Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.06 @ 00:38:48

Player: Null_error

Result: Destroyed by H-55 Commando with Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (21)      105
Value Destroyed (517)      517
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (335)                335
              TOTAL SCORE: 2017

 Bonus
-------
Follower Combat Kills      35
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     280/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (1)
Movement                   Walking (120)
Location                   -10/Exiles

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Aluminum Leg
>               --- UTILITY (2) ------
          Small Storage Unit
                Weight Redist. System
>               --- WEAPON (2) -------
                AWS/Gauss
>               --- INVENTORY (8) ----
  High-capacity Battery (250)
                Structural Scanner
                Terrain Scan Processor
                ECM Suite
                Gauss Rifle
                Longsword +1

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
          Small Storage Unit
                Weight Redist. System
>               --- WEAPON -----------
                AWS/Gauss
>               --- INVENTORY --------
  High-capacity Battery
                Structural Scanner
                Terrain Scan Processor
                ECM Suite
                Gauss Rifle
                Longsword +1
[Rating: 24]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
Utility                    Cargo Storage Unit
  Device                   Sensor Array
  Storage                  Cargo Storage Unit
  Processor                Targeting Computer
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             45   | 6   21  12  6   
  Power                    8    | 1   3   4   .   
    Engine                 8    | 1   3   4   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               20   | 2   13  3   2   
    Treads                 8    | 2   3   3   .   
    Leg                    5    | .   3   .   2   
    Wheel                  5    | .   5   .   .   
    Hover                  2    | .   2   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  9    | 1   2   4   2   
    Device                 4    | .   .   3   1   
    Storage                4    | 1   2   1   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | 2   3   1   2   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          1    | .   1   .   .   
    Ballistic Gun          4    | 1   2   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        2    | .   .   1   1   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 8    | .   .   6   2   
  Power                    3    | .   .   2   1   
  Propulsion               3    | .   .   2   1   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   .   2   .   
  Highest Loss Streak      3    | .   .   3   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     80   | .   81  78  80  
  Engine                   13   | .   13  13  14  
  Treads                   12   | .   4   15  26  
  Leg                      7    | .   14  .   1   
  Wheel                    5    | .   5   8   .   
  Hover                    1    | .   3   .   .   
  Device                   3    | .   .   8   6   
  Storage                  13   | .   14  13  14  
  Energy Gun               5    | .   11  .   .   
  Ballistic Gun            10   | .   12  10  2   
  Slashing Weapon          5    | .   .   8   13  
Peak Build Rating          24   | 6   11  10  24  
  Average Rating           9    | 4   9   8   11  
  On Entrance              6    | .   6   10  8   
Naked Turns                .    | .   .   .   .   
Heaviest Build             147  | 10  147 147 22  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  48   | .   14  48  2   
  Average Overweight (x)   3    | .   8   2   .   
Largest Inventory Capacity 30   | 8   30  30  8   
  Average Capacity         20   | 6   29  16  8   
  Most Carried             30   | 2   30  30  8   
  Average Carried          14   | 1   16  16  7   
  Final Capacity           30   | 8   30  8   8   
  Final Carried            29   | 2   29  8   6   

 Class Distribution 
--------------------
 58% | Hauler-Mutant
 41% | Mutant

 Dominant Class 
----------------
 Hauler-Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -10/Exiles

