Cogmind - Beta 11 X3 @@@ ROGUE MODE // 2021.03.26 @ 23:31:55 Player: aoemica Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (313) 1565 Value Destroyed (13974) 13974 Prototype IDs (163) 3260 Alien Tech Used (16) 3200 Bonus (56120) 56120 TOTAL SCORE: 89219 Bonus ------- High Alert Combat Kills 4767 Follower Combat Kills 7505 Network Hubs Disabled 600 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Built Enhanced Grunts 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Recovered Sigix Corpse 1000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Started Test 138-B 500 Destroyed A8 300 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -7252 Cogmind --------- Core Integrity 336/2100 Matter 290/300 Energy 568/600 System Corruption 4% Temperature Cool (16) Movement Treading (150) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- Improved Quantum Reactor Improved Quantum Reactor > --- PROPULSION (8) --- Advanced Heavy Treads Experimental Biometal Heavy Treads High-density Centrium Heavy Treads High-density Centrium Heavy Treads > --- UTILITY (11) ----- Large Storage Unit Spectral Analyzer Experimental Targeting Computer Experimental Target Analyzer Improved Armor Integrity Analyzer Experimental Weapon Cycler Zionite Shade Armor Experimental Powered Armor Experimental Force Field Microwarp Drive > --- WEAPON (4) ------- Perforator Sigix Broadsword > --- INVENTORY (17) --- Enhanced Flexi-carbon Leg Desublimator Experimental Energy Well (600) Experimental Energy Well (600) Experimental Matter Compressor (500) Experimental Weapon Cycler Centrium Linked Plating Experimental Powered Armor Heavy Regenerative Plating Zionite Phaser-H Improved Potential Cannon Omega Cannon Sigix Corpse Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Zero-point Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Desublimator Large Storage Unit Spectral Analyzer Experimental Targeting Computer Experimental Target Analyzer Improved Armor Integrity Analyzer Experimental Weapon Cycler Experimental Powered Armor AEGIS Remote Shield Microwarp Drive > --- WEAPON ----------- Perforator Sigix Broadsword > --- INVENTORY -------- Zero-point Reactor Experimental Biometal Medium Treads Experimental Biometal Medium Treads Experimental Energy Well Experimental Energy Well Experimental Matter Compressor Experimental Weapon Cycler Zionite Shade Armor Heavy Regenerative Plating Experimental Force Field High-powered Transdimensional Reconstructor Zionite Phaser-H Improved Potential Cannon Omega Cannon [Rating: 273] Favorites ----------- Power Improved Quantum Reactor Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Improved Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Flexi-carbon Leg Hover Unit Aerolev Unit Flight Unit Cooled Field Propulsion Drive Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Spectral Analyzer Hackware Makeshift Hacking Suite Protection Heavy Regenerative Plating Artifact Matter Drive Weapon Sigix Broadsword Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Perforator Launcher Mini Smartbomb Launcher Special Weapon Experimental Remote Datajack Impact Weapon Core Stripper Slashing Weapon Sigix Broadsword Piercing Weapon Makeshift Spear Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 6 | . . . . . . . 1 1 . . . . . . . . . 1 . . . . 1 . . 