Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.17 @ 04:53:58 Player: Sleeko Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (43) 215 Value Destroyed (1180) 1180 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (689) 689 TOTAL SCORE: 3624 Bonus ------- Follower Combat Kills 156 Met Imprinter 300 Was Imprinted 300 Friendly Fire -67 Cogmind --------- Core Integrity 0/400 Matter 283/300 Energy 56/290 System Corruption 0% Temperature Hot (296) Movement Core (500) Ox9 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Advanced Treads > --- UTILITY (4) ------ Small Storage Unit Tactical Coordination Suite > --- WEAPON (2) ------- Bore Cannon > --- INVENTORY (8) ---- Light Nuclear Core Advanced Treads Advanced Weight Redist. System Advanced Targeting Computer Kinecellerator Improved Light Armor Plating Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Heat Sink Small Storage Unit Tactical Coordination Suite Shield Generator > --- WEAPON ----------- Beamcaster Barrage Gun > --- INVENTORY -------- Light Nuclear Core Advanced Treads Advanced Weight Redist. System Advanced Targeting Computer Kinecellerator Improved Light Armor Plating Improved Light Armor Plating Bore Cannon [Rating: 29] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Small Storage Unit Device Shield Generator Storage Small Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Barrage Gun Ballistic Cannon Bore Cannon Build | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 57 | 6 10 34 . 6 1 Power 11 | 1 1 7 . 2 . Engine 8 | 1 1 5 . 1 . Core 3 | . . 2 . 1 . Reactor . | . . . . . . Propulsion 20 | 2 5 12 . 1 . Treads 4 | . . 3 . 1 . Leg 7 | . 2 5 . . . Wheel 5 | 2 1 2 . . . Hover 2 | . . 2 . . . Flight 2 | . 2 . . . . Utility 13 | 1 2 9 . 1 . Device 8 | . 1 6 . 1 . Storage 1 | 1 . . . . . Processor 2 | . 1 1 . . . Hackware . | . . . . . . Protection 2 | . . 2 . . . Artifact . | . . . . . . Weapon 13 | 2 2 6 . 2 1 Energy Gun 9 | 2 1 5 . 1 . Energy Cannon 1 | . 1 . . . . Ballistic Gun 2 | . . 1 . 1 . Ballistic Cannon 1 | . . . . . 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 2 . . . Parts Lost 11 | . 2 4 . . 5 Power 1 | . . 1 . . . Propulsion 2 | . 1 . . . 1 Utility 4 | . . 2 . . 2 Weapon 4 | . 1 1 . . 2 Highest Loss Streak 5 | . 1 1 . . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 92 99 . 100 98 Engine 7 | . 14 6 . 3 11 Core 4 | . . 4 . 7 . Treads 12 | . . 5 . 22 21 Leg 5 | . 16 8 . . . Wheel 2 | . 9 1 . . . Hover 2 | . . 5 . . . Device 20 | . . 16 . 30 32 Storage 11 | . 14 11 . 11 11 Processor 4 | . 7 8 . . . Protection 3 | . . 8 . 2 . Energy Gun 15 | . 23 15 . 13 11 Energy Cannon 2 | . 4 3 . . . Ballistic Gun 5 | . . 2 . 8 10 Naked Turns . | . . . . . . Heaviest Build 31 | 12 14 22 22 31 31 Greatest Support 44 | 26 26 44 44 44 44 Greatest Overweight (x) 1 | . . 1 . 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 Most Carried 8 | 2 8 8 8 8 8 Average Carried 7 | 1 5 7 8 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 2 8 8 8 8 7 Class Distribution -------------------- 66% | Mutant 18% | Scavenger-Mutant 15% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Mat Min Zio Pro Matter Collected 859 | 221 109 445 . 43 41 Remotely . | . . . . . . Salvage Created 1457 | . 348 983 . . 126 Parts 99 | . 33 61 . . 5 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 5 | . . . . . 5 Prevented 3 | . . . . . 3 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Combat Hostiles Destroyed 36 | . 11 23 . . 2 Guns 25 | . 11 12 . . 2 Cannons 11 | . . 11 . . . Classes Destroyed 8 | . 4 4 . . . Worker 1 | . . 1 . . . Tunneler 1 | . 1 . . . . Watcher 5 | . 2 3 . . . Swarmer 12 | . 6 6 . . . Grunt 16 | . 5 10 . . 1 Brawler 2 | . . 1 . . 1 Duelist 1 | . . 1 . . . Sentry 5 | . . 5 . . . Best Kill Streak 6 | . 6 6 . . 2 Combat Bots Only 5 | . 5 3 . . 2 Max Kills in Single Turn 1 | . 1 1 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Damage Taken 2456 | . 405 1204 . . 847 Core 548 | . 136 248 . . 164 Absorbed by Shields 192 | . . 117 . . 75 Redirected to Shielding 7 | . . 7 . . . Regen/Repaired (Parts) 5 | . . . . 5 . Core Remaining (%) 72 | 100 45 . . . . Volleys Fired 156 | . 39 100 . . 17 Largest 2 | . 2 2 . . 2 Hottest 112 | . 100 112 . . 103 Shots Fired 289 | . 76 187 . . 26 Gun 243 | . 72 145 . . 26 Cannon 46 | . 