Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.21 @ 22:26:45 Player: Wotf Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (157) 785 Value Destroyed (4325) 4325 Prototype IDs (43) 860 Alien Tech Used (0) 0 Bonus (1330) 1330 TOTAL SCORE: 11500 Bonus ------- High Alert Combat Kills 530 Entered Garrisons 200 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 199/450 Energy 90/100 System Corruption 0% Temperature Critical (680) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Matter Pod Enhanced Optical Array > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Signal Interpreter Shock Absorption System Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Advanced Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Weapon Cycler Improved Heavy Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Precision Assault Rifle Advanced Assault Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Improved Heat Sink Compact Battery Small Matter Pod Large Matter Pod Compact Matter Pod Compact Matter Pod Improved Signal Interpreter Shock Absorption System Ion Cannon Heavy Ion Cannon High-powered Shotgun Flak Gun Rocket Launcher Missile Launcher Ripper [Rating: 60] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Shotgun Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Gar Slots Evolved 8 | . . . . . 4 2 . . . 2 . Power 1 | . . . . . . . . . . 1 . Propulsion 2 | . . . . . 1 1 . . . . . Utility 4 | . . . . . 2 1 . . . 1 . Weapon 1 | . . . . . 1 . . . . . . Parts Attached 105 | 6 16 7 1 3 30 12 10 1 5 1 13 Power 8 | 1 2 1 . . 1 . 1 . 1 . 1 Engine 7 | 1 2 1 . . 1 . 1 . 1 . . Core 1 | . . . . . . . . . . . 1 Reactor . | . . . . . . . . . . . . Propulsion 25 | 2 4 2 . . 9 5 1 . 1 . 1 Treads 25 | 2 4 2 . . 9 5 1 . 1 . 1 Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 33 | 1 4 2 . . 11 3 4 1 1 1 5 Device 14 | . . 1 . . 8 3 1 . . . 1 Storage 6 | 1 3 . . . . . . . . . 2 Processor 2 | . 1 . . . . . . . . 1 . Hackware . | . . . . . . . . . . . . Protection 11 | . . 1 . . 3 . 3 1 1 . 2 Artifact . | . . . . . . . . . . . . Weapon 39 | 2 6 2 1 3 9 4 4 . 2 . 6 Energy Gun 1 | 1 . . . . . . . . . . . Energy Cannon 12 | . 1 . 1 1 3 2 2 . . . 2 Ballistic Gun 14 | 1 . 2 . 1 4 1 2 . 1 . 2 Ballistic Cannon 8 | . 5 . . 1 . 1 . . 1 . . Launcher 4 | . . . . . 2 . . . . . 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 3 1 . . . . . Parts Lost 33 | . . . . . 7 . 3 . 3 . 20 Power 4 | . . . . . . . 1 . 1 . 2 Propulsion 8 | . . . . . 1 . 1 . 1 . 5 Utility 10 | . . . . . 2 . 1 . 1 . 6 Weapon 11 | . . . . . 4 . . . . . 7 Highest Loss Streak 19 | . . . . . 4 . 2 . 3 . 19 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 95 | . 99 99 93 85 94 99 99 100 99 93 88 Engine 10 | . 13 14 14 14 9 7 6 7 6 6 5 Treads 28 | . 27 28 28 28 26 30 29 30 29 26 23 Device 10 | . . 8 . . 17 23 22 21 15 13 7 Storage 10 | . 14 14 14 14 9 7 7 7 7 6 6 Processor 3 | . 13 4 . . . . . . . 6 6 Protection 7 | . . 1 14 14 8 7 7 8 14 13 11 Energy Cannon 9 | . 8 . 6 13 14 14 12 15 . . . Ballistic Gun 8 | . 8 25 15 . 8 1 2 . 7 6 6 Ballistic Cannon 5 | . 11 2 . . . 5 7 7 14 13 11 Peak Build Rating 60 | 6 10 14 30 32 41 43 43 41 44 49 60 Average Rating 27 | 4 8 12 21 30 33 38 41 40 43 49 55 On Entrance 28 | . 6 10 14 30 31 29 43 41 40 44 49 Naked Turns . | . . . . . . . . . . . . Heaviest Build 74 | 14 33 41 53 53 62 58 64 61 60 60 74 Greatest Support 98 | 40 40 40 40 40 69 94 94 92 92 90 98 Greatest Overweight (x) 10 | . 7 1 1 1 1 . . . . . 10 Average Overweight (x) . | . . . 1 1 . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 6 15 15 15 15 15 15 15 15 15 14 15 Average Carried 14 | 4 11 14 14 14 14 14 14 15 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 15 15 15 15 15 15 15 15 15 14 3 Class Distribution -------------------- 43% | Mutant 15% | Skirmisher 15% | Tank 10% | Scavenger-Skirmisher 7% | Scavenger-Tank 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Tank | -7/Lower Caves Tank | -7/Data Miner Scavenger-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Garrison Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Gar Matter Collected 3145 | 227 711 351 . 