Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.11 @ 13:28:32 Player: Kyzrati Result: Destroyed by X-87 Electro with Compact HERF Cannon Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (134) 670 Value Destroyed (4933) 4933 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (952) 952 TOTAL SCORE: 12635 Bonus ------- High Alert Combat Kills 1180 Friendly Fire -228 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 91/100 System Corruption 25% Temperature Cool (0) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- Nanosword > --- INVENTORY (5) ---- Advanced Heat Sink Compact HERF Cannon Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor Zero-point Reactor > --- PROPULSION ------- Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Impulse Thruster Array > --- UTILITY ---------- Advanced Heat Sink Machine Analyzer Advanced Visual Processing Unit Active Sensor Suite Improved Hacking Suite Advanced System Shield > --- WEAPON ----------- Mini Grenade Launcher Nanosword > --- INVENTORY -------- Light Antimatter Reactor Large Storage Unit Layered Light Armor Plating Nanosword Nanosword [Rating: 158] Favorites ----------- Power Light Antimatter Reactor Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Surge Thruster Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Linear Gravjet Flight Unit Surge Thruster Utility Large Storage Unit Device Active Sensor Suite Storage Large Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Medium Armor Plating Weapon Katana Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Advanced Remote Datajack Impact Weapon Power Maul Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Arm Slots Evolved 14 | . . 2 2 2 2 2 . . 2 2 . Power 2 | . . . . 1 . . . . . 1 . Propulsion 6 | . . 1 2 . 1 1 . . . 1 . Utility 6 | . . 1 . 1 1 1 . . 2 . . Weapon . | . . . . . . . . . . . . Parts Attached 162 | 6 4 24 36 13 5 6 1 . 12 13 42 Power 23 | 1 . 2 4 2 . 1 . . 3 3 7 Engine 9 | 1 . 2 3 1 . 1 . . . 1 . Core 5 | . . . 1 1 . . . . 1 . 2 Reactor 9 | . . . . . . . . . 2 2 5 Propulsion 57 | 2 . 10 18 6 2 1 . . 2 5 11 Treads 9 | 2 . 1 5 . . . . . . . 1 Leg 22 | . . 8 13 . . . . . . . 1 Wheel 1 | . . 1 . . . . . . . . . Hover 8 | . . . . . . 1 . . . . 7 Flight 17 | . . . . 6 2 . . . 2 5 2 Utility 40 | 1 2 7 3 4 2 4 . . 4 4 9 Device 16 | . . 1 2 4 1 3 . . 2 . 3 Storage 6 | 1 1 3 . . . . . . . . 1 Processor 4 | . . . . . 1 . . . 1 . 2 Hackware 3 | . . . . . . 1 . . . 2 . Protection 11 | . 1 3 1 . . . . . 1 2 3 Artifact . | . . . . . . . . . . . . Weapon 42 | 2 2 5 11 1 1 . 1 . 3 1 15 Energy Gun 3 | . . 3 . . . . . . . . . Energy Cannon 1 | . . 1 . . . . . . . . . Ballistic Gun 15 | 2 . . 8 . . . . . . . 5 Ballistic Cannon 5 | . 2 1 1 . . . . . . . 1 Launcher 8 | . . . 2 . . . 1 . 3 . 2 Special Weapon 1 | . . . . . . . . . . . 1 Impact Weapon 1 | . . . . . 1 . . . . . . Slashing Weapon 8 | . . . . 1 . . . . . 1 6 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . 3 2 1 . . . . . 1 . Parts Lost 43 | . . 5 10 . . . . . 1 1 26 Power 10 | . . 1 . . . . . . 1 1 7 Propulsion 16 | . . 3 8 . . . . . . . 5 Utility 11 | . . 1 2 . . . . . . . 8 Weapon 6 | . . . . . . . . . . . 6 Highest Loss Streak 10 | . . 3 3 . . . . . 1 1 10 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 83 | . 