Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.25 @ 18:16:28 Player: sick0r Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (119) 595 Value Destroyed (4936) 4936 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (2006) 2006 TOTAL SCORE: 12697 Bonus ------- High Alert Combat Kills 1060 Follower Combat Kills 146 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1150 Matter 278/300 Energy 98/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Remote Force Field Authchip [Propulsion] Peak State ------------ > --- POWER ------------ Improved Fusion Compressor Improved Fusion Compressor > --- PROPULSION ------- Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Coolant Injector High-capacity Storage Unit Advanced Targeting Computer Improved Light Armor Plating Layered Heavy Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Disruptor Cannon Phase Cannon Great Maul > --- INVENTORY -------- Flexi-carbon Leg Flexi-carbon Leg Matter Compressor Improved Melee Analysis Suite Improved Propulsion Shielding Improved Light Armor Plating Remote Force Field Authchip [Propulsion] Improved Field Recycling Unit Latent Energy Streamer Improved Datajack Chainsword Greatsword [Rating: 74] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Antigrav System Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Array Impact Weapon Great Maul Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Slots Evolved 12 | . . . . . 4 2 2 2 . 2 Power 1 | . . . . . 1 . . . . . Propulsion 3 | . . . . . 1 1 . 1 . . Utility 6 | . . . . . 2 1 1 1 . 1 Weapon 2 | . . . . . . . 1 . . 1 Parts Attached 185 | 7 10 . 4 6 27 76 7 3 21 24 Power 26 | 1 2 . . . 8 6 2 1 5 1 Engine 12 | 1 2 . . . 2 4 1 . 2 . Core 13 | . . . . . 6 2 1 1 3 . Reactor 1 | . . . . . . . . . . 1 Propulsion 39 | 3 2 . . 2 5 16 1 . 3 7 Treads 13 | . 2 . . . 3 8 . . . . Leg 9 | 2 . . . . . . . . 3 4 Wheel 15 | 1 . . . 2 2 8 1 . . 1 Hover 2 | . . . . . . . . . . 2 Flight . | . . . . . . . . . . . Utility 51 | 1 3 . 2 2 6 19 2 2 6 8 Device 19 | . . . . 1 . 10 2 . 4 2 Storage 6 | 1 2 . . . 1 1 . . . 1 Processor 6 | . . . 2 . 2 1 . . . 1 Hackware 2 | . . . . . 1 . . 1 . . Protection 18 | . 1 . . 1 2 7 . 1 2 4 Artifact . | . . . . . . . . . . . Weapon 69 | 2 3 . 2 2 8 35 2 . 7 8 Energy Gun 7 | . . . . . . 4 1 . 1 1 Energy Cannon 12 | . . . 1 1 1 1 . . 5 3 Ballistic Gun 28 | 2 2 . 1 1 5 16 . . . 1 Ballistic Cannon . | . . . . . . . . . . . Launcher 11 | . . . . . . 10 . . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon 6 | . . . . . 1 3 1 . . 1 Slashing Weapon 4 | . . . . . 1 1 . . . 2 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . . Unidentified Prototypes 8 | . . . 3 . . 4 . 1 . . Corrupted Parts 4 | . . . . . . . . . 3 1 System Corruption 25 | . . . . . . . . . 17 8 Parts Lost 67 | . 1 . . 1 4 19 2 . 13 27 Power 13 | . 1 . . . 2 3 1 . 3 3 Propulsion 16 | . . . . . . 7 1 . 2 6 Utility 22 | . . . . 1 1 6 . . 4 10 Weapon 16 | . . . . . 1 3 . . 4 8 Highest Loss Streak 23 | . 1 . . 1 2 8 1 . 6 23 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 93 | . 96 100 93 95 97 98 80 80 68 47 Engine 9 | . 14 14 14 14 8 7 4 . 2 . Core 4 | . . . . . 9 6 5 11 7 7 Treads 16 | . 8 28 28 10 9 24 2 . . . Leg 3 | . 19 . . . . . . . 5 4 Wheel 4 | . . . . 17 17 4 9 11 5 . Device 2 | . . . . 