1 . 1 . . . . . Utility 9 | . . . 2 . . . 1 1 . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . . . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Parts Attached 609 | . 9 3 18 4 . 15 24 13 10 2 2 5 12 3 3 8 3 38 14 10 3 16 13 27 21 34 20 16 28 48 25 94 68 Power 38 | . 2 . 2 . . . 1 1 . . . 1 . . . 1 . 2 2 . . 2 1 1 . 2 1 1 3 1 2 6 6 Engine 4 | . 1 . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Core 9 | . 1 . . . . . . 1 . . . 1 . . . 1 . 2 1 . . 2 . . . . . . . . . . . Reactor 25 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 . 2 1 1 3 1 2 6 6 Propulsion 119 | . 2 . 4 1 . 2 6 4 1 . . . 4 . . . . 8 3 . . 4 4 7 1 3 6 4 3 7 5 26 14 Treads 36 | . 2 . 4 1 . 2 6 . . . . . . . . . . . . . . . . . . . . . . . . 12 9 Leg 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 76 | . . . . . . . . 4 1 . . . 4 . . . . 8 3 . . 4 4 7 1 3 6 4 3 7 5 12 . Flight 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Utility 318 | . 3 3 5 2 . 5 9 6 8 1 1 3 6 2 1 4 3 25 7 8 1 8 8 14 14 22 11 7 15 30 13 44 29 Device 189 | . . 1 3 1 . 3 5 3 5 1 1 2 2 1 1 1 2 16 3 4 1 4 3 8 9 19 8 6 11 26 9 20 10 Storage 23 | . 2 . . 1 . . . 1 . . . 1 . . . . . . . . . . . 1 1 1 1 . . 1 1 5 7 Processor 17 | . . . 1 . . . 3 2 . . . . 1 . . . . 1 . . . . 1 . . . . . 1 . . 7 . Hackware 4 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 1 . . . . . . . . Protection 75 | . 1 2 1 . . 2 1 . 3 . . . 2 1 . 3 1 8 4 4 . 4 3 4 3 2 2 1 3 1 . 10 9 Artifact 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 2 3 Weapon 134 | . 2 . 7 1 . 8 8 2 1 1 1 1 2 1 2 3 . 3 2 2 2 2 . 5 6 7 2 4 7 10 5 18 19 Energy Gun 17 | . . . 2 . . 1 4 . . . . . . . . . . . . . . . . . 1 3 . . . . 2 3 1 Energy Cannon 30 | . . . 3 . . 1 1 . . . . . . 1 1 . . 1 1 . . 1 . 2 1 3 1 2 2 . . 3 6 Ballistic Gun 20 | . 2 . 1 . . 4 2 . . . . . . . . . . . . 1 . . . 1 2 . 1 2 1 . . 3 . Ballistic Cannon 24 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 6 12 Launcher 16 | . . . . . . 2 1 . 1 . . 1 2 . 1 3 . 2 . . . . . 1 2 . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Impact Weapon 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 3 1 . Slashing Weapon 11 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . 3 5 . 1 . Piercing Weapon 8 | . . . . . . . . 1 . 1 . . . . . . . . 1 1 1 1 . 1 . 1 . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Unidentified Prototypes 79 | . . 1 2 . . . 2 . . . . 1 . . . 1 . 1 3 4 . . . 1 8 2 . . 6 2 6 33 6 Corrupted Parts 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . System Corruption 4 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Parts Lost 36 | . 1 . 7 1 . 3 5 . 1 . . . . . . . . . . . . . 2 4 . 4 . . . 2 . 2 4 Power 4 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 13 | . . . 2 . . . 2 . 1 . . . . . . . . . . . . . . 2 . 1 . . . 1 . 2 2 Utility 12 | . . . 1 . . 2 1 . . . . . . . . . . . . . . . 2 1 . 3 . . . 1 . . 1 Weapon 7 | . . . 3 1 . 1 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . Highest Loss Streak 7 | . 1 . 7 1 . 1 1 . 1 . . . . . . . . . . . . . 1 2 . 4 . . . 1 . 1 2 Average Slot Usage (%) 89 | . 89 100 97 100 100 99 99 81 98 100 100 100 95 93 96 100 100 99 99 99 99 99 98 99 91 91 93 90 81 77 73 74 74 Engine 3 | . 7 14 11 11 11 11 8 3 . . . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . 6 . . . . . . 