97 91 88 73 81 77 82 82 82 80 68 Engine 6 | . 14 10 7 7 6 5 5 5 5 2 . Core 1 | . . . 1 6 6 5 5 5 1 . 1 Reactor 2 | . . . . . . . . . 3 9 9 Treads 4 | . 28 8 4 . . . . . . . 1 Leg 12 | . . 23 33 1 . . . . . . . Hover 2 | . . . . . . 1 5 5 . . 21 Flight 13 | . . . . 34 38 35 35 35 35 30 1 Device 11 | . . 9 14 14 16 15 11 11 14 9 7 Storage 5 | . 14 10 9 . . . . . . . 3 Processor 3 | . . . . . 2 5 5 5 8 9 7 Hackware 1 | . . . . . . . 5 5 5 6 2 Protection 3 | . 11 7 3 . . . . . . . 1 Energy Cannon 1 | . . 7 1 . . . . . . . . Ballistic Gun 2 | . 6 . 7 1 . . . . . . 1 Ballistic Cannon 4 | . 21 13 4 . . . . . . . . Slashing Weapon 2 | . . . . 5 6 5 5 5 5 4 4 Naked Turns . | . . . . . . . . . . . . Heaviest Build 85 | 12 40 40 47 37 18 20 17 17 28 41 85 Greatest Support 98 | 40 40 40 57 25 20 24 24 24 31 50 98 Greatest Overweight (x) 4 | . . 1 2 4 . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 25 15 15 5 5 5 5 5 5 15 Average Capacity 10 | 6 12 15 15 6 5 5 5 5 5 5 12 Most Carried 15 | 3 6 15 15 15 5 5 5 5 5 5 13 Average Carried 8 | 1 4 12 14 4 4 4 4 5 4 4 7 Final Capacity 15 | 8 15 15 15 5 5 5 5 5 5 5 5 Final Carried 15 | 3 5 15 15 4 5 5 5 5 4 5 5 Class Distribution -------------------- 33% | Scavenger-Scout 30% | Mutant 26% | Scavenger-Mutant 7% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Scout | -7/Factory Scavenger-Scout | -6/Factory Scavenger-Scout | -5/Factory Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -4/Factory Scavenger-Scout | -3/Research Mutant | -3/Armory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Arm Matter Collected 3866 | 243 177 582 954 214 106 40 20 . 155 170 1205 Remotely . | . . . . . . . . . . . . Salvage Created 5069 | . 109 948 1232 113 21 179 . . 539 265 1663 Parts 277 | . 6 78 72 8 1 8 . . 22 18 64 Haulers Intercepted 5 | . . 3 1 . . . . . 1 . . Recyclers Shooed 3 | . . . . . . 1 . . 1 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Arm Combat Hostiles Destroyed 96 | . 7 22 31 1 . . . . 2 7 26 Melee 14 | . . . . 1 . . . . 1 . 12 Guns 14 | . . . 7 . . . . . . . 7 Cannons 46 | . 7 20 16 . . . . . . . 3 AOE 21 | . . 1 8 . . . . . 1 7 4 Classes Destroyed 16 | . 2 8 3 1 . . . . . . 2 Worker 15 | . . 2 3 4 1 . . . 3 2 . Builder 3 | . . 1 2 . . . . . . . . Hauler 5 | . . 3 1 . . . . . 1 . . Recycler 7 | . . 2 1 . . 1 . . 2 1 . Operator 1 | . . 1 . . . . . . . . . Watcher 7 | . . 1 1 . . 1 . . 3 . 1 Swarmer 25 | . 3 9 2 . . . . . 1 7 3 Cutter 3 | . . . . . . . . . . . 3 Grunt 42 | . 4 9 18 . . . . . . . 11 Brawler 1 | . . . . . . . . . . . 1 Duelist 3 | . . 1 1 . . . . . . . 1 Sentry 12 | . . 3 6 . . . . . . . 3 Specialist 3 | . . . 2 . . . . . . . 1 Hunter 4 | . . . 1 . . . . . 1 . 2 Programmer 1 | . . . . 1 . . . . . . . Heavy 2 | . . . 1 . . . . . . . 1 Best Kill Streak 9 | . 4 9 8 2 1 1 . . 5 6 4 Combat Bots Only 6 | . 4 6 6 1 . . . . 1 4 4 Max Kills in Single Turn 5 | . 1 1 2 1 1 1 . . 5 2 3 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . 1 2 . . . . . 1 2 3 Melee 1 | . . . . 1 . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Arm Damage Taken 9431 | . 284 1070 1826 17 26 . . . 119 270 5819 Core 1870 | . 7 239 254 17 . . . . 20 . 1333 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 13 | . . 13 . . . . . . . . . Core Remaining (%) 85 | 100 97 40 53 97 100 . . 