Cogmind - Beta 15 *** ADVENTURER MODE // 2025.08.08 @ 22:34:45 Player: anung_un_rama Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (644) 3220 Value Destroyed (30137) 30137 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (15710) 15710 TOTAL SCORE: 57467 Bonus ------- Triggered High Security 500 High Alert Combat Kills 11190 Follower Combat Kills 616 Met Imprinter 300 Was Imprinted 300 Win 3000 Friendly Fire -196 Cogmind --------- Core Integrity 1207/1600 Matter 325/450 Energy 326/350 System Corruption 19% Temperature Cool (24) Movement Treading (160) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- Quantum Reactor > --- PROPULSION (6) --- Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY (12) ----- Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Compact Matter Pod Seismic Detector (fused) Advanced Targeting Computer Advanced Weapon Cycler Layered Medium Armor Plating SHELL Armor Graphene Brace > --- WEAPON (6) ------- Phase Gun Phase Gun KE Penetrator Railgun Enhanced Hardcell Cannon Advanced Micro-nuke Launcher > --- INVENTORY (25) --- Armored Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Advanced Targeting Computer Precision Matter Filter Precision Matter Filter Advanced Weapon Cycler Experimental Transmission Jammer Experimental Shield Generator High-powered Tractor Beam Field Recycling Unit (0) Compact HERF Cannon Enhanced Hardcell Cannon Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Huge Storage Unit Compact Matter Pod Seismic Detector 0b10 Decoder Chip [Looter] Advanced Targeting Computer Precision Matter Filter Advanced Weapon Cycler SHELL Armor > --- WEAPON ----------- KE Penetrator KE Penetrator Railgun Enhanced Hardcell Cannon Enhanced Hardcell Cannon Z-bomb Delivery System > --- INVENTORY -------- Quantum Reactor Armored Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heat Sink Precision Matter Filter Advanced Weapon Cycler Experimental Transmission Jammer Layered Medium Armor Plating Experimental Shield Generator Long-range Tractor Beam Compact HERF Cannon Heavy Machine Gun Railgun Railgun Advanced Micro-nuke Launcher [Rating: 200] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Core Analyzer Device Weapon Cycler Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Machine Gun Energy Gun Phase Gun Energy Cannon Compact HERF Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Heavy Gauss Cannon Launcher Z-bomb Delivery System Special Weapon RU-N14's Throwing Claymores Impact Weapon Gravity Flail Slashing Weapon Phasing Sabre Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Acc Slots Evolved 18 | . . 2 2 2 2 . . . . 2 . . 2 2 . 2 2 Power . | . . . . . . . . . . . . . . . . . . Propulsion 4 | . . 1 . 1 . . . . . . . . 1 1 . . . Utility 10 | . . . 1 1 2 . . . . 1 . . 1 1 . 1 2 Weapon 4 | . . 1 1 . . . . . . 1 . . . . . 1 . Parts Attached 190 | 9 6 9 12 15 18 4 4 3 2 7 2 . 26 7 8 12 46 Power 18 | 2 1 . 2 4 . . . . . . 1 . 2 . . . 6 Engine 6 | 2 . . . 3 . . . . . . 1 . . . . . . Core 5 | . 1 . 2 1 . . . . . . . . 1 . . . . Reactor 7 | . . . . . . . . . . . . . 1 . . . 6 Propulsion 41 | 3 1 3 5 1 6 2 1 1 1 1 . . 6 1 1 1 7 Treads 39 | 1 1 3 5 1 6 2 1 1 1 1 . . 6 1 1 1 7 Leg 2 | 2 . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 68 | 2 2 1 3 5 11 . . 1 . 5 1 . 10 4 4 4 15 Device 36 | 1 . . . 2 7 . . 1 . 4 . . 5 2 . 2 12 Storage 8 | 1 1 1 . 1 1 . . . . 1 . . . . . 1 1 Processor 5 | . . . 1 . 1 . . . . . . . 1 . . 1 1 Hackware 1 | . . . . 1 . . . . . . . . . . . . . Protection 18 | . 1 . 2 1 2 . . . . . 1 . 4 2 4 . 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 63 | 2 2 5 2 5 1 2 3 1 1 1 . . 8 2 3 7 18 Energy Gun 3 | . . . . . . . . . . . . . . . . . 3 Energy Cannon 1 | . . . . . . . . . . . . . . . . . 1 Ballistic Gun 40 | 2 2 1 1 3 . 2 3 . . 1 . . 8 1 1 4 11 Ballistic Cannon 7 | . . . . 2 . . . . . . . . . . . 3 2 Launcher 3 | . . . . . . . . . 1 . . . . . 2 . . Special Weapon 1 | . . . . . . . . 1 . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . 1 Slashing Weapon 7 | . . 4 1 . 1 . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . . 2 . . . 2 . . . . 6 . 6 1 4 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . 1 System Corruption 1 | . . . . . . . . . . . . . . . . . 1 Parts Lost 48 | . . . . . 8 1 . . . . 3 . 7 1 1 7 20 Power 2 | . . . . . . . . . . . 1 . . . . . 1 Propulsion 9 | . . . . . 4 . . . . . . . 1 . 1 . 3 Utility 17 | . . . . . 3 . . . . . 2 . 4 1 . 3 4 Weapon 20 | . . . . . 1 1 . . . . . . 2 . . 4 12 Highest Loss Streak 6 | . . . . . 6 1 . . . . 3 . 1 1 1 3 3 To Critical Strikes 2 | . . . . . . . . . . . . . . . . 1 1 Average Backups 18 | 2 8 16 19 19 18 19 19 20 20 19 19 20 19 16 15 14 17 Power 1 | . 1 1 1 1 1 2 2 2 2 2 1 1 1 1 1 1 . Propulsion 5 | 1 1 4 6 4 6 6 5 5 5 5 5 5 6 4 3 3 4 Utility 6 | . 3 4 5 7 6 8 6 7 7 7 7 8 5 4 5 4 6 Weapon 5 | . 1 6 6 6 3 3 5 6 6 5 5 6 6 6 5 6 5 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 64 | . 3 1 8 4 4 2 6 2 3 2 2 . 