Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.24 @ 16:02:48 Player: HeartGrenade Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (116) 580 Value Destroyed (3946) 3946 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (790) 790 TOTAL SCORE: 9396 Bonus ------- High Alert Combat Kills 249 Follower Combat Kills 241 Met Data Miner 300 Cogmind --------- Core Integrity 686/850 Matter 225/300 Energy 9/100 System Corruption 0% Temperature Cool (8) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Leg > --- UTILITY (7) ------ Improved Heat Sink Improved Signal Interpreter Advanced Terrain Scan Processor Improved Targeting Computer Core Analyzer Light Regenerative Plating > --- WEAPON (4) ------- Thermic Laser Missile Launcher > --- INVENTORY (5) ---- Compact Matter Pod (150) Missile Launcher Great Maul Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Improved Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Seismic Detector Improved Targeting Computer Light Regenerative Plating > --- WEAPON ----------- Thermic Laser Thermic Laser Enhanced Autogun Great Maul > --- INVENTORY -------- Improved Deuterium Engine Compact Matter Pod Thermic Laser Missile Launcher Missile Launcher [Rating: 58] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Utility Improved Targeting Computer Device Seismic Detector Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Spread Laser Ballistic Gun Enhanced Autogun Launcher Missile Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power . | . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . Utility 5 | . . . 2 1 . . . . 2 Weapon 2 | . . 2 . . . . . . . Parts Attached 88 | 4 2 18 13 19 4 3 . 9 16 Power 5 | . . 1 . 2 1 . . . 1 Engine 4 | . . 1 . 2 1 . . . . Core 1 | . . . . . . . . . 1 Reactor . | . . . . . . . . . . Propulsion 19 | 2 . 2 2 5 1 3 . 3 1 Treads 8 | 2 . 2 2 2 . . . . . Leg 11 | . . . . 3 1 3 . 3 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 31 | . . 5 5 8 2 . . 3 8 Device 15 | . . 1 4 3 . . . 3 4 Storage . | . . . . . . . . . . Processor 7 | . . 2 . 2 1 . . . 2 Hackware . | . . . . . . . . . . Protection 9 | . . 2 1 3 1 . . . 2 Artifact . | . . . . . . . . . . Weapon 33 | 2 2 10 6 4 . . . 3 6 Energy Gun 10 | 1 2 2 . . . . . 1 4 Energy Cannon . | . . . . . . . . . . Ballistic Gun 17 | 1 . 8 4 3 . . . 1 . Ballistic Cannon . | . . . . . . . . . . Launcher 5 | . . . 2 1 . . . 1 1 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . 3 . . . . . . . Parts Lost 16 | . . 1 . 1 1 . . 3 10 Power 1 | . . . . . . . . . 1 Propulsion 3 | . . . . . 1 . . . 2 Utility 4 | . . . . . . . . 1 3 Weapon 8 | . . 1 . 1 . . . 2 4 Highest Loss Streak 5 | . . 1 . 1 1 . . 3 5 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 94 | . 55 88 97 98 99 100 100 98 91 Engine 6 | . . 7 9 7 6 7 7 7 4 Treads 11 | . 28 22 18 17 . . . . . Leg 9 | . . . . 4 22 23 23 23 18 Device 12 | . . . 16 15 15 15 15 15 17 Processor 12 | . . 7 9 14 15 15 15 15 19 Protection 7 | . . 9 8 6 7 7 7 6 5 Energy Gun 6 | . 24 25 . . . . . . 8 Ballistic Gun 24 | . 3 16 35 29 30 30 30 28 9 Naked Turns . | . . . . . . . . . . Heaviest Build 35 | 3 6 29 33 35 31 31 31 32 32 Greatest Support 68 | 3 3 40 40 68 54 51 48 53 51 Greatest Overweight (x) 3 | . 1 3 . 1 . . . . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 4 4 4 4 4 5 5 5 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 5 5 5 5 5 5 5 5 3 Class Distribution -------------------- 35% | Skirmisher 30% | Gunner 21% | Mutant 8% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Data Miner Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Matter Collected 3520 | 177 83 280 976 548 710 105 . 399 242 Remotely . | . . . . . . . . . . Salvage Created 4403 | . 54 659 1496 674 376 78 . 434 632 Parts 242 | . 5 56 78 42 15 4 . 19 23 Haulers Intercepted 7 | . . 4 3 . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 43 | . . . . . 22 5 . 16 . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 100 | . 3 20 31 10 9 3 . 10 14 Melee 1 | . . . . . . . . . 1 Guns 88 | . 3 20 30 10 9 3 . 7 6 AOE 7 | . . . 1 . . . . 3 3 Classes Destroyed 13 | . 2 3 4 3 1 . . . . Worker 3 | . 1 1 1 . . . . . . Tunneler 1 | . . . . 1 . . . . . Hauler 7 | . . 4 3 . . . . . . Recycler 2 | . . . 1 1 . . . . . Watcher 3 | . . . 1 . . . . . 2 Swarmer 29 | . 3 10 6 . 1 3 . 3 3 Grunt 44 | . . 7 19 2 5 . . 4 7 Brawler 2 | . . . 2 . . . . . . Protector 1 | . . . 1 . . . . . . Sentry 12 | . . 3 3 4 1 . . . 1 Hunter 1 | . . . . 1 . . . . . Programmer 7 | . . . . 3 . . . 1 3 Thief 2 | . . . . . 2 . . . . Thug 2 | . . . . . . . . 2 . Best Kill Streak 8 | . 4 5 8 3 4 3 . 4 4 Combat Bots Only 7 | . 3 4 7 3 4 3 . 4 4 Max Kills in Single Turn 3 | . 2 2 3 1 1 2 . 3 2 Gunslinging 1 | . . 1 . . . 1 . . . Exploded 3 | . . . 1 . . . . 3 2 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Damage Taken 4853 | . 106 457 746 858 373 165 . 569 1579 Core 456 | . 19 90 56 56 33 . . 38 164 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 292 | . . . 161 . . . . . 131 Core Remaining (%) 87 | 100 92 77 89 . . . . 81 . Volleys Fired 225 | . 4 37 59 31 29 5 . 22 38 Largest 4 | . 2 4 4 4 4 4 . 4 3 Hottest 195 | . 130 155 100 100 100 100 . 144 195 Shots Fired 696 | . 8 76 217 120 93 20 . 78 84 Gun 686 | . 8 76 215 119 93 20 . 76 79 Cannon . | . . . . . . . . . . Launcher 10 | . . . 2 1 . . . 2 5 Special . | . . . . . . . . . . Kinetic 577 | . . 25 215 119 93 20 . 72 33 Thermal 109 | . 8 51 . . . . . 4 46 Explosive 10 | . . . 2 1 . . . 2 5 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 21 | . 7 19 21 21 5 6 . 18 6 Robot Miss Streak 6 | . 4 6 3 6 3 3 . 6 5 Penetration Max . | . . . . . . . . . . Secondary Targets 14 | . . 2 6 . 2 2 . 1 1 Max Gunslinging Chain 2 | . . 1 1 . 1 2 . 1 1 Shots Hit Robots 458 | . 7 61 150 76 47 10 . 50 57 Core Hits 260 | . 11 73 67 28 19 6 . 27 29 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 4 | . . . 1 . . . . . 3 Critical Strikes 9 | . . . 1 . . . . . 8 Burn 5 | . . . . . . . . . 5 Destroy 1 | . . . 1 . . . . . . Smash 3 | . . . . . . . . . 3 Melee Attacks 12 | . . . . . . . . . 12 Impact 12 | . . . . . . . . . 12 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9360 | . 97 880 3061 1379 805 212 . 1239 1687 Guns 7730 | . 97 880 2560 1379 805 212 . 948 849 Cannons . | . . . . . . . . . . Explosions 1351 | . . . 501 . . . . 291 559 Melee 279 | . . . . . . . . . 279 Ramming . | . . . . . . . . . . Kinetic 6462 | . . 269 2560 1379 805 212 . 873 364 Thermal 1268 | . 97 611 . . . . . 75 485 Explosive 1351 | . . . 501 . . . . 