100 98 . . Volleys Fired 267 | . 20 60 101 . . . 3 . 9 11 63 Largest 2 | . 2 2 2 . . . 1 . 1 1 2 Hottest 113 | . 78 113 107 . . . 30 . 30 30 80 Shots Fired 416 | . 40 120 140 . . . 3 . 9 11 93 Gun 124 | . . 6 56 . . . . . . . 62 Cannon 250 | . 40 114 74 . . . . . . . 22 Launcher 41 | . . . 10 . . . 3 . 9 11 8 Special 1 | . . . . . . . . . . . 1 Kinetic 321 | . 40 78 119 . . . . . . . 84 Thermal 47 | . . 36 11 . . . . . . . . Explosive 41 | . . . 10 . . . 3 . 9 11 8 Electromagnetic 6 | . . 6 . . . . . . . . . Robot Hit Streak 13 | . 7 6 7 . . . . . . 6 13 Robot Miss Streak 8 | . 2 8 3 . . . . . . . 3 Penetration Max 2 | . . . 1 . . . . . . . 2 Secondary Targets 2 | . . . 2 . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . Shots Hit Robots 311 | . 24 64 86 10 2 5 . . 9 9 102 Core Hits 188 | . 7 33 65 3 . 2 . . 9 12 57 Critical Kills 6 | . . 1 . . . . . . . . 5 Critical Parts Destroyed 8 | . . . . . . . . . . . 8 Critical Strikes 26 | . 1 2 4 . . . . . . . 19 Meltdown 1 | . . 1 . . . . . . . . . Destroy 14 | . . . . . . . . . . . 14 Blast 7 | . 1 1 4 . . . . . . . 1 Sever 4 | . . . . . . . . . . . 4 Melee Attacks 209 | . . . . 18 8 24 3 . 49 31 76 Impact . | . . . . . . . . . . . . Slashing 209 | . . . . 18 8 24 3 . 49 31 76 Piercing . | . . . . . . . . . . . . Sneak Attacks 20 | . . . . 8 1 1 . . 5 4 1 Combat Hostiles 7 | . . . . 4 . . . . 2 . 1 Follow-up Attacks 12 | . . . . . . . . . . . 12 Damage Inflicted 13958 | . 536 1405 3956 614 125 236 . . 1782 1032 4272 Guns 1027 | . . 75 527 . . . . . . . 425 Cannons 5124 | . 536 1330 2221 . . . . . . . 1037 Explosions 3766 | . . . 1208 . . . . . 1292 680 586 Melee 4029 | . . . . 614 125 236 . . 490 352 2212 Ramming 12 | . . . . . . . . . . . 12 Kinetic 5482 | . 536 901 2583 . . . . . . . 1462 Thermal 1810 | . . 429 165 . . . . . 1216 . . Explosive 2508 | . . . 1208 . . . . . 34 680 586 Electromagnetic 117 | . . 75 . . . . . . 42 . . Impact . | . . . . . . . . . . . . Slashing 4029 | . . . . 614 125 236 . . 490 352 2212 Piercing . | . . . . . . . . . . . . Highest Corruption 25 | . . . 1 . . . . . . . 25 Average Corruption 2 | . . . 1 . . . . . . . 4 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked 39 | . . . . . . . . . . . 39 Effects 10 | . . . 1 . . . . . . . 9 Message Errors 1 | . . . . . . . . . . . 1 Matter Fused 3 | . . . . . . . . . . . 3 Energy Discharges 2 | . . . 1 . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . . . . 3 Data Loss (major) 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 891 | . 6 5 59 122 63 46 . . 274 174 142 Projectiles 87 | . 6 5 41 . . . . . . . 35 Explosions 262 | . . . 18 . . . . . 216 28 . Melee 542 | . . . . 122 63 46 . . 58 146 107 Knockbacks 35 | . 9 14 9 . . . . . . . 3 Impact . | . . . . . . . . . . . . Kinetic 31 | . 9 12 8 . . . . . . . 2 Secondary 4 | . . 2 1 . . . . . . . 1 Self-Inflicted Damage 6 | . . . . . . . . . . . 6 Shots . | . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 360 | . 327 199 199 4 . . . . 105 134 360 Average Temperature 69 | . 132 66 54 3 . . . . 31 27 83 Received Heat Transfer 1623 | . 114 177 513 . 6 . . . . . 813 Effects 1 | . . . . . . . . . . . 1 Matter Decay 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . Parts Melted 2 | . . 