76 493 184 537 . 295 . 271 Remotely . | . . . . . . . . . . . . Salvage Created 5360 | . 857 331 . 1060 2072 184 293 . 274 . 289 Parts 307 | . 52 41 . 56 113 9 5 . 15 . 16 Haulers Intercepted 4 | . 2 . . . 2 . . . . . . Recyclers Shooed 10 | . 6 . . 1 3 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . 13 . . Prevented 2 | . . . . . . . 2 . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Gar Combat Hostiles Destroyed 95 | . 14 7 . 21 27 1 5 . 9 . 11 Guns 26 | . 2 6 . . 6 . 4 . 4 . 4 Cannons 42 | . 12 1 . 7 13 1 1 . 4 . 3 AOE 23 | . . . . 14 4 . . . 1 . 4 Classes Destroyed 15 | . 8 2 . 1 2 1 1 . . . . Worker 10 | . 1 2 . 1 6 . . . . . . Builder 5 | . . 2 . . 3 . . . . . . Tunneler 19 | . 1 4 . 11 3 . . . . . . Hauler 4 | . 2 . . . 2 . . . . . . Recycler 18 | . 3 1 . 5 8 1 . . . . . Operator 2 | . 1 . . . . 1 . . . . . Watcher 7 | . 3 . . . 3 1 . . . . . Swarmer 18 | . 3 5 . . . . . . 3 . 7 Grunt 52 | . 11 . . 18 17 . . . 4 . 2 Duelist 2 | . . . . . 1 . . . . . 1 Sentry 11 | . . 2 . . 7 . . . 1 . 1 Hunter 2 | . . . . . 2 . . . . . . Programmer 2 | . . . . . . 1 . . 1 . . Behemoth 1 | . . . . . . . 1 . . . . Packrat 1 | . . . . . . . 1 . . . . Assembled 3 | . . . . 3 . . . . . . . Thug 1 | . . . . . . . 1 . . . . Butcher 3 | . . . . . . . 3 . . . . Best Kill Streak 8 | . 4 4 . 8 7 1 4 . 7 . 7 Combat Bots Only 7 | . 3 3 . 6 4 1 4 . 7 . 7 Max Kills in Single Turn 4 | . 1 2 . 4 4 1 1 . 2 . 4 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . . . 2 2 . . . 1 . 4 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Gar Hostile Shots Fired 542 | . 57 34 . 9 78 4 60 . 41 . 259 Missed 116 | . 15 10 . 2 27 1 12 . 12 . 37 Damage Taken 6761 | . 505 272 . 243 1082 43 1060 . 571 . 2985 Core 1214 | . 74 32 . 12 79 . 128 . 25 . 864 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 132 | . . . . . 132 . . . . . . Core Remaining (%) 67 | 100 . . . 52 38 . . . 78 . . Volleys Fired 318 | . 92 25 . 37 92 8 19 . 14 . 31 Largest 3 | . 2 2 . 2 3 3 3 . 3 . 3 Hottest 173 | . 80 70 . 100 151 173 173 . 129 . 129 Shots Fired 638 | . 178 50 . 40 182 24 57 . 43 . 64 Gun 221 | . 71 38 . 2 53 3 20 . 15 . 19 Cannon 410 | . 107 12 . 38 125 21 37 . 28 . 42 Launcher 7 | . . . . . 4 . . . . . 3 Special . | . . . . . . . . . . . . Kinetic 365 | . 114 50 . 4 53 8 39 . 43 . 54 Thermal 266 | . 64 . . 36 125 16 18 . . . 7 Explosive 7 | . . . . . 4 . . . . . 3 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 14 | . 11 14 . 5 8 7 10 . 7 . 4 Robot Miss Streak 6 | . 4 5 . 3 6 2 4 . 2 . 5 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 328 | . 95 33 . 10 81 12 41 . 25 . 31 Core Hits 213 | . 35 20 . 29 64 5 21 . 16 . 23 Critical Kills 6 | . . 1 . . 5 . . . . . . Critical Parts Destroyed 2 | . 1 . . . 1 . . . . . . Critical Strikes 11 | . 1 1 . . 6 1 . . 2 . . Meltdown 5 | . . . . . 5 . . . . . . Destroy 3 | . 1 1 . . 1 . . . . . . Blast 3 | . . . . . . 1 . . 2 . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 13549 | . 1563 543 . 3551 4423 289 1021 . 931 . 1228 Guns 2081 | . 423 440 . . 335 15 351 . 235 . 282 Cannons 7073 | . 1140 103 . 1577 2383 274 670 . 376 . 550 Explosions 4393 | . . . . 1972 1705 . . . 320 . 396 Melee . | . . . . . . . . . . . . Ramming 2 | . . . . 2 . . . . . . . Kinetic 3607 | . 687 543 . . 335 38 670 . 611 . 723 Thermal 9254 | . 876 . . 3549 3798 251 351 . 320 . 109 Explosive 686 | . . . . . 290 . . . . . 396 Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 2 | . 1 1 1 1 . . . . 2 . . Average Corruption 1 | . 1 1 1 1 . . . . 2 . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 42 | . 7 10 5 11 . . . . 9 . . Message Errors 9 | . 1 1 2 4 . . . . 1 . . Matter Fused 9 | . 1 1 1 3 . . . . 3 . . Heat Flow Errors 8 | . 2 2 2 2 . . . . . . . Energy Discharges 4 | . . 2 . . . . . . 2 . . Data Loss (minor) 4 | . 2 2 . . . . . . . . . Data Loss (major) 4 | . . 1 . 1 . . . . 2 . . Misfires 3 | . 1 . . 1 . . . . 1 . . Alerts 1 | . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 877 | . 1 . . 577 188 30 25 . 21 . 35 Projectiles 704 | . 1 . . 529 104 30 25 . . . 15 Explosions 173 | . . . . 48 84 . . . 21 . 20 Melee . | . . . . . . . . . . . . Knockbacks 11 | . 1 1 . . . 1 3 . 3 . 2 Impact . | . . . . . . . . . . . . Kinetic 11 | . 1 1 . . . 1 3 . 3 . 2 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 561 | . . . . 164 266 . . . 80 . 51 Shots 10 | . . . . 3 4 . . . 1 . 2 Rammed 1 | . . . . 1 . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 952 | . 253 101 221 447 371 98 518 . 260 . 952 Average Temperature 117 | . 59 24 113 79 104 49 157 . 101 . 506 Received Heat Transfer 1926 | . 264 72 . 30 441 . 69 . 144 . 906 Effects 65 | . . . . 2 4 . 4 . . . 55 Shutdowns 12 | . . . . . 1 . 1 . . . 10 Energy Bleed 7 | . . . . 1 . . . . . . 6 Interference 14 | . . . . 1 3 . . . . . 10 Matter Decay 7 | . . . . . . . 1 . . . 6 Short Circuit 4 | . . . . . . . . . . . 4 Damage (minor) 2 | . . . . . . . 2 . . . . Damage (major) 16 | . . . . . . . . . . . 16 Damage (core) 3 | . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 5 | . . . . . 5 . . . . . . Combat Hostiles 4 | . . . . . 4 . . . . . . Parts Melted 17 | . . . . 3 13 . . . 1 . . Heat Transferred 10619 | . 1850 . . 2880 4490 370 481 . 400 . 148 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Gar Peak Influence 1066 | . 233 156 . 465 1066 451 . . . 14 216 Initial 446 | . . 21 . . 181 446 . . . . 9 Average 258 | . 110 36 . 152 664 330 . . . 4 77 Maximum Alert Level 3 | . 1 . . 2 3 2 . . . . 1 Low Security (%) 60 | 100 98 100 . 55 9 21 . . . 100 99 Level 1 18 | . 1 . . 38 25 39 . . . . . Level 2 7 | . . . . 5 6 39 . . . . . Level 3 13 | . . . . . 59 . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 11 | . 3 1 . . 3 4 . . . . . Investigation 4 | . 1 1 . . 1 1 . . . . . Extermination 2 | . . . . . . 2 . . . . . Reinforcement 4 | . 2 . . . 1 1 . . . . . Assault 1 | . . . . . 1 . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Gar Distress Signals 3 | . 1 . . . 2 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 113 | . 26 9 . 11 34 3 5 . 9 . 16 Peak Tracking Total 11 | . 5 3 . 3 4 2 4 . 6 . 11 Tactical Retreats 5 | . 3 1 . . . . . . . . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Gar Traps Triggered 7 | . 6 . . . 1 . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Gar Machines Disabled 19 | . . . . 2 12 1 . . 4 . . Max in Single Turn 3 | . . . . 1 2 1 . . 3 . . Garrison Access 1 | . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Gar Machines Accessed 23 | . 5 1 2 1 4 5 . 4 . 1 . Terminals 11 | . 5 . . . 2 4 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 1 . . . . . Garrison Access 1 | . . . . . . . . . . 1 . Total Hacks 75 | . 9 1 2 1 18 9 . 34 . 1 . Successful 56 | . 3 1 2 1 11 3 . 34 . 1 . Failed 19 | . 6 . . . 7 6 . . . . . Catastrophic 4 | . . . . . 3 1 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 22 | . 15 . 1 . 4 2 . . . . . Terminals 25 | . 9 . . . 9 7 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 6 | . . . . . 6 . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 5 | . . . . . 3 2 . . . . . Garrison Access 1 | . . . . . . . . . . 1 . Terminal Hacks 46 | . 3 1 2 1 4 1 . 34 . . . Record 13 | . . . 1 . 1 . . 11 . . . Part Schematic 13 | . . . . . . . . 13 . . . Robot Schematic 7 | . . . . . . . . 7 . . . Robot Analysis 1 | . 1 . . . . . . . . . . Prototype ID Bank 7 | . 2 . . . 2 . . 