9 3 2 2 11 Power 3 | . . . . 1 . . . . . 1 . . . . . . 1 Propulsion 27 | . . . 3 . 3 1 3 . 3 1 1 . 3 1 1 2 5 Utility 16 | . 2 . 2 3 1 . 1 1 . . . . . 1 . . 5 Weapon 18 | . 1 1 3 . . 1 2 1 . . 1 . 6 1 1 . . Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 98 98 99 99 99 100 100 99 100 99 99 100 93 79 76 77 79 Engine 2 | . 11 . . 5 6 6 6 6 6 5 4 5 1 . . . . Core 1 | . 2 11 9 1 . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . 3 4 4 4 4 Treads 20 | . 22 32 27 29 25 26 26 26 26 23 23 23 20 13 13 13 11 Device 15 | . 13 . 2 1 19 20 20 19 20 22 23 23 18 15 14 14 18 Storage 6 | . 14 11 9 7 6 6 6 6 6 5 5 5 7 6 4 5 5 Processor 7 | . . . 8 7 6 6 6 6 6 5 5 5 8 9 9 8 10 Protection 5 | . . 11 6 7 6 6 6 5 6 5 4 5 5 4 4 4 5 Ballistic Gun 21 | . 27 28 32 24 11 16 20 20 20 23 23 23 23 22 21 21 18 Ballistic Cannon 3 | . . . . 4 12 9 6 6 5 5 5 5 2 . . 1 1 Peak Build Rating 200 | 7 12 20 28 48 64 66 70 74 70 86 86 85 126 142 159 176 200 Average Rating 102 | 5 8 16 23 38 53 64 67 69 69 84 85 85 108 137 149 168 186 On Entrance 71 | . 7 12 17 26 46 64 66 69 70 70 86 85 85 126 136 154 169 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 202 | 13 24 57 64 92 96 93 88 88 88 95 98 98 107 117 123 186 202 Greatest Support 240 | 20 40 60 63 83 96 106 106 106 106 106 106 106 170 210 215 225 240 Greatest Overweight (x) 4 | . 4 . 1 1 1 . . . . 1 . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 Average Capacity 21 | 6 9 19 20 20 20 20 20 20 20 20 20 20 20 20 20 22 25 Most Carried 25 | 3 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 Average Carried 19 | 2 8 16 19 19 18 19 19 19 19 19 19 20 19 19 19 17 21 Final Capacity 25 | 8 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 Final Carried 20 | 3 10 20 20 18 20 20 20 20 20 20 20 20 19 20 19 19 18 Class Distribution -------------------- 35% | Tank 23% | Scavenger-Executioner 13% | Gunner 13% | Scavenger-Gunner 5% | Executioner 4% | Scavenger-Tank 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Tank | -6/Lower Caves Tank | -6/Zion Tank | -5/Proximity Caves Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Tank | -4/Factory Tank | -3/Research Gunner | -3/Testing Executioner | -2/Research Scavenger-Executioner | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Acc Matter Collected 22867 | 314 142 532 752 1354 1383 412 506 60 606 185 932 13 4223 1201 849 2674 6729 Remotely 6858 | . . . . . 1062 . . . . . 330 . 2382 56 197 1427 1404 Salvage Created 31403 | 114 236 794 1375 2031 1382 611 637 . 878 431 864 . 6582 2732 997 3806 7933 Parts 1462 | 7 16 55 80 97 61 19 30 . 33 22 28 . 298 120 49 164 383 Haulers Intercepted 33 | . 1 3 5 3 2 . . . . 1 . . 6 2 . 1 9 Recyclers Shooed 15 | . . 2 . 1 3 . . . . . . . 4 2 1 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 98 | . . . . . . 19 14 . 36 . 29 . . . . . . Prevented 6 | . . . . . . . 1 . 3 . 2 . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Acc Combat Hostiles Destroyed 462 | . 5 15 25 28 22 10 14 . 22 8 17 . 88 29 11 48 120 Melee 21 | . . 3 10 . 1 . . . . . 1 . . . . . 6 Guns 327 | . 5 12 15 16 9 6 6 . 12 6 12 . 74 29 11 35 79 Cannons 67 | . . . . 12 12 4 8 . 5 1 4 . 9 . . 4 8 AOE 43 | . . . . . . . . . 5 . . . 5 . . 9 24 Classes Destroyed 22 | 2 4 3 3 1 . 1 2 . . . . . 5 . 1 . . Worker 40 | . . 1 1 10 . . . . . . . . 10 1 . 6 11 Builder 37 | . . . 1 6 1 . . . . 2 . . 13 . . 8 6 Tunneler 3 | 2 . . . . . . . . . . . . . . . . 1 Hauler 33 | . 1 3 5 3 2 . . . . 1 . . 6 2 . 1 9 Recycler 34 | 1 . 2 2 6 2 . . . . . . . 2 4 1 6 8 Mechanic 2 | . . . . . . . . . . . . . 1 . . . 1 Operator 4 | . . 1 . . . . . . . . . . . 1 1 1 . Watcher 27 | . 1 2 3 2 1 . . . . . . . 4 2 . 3 9 Swarmer 78 | . 2 7 12 3 . 2 1 . 9 4 1 . 13 11 . 5 8 Saboteur 3 | . . . . . . . . . . . . . 1 . . 1 1 Grunt 179 | . 3 6 6 21 10 4 5 . 7 2 5 . 33 7 6 17 47 Brawler 16 | . . . 1 . 2 . 1 . 1 . 3 . 3 2 . 2 1 Duelist 16 | . . . . . . . 1 . 2 . 3 . 3 3 . 1 3 Protector 4 | . . . . . . . . . . . . . 1 2 . . 1 Researcher 1 | . . . . . . . . . . . . . . . 1 . . Sentry 38 | . . 2 5 . 1 2 . . 2 1 3 . 13 1 . 2 6 Specialist 1 | . . . . . . . . . . . . . 1 . . . . Hunter 41 | . . . 1 1 7 . . . . . . . 9 1 2 8 12 Programmer 73 | . . . . 3 2 1 . . . 1 2 . 10 1 3 11 39 Heavy 2 | . . . . . . . . . . . . . 1 . . 1 . Behemoth 5 | . . . . . . 1 . . 1 . . . . 1 . . 2 Thug 5 | . . . . . . . 5 . . . . . . . . . . Mutant 2 | . . . . . . . 1 . 1 . . . . . . . . Best Kill Streak 35 | 3 3 8 11 16 5 6 5 . 6 5 10 . 35 12 6 21 8 Combat Bots Only 13 | . 2 6 7 4 5 6 5 . 6 4 10 . 13 9 6 12 8 Max Kills in Single Turn 6 | 1 1 2 3 3 2 1 1 . 4 2 2 . 5 3 2 5 6 Gunslinging 2 | . . 1 1 1 . . . . . . . . 1 2 . 1 1 Exploded 6 | . . . . . . . . . 3 . . . 4 . . 3 6 Melee 2 | . . 1 2 . 1 . . . . . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Acc Hostile Shots Fired 2137 | . 13 24 85 60 198 52 44 . 43 9 67 2 298 98 97 201 846 Missed 593 | . 2 8 20 15 50 22 14 . 16 4 20 1 84 27 33 51 226 Hits 1544 | . 11 16 65 45 148 30 30 . 