2 . . . . . . . . . Heat Transferred 1823 | . . 777 296 . . . . . 750 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Arm Peak Influence 1123 | . 204 543 880 444 286 373 . . 1123 1103 859 Initial 589 | . . 85 172 367 217 140 . . 119 589 373 Average 490 | . 59 344 485 409 258 231 . . 788 774 673 Maximum Alert Level 4 | . 1 2 3 2 1 1 . . 4 4 3 Low Security (%) 16 | 100 98 13 9 . . 60 . . 5 . . Level 1 28 | . 1 58 26 51 100 39 . . 14 . 6 Level 2 27 | . . 28 44 48 . . . . 3 41 32 Level 3 26 | . . . 19 . . . . . 72 54 60 Level 4 . | . . . . . . . . . 4 3 . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 42 | . 3 4 7 1 . 3 . . 9 8 7 Investigation 17 | . 1 . . . . 2 . . 7 5 2 Extermination 4 | . . . . . . 1 . . 1 1 1 Reinforcement 17 | . 2 4 4 1 . . . . 1 2 3 Assault 1 | . . . . . . . . . . . 1 Garrison 3 | . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered 4 | . . . . . . . . . 1 2 1 Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses 12 | . . . . . . 1 . . 5 4 2 Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 --------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Arm Distress Signals 17 | . . 3 7 . 1 1 . . 1 1 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 182 | . 16 29 48 3 2 3 1 . 16 15 49 Peak Tracking Total 9 | . 3 6 7 3 1 4 1 . 5 4 9 Tactical Retreats 11 | . . . 3 . . 1 . . 3 2 2 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Arm Traps Triggered 10 | . 1 . 6 1 . . . . . 1 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . 6 . Reused 1 | . . . . . . . . . . 1 . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Arm Machines Disabled 29 | . 1 1 4 . . . . . 19 . 4 Max in Single Turn 19 | . 1 1 1 . . . . . 19 . 1 Garrison Access 2 | . . . . 1 . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 --------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Arm Machines Accessed 32 | . . . 1 4 1 8 . . 7 8 3 Terminals 27 | . . . 1 3 1 6 . . 6 7 3 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . . . 1 . . 1 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . 1 . . . 1 . Total Hacks 81 | . . . 3 10 2 20 . . 16 25 5 Successful 25 | . . . . 5 1 2 . . 3 13 1 Failed 56 | . . . 3 5 1 18 . . 13 12 4 Catastrophic 21 | . . . 1 2 1 6 . . 4 4 3 Database Lockouts . | . . . . . . . . . . . . Manual 55 | . . . 3 4 2 17 . . 13 14 2 Terminals 73 | . . . 3 8 2 17 . . 14 24 5 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 4 | . . . . . . 2 . . 2 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . 2 . 1 . . . 1 . Terminal Hacks 14 | . . . . 3 . . . . 2 8 1 Open Door 1 | . . . . . . . . . . . 1 Level Access Points 2 | . . . . 1 . . . . 1 . . Branch Access Points 2 | . . . . . . . . . 1 1 . Terminal Index 1 | . . . . . . . . . . 1 . Unreport Threat 2 | . . . . . . . . . . 2 . Locate Traps 2 | . . . . 1 . . . . . 1 . Reprogram Traps 1 | . . . . . . . . . . 1 . Recall Extermination 1 | . . . . . . . . . . 1 . Registered Components 2 | . . . . 1 . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . 1 . Seal Access 2 | . . . . 1 . . . . . 1 . Unauthorized Hacks 9 | . . . . 1 1 2 . . 1 4 . Terminals 9 | . . . . 1 1 2 . . 1 4 . Assimilate 2 | . . . . . . . . . . 2 . Botnet 7 | . . . . 1 1 2 . . 1 2 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 29 | . . . 