4 42 . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 67 | . . 53 . . 14 Thermal 222 | . 76 134 . . 12 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 12 | . 8 11 . . 12 Robot Miss Streak 5 | . 3 5 . . 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 178 | . 44 114 . . 20 Core Hits 75 | . 23 45 . . 7 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . 3 . . 1 Burn 4 | . . 3 . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2620 | . 511 1709 . . 400 Guns 2049 | . 477 1172 . . 400 Cannons 542 | . 34 508 . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 29 | . . 29 . . . Kinetic 397 | . . 207 . . 190 Thermal 2194 | . 511 1473 . . 210 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . 4 4 4 . Average Corruption 4 | . . 4 4 4 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 27 | . . 26 . 1 . Message Errors 7 | . . 6 . 1 . Matter Fused 5 | . . 5 . . . Heat Flow Errors 4 | . . 4 . . . Energy Discharges 5 | . . 5 . . . Data Loss (minor) 3 | . . 3 . . . Data Loss (major) 1 | . . 1 . . . Misfires 1 | . . 1 . . . Alerts 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 2 | . . 2 . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 2 | . . 2 . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 14 | . . 14 . . . Shots . | . . . . . . Rammed 5 | . . 5 . . . Targets Rammed 5 | . . 5 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 354 | . 203 354 . . 299 Average Temperature 70 | . 54 74 . . 93 Received Heat Transfer 873 | . 159 396 . . 318 Effects 3 | . . 2 . . 1 Energy Bleed 2 | . . 2 . . . Interference 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . 1 . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 10 | . 3 7 . . . Heat Transferred 5005 | . 1149 3412 . . 444 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Peak Influence 374 | . 374 357 114 . . Initial 114 | . . 73 114 . . Average 194 | . 173 207 114 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 49 | 100 75 38 100 . . Level 1 50 | . 24 61 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 2 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 2 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Distress Signals 5 | . 2 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 76 | . 22 35 . . 19 Peak Tracking Total 8 | . 8 5 . . 7 Tactical Retreats 4 | . 1 1 . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Mat Min Zio Pro Machines Disabled 3 | . . 3 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Machines Accessed . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks . | . . . . . . Successful . | . . . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 150 | . . . . 150 150 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 33 | . . . . . 33 Total Damage 1132 | . . . . . 1132 Kills 5 | . . . . . 5 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . . 3 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Mat Min Zio Pro Turns Passed 4442 | 48 674 1731 5 1522 462 Spaces Moved 2304 | 43 435 912 4 718 192 Core 4 | 4 . . . . . Treads 1142 | . . 228 4 718 192 Legs 529 | . 277 252 . . . Wheels 293 | 39 158 96 . . . Hover 336 | . . 336 . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 56 145 145 145 Average Speed 151 | 86 109 120 145 206 205 Slowest Speed 225 | 100 120 190 145 225 225 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 3 78 66 5 85 32 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . . 4 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Total 2983 | 50 555 1379 3 761 235 Wait 368 | . 50 265 . 28 25 Move 2299 | 42 434 911 3 717 192 Hop . | . . . . . . Pick Up 39 | 2 12 22 . 3 . Fast Attach 41 | 6 7 24 . 4 . Attach 11 | . 1 8 . 1 1 Detach 3 | . . 3 . . . Swap 5 | . 2 2 . 1 . Drop 56 | . 10 39 . 7 . Fire 156 | . 39 100 . . 17 Melee . | . . . . . . Ram 5 | . . 