3 7 7 7 7 6 6 6 6 6 5 5 5 5 4 . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . . 4 5 5 8 9 8 5 4 5 7 7 Treads 10 | . 27 28 21 22 22 22 26 . . . . . . . . . . . . . . . . . . . . . . . . 5 17 Hover 14 | . . . . . . . . 26 30 30 30 30 26 26 26 26 26 29 28 29 29 29 31 30 30 29 31 26 26 26 25 19 . Device 11 | . . . 10 11 11 10 12 15 14 15 15 15 19 20 20 20 19 11 10 8 10 10 12 10 7 13 19 20 18 21 16 8 11 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 4 6 8 8 6 4 7 4 Processor 12 | . . . 10 11 11 11 17 13 15 15 15 15 13 13 13 13 13 16 17 17 17 17 14 15 15 12 4 4 5 8 8 12 16 Hackware 2 | . . . . . . . . . . . . . 6 6 6 6 6 5 5 5 5 5 9 14 17 13 9 8 4 . . . . Protection 7 | . 3 13 10 11 11 11 5 . 6 7 7 7 5 6 6 6 6 10 11 12 11 11 6 4 . . 3 4 4 4 4 5 6 Energy Gun 1 | . 5 . 4 . . 8 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . 12 14 11 2 6 . . . . . . . . . . . . . . . . . 4 . . . . . . . . Ballistic Gun 3 | . 22 28 2 . . 5 6 . . . . . . . . . . . . . . . . 1 2 1 2 3 1 . . . . Ballistic Cannon 1 | . . . 1 7 11 5 . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Launcher 1 | . . . . . . . . . 1 7 7 5 2 . 3 6 6 4 5 5 5 5 5 3 . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 5 5 . . 1 . . . . . . . . . . . . . . . . 2 3 4 3 4 Piercing Weapon 1 | . . . . . . . . . 7 7 7 7 6 6 6 6 6 5 5 4 4 4 5 4 . 2 4 4 1 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 141 | 11 54 45 41 62 62 62 71 36 31 26 31 28 36 31 33 33 32 46 36 42 37 46 52 53 66 77 76 78 102 107 104 141 141 Greatest Support 345 | 20 40 40 40 40 40 40 60 31 32 32 32 32 36 33 33 33 33 52 46 46 46 46 59 65 66 77 89 114 114 111 120 345 345 Greatest Overweight (x) 36 | . 1 1 1 1 1 1 1 1 . . . . 1 . . . . . 1 . 12 2 . . 1 1 1 . . 1 . 36 . Average Overweight (x) . | . . . . . 1 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 15 15 20 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 17 17 17 17 Average Capacity 14 | 8 13 15 15 18 20 20 20 11 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 12 15 15 15 16 17 17 16 Most Carried 20 | 6 15 15 15 18 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 17 17 17 17 Average Carried 14 | 6 8 14 14 16 19 19 19 9 8 9 10 9 9 9 9 9 10 9 9 9 9 9 9 9 6 12 14 14 14 15 16 16 15 Final Capacity 20 | 8 15 15 15 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 17 17 17 17 Final Carried 20 | 6 15 15 15 18 20 19 20 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 14 17 17 17 16 Class Distribution -------------------- 22% | Alien-Mutant 20% | Scavenger-Mutant 15% | Scout 9% | Mutant 8% | Hacker-Scout 7% | Alien-Ninja 7% | Alien-Sprinter 3% | Derelict-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Data Miner Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Derelict-Scout | -6/Lower Caves Scout | -6/Zion Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Extension Commander-Scout | -5/Cetus Commander-Assassin | -5/Archives Commander-Scout | -5/Hub_04(d) Hacker-Scout | -4/Factory Hacker-Scout | -4/Armory Hacker-Scout | -4/Lab Hacker-Scout | -3/Research Hacker-Scout | -3/Quarantine Hacker-Ninja | -2/Research Hacker-Ninja | -2/Testing Alien-Ninja | -2/Section 7 Alien-Ninja | -1/Access Alien-Mutant | -1/Command Alien-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 10267 | 200 198 102 355 89 . 317 723 90 126 40 . 