27 5 47 1 214 71 64 150 620 Melee 11 | . . . . . 2 . 1 . . . 2 . . 5 . . 1 Projectile 1533 | . 11 16 65 45 146 30 29 . 27 5 45 1 214 66 64 150 619 AOE 1 | . . . . . . . . . . . . . . . . . 1 Critical Strikes 77 | . . . 2 3 7 1 . . 2 1 1 . 11 5 6 8 30 Actively Blocked 8 | . . . . . . . . . . . . . . . . . 8 Part Disruptions 8 | . . . . . . . . . . 1 . . 1 . . 1 5 Damage Taken 24114 | . 92 129 627 665 1658 326 327 . 328 59 578 12 3346 1092 812 2928 11135 Core 1113 | . 10 28 82 10 215 40 43 . 9 . 36 . 152 29 . 66 393 Absorbed by Shields 1527 | . . . . . 323 118 117 . 120 21 178 4 263 199 . 184 . Reduced by Siege Mode 675 | . . . . . . . . . . . . . 77 68 16 135 379 Redirected to Shielding 7 | . . . . . . . . . . . . . 7 . . . . Ignored by Resistances 7064 | . 28 40 182 191 569 122 121 . 124 22 208 4 1024 366 237 767 3059 Regen/Repaired (Parts) 5808 | . . . 51 83 175 . . 35 . . . . 15 343 273 809 4024 Core Remaining (%) 89 | 100 96 93 85 98 . . . . 63 . . 96 86 . 97 95 75 Volleys Fired 945 | 6 11 30 29 71 50 19 23 . 28 13 28 . 171 63 27 87 289 Largest 6 | 2 2 3 4 4 4 4 4 . 4 5 5 . 5 5 5 6 6 Hottest 421 | 40 46 69 92 158 158 158 141 . 141 171 171 . 189 175 180 269 421 Shots Fired 3977 | 12 22 80 115 254 180 76 92 . 108 65 140 . 795 314 107 392 1225 Gun 3433 | 12 22 80 115 207 84 52 69 . 84 52 113 . 739 314 107 342 1041 Cannon 513 | . . . . 47 96 24 23 . 20 13 27 . 55 . . 42 166 Launcher 31 | . . . . . . . . . 4 . . . 1 . . 8 18 Special . | . . . . . . . . . . . . . . . . . . Kinetic 3880 | 12 22 80 115 254 180 76 92 . 104 65 140 . 794 314 107 384 1141 Thermal 57 | . . . . . . . . . . . . . . . . . 57 Explosive 31 | . . . . . . . . . 4 . . . 1 . . 8 18 Electromagnetic 9 | . . . . . . . . . . . . . . . . . 9 Robot Hit Streak 51 | 5 16 12 20 51 34 25 16 . 28 8 23 . 36 31 34 21 50 Robot Miss Streak 5 | 1 2 3 3 2 2 2 3 . 2 2 2 . 5 5 1 4 4 Penetration Max 2 | . . . . 1 1 1 . . 1 . 1 . 2 1 1 2 1 Secondary Targets 65 | . . 2 5 3 . . . . 1 . . . 13 11 6 10 14 Max Gunslinging Chain 2 | . . 2 1 1 . . . . 1 . . . 2 2 1 1 1 Shots Hit Robots 2587 | 7 16 55 104 179 134 66 65 . 79 31 87 . 515 206 78 229 736 Core Hits 1283 | 5 10 26 45 77 60 24 27 . 47 16 36 . 278 102 32 136 362 Critical Kills 76 | . . . . 1 . . . . . . . . 15 14 7 29 10 Critical Parts Destroyed 98 | . . . 1 2 2 . . . . . . . 16 16 9 31 21 Critical Strikes 230 | . . . 6 11 14 2 2 . 2 2 2 . 39 35 16 61 38 Burn 2 | . . . . . . . . . . . . . . . . . 2 Destroy 176 | . . . 1 3 2 . . . . . . . 31 35 16 60 28 Blast 43 | . . . . 8 12 2 2 . 2 2 2 . 8 . . 1 4 Smash 4 | . . . . . . . . . . . . . . . . . 4 Sever 5 | . . . 5 . . . . . . . . . . . . . . Melee Attacks 112 | . . 9 34 2 4 7 . . . . . . . 2 8 16 30 Impact 30 | . . . . . . . . . . . . . . . . . 30 Slashing 82 | . . 9 34 2 4 7 . . . . . . . 2 8 16 . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 8 | . . 1 3 . 1 . . . . . . . . . 1 . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . 4 . . . . . . . . . . . . . . Damage Inflicted 87806 | 88 209 1008 2306 3864 3585 1887 1594 . 3057 861 2409 . 16377 5931 2149 11104 31377 Guns 56456 | 88 209 705 1196 2557 1219 823 1133 . 1486 636 1771 . 13018 5931 2057 6221 17406 Cannons 10962 | . . . . 1211 2224 621 461 . 560 220 626 . 1116 . . 669 3254 Explosions 16691 | . . . . . . . . . 1011 . . . 2170 . . 4210 9300 Melee 2939 | . . 303 1096 . 126 443 . . . . . . . . 85 . 886 Ramming 758 | . . . 14 96 16 . . . . 5 12 . 73 . 7 4 531 Kinetic 66422 | 88 209 705 1196 3768 3443 1444 1594 . 2046 856 2397 . 14134 5931 2057 6890 19664 Thermal 2875 | . . . . . . . . . . . . . 1912 . . . 963 Explosive 14722 | . . . . . . . . . 1011 . . . 258 . . 4210 9243 Electromagnetic 90 | . . . . . . . . . . . . . . . . . 90 Impact 886 | . . . . . . . . . . . . . . . . . 886 Slashing 2053 | . . 303 1096 . 126 443 . . . . . . . . 85 . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 19 | . . . . 1 . . . . . . 10 10 7 . 3 3 19 Average Corruption 6 | . . . . 1 . . . . . . 9 10 4 . 2 2 9 Corruption Purged 7 | . . . . . . . . . . . . . . . . . 7 Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 311 | . . . . 6 . . . . . . 34 2 52 . 11 15 191 Message Errors 65 | . . . . 1 . . . . . . 10 . 7 . 2 2 43 Matter Fused 70 | . . . . 1 . . . . . . 6 . 7 . 3 5 48 Heat Flow Errors 35 | . . . . 1 . . . . . . 6 1 8 . 3 . 16 Energy Discharges 39 | . . . . 2 . . . . . . 4 1 10 . . . 22 Parts Rejected 4 | . . . . . . . . . . . . . 3 . . . 1 Parts Fused 3 | . . . . . . . . . . . . . . . . . 3 Data Loss (minor) 30 | . . . . 1 . . . . . . 5 . 3 . 2 1 18 Data Loss (major) 16 | . . . . . . . . . . . 1 . 6 . . . 9 Misfires 6 | . . . . . . . . . . . 1 . 2 . . 1 2 Alerts 3 | . . . . . . . . . . . . . . . 1 1 1 Weapon Failures 40 | . . . . . . . . . . . 1 . 6 . . 5 28 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 2437 | . . 47 86 30 68 135 20 . 66 18 54 . 129 . . 552 1232 Projectiles 348 | . . . . 30 68 1 20 . . 18 52 . 10 . . 116 33 Explosions 1504 | . . . . . . . . . 