Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.13 @ 20:08:02 Player: Null_error Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (89) 445 Value Destroyed (2535) 2535 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (447) 447 TOTAL SCORE: 5327 Bonus ------- High Alert Combat Kills 447 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 133/160 System Corruption 0% Temperature Critical (586) Movement Core (500) Ox9 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Signal Interpreter Targeting Computer Targeting Computer Melee Analysis Suite > --- WEAPON (2) ------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY (15) --- Light Nuclear Core Power Amplifier Large Battery (200) Medium Matter Pod (100) Structural Scanner Transport Network Coupler Core Shielding Propulsion Shielding Beam Rifle Advanced Beam Rifle Particle Cannon Datajack Mining Laser Plasma Cutter Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Signal Interpreter Targeting Computer Targeting Computer Melee Analysis Suite > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Wheel Power Amplifier Large Battery Medium Matter Pod Structural Scanner Core Shielding Propulsion Shielding Beam Rifle Particle Cannon Datajack Mining Laser Plasma Cutter [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Targeting Computer Device Improved Terrain Scanner Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Katana Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . 2 . 1 Weapon . | . . . . . Parts Attached 83 | 7 7 36 1 32 Power 13 | 1 . 5 1 6 Engine 9 | 1 . 5 1 2 Core 4 | . . . . 4 Reactor . | . . . . . Propulsion 25 | 2 1 7 . 15 Treads 14 | 2 1 7 . 4 Leg 10 | . . . . 10 Wheel 1 | . . . . 1 Hover . | . . . . . Flight . | . . . . . Utility 16 | 2 2 10 . 2 Device 6 | 1 . 4 . 1 Storage 4 | 1 1 2 . . Processor 5 | . 1 3 . 1 Hackware . | . . . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 29 | 2 4 14 . 9 Energy Gun 10 | 1 2 . . 7 Energy Cannon 3 | . . 3 . . Ballistic Gun 7 | 1 1 4 . 1 Ballistic Cannon . | . . . . . Launcher 3 | . . 3 . . Special Weapon . | . . . . . Impact Weapon 3 | . 1 2 . . Slashing Weapon 2 | . . 2 . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 3 | . . 2 . 1 Parts Lost 28 | . . 9 . 19 Power 5 | . . 2 . 3 Propulsion 15 | . . 3 . 12 Utility 1 | . . . . 1 Weapon 7 | . . 4 . 3 Highest Loss Streak 4 | . . 3 . 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 99 94 100 91 Engine 10 | . 14 9 11 3 Core 1 | . . . . 4 Treads 20 | . 28 20 22 9 Leg 2 | . . . . 10 Device 6 | . 3 14 . 2 Storage 11 | . 14 11 11 9 Processor 20 | . 10 16 33 33 Energy Gun 5 | . 11 . . 8 Energy Cannon 1 | . . 2 . . Ballistic Gun 6 | . 13 5 . 1 Impact Weapon 3 | . 2 7 . . Slashing Weapon 5 | . . 3 22 7 Peak Build Rating 25 | 9 9 17 17 25 Average Rating 13 | 6 8 13 17 20 On Entrance 10 | . 9 8 17 17 Naked Turns . | . . . . . Heaviest Build 67 | 14 29 67 29 33 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 9 | . . 9 . 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 15 20 15 15 Average Capacity 13 | 7 11 15 15 15 Most Carried 15 | 3 15 15 15 15 Average Carried 12 | 1 9 14 15 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 3 15 15 15 14 Class Distribution -------------------- 57% | Mutant 23% | Scavenger-Mutant 19% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gladiator | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1634 | 224 325 747 . 338 Remotely . | . . . . . Salvage Created 2988 | 81 240 1571 25 1071 Parts 185 | 7 15 107 2 54 Haulers Intercepted 5 | . 1 3 . 1 Recyclers Shooed 4 | . . 4 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 62 | . 3 41 . 18 Melee 16 | . . 7 . 9 Guns 19 | . 3 8 . 8 Cannons 5 | . . 5 . . AOE 19 | . . 19 . . Classes Destroyed 15 | 2 4 8 . 1 Worker 7 | 2 1 2 1 1 Builder 2 | . . 1 . 1 Tunneler 3 | 2 1 . . . Hauler 5 | . 1 3 . 1 Recycler 5 | . 1 3 . 1 Mechanic 2 | . . 2 . . Operator 1 | . . 1 . . Watcher 2 | . 1 1 . . Swarmer 8 | . . 8 . . Grunt 41 | . 3 24 . 14 Brawler 2 | . . 2 . . Duelist 3 | . . 3 . . Protector 1 | . . 1 . . Sentry 5 | . . 3 . 2 Hunter 2 | . . . . 2 Best Kill Streak 11 | 2 3 11 1 5 Combat Bots Only 9 | . 2 9 . 3 Max Kills in Single Turn 6 | 1 1 6 1 1 Gunslinging . | . . . . . Exploded 5 | . . 5 . . Melee 1 | . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 395 | . 19 146 . 230 Missed 96 | . 7 24 . 65 Damage Taken 4665 | . 148 1947 . 2570 Core 960 | . 41 335 . 