3 . . . Open Door 2 | . . 1 . 1 . . . . . . . Open DSF 1 | . . . . . . 1 . . . . . Transport Status 1 | . . . . . 1 . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 5 | . . . . . 5 . . . . . . Scan Component 3 | . . . . . 3 . . . . . . Repair 2 | . . . . . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 4 | . . . . . 2 2 . . . . . Insert Component 2 | . . . . . 1 1 . . . . . Analyze 2 | . . . . . 1 1 . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 12 | . 6 . . . 2 4 . . . . . Full Trace Events 2 | . . . . . 1 1 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 7 . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . 1 1 . 13 . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . . . . 2 . . . . . . Time 70 | . . . . . 70 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 1 . . . . . Part Schematics Acquired 2 | . . . . . 1 1 . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Gar Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . . . Machine Destruction 3 | . . . . . 3 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Gar Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Gar Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . 1 . 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Gar Turns Passed 10623 | 75 2006 1332 530 1446 1895 1024 1040 150 712 28 385 Spaces Moved 5201 | 40 1037 734 219 509 779 513 642 98 431 18 181 Core 5 | 3 1 . . . . . . . . . 1 Treads 5196 | 37 1036 734 219 509 779 513 642 98 431 18 180 Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 240 240 160 148 148 152 152 156 155 Average Speed 171 | 151 160 167 240 240 168 157 150 152 154 156 158 Slowest Speed 550 | 160 400 240 240 240 243 162 152 152 156 156 550 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 52 | 4 94 96 59 86 50 12 64 73 65 1 30 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 3 | . . . 1 . . . . 1 1 . . Known Exits Taken 1 | . . . . . . . . . . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 6 | . . 1 . 2 . . 1 . 2 . . Spaces Dug 114 | . . . . 93 21 . . . . . . Terrain Destroyed 778 | . . . . 472 251 . 2 . 19 . 34 Melee . | . . . . . . . . . . . . Projectile 40 | . . . . 17 15 . 2 . 4 . 2 AOE 738 | . . . . 455 236 . . . 15 . 32 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Gar Total 6255 | 51 1211 790 226 629 1146 719 681 99 455 18 230 Wait 477 | . 20 12 . 63 219 161 . 1 1 . . Move 5190 | 39 1036 733 218 508 778 512 641 97 430 17 181 Hop . | . . . . . . . . . . . . Pick Up 76 | 6 25 4 3 8 8 10 6 . 4 . 2 Fast Attach 36 | 6 8 2 . . 12 4 1 . . . 3 Attach 32 | . 1 . 1 3 8 3 4 . 3 1 8 Detach 4 | . . . . . 3 . 1 . . . . Swap 38 | . 7 5 . . 11 5 5 1 2 . 2 Drop 83 | . 22 9 4 9 15 16 4 . 1 . 3 Fire 318 | . 92 25 . 37 92 8 19 . 14 . 31 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 1 | . . . . 1 . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: [*Low] / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Garrison History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 484 | -10/Materials | Discovered new exit (range 11) 1029 | -10/Materials | Discovered new exit (range 16) 1246 | -10/Materials | Discovered new exit (range 14) 1508 | -10/Materials | Discovered new exit (range 10) 2082 | -10/Materials | Entered Mines 2103 | -10/Mines | Discovered new exit (range 7) 2484 | -10/Mines | Identified exit to Materials 2486 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2690 | -10/Mines | Discovered new exit (range 9) 2710 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2764 | -10/Mines | Build established: Scavenger-Mutant 2785 | -10/Mines | Found a hidden stash of uninstalled traps 3232 | -10/Mines | Met a Derelict shopkeep closing up shop 3414 | -10/Mines | Entered Exiles 3472 | -10/Exiles | Met 8R-AWN 3515 | -10/Exiles | Met EX-HEX 3524 | -10/Exiles | Build established: Mutant 3597 | -10/Exiles | Met EX-BIN 3630 | -10/Exiles | Aligned with FarCom system 3633 | -10/Exiles | Given EX-Vault access code 3688 | -10/Exiles | Opened EX-Vault 3701 | -10/Exiles | Found YOLO Cannon 3759 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3836 | -10/Exiles | Met EX-DEC 3848 | -10/Exiles | Learned location of Zion (-6) 3915 | -10/Exiles | Discovered new exit (range 14) 3944 | -10/Exiles | Left Exiles lab with YOLO Cannon 3944 | -10/Exiles | Entered Mines 3962 | -9/Mines | Met a Derelict bent on vengeance 4132 | -9/Mines | Learned Materials security intel 4337 | -9/Mines | Excavation squad dispatched 4337 | -9/Mines | A large section of the Mines collapsed 4587 | -9/Mines | Excavation squad dispatched 4677 | -9/Mines | Found the Drone Emporium 4710 | -9/Mines | Found Prototype Device 4837 | -9/Mines | Excavation squad dispatched 5028 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5087 | -9/Mines | Excavation squad dispatched 5332 | -9/Mines | Discovered new exit (range 12) 5390 | -9/Mines | Entered Materials 5390 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 5621 | -8/Materials | Repaired Hrd. Medium Armor Plating 5656 | -8/Materials | Repaired Imp. Ion Engine 5891 | -8/Materials | Build established: Skirmisher 6159 | -8/Materials | YOLO Cannon suddenly exploded 6160 | -8/Materials | Core integrity fell below 50% 6172 | -8/Materials | Identified Bomb Drone Bay 6190 | -8/Materials | Lost 4 parts (1n1u2w) 6671 | -8/Materials | Build established: Scavenger-Skirmisher 7275 | -8/Materials | Discovered new exit (range 7) 7285 | -8/Materials | Entered Factory 7285 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7752 | -7/Factory | Build established: Skirmisher 8025 | -7/Factory | Discovered new exit (range 7) 8309 | -7/Factory | Entered Lower Caves 8481 | -7/Lower Caves | Spotted B-75 Beast 8604 | -7/Lower Caves | Build established: Tank 8633 | -7/Lower Caves | Destroyed B-75 Beast 8691 | -7/Lower Caves | Ambushed by wild Derelicts 9249 | -7/Lower Caves | Learned Factory stockpile data 9308 | -7/Lower Caves | Discovered new exit (range 13) 9341 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 9349 | -7/Lower Caves | Entered Data Miner 9349 | -7/Data Miner | Discovered new exit (range 6) 9378 | -7/Data Miner | Met Data Miner 9421 | -7/Data Miner | Learned location of Section 7 (-2) 9421 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9455 | -7/Data Miner | Received God Mode back door access code from Data Miner 9499 | -7/Data Miner | Entered Proximity Caves 9753 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9839 | -6/Proximity Caves | Attracted the attention of an 0b10 base 9882 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 9883 | -6/Proximity Caves | Destroyed 7 combat bots 10135 | -6/Proximity Caves | Discovered new exit (range 8) 10168 | -6/Proximity Caves | Build established: Scavenger-Tank 10211 | -6/Proximity Caves | Entered Factory 10211 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 10231 | -6/Factory | Identified exit to Garrison 10239 | -6/Factory | Entered Garrison 10255 | -6/Garrison | Triggered checkpoint 10471 | -6/Garrison | Triggered checkpoint 10608 | -6/Garrison | Core integrity fell below 50% 10616 | -6/Garrison | Core integrity fell below 20% 10623 | -6/Garrison | Destroyed 7 combat bots 10624 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10609_ Hvy. Ion Cannon destroyed. 10611_ Overheating: Core damaged (-119). 10612_ Ion Cannon broken. 10612_ Overheating: Short circuit. 10613_ Overheating: Energy bleed (-3). 10616_ Imp. Heat Sink broken. 10616_ Overheating: Short circuit. 10616_ Weapon Cycler destroyed. 10618_ Lrg. Storage Unit destroyed. 10618_ Com. Battery destroyed. 10619_ Overheating: Energy bleed (-15). 10619_ Extracted 93 matter. 10623_ Overheating: Broken Ion Cannon damaged (-4). 