8 2 4 10 9 7 6 Storage 10 | . 14 14 14 14 9 7 6 5 5 4 Processor 3 | . . . . . 6 7 6 5 5 6 Hackware 3 | . . . . . 8 7 6 6 8 2 Protection 9 | . 11 14 7 . 7 9 6 9 4 4 Energy Gun 2 | . . . . . . 4 12 11 1 . Ballistic Gun 17 | . 26 28 27 27 13 9 4 . . . Naked Turns 11 | . . . . . . . . . . 11 Heaviest Build 113 | 11 49 46 54 55 64 88 80 85 97 113 Greatest Support 112 | 20 40 40 40 40 84 112 22 22 55 20 Greatest Overweight (x) 31 | . 2 1 1 1 1 5 6 3 31 18 Average Overweight (x) 1 | . 1 1 1 1 . . 4 3 2 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 18 20 20 20 20 20 20 20 20 17 Most Carried 20 | 7 16 16 18 18 20 20 20 20 20 20 Average Carried 16 | 5 11 15 16 17 19 19 18 19 17 11 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 5 14 16 18 18 20 18 20 20 16 3 Class Distribution -------------------- 73% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -6/Factory Skirmisher | -5/Factory Hacker-Mutant | -5/DSF Mutant | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Matter Collected 3755 | 202 577 72 . 105 279 1617 344 . 226 333 Remotely . | . . . . . . . . . . . Salvage Created 4876 | . 584 131 . 49 550 2334 182 . 485 561 Parts 269 | . 37 11 . 3 48 115 12 . 21 22 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . 1 . . . . Parts Field Recycled 30 | . . . . . . 6 20 1 . 3 Retrieved Matter 218 | . . . . . . 18 164 . . 36 Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Combat Hostiles Destroyed 99 | . 12 5 . 1 11 50 3 . 9 8 Melee 2 | . . . . . . . . . . 2 Guns 57 | . 12 5 . 1 7 29 3 . . . Cannons 13 | . . . . . 4 . . . 6 3 AOE 22 | . . . . . . 19 . . 3 . Classes Destroyed 17 | . 5 . . . 4 7 . . 1 . Worker 4 | . . . . . 1 2 1 . . . Builder 2 | . . . . . 1 1 . . . . Tunneler 1 | . . . . . . 1 . . . . Recycler 5 | . 1 . . . . 3 . . . 1 Mechanic 2 | . . . . . . 2 . . . . Operator 2 | . 2 . . . . . . . . . Watcher 9 | . 2 . . . 3 4 . . . . Swarmer 14 | . 3 3 . . 4 1 . . . 3 Grunt 55 | . 9 2 . 1 2 30 2 . 5 4 Brawler 4 | . . . . . . 4 . . . . Duelist 4 | . . . . . . 4 . . . . Protector 3 | . . . . . . 3 . . . . Sentry 7 | . . . . . 3 4 . . . . Specialist 2 | . . . . . . . . . 2 . Hunter 4 | . . . . . 2 1 . . 1 . Programmer 4 | . . . . . . 2 1 . . 1 Heavy 2 | . . . . . . 1 . . 1 . Best Kill Streak 13 | . 4 3 . 1 5 13 2 . 4 5 Combat Bots Only 13 | . 4 3 . 1 5 13 2 . 4 4 Max Kills in Single Turn 5 | . 2 1 . 1 2 5 1 . 2 1 Gunslinging 1 | . 1 . . . . 1 . . . . Exploded 5 | . . . . . . 5 . . 2 . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Hostile Shots Fired 927 | . 54 19 . 16 64 340 12 . 122 300 Missed 254 | . 12 4 . 1 19 103 3 . 30 82 Damage Taken 11871 | . 491 166 . 209 615 3905 150 . 2158 4177 Core 2011 | . 122 41 . 80 59 292 27 . 218 1172 Absorbed by Shields 100 | . . . . . . 100 . . . . Redirected to Shielding 386 | . 24 21 . 8 . 207 5 . 67 54 Regen/Repaired (Parts) 423 | . 97 . . . 164 162 . . . . Core Remaining (%) 70 | 100 . . . 2 89 58 96 . 78 . Volleys Fired 320 | . 74 11 . 5 57 111 8 . 27 27 Largest 3 | . 2 2 . 2 2 2 3 . 3 1 Hottest 215 | . 40 40 . 40 96 120 103 . 215 110 Shots Fired 592 | . 148 22 . 10 112 210 24 . 38 28 Gun 479 | . 148 22 . 10 76 194 24 . 1 4 Cannon 95 | . . . . . 36 1 . . 34 24 Launcher 18 | . . . . . . 15 . . 3 . Special . | . . . . . . . . . . . Kinetic 420 | . 