66 . . . 119 . . 436 883 Melee 585 | . . 47 86 . . 134 . . . . 2 . . . . . 316 Knockbacks 81 | . . . . 10 26 3 . . 1 3 3 . 8 . 1 6 20 Impact 8 | . . . . 1 . . . . . . . . . . 1 . 6 Kinetic 68 | . . . . 9 26 2 . . 1 2 3 . 7 . . 5 13 Secondary 5 | . . . . . . 1 . . . 1 . . 1 . . 1 1 Self-Inflicted Damage 329 | . . . . . . . . . . . . . 226 . . 35 68 Shots 5 | . . . . . . . . . . . . . 3 . . 1 1 Rammed 54 | . . . . 5 6 . . . . . . . 7 . 1 1 34 Targets Rammed 66 | . . . 1 8 6 . . . . 1 1 . 9 . 1 1 38 Kicked . | . . . . . . . . . . . . . . . . . . Crushed 12 | . . . 1 3 . . . . . 1 1 . 2 . . . 4 Highest Temperature 455 | . 30 106 190 341 88 44 62 . 211 120 212 78 292 392 292 413 455 Average Temperature 72 | . 10 34 60 62 27 19 26 . 37 43 64 45 57 102 94 120 99 Received Heat Transfer 3856 | . 39 45 279 279 437 83 138 . 299 18 162 . 624 147 205 201 900 Effects 13 | . . . . . . . . . . . . . 4 3 . 1 5 Shutdowns 2 | . . . . . . . . . . . . . . . . 1 1 Energy Bleed 2 | . . . . . . . . . . . . . . 2 . . . Interference 6 | . . . . . . . . . . . . . 4 1 . . 1 Short Circuit 1 | . . . . . . . . . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . . . . . . . . . 2 Siege Activations 20 | . . . . . . . . . . . . . 2 4 1 4 9 Total Turns 271 | . . . . . . . . . . . . . 17 41 10 56 147 Longest Duration 36 | . . . . . . . . . . . . . 11 16 10 25 36 Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . . 1 . . . . . . 5 Combat Hostiles 4 | . . . . . . . . . . 1 . . . . . . 3 Parts Fried 6 | . . . . . . . . . . 1 2 . 1 . . . 2 Impact Corruptions 16 | . . . . . . . . . . 1 1 . . . . 1 13 Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . . . . . 1 1 Heat Transferred 2533 | . . . . . . . . . . . . . 1275 . . . 1258 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Acc Maximum Alert Level 5 | . . 1 1 1 1 . . . . . . . 5 4 3 4 4 Low Security (%) 37 | 100 100 88 83 95 95 . . . . 100 . . 15 . . 2 . Level 1 7 | . . 12 16 4 4 . . . . . . . 4 . . 61 . Level 2 7 | . . . . . . . . . . . . . 3 . 55 12 12 Level 3 25 | . . . . . . . . . . . . . 48 29 44 14 45 Level 4 20 | . . . . . . . . . . . . . 18 70 . 8 42 Level 5 . | . . . . . . . . . . . . . 4 . . . . High Security . | . . . . . . . . . . . . . 5 . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 2117 | 10 78 239 303 231 223 . . . . 141 . . 2117 1528 768 1365 1490 Initial 1100 | . 2 24 20 89 22 . . . . 91 . . . 1100 703 319 711 Average 607 | 2 13 133 100 84 87 . . . . 98 . . 902 1224 697 491 998 Influence Increases 14464 | 15 141 427 736 902 682 240 190 . 776 266 382 . 3184 796 321 1706 3700 Destroy 0b10 Robot/C 9380 | . 100 300 500 560 480 200 160 . 640 160 360 . 1800 540 240 960 2380 Destroy 0b10 Robot/NC 935 | 15 10 45 60 135 35 5 . . . 15 . . 190 60 10 125 230 Destroy Leader 1748 | . 24 60 126 120 118 20 30 . 60 42 20 . 360 98 30 168 472 Allied During Kill 106 | . . . . 2 5 . . . 76 8 2 . 13 . . . . Successful Hack 95 | . 6 . 24 39 1 . . . . . . . 3 22 . . . Disable Machine 414 | . . 18 9 36 . . . . . 27 . . 189 54 27 9 45 Destroy Structure 1561 | . 1 4 2 10 28 . . . . 14 . . 524 22 14 444 498 Partial Spotted 15 | . . . . . 15 . . . . . . . . . . . . Lose Combat Pursuer 210 | . . . 15 . . 15 . . . . . . 105 . . . 75 Influence Decreases 13140 | 10 78 438 563 1077 737 155 275 . 610 345 469 . 1067 1614 1103 1005 3594 Entered New Map 3263 | . 3 44 37 141 33 . 24 . . 75 40 . . 1154 733 335 644 Time Decay 9197 | 10 75 394 526 936 584 155 251 . 510 250 379 . 967 450 360 600 2750 Lost Part 460 | . . . . . 80 . . . . . 30 . 60 10 10 70 200 Lost Ally 220 | . . . . . 40 . . . 100 20 20 . 40 . . . . Squads Dispatched 92 | . . 1 1 7 9 . . . 1 1 . . 26 6 4 8 28 Investigation 6 | . . 1 . 1 1 . . . . . . . 2 . 1 . . Extermination 29 | . . . . 3 3 . . . . . . . 4 1 1 3 14 Reinforcement 22 | . . . . 3 3 . . . . 1 . . 6 . 2 4 3 Assault 23 | . . . . . 1 . . . 1 . . . 8 5 . 1 7 Garrison 12 | . . . 1 . 1 . . . . . . . 6 . . . 4 Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 9 | . . . . 1 3 . . . . . . . 2 . . 1 2 Haulers Reinforced 5 | . . . . . . . . . . . . . 3 . . 1 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Acc Distress Signals 22 | . 1 2 2 1 1 . . . . . . . 6 . . 1 8 Communications Jammed 1 | . . . . . . . . . . . . . 1 . . . . Distress Signals 1 | . . . . . . . . . . . . . 1 . . . . Times Spotted 559 | . 6 23 31 31 33 11 14 . 31 10 16 1 101 34 12 57 148 Peak Tracking Total 11 | . 2 5 7 4 5 7 5 . 7 4 9 1 9 7 5 6 11 Tactical Retreats 11 | . . . 1 . . 1 . . . . . . 4 . . . 5 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Acc Traps Triggered 11 | . 2 1 1 4 2 . . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Acc Machines Disabled 47 | . . 2 1 4 . . . . . 3 1 . 21 6 3 1 5 Max in Single Turn 5 | . . 2 1 1 . . . . . 2 1 . 5 1 1 1 1 Garrison Access 3 | . . . 1 1 1 . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Acc Machines Accessed 34 | . 3 2 5 6 1 2 1 . . 1 1 . 4 1 2 . 5 Terminals 14 | . 