Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.09 @ 11:03:21 Player: Daniel Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (124) 620 Value Destroyed (4196) 4196 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (272) 272 TOTAL SCORE: 7048 Bonus ------- High Alert Combat Kills 272 Cogmind --------- Core Integrity 0/550 Matter 229/300 Energy 9/100 System Corruption 20% Temperature Hot (227) Movement Core (1450) Ox28 Location -8/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Huge Storage Unit > --- WEAPON (3) ------- Ion Cannon > --- INVENTORY (25) --- Improved Heat Sink Weight Redist. System Improved Targeting Computer Improved Targeting Computer Target Analyzer Core Analyzer Particle Charger Reaction Control System Hardened Heavy Armor Plating Improved Medium Armor Plating System Shield Peak State ------------ > --- POWER ------------ Improved Ion Engine Nuclear Core > --- PROPULSION ------- Wheel Wheel Wheel > --- UTILITY ---------- Heat Sink Huge Storage Unit Core Analyzer > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun EM Pulse Cannon > --- INVENTORY -------- Compact Wheel Armored Wheel Thermal Generator Weight Redist. System Active Sensor Suite Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Target Analyzer Core Analyzer Particle Charger Reaction Control System Hardened Medium Armor Plating Hardened Heavy Armor Plating Improved Medium Armor Plating System Shield Precision Beam Rifle Improved EM Pulse Cannon Ion Cannon Heavy Assault Rifle Heavy Assault Cannon [Rating: 34] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Improved Targeting Computer Device Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Protection Improved Weapon Shielding Weapon Light EM Pulse Cannon Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion 1 | . . 1 . . Utility 1 | . . . 1 . Weapon 1 | . . 1 . . Parts Attached 104 | 9 24 35 23 13 Power 19 | 2 4 5 5 3 Engine 16 | 2 4 3 4 3 Core 3 | . . 2 1 . Reactor . | . . . . . Propulsion 27 | 4 5 14 3 1 Treads 4 | . 1 3 . . Leg 7 | 2 2 3 . . Wheel 13 | 2 2 5 3 1 Hover . | . . . . . Flight 3 | . . 3 . . Utility 22 | . 9 4 6 3 Device 12 | . 7 1 2 2 Storage 3 | . . 2 1 . Processor 3 | . 1 . 2 . Hackware . | . . . . . Protection 4 | . 1 1 1 1 Artifact . | . . . . . Weapon 36 | 3 6 12 9 6 Energy Gun 10 | 2 3 1 2 2 Energy Cannon 17 | . . 7 7 3 Ballistic Gun 5 | 1 1 3 . . Ballistic Cannon 1 | . . . . 1 Launcher 3 | . 2 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 44 | . 11 4 9 20 Power 7 | . 2 . 1 4 Propulsion 11 | . 4 1 1 5 Utility 10 | . 2 1 3 4 Weapon 16 | . 3 2 4 7 Highest Loss Streak 20 | . 4 4 5 20 To Critical Strikes . | . . . . . Average Backups 13 | 2 3 5 22 21 Power 1 | . . 1 1 1 Propulsion 1 | 1 . . 2 1 Utility 7 | . 2 3 11 12 Weapon 3 | . 1 1 6 5 Tool/Special . | . . . . . Unused Backups 32 | 2 5 7 7 11 Power 2 | . . 1 1 . Propulsion 4 | 2 . 1 1 . Utility 19 | . 4 1 3 11 Weapon 6 | . . 4 2 . Tool/Special 1 | . 1 . . . Average Slot Usage (%) 97 | . 90 98 99 90 Engine 9 | . 13 4 10 10 Core 5 | . . 6 7 5 Treads 2 | . 7 4 . . Leg 3 | . . 9 . . Wheel 22 | . 13 19 27 23 Device 8 | . 17 7 6 8 Storage 5 | . . 2 9 9 Processor 8 | . 1 11 9 7 Protection 2 | . 6 . 2 . Energy Gun 5 | . 14 4 2 1 Energy Cannon 16 | . . 13 23 23 Ballistic Gun 4 | . 4 12 . . Launcher 2 | . 8 1 . . Peak Build Rating 34 | 5 9 22 34 31 Average Rating 21 | 3 6 15 29 27 On Entrance 12 | . 5 8 18 30 Avg Prop Armor Cover (%) 12 | 25 13 10 . 5 Naked Turns . | . . . . . Heaviest Build 115 | 9 12 28 115 115 Greatest Support 60 | 20 20 60 34 30 Greatest Overweight (x) 9 | 2 3 1 5 9 Average Overweight (x) 1 | . . . 3 3 Largest Inventory Capacity 25 | 5 5 10 25 25 Average Capacity 15 | 5 5 6 24 25 Most Carried 25 | 5 5 10 25 25 Average Carried 14 | 2 3 5 22 22 Final Capacity 25 | 5 5 10 25 25 Final Carried 25 | 5 4 10 25 12 Class Distribution -------------------- 46% | Gunner 34% | Scavenger-Gunner 17% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 1785 | 305 427 647 327 79 Remotely . | . . . . . Salvage Created 4804 | 97 554 1712 1646 795 Parts 256 | 9 40 96 82 29 Haulers Intercepted 2 | . 