148 22 . 10 76 153 8 . . 3 Thermal 129 | . . . . . 36 41 8 . 26 18 Explosive 18 | . . . . . . 15 . . 3 . Electromagnetic 25 | . . . . . . 1 8 . 9 7 Robot Hit Streak 20 | . 7 8 . 11 12 20 13 . 8 15 Robot Miss Streak 8 | . 8 2 . . 3 8 6 . 3 3 Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 7 | . 1 1 . . . 5 . . . . Max Gunslinging Chain 1 | . 1 1 . . . 1 . . . . Shots Hit Robots 388 | . 75 17 . 10 71 142 18 . 24 31 Core Hits 339 | . 37 10 . 4 33 163 18 . 63 11 Critical Kills 3 | . 1 . . . . 1 . . . 1 Critical Parts Destroyed 4 | . 1 . . . . 1 . . . 2 Critical Strikes 11 | . 2 . . . . 5 . . . 4 Burn 4 | . . . . . . 3 . . . 1 Destroy 4 | . 2 . . . . 2 . . . . Smash 3 | . . . . . . . . . . 3 Melee Attacks 45 | . 1 . . . 13 9 5 . . 17 Impact 41 | . . . . . 13 9 5 . . 14 Slashing 3 | . . . . . . . . . . 3 Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . 1 . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . 1 Damage Inflicted 13188 | . 759 139 . 76 1031 7565 431 . 1918 1269 Guns 5161 | . 759 139 . 76 623 3064 431 . 48 21 Cannons 1605 | . . . . . 408 4 . . 610 583 Explosions 5757 | . . . . . . 4497 . . 1260 . Melee 659 | . . . . . . . . . . 659 Ramming 6 | . . . . . . . . . . 6 Kinetic 3894 | . 759 139 . 76 623 2119 178 . . . Thermal 3367 | . . . . . 408 1660 171 . 747 381 Explosive 3933 | . . . . . . 3331 . . 602 . Electromagnetic 1329 | . . . . . . 455 82 . 569 223 Impact 459 | . . . . . . . . . . 459 Slashing 200 | . . . . . . . . . . 200 Piercing . | . . . . . . . . . . . Highest Corruption 29 | . . . . . . 7 . . 29 11 Average Corruption 6 | . . . . . . 4 . . 14 9 Corruption Purged 16 | . . . . . . 7 . . 9 . Corruption Blocked . | . . . . . . . . . . . Effects 49 | . . . . . . 33 . . 11 5 Message Errors 9 | . . . . . . 6 . . 2 1 Matter Fused 13 | . . . . . . 10 . . 3 . Heat Flow Errors 8 | . . . . . . 4 . . 2 2 Energy Discharges 5 | . . . . . . 4 . . . 1 Data Loss (minor) 8 | . . . . . . 7 . . 1 . Data Loss (major) 1 | . . . . . . 1 . . . . Misfires 3 | . . . . . . 1 . . 1 1 Alerts 1 | . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . . 1 . Overload Shots 31 | . . . . . . 30 . . 1 . Effects 1 | . . . . . . 1 . . . . Heat Surge 1 | . . . . . . 1 . . . . Overflow Damage 400 | . . . . . 1 184 . . . 215 Projectiles 1 | . . . . . 1 . . . . . Explosions 184 | . . . . . . 184 . . . . Melee 215 | . . . . . . . . . . 215 Knockbacks 3 | . . . . . . . . . . 3 Impact 3 | . . . . . . . . . . 3 Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 384 | . . . . . . 335 . . 46 3 Shots 16 | . . . . . . 14 . . 2 . Rammed 2 | . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 1457 | . 36 18 . 18 232 333 164 . 1457 345 Average Temperature 115 | . 11 11 . 11 60 68 59 . 281 136 Received Heat Transfer 2834 | . 252 54 . 132 162 973 54 . 372 835 Effects 16 | . . . . . . . . . 15 1 Shutdowns 1 | . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . 1 . Interference 1 | . . . . . . . . . 1 . Matter Decay 4 | . . . . . . . . . 3 1 Short Circuit 2 | . . . . . . . . . 2 . Damage (minor) 5 | . . . . . . . . . 5 . Damage (major) 2 | . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . . . . Combat Hostiles 2 | . . . . . . 2 . . . . Parts Fried 10 | . . . . . . 5 . . . 5 Impact Corruptions 8 | . . . . . . . . . . 