103 80 53 126 16 257 466 653 117 30 185 95 769 . 387 154 128 183 436 145 965 2679 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 16527 | . 610 152 971 255 . 626 1942 150 30 . . 125 231 . . . 102 903 750 39 103 249 300 679 . 169 273 258 1193 968 347 1309 3793 Parts 820 | . 41 11 61 21 . 29 113 7 . . . 5 14 . . . 7 36 25 . 10 14 14 46 . 8 5 12 37 44 17 37 206 Haulers Intercepted 16 | . 1 . 4 . . . 4 . . . . . 1 . . . . 2 . . . 2 . . . 1 . . 1 . . . . Recyclers Shooed 11 | . 1 . 4 . . . . . . . . . 1 . . . . . 1 . . . 1 . . . . 1 . . 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . . . . 2 . . 11 . . 2 . 19 . . . . . . . . . . . . . . . . Prevented 6 | . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 203 | . 13 8 16 7 . 15 39 . 1 . . 1 4 . . . 7 1 11 . . . . 13 . 1 . 1 4 12 3 5 41 Melee 28 | . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . 1 . . 3 11 3 . 7 Guns 66 | . 13 6 7 . . 7 27 . . . . . . . . . . . . . . . . 5 . . . 1 . . . . . Cannons 66 | . . . 9 7 . 5 9 . . . . . . . . . . . . . . . . . . . . . . . . 2 34 AOE 39 | . . 2 . . . 3 3 . . . . 1 4 . . . 7 1 11 . . . . 6 . . . . . . . 1 . Classes Destroyed 21 | . 4 . 5 . . 2 1 . . . . 1 . . . . . 1 . . . . . 1 . . . . 1 1 . 4 . Worker 12 | . . . . . . 1 1 . . . . . . . . . . 4 . . . . 2 . . . . . 1 2 . 1 . Builder 12 | . . . 1 1 . . 3 . . . . . . . . . . 2 3 . . . . . . . . . . 2 . . . Hauler 16 | . 1 . 4 . . . 4 . . . . . 1 . . . . 2 . . . 2 . . . 1 . . 1 . . . . Recycler 22 | . . . 2 . . 1 1 2 . . . . . . . . . 3 3 . . . 1 . . . 1 1 3 . 1 3 . Minesweeper 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Mechanic 4 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . 1 . Operator 15 | . . . . . . . 2 . . . . . 1 . . . . . 1 . 3 1 1 2 . 1 . 1 2 . . . . Watcher 20 | . 3 . 1 . . . 1 . . . . . 2 . . . . 2 1 . . 1 2 1 . . 3 . 1 2 . . . Swarmer 56 | . 3 6 3 . . 4 13 . 1 . . 1 4 . . . 6 . 6 . . . . 4 . 1 . . . 4 . . . Grunt 66 | . 10 2 7 5 . 8 20 . . . . . . . . . 1 1 3 . . . . 3 . . . . 1 3 . 2 . Brawler 3 | . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Duelist 3 | . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 12 | . . . 4 . . . 6 . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Hunter 8 | . . . . . . 2 . . . . . . . . . . . . 2 . . . . 3 . . . . . . . 1 . Programmer 10 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 3 3 . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Enhanced Grunt 27 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 26 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Z-Light 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Z-Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 7 | . 7 3 7 2 . 4 5 2 1 . . 1 4 . . . 3 2 4 . 2 2 2 4 . 1 1 1 3 3 3 3 5 Combat Bots Only 7 | . 7 3 4 2 . 4 5 . 1 . . 1 4 . . . 3 1 3 . . . . 4 . 1 . 1 2 3 2 2 5 Max Kills in Single Turn 4 | . 1 2 2 1 . 2 4 1 1 . . 1 2 . . . 3 1 3 1 1 1 1 4 . 1 1 1 1 1 1 2 2 Gunslinging 1 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 2 . . . 1 3 . . . . 1 2 . . . 3 1 3 . . . . 4 . . . . . . . 1 . Melee 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 . . 1 1 1 . 1 Uniques/NPCs Destroyed 9 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 6 A7 (-5/Cetus) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A4 (-1/Access_0) A5 (-1/Access_0) A3 (-1/Access_0) A2 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Damage Taken 18438 | . 