1 4 1 8 . . 6 7 2 Full Trace Events 4 | . . . . . . 1 . . 2 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Arm Total Allies 3 | . . . . 1 . . . . . 2 . Largest Group 1 | . . . . 1 1 1 . . . 1 . Highest-Rated Group 26 | . . . . 16 16 16 . . . 26 . Highest-Rated Ally 26 | . . . . 16 16 16 . . . 26 . Total Orders 4 | . . . . 2 . . . . . 2 . STAY 2 | . . . . 1 . . . . . 1 . FOLLOW 2 | . . . . 1 . . . . . 1 . Ally Attacks 10 | . . . . 3 7 . . . . . . Total Damage 96 | . . . . 45 51 . . . . . . Kills 1 | . . . . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Arm Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Arm Turns Passed 5633 | 83 315 984 1422 301 179 334 121 13 677 562 642 Spaces Moved 6175 | 48 148 408 785 250 565 799 277 59 1392 984 460 Core 11 | 4 . . . 6 . . . . . . 1 Treads 376 | 44 148 150 . . . . . . . . 34 Legs 1055 | . . 258 785 12 . . . . . . . Wheels . | . . . . . . . . . . . . Hover 366 | . . . . . . . . . . . 366 Flight 4367 | . . . . 232 565 799 277 59 1392 984 59 Fastest Speed 7 | 50 160 120 120 25 25 22 22 22 7 12 24 Average Speed 53 | 150 160 177 133 45 25 24 22 22 19 20 50 Slowest Speed 270 | 160 160 190 270 250 25 25 22 22 25 24 170 Overloaded Moves 37 | . . . . . . . . . 33 4 . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 6 | . . . . 2 . . . . 2 2 . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 28 | 4 31 28 64 8 16 24 44 13 43 29 34 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 7 | . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . Scrap Searched 1 | . . . . . . . 1 . . . . Spaces Dug 133 | . . . 4 4 4 17 3 . 58 36 7 Terrain Destroyed 417 | . 4 4 61 4 4 17 32 . 140 95 56 Melee 85 | . . . . 4 4 17 3 . 31 24 2 Projectile 45 | . 4 4 24 . . . . . . . 13 AOE 286 | . . . 37 . . . 29 . 109 71 40 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 --------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Arm Total 7807 | 56 187 548 1034 413 589 908 329 58 1713 1281 691 Wait 792 | . 7 16 78 85 6 68 45 . 241 209 37 Move 6152 | 47 147 407 784 245 564 798 276 58 1387 979 460 Hop 6 | . . . . 2 . . . . 2 2 . Pick Up 67 | 3 3 23 11 3 3 4 . . 4 6 7 Fast Attach 87 | 6 3 14 24 3 3 1 . . 5 6 22 Attach 38 | . . 3 3 9 1 2 1 . 4 3 12 Detach 24 | . 2 4 1 4 . 2 1 . 2 1 7 Swap 38 | . 1 8 9 1 1 3 . . 3 4 8 Drop 88 | . 4 13 23 11 3 6 . . 7 11 10 Fire 267 | . 20 60 101 . . . 3 . 9 11 63 Melee 196 | . . . . 18 8 24 3 . 49 31 63 Ram 1 | . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 19 | . . . . . . . . . . 18 1 Rewire 32 | . . . . 32 . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 6 exits: *Res x4 / Upp x2) -3/Research (discovered 4 exits: [*Res] / *Arm / Tes x2) -3/Armory History --------- Turn | Location | Event 16 | -11/Junkyard | Discovered new exit (range 15) 84 | -11/Junkyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 8) 313 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 5) 399 | -10/Materials | Entered another Materials area 399 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 629 | -9/Materials | Discovered new exit (range 8) 796 | -9/Materials | Lost 3 parts (1p2n) 830 | -9/Materials | Core integrity fell below 50% 1099 | -9/Materials | Discovered new exit (range 12) 1383 | -9/Materials | Entered