . . . . . . 3 . . . Unauthorized Hacks 4 | . . . 2 . . . . . . . . 2 . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . 2 . . . Overload 1 | . . . . . . . . . . . . 1 . . . Download 1 | . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . . . 2 . . . . . . . . . . . . Mask 1 | . . . 1 . . . . . . . . . . . . Tunnel 1 | . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 16 | . 3 . 1 . . . 1 . 2 1 . 8 . . . Full Trace Events 1 | . . . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . 1 . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Used RIF Installer 2 | . . . . . . . . 1 . . 1 . . . . Threat Obfuscator 1 | . . . . . . . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . 5 . . . . Machine Destruction 5 | . . . . . . . . . . . 5 . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Total Allies 2 | . . 2 . . . . . . . . . . . . . Largest Group 2 | . . 2 . . . . . . . . . . . . . Highest-Rated Group 45 | . . 45 . . . . . . . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 7 | . . 7 . . . . . . . . . . . . . Total Damage 123 | . . 123 . . . . . . . . . . . . . Kills 3 | . . 3 . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . 1 . . . . . . . . 1 1 . Drone Launches 12 | . . . . . . . . . . . . . . . 12 Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Turns Passed 6849 | 55 170 894 271 764 651 340 119 172 193 74 457 1609 495 233 352 Spaces Moved 4975 | 39 98 526 174 591 539 281 96 105 117 55 282 1036 425 221 390 Core 139 | 3 . . . . . . . . . . . . . . 136 Treads . | . . . . . . . . . . . . . . . . Legs 3616 | 36 98 526 174 591 539 281 96 105 117 55 282 716 . . . Wheels 1220 | . . . . . . . . . . . . 320 425 221 254 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 120 120 120 120 122 122 122 122 122 100 100 100 50 Average Speed 121 | 114 148 150 120 120 120 120 122 122 122 122 137 130 100 100 85 Slowest Speed 400 | 120 150 150 120 150 120 120 122 122 122 122 152 153 100 100 400 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 3 23 99 23 99 93 80 15 28 14 1 58 33 51 45 63 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 4 | . . 1 1 1 1 . . . . . . . . . . Known Exits Taken 6 | . 1 1 1 . . . 1 . . 1 . 1 . . . Unknown Exits Taken 7 | 1 . . . 1 1 1 . . 1 . . . 1 1 . Scrap Searched 8 | . . 2 . 2 . 1 . . . . . . 2 1 . Spaces Dug 19 | . . . 1 . . . . . 1 1 1 15 . . . Terrain Destroyed 45 | . . 1 1 15 . . . . 1 1 10 16 . . . Melee 18 | . . . . . . . . . 1 1 1 15 . . . Projectile 3 | . . 1 1 . . . . . . . . 1 . . . AOE 24 | . . . . 15 . . . . . . 9 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Total 5541 | 46 110 572 212 625 543 284 98 141 150 61 332 1240 490 229 408 Wait 238 | . . . 20 . . 2 . 21 14 . 12 109 50 3 7 Move 4958 | 38 97 525 173 590 538 280 95 103 116 54 280 1035 424 220 390 Hop . | . . . . . . . . . . . . . . . . Pick Up 41 | 2 3 5 2 4 2 1 . 2 2 3 4 10 1 . . Fast Attach 17 | 6 1 1 1 3 . . . 1 1 . . 3 . . . Attach 12 | . . 1 1 1 1 . 1 . . 2 . 1 1 . 3 Detach 5 | . 1 1 . 1 . . . . . . . . . . 2 Swap 35 | . . 5 3 5 1 . 1 3 1 . 4 9 3 . . Drop 43 | . 1 5 1 7 1 1 1 3 . 1 2 17 2 . 1 Fire 88 | . 7 29 11 14 . . . 3 10 . 3 11 . . . Melee 90 | . . . . . . . . 5 6 1 17 45 9 6 1 Ram 4 | . . . . . . . . . . . . . . . 4 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . 10 . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -8/Garrison -8/Materials -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: [*Fac] / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 106 | -10/Materials | Identified exit to Mines 124 | -10/Materials | Central database locked down 161 | -10/Materials | Discovered new exit (range 15) 226 | -10/Materials | Entered Mines 314 | -10/Mines | Build established: Mutant 470 | -10/Mines | Identified exit to Materials 527 | -10/Mines | Learned location of Storage (-7) 900 | -10/Mines | Excavation squad dispatched 900 | -10/Mines | A large section of the Mines collapsed 996 | -10/Mines | Found the Drone Emporium 1003 | -10/Mines | Found Prototype Device 1062 | -10/Mines | Learned Materials terminal intel 1089 | -10/Mines | Discovered exit to Materials (range 10) 1120 | -10/Mines | Entered Materials 1120 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1121 | -9/Materials | Loaded intel: 12 terminal locations 1286 | -9/Materials | Discovered new exit (range 15) 1304 | -9/Materials | Identified exit to Mines 1305 | -9/Materials | Met 8R-AWN 1333 | -9/Materials | Build established: Scavenger-Mutant 1391 | -9/Materials | Entered Mines 1393 | -9/Mines | Followed 8R-AWN into the Mines 1395 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1447 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1554 | -9/Mines | Learned location of Zion (-7) 1679 | -9/Mines | Discovered new exit (range 12) 1949 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1952 | -9/Mines | Found Prototype Device 1952 | -9/Mines | Identified Exp. Sensor Array 2002 | -9/Mines | Discovered new exit (range 5) 2023 | -9/Mines | Discovered new exit (range 14) 2155 | -9/Mines | Entered Exiles 2189 | -9/Exiles | Welcomed by 8R-AWN 2208 | -9/Exiles | Met EX-HEX 2279 | -9/Exiles | Met EX-DEC 2302 | -9/Exiles | Visited The Gauntlet 2485 | -9/Exiles | Discovered new exit (range 14) 2569 | -9/Exiles | Met EX-BIN 2651 | -9/Exiles | Aligned with FarCom system 2652 | -9/Exiles | Given EX-Vault access code 2680 | -9/Exiles | Opened EX-Vault 2687 | -9/Exiles | Found Prototype Slashing Weapon 2714 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2766 | -9/Exiles | Learned about 8R-AWN's background 2793 | -9/Exiles | Discovered new exit (range 14) 2806 | -9/Exiles | Left Exiles lab with Longsword +1 2806 | -9/Exiles | Entered Mines 3120 | -8/Mines | Build established: Scavenger-Skirmisher 3128 | -8/Mines | Discovered new exit (range 7) 3146 | -8/Mines | Entered Materials 3146 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3264 | -8/Materials | Identified exit to Garrison 3265 | -8/Materials | Entered Garrison 3327 | -8/Garrison | Identified Longsword +1 3328 | -8/Garrison | Triggered checkpoint 3416 | -8/Garrison | Discovered new exit (range 8) 3431 | -8/Garrison | Installed Relay Interface Framework 3437 | -8/Garrison | Entered Materials 3591 | -8/Materials | Discovered new exit (range 16) 3630 | -8/Materials | Entered Factory 3630 | -7/Factory | Evolved 2 slots: Utility x2 3654 | -7/Factory | Identified exit to Garrison 3690 | -7/Factory | Build established: Scavenger-Mutant 3704 | -7/Factory | Entered Garrison 3768 | -7/Garrison | Triggered checkpoint 3795 | -7/Garrison | Garrison Relay disabled 3902 | -7/Garrison | Triggered checkpoint 3903 | -7/Garrison | Triggered checkpoint 3903 | -7/Garrison | Triggered checkpoint 3943 | -7/Garrison | Destroyed 10 combat bots 4011 | -7/Garrison | Discovered new exit (range 8) 4129 | -7/Garrison | Discovered new exit (range 10) 4153 | -7/Garrison | Expanded RIF knowledge: Threat Obfuscation 4161 | -7/Garrison | Entered Factory 4508 | -7/Factory | Discovered new exit (range 12) 4613 | -7/Factory | Build established: Mutant 5731 | -7/Factory | Identified exit to Storage 5731 | -7/Factory | Identified exit to Lower Caves 5770 | -7/Factory | Entered Lower Caves 5778 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6195 | -7/Lower Caves | Discovered new exit (range 10) 6197 | -7/Lower Caves | Learned location of 1 exit from Factory 6265 | -7/Lower Caves | Entered another Lower Caves area 6412 | -7/Lower Caves | Learned 8 Factory zone layouts 6466 | -7/Lower Caves | Discovered new exit (range 11) 6498 | -7/Lower Caves | Entered Zion 6560 | -7/Zion | Discovered new exit (range 15) 6624 | -7/Zion | Given the Hacking Drone Bay 6636 | -7/Zion | System corruption cleaned by Quarantine Array 6640 | -7/Zion | RIF detected upon attempting to enter Zion 6640 | -7/Zion | Attacked by Zionites 6640 | -7/Zion | Spotted MG-EB5(B) 6640 | -7/Zion | Spotted D4-VDD(B) 6763 | -7/Zion | Released all parts (9) 6773 | -7/Zion | Identified Decoy Drone Bay 6801 | -7/Zion | Core integrity fell below 50% 6841 | -7/Zion | Core integrity fell below 20% 6850 | -7/Zion | Self-destructed Last Messages --------------- 06803_ MK-IJ8(z) destroyed. 