441 266 833 112 . 698 1463 15 196 . . . 247 19 . . 122 333 124 . . 262 331 503 . 390 73 . 606 1972 726 1144 7562 Core 3138 | . 63 32 102 . . 153 218 . 24 . . . 60 . . . . 79 . . . 25 37 . . . . . 12 320 278 9 1726 Absorbed by Shields 7470 | . . . . . . . . . . . . . . . . . . . 43 . . . . . . 64 18 . . 666 . 828 5851 Reduced by Siege Mode 79 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79 Core Remaining (%) 72 | 100 . 62 . . . 36 60 . . . . 96 . . . . 92 . . . . 89 . . 100 . 86 . . 59 . . 16 Volleys Fired 660 | . 43 17 56 14 . 38 114 . 1 . . 3 3 2 8 . 12 7 18 . . 2 2 58 12 14 . 4 4 7 . 4 217 Largest 2 | . 2 2 2 2 . 2 2 . 1 . . 1 1 1 1 . 1 1 1 . . 1 1 1 1 2 . 1 1 1 . 1 1 Hottest 200 | . 63 46 136 136 . 112 129 . 33 . . 33 33 90 90 . 33 90 90 . . 90 80 90 110 120 . 105 105 70 . 200 200 Shots Fired 917 | . 86 34 99 28 . 67 222 . 1 . . 3 3 2 8 . 12 7 18 . . 2 2 58 12 18 1 4 4 7 . 4 215 Gun 443 | . 86 34 51 . . 35 168 . . . . . . . . . . . . . . . . 49 . 14 1 2 3 . . . . Cannon 408 | . . . 48 28 . 28 50 . . . . . . 2 1 . . 1 1 . . 1 . 3 12 4 . 2 1 7 . 4 215 Launcher 66 | . . . . . . 4 4 . 1 . . 3 3 . 7 . 12 6 17 . . 1 2 6 . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 539 | . 53 34 52 9 . 35 119 . . . . . . . . . . . . . . . . 49 . 7 1 2 3 7 . . 168 Thermal 239 | . . . 36 19 . 8 97 . . . . . . 2 1 . . 1 1 . . 1 . 3 12 4 . 2 1 . . 4 47 Explosive 66 | . . . . . . 4 4 . 1 . . 3 3 . 7 . 12 6 17 . . 1 2 6 . . . . . . . . . Electromagnetic 73 | . 33 . 11 . . 20 2 . . . . . . . . . . . . . . . . . . 7 . . . . . . . Robot Hit Streak 40 | . 14 7 16 6 . 7 22 . . . . . . . . . 2 . . . . . . 8 . 6 . 4 1 . . 5 40 Robot Miss Streak 9 | . 4 4 4 3 . 4 2 . . . . . 1 . . . 1 . . . . . . 4 . 1 . . 2 . . . 9 Penetration Max 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 Secondary Targets 4 | . . . 2 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 955 | . 54 18 62 23 . 55 156 2 5 . . 7 14 . . . 3 28 12 3 7 14 11 36 . 13 10 5 31 61 10 46 269 Core Hits 874 | . 29 10 36 13 . 51 76 2 2 . . 8 10 . . . 18 24 39 2 3 6 9 28 . 4 5 3 12 17 4 14 449 Critical Hits 502 | . . . 1 1 . 1 9 . . . . . . . . . . . . . . 1 . 14 . 4 . 3 2 14 2 10 440 Critical Kills 57 | . . . . 1 . . 3 . . . . . . . . . . . . . . 1 . 6 . 3 . 2 . 4 1 4 32 Critical Parts Destroyed 222 | . . . 1 . . 1 5 . . . . . . . . . . . . . . . . 7 . 1 . . 2 8 1 3 193 Melee Attacks 683 | . . . . . . . . 2 13 . . 18 28 3 6 . 1 70 30 9 7 23 24 37 . 24 39 10 40 101 25 88 85 Kinetic 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . 9 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 319 | . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . 28 99 25 79 85 Piercing 346 | . . . . . . . . . 12 . . 18 28 3 6 . 1 70 30 9 3 23 24 37 . 24 39 10 9 . . . . Sneak Attacks 93 | . . . . . . . . 2 . . . 3 3 . . . . 19 5 3 7 3 5 2 . . 2 1 8 6 3 21 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Follow-up Attacks 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 3 . Damage Inflicted 56843 | . 696 428 1307 495 . 1479 3715 188 176 . . 522 885 . 9 . 817 2467 3168 175 301 635 760 1442 . 213 674 277 3477 6909 1524 7785 16319 Guns 4854 | . 684 272 612 . . 521 2352 . . . . . . . . . . . . . . . . 258 . 132 . 