584 Absorbed by Shields . | . . . . . Core Remaining (%) 66 | 100 83 . 16 . Volleys Fired 169 | 11 31 80 . 47 Largest 2 | 2 2 2 . 2 Hottest 122 | 60 60 91 . 122 Shots Fired 271 | 22 50 112 . 87 Gun 217 | 22 50 58 . 87 Cannon 30 | . . 30 . . Launcher 24 | . . 24 . . Special . | . . . . . Kinetic 121 | 11 31 58 . 21 Thermal 126 | 11 19 30 . 66 Explosive 24 | . . 24 . . Electromagnetic . | . . . . . Robot Hit Streak 20 | 6 12 18 . 20 Robot Miss Streak 3 | 3 2 3 . 3 Penetration Max . | . . . . . Secondary Targets 3 | . . . . 3 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 252 | 14 27 126 1 84 Core Hits 134 | 4 12 80 1 37 Critical Kills . | . . . . . Critical Parts Destroyed 3 | . . 3 . . Critical Strikes 14 | . . 4 . 10 Burn 8 | . . . . 8 Smash 3 | . . 3 . . Sever 3 | . . 1 . 2 Melee Attacks 81 | . 1 48 1 31 Impact 29 | . 1 28 . . Slashing 51 | . . 20 1 30 Piercing . | . . . . . Sneak Attacks 6 | . . 4 1 1 Combat Hostiles . | . . . . . Follow-up Attacks 6 | . . 4 . 2 Damage Inflicted 6040 | 169 360 3737 65 1709 Guns 2189 | 169 347 680 . 993 Cannons 536 | . . 536 . . Explosions 1409 | . . 1409 . . Melee 1880 | . . 1103 65 712 Ramming 26 | . 13 9 . 4 Kinetic 1179 | 92 228 680 . 179 Thermal 1546 | 77 119 536 . 814 Explosive 1409 | . . 1409 . . Electromagnetic . | . . . . . Impact 553 | . . 553 . . Slashing 1327 | . . 550 65 712 Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 200 | . . 200 . . Projectiles 14 | . . 14 . . Explosions 5 | . . 5 . . Melee 181 | . . 181 . . Knockbacks 6 | . . 6 . . Impact 5 | . . 5 . . Kinetic . | . . . . . Secondary 1 | . . 1 . . Self-Inflicted Damage 271 | . . 271 . . Shots 12 | . . 12 . . Rammed 7 | . 2 4 . 1 Targets Rammed 8 | . 3 4 . 1 Kicked . | . . . . . Crushed 1 | . 1 . . . Highest Temperature 586 | . 18 132 . 586 Average Temperature 85 | . 11 33 . 119 Received Heat Transfer 1977 | . 84 651 . 1242 Effects 10 | . . . . 10 Shutdowns 2 | . . . . 2 Energy Bleed 1 | . . . . 1 Interference 3 | . . . . 3 Short Circuit 2 | . . . . 2 Damage (minor) 1 | . . . . 1 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 2 | . . 2 . . Combat Hostiles 2 | . . 2 . . Parts Fried 1 | . . 1 . . Impact Corruptions 8 | . . 8 . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 5 | . . 2 . 3 Heat Transferred 3815 | 175 275 923 . 2442 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 964 | 20 55 964 380 328 Initial 375 | . 13 22 375 148 Average 288 | 6 23 607 377 201 Maximum Alert Level 3 | . . 3 1 1 Low Security (%) 54 | 100 100 20 . 52 Level 1 19 | . . . 100 47 Level 2 8 | . . 26 . . Level 3 17 | . . 52 . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 14 | . . 7 . 7 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 5 | . . 3 . 2 Assault 4 | . . 4 . . Garrison 4 | . . . . 4 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 7 | . . . . 7 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 101 | . 5 60 . 36 Peak Tracking Total 11 | . 2 11 . 9 Tactical Retreats 8 | . 1 3 . 4 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 6 | . . 6 . . Max in Single Turn 3 | . . 3 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 6 | . 4 1 . 1 Terminals 6 | . 4 1 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 18 | . 12 4 . 2 Successful 5 | . 4 1 . . Failed 12 | . 7 3 . 2 Catastrophic 4 | . 3 . . 1 Database Lockouts 1 | . 1 . . . Manual 16 | . 10 4 . 2 Terminals 18 | . 12 4 . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 4 1 . . Record 1 | . . 1 . . Robot Analysis 2 | . 2 . . . Prototype ID Bank 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 4 1 . 1 Full Trace Events 2 | . 1 . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies 3 | . . . 3 . Largest Group 3 | . . . 3 3 Highest-Rated Group 40 | . . . 40 40 Highest-Rated Ally 16 | . . . 16 16 Total Orders . | . . . . . Ally Attacks 8 | . . . . 8 Total Damage 104 | . . . . 104 Kills 1 | . . . . 1 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 3478 | 152 1094 1153 341 738 Spaces Moved 1588 | 70 601 442 211 264 Core 10 | 6 . 4 . . Treads 1441 | 64 601 438 211 127 Legs 109 | . . . . 109 Wheels 28 | . . . . 28 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 110 Average Speed 163 | 150 160 167 160 167 Slowest Speed 500 | 160 160 500 160 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 37 | 7 59 37 60 23 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 2 | . . . 2 . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 70 | . . 