Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.22 @ 15:08:45 Player: Lintence Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (64) 320 Value Destroyed (1531) 1531 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (58) 58 TOTAL SCORE: 4669 Bonus ------- High Alert Combat Kills 58 Cogmind --------- Core Integrity 689/700 Matter 270/300 Energy 232/300 System Corruption 0% Temperature Cool (35) Movement Flying (17) Location -6/Zion Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (7) --- VTOL Module VTOL Module VTOL Module Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY (3) ------ Improved Cooling System Medium Storage Unit Actuator Array > --- WEAPON (2) ------- Scythe CR-A16's Pointy Stick > --- INVENTORY (10) --- Enhanced Nuclear Core VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster Machine Analyzer Target Analyzer Microactuators Actuator Array Advanced ECM Suite Scythe Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- VTOL Module Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Actuator Array > --- WEAPON ----------- Scythe Scythe > --- INVENTORY -------- Enhanced Nuclear Core VTOL Module VTOL Module VTOL Module Machine Analyzer Target Analyzer Microactuators Actuator Array Advanced ECM Suite Scythe [Rating: 44] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Protection Hardened Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Slashing Weapon Scythe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 5 | . . 2 2 1 . . Utility 1 | . . . . 1 . . Weapon . | . . . . . . . Parts Attached 78 | 7 11 25 12 16 6 1 Power 10 | 2 3 3 . 1 1 . Engine 7 | 2 2 3 . . . . Core 3 | . 1 . . 1 1 . Reactor . | . . . . . . . Propulsion 36 | 2 3 10 7 10 4 . Treads . | . . . . . . . Leg 10 | . . 9 1 . . . Wheel 6 | 2 3 1 . . . . Hover . | . . . . . . . Flight 20 | . . . 6 10 4 . Utility 13 | 1 2 2 3 5 . . Device 8 | . 2 . 1 5 . . Storage 3 | 1 . 1 1 . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 2 | . . 1 1 . . . Artifact . | . . . . . . . Weapon 19 | 2 3 10 2 . 1 1 Energy Gun 8 | 1 3 4 . . . . Energy Cannon . | . . . . . . . Ballistic Gun 5 | 1 . 4 . . . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . 2 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . 2 . 1 . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . . Parts Lost 9 | . 3 3 2 1 . . Power 1 | . 1 . . . . . Propulsion 5 | . 1 1 2 1 . . Utility . | . . . . . . . Weapon 3 | . 1 2 . . . . Highest Loss Streak 2 | . 1 1 2 1 . . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 90 96 85 99 100 100 Engine 9 | . 12 11 9 3 . . Core 1 | . 1 . . 3 7 7 Leg 21 | . . 38 36 . . . Wheel 7 | . 26 2 . . . . Flight 11 | . . . 4 53 53 53 Device 9 | . 6 10 . 14 15 15 Storage 10 | . 14 11 9 7 7 7 Protection 1 | . . . 8 . . . Energy Gun 9 | . 14 14 . . . . Ballistic Gun 7 | . 13 5 17 . . . Slashing Weapon 2 | . . . . 15 15 9 Peak Build Rating 44 | 6 12 21 27 41 44 41 Average Rating 18 | 4 7 15 20 34 41 40 On Entrance 20 | . 6 10 20 24 41 40 Naked Turns . | . . . . . . . Heaviest Build 39 | 13 16 39 39 29 29 30 Greatest Support 53 | 20 20 43 53 33 36 32 Greatest Overweight (x) 1 | . 1 1 1 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 10 10 10 Average Capacity 10 | 7 8 9 14 10 10 10 Most Carried 15 | 2 8 15 15 10 10 10 Average Carried 9 | 1 7 9 14 9 9 10 Final Capacity 15 | 8 8 15 10 10 10 10 Final Carried 15 | 2 8 15 10 10 10 10 Class Distribution -------------------- 52% | Scavenger-Mutant 27% | Mutant 20% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -6/Zion Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Matter Collected 1421 | 224 292 291 286 143 185 . Remotely . | . . . . . . . Salvage Created 2258 | . 491 1096 528 143 . . Parts 144 | . 33 68 33 10 . . Haulers Intercepted 7 | . 1 2 2 2 . . Recyclers Shooed 3 | . 1 1 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Combat Hostiles Destroyed 44 | . 11 22 11 . . . Guns 36 | . 11 14 11 . . . AOE 7 | . . 7 . . . . Classes Destroyed 11 | . 6 5 . . . . Worker 4 | . 1 3 . . . . Builder 1 | . 1 . . . . . Hauler 7 | . 1 2 2 2 . . Recycler 3 | . . 1 1 1 . . Operator 3 | . 1 2 . . . . Watcher 2 | . . 1 1 . . . Swarmer 12 | . 3 3 6 . . . Grunt 19 | . 8 9 2 . . . Brawler 3 | . . 