Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.30 @ 23:30:39 Player: Duduxx Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (58) 290 Value Destroyed (1959) 1959 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (251) 251 TOTAL SCORE: 5420 Bonus ------- High Alert Combat Kills 51 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 104/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit Visual Processing Unit Visual Processing Unit Signal Interpreter Long-range Tractor Beam > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Relay Coupler [Duelist] (21) Relay Coupler [Specialist] (22) Relay Coupler [Hunter] (16) Remote Datajack Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Light Treads Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Large Storage Unit Visual Processing Unit Power Shielding Improved Shield Generator Improved Shield Generator > --- WEAPON ----------- Beamcaster Advanced Beam Cannon > --- INVENTORY -------- Visual Processing Unit Signal Interpreter Relay Coupler [Duelist] Relay Coupler [Specialist] Relay Coupler [Hunter] Shock Rifle Small Laser Plasma Cannon Autogun Rocket Launcher Rocket Launcher Remote Datajack [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Visual Processing Unit Device Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Power Shielding Weapon Advanced Beam Cannon Energy Gun Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Launcher Rocket Launcher Special Weapon Plasma Flamer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Slots Evolved 6 | . . . 2 . . . 4 Power 1 | . . . . . . . 1 Propulsion 1 | . . . . . . . 1 Utility 4 | . . . 2 . . . 2 Weapon . | . . . . . . . . Parts Attached 68 | 7 4 4 16 3 17 1 16 Power 11 | 1 1 2 2 1 2 . 2 Engine 8 | 1 1 1 2 1 1 . 1 Core 3 | . . 1 . . 1 . 1 Reactor . | . . . . . . . . Propulsion 19 | 3 2 . 4 1 6 1 2 Treads 4 | 2 . . . . . . 2 Leg 15 | 1 2 . 4 1 6 1 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | 1 1 . 5 . 1 . 6 Device 5 | . . . 1 . . . 4 Storage 2 | 1 . . 1 . . . . Processor 3 | . 1 . . . . . 2 Hackware . | . . . . . . . . Protection 4 | . . . 3 . 1 . . Artifact . | . . . . . . . . Weapon 24 | 2 . 2 5 1 8 . 6 Energy Gun 7 | 2 . 1 1 . 1 . 2 Energy Cannon 3 | . . . 1 . 1 . 1 Ballistic Gun 3 | . . . . 1 1 . 1 Ballistic Cannon . | . . . . . . . . Launcher 5 | . . . 1 . 2 . 2 Special Weapon 3 | . . 1 1 . 1 . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 3 | . . . 1 . 2 . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 38 | . 1 1 5 4 6 1 20 Power 6 | . . . 1 1 1 . 3 Propulsion 13 | . 1 . 3 1 3 1 4 Utility 6 | . . . . 1 . . 5 Weapon 13 | . . 1 1 1 2 . 8 Highest Loss Streak 13 | . 1 1 4 2 1 1 13 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 97 98 98 95 98 99 63 Engine 9 | . 14 13 7 11 8 11 5 Core 1 | . . . 3 . 2 . . Treads 2 | . 26 . . . . . 3 Leg 18 | . 1 28 21 22 21 21 7 Device 7 | . . . 7 11 11 11 7 Storage 11 | . 14 14 11 11 11 11 7 Processor 11 | . 11 14 11 11 11 11 14 Protection 8 | . . . 14 6 10 11 3 Energy Gun 10 | . 28 16 11 4 7 11 4 Energy Cannon 4 | . . . 5 11 2 11 4 Ballistic Gun 3 | . . . . 6 7 . . Launcher 1 | . . . . . 2 . 1 Special Weapon 1 | . . 10 4 . . . . Naked Turns . | . . . . . . . . Heaviest Build 51 | 12 12 15 38 38 38 38 51 Greatest Support 40 | 40 40 20 25 25 30 20 20 Greatest Overweight (x) 9 | 3 . . 1 1 2 1 9 Average Overweight (x) . | . . . . 