16 7 . . . . Cannons 11082 | . . . 630 488 . 492 831 . . . . . . . . . . . . . . . . . . . . . . . . 700 7941 Explosions 11248 | . . 144 . . . 450 491 . 34 . . 154 179 . 9 . 817 391 2519 . . 40 37 846 . . . . . . . 1384 3753 Melee 29456 | . . . . . . . . 188 142 . . 368 706 . . . . 2076 649 175 301 595 723 338 . 81 674 261 3470 6909 1524 5701 4575 Ramming 203 | . 12 12 65 7 . 16 41 . . . . . . . . . . . . . . . . . . . . . . . . . 50 Kinetic 6849 | . 362 272 637 183 . 559 1717 . . . . . . . . . . . . . . . . 258 . 45 . 16 105 41 . 182 2472 Thermal 13868 | . . 144 407 305 . 240 1466 . . . . . . . . . . . . . . . . . . . . . . . . 2084 9222 Explosive 5853 | . . . . . . 336 491 . 34 . . 154 179 . 9 . 817 391 2519 . . 40 37 846 . . . . . . . . . Electromagnetic 935 | . 322 . 198 . . 328 . . . . . . . . . . . . . . . . . . . 87 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 21618 | . . . . . . . . 188 36 . . . . . . . . . . . . . . . . . . . 2908 6868 1524 5519 4575 Piercing 7517 | . . . . . . . . . 106 . . 368 706 . . . . 2076 649 175 301 595 723 338 . 81 674 261 464 . . . . Highest Corruption 10 | . . . . . . 2 . . . . . . . . . . . 1 3 3 3 . . 1 1 9 10 4 4 9 . 2 4 Average Corruption 3 | . . . . . . 2 . . . . . . . . . . . 1 2 3 2 . . 1 1 3 9 4 4 7 . 1 3 Corruption Purged 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Effects 215 | . . . . . . 1 . . . . . . . . . . . 1 16 2 3 . . 1 1 6 30 2 18 36 . 17 81 Message Errors 63 | . . . . . . . . . . . . . . . . . . 1 7 . 2 . . . 1 1 7 1 3 10 . 6 24 Matter Fused 51 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . 2 8 1 4 10 . . 21 Heat Flow Errors 25 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 2 . 3 6 . 1 10 Energy Discharges 30 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . 1 1 . 3 2 . 8 13 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Data Loss (minor) 29 | . . . . . . . . . . . . . . . . . . . 3 2 . . . . . 1 1 . 5 5 . 2 10 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Misdirections 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . Weapon Failures 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5159 | . . 18 . . . 17 45 . 29 . . 173 152 . . . 1 327 163 . . 3 . . . . 119 141 533 1697 528 789 424 Projectiles 315 | . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . 95 215 Explosions 461 | . . 18 . . . 12 45 . . . . 38 . . . . 1 8 33 . . . . . . . . . . . . 229 77 Melee 4383 | . . . . . . . . . 29 . . 135 152 . . . . 319 130 . . 3 . . . . 119 141 533 1697 528 465 132 Knockbacks 77 | . . . 2 3 . 11 1 . . . . . . . . . . . . . . . . . . . . . . . . . 60 Impact 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic 70 | . . . 2 3 . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . 57 Secondary 5 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Self-Inflicted Damage 471 | . . . . . . 73 38 . . . . . . . . . . . . . . . . . . . . . . . . . 360 Shots 9 | . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . 6 Rammed 27 | . 5 2 7 . . 5 6 . . . . . . . . . . . . . . . . . . . . . . . . . 2 Targets Rammed 28 | . 5 2 7 1 . 5 6 . . . . . . . . . . . . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 336 | . 108 50 276 132 . 84 90 . 3 . . . 1 100 50 . 8 73 201 16 149 38 101 98 200 218 327 166 336 192 . 136 94 Average Temperature 53 | . 29 30 52 35 . 