Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.12 @ 02:12:32 Player: Jezoensis Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (79) 395 Value Destroyed (3046) 3046 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (177) 177 TOTAL SCORE: 8198 Bonus ------- High Alert Combat Kills 177 Cogmind --------- Core Integrity 1020/1150 Matter 198/300 Energy 78/310 System Corruption 1% Temperature Cool (321) Movement Walking (153) Ox1 Location -4/Factory Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (11) ----- Advanced Cooling System Medium Storage Unit Medium Storage Unit Large Storage Unit Enhanced Optical Array Experimental Signal Interpreter Weapon Cycler Transmission Jammer Hardened Medium Armor Plating Hacking Suite System Shield > --- WEAPON (2) ------- Heavy Particle Cannon Matter Neutralizer > --- INVENTORY (18) --- Fission Core Reinforced Fission Core Light Antimatter Reactor Light Antimatter Reactor Improved Carbon-fiber Leg Improved Titanium Leg Advanced Heat Sink Wave Gun Wave Gun Proton Missile Launcher Precision Rocket Launcher Powered Hammer Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Medium Storage Unit Large Storage Unit Enhanced Optical Array Experimental Signal Interpreter Weapon Cycler Transmission Jammer Hardened Medium Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Phase Cannon Matter Neutralizer > --- INVENTORY -------- Fission Core Light Antimatter Reactor Light Antimatter Reactor Improved Carbon-fiber Leg Improved Titanium Leg Wave Gun Wave Gun Proton Missile Launcher Precision Rocket Launcher Powered Hammer [Rating: 74] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun High-powered Shotgun Launcher Proton Missile Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power . | . . . . . . . . Propulsion 3 | . . 1 1 . . . 1 Utility 9 | . . 1 1 2 2 2 1 Weapon . | . . . . . . . . Parts Attached 116 | 6 7 15 11 27 19 2 29 Power 10 | 1 1 3 . . 2 . 3 Engine 5 | 1 1 3 . . . . . Core 4 | . . . . . 2 . 2 Reactor 1 | . . . . . . . 1 Propulsion 33 | 2 . 7 7 8 5 . 4 Treads . | . . . . . . . . Leg 33 | 2 . 7 7 8 5 . 4 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 35 | 1 3 2 1 14 5 2 7 Device 15 | . 1 . 1 6 3 1 3 Storage 7 | 1 1 2 . 1 . . 2 Processor 4 | . 1 . . 2 1 . . Hackware 3 | . . . . 1 . 1 1 Protection 6 | . . . . 4 1 . 1 Artifact . | . . . . . . . . Weapon 38 | 2 3 3 3 5 7 . 15 Energy Gun 17 | 2 3 3 2 4 2 . 1 Energy Cannon 13 | . . . . 1 3 . 9 Ballistic Gun 1 | . . . 1 . . . . Ballistic Cannon . | . . . . . . . . Launcher 7 | . . . . . 2 . 5 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 . . 3 . . Parts Lost 15 | . . 4 1 1 1 . 8 Power 1 | . . 1 . . . . . Propulsion 6 | . . 2 . . . . 4 Utility 2 | . . . . . . . 2 Weapon 6 | . . 1 1 1 1 . 2 Highest Loss Streak 5 | . . 3 1 1 1 . 5 Average Slot Usage (%) 98 | . 93 99 97 99 99 100 97 Engine 6 | . 14 11 9 7 1 . . Core 1 | . . . . . 4 5 4 Leg 29 | . 28 32 35 30 26 23 25 Device 10 | . 5 11 16 8 12 11 15 Storage 17 | . 14 22 18 15 20 17 15 Processor 5 | . 3 . . 7 6 11 10 Hackware 4 | . . . . 5 6 11 9 Protection 3 | . . . . 5 6 5 4 Energy Gun 13 | . 27 21 17 15 7 . . Energy Cannon 2 | . . . . . 5 11 8 Naked Turns . | . . . . . . . . Heaviest Build 80 | 11 30 38 40 47 60 60 80 Greatest Support 80 | 20 20 33 46 58 60 60 80 Greatest Overweight (x) 1 | . 1 1 . 1 . . 1 Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 18 | 6 10 14 14 16 16 16 18 Average Capacity 13 | 5 7 13 14 14 16 16 16 Most Carried 16 | 2 10 14 14 16 16 16 16 Average Carried 12 | . 6 9 13 14 15 15 14 Final Capacity 18 | 6 10 14 14 16 16 16 18 Final Carried 16 | 1 10 13 14 16 16 16 12 Class Distribution -------------------- 55% | Hacker-Mutant 38% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 1446 | 196 128 141 104 263 150 . 