291 559 Electromagnetic . | . . . . . . . . . . Impact 279 | . . . . . . . . . 279 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . 1 1 1 1 2 . Average Corruption 1 | . . . . 1 1 1 1 1 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 23 | . . . . 8 7 3 1 4 . Message Errors 11 | . . . . 2 3 2 1 3 . Matter Fused 4 | . . . . 2 1 1 . . . Heat Flow Errors 3 | . . . . 1 2 . . . . Energy Discharges 1 | . . . . 1 . . . . . Data Loss (minor) 1 | . . . . . . . . 1 . Data Loss (major) 1 | . . . . 1 . . . . . Misfires 1 | . . . . . 1 . . . . Weapon Failures 1 | . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 145 | . . . . . . . . 16 129 Projectiles . | . . . . . . . . . . Explosions 16 | . . . . . . . . 16 . Melee 129 | . . . . . . . . . 129 Knockbacks 2 | . . . . . . . . . 2 Impact 1 | . . . . . . . . . 1 Kinetic . | . . . . . . . . . . Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 54 | . . . . . . . . . 54 Shots 1 | . . . . . . . . . 1 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 402 | . 216 336 280 356 402 300 . 325 386 Average Temperature 114 | . 111 114 56 133 115 153 . 143 129 Received Heat Transfer 1450 | . 15 96 387 204 90 . . 150 508 Effects 4 | . . . 1 1 1 . . . 1 Shutdowns 2 | . . . . . 1 . . . 1 Energy Bleed 1 | . . . . 1 . . . . . Interference 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 Impact Corruptions 4 | . . . . . . . . . 4 Robots Melted 2 | . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . 2 Parts Melted 6 | . . . . . . . . . 6 Heat Transferred 2802 | . 120 760 . . . . . 148 1774 Parts Sabotaged . | . . . . . . . . . . Parts Stolen 1 | . . . . . 1 . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Peak Influence 799 | . 94 428 799 257 . . . . 197 Initial 226 | . . 39 118 226 . . . . 19 Average 252 | . 44 280 471 166 . . . . 85 Maximum Alert Level 3 | . . 2 3 1 . . . . . Low Security (%) 43 | 100 100 13 8 60 . . . . 100 Level 1 40 | . . 84 29 39 . . . . . Level 2 13 | . . 2 50 . . . . . . Level 3 2 | . . . 12 . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . . 2 4 4 . . . . 5 Investigation 5 | . . . 1 1 . . . . 3 Extermination 5 | . . . . 3 . . . . 2 Reinforcement 4 | . . 2 2 . . . . . . Assault 1 | . . . 1 . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Distress Signals 5 | . . 3 2 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 163 | . 9 39 43 14 14 3 . 19 22 Peak Tracking Total 7 | . 6 7 6 4 4 3 . 5 6 Tactical Retreats 9 | . . 4 1 1 1 . . 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Traps Triggered 4 | . 1 . . 2 . . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Machines Disabled 3 | . . . 2 . . . . . 1 Max in Single Turn 1 | . . . 1 . . . . . 1 Garrison Access 2 | . . . . 2 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Machines Accessed 29 | . 2 3 7 7 2 1 3 . 4 Terminals 17 | . 2 3 5 4 . . . . 3 Fabricators 1 | . . . . . . . . . 1 Repair Stations 1 | . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . 1 1 . . . . . Garrison Access 2 | . . . . 2 . . . . . Total Hacks 97 | . 7 8 20 11 9 6 25 . 11 Successful 63 | . 1 3 10 3 9 6 25 . 6 Failed 34 | . 6 5 10 8 . . . . 5 Catastrophic 5 | . . . 2 2 . . . . 1 Database Lockouts . | . . . . . . . . . . Manual 28 | . 5 7 8 4 . . . . 4 Terminals 46 | . 7 8 15 8 . . . . 8 Fabricators 3 | . . . . . . . . . 