10623_ Overheating: Lrg. Matter Pod damaged (-2). 10623_ Overheating: Enh. Optical Array damaged (-3). 10623_ Overheating: Missile Launcher damaged (-10). 10624_ Overheating: Matter decay (-40). 10624_ Missile Launcher destroyed. 10624_ Broken Ion Cannon destroyed. 10624_ Broken Imp. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????#+#?????????????????? | | ????????????????????????????? ????????????????? | | ????????????????????????????? ????????????????? | | ????????????????????????????? ????????????????? | | ????????????????????????????? / #????????????????? | | ?????????????????????????????=%!##???????????????? | | ?????????????????????????????% ????????????????? | | ????????????????????????????" ????????????????? | | ????????????????????????????" ????????????????? | | ????????????????????????????" ????????????????? | | ????????????????????????????# #????????????????? | | ???????????????????######???# ##???????????????? | | ?????????########??# ????" ???????????????? | | ?????????#!!!!! #??# ?????# ????????????????? | | ?????????#!!!! #??# #?????# ????????????????? | | ?????????##### ##??# #?????# #????????????????? | | ?????????##### ##### #?????# #????????????????? | | ?????????# #?###?# #????????????????? | | ?????????# ######### #?# ?# #????????????????? | | ?????????#=#???????# #?# #?# #????????????????? | | ????????##"##??????# #?# #?# ##???????????????? | | ????????#[ #??????# #?# ## #???????????????? | | ######### = ############# % ##??????????????? | | ^ ]@ =g [ #??????????????? | | g /!* Y #?????????????? | | ^ g%*! #????????????? | | ########## ######## #### ![ ##????????????? | | #????##### #??????# #???## # ##?????????????? | | #?#### ####???# #?????## #?????????????? | | ??# #???# #??????? # #?????????????? | | ??# """" """" #???# #???????? #??#?????????????? | | ???????" "??" #???# #?????????#????????????????? | | ??#????" "??" #???# ########???????????????????? | | ??# """" """" #???# ##"""""#???????????????????? | | ??# #???# ### ###??????????????????? | | ??# #???# #??????????????????? | | ??# """" """" #???# #??????????????????? | | ??#????" "??" #???# ## ##??????????????????? | | ???????" "??" #???# ## #???????????????????? | | ??# """" """" #???# ########???????????????????? | | ??# #???# #??????????????????????????? | | ??##############???# #??????????????????????????? | | ???????????????????# ##??????????????????????????? | | ??????????????????## ###?????????????????????????? | | ??????????????????#! ^!#?????????????????????????? | | ??????????????????#! !#?????????????????????????? | | ??????????????????##!!##?????????????????????????? | | ???????????????????####??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 450 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 825 Resistance: EM 15 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- Lgt. Treads | -8/Materials | Scanalyzed Hrd. Light Armor Plating | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Shock Maul | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Adv. Hacking Suite | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Imp. Medium Treads | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Neutrino Core | -7/Data Miner | Free Dispersion Rifle | -7/Data Miner | Free Adv. Reaction Control System | -7/Data Miner | Free Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free C-35 Carver | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The Oracle Challenges ------------ None Game ------ Seed ModifiedNeutronReactor Manual? 0 Play Time 01:33:25 Cumulative 41.5 hours Start 2024.08.18 @ 17:43:58 End 2024.08.21 @ 22:26:45 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 20 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 24 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d4275f56-7a4c-4bfc-a377-178b41701a4f