2 1 . . . Duelist 1 | . . 1 . . . . Sentry 9 | . . 7 2 . . . Best Kill Streak 6 | . 3 6 5 2 . . Combat Bots Only 4 | . 3 4 3 . . . Max Kills in Single Turn 4 | . 1 4 1 1 . . Gunslinging 1 | . . 1 . . . . Exploded 2 | . . 2 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Zio Hostile Shots Fired 260 | . 56 94 69 41 . . Missed 92 | . 15 35 19 23 . . Damage Taken 2081 | . 487 863 584 147 . . Core 394 | . 113 178 92 11 . . Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 16 | . . . . 16 . . Core Remaining (%) 73 | 100 54 55 83 . . . Volleys Fired 166 | . 54 67 45 . . . Largest 2 | . 2 2 2 . . . Hottest 121 | . 115 121 46 . . . Shots Fired 315 | . 106 119 90 . . . Gun 309 | . 106 113 90 . . . Cannon . | . . . . . . . Launcher 6 | . . 6 . . . . Special . | . . . . . . . Kinetic 152 | . 51 11 90 . . . Thermal 157 | . 55 102 . . . . Explosive 6 | . . 6 . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 15 | . 15 15 9 . . . Robot Miss Streak 6 | . 3 3 6 . . . Penetration Max . | . . . . . . . Secondary Targets 5 | . . 1 4 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 218 | . 74 86 53 5 . . Core Hits 98 | . 26 45 24 3 . . Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . 5 1 . . . . Burn 5 | . 4 1 . . . . Destroy 1 | . 1 . . . . . Melee Attacks 11 | . . . . 11 . . Impact . | . . . . . . . Slashing 11 | . . . . 11 . . Piercing . | . . . . . . . Sneak Attacks 3 | . . . . 3 . . Combat Hostiles . | . . . . . . . Follow-up Attacks 1 | . . . . 1 . . Damage Inflicted 3977 | . 968 1883 823 303 . . Guns 3068 | . 968 1286 814 . . . Cannons . | . . . . . . . Explosions 551 | . . 551 . . . . Melee 303 | . . . . 303 . . Ramming 55 | . . 46 9 . . . Kinetic 1395 | . 453 128 814 . . . Thermal 1673 | . 515 1158 . . . . Explosive 551 | . . 551 . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 303 | . . . . 303 . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 28 | . . 28 . . . . Projectiles . | . . . . . . . Explosions 28 | . . 28 . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 60 | . . 60 . . . . Shots 2 | . . 2 . . . . Rammed . | . . . . . . . Targets Rammed 5 | . . 4 1 . . . Kicked 5 | . . 4 1 . . . Crushed . | . . . . . . . Highest Temperature 299 | . 72 114 53 299 . . Average Temperature 57 | . 20 29 16 107 . . Received Heat Transfer 813 | . 294 306 162 51 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 7 | . 3 4 . . . . Heat Transferred 4662 | . 1739 2923 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Peak Influence 559 | . 248 559 537 481 . . Initial 244 | . . 104 201 244 . . Average 263 | . 66 319 365 362 . . Maximum Alert Level 2 | . 1 2 2 2 . . Low Security (%) 32 | 100 91 17 . . . . Level 1 43 | . 8 53 59 63 . . Level 2 23 | . . 28 40 36 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 1 3 . 2 . . Investigation 1 | . . 1 . . . . Extermination . | . . . . . . . Reinforcement 4 | . 1 2 . 1 . . Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . 1 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Distress Signals 6 | . 2 2 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 87 | . 20 38 19 10 . . Peak Tracking Total 7 | . 4 6 7 7 . . Tactical Retreats 8 | . . 2 1 5 . . Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Traps Triggered 1 | . . 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Machines Disabled 1 | . . 1 . . . . Max in Single Turn 1 | . . 1 . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Machines Accessed 3 | . . . 1 2 . . Terminals 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 5 | . . . 2 3 . . Successful 4 | . . . 1 3 . . Failed 1 | . . . 1 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . . 1 . . Terminals 2 | . . . 2 . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . . 2 . . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . . . 1 . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Monitor 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . 1 1 . . . . Used . | . . . . . . . Hacking Detections 3 | . . . 1 2 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 32 | . . . . 32 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Zio Total Allies 3 | . . . . . . 3 Largest Group 3 | . . . . . . 3 Highest-Rated Group 87 | . . . . . . 