3 Repair Stations 2 | . . . 2 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 4 | . . . 3 1 . . . . . Garrison Access 2 | . . . . 2 . . . . . Terminal Hacks 53 | . 1 3 7 1 9 6 25 . 1 Record 20 | . . . . . 8 6 6 . . Part Schematic 13 | . . 2 . . . . 11 . . Robot Schematic 5 | . . . . . . . 5 . . Robot Analysis 4 | . 1 1 1 . . . . . 1 Prototype ID Bank 3 | . . . . . . . 3 . . Open Door 1 | . . . . . 1 . . . . Branch Access Points 2 | . . . 1 1 . . . . . Alert Level 1 | . . . 1 . . . . . . Unreport Threat 2 | . . . 2 . . . . . . Locate Traps 2 | . . . 2 . . . . . . Fabricator Hacks 3 | . . . . . . . . . 3 Load Schematic 2 | . . . . . . . . . 2 Build 1 | . . . . . . . . . 1 Repair Station Hacks 2 | . . . 2 . . . . . . Scan Component 1 | . . . 1 . . . . . . Repair 1 | . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 1 | . . . 1 . . . . . . Insert Component 1 | . . . 1 . . . . . . Garrison Access Hacks 2 | . . . . 2 . . . . . Seal Access 2 | . . . . 2 . . . . . Unauthorized Hacks 2 | . . . . . . . . . 2 Terminals 2 | . . . . . . . . . 2 Botnet 1 | . . . . . . . . . 1 Operators 1 | . . . . . . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 20 | . 2 3 6 5 . . . . 4 Full Trace Events 5 | . . . 2 1 . . . . 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 13 | . . 2 . . . . 11 . . Parts Built 1 | . . . . . . . . . 1 Authchips . | . . . . . . . . . . Time 76 | . . . . . . . . . 76 Total Part Build Rating 5 | . . . . . . . . . 5 Parts Repaired 1 | . . . 1 . . . . . . Time 38 | . . . 38 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Total Allies 1 | . . . . . . . . 1 . Largest Group 1 | . . . . . . . . 1 . Highest-Rated Group 96 | . . . . . . . . 96 . Highest-Rated Ally 96 | . . . . . . . . 96 . Total Orders . | . . . . . . . . . . Ally Attacks 18 | . . . . . . . . 18 . Total Damage 786 | . . . . . . . . 786 . Kills 6 | . . . . . . . . 6 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Robot Analysis Total 4 | . 1 1 1 . . . . . 1 Derelict Logs Recovered 4 | . . . . . 2 1 . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Turns Passed 6541 | 24 135 1278 1182 1306 841 344 93 450 888 Spaces Moved 4118 | 35 145 689 578 771 640 275 78 325 582 Core 211 | 35 145 31 . . . . . . . Treads 1825 | . . 658 578 589 . . . . . Legs 2082 | . . . . 182 640 275 78 325 582 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 50 100 160 120 120 120 120 120 120 Average Speed 137 | 50 79 158 164 153 120 120 120 120 121 Slowest Speed 200 | 50 100 200 165 190 120 120 120 120 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 3 31 45 57 23 60 42 68 61 17 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 1 . 1 . . Known Exits Taken 1 | . . . . 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 . 1 1 1 1 . Scrap Searched 5 | . . . . . 1 2 . 2 . Spaces Dug 13 | . . . . 12 . . . . 1 Terrain Destroyed 56 | . . . 17 12 . . . 15 12 Melee 1 | . . . . . . . . . 1 Projectile . | . . . . . . . . . . AOE 55 | . . . 17 12 . . . 15 11 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Total 4694 | 39 156 815 734 866 685 285 77 360 677 Wait 189 | . . 53 76 34 7 . . 2 17 Move 4109 | 34 144 688 577 770 639 274 77 324 582 Hop . | . . . . . . . . . . Pick Up 18 | 1 4 6 1 1 3 . . . 2 Fast Attach 47 | 4 2 10 5 10 2 2 . 