5 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 10 | -11/Junkyard | Discovered new exit (range 16) 49 | -11/Junkyard | Entered Materials 309 | -10/Materials | Core integrity fell below 50% 345 | -10/Materials | Build established: Mutant 575 | -10/Materials | Discovered new exit (range 11) 608 | -10/Materials | Discovered new exit (range 9) 712 | -10/Materials | Discovered new exit (range 8) 723 | -10/Materials | Entered another Materials area 723 | -9/Materials | Evolved 2 slots: Utility x2 1256 | -9/Materials | Core integrity fell below 50% 1589 | -9/Materials | Build established: Scavenger-Mutant 1933 | -9/Materials | Discovered new exit (range 12) 2014 | -9/Materials | Build established: Mutant 2211 | -9/Materials | Discovered new exit (range 4) 2454 | -9/Materials | Entered Mines 2455 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2459 | -9/Mines | Entered Zion 2505 | -7/Zion | System corruption cleaned by Quarantine Array 2566 | -7/Zion | Learned Factory trap positions 3235 | -7/Zion | Imprinted 3238 | -7/Zion | Declared Zion's savior 3442 | -7/Zion | Learned Factory terminal intel 3568 | -7/Zion | Learned 4 Factory zone layouts 3927 | -7/Zion | Discovered new exit (range 14) 3981 | -7/Zion | Entered Proximity Caves 3981 | -6/Proximity Caves | Accompanied by 4 allies 4063 | -6/Proximity Caves | Build established: Derelict-Mutant 4430 | -6/Proximity Caves | Core integrity fell below 20% 4443 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 04388_ D5-29O(M) suffers critical hit (Burn). 04389_ G-50 Soldier misfires. 04403_ G-67 Veteran misfires. 04424_ B-48 Gladiator destroyed. 04427_ Heat Sink destroyed. 04428_ G-50 Soldier IFF system glitched. 04430_ Critical hit (Burn: +37). 04431_ Lgt. Treads fries itself beyond repair. 04431_ Barrage Gun destroyed. 04433_ G-50 Soldier destroyed. 04435_ Lgt. Treads fries itself beyond repair. 04437_ Adv. Heat Sink fries itself beyond repair. 04437_ Shield Generator destroyed. 04438_ Adv. Treads destroyed. 04439_ Carbon-fiber Leg fries itself beyond repair. 04440_ Overheating: System interference. 04440_ Beamcaster temporarily disabled. 04440_ Beamcaster destroyed. 04440_ G-50 Soldier IFF system glitched. 04440_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ????????# ????????????###???????????????????????? | | ???????? ??????????? ##??????????????????????? | | ????????? ###??????? ##?????????????????????? | | ?????????? ##????? #?????????????????????? | | ??????????? ##??? #??????????????????????? | | ???????????? ###? #??????????????????????? | | ????????????? ## ##?????????????????????? | | ?????????????? #?????????????????????? | | ??????????????# #?????????????????????? | | ???????????#### #?????????????????????? | | ??????????## #????????????????????????????? | | ??????????# ##????????????????????????????? | | ??????????# ## ####??????????????????????????? | | ??######### ### ;;;#??????????????????????????? | | ?## ##?# %[;##?????????????????????????? | | ?# #??# =%[ ##????????????????????????? | | ## ########??# ";** #????????????????????????? | | # ##????????# ##;%= ##???????????????????????? | | #????????# ###[ ####????????????????????? | | #????????# #?# ###??????????????????? | | ##??????? ??## #??????????????????? | | ##??????##???##!% [! ##?????????????????? | | #????????????# gg%* ###???????????????? | | ##???????????## gg ##??????????????? | | #????????????#%%% #??????????????? | | #???????????# @### " #?????##???????? | | #?????? ###?##"%" #???## #???????? | | #??????# ###### " ##??# #??????? | | # ####??????## ##?# ###??? | | # #??????????## ### ## | | ## #???????????########### ## | | ?## ##????????????????????# % | | ??? ###?????????????????????# %= | | ??? #???????????????????????# ## ""%= | | ??? #???????????????????????########"" | | ??? ??????????????????????????????? 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" #???? | | ??? ##??????????????????????????????## ##?????? | | ??? #????????????????????????????????# ##??????? | | ???? ?????????????????????????????????# #???????? | | ?????????????????????????????????????? #???????? | | ?????????????????????????????????????? ???????? | | ??????????????????????????????????????# ??????? | | ??????????????????????????????????????? #??????? | | ??????????????????????????????????????? ???????? | | ???????????????????????????????????????# ???????? | | ???????????????????????????????????????? ???????? | | ???????????????????????????????????????? #???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The One Challenges ------------ None Game ------ Seed ThermoelectricIonicCompactor Manual? 0 Play Time 01:03:59 Cumulative 11.7 hours Start 2023.10.16 @ 10:49:32 End 2023.10.17 @ 04:53:58 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1a57173a-6868-45ba-8076-5e1961b285ee