3 2 3 2 . 1 . . . 1 . . . . 2 . . Fabricators 6 | . . . . 2 . . . . . . . . 1 . . . 3 Repair Stations 5 | . . . 1 1 1 . . . . . . . 1 1 . . . Recycling Units 1 | . . . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . 1 1 . . . . . . . . 1 . . . 2 Total Hacks 59 | . 7 3 7 11 2 7 1 . . 1 1 . 7 2 4 . 6 Successful 40 | . 4 . 5 10 2 7 1 . . 1 1 . 5 2 1 . 1 Failed 19 | . 3 3 2 1 . . . . . . . . 2 . 3 . 5 Catastrophic 6 | . . 1 1 . . . . . . . . . 1 . 1 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 35 | . 3 3 2 2 . . . . . . . . 4 2 7 3 9 Terminals 28 | . 7 3 4 3 . 6 . . . 1 . . . . 4 . . Fabricators 10 | . . . . 4 . . . . . . . . 2 . . . 4 Repair Stations 11 | . . . 2 3 2 . . . . . . . 2 2 . . . Recycling Units 1 | . . . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . 1 1 . . . . . . . . 2 . . . 2 Terminal Hacks 16 | . 2 . 1 2 . 7 1 . . 1 1 . . . 1 . . Record 6 | . . . . . . 6 . . . . . . . . . . . Open Door 4 | . . . . . . 1 1 . . . 1 . . . 1 . . Open DSF 1 | . . . . . . . . . . 1 . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . Locate Traps 3 | . 1 . . 2 . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . 3 . . . . . . . . 2 . . . 1 Network Status 1 | . . . . 1 . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . 1 . . . 1 Build 3 | . . . . 2 . . . . . . . . 1 . . . . Repair Station Hacks 11 | . . . 2 3 2 . . . . . . . 2 2 . . . Scan Component 6 | . . . 1 2 1 . . . . . . . 1 1 . . . Repair 5 | . . . 1 1 1 . . . . . . . 1 1 . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 1 . . . . . . . . . . . . . Seal Access 2 | . . . 1 1 . . . . . . . . . . . . . Unauthorized Hacks 4 | . 2 . 1 1 . . . . . . . . . . . . . Terminals 4 | . 2 . 1 1 . . . . . . . . . . . . . Skim 4 | . 2 . 1 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 3 2 4 3 1 . . . . . . . 4 . 2 . 5 Full Trace Events 5 | . 1 . . 1 . . . . . . . . 2 . 1 . . Feedback Events 1 | . . . . . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . . . . . . Robots Built 2 | . . . . 2 . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 134 | . . . . 134 . . . . . . . . . . . . . Total Robot Build Rating 8 | . . . . 8 . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . . . . 14 . . . . . . 4 . . Parts Built 3 | . . . . 2 . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 223 | . . . . 117 . . . . . . . . 106 . . . . Total Part Build Rating 20 | . . . . 14 . . . . . . . . 6 . . . . Parts Repaired 5 | . . . 1 1 1 . . . . . . . 1 1 . . . Time 205 | . . . 13 13 62 . . . . . . . 86 31 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . . . . . . 9 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . 2 2 . . . . . . . . . . . 4 Machine Destruction 4 | . . . . 2 2 . . . . . . . . . . . . Programmers 4 | . . . . . . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . 2 . 2 . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Acc Total Allies 13 | . . . . 2 . . 2 4 2 . 1 . 2 . . . . Largest Group 6 | . . . . 2 2 . 2 6 6 2 1 1 2 . . . . Highest-Rated Group 215 | . . . . 64 64 . 56 215 215 66 29 29 162 . . . . Highest-Rated Ally 81 | . . . . 32 32 . 31 42 42 40 29 29 81 . . . . Zionite Dispatches 1 | . . . . . . . . . . . . . 1 . . . . Hacker 1 | . . . . . . . . . . . . . 1 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 102 | . . . . . 10 . . . 62 2 6 3 19 . . . . Total Damage 2739 | . . . . . 312 . . . 1367 . 118 59 883 . . . . Kills 18 | . . . . . 3 . . . 10 . 1 . 4 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Acc Active Infowar (turns) 10634 | 7 384 . 341 . . . . . . . . . 1555 904 731 1210 5502 Seismic 3964 | 7 384 . 341 . . . . . . . . . . . . . 3232 Decoding 9356 | . . . . . . . . . . . . . 1553 904 731 1210 4958 Jamming 225 | . . . . . . . . . . . . . 32 . . 119 74 ECM 2 | . . . . . . . . . . . . . 2 . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . . 3 2 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 501 | . . . . . . . . . . . . . 82 58 48 81 232 Items 501 | . . . . . . . . . . . . . 82 58 48 81 232 Zionite Intel Received 5 | . . . . . . . . . . . . . . . 2 1 2 Main Access 2 | . . . . . . . . . . . . . . . 1 1 . Emergency Access 1 | . . . . . . . . . . . . . . . 1 . . Trap Installations 1 | . . . . . . . . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Acc Turns Passed 23715 | 77 419 825 1131 1983 1434 847 1592 1730 1262 506 1275 54 2233 904 731 1210 5502 Spaces Moved 11352 | 46 208 421 508 928 472 473 940 1051 688 236 722 34 877 354 338 499 2557 Core 16 | 15 1 . . . . . . . . . . . . . . . . Treads 11260 | . 162 421 508 928 472 473 940 1051 688 236 722 34 877 354 338 499 2557 Legs 76 | 31 45 . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 160 160 162 162 162 162 162 157 173 166 166 160 Average Speed 167 | 97 152 160 168 179 238 160 160 162 162 191 162 162 163 173 169 166 161 Slowest Speed 250 | 120 250 160 240 240 240 160 162 162 162 243 162 162 168 173 173 166 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Potential Cave-ins 16 | . . . . . . . . . . . . . . . 