1 1 1 3 Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 Average Capacity 12 | 7 8 8 10 15 15 15 15 Most Carried 15 | 4 8 8 14 14 15 15 15 Average Carried 9 | 2 6 6 7 13 11 14 8 Final Capacity 15 | 8 8 8 15 15 15 15 15 Final Carried 15 | 4 7 7 14 12 15 15 4 Class Distribution -------------------- 71% | Scavenger-Mutant 28% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -7 ----------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Matter Collected 929 | 141 94 78 200 27 286 58 45 Remotely . | . . . . . . . . Salvage Created 1830 | . 227 41 453 306 554 58 191 Parts 120 | . 19 . 34 18 45 1 3 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Combat Hostiles Destroyed 50 | . 9 1 10 7 18 1 4 Guns 29 | . 9 1 2 2 13 . 2 Cannons 11 | . . . 4 4 . 1 2 AOE 8 | . . . 3 . 5 . . Classes Destroyed 10 | . 3 . 5 . 2 . . Worker 1 | . . . 1 . . . . Builder 3 | . . . 1 1 . . 1 Operator 1 | . . . 1 . . . . Watcher 3 | . 1 . 2 . . . . Swarmer 12 | . 6 . . . 6 . . Grunt 25 | . 3 1 7 5 7 . 2 Duelist 1 | . . . 1 . . . . Sentry 9 | . . . 2 2 2 1 2 Hunter 2 | . . . . . 2 . . Programmer 1 | . . . . . 1 . . Best Kill Streak 6 | . 4 1 6 5 4 1 3 Combat Bots Only 5 | . 4 1 5 4 4 1 3 Max Kills in Single Turn 2 | . 2 1 2 2 2 1 1 Gunslinging 1 | . 1 . . . . . . Exploded 2 | . . . 1 . 2 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -7 -------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Hostile Shots Fired 629 | . 75 5 71 41 95 6 336 Missed 199 | . 20 2 21 12 22 2 120 Damage Taken 4707 | . 537 86 781 346 832 57 2068 Core 1125 | . 56 10 138 65 147 . 709 Absorbed by Shields 104 | . . . . . . . 104 Redirected to Shielding 62 | . . . 12 . 33 8 9 Core Remaining (%) 61 | 100 . 73 . . . 12 . Volleys Fired 169 | . 34 5 30 21 50 3 26 Largest 2 | . 2 2 2 2 2 2 2 Hottest 150 | . 80 150 150 113 143 143 143 Shots Fired 290 | . 68 6 46 37 88 6 39 Gun 203 | . 68 5 25 16 75 3 11 Cannon 62 | . . . 11 21 5 3 22 Launcher 16 | . . . 5 . 5 . 6 Special 9 | . . 1 5 . 3 . . Kinetic 59 | . . . . 11 42 . 6 Thermal 194 | . 68 6 30 21 38 6 25 Explosive 16 | . . . 5 . 5 . 6 Electromagnetic 18 | . . . 11 5 . . 2 Robot Hit Streak 13 | . 13 3 9 10 12 7 9 Robot Miss Streak 4 | . 4 1 3 1 3 . 1 Penetration Max . | . . . . . . . . Secondary Targets 9 | . 2 . . . 7 . . Max Gunslinging Chain 1 | . 1 . . . 1 . . Shots Hit Robots 179 | . 40 4 31 26 42 6 30 Core Hits 91 | . 14 3 25 9 27 1 12 Critical Kills 2 | . . . 1 1 . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | . . 1 2 1 1 . . Burn 3 | . . 1 1 . 1 . . Meltdown 2 | . . . 1 1 . . . Melee Attacks 6 | . . . . . 6 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3763 | 3 427 56 803 488 1061 126 799 Guns 1756 | . 427 38 244 161 706 65 115 Cannons 970 | . . . 166 325 . 61 418 Explosions 959 | . . . 338 . 355 . 266 Melee . | . . . . . . . . Ramming 14 | 3 . 6 3 2 . . . Kinetic 536 | . . . . 93 366 . 77 Thermal 2038 | . 427 50 330 325 340 126 440 Explosive 959 | . . . 338 . 355 . 266 Electromagnetic 216 | . . . 132 68 . . 16 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . 1 . . . . 1 Average Corruption 1 | . . 1 . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 1 | . . 1 . . . . . Heat Flow Errors 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 28 | . . . 16 . . . 12 Projectiles 7 | . . . 7 . . . . Explosions 21 | . . . 9 . . . 12 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 196 | . . . 62 . 21 . 113 Shots 9 | . . . 3 . 1 . 5 Rammed 2 | 2 . . . . . . . Targets Rammed 7 | 2 . 3 1 1 . . . Kicked 5 | . . 3 1 1 . . . Crushed . | . . . . . . . . Highest Temperature 369 | . 300 209 369 187 134 112 245 Average Temperature 83 | . 112 73 114 77 43 54 64 Received Heat Transfer 1436 | . 186 18 261 165 144 18 644 Effects 3 | . . . 3 . . . . Interference 2 | . . . 2 . . . . Short Circuit 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . 2 1 . . . Combat Hostiles 2 | . . . 