464 Remotely . | . . . . . . . . Salvage Created 2884 | . 140 615 266 444 425 124 870 Parts 144 | . 14 43 21 14 17 4 31 Haulers Intercepted 4 | . . 1 2 1 . . . Recyclers Shooed 5 | . . . . . . . 5 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 65 | . 2 17 8 7 9 2 20 Guns 38 | . 2 16 8 7 4 . 1 Cannons 12 | . . . . . 2 1 9 AOE 14 | . . 1 . . 3 . 10 Classes Destroyed 11 | . 3 3 1 2 . . 2 Worker 1 | . . . . . . . 1 Builder 3 | . 1 1 . . . . 1 Hauler 4 | . . 1 2 1 . . . Recycler 1 | . . 1 . . . . . Watcher 5 | . 2 2 . . . . 1 Swarmer 16 | . . 3 4 . 4 . 5 Grunt 31 | . 2 14 1 . 4 1 9 Brawler 1 | . . . . . . . 1 Sentry 11 | . . . 3 5 1 . 2 Hunter 3 | . . . . 1 . . 2 Programmer 3 | . . . . 1 . 1 1 Best Kill Streak 7 | . 3 7 5 4 4 1 7 Combat Bots Only 7 | . 2 6 4 4 4 2 7 Max Kills in Single Turn 4 | . 1 2 1 1 2 1 4 Gunslinging 1 | . . 1 . . . . . Exploded 4 | . . 1 . . 2 . 4 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 3449 | . 113 488 252 450 389 142 1615 Core 312 | . 9 38 26 58 21 30 130 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 95 | 100 96 90 95 91 97 97 . Volleys Fired 196 | . 16 46 26 30 21 12 45 Largest 2 | . 2 2 2 2 2 2 2 Hottest 195 | . 121 130 134 138 144 155 195 Shots Fired 379 | . 32 86 52 58 38 24 89 Gun 258 | . 32 86 52 56 28 . 4 Cannon 102 | . . . . 2 6 24 70 Launcher 19 | . . . . . 4 . 15 Special . | . . . . . . . . Kinetic 1 | . . . 1 . . . . Thermal 359 | . 32 86 51 58 34 24 74 Explosive 9 | . . . . . . . 9 Electromagnetic 10 | . . . . . 4 . 6 Robot Hit Streak 31 | . 11 22 21 13 31 7 14 Robot Miss Streak 6 | . 3 6 4 3 1 1 2 Penetration Max . | . . . . . . . . Secondary Targets 6 | . . 4 2 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 317 | . 20 83 46 49 32 18 69 Core Hits 243 | . 10 89 39 26 20 4 55 Critical Hits 1 | . . . . . . . 1 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8210 | . 319 1038 618 968 812 442 4013 Guns 3357 | . 319 924 618 968 454 . 74 Cannons 2109 | . . . . . 125 442 1542 Explosions 2733 | . . 109 . . 233 . 2391 Melee . | . . . . . . . . Ramming 11 | . . 5 . . . . 6 Kinetic . | . . . . . . . . Thermal 5564 | . 319 924 618 968 657 442 1636 Explosive 2229 | . . 109 . . . . 2120 Electromagnetic 406 | . . . . . 155 . 251 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . 3 . . 1 Average Corruption 2 | . . . . 2 . . 1 Corruption Purged . | . . . . . . . . Effects 12 | . . . . 10 . . 2 Message Errors 2 | . . . . 2 . . . Matter Fused 3 | . . . . 3 . . . Heat Flow Errors 2 | . . . . 2 . . . Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . 1 . . . Targeting Errors 3 | . . . . 2 . . 1 Overload Shots . | . . . . . . . . Overflow Damage 294 | . . 18 . . . 48 228 Projectiles 106 | . . . . . . 48 58 Explosions 188 | . . 18 . . . . 170 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 218 | . . 135 . . . . 83 Shots 6 | . . 2 . . . . 4 Rammed 1 | . . 1 . . . . . Targets Rammed 2 | . . 1 . . . . 1 Kicked 1 | . . . . . . . 1 Crushed . | . . . . . . . . Highest Temperature 416 | . 415 259 87 239 126 137 416 Average Temperature 86 | . 152 66 27 61 58 48 156 Received Heat Transfer 924 | . 87 186 99 138 171 9 234 Effects 12 | . 2 2 . . . . 8 Shutdowns 1 | . 1 . . . . . . Interference 2 | . . 2 . . . . . Matter Decay 2 | . . . . . . . 2 Short Circuit 2 | . . . . . . . 2 Damage (minor) 1 | . 1 . . . . . . Damage (major) 4 | . . . . . . . 4 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . 1 . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 15 | . . 1 1 6 2 1 4 Heat Transferred 9107 | . 802 1240 953 1668 1223 696 2525 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . . . 1 . 3 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 667 | . 143 537 389 324 265 86 667 Initial 151 | . . 51 125 151 12 27 35 Average 184 | . 