1 1 . . Recyclers Shooed 2 | . 1 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 95 | 1 14 35 31 14 Guns 21 | 1 4 14 1 1 Cannons 51 | . . 18 23 10 AOE 15 | . 9 2 3 1 Classes Destroyed 16 | 3 5 4 4 . Worker 5 | 1 3 1 . . Builder 5 | . 2 1 1 1 Tunneler 2 | 1 1 . . . Hauler 2 | . 1 1 . . Recycler 1 | . . 1 . . Mechanic 1 | . 1 . . . Operator 3 | . . 2 . 1 Watcher 10 | . 3 5 2 . Swarmer 16 | . 3 7 6 . Grunt 49 | 1 11 17 12 8 Brawler 3 | . . 1 . 2 Duelist 3 | . . . 1 2 Sentry 18 | . . 10 6 2 Specialist 4 | . . . 4 . Hunter 1 | . . . 1 . Heavy 1 | . . . 1 . Best Kill Streak 6 | 2 5 6 3 4 Combat Bots Only 4 | 1 3 4 3 3 Max Kills in Single Turn 5 | 1 5 3 2 3 Gunslinging . | . . . . . Exploded 2 | . 2 2 2 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 461 | 5 82 122 85 167 Missed 104 | 3 18 20 21 42 Hits 357 | 2 64 102 64 125 Melee 27 | . . . . 27 Projectile 330 | 2 64 102 64 98 Critical Strikes 12 | . . 4 1 7 Damage Taken 5595 | 23 835 1056 1254 2427 Core 913 | 11 179 157 88 478 Absorbed by Shields 171 | . . 171 . . Redirected to Shielding 107 | . 6 . 101 . Regen/Repaired (Parts) 246 | . 31 . 215 . Core Remaining (%) 59 | 95 24 60 . . Volleys Fired 244 | 5 59 95 52 33 Largest 3 | 2 2 3 3 3 Hottest 201 | 60 80 135 201 193 Shots Fired 532 | 9 96 209 149 69 Gun 219 | 9 85 103 17 5 Cannon 296 | . . 103 129 64 Launcher 17 | . 11 3 3 . Special . | . . . . . Kinetic 111 | 5 18 80 3 5 Thermal 78 | . 47 23 . 8 Explosive 17 | . 11 3 3 . Electromagnetic 326 | 4 20 103 143 56 Robot Hit Streak 20 | 2 12 14 20 17 Robot Miss Streak 5 | 1 4 5 5 2 Penetration Max . | . . . . . Secondary Targets 5 | . 2 3 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 343 | 5 54 129 108 47 Core Hits 174 | 3 37 63 45 26 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 7 | . . 5 2 . Burn 2 | . . 2 . . Destroy 1 | . . 1 . . Corrupt 4 | . . 2 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 9568 | 86 1801 2892 3082 1707 Guns 1761 | 86 638 757 212 68 Cannons 5301 | . . 1579 2385 1337 Explosions 2506 | . 1163 556 485 302 Melee . | . . . . . Ramming . | . . . . . Kinetic 1002 | 43 67 572 36 284 Thermal 2235 | . 1015 387 395 438 Explosive 1022 | . 578 354 90 . Electromagnetic 5309 | 43 141 1579 2561 985 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 20 | . . . . 20 Average Corruption 12 | . . . . 12 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . . . . 5 Message Errors 1 | . . . . 1 Matter Fused 1 | . . . . 1 Heat Flow Errors 1 | . . . . 1 Parts Rejected 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 302 | . 207 67 28 . Projectiles 55 | . . 34 21 . Explosions 247 | . 207 33 7 . Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact . | . . . . . Kinetic 1 | . . . . 1 Secondary . | . . . . . Self-Inflicted Damage 243 | . 94 86 63 . Shots 5 | . 1 2 2 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 482 | 1 247 363 482 431 Average Temperature 133 | 1 96 103 136 228 Received Heat Transfer 1842 | 12 378 345 261 846 Effects 21 | . . 4 7 10 Shutdowns 6 | . . 1 4 1 Energy Bleed 5 | . . . 1 4 Interference 8 | . . 3 2 3 Matter Decay 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 7 | . . 1 4 2 Combat Hostiles 7 | . . 1 4 2 Parts Fried 43 | . . 7 31 5 Impact Corruptions . | . . . . . Robots Melted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Melted 2 | . 1 . . 1 Heat Transferred 3590 | . 1688 1003 300 599 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 16 | . 2 5 6 3 Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Maximum Alert Level 2 | . . 2 2 2 Low Security (%) 46 | 100 100 47 30 9 Level 1 23 | . . 27 28 48 Level 2 29 | . . 25 41 42 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 623 | 25 190 623 601 498 Initial 256 | . . 24 256 233 Average 268 | 2 87 253 344 333 Influence Increases 3531 | 30 634 1169 1113 585 Destroy 0b10 Robot/C 1900 | 20 280 700 620 280 Destroy 0b10 Robot/NC 145 | 10 55 55 15 10 Destroy Leader 484 | . 68 192 164 60 Successful Hack 16 | . 3 . 13 . Disable Machine 345 | . 105 105 120 15 Anti-Garrison Action 150 | . . . . 