Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.11 @ 18:54:17 Player: TheTravelingGuy Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (89) 445 Value Destroyed (3344) 3344 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (-140) -140 TOTAL SCORE: 7889 Bonus ------- High Alert Combat Kills 12 Met Data Miner 300 Friendly Fire -452 Cogmind --------- Core Integrity 0/850 Matter 267/300 Energy 99/100 System Corruption 10% Temperature Cool (9) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Targeting Computer Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Treads Machine Analyzer 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Energy Filter Peak State ------------ > --- POWER ------------ Light Nuclear Core Cold Fusion Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Core Analyzer > --- WEAPON ----------- High-powered Shock Rifle Heavy Laser Gatling Laser > --- INVENTORY -------- Fission Core Aluminum Leg Aluminum Leg VSS Leg Compact Matter Pod Machine Analyzer Improved Sensor Array Improved Signal Interpreter 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Energy Filter Transmission Jammer Focal Shield Focal Shield Proton Missile Launcher [Rating: 66] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Ballistic Gun Heavy Assault Rifle Launcher Proton Missile Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Slots Evolved 8 | . . 2 2 2 . . . . 2 . Power 1 | . . . . . . . . . 1 . Propulsion 2 | . . 2 . . . . . . . . Utility 4 | . . . 1 2 . . . . 1 . Weapon 1 | . . . 1 . . . . . . . Parts Attached 64 | 8 2 5 15 15 . . . 3 11 5 Power 9 | 1 . 1 2 2 . . . . 2 1 Engine 4 | 1 . 1 2 . . . . . . . Core 4 | . . . . 2 . . . . 1 1 Reactor 1 | . . . . . . . . . 1 . Propulsion 22 | 2 . 2 6 3 . . . 3 5 1 Treads 4 | 2 . 2 . . . . . . . . Leg 18 | . . . 6 3 . . . 3 5 1 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 14 | 2 1 . 3 5 . . . . 2 1 Device 6 | 1 . . . 4 . . . . . 1 Storage 2 | 1 1 . . . . . . . . . Processor 5 | . . . 3 . . . . . 2 . Hackware . | . . . . . . . . . . . Protection 1 | . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . Weapon 19 | 3 1 2 4 5 . . . . 2 2 Energy Gun 8 | 2 . . . 5 . . . . 1 . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 8 | 1 . 2 4 . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . 1 . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . . Corrupted Parts 1 | . . . . . . . . . . 1 System Corruption 3 | . . . . . . . . . . 3 Parts Lost 35 | . . . 5 2 . . . 3 5 20 Power 6 | . . . 1 1 . . . . 1 3 Propulsion 13 | . . . 2 . . . . 3 1 7 Utility 7 | . . . 1 . . . . . 1 5 Weapon 9 | . . . 1 1 . . . . 2 5 Highest Loss Streak 10 | . . . 2 1 . . . 2 4 10 To Critical Strikes 1 | . . . . . . . . . . 1 Average Backups 13 | 4 5 11 13 14 15 15 15 14 13 10 Power 1 | . 1 . . . 1 1 1 1 1 . Propulsion 3 | 2 2 4 4 4 4 4 4 2 2 1 Utility 7 | . . 2 6 7 8 8 8 8 7 8 Weapon 1 | . 2 4 2 1 2 2 2 2 2 . Tool/Special . | . . . . . . . . . . . Unused Backups 23 | 2 . 3 10 1 . . . 1 . 6 Power 2 | . . . 1 . . . . 1 . . Propulsion 4 | 2 . . 1 . . . . . . 1 Utility 13 | . . 1 6 1 . . . . . 5 Weapon 4 | . . 2 2 . . . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 94 | . 100 85 99 99 100 100 100 100 99 67 Engine 2 | . 14 11 9 2 . . . . . . Core 5 | . . . . 4 7 7 7 7 9 1 Treads 3 | . 28 30 13 . . . . . . . Leg 24 | . . . 22 30 30 30 30 30 25 16 Device 7 | . 14 11 7 9 7 7 7 7 6 5 Storage 7 | . 14 11 9 7 7 7 7 7 6 5 Processor 15 | . . . 10 15 15 15 15 15 22 25 Protection 3 | . . . . 5 7 7 7 7 3 . Energy Gun 16 | . 28 12 . 13 23 23 23 23 19 4 Ballistic Gun 4 | . . 9 26 9 . . . . . . Peak Build Rating 66 | 7 7 10 22 43 44 44 44 44 65 66 Average Rating 36 | 4 7 8 19 37 43 44 44 39 55 38 On Entrance 29 | . 