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Exi 
Matter Collected           736  | 193 164 339 40  
  Remotely                 .    | .   .   .   .   
Salvage Created            685  | .   150 190 345 
  Parts                    43   | .   16  7   20  
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Combat Hostiles Destroyed  18   | .   4   6   8   
  Melee                    1    | .   .   1   .   
  Guns                     16   | .   3   5   8   
  Cannons                  1    | .   1   .   .   
Classes Destroyed          6    | .   4   1   1   
  Worker                   1    | .   1   .   .   
  Builder                  1    | .   1   .   .   
  Hauler                   1    | .   1   .   .   
  Swarmer                  7    | .   4   3   .   
  Grunt                    9    | .   .   3   6   
  Hunter                   2    | .   .   .   2   
Best Kill Streak           7    | .   4   4   7   
  Combat Bots Only         7    | .   3   4   7   
Max Kills in Single Turn   2    | .   2   2   1   
  Gunslinging              1    | .   1   1   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Exi 
Hostile Shots Fired        190  | .   49  84  57  
  Missed                   46   | .   14  15  17  
Damage Taken               1430 | .   289 584 557 
  Core                     259  | .   40  162 57  
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              39   | .   13  26  .   
  Largest                  2    | .   2   2   .   
  Hottest                  80   | .   80  40  .   
Shots Fired                99   | .   26  48  25  
  Gun                      95   | .   22  48  25  
  Cannon                   4    | .   4   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  86   | .   13  48  25  
  Thermal                  13   | .   13  .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         14   | .   5   14  9   
  Robot Miss Streak        6    | .   6   5   2   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        2    | .   1   1   .   
    Max Gunslinging Chain  1    | .   1   1   .   
  Autonomous               25   | .   .   .   25  
Shots Hit Robots           62   | .   12  29  21  
  Core Hits                28   | .   10  8   10  
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              6    | .   .   6   .   
  Impact                   .    | .   .   .   .   
  Slashing                 6    | .   .   6   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           984  | .   165 266 553 
  Guns                     885  | .   110 222 553 
  Cannons                  53   | .   53  .   .   
  Explosions               .    | .   .   .   .   
  Melee                    44   | .   .   44  .   
  Ramming                  2    | .   2   .   .   
  Kinetic                  831  | .   56  222 553 
  Thermal                  107  | .   107 .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 44   | .   .   44  .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            17   | .   .   17  .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    17   | .   .   17  .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      1    | .   1   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   1    | .   1   .   .   
Targets Rammed             1    | .   1   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        60   | .   60  12  .   
  Average Temperature      20   | .   24  7   .   
  Received Heat Transfer   72   | .   .   54  18  
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             1    | .   .   1   .   
  Heat Transferred         236  | .   236 .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Peak Influence             117  | .   75  117 .   
  Initial                  .    | .   .   .   .   
  Average                  14   | .   9   23  .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Exi 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              28   | .   9   7   12  
  Peak Tracking Total      9    | .   3   2   9   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Exi 
Machines Disabled          4    | .   .   1   3   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Exi 
Machines Accessed          1    | .   .   .   1   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                1    | .   .   .   1   
  Successful               1    | .   .   .   1   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   1    | .   .   .   1   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Exi 
Total Allies               3    | .   .   3   .   
  Largest Group            3    | .   .   3   .   
  Highest-Rated Group      40   | .   .   40  .   
  Highest-Rated Ally       16   | .   .   16  .   
Total Orders               .    | .   .   .   .   
Ally Attacks               18   | .   .   18  .   
  Total Damage             161  | .   .   161 .   
  Kills                    1    | .   .   1   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              1    | .   .   1   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Exi  
Turns Passed               2522 | 96   1203 780  443  
Spaces Moved               988  | 58   313  348  269  
  Core                     10   | 6    .    4    .    
  Treads                   578  | 52   33   243  250  
  Legs                     125  | .    106  .    19   
  Wheels                   235  | .    134  101  .    
  Hover                    40   | .    40   .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   56   100  120  
  Average Speed            226  | 148  350  180  157  
  Slowest Speed            2450 | 160  890  2450 260  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
  Time Travels             1    | .    .    .    1    
Exploration Rate (%)       41   | 4    43   68   51   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             3    | .    .    3    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          3    | .    .    .    3    
  Melee                    .    | .    .    .    .    
  Projectile               3    | .    .    .    3    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Exi 
Total                      1190 | 65  391 446 288 
  Wait                     55   | .   1   48  6   
  Move                     985  | 57  312 347 269 
  Hop                      .    | .   .   .   .   
  Pick Up                  41   | 2   32  5   2   
  Fast Attach              13   | 6   3   2   2   
  Attach                   11   | .   5   5   1   
  Detach                   3    | .   2   .   1   
  Swap                     21   | .   13  5   3   
  Drop                     15   | .   9   2   4   
  Fire                     39   | .   13  26  .   
  Melee                    6    | .   .   6   .   
  Ram                      1    | .   1   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 16)
   97 | -11/Scrapyard | Entered Materials
  442 | -10/Materials | Build established: Hauler-Mutant
  718 | -10/Materials | Discovered new exit (range 6)
 1300 | -10/Materials | Entered Mines
 1304 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1336 | -10/Mines     | Learned 2 Materials zone layouts
 1586 | -10/Mines     | Core integrity fell below 50%
 1598 | -10/Mines     | Lost 3 parts (2n1w)
 1626 | -10/Mines     | Core integrity fell below 20%
 1668 | -10/Mines     | Lost 3 parts (2p1w)
 1751 | -10/Mines     | Found a hidden stash of uninstalled traps
 1931 | -10/Mines     | Build established: Mutant
 1986 | -10/Mines     | Learned Materials terminal intel
 2072 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2072 | -10/Mines     | Discovered new exit (range 5)
 2080 | -10/Mines     | Entered Exiles
 2124 | -10/Exiles    | Met 8R-AWN
 2148 | -10/Exiles    | Met EX-HEX
 2191 | -10/Exiles    | Met EX-BIN
 2213 | -10/Exiles    | Aligned with FarCom system
 2215 | -10/Exiles    | Given EX-Vault access code
 2252 | -10/Exiles    | Opened EX-Vault
 2269 | -10/Exiles    | Found Chronowheel
 2269 | -10/Exiles    | Activated Chronowheel
 2269 | -10/Exiles    | Spacetime reconverged on an earlier point
 2303 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2317 | -10/Exiles    | Exiles lab attacked by MAIN.C
 2370 | -10/Exiles    | Found Longsword +1
 2379 | -10/Exiles    | Found AWS/Gauss
 2523 | -10/Exiles    | Destroyed by H-55 Commando with Assault Rifle

 Last Messages 
---------------
02503_ G-34 Mercenary destroyed. <x2>
02506_ Slug penetrates G-34 Mercenary. <x2>
02507_ G-34 Mercenary destroyed.
02508_ Slug penetrates G-34 Mercenary.
02508_ G-34 Mercenary destroyed.
02509_ Slug penetrates H-55 Commando.
02510_ G-34 Mercenary destroyed.
02512_ Slug penetrates Machine. <x2>
02512_ Slug penetrates H-55 Commando. <x2>
02514_ Penetrated by Slug. <x3>
02516_ G-34 Mercenary destroyed.
02517_ Penetrated by Slug. <x4>
02520_ Aluminum Leg destroyed.
02520_ Slug penetrates H-55 Commando.
02521_ Penetrated by Slug.
02521_ Imp. Ion Engine destroyed.
02521_ Machine disabled.
02521_ H-55 Commando destroyed.
02523_ Penetrated by Slug.
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????????""""""?#     |
| ??????????????????????????????????????""""  ##     |
| ?????????????????????????????????????#""X"         |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    6
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just Browsing
Packrat

 Challenges 
------------
None

 Game 
------
Seed              DroneCargoHammer
  Manual?         0
Play Time         00:25:22
  Cumulative      17.0 hours
  Start           2024.09.06 @ 00:02:10
  End             2024.09.06 @ 00:38:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          25
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(5,20,15)
Steam             1


RUN: 553a8ea2-26d4-4399-8a39-8605e62258df