06805_ 78-NIM(z) heat spikes uncontrollably. 06807_ 78-NIM(z) heat damages Backup Power III, Mak. Leg, Broken Imp. Titanium Leg. 06812_ ZM-C1B(z) pulls a Mak. Spear out of the Twisted Machinery. 06813_ E1-0YY(z) pulls a Mak. Sword out of the Twisted Machinery. 3K-ACZ(z) bursts out of the Twisted Machinery. 85-IJF(z) bursts out of the Twisted Machinery. 06826_ 85-IJF(z) pulls a Mak. Shrapnel Gun out of the Twisted Machinery. 06828_ 5K-R3H(z) pulls a Mak. Hammer out of the Twisted Machinery. 06830_ Q1-G1R(z) pulls a Mak. Hammer out of the Twisted Machinery. 06831_ P4-4K2(z) pulls a Mak. Shrapnel Gun out of the Twisted Machinery. 06833_ 52-AE5(z) pulls a Mak. Axe out of the Twisted Machinery. 06834_ 5G-6XH(z) pulls a Mak. Spear out of the Twisted Machinery. 06834_ VN-2M9(z) pulls a Mak. Shrapnel Gun out of the Twisted Machinery. 06837_ MB-8SB(z) pulls a Mak. Laser out of the Twisted Machinery. 06839_ LT-9P9(z) pulls a Mak. Sword out of the Twisted Machinery. 1O-657(z) bursts out of the Twisted Machinery. 06847_ Connecting with Deep Containment System... 06847_ Current location identified: Zion Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????####????????????? | | ???????????????????????????????# $[##??????????? | | ???????????????????????????????# *??????????? | | ????????????????????????????????!= ??????????? | | ????????????????????????????????# #??????????? | | ?????????????????????????##?????# ##?????????? | | ?????????????????????####"#????## #?????????? | | ??????????????????????"#""#????# #?########? | | ??????????????????????#"""#???##""" ###""""#""" | | ??????????????????????" X"#####"""" """""" | | ??????????????????????# "#""#"" " "" | | ?????????????????????## """""" """" | | ?????????????????????" @ z zzz """"" | | ?????????????????????" "" ##"" | | ?????????????????????# """""" M ""#" # #" | | ????????????????????#""""""#"""" """" # "" | | ????????????????????##""""##""""" """"" " " | | ?????????????????????#######"##"" ""#"" "" | | ???????????????????????????#####" ""#"" | | ???????????????????????????????"" "##""" | | ??????????????????????????????""" """""" | | ??????????????????????????????#"" | | ???????????????????????????????#" | | ??????????????????????????????#""""""""" | | ????????????????????????????????"#"""""" | | ?????????????????????????????????"""""#" | | ???????????????????????????????##" """ | | ???????????????????????????????#"" " | | ??????????????????????????????##""" "" | | ????????????????????????????###"""" "" | | ??????????????????????????###""""" "" | | ??????????????????????????#"""" "" "" | | ??????????????????????????#""" """"" | | ????????????????????????????#" "#""" | | ????????????????????????????#" """"" | | ??????????????????????????###" """"" | | ??????????????????????????#""" "" """" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Melee Speed Boost 20 Evasion (%) 50 Melee Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- Adv. Heat Sink | -7/Factory | Downloaded Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Release The Drones! Challenges ------------ None Game ------ Seed MiniFluxBox Manual? 0 Play Time 01:12:40 Cumulative 28.4 hours Start 2021.10.10 @ 12:18:08 End 2021.10.10 @ 14:44:52 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 13 Rogue 0 Adventurer 13 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 41 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 95b49620-e425-4075-8455-5babbe35ff13