7 7 10 22 43 44 44 44 39 65 Naked Turns . | . . . . . . . . . . . Heaviest Build 58 | 13 28 30 38 48 48 46 46 46 58 55 Greatest Support 80 | 40 40 80 80 55 55 55 55 55 72 72 Greatest Overweight (x) 2 | . . . . 1 . . . 1 1 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 14 Most Carried 15 | 7 8 15 15 15 15 15 15 15 15 15 Average Carried 13 | 4 5 11 13 14 15 15 15 14 13 10 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 8 15 15 15 15 15 15 15 14 5 Class Distribution -------------------- 67% | Scavenger-Gunner 20% | Mutant 12% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Matter Collected 1882 | 280 20 144 689 406 10 . . 25 117 191 Remotely . | . . . . . . . . . . . Salvage Created 3479 | 130 148 357 845 455 52 82 . 461 656 293 Parts 195 | 6 12 25 42 29 1 2 . 29 32 17 Haulers Intercepted 1 | . 1 . . . . . . . . . Recyclers Shooed 1 | 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . 1 2 . 27 . 10 Prevented 6 | . . . . . . . . . . 6 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Combat Hostiles Destroyed 75 | . 3 9 14 9 1 2 . 15 15 7 Melee 1 | . . . . . . . . . . 1 Guns 66 | . 3 9 14 9 1 2 . 15 9 4 AOE 6 | . . . . . . . . . 6 . Classes Destroyed 14 | 2 4 1 3 1 . . . . 2 1 Worker 1 | . . . . . . . . . 1 . Builder 1 | . 1 . . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . Recycler 2 | 1 . . 1 . . . . . . . Operator 1 | . . . 1 . . . . . . . Watcher 6 | . 1 1 1 . . . . . 3 . Swarmer 32 | . 3 4 . . . 1 . 14 6 4 Grunt 21 | . . . 9 6 . . . 1 5 . Brawler 1 | . . . 1 . . . . . . . Sentry 12 | . . 5 4 1 1 1 . . . . Specialist 2 | . . . . . . . . . 2 . Hunter 2 | . . . . . . . . . . 2 Programmer 5 | . . . . 2 . . . . 2 1 Best Kill Streak 11 | 3 4 4 4 3 1 1 . 4 11 5 Combat Bots Only 10 | . 3 4 4 3 1 1 . 4 10 5 Max Kills in Single Turn 6 | 1 1 1 1 1 1 1 . 2 6 2 Gunslinging 1 | . . . . . . . . 1 . 1 Exploded 5 | . . . . . . . . . 5 . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Hostile Shots Fired 526 | . 9 44 83 41 9 46 . 52 57 185 Missed 163 | . 2 12 21 16 5 27 . 14 15 51 Hits 363 | . 7 32 62 25 4 19 . 38 42 134 Projectile 363 | . 7 32 62 25 4 19 . 38 42 134 Critical Strikes 10 | . . 1 3 2 . . . 1 2 1 Damage Taken 5712 | . 56 430 960 423 34 170 . 581 899 2159 Core 1154 | . 6 14 125 94 . 12 . 50 171 682 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 65 | . . . . . . . . . . 65 Regen/Repaired (Parts) 19 | . . . 19 . . . . . . . Core Remaining (%) 89 | 100 97 96 77 . . . . 77 . . Volleys Fired 170 | 5 12 22 46 28 2 5 . 17 22 11 Largest 3 | 2 2 2 3 3 3 3 . 3 3 3 Hottest 229 | 100 100 100 66 218 229 229 . 229 229 209 Shots Fired 450 | 10 24 44 138 84 6 15 . 51 62 16 Gun 442 | 10 24 44 138 84 6 15 . 51 59 11 Cannon . | . . . . . . . . . . . Launcher 8 | . . . . . . . . . 3 5 Special . | . . . . . . . . . . . Kinetic 240 | . . 28 138 72 . . . . . 2 Thermal 196 | 10 24 16 . 12 6 15 . 51 57 5 Explosive . | . . . . . . . . . . . Electromagnetic 14 | . . . . . . . . . 5 9 Robot Hit Streak 32 | 3 7 11 21 32 8 9 . 10 25 8 Robot Miss Streak 5 | 2 5 2 3 1 1 2 . 5 2 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 15 | . . 3 3 . . . . 4 3 2 Max Gunslinging Chain 1 | . . 1 1 . . . . 1 1 1 Shots Hit Robots 342 | 6 14 33 98 73 6 14 . 34 48 16 Core Hits 177 | 4 7 15 38 27 4 6 . 32 36 8 Critical Kills 3 | . . . 3 . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . . . . . 1 Critical Strikes 10 | 1 3 1 4 . . . . . . 1 Burn 5 | 1 3 1 . . . . . . . . Destroy 4 | . . . 4 . . . . . . . Smash 1 | . . . . . . . . . . 1 Melee Attacks 3 | . . . . . . . . . . 3 Impact 3 | . . . . . . . . . . 3 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7598 | 75 189 409 1408 1132 127 288 . 681 2727 562 Guns 5549 | 75 189 409 1408 1132 127 288 . 