150 Destroy Structure 191 | . 78 57 46 10 Lose Combat Pursuer 300 | . 45 60 135 60 Influence Decreases 3103 | 30 575 619 1169 710 Entered New Map 708 | . . 35 353 320 Time Decay 1970 | 30 480 544 726 190 Lost Part 425 | . 95 40 90 200 Squads Dispatched 19 | . 3 3 9 4 Investigation 6 | . 2 2 2 . Extermination . | . . . . . Reinforcement 8 | . 1 1 6 . Assault 3 | . . . 1 2 Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 2 | . . 1 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 137 | 1 22 47 43 24 Peak Tracking Total 9 | 1 3 4 3 9 Tactical Retreats 12 | . 1 3 6 2 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 2 | . . 1 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 24 | . 7 7 8 2 Max in Single Turn 5 | . 5 2 2 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 9 | . 3 2 4 . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations 4 | . 1 1 2 . Recycling Units 2 | . 2 . . . Scanalyzers 3 | . . 1 2 . Garrison Access . | . . . . . Total Hacks 45 | . 8 7 30 . Successful 37 | . 7 5 25 . Failed 8 | . 1 2 5 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations 23 | . 3 3 17 . Recycling Units 5 | . 5 . . . Scanalyzers 17 | . . 4 13 . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks 17 | . 3 1 13 . Scan Component 11 | . 2 1 8 . Repair 6 | . 1 . 5 . Recycling Unit Hacks 4 | . 4 . . . Recycle Component 1 | . 1 . . . Report Inventory 2 | . 2 . . . Retrieve Components 1 | . 1 . . . Scanalyzer 16 | . . 4 12 . Insert Component 9 | . . 2 7 . Analyze 6 | . . 2 4 . Retrieve Study 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . . 1 . 1 Used . | . . . . . Hacking Detections 8 | . 3 1 4 . Full Trace Events 6 | . 2 1 3 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 6 | . . 2 4 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . 1 . Parts Repaired 6 | . 1 . 5 . Time 240 | . 26 . 214 . Parts Recycled 1 | . 1 . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . 10 . . . Parts Scanalyzed 6 | . . 2 4 . Part Schematics Acquired 6 | . . 2 4 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Machine Destruction 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Active Infowar (turns) 1096 | . 993 103 . . Sensors 257 | . 257 . . . Terrain 217 | . 217 . . . Structural 790 | . 687 103 . . ECM 46 | . 46 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 8601 | 237 1289 2634 4052 389 Spaces Moved 5965 | 174 989 1997 2632 173 Core 294 | 90 204 . . . Treads 181 | . 1 180 . . Legs 404 | 46 31 327 . . Wheels 5086 | 38 753 1490 2632 173 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 83 116 125 Average Speed 113 | 86 105 101 127 126 Slowest Speed 225 | 150 200 190 155 225 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 65 | 9 98 96 98 28 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 207 | . 82 60 54 11 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 206 | . 82 60 54 10 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 7334 | 252 1145 2443 3213 281 Wait 781 | 48 16 227 435 55 Move 5961 | 173 988 1996 2631 173 Hop . | . . . . . Pick Up 126 | 12 29 37 45 3 Fast Attach 17 | 1 3 11 2 . Attach 54 | 6 15 8 11 14 Detach 4 | 2 1 1 . . Swap 61 | 2 14 25 18 2 Drop 86 | 3 20 43 19 1 Fire 244 | 5 59 95 52 33 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 5 exits: [*Fac x3] / *Sto x2) -8/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 131 | -11/Scrapyard | Discovered new exit (range 8) 238 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Discovered new exit (range 7) 344 | -10/Materials | Discovered new exit (range 9) 346 | -10/Materials | Build established: Mutant 402 | -10/Materials | Lost 4 parts (2u2w) 626 | -10/Materials | Discovered new exit (range 11) 821 | -10/Materials | Discovered new exit (range 16) 1238 | -10/Materials | Discovered new exit (range 8) 1238 | -10/Materials | Discovered new exit (range 10) 1432 | -10/Materials | Repaired Wheel 1441 | -10/Materials | Core integrity fell below 50% 1494 | -10/Materials | Lost 3 parts (1p1n1w) 1527 | -10/Materials | Entered another Materials area 1527 