2 10 Attach 11 | . . 3 . 2 1 . . . 5 Detach 7 | . . 1 1 2 . . . . 3 Swap 30 | . . 5 8 7 1 1 . 7 1 Drop 46 | . 2 12 7 9 3 3 . 3 7 Fire 225 | . 4 37 59 31 29 5 . 22 38 Melee 12 | . . . . . . . . . 12 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 25 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Discovered new exit (range 16) 160 | -10/Materials | Entered another Materials area 160 | -9/Materials | Evolved 2 slots: Weapon x2 639 | -9/Materials | Discovered new exit (range 8) 842 | -9/Materials | Build established: Mutant 1438 | -9/Materials | Entered another Materials area 1438 | -8/Materials | Evolved 2 slots: Utility x2 1476 | -8/Materials | Build established: Gunner 1775 | -8/Materials | Discovered new exit (range 10) 1945 | -8/Materials | Destroyed 7 combat bots 2129 | -8/Materials | Discovered new exit (range 15) 2238 | -8/Materials | First assault squad dispatched 2251 | -8/Materials | Repaired Hrd. Medium Armor Plating 2620 | -8/Materials | Entered Factory 2620 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3320 | -7/Factory | Build established: Skirmisher 3675 | -7/Factory | Discovered new exit (range 13) 3870 | -7/Factory | Identified exit to Storage 3870 | -7/Factory | Identified exit to Lower Caves 3926 | -7/Factory | Entered Lower Caves 4061 | -7/Lower Caves | Learned location of 1 exit from Factory 4061 | -7/Lower Caves | Learned Research stockpile data 4061 | -7/Lower Caves | Learned Extension stockpile data 4061 | -7/Lower Caves | Learned Factory security intel 4175 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4327 | -7/Lower Caves | Learned 4 Factory zone layouts 4688 | -7/Lower Caves | Discovered new exit (range 14) 4767 | -7/Lower Caves | Entered another Lower Caves area 4773 | -7/Lower Caves | Discovered new exit (range 13) 4848 | -7/Lower Caves | Learned Factory security intel 4906 | -7/Lower Caves | Encountered a Warlord checkpoint 5008 | -7/Lower Caves | Discovered new exit (range 16) 5092 | -7/Lower Caves | Learned 8 Research zone layouts 5092 | -7/Lower Caves | Learned Extension terminal intel 5092 | -7/Lower Caves | Learned Research garrison access intel 5092 | -7/Lower Caves | Learned Extension garrison access intel 5111 | -7/Lower Caves | Entered Data Miner 5111 | -7/Data Miner | Discovered new exit (range 6) 5134 | -7/Data Miner | Met Data Miner 5157 | -7/Data Miner | Learned location of Section 7 (-2) 5157 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5173 | -7/Data Miner | Received God Mode back door access code from Data Miner 5204 | -7/Data Miner | Entered Proximity Caves 5271 | -6/Proximity Caves | Escorted by Enhanced Grunt 5289 | -6/Proximity Caves | Attacked by a faux Warlord 5401 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5632 | -6/Proximity Caves | Lost 3 parts (1u2w) 5641 | -6/Proximity Caves | Discovered new exit (range 12) 5654 | -6/Proximity Caves | Entered Factory 5654 | -6/Factory | Evolved 2 slots: Utility x2 5655 | -6/Factory | Identified exit to Lower Caves 5858 | -6/Factory | Fabricated Lgt. Regenerative Plating? 6122 | -6/Factory | Build established: Scavenger-Skirmisher 6174 | -6/Factory | Discovered new exit (range 8) 6182 | -6/Factory | Identified exit to Factory 6509 | -6/Factory | Incoming investigation squad redirected 6542 | -6/Factory | Self-destructed Last Messages --------------- 06457_ K-01 Serf cleans the Nuclear Reactor. 