681 1061 179 Cannons . | . . . . . . . . . . . Explosions 1923 | . . . . . . . . . 1666 257 Melee 115 | . . . . . . . . . . 115 Ramming 11 | . . . . . . . . . . 11 Kinetic 2617 | . . 262 1408 925 . . . . . 22 Thermal 4277 | 75 189 147 . 207 127 288 . 681 2484 79 Explosive . | . . . . . . . . . . . Electromagnetic 578 | . . . . . . . . . 243 335 Impact 115 | . . . . . . . . . . 115 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 10 | . . . . . . . . . 3 10 Average Corruption 5 | . . . . . . . . . 2 8 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 54 | . . . . . . . . . 20 34 Message Errors 11 | . . . . . . . . . 5 6 Matter Fused 17 | . . . . . . . . . 3 14 Heat Flow Errors 4 | . . . . . . . . . 1 3 Energy Discharges 5 | . . . . . . . . . 3 2 Parts Rejected 1 | . . . . . . . . . 1 . Parts Fused 3 | . . . . . . . . . . 3 Data Loss (minor) 6 | . . . . . . . . . 4 2 Data Loss (major) 3 | . . . . . . . . . 1 2 Misfires 2 | . . . . . . . . . 2 . Misdirections 2 | . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 224 | . . . . . . . . . 173 51 Projectiles . | . . . . . . . . . . . Explosions 194 | . . . . . . . . . 173 21 Melee 30 | . . . . . . . . . . 30 Knockbacks 1 | . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 246 | . . . . . . . . . 165 81 Shots 4 | . . . . . . . . . 2 2 Rammed 4 | . . . . . . . . . . 4 Targets Rammed 4 | . . . . . . . . . . 4 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 415 | 78 234 129 36 314 356 415 . 338 348 225 Average Temperature 86 | 28 85 47 12 72 213 188 . 137 95 81 Received Heat Transfer 1023 | . . 90 549 225 12 36 . 45 57 9 Effects 1 | . . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Robots Corrupted 2 | . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . 2 Parts Fried 3 | . . . . . . . . . . 3 Impact Corruptions 1 | . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 23 | 1 5 3 . 2 1 4 . 3 4 . Heat Transferred 7541 | 296 777 518 . 422 274 635 . 1457 3001 161 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Maximum Alert Level 2 | . . . . . . . . . 2 . Low Security (%) 95 | 100 100 100 100 100 . . . . 85 . Level 1 2 | . . . . . . . . . 7 . Level 2 2 | . . . . . . . . . 6 . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 631 | 5 66 134 142 157 . . . . 631 . Initial 61 | . . 3 . 61 . . . . . . Average 39 | . 17 18 27 40 . . . . 60 . Influence Increases 2564 | 15 90 257 417 334 20 55 . 340 796 240 Destroy 0b10 Robot/C 1500 | . 60 180 280 180 20 40 . 300 300 140 Destroy 0b10 Robot/NC 75 | 15 15 5 15 5 . . . . 20 . Destroy Leader 304 | . 14 62 62 50 . . . 40 66 10 Allied During Kill 1 | . . . . 1 . . . . . . Successful Hack 56 | . . 10 13 21 . . . . 12 . Disable Machine 180 | . . . . . . . . . 180 . Anti-Garrison Action 150 | . . . . . . . . . 150 . Destroy Structure 73 | . 1 . 2 2 . . . . 68 . Partial Spotted 15 | . . . . 15 . . . . . . Lose Combat Pursuer 210 | . . . 45 60 . 15 . . . 90 Influence Decreases 2541 | 15 80 267 281 470 20 55 . 340 179 834 Entered New Map 312 | . . 7 . 75 . . . . . 230 Time Decay 1757 | 15 80 130 241 343 20 55 . 310 139 424 Lost Part 300 | . . . 40 10 . . . 30 40 180 Lost Ally 42 | . . . . 42 . . . . . . Purge Threat 130 | . . 130 . . . . . . . . Squads Dispatched 12 | . . . 1 4 . . . . 7 . Investigation 2 | . . . 1 1 . . . . . . Extermination 5 | . . . . 3 . . . . 2 . Reinforcement 2 | . . . . . . . . . 2 . Assault 2 | . . . . . . . . . 2 . Garrison 1 | . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . 2 . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Distress Signals 2 | . 1 . 1 . . . . . . . Communications Jammed 7 | . . . . 7 . . . . . . Distress Signals 7 | . . . . 7 . . . . . . Times Spotted 106 | . 4 12 20 14 1 3 . 15 19 18 Peak Tracking Total 9 | . 4 5 5 4 1 3 . 