5 4 7 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 40 | 4 34 38 58 30 12 47 95 91 90 7 72 9 27 10 31 16 58 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 4 | . . . . . . 1 2 1 . . . . . . . . . Known Exits Taken 4 | . . . . . . . . . . 1 . 1 . . 1 1 . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 . 1 . 1 1 . . . Scrap Searched 14 | . . . . . . . 2 4 3 . 4 1 . . . . . Spaces Dug 157 | . . . 1 1 . . . . . 3 . . 24 4 10 59 55 Terrain Destroyed 872 | . . . 1 12 28 13 17 . 56 6 18 . 311 12 16 173 209 Melee 39 | . . . 1 1 . . . . . . . . . 2 4 14 17 Projectile 391 | . . . . 11 28 13 17 . 7 6 18 . 138 7 10 45 91 AOE 424 | . . . . . . . . . 49 . . . 173 . . 111 91 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Acc Total 14230 | 63 293 508 692 1094 665 517 983 1084 790 273 788 33 1412 543 445 711 3336 Wait 979 | . 45 15 69 29 78 4 1 11 28 9 18 . 246 79 33 52 262 Move 11333 | 45 207 420 507 927 471 472 939 1050 687 235 721 33 876 353 337 497 2556 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 181 | 2 13 14 11 14 16 4 6 6 4 3 5 . 20 15 7 9 32 Fast Attach 50 | 8 3 . . 4 3 . . 4 . . . . 5 2 5 4 12 Attach 72 | . 2 2 2 3 9 1 . . . 2 3 . 11 3 1 9 24 Detach 5 | 1 . . . . . . . . . . . . 1 . 1 1 1 Swap 278 | 1 5 16 27 19 17 5 5 2 7 5 6 . 47 10 14 29 63 Drop 178 | . 7 4 17 17 11 5 7 11 5 5 2 . 26 16 11 5 29 Fire 945 | 6 11 30 29 71 50 19 23 . 28 13 28 . 171 63 27 87 289 Melee 105 | . . 7 29 2 4 7 . . . . . . . 2 8 16 30 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 66 | . . . 1 8 6 . . . . 1 1 . 9 . 1 1 38 Escape Stasis 1 | . . . . . . . . . . . . . . . . 1 . Rewire 37 | . . . . . . . 2 . 31 . 4 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x3 / *Upp / Ext x2) -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -3/Testing -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 481 | -10/Materials | Discovered new exit (range 8) 497 | -10/Materials | Entered another Materials area 497 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1078 | -9/Materials | Build established: Tank 1086 | -9/Materials | Discovered new exit (range 11) 1322 | -9/Materials | Entered another Materials area 1322 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1679 | -8/Materials | Repaired Lgt. Treads 2014 | -8/Materials | Discovered new exit (range 15) 2113 | -8/Materials | Garrison activated, responded to threat 2196 | -8/Materials | Destroyed 7 combat bots 2453 | -8/Materials | Entered Factory 2453 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2986 | -7/Factory | Build established: Scavenger-Gunner 3371 | -7/Factory | Fabricated Hvy. Gauss Cannon? 3943 | -7/Factory | Repaired Lgt. Treads 4229 | -7/Factory | Fabricated Y-54 Guardian? 4342 | -7/Factory | Build established: Gunner 4346 | -7/Factory | Discovered new exit (range 16) 4436 | -7/Factory | Entered another Factory area 4436 | -6/Factory | Accompanied by 2 allies 4436 | -6/Factory | Evolved 2 slots: Utility x2 4551 | -6/Factory | Garrison activated, responded to threat 4634 | -6/Factory | Lost 6 parts (3n2u1w) 4960 | -6/Factory | Build established: Tank 5234 | -6/Factory | Spotted B-75 Beast 5441 | -6/Factory | Repaired Hvy. Gauss Cannon 5639 | -6/Factory | Discovered new exit (range 15) 5870 | -6/Factory | Entered Lower Caves 6080 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6162 | -6/Lower Caves | Build established: Scavenger-Tank 6265 | -6/Lower Caves | Spotted B-75 Beast 6280 | -6/Lower Caves | Destroyed B-75 Beast 6518 | -6/Lower Caves | Attracted the attention of an 0b10 base 6583 | -6/Lower Caves | Learned Armory stockpile data 6583 | -6/Lower Caves | Learned Research security intel 6583 | -6/Lower Caves | Learned Research garrison access intel 6681 | -6/Lower Caves | Discovered new exit (range 15) 6717 | -6/Lower Caves | Entered another Lower Caves area 6725 | -6/Lower Caves | Discovered new exit (range 5) 7063 | -6/Lower Caves | Build established: Tank 7470 | -6/Lower Caves | Discovered new exit (range 14) 7740 | -6/Lower Caves | Attacked by a faux Warlord 8133 | -6/Lower Caves | Learned location of Extension (-5) 8309 | -6/Lower Caves | Entered Zion 8309 | -6/Zion | Accompanied by 2 allies 8336 | -6/Zion | Found CR-A16's Pointy Stick 8455 | -6/Zion | Found Prototype Special Weapon 8455 | -6/Zion | Identified RU-N14's Throwing Claymores 8480 | -6/Zion | Discovered new exit (range 10) 8528 | -6/Zion | Found Prototype Device 8528 | -6/Zion | Identified Bomb Factory No. 2 8892 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 9062 | -6/Zion | Met Imprinter 9091 | -6/Zion | Imprinted 9094 | -6/Zion | Declared Zion's savior 9195 | -6/Zion | Learned location of 1 exit from Factory 9515 | -6/Zion | Learned Factory emergency access door positions 10039 | -6/Zion | Entered Proximity Caves 10039 | -5/Proximity Caves | Accompanied by 6 allies 10146 | -5/Proximity Caves | Learned location of 1 exit