70 . . Melee . | . . . . . Projectile . | . . . . . AOE 70 | . . 70 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 2074 | 91 681 662 214 426 Wait 102 | 1 19 40 1 41 Move 1584 | 69 600 441 210 264 Hop . | . . . . . Pick Up 28 | 3 14 8 . 3 Fast Attach 23 | 7 1 4 . 11 Attach 17 | . . 10 . 7 Detach 1 | . . 1 . . Swap 43 | . 6 22 1 14 Drop 26 | . 6 10 1 9 Fire 169 | 11 31 80 . 47 Melee 73 | . 1 42 1 29 Ram . | . . . . . Kick . | . . . . . Crush 8 | . 3 4 . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [Sub]) -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 153 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 11) 536 | -10/Materials | Discovered new exit (range 9) 885 | -10/Materials | Discovered new exit (range 8) 951 | -10/Materials | Central database locked down 1247 | -10/Materials | Entered another Materials area 1247 | -9/Materials | Evolved 2 slots: Utility x2 1527 | -9/Materials | Destroyed 9 combat bots 1647 | -9/Materials | First assault squad dispatched 1738 | -9/Materials | Destroyed 8 combat bots 1758 | -9/Materials | Discovered new exit (range 13) 2145 | -9/Materials | Core integrity fell below 50% 2265 | -9/Materials | Core integrity fell below 20% 2295 | -9/Materials | Lost 3 parts (2n1w) 2395 | -9/Materials | Identified exit to Mines 2400 | -9/Materials | Entered Mines 2485 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2505 | -9/Mines | Learned location of Zion (-7) 2596 | -9/Mines | Build established: Scavenger-Gladiator 2642 | -9/Mines | Discovered new exit (range 5) 2740 | -9/Mines | Identified exit to Materials 2741 | -9/Mines | Entered Materials 2741 | -8/Materials | Accompanied by 3 allies 2741 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2854 | -8/Materials | Garrison activated, responded to threat 2888 | -8/Materials | Lost 3 allies 2946 | -8/Materials | Lost 4 parts (1p3n) 3169 | -8/Materials | Core integrity fell below 50% 3215 | -8/Materials | Lost 4 parts (3n1w) 3241 | -8/Materials | Garrison activated, responded to threat 3318 | -8/Materials | Build established: Scavenger-Mutant 3321 | -8/Materials | Lost 3 parts (1p1n1w) 3393 | -8/Materials | Core integrity fell below 20% 3431 | -8/Materials | Lost 3 parts (1p2n) 3480 | -8/Materials | Core destroyed Last Messages --------------- shutdown. 03471_ Destroyed Particle Gun. 03472_ G-47 Trooper heat damages core (-8). 03473_ Critical hit (Burn: +37). 03474_ Overheating: Targeting Computer damaged (-2). 03476_ Overheating: System interference. 03476_ Targeting Computer temporarily disabled. 03476_ Melee Analysis Suite temporarily disabled. 03477_ Adv. Beam Rifle broken. 03477_ Overheating: Short circuit. 03477_ G-47 Trooper suffers critical hit (Burn). 03477_ Particle Gun melted. 03477_ G-47 Trooper destroyed. 03479_ Power failure, Lgt. Nuclear Core shutdown. 03479_ Aluminum Leg destroyed. 03479_ G-47 Trooper suffers critical hit (Burn). 03480_ Overheating: Core damaged (-60). Map ----- +----------------------------------------------------+ | ????????????????????# ? #????????????????# | | ????????????????????# "?" #????????????????# | | ????????????????????# ! 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""" ??????????###### #???????? | | ???????????????????? ??????????# # #???????? | | ???????????????????? ??????????# !#=#???????? | | ????????????????????" ??????????# =%#!#???????? | | ????????????????????" ??????????# **!#%#???????? | | ????????????????????? ??????????# [[%+%#???????? | | ??????????????????????????????????# !=#%#???????? | | ??????????????????????????????????# *=#%#???????? | | ??????????????????????????????????# *#=#???????? | | ??????????????????????????????????# #[#???????? | | ??????????????????????????????????###### ######### | | ???????????????????????????????????????# ## | | ???????????????????????????????????????#%## | | ??????????????????????????????????????## ## | | ??????????????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 10 Melee Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quick And Dirty Challenges ------------ None Game ------ Seed SlugPlatingAirjet Manual? 0 Play Time 00:30:27 Cumulative 57.3 hours Start 2024.09.13 @ 19:13:18 End 2024.09.13 @ 20:08:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 45 Achievement% 31 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(5,10,15) Steam 1 RUN: 7dd51b2e-54b4-4dc6-b7f6-839119f88390