61 316 239 160 132 55 273 Maximum Alert Level 2 | . . 2 1 1 1 . 2 Low Security (%) 66 | 100 100 23 31 85 82 100 37 Level 1 26 | . . 53 68 14 17 . 35 Level 2 7 | . . 23 . . . . 26 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . . 2 2 5 1 . 3 Investigation 1 | . . . . 1 . . . Extermination 1 | . . . . 1 . . . Reinforcement 5 | . . 2 1 . 1 . 1 Assault . | . . . . . . . . Garrison 6 | . . . 1 3 . . 2 Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 6 | . . 3 3 . . . . Communications Jammed 22 | . . . 22 . . . . Distress Signals 21 | . . . 21 . . . . Times Spotted 97 | . 5 28 15 7 11 2 29 Peak Tracking Total 7 | . 2 7 6 2 4 1 7 Tactical Retreats 7 | . . 4 1 . 1 . 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 3 | . . . . 3 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 5 | . . 2 . . . 1 2 Max in Single Turn 2 | . . 2 . . . 1 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 14 | . 4 2 . 5 1 1 1 Terminals 13 | . 4 2 . 4 1 1 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 42 | . 13 4 . 16 4 3 2 Successful 22 | . 8 2 . 10 2 . . Failed 20 | . 5 2 . 6 2 3 2 Catastrophic 3 | . 1 . . 1 1 . . Database Lockouts . | . . . . . . . . Manual 31 | . 12 4 . 11 1 3 . Terminals 40 | . 13 4 . 14 4 3 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . 2 . . . Garrison Access . | . . . . . . . . Terminal Hacks 15 | . 6 1 . 6 2 . . Part Schematic 4 | . 2 . . 2 . . . Prototype ID Bank 3 | . 2 . . . 1 . . Level Access Points 1 | . 1 . . . . . . Branch Access Points 2 | . . . . 1 1 . . Terminal Index 3 | . 1 1 . 1 . . . Alert Level 1 | . . . . 1 . . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 1 | . . . . 1 . . . Insert Component 1 | . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 6 | . 2 1 . 3 . . . Terminals 6 | . 2 1 . 3 . . . Botnet 5 | . 2 1 . 2 . . . Operators 1 | . . . . 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 4 2 . 5 1 1 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . 2 . . 2 . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 3196 | 57 337 539 310 899 435 212 407 Spaces Moved 1838 | 43 204 248 160 616 251 138 178 Core 7 | 7 . . . . . . . Treads . | . . . . . . . . Legs 1831 | 36 204 248 160 616 251 138 178 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 150 120 120 120 120 120 Average Speed 125 | 108 126 150 120 120 120 120 127 Slowest Speed 152 | 120 150 150 120 150 120 120 152 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 14 | 3 36 25 19 14 8 5 7 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . 1 . . . 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 112 | . . 34 . . . . 78 Melee . | . . . . . . . . Projectile 3 | . . . . . . . 3 AOE 109 | . . 34 . . . . 75 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 2377 | 51 256 327 233 718 350 160 282 Wait 81 | . 5 3 8 16 31 7 11 Move 1831 | 42 203 247 159 615 250 137 178 Hop . | . . . . . . . . Pick Up 77 | 3 13 10 15 13 11 2 10 Fast Attach 26 | 4 5 1 . 8 8 . . Attach 50 | 2 . 7 10 11 6 2 12 Detach 9 | . 3 2 2 1 . . 1 Swap 40 | . 2 7 1 8 5 . 17 Drop 65 | . 9 3 12 16 18 . 7 Fire 196 | . 16 46 26 30 21 12 45 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 2 | . . 1 . . . . 1 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2) -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -4/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 9) 277 | -10/Materials | Identified exit to Materials 301 | -10/Materials | Build established: Mutant 395 | -10/Materials | Entered another Materials area 395 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 494 | -9/Materials | Lost 3 parts (1p1n1w) 769 | -9/Materials | Discovered new exit (range 4) 845 | -9/Materials | Discovered new exit (range 16) 934 | -9/Materials | Entered another Materials area 934 