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1909 | -9/Materials | Build established: Gunner 2139 | -9/Materials | Discovered new exit (range 5) 2297 | -9/Materials | Build established: Scavenger-Gunner 2643 | -9/Materials | Build established: Gunner 2671 | -9/Materials | Discovered new exit (range 10) 3404 | -9/Materials | Discovered new exit (range 8) 3571 | -9/Materials | Lost 4 parts (1n1u2w) 3906 | -9/Materials | Discovered new exit (range 15) 4161 | -9/Materials | Entered another Materials area 4161 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4492 | -8/Materials | Met 7R-MNS 4514 | -8/Materials | Discovered new exit (range 8) 4767 | -8/Materials | Discovered new exit (range 4) 5137 | -8/Materials | Discovered new exit (range 6) 6040 | -8/Materials | Repaired Corrupted Imp. Heat Sink 6237 | -8/Materials | Build established: Scavenger-Gunner 6488 | -8/Materials | Discovered new exit (range 15) 6544 | -8/Materials | Repaired Arm. Wheel 6589 | -8/Materials | Repaired Imp. EM Pulse Cannon 6625 | -8/Materials | Repaired Lgt. EM Pulse Cannon 6770 | -8/Materials | Discovered new exit (range 7) 6839 | -8/Materials | Lost 5 parts (1p1n2u1w) 7147 | -8/Materials | Found Corrupted Prototype Device 7441 | -8/Materials | Repaired Broken Hvy. Assault Cannon 7532 | -8/Materials | Identified Active Sensor Suite 8161 | -8/Materials | First assault squad dispatched 8213 | -8/Materials | Entered Storage 8334 | -8/Storage | Garrison activated, responded to threat 8548 | -8/Storage | System corruption reached 10% 8572 | -8/Storage | Core integrity fell below 50% 8594 | -8/Storage | Core integrity fell below 20% 8602 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- K-01 Serf collects debris. EM Pulse Cannon+ destroyed. M-28 Smith destroyed. Hrd. Medium Armor Plating destroyed. K-01 Serf collects debris. Imp. Ion Engine destroyed. System corrupted by crushing effect (+3). K-01 Serf collects debris. Imp. Medium Laser destroyed. Imp. EM Pulse Cannon destroyed. K-01 Serf collects debris. System corrupted: Heat Sink rejected. K-01 Serf collects debris. G-50 Soldier destroyed. K-01 Serf collects debris. Hammer melted. B-36 Bruiser destroyed. K-01 Serf collects debris. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????# #??? | | ?????????????????????????????????????????# % #??? | | ?????????????????????????????????????????+ #??? | | ?????????????????????????????????????????# #??? | | ???????????????????####??????????????????# ###? | | ??????????????????? ?????????????????# =# #? | | ???????????????????* ?????????????????# %#"#? | | ??????????????????? ????????????????####[[=#? | | ????????????????? ?????????????????# #* #? | | ????????????????? """ """?????????????????### ""#? | | ??????????????????""" """ #####?????????????# ###? | | ????????????????? 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Ion Engine | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Hvy. Ion Engine | -8/Materials | Scanalyzed Prc. Beam Rifle | -8/Materials | Scanalyzed Imp. EM Shotgun | -8/Materials | Scanalyzed Hvy. EM Shotgun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Wheel | 22% | -10/Materials Imp. Heat Sink | 99% | -8/Materials | Corrupted Arm. Wheel | 32% | -8/Materials Imp. EM Pulse Cannon | 43% | -8/Materials Lgt. EM Pulse Cannon | 24% | -8/Materials Hvy. Assault Cannon | 81% | -8/Materials | Broken Studied --------- EM Pulse Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot DATA ERROR: Steam Global Achievement% First Step to Greatness Ghost 'Em Heavy Suspicion Hydra I Have A Map? It's Just You Item+ Loot Pinata My Business Is Booming One Hack Too Far Organ Harvest Overwhelming Part-time Mechanic Power Corrupts Remodeling Safety First Significant Disruption Storm Trooper System Compromised There's More Where That Came From Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed DirtyDirectedCore Manual? 0 Play Time 04:18:02 Cumulative 4.2 hours Start 2026.06.08 @ 18:47:40 End 2026.06.09 @ 11:03:21 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6d801684-848c-4808-83b2-f088fb440847