8 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . . . . . . 4 . . . 1 Heat Transferred 4490 | . . . . . 740 2094 259 . 803 594 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . Latent Energy Used 522 | . . . . . . 200 . . 322 . LE Corruption 13 | . . . . . . 3 . . 10 . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Peak Influence 1291 | . 210 85 . 60 295 1291 635 247 352 289 Initial 610 | . . 5 . . 23 21 610 247 172 184 Average 289 | . 73 11 . 39 90 662 549 247 280 204 Maximum Alert Level 4 | . 1 . . . 1 4 2 1 1 1 Low Security (%) 57 | 100 93 100 . 100 79 14 . . 22 51 Level 1 10 | . 6 . . . 20 1 . 100 77 48 Level 2 20 | . . . . . . 44 100 . . . Level 3 6 | . . . . . . 23 . . . . Level 4 4 | . . . . . . 15 . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 . Squads Dispatched 35 | . 2 . . . 4 22 3 . 2 2 Investigation 9 | . . . . . 3 5 1 . . . Extermination 5 | . . . . . . 3 1 . . 1 Reinforcement 14 | . 2 . . . 1 8 . . 2 1 Assault 6 | . . . . . . 5 1 . . . Garrison 1 | . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 2 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Distress Signals 9 | . 7 . . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 172 | . 35 5 . 5 26 64 5 . 12 20 Peak Tracking Total 10 | . 5 3 . 3 6 10 3 . 6 9 Tactical Retreats 14 | . 4 . . 1 2 1 1 . 3 2 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Traps Triggered 3 | . . . . . 1 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts 23 | . 23 . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Machines Disabled 31 | . . . . . 2 28 . . . 1 Max in Single Turn 9 | . . . . . 1 9 . . . 1 Garrison Access 2 | . . . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Machines Accessed 27 | . 4 . 1 . 10 9 1 1 . 1 Terminals 13 | . 3 . . . 7 2 . 1 . . Fabricators 4 | . . . . . . 4 . . . . Repair Stations 4 | . 1 . . . 1 2 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 3 | . . . . . 1 . 1 . . 1 Garrison Access 2 | . . . . . 1 1 . . . . Total Hacks 96 | . 8 . 8 . 29 27 8 1 . 15 Successful 60 | . 3 . 8 . 16 12 7 1 . 13 Failed 36 | . 5 . . . 13 15 1 . . 2 Catastrophic 11 | . 4 . . . 3 4 . . . . Database Lockouts . | . . . . . . . . . . . Manual 20 | . 4 . 1 . 11 4 . . . . Terminals 27 | . 4 . . . 17 5 . 1 . . Fabricators 9 | . . . . . . 9 . . . . Repair Stations 21 | . 4 . . . 6 11 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 27 | . . . . . 4 . 8 . . 15 Garrison Access 4 | . . . . . 2 2 . . . . Terminal Hacks 15 | . . . 8 . 5 1 . 1 . . Record 8 | . . . 8 . . . . . . . Open DSF 1 | . . . . . . . . 1 . . Unreport Threat 4 | . . . . . 3 1 . . . . Locate Traps 1 | . . . . . 1 . . . . . Recall Investigation 1 | . . . . . 1 . . . . . Fabricator Hacks 3 | . . . . . . 3 . . . . Load Schematic 2 | . . . . . . 2 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 17 | . 3 . . . 6 8 . . . . Scan Component 10 | . 2 . . . 3 5 . . . . Repair 7 | . 1 . . . 3 3 . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 24 | . . . . . 4 . 7 . . 13 Insert Component 11 | . . . . . 2 . 4 . . 5 Analyze 13 | . . . . . 2 . 3 . . 8 Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 24 | . 4 . . . 9 9 1 . . 1 Full Trace Events 9 | . . . . . 3 5 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . 2 . 3 . . 4 Parts Built 2 | . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . Time 73 | . . . . . . 73 . . . . Total Part Build Rating 6 | . . . . . . 6 . . . . Parts Repaired 7 | . 1 . . . 3 3 . . . . Time 236 | . 36 . . . 108 92 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 9 | . . . . . 2 . 3 . . 4 Part Schematics Acquired 9 | . . . . . 2 . 3 . . 4 Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . 1 . . . . . . . . . Non-combat 1 | . 1 . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 1 | . 1 . . . . . . . . . no_distress 1 | . 1 . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . Machine Destruction 3 | . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Total Allies 4 | . . 2 . . . 2 . . . . Largest Group 2 | . . 2 2 . . 2 . . . . Highest-Rated Group 64 | . . 41 41 . . 64 . . . . Highest-Rated Ally 32 | . . 31 31 . . 32 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 24 | . . . . . . 24 . . . . Total Damage 707 | . . . . . . 707 . . . . Kills 5 | . . . . . . 5 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Turns Passed 11452 | 57 2115 1440 1537 228 1545 2902 755 48 388 437 Spaces Moved 5032 | 42 766 558 629 96 847 1389 354 33 159 159 Core 120 | 13 . . . . . . . . 1 106 Treads 2624 | . 250 558 629 27 211 949 . . . . Legs 638 | 28 516 . . . . . . . 62 32 Wheels 1634 | 1 . . . 69 636 440 354 33 96 5 Hover 16 | . . . . . . . . . . 16 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 240 240 105 105 105 130 130 115 50 Average Speed 180 | 97 233 240 240 142 118 152 156 130 173 180 Slowest Speed 1600 | 120 260 240 240 240 160 165 180 130 1600 950 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 44 | 3 98 84 85 20 61 35 7 1 89 7 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . . . . . Known Exits Taken 2 | . . . . . 1 . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . . . Scrap Searched 1 | . . . . 1 . . . . . . Spaces Dug 27 | . . . . . 12 9 5 . . 1 Terrain Destroyed 220 | . . . . . 12 162 5 . 37 4 Melee 27 | . . . . . 12 9 5 . . 1 Projectile 7 | . . . . . . 4 . . . 3 AOE 186 | . . . . . . 149 . . 37 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac DSF Fac Total 6760 | 56 966 642 657 176 1266 1946 529 37 234 251 Wait 964 | . 65 72 20 68 269 307 144 . 12 7 Move 5022 | 41 765 557 628 95 846 1388 353 32 158 159 Hop . | . . . . . . . . . . . Pick Up 117 | 8 20 2 3 2 28 25 9 1 10 9 Fast Attach 29 | 3 . . . . 5 17 . 2 2 . Attach 76 | 3 3 . 1 2 7 17 6 . 14 23 Detach 8 | . . . . . . . 1 . 2 5 Swap 80 | 1 7 . 3 4 15 42 1 1 5 1 Drop 69 | . 8 . 2 . 26 24 2 1 4 2 Fire 320 | . 74 11 . 5 57 111 8 . 27 27 Melee 44 | . 1 . . . 13 9 5 . . 16 Ram 2 | . . . . . . . . . . 2 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 6 | . . . . . . 6 . . . . Trap 23 | . 23 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory -5/DSF -4/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 58 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 489 | -10/Materials | Discovered new exit (range 16) 781 | -10/Materials | Discovered new exit (range 13) 1077 | -10/Materials | Discovered new exit (range 6) 1470 | -10/Materials | Repaired Broken Assault Rifle 2061 | -10/Materials | Discovered new exit (range 9) 2173 | -10/Materials | Entered Mines 2303 | -10/Mines | Learned Materials security intel 2462 | -10/Mines | Core integrity fell below 50% 3262 | -10/Mines | Discovered new exit (range 5) 3302 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3302 | -10/Mines | Discovered new exit (range 5) 3613 | -10/Mines | Entered Exiles 3613 | -10/Exiles | Accompanied by 2 allies 3643 | -10/Exiles | Led the pair of lost Derelicts to a safe place 3652 | -10/Exiles | Discovered new exit (range 15) 3685 | -10/Exiles | Met 8R-AWN 3741 | -10/Exiles | Met EX-HEX 3851 | -10/Exiles | Met EX-DEC 3905 | -10/Exiles | Visited The Gauntlet 4341 | -10/Exiles | Met EX-BIN 4375 | -10/Exiles | Aligned with FarCom system 4377 | -10/Exiles | Given EX-Vault access code 4435 | -10/Exiles | Opened EX-Vault 4449 | -10/Exiles | Found Prototype Processor 4450 | -10/Exiles | Identified Modified TNC 4460 | -10/Exiles | Found Prototype Processor 4461 | -10/Exiles | Identified 0b10 Alert Chip 4476 | -10/Exiles | Found Prototype Energy Cannon 4477 | -10/Exiles | Identified Latent Energy Streamer 4527 | -10/Exiles | Warned to stay clear of 0b10 Research branches 4778 | -10/Exiles | Learned location of Zion (-6) 4848 | -10/Exiles | Discovered new exit (range 10) 5150 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 5150 | -10/Exiles | Entered Mines 5218 | -9/Mines | Core integrity fell below 20% 5373 | -9/Mines | Discovered new exit (range 4) 5378 | -9/Mines | Entered Materials 5378 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 5379 | -8/Materials | Identified exit to Factory 5694 | -8/Materials | Build established: Scavenger-Mutant 6205 | -8/Materials | Discovered exit to Factory (range 4) 6770 | -8/Materials | Discovered exit to Factory (range 10) 6832 | -8/Materials | Repaired Gauss Rifle 6865 | -8/Materials | Repaired Arm. Wheel 6872 | -8/Materials | Build established: Mutant 6898 | -8/Materials | Repaired Arm. Wheel 6923 | -8/Materials | Entered Factory 6923 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7310 | -7/Factory | Repaired Arm. Wheel 7393 | -7/Factory | Garrison activated, responded to threat 7632 | -7/Factory | Repaired Nuclear Core 7671 | -7/Factory | Repaired Nuclear Core 7862 | -7/Factory | Cargo convoy interrupted 8313 | -7/Factory | Found Prototype Launcher 8313 | -7/Factory | Identified Rocket Array 8523 | -7/Factory | First assault squad dispatched 8855 | -7/Factory | Destroyed 7 combat bots 9242 | -7/Factory | Fabricated Arm. Treads? 9395 | -7/Factory | Destroyed 13 combat bots 9400 | -7/Factory | Lost 4 parts (1p3n) 9740 | -7/Factory | Discovered new exit (range 6) 9815 | -7/Factory | Lost 8 parts (1p3n1u3w) 9825 | -7/Factory | Entered another Factory area 9825 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9966 | -6/Factory | Discovered new exit (range 8) 10525 | -6/Factory | First assault squad dispatched 10580 | -6/Factory | Entered another Factory area 10580 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10628 | -5/Factory | Identified exit to DSF 10628 | -5/Factory | Entered DSF 10666 | -5/DSF | Additional patrols routed to DSF 10753 | -5/DSF | Lost 6 parts (1p3u2w) 10829 | -5/DSF | System corruption reached 10% 10856 | -5/DSF | Sterilization system engaged 10863 | -5/DSF | Lost 6 parts (2p2n1u1w) 10876 | -5/DSF | Ambient heat levels rising (+10) 10891 | -5/DSF | Ambient heat levels rising (+10) 10906 | -5/DSF | Ambient heat levels rising (+10) 10921 | -5/DSF | Ambient heat levels rising (+10) 10936 | -5/DSF | Ambient heat levels rising (+10) 10951 | -5/DSF | Ambient heat levels rising (+10) 10966 | -5/DSF | Ambient heat levels rising (+10) 10977 | -5/DSF | Discovered new exit (range 16) 10981 | -5/DSF | Ambient heat levels rising (+10) 10996 | -5/DSF | Ambient heat levels rising (+10) 11011 | -5/DSF | Ambient heat levels rising (+10) 11016 | -5/DSF | Entered Factory 11016 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 11241 | -4/Factory | Lost 4 parts (1n2u1w) 11370 | -4/Factory | Core integrity fell below 50% 11390 | -4/Factory | Core integrity fell below 20% 11399 | -4/Factory | System corruption reached 10% 11453 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 11392_ Lgt. Antimatter Reactor destroyed. 11392_ Acquired Autogun. 11394_ K-01 Serf collects debris. 11394_ R-10 Processor collects Matter Compressor. 11398_ R-10 Processor collects Imp. Remote Datajack. 11400_ K-01 Serf collects debris. 11402_ System corrupted: Heat flow error (+286). 11421_ Adv. Targeting Computer destroyed. 11428_ System corrupted: FCS attempts to trigger Autogun. 11428_ System corrupted: Autogun misfires. 11431_ Matter Pump disabled. 11431_ Autogun destroyed. 11439_ Acquired Linear Gravjet. 11440_ Slug penetrates Wall. 11441_ Discarded Imp. Melee Analysis Suite. 11442_ Dropped Linear Gravjet. 11453_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????##############?????## | | ????????????# !#???# | | ????????????# #???# | | ????????????# = #???# | | ???????###### "" "" #???# | | ???????# + "" "" #???# | | ???????#p#### """ """ #???# | | ???????# #??#h""" """ #???# | | ???????# #??# """ """ #???# | | ????####/#### #???? | | # @ #h #?????? | | # # #??????? | | # # #??????? | | # !! """" #+##/################ | | # !! """" # | | # !! """" # | | # """" + """ %"" """ """ "" | | # """" # """ """ """ """ "" | | # """" # """ """ """ """ "" | | # # | | # # """ """ """ """ "" | | # # """ """ """ """ "" | | # # """ """ """ """ "" | | ?############ | | ????????????# ? ? ? ? | | ????????????# ? ? ? ? | | ????????????########?##+?###?###? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 65 Energy Capacity 500 Matter Stores 300 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 750 Resistance: KI 30 Core Shielding 20 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 10 Defensive Hacking 12 Authchip Count 1 Item Schematics ----------------- Arm. Treads | -8/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed Imp. Melee Analysis Suite | -6/Factory | Scanalyzed System Restoration Module | -6/Factory | Scanalyzed Imp. Deuterium Engine | -6/Factory | Scanalyzed Flexi-carbon Leg | -4/Factory | Scanalyzed Lyr. Heavy Armor Plating | -4/Factory | Scanalyzed Coolant Injector | -4/Factory | Scanalyzed Matter Compressor | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonicQuantumCompressor Manual? 0 Play Time 02:05:00 Cumulative 47.3 hours Start 2024.04.25 @ 15:10:53 End 2024.04.25 @ 18:16:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 30 Achievement% 100 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1d8a30e5-c552-42a7-a787-2718ff022b50