another Materials area 1383 | -8/Materials | Evolved 2 slots: Propulsion x2 1766 | -8/Materials | Build established: Scavenger-Mutant 1996 | -8/Materials | Lost 3 parts (2n1u) 2155 | -8/Materials | Found Prototype Device 2406 | -8/Materials | Garrison activated, responded to threat 2762 | -8/Materials | Discovered new exit (range 16) 2805 | -8/Materials | Entered Factory 2805 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2836 | -7/Factory | Identified Active Sensor Suite 2859 | -7/Factory | Identified exit to Factory 2999 | -7/Factory | Assembled infested ambush trap array 3106 | -7/Factory | Entered another Factory area 3106 | -6/Factory | Accompanied by 1 ally 3106 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3215 | -6/Factory | Discovered new exit (range 8) 3219 | -6/Factory | Identified exit to Factory 3220 | -6/Factory | Discovered new exit (range 6) 3233 | -6/Factory | Build established: Scavenger-Scout 3285 | -6/Factory | Entered another Factory area 3285 | -5/Factory | Accompanied by 1 ally 3285 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3593 | -5/Factory | Discovered new exit (range 13) 3599 | -5/Factory | Identified exit to Upper Caves 3619 | -5/Factory | Entered Upper Caves 3733 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3734 | -5/Upper Caves | Discovered new exit (range 16) 3737 | -5/Upper Caves | Identified exit to Upper Caves 3740 | -5/Upper Caves | Entered another Upper Caves area 3752 | -5/Upper Caves | Discovered new exit (range 7) 3753 | -5/Upper Caves | Identified exit to Factory 3753 | -5/Upper Caves | Entered Factory 3753 | -4/Factory | Evolved 2 slots: Utility x2 3800 | -4/Factory | Identified exit to Research 4253 | -4/Factory | Search patrols dispatched 4321 | -4/Factory | Spotted B-86 Titan 4385 | -4/Factory | Identified exit to Upper Caves 4430 | -4/Factory | Entered Research 4430 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 4712 | -3/Research | Search patrols dispatched 4722 | -3/Research | Identified exit to Armory 4722 | -3/Research | Identified exit to Testing 4809 | -3/Research | Found Prototype Slashing Weapon 4809 | -3/Research | Identified Nanosword 4812 | -3/Research | Found Nanosword 4813 | -3/Research | Found Nanosword 4923 | -3/Research | Discovered new exit (range 19) 4930 | -3/Research | Search patrols dispatched 4992 | -3/Research | Entered Armory 4993 | -3/Armory | Met VL-GR5, who suggested a friendly competition 5051 | -3/Armory | Build established: Hacker-Scout 5095 | -3/Armory | Found Zero-point Reactor 5199 | -3/Armory | Attacked by VL-GR5 5242 | -3/Armory | Search patrols dispatched 5372 | -3/Armory | Lost 7 parts (2p2u3w) 5459 | -3/Armory | Core integrity fell below 50% 5492 | -3/Armory | First assault squad dispatched 5517 | -3/Armory | Lost 10 parts (4p2n3u1w) 5621 | -3/Armory | Core integrity fell below 20% 5626 | -3/Armory | System corruption reached 10% 5634 | -3/Armory | Destroyed by X-87 Electro with Compact HERF Cannon Last Messages --------------- 05611_ System corrupted: Energy discharge (-34). 05612_ E-15 Imp destroyed. 05612_ Melee Analysis Suite destroyed. 05612_ System corrupted by crushing effect (+4). 05612_ B-74 Champion Med. Treads severed. 05615_ Nanosword follow-up attack on B-74 Champion. 