87 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Turns Passed 3087 | 42 704 1353 384 349 179 76 Spaces Moved 3347 | 39 585 927 226 689 602 279 Core 2 | 2 . . . . . . Treads . | . . . . . . . Legs 1009 | . . 839 170 . . . Wheels 710 | 37 585 88 . . . . Hover . | . . . . . . . Flight 1626 | . . . 56 689 602 279 Fastest Speed 17 | 50 80 80 20 17 17 17 Average Speed 61 | 78 80 116 97 17 17 17 Slowest Speed 190 | 80 95 190 190 17 18 17 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 6 | . . . . 6 . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 41 | 3 86 64 17 18 67 33 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 8 | . . . . . 8 . Spaces Dug 3 | . . . . 3 . . Terrain Destroyed 49 | . . 46 . 3 . . Melee 3 | . . . . 3 . . Projectile . | . . . . . . . AOE 46 | . . 46 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Total 4061 | 46 718 1100 307 901 681 308 Wait 310 | . 34 20 . 172 58 26 Move 3330 | 38 584 926 225 677 601 279 Hop 5 | . . . . 5 . . Pick Up 70 | 1 20 26 5 10 8 . Fast Attach 25 | 6 2 9 4 3 . 1 Attach 18 | . 3 2 8 4 1 . Detach 11 | . . 1 8 1 . 1 Swap 35 | 1 6 14 . 9 5 . Drop 77 | . 15 31 11 11 8 1 Fire 166 | . 54 67 45 . . . Melee 9 | . . . . 9 . . Ram . | . . . . . . . Kick 5 | . . 4 1 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -6/Zion History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 43 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Discovered new exit (range 16) 331 | -10/Materials | Build established: Mutant 499 | -10/Materials | Discovered new exit (range 7) 584 | -10/Materials | Discovered new exit (range 10) 643 | -10/Materials | Derelicts attacked the area 744 | -10/Materials | Discovered new exit (range 4) 747 | -10/Materials | Entered another Materials area 747 | -9/Materials | Evolved 2 slots: Propulsion x2 1140 | -9/Materials | Build established: Scavenger-Mutant 1158 | -9/Materials | Discovered new exit (range 13) 1360 | -9/Materials | Discovered new exit (range 12) 2100 | -9/Materials | Entered another Materials area 2100 | -8/Materials | Evolved 2 slots: Propulsion x2 2481 | -8/Materials | Discovered new exit (range 16) 2484 | -8/Materials | Entered Factory 2484 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2600 | -7/Factory | Repaired VTOL Module 2634 | -7/Factory | Garrison activated, responded to threat 2767 | -7/Factory | Build established: Sprinter 2830 | -7/Factory | Discovered new exit (range 15) 2833 | -7/Factory | Entered Lower Caves 2876 | -7/Lower Caves | Learned 4 Factory zone layouts 2912 | -7/Lower Caves | Encountered a Warlord checkpoint 3010 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3012 | -7/Lower Caves | Entered Zion 3031 | -6/Zion | Gained Derelict followers 3037 | -6/Zion | Found CR-A16's Pointy Stick 3088 | -6/Zion | Self-destructed Last Messages --------------- P9-RDB(z): I'm pretty sure the Assembled are another MAIN.C experiment gone wrong. Very wrong. 03059_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. 03064_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 2 systems, cleaned 0. 03067_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 3 systems, cleaned 0. 03080_ 1W-EQ9(z) pokes at the Twisted Machinery. VM-6Y1(z): Authchips, HA, what a joke! Who cares about Authchips when you can just hack a Fabricator to build what you want? Sure they lock it down and will investigate the area, but like... just be gone before they arrive? If you're patient enough, or lucky, you can also just build a schematic already preloaded by 0b10, since surprisingly that doesn't even raise suspicion! 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""""" """""""#######? | | ??????????????????????#" """""" """"####??????? | | ????????????????????###" """" """"#????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 74 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FusionGravmagPrototype Manual? 0 Play Time 00:46:45 Cumulative 42.1 hours Start 2024.10.20 @ 21:50:20 End 2024.10.22 @ 15:08:45 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 79 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 33 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 676630ac-a771-4f42-9bd7-2c79ee869a08