1 1 . . . Parts Melted 11 | . 4 1 3 2 1 . . Heat Transferred 4677 | . 975 265 1109 592 666 222 848 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Peak Influence 678 | . 237 102 209 228 678 319 214 Initial 304 | . . 92 39 76 148 304 183 Average 243 | . 102 92 117 146 456 316 178 Maximum Alert Level 2 | . 1 . 1 1 2 1 1 Low Security (%) 55 | 100 93 100 98 66 2 . 76 Level 1 25 | . 6 . 1 33 37 100 23 Level 2 19 | . . . . . 59 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 1 . 5 1 . . 3 Investigation 5 | . 1 . 3 1 . . . Extermination 1 | . . . . . . . 1 Reinforcement 4 | . . . 2 . . . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -7 --------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Distress Signals 5 | . 1 . 4 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 67 | . 12 3 19 7 18 1 7 Peak Tracking Total 6 | . 4 2 6 4 4 1 4 Tactical Retreats 3 | . . . 1 . 1 . 1 Traps | -11 -10 -10 -9 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Traps Triggered 3 | . . 1 1 . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -7 ---------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Machines Disabled 4 | . . . . . 3 . 1 Max in Single Turn 2 | . . . . . 2 . 1 Garrison Relay 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -7 --------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Machines Accessed 14 | . 2 1 3 2 1 5 . Terminals 8 | . 1 . 3 1 1 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 1 . . . . 3 . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 33 | . 5 1 10 4 1 12 . Successful 11 | . 1 1 1 1 1 6 . Failed 22 | . 4 . 9 3 . 6 . Catastrophic 3 | . 1 . 2 . . . . Database Lockouts . | . . . . . . . . Manual 7 | . . . 5 . . 2 . Terminals 26 | . 4 . 10 2 1 9 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 1 . . . . 3 . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 2 . . . Terminal Hacks 6 | . . 1 1 . 1 3 . Open Door 1 | . . 1 . . . . . Emergency Access Points 1 | . . . . . 1 . . Investigation Status 1 | . . . . . . 1 . Registered Components 1 | . . . . . . 1 . Zone Layout 2 | . . . 1 . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 4 | . 1 . . . . 3 . Report Inventory 4 | . 1 . . . . 3 . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 1 . 3 1 . 3 . Full Trace Events 5 | . 1 . 2 1 . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -7 ------------ Run | Yrd Mat Min Mat Sto Gar Rec Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 7 | . . . . . 7 . . Machine Destruction 4 | . . . . . 4 . . Programmers 3 | . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -7 -------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -7 ------------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Turns Passed 3233 | 129 302 240 692 199 1054 233 384 Spaces Moved 1531 | 71 122 177 410 72 460 117 102 Core 30 | 6 . . . . . . 24 Treads 182 | 59 113 . . . . . 10 Legs 1319 | 6 9 177 410 72 460 117 68 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 190 190 190 Average Speed 170 | 159 157 120 139 190 190 190 283 Slowest Speed 500 | 200 160 120 190 190 260 190 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 3 21 37 29 17 50 25 4 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 81 | . . . 7 . 37 . 37 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 81 | . . . 7 . 37 . 37 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -7 --------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Total 1863 | 83 165 199 480 99 557 122 158 Wait 12 | . . . . . . 1 11 Move 1524 | 70 121 176 409 71 459 116 102 Hop . | . . . . . . . . Pick Up 40 | 3 4 2 16 2 11 1 1 Fast Attach 19 | 7 1 2 2 . 1 . 