05617_ ALERT: Rogue bot located, Programmers report to Armory Zone 8H. 05618_ B-74 Champion destroyed. 05620_ Nanosword follow-up attack on B-74 Champion. 05625_ Imp. Targeting Computer destroyed. 05625_ System corrupted by crushing effect (+4). 05628_ Arm. Heavy Treads destroyed. 05628_ Adv. Visual Processing Unit destroyed. 05628_ Nanosword destroyed. 05628_ System corrupted by crushing effect (+2). 05628_ System corrupted by crushing effect (+1). 05628_ System corrupted by crushing effect (+4). 05631_ Knocked back. 05633_ Dropped Lrg. Storage Unit. Map ----- +----------------------------------------------------+ | | | ???????########?????????????????################## | | ???????# #??????########### | | ???????# #??????# + """""" """""" * | | "?"""??# "" "" #??????# #######"" """""" """""" | | "?"""??# "F "" #??????# #?#### " """"" """""" | | "?"""????""" " #?????##+### ##### | | ??????????? #######^ #?# ] | | ???????######+## # % T ### | | ???????#*! #[ [ %""##"###### ### | | ???????#[![ +[ ^ = "# | | ???????# !%[ " ! ** "# | | ???????#=!*##### # [![ [# = | | ?????## ##??## ## """ ="# ! | | ##### #???# ##* ^ " [ + !!%% % | | [ #???# ## ## ]###+# # ## | | = = #???# ### ##### %## * ## | | ! #??## ## /%= ### ]%# ## | | ####### #??# "%" =!!% # # ## | | ??????##"####??# " *!=== # ## | | ???????###?????# %]%[ ! [ # ## | | ???????????????# = /==% *%!% " /// ## | | ???????????????# #!##### =[=%" # /// ## | | ???????????????## # ######g#### "%"# /// ##### | | ???????????????# ![!b[%[=#"" "## #???? | | ???????????????# %=[@%%x/# # "## #???? | | ???????????????#! """""=!! ""=### "## #???? | | ???????????????# """"x=""""" #?# "## #???? | | ???????????????# """ " """"" #?# ### #???? | | ???????????????# #?# %!#?########???? | | ???????????????####;####+###Y##?# ! #????????????? | | ?????????????????# ??? ??? ?? #????????????? | | ?????????????????# ???? ??? ? #????????????? | | ????????????????? ????? ???? #????????????? | | ????????????????#??????#+????####"###????????????? | | ??????????????????????? ??????? ???????????????? | | ??????????????????????? ????"""" ???????????????? | | ??????????????????????? """?"F?" ???????????????? | | ???????????????????????! """????? ???????????????? | | ??????????????????????? ?"""?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????"""???????????????? | | ??????????????????????????????""F""??????????????? | | ??????????????????????????????""?""??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????"""????????????????? | | ??????????????????????????????"""????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Coolant Potential 50 Energy Generation 65 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 20 Weapon Cycling 20 Evasion (%) 67 Targeting Accuracy 6 Melee Accuracy 5 Recoil Reduction 2 Offensive Hacking 12 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LauncherHybridSword Manual? 0 Play Time 02:39:13 Cumulative 462.3 hours Start 2023.07.11 @ 10:33:55 End 2023.07.11 @ 13:28:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 127 Rogue 127 Adventurer 0 Explorer 0 Win Type - Total 32 Types 24/0/2/2/0/1/1/2/0 Lore% 44 Gallery% 81 Achievement% 85 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 07459e2a-a673-4c8a-84e6-10b113d71528