06481_ Acquired Imp. Heat Sink. 06485_ Triggered Alarm Trap. 06485_ An alarm sounds. 06485_ ALERT: Alarm triggered, dispatching investigation squad. 06487_ Flexi-carbon Leg destroyed. 06499_ G-50 Soldier suffers critical hit (Burn). 06505_ G-50 Soldier critical meltdown. 06505_ Adv. Heat Sink melted. 06505_ Lgt. Angular Momentum Engine melted. 06509_ ALERT: Higher priority target reported, redirecting investigation. 06511_ Critical hit (Burn: +37). 06512_ Acquired 5 matter. 06517_ Imp. Terrain Scanner destroyed. 06518_ Thermic Laser destroyed. 06518_ U-05 Engineer destroyed. 06520_ Thermic Laser destroyed. 06525_ Fission Core destroyed. 06526_ G-50 Soldier destroyed. 06532_ W-25 Informer destroyed. Map ----- +----------------------------------------------------+ | # % "" # ??????????????? | | # # ??#????????????? | | " # ? ?????????????? | | ## # ##?????????????????? | | ############### ##?#???????????????? | | #######??#?#### < #?##? ?????????????? | | ?#?#?#??##?#### #?###??????????????? | | ###??########?# #####?? ???????????? | | ###???##??#?########## #? ???????????? | | #?##?#?#?###?###??#??# #?? ??????????# | | ?###########???????#?# + ???????????### | | #??#?####?###??##???## #?? ???????? #?# | | ?##??########?##??### #??? ????? #?# | | ?#?#???##?###?##??### ####### #? ??????? ### | | #?#?#?#?#???#??#??# #? #?? ???? ?## | | ???#??###?#####??## #? #? ???? ### | | ???##?????#???##### ## ##?##???######## | | #????#?##??#??#?## = ##?####?###?######? | | ?#????????###??### % #? ##T ############ | | ??????????#??#?#### ## | | ?????????#??###### ! ## | | ??????????######### * ## | | ????????#??######?# %= ### | | ????????#?###??##?# ! ### | | ???????##?######?## #?# | | ???????#?#?#####?## @ ### | | ??????#?#?############### g ###### | | ????#?#??#?# ! g ! | | ???????#??## % = | | ??????#????# *%| ! ########% | | ?????#????## # ! """ # * % | | ?????#?##??# # """ %" | | ??????##?###########/#### ]]! """ # ! | | ??????#### [ # ## ! ]!! # | | ?????###?# # ## ]! + | | ???#???#?# """ + %= #""T""##" "#### | | ?????###?# """"" # #####"""""##"T"#### | | ?????####? """"" # ###?########"""#### | | ???#??#?################??######?######### | | ?????#??#?#?##???#####?##########?################ | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 600 Resistance: EM 25 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- Seismic Detector | -9/Materials | Hacked Transport Network Coupler | -9/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Recoil Nullifier | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Matter Compressor | -7/Data Miner | Free Imp. Launcher Guidance Computer | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Lgt. Regenerative Plating | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScanLatentRecalibrator Manual? 0 Play Time 00:46:42 Cumulative 244.5 hours Start 2022.11.24 @ 15:16:01 End 2022.11.24 @ 16:02:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 101 Rogue 101 Adventurer 0 Explorer 0 Win Type - Total 8 Types 3/1/2/1/1/0/0/0/0 Lore% 83 Gallery% 80 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e3e36f3a-c2fc-417f-a9e2-9a9040f11bc6