6 Attach 34 | . 2 2 7 3 7 1 12 Detach 6 | 1 1 2 1 . 1 . . Swap 17 | . 1 . 7 . 9 . . Drop 18 | . 1 3 7 1 6 . . Fire 169 | . 34 5 30 21 50 3 26 Melee 6 | . . . . . 6 . . Ram . | . . . . . . . . Kick 5 | . . 3 1 1 . . . Crush 2 | 2 . . . . . . . Escape Stasis 5 | . . . . . 5 . . Rewire 6 | . . 4 . . 2 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -9/Garrison -9/Recycling -7/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 130 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 401 | -10/Materials | Discovered new exit (range 8) 432 | -10/Materials | Entered Mines 468 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 599 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 622 | -10/Mines | Discovered new exit (range 13) 672 | -10/Mines | Entered Materials 672 | -9/Materials | Evolved 2 slots: Utility x2 903 | -9/Materials | Lost 4 parts (1p3n) 1148 | -9/Materials | Build established: Scavenger-Mutant 1333 | -9/Materials | Discovered new exit (range 10) 1364 | -9/Materials | Entered Storage 1511 | -9/Storage | Core integrity fell below 50% 1561 | -9/Storage | Identified exit to Garrison 1563 | -9/Storage | Entered Garrison 1845 | -9/Garrison | Triggered checkpoint 1987 | -9/Garrison | Triggered checkpoint 2119 | -9/Garrison | Triggered checkpoint 2275 | -9/Garrison | Triggered checkpoint 2282 | -9/Garrison | Core integrity fell below 20% 2351 | -9/Garrison | Garrison Relay disabled 2455 | -9/Garrison | Discovered new exit (range 9) 2617 | -9/Garrison | Entered Recycling 2827 | -9/Recycling | Discovered new exit (range 9) 2850 | -9/Recycling | Entered Factory 2850 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 3074 | -7/Factory | Core integrity fell below 50% 3120 | -7/Factory | Lost 13 parts (2p3n4u4w) 3138 | -7/Factory | Core integrity fell below 20% 3170 | -7/Factory | Lost 4 parts (1p1n2w) 3234 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03172_ U-05 Engineer builds a Wall. 03173_ U-05 Engineer lays Concrete. 03176_ U-05 Engineer builds a Wall. 03177_ U-05 Engineer lays Concrete. 03182_ U-05 Engineer builds a Wall. 03182_ U-05 Engineer lays Concrete. 03186_ U-05 Engineer builds a Wall. 03192_ The unstable cave ceiling collapses. 03192_ U-05 Engineer lays Concrete. 03193_ U-05 Engineer builds a Wall. 03199_ U-05 Engineer lays Concrete. 03201_ U-05 Engineer builds a Wall. 03204_ Rocket Launcher destroyed. 03206_ U-05 Engineer lays Concrete. 03210_ Shock Rifle destroyed. 03210_ Structural Scanner destroyed. 03211_ Acquired Lrn. Tractor Beam. 03213_ The unstable cave ceiling collapses. 03213_ U-05 Engineer lays Concrete. 03228_ Subcomponent Replicator disabled. 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""""### ] #? | | """" # """"############? | | """" # """"###########?? | | # "???????????????? | | + ????????????????? | | # ????????????????? | | ####### # ????????????????? | | ??????# #####????????????????? | | ??????# #??????????????????? | | ??????# #??????????????????? | | ??????# #??????????????????? | | ??????# #??????????????????? | | ??????# #??????????????????? | | ????######+#######???????????????? | | ????# #???????????????? | | ????# #???????????????? | | ????# #???????????????? | | ????# """ """ #???????????????? | | ????# """ """ #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 17 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 33 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravityGaussSabre Manual? 0 Play Time 00:29:29 Cumulative 13.7 hours Start 2024.06.30 @ 23:00:39 End 2024.06.30 @ 23:30:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 453677cb-c075-4072-95dd-972eb0649c16