4 6 9 Tactical Retreats 8 | . . . 1 2 . 1 . . . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Traps Triggered 1 | . . . . . . . . . 1 . Indirectly 1 | . . . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Machines Disabled 13 | . . . . . . . . . 13 . Max in Single Turn 7 | . . . . . . . . . 7 . Garrison Access 1 | . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Machines Accessed 22 | . 2 2 5 3 1 . 4 . 5 . Terminals 11 | . 1 2 4 1 . . . . 3 . Fabricators 2 | . . . . 1 . . . . 1 . Repair Stations 3 | . . . 1 1 . . . . 1 . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 71 | . 5 8 13 8 1 . 29 . 7 . Successful 48 | . 3 5 6 3 1 . 29 . 1 . Failed 23 | . 2 3 7 5 . . . . 6 . Catastrophic 4 | . . . 2 1 . . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual 28 | . 2 8 11 3 . . . . 4 . Terminals 28 | . 2 8 11 3 . . . . 4 . Fabricators 3 | . . . . 2 . . . . 1 . Repair Stations 7 | . . . 2 3 . . . . 2 . Recycling Units 3 | . 3 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 33 | . . 3 . . 1 . 29 . . . Record 11 | . . . . . . . 11 . . . Part Schematic 10 | . . . . . . . 10 . . . Robot Schematic 5 | . . . . . . . 5 . . . Prototype ID Bank 3 | . . . . . . . 3 . . . Open Door 1 | . . . . . 1 . . . . . Unreport Threat 1 | . . 1 . . . . . . . . Zone Layout 2 | . . 2 . . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . Build 1 | . . . . 1 . . . . . . Repair Station Hacks 4 | . . . 2 1 . . . . 1 . Scan Component 3 | . . . 1 1 . . . . 1 . Repair 1 | . . . 1 . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . . . Process 1 | . 1 . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 7 | . . 2 4 1 . . . . . . Terminals 7 | . . 2 4 1 . . . . . . Botnet 7 | . . 2 4 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . . . . . Used 1 | . . . . 1 . . . . . . Hacking Detections 15 | . 1 2 5 3 . . . . 4 . Full Trace Events 2 | . . . 1 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . . Robots Built 4 | . . . . 4 . . . . . . Authchips . | . . . . . . . . . . . Time 134 | . . . . 134 . . . . . . Total Robot Build Rating 16 | . . . . 16 . . . . . . Part Schematics Acquired 10 | . . . . . . . 10 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . Time 26 | . . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 201 | . 201 . . . . . . . . . Retrieved Matter 201 | . 201 . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Total Allies 4 | . . . . 4 . . . . . . Largest Group 4 | . . . . 4 . . . . . . Highest-Rated Group 48 | . . . . 48 . . . . . . Highest-Rated Ally 12 | . . . . 12 . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 19 | . . . . 19 . . . . . . Total Damage 217 | . . . . 217 . . . . . . Kills 1 | . . . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Active Infowar (turns) 3121 | 34 352 572 774 601 . . . . . 788 Sensors 1180 | . . . . 392 . . . . . 788 Seismic 1732 | 34 352 572 774 . . . . . . . Jamming 276 | . . . . 276 . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 2 . 2 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Turns Passed 10130 | 160 352 572 912 1492 451 571 102 2648 1627 1243 Spaces Moved 5182 | 90 192 244 460 418 349 446 86 1456 747 694 Core 94 | 16 . . . . . . . . . 78 Treads 672 | 74 192 244 162 . . . . . . . Legs 4416 | . . . 298 418 349 446 86 1456 747 616 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 120 120 120 120 120 120 120 50 Average Speed 149 | 140 160 160 134 125 120 120 120 175 134 166 Slowest Speed 270 | 160 160 160 160 190 120 120 120 190 190 270 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 41 | 5 36 23 29 12 47 53 70 99 23 63 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . 1 . . 2 Known Exits Taken 1 | . . . . . . . . 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . 1 . Scrap Searched 8 | . . . . . 1 1 . 5 . 1 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 68 | . . . . . . . . . 66 2 Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 68 | . . . . . . . . . 66 2 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Total 7188 | 112 212 385 658 1321 375 468 85 1499 1315 758 Wait 1618 | . . 88 101 836 23 18 . 7 518 27 Move 5172 | 89 191 243 459 417 348 445 85 1455 746 694 Hop . | . . . . . . . . . . . Pick Up 76 | 8 5 17 19 11 . . . 4 7 5 Fast Attach 8 | 5 . 1 1 1 . . . . . . Attach 42 | 2 . 3 11 6 . . . 3 8 9 Detach 1 | . . . . . . . . . . 1 Swap 34 | 1 3 2 5 11 1 . . . 11 . Drop 44 | 2 1 9 16 11 . . . 1 3 1 Fire 170 | 5 12 22 46 28 2 5 . 17 22 11 Melee 3 | . . . . . . . . . . 3 Ram 4 | . . . . . . . . . . 4 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 16 | . . . . . 1 . . 12 . 3 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 161 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 15) 513 | -10/Materials | Entered another Materials area 513 | -9/Materials | Evolved 2 slots: Propulsion x2 1021 | -9/Materials | Discovered new exit (range 11) 1085 | -9/Materials | Entered another Materials area 1085 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1392 | -8/Materials | Build established: Scavenger-Gunner 1623 | -8/Materials | Repaired Seismic Detector 1720 | -8/Materials | Build established: Gunner 1934 | -8/Materials | Discovered new exit (range 16) 1997 | -8/Materials | Entered Factory 1997 | -7/Factory | Evolved 2 slots: Utility x2 2285 | -7/Factory | Build established: Scavenger-Gunner 3038 | -7/Factory | Fabricated S-27 Virus (x4) 3112 | -7/Factory | Lost 3 allies 3471 | -7/Factory | Discovered new exit (range 16) 3489 | -7/Factory | Entered Lower Caves 3696 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3814 | -7/Lower Caves | Encountered a Warlord checkpoint 3922 | -7/Lower Caves | Discovered new exit (range 15) 3940 | -7/Lower Caves | Entered another Lower Caves area 4037 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4388 | -7/Lower Caves | Discovered new exit (range 8) 4511 | -7/Lower Caves | Entered Data Miner 4511 | -7/Data Miner | Discovered new exit (range 6) 4534 | -7/Data Miner | Met Data Miner 4565 | -7/Data Miner | Learned location of Section 7 (-3) 4565 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4587 | -7/Data Miner | Received God Mode back door access code from Data Miner 4613 | -7/Data Miner | Entered Proximity Caves 4978 | -6/Proximity Caves | Identified exit to Factory 7261 | -6/Proximity Caves | Entered Factory 7261 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8364 | -6/Factory | Build established: Gunner 8771 | -6/Factory | Garrison activated, responded to threat 8797 | -6/Factory | Destroyed 10 combat bots 8806 | -6/Factory | Lost 4 parts (1p1n2w) 8820 | -6/Factory | Incoming assault squad redirected 8823 | -6/Factory | Incoming assault squad redirected 8844 | -6/Factory | Discovered new exit (range 9) 8888 | -6/Factory | Entered Lower Caves 8943 | -6/Lower Caves | Encountered a Warlord checkpoint 9051 | -6/Lower Caves | Build established: Scavenger-Gunner 9183 | -6/Lower Caves | Ambushed by research squad 9230 | -6/Lower Caves | Lost 10 parts (3p2n1u4w) 9271 | -6/Lower Caves | System corruption reached 10% 9279 | -6/Lower Caves | Lost 3 allies 9297 | -6/Lower Caves | Lost 4 parts (3n1w) 9471 | -6/Lower Caves | Build established: Mutant 10045 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 10058 | -6/Lower Caves | Core integrity fell below 50% 10091 | -6/Lower Caves | Learned location of Zion (-6) 10105 | -6/Lower Caves | Core integrity fell below 20% 10131 | -6/Lower Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 10050_ Dropped Lrg. Storage Unit. 10053_ Acquired 0b10 Decoder Chip [Skirmisher]. 