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1014 | -8/Materials | Garrison activated, responded to threat 1190 | -8/Materials | Discovered new exit (range 13) 1244 | -8/Materials | Entered Factory 1244 | -7/Factory | Evolved 2 slots: Utility x2 1335 | -7/Factory | Discovered new exit (range 20) 1740 | -7/Factory | Build established: Hacker-Mutant 1807 | -7/Factory | Discovered new exit (range 14) 1826 | -7/Factory | Identified exit to Storage 1826 | -7/Factory | Identified exit to Lower Caves 2143 | -7/Factory | Entered another Factory area 2143 | -6/Factory | Evolved 2 slots: Utility x2 2469 | -6/Factory | Discovered new exit (range 11) 2470 | -6/Factory | Identified exit to Lower Caves 2545 | -6/Factory | Found Prototype Processor 2545 | -6/Factory | Identified Exp. Signal Interpreter 2577 | -6/Factory | Identified exit to Factory 2578 | -6/Factory | Entered another Factory area 2578 | -5/Factory | Evolved 2 slots: Utility x2 2708 | -5/Factory | Discovered new exit (range 14) 2724 | -5/Factory | Identified exit to Factory 2790 | -5/Factory | Entered another Factory area 2790 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3086 | -4/Factory | Garrison activated, responded to threat 3130 | -4/Factory | Lost 5 parts (3n1u1w) 3172 | -4/Factory | Destroyed 7 combat bots 3197 | -4/Factory | Self-destructed Last Messages --------------- 03190_ K-01 Serf collects debris. 03190_ U-05 Engineer builds a Wall. 03191_ Carbon-fiber Leg permanently disabled. 03191_ Overheating: Short circuit. 03191_ U-05 Engineer lays Concrete. 03192_ K-01 Serf collects debris. 03192_ U-05 Engineer lays Concrete. 03192_ U-05 Engineer builds a Wall. 03192_ U-05 Engineer lays Concrete. 03192_ R-10 Processor collects Adv. Heat Sink. 03193_ K-01 Serf collects debris. 03193_ U-05 Engineer lays Concrete. 03194_ U-05 Engineer builds a Wall. 03194_ U-05 Engineer lays Concrete. 03195_ Overheating: Matter decay (-29). 03195_ U-05 Engineer builds a Wall. 03195_ U-05 Engineer lays Concrete. 03195_ R-10 Processor collects Adv. Heat Sink. 03195_ U-05 Engineer lays Concrete. 03196_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????#####???? | | ???????????????????????????????????????? ?? | | ?????????????????????????????????????#?"""" 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""" ""% u u # " " " " ## # | | ?????# """ """w uu # " " " " ## # | | ?????# % %# " " " " ## # | | ?????+ """ """ uu +[ " " " " ## # | | ???????? """ """ ## # " " " " ## ########### | | ?????????"""o""" # " " " " / !#?????????? | | ????????? # " " " " ## #?????????? | | ????????? =! """ # #### " " " " ! ## #?????????? | | ???????? =! """ ##???# " " " " !!## #?????????? | | ??????? ! """ ?????# ## #?????????? | | ??????? ? ??????#[ ] =## #?????????? | | ???????? ???? ??????# ####+######## #?????????? | | ??????????????##???????###??# # #??# #?????????? | | ???????????????????????????##+# #### #?????????? | | ???????????????????????????# # ##????????? | | ???????????????????????????# # ####??????? | | ???????????????????????????# ## # ##?????? | | ???????????????????????????# * # #####?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 21 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 50 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Lrg. Storage Unit | -10/Materials | Hacked Weapon Cycler | -7/Factory | Hacked Imp. Utility Shielding | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ModifiedOmegaMultirail Manual? 0 Play Time 00:52:24 Cumulative 114.7 hours Start 2021.08.12 @ 01:21:09 End 2021.08.12 @ 02:12:32 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 44 Rogue 4 Adventurer 38 Explorer 2 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 51 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5e7ef3e2-b5c8-4929-9342-406011689c3b