from Factory 10288 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10358 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 10405 | -5/Proximity Caves | Lost 4 allies 10652 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 11097 | -5/Proximity Caves | Spotted B-75 Beast 11107 | -5/Proximity Caves | Destroyed B-75 Beast 11276 | -5/Proximity Caves | Discovered new exit (range 13) 11301 | -5/Proximity Caves | Entered Factory 11301 | -5/Factory | Accompanied by 2 allies 11301 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 11302 | -5/Factory | Identified exit to Upper Caves 11302 | -5/Factory | Identified exit to Extension 11303 | -5/Factory | Identified exit to Factory 11543 | -5/Factory | Discovered exit to Factory (range 5) 11589 | -5/Factory | Build established: Gunner 11807 | -5/Factory | Entered Upper Caves 11807 | -5/Upper Caves | Accompanied by 1 ally 11987 | -5/Upper Caves | Encountered a Warlord checkpoint 12266 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 12300 | -5/Upper Caves | System corruption reached 10% 12333 | -5/Upper Caves | Lost 3 parts (1p2u) 12337 | -5/Upper Caves | Destroyed 10 combat bots 12386 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12587 | -5/Upper Caves | Build established: Scavenger-Gunner 13058 | -5/Upper Caves | Discovered new exit (range 11) 13082 | -5/Upper Caves | Entered another Upper Caves area 13082 | -5/Upper Caves | Accompanied by 1 ally 13113 | -5/Upper Caves | Discovered exit to Factory (range 6) 13121 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13136 | -5/Upper Caves | Entered Factory 13136 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13183 | -4/Factory | Zion Hacker squad teleported in 13469 | -4/Factory | Found Prototype Device 13469 | -4/Factory | Identified Exp. ECM Suite 13493 | -4/Factory | Garrison activated, responded to threat 13652 | -4/Factory | Destroyed 10 combat bots 13955 | -4/Factory | Cargo convoy interrupted 13984 | -4/Factory | Found Prototype Device 13984 | -4/Factory | Identified Exp. Transmission Jammer 14349 | -4/Factory | Repaired Corrupted Railgun 14386 | -4/Factory | First assault squad dispatched 14543 | -4/Factory | Build established: Tank 14630 | -4/Factory | Fabricated Hvy. Treads? 14977 | -4/Factory | Terminal network hard line cut 15257 | -4/Factory | High security lockdown imminent 15295 | -4/Factory | Destroyed 13 combat bots 15302 | -4/Factory | Discovered new exit (range 14) 15337 | -4/Factory | High security lockdown engaged 15369 | -4/Factory | Entered Research 15369 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 15371 | -3/Research | Loaded intel: 4 garrison access locations 15447 | -3/Research | Repaired Hvy. Siege Treads 15490 | -3/Research | Spotted B-86 Titan 15523 | -3/Research | Destroyed B-86 Titan 15619 | -3/Research | First assault squad dispatched 15892 | -3/Research | Discovered new exit (range 7) 16102 | -3/Research | Destroyed 9 combat bots 16120 | -3/Research | Found Unknown Protection 16120 | -3/Research | Identified Powered Armor 16273 | -3/Research | Entered Testing 16416 | -3/Testing | Found Prototype Protection 16416 | -3/Testing | Identified Lgt. Regenerative Plating 16420 | -3/Testing | Found Prototype Protection 16420 | -3/Testing | Identified SHELL Armor 16425 | -3/Testing | Found Prototype Protection 16425 | -3/Testing | Identified Med. Regenerative Plating 16429 | -3/Testing | Found Prototype Protection 16429 | -3/Testing | Identified Hvy. Regenerative Plating 16607 | -3/Testing | Found Prototype Launcher 16607 | -3/Testing | Identified Adv. Micro-nuke Launcher 16697 | -3/Testing | Retrieved Zion intel report: Emergency Access 16727 | -3/Testing | Build established: Gunner 16735 | -3/Testing | Retrieved Zion intel report: Main Access 16735 | -3/Testing | Identified exit to Research 16823 | -3/Testing | Found Prototype Launcher 16824 | -3/Testing | Identified Z-bomb Delivery System 17004 | -3/Testing | Entered Research 17004 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 17293 | -2/Research | Build established: Executioner 17372 | -2/Research | Spotted B-90 Cyclops 17737 | -2/Research | Retrieved Zion intel report: Main Access 17737 | -2/Research | Identified exit to Access 17811 | -2/Research | Lost 3 parts (1u2w) 17928 | -2/Research | Crushed by falling debris 18004 | -2/Research | First assault squad dispatched 18153 | -2/Research | Destroyed 12 combat bots 18214 | -2/Research | Entered Access 18214 | -1/Access | Evolved 2 slots: Utility x2 18501 | -1/Access | Build established: Scavenger-Executioner 18818 | -1/Access | Retrieved Zion intel report: Active Terminals 18939 | -1/Access | Spotted B-99 Colossus 18964 | -1/Access | First assault squad dispatched 19130 | -1/Access | Destroyed 8 combat bots 19331 | -1/Access | Retrieved Zion intel report: Trap Installations 19506 | -1/Access | Garrison activated, responded to threat 19648 | -1/Access | Spotted B-99 Colossus 19754 | -1/Access | Found Prototype Device 19754 | -1/Access | Identified Exp. Shield Generator 19809 | -1/Access | Garrison activated, responded to threat 20201 | -1/Access | Terminal network hard line cut 20592 | -1/Access | System corruption reached 10% 21077 | -1/Access | Found Prototype Device 21077 | -1/Access | Identified Exp. Focal Shield 23137 | -1/Access | Spotted B-99 Colossus 23166 | -1/Access | Destroyed B-99 Colossus 23181 | -1/Access | Lost 3 parts (1n2w) 23187 | -1/Access | Spotted B-99 Colossus 23224 | -1/Access | Destroyed B-99 Colossus 23318 | -1/Access | Lost 3 parts (1u2w) 23614 | -1/Access | Energy Cycler disabled 23704 | -1/Access | Discovered new exit (range 7) 23716 | *** | Escaped! Last Messages --------------- 23645_ K-01 Serf collects debris. 23646_ System corrupted: Matter fused (-10). 23646_ U-05 Engineer builds a Wall. 23647_ U-05 Engineer lays Concrete. 23649_ W-44 Eye distress signal alerts nearby ally. 23649_ U-05 Engineer lays Concrete. 23649_ K-01 Serf collects debris. 23650_ Slug penetrates Wall. 23650_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 23652_ U-05 Engineer builds a Wall. 23678_ System corrupted: Heat flow error (+167). 23701_ System corrupted: Matter fused (-9). 23704_ The Access Shell folds into the floor. 23704_ EXIT=FOUND [Achievement: Rambo] [Achievement: Epsilon Run] [Achievement: Derelict Escape] [Achievement: Victory By Combat] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????##### | | ???????????^^????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ??????????? ????????????????????????????????# | | ??????????# ????????????????????????????????# | | ??????????# ????????????????????????????????# | | ??????????# ????????????????????????????????# | | ??????????# ??????###?????????????????????### | | ??????????# ####### ##########??#########?# # | | ??????????# """T""" "??" #?# # | | ??????????# """ """ "??" #?# # | | ??????????# "??" ######### | | ??????????# "??" = =[ | | ??????????# "" "??" ===!! ! | | ??????????# @" "??" =*==!=!%! | | ??????????# "??" !%[=!=== | | ??????????# "??" ###"##### | | ??????????# "??" #!%%*= | | ??????????# "??" #[!!=* | | ??????????# ####### ##########??######### !=%"" | | ??????????# "##???###???????????????????# " | | ??????????# #"#######???????????????????# """"" | | ??????????# ## ! #???????????????????# """""" | | ??????????# ## #??#####????????????# " | | ??????????# ##"" #### #####????????# " | | ??????????# ##"" + #????????# !! | | ??????????# ##"" # ## ### #????????# = | | ??????????# ##T # ######## ########?# = | | ?????????? ?#"" # ## # # #?# | | ?????????? ""?#"" # #""""""" # #?###+##### | | ?????????? T"?#"" # # " # #???#!##### | | ?????????? ?# # # " + #???#!# | | ??????????#???# # # " " #####=# | | ??????????????# # # " # + ! !+ | | ??????????????# # # # ####+### !!!##### | | ???????????^^?######## # # #???? | | ?????????????????????# + # #???? | | ?????????????? / / #???? | | ???????????????####### # # #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 117 Energy Generation 25 Energy Capacity 350 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 ECM Strength 3 Jamming Range 22 Additional Mass Support 12 Armor Coverage 2600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 11 Matter Filtering 50 Energy Filtering 30 Offensive Hacking 20 Item Schematics ----------------- Hvy. Treads | -6/Zion | Archive Power Sword | -6/Zion | Archive Adv. Target Analyzer | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Drone Bay | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive Force Field | -6/Zion | Archive Adv. Trap Extractor | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Tesla Bomb Launcher | -3/Testing | Archive Helical Railgun | -3/Testing | Archive Exp. Coolant Injector | -3/Testing | Archive Prc. Matter Filter | -3/Testing | Archive Robot Schematics ------------------ Y-54 Guardian | -6/Zion | Archive K-01 Serf | -6/Zion | Archive S-27 Virus | -6/Zion | Archive Fabricated ------------ Hvy. Gauss Cannon | x2 | -7/Factory | Preloaded Y-54 Guardian | x2 | -7/Factory | Preloaded Hvy. Treads | x1 | -4/Factory Repaired ---------- Lgt. Treads | 63% | -8/Materials Lgt. Treads | 40% | -7/Factory Hvy. Gauss Cannon | 16% | -6/Factory Railgun | 91% | -4/Factory | Corrupted Hvy. Siege Treads | 31% | -3/Research Alien Tech Used ----------------- None Achievements -------------- Derelict Escape Epsilon Run Giant Slayer Hard Hitter Rambo Turtlemind Ultimate Loadout Victory By Combat Challenges ------------ None Game ------ Seed CoolingWeaponsMatter Manual? 0 Play Time 04:19:19 Cumulative 40.3 hours Start 2025.08.08 @ 01:47:14 End 2025.08.08 @ 22:34:45 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 21 Rogue 0 Adventurer 21 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 34 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 25x17 Zoom Use 57% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 82746b22-f460-4dd8-ac1c-ff83c77fc0e3