10053_ Slug penetrates Wall. 10067_ Imp. Sensor Array destroyed. 10083_ VSS Leg destroyed. 10087_ System corrupted: Matter fused (-9). 10091_ Focal Shield destroyed. 10091_ Acquired derelict log, extracted data. World map updated: -6/Zion. 10092_ Attempting to rewire S-27 Virus. 10092_ S-27 Virus is broken beyond repair. 10094_ Attempting to rewire B-48 Gladiator. 10094_ B-48 Gladiator is broken beyond repair. 10096_ Attempting to rewire 8M-W6U(g). 10096_ 8M-W6U(g) is broken beyond repair. 10099_ Slammed into S-27 Virus. 10100_ Adv. Targeting Computer destroyed. 10100_ Slammed into S-27 Virus. 10115_ System corrupted: Matter fused (-5). 10120_ Adv. Targeting Computer destroyed. Map ----- +----------------------------------------------------+ | ?# #???####??# ##?# #?????????????????????? | | # #???## ##?# #? #?????????????????????? | | #???## ### ## #??????????????????????? | | #???## ## ## ????????????????????????? | | #???# ## #[# #?##???????????????????????? | | ##???# ## # ## #???????????????????????? | | #????## #### ##??????????????????????? | | ###??## #?# #??????????????????????? | | #### #### #??????????????????????? | | ## #### ### #??????????????????????? | | #?####?# ## ##???????????###????????? | | #??## ## ##?##???????????## ##???????? | | ## ##??# ##?????????????## #???????? | | ######???## ##??????????### ##???????? | | ##????????## ##????????## ###????????? | | #######???## #????????# ##?????????? | | #??### ####?????# ##????????? | | ##?## ####??# #????????? | | ##??# #### #????????? | | ####?# #####????????? | | # ### ### ### ##????????????? | | # ### Y ####### ##?????????????? | | ####?# #??????????????? | | ## ##??????????????? | | " ### l ###???????????????? | | " "" #?# ### @ ss#?????????????????? | | " """ #?# ##?#### s###???????????????? | | """ #### ############## ##??????????????? | | "" "" #### ###?# [## #?## #??????????????? | | """ " #?# # #?# *%# #??## #??????????????? | | " #?# #?# [= ##??## #??????????????? | | ##?# ### #########??????????????? | | ##?# ## #??????????????????? | | #### #??????????????????? | | ### ## #??????????????????? | | ## " #??#??????????????????? | | ##### ##?????????????????????? | | #???## #??????????????????????? | | ##???# #??????????????????????? | | ### ##??# #??????????????????????? | | ### #??# #??????????????????????? | | #??# #??????##??????????????? | | ## ### ##??# #?????? ??????????????? | | ### #### ##???# #??????$#??????????????? | | # #?# #?? ##???## #?????? #??????????????? | | # ### ### ##???# ###?### ##?????????????? | | # #?# #???# ### #?????????????? | | ## ### #???# #???????????????? | | ###### ##### #???# ##??????????????? | | #????# ##??? ??# #######????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 30 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Resistance: KI 20 Evasion (%) 57 Targeting Accuracy 24 Core Analysis 6 Recoil Reduction 4 Energy Filtering 30 Item Schematics ----------------- HERF Cannon | -7/Data Miner | Free Hvy. Machine Gun | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Adv. Trap Extractor | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Multireflex Exoskeleton | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ S-27 Virus | x4 | -7/Factory | Preloaded Repaired ---------- Seismic Detector | 5% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Quick And Dirty The Oracle Challenges ------------ None Game ------ Seed AuthchipWeaponWand Manual? 0 Play Time 01:04:03 Cumulative 21.0 hours Start 2025.05.11 @ 17:46:46 End 2025.05.11 @ 18:54:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 21 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 794ac09c-7765-4066-8f20-51401049aaf9