28 24 . 3 . . . 1 49 22 . 4 10 76 8 72 15 66 26 75 55 77 45 80 64 . 40 35 Received Heat Transfer 2525 | . 183 72 264 63 . 234 549 . 36 . . . 27 9 . . 21 72 18 . . 36 18 48 . 9 . . 63 271 . 96 436 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Siege Activations 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Total Turns 323 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 323 Longest Duration 208 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 208 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 10 | . . 1 2 . . . 6 . . . . . . . . . . . . . . . . 1 . . . . . . . . . Heat Transferred 7190 | . . 150 666 555 . 372 2664 . . . . . . . . . . . . . . . . . . . . . . . . 1360 1423 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 2932 | . 298 135 438 256 . 232 726 323 . . . . 239 . . . . 546 1429 793 419 825 537 1270 . 700 934 535 1335 1563 1872 2932 . Initial 1072 | . . 25 . 166 . . 49 301 . . . . . . . . . 163 231 666 317 83 316 262 . . 330 426 302 592 937 1072 . Average 544 | . 147 56 285 99 . 104 469 311 . . . . 44 . . . . 315 920 778 371 543 395 747 . 343 781 486 979 911 1595 1934 . Maximum Alert Level 5 | . 1 . 2 1 . 1 3 1 . . . . 1 . . . . 2 4 3 2 3 2 4 . 3 3 2 4 4 5 5 . Low Security (%) 26 | 100 58 100 19 82 . 86 10 . . . . . 97 . . . . 19 . . . 10 . . . 51 . . . . . . . Level 1 15 | . 41 . 66 17 . 13 15 100 . . . . 2 . . . . 48 15 . 28 13 56 24 . . . . 6 . . . . Level 2 19 | . . . 14 . . . 66 . . . . . . . . . . 32 17 9 71 66 43 20 . 47 20 100 18 19 . . . Level 3 9 | . . . . . . . 8 . . . . . . . . . . . 20 90 . 8 . 23 . 1 79 . 18 54 10 . . Level 4 8 | . . . . . . . . . . . . . . . . . . . 46 . . . . 31 . . . . 57 26 21 3 . Level 5 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68 96 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 78 | . 1 1 3 . . 1 6 2 . . . . 3 . . . . 2 5 . . 6 2 5 . 1 2 2 11 9 8 8 . Investigation 21 | . 1 1 2 . . . 1 2 . . . . 1 . . . . 1 1 . . . 1 1 . . 1 1 2 1 2 2 . Extermination 15 | . . . . . . . . . . . . . 1 . . . . 1 . . . 1 1 2 . 1 . 1 1 3 2 1 . Reinforcement 17 | . . . 1 . . 1 4 . . . . . 1 . . . . . 3 . . 1 . . . . . . 4 1 . 1 . Assault 22 | . . . . . . . 1 . . . . . . . . . . . 1 . . 1 . 2 . . 1 . 4 4 4 4 . Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . 1 2 . . . . . . . . . . . 2 . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 42 | . 4 . . . . . 5 . . . . . 2 . . . . 3 . 1 . 1 2 4 . . 1 . . 1 . 18 . Communications Jammed 169 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 164 1 . . Distress Signals 169 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 164 1 . . Times Spotted 685 | . 18 7 26 8 . 19 52 3 4 4 . 3 18 2 1 . 16 27 32 7 1 17 30 58 . 13 16 1 17 103 39 62 81 Peak Tracking Total 17 | . 4 3 6 3 . 4 6 3 5 4 . 3 10 3 1 . 7 6 8 5 1 5 11 14 . 6 8 1 4 17 13 10 7 Tactical Retreats 73 | . . . 2 1 . 5 1 . 3 2 . . 3 1 . . . 7 . . . 1 4 8 . 2 3 . 2 18 5 4 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 30 | . 2 . 1 . . . 1 . . . . . . . . . . . 7 . . 2 . 2 . . 1 2 . 2 . 10 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 72 | . . 1 . 1 . 2 6 . . . . . 1 . . . . 1 7 1 . 5 1 6 5 . 5 . 3 8 . 8 11 Max in Single Turn 3 | . . 1 . 1 . 1 1 . . . . . 1 . . . . 1 1 1 . 3 1 1 1 . 1 . 1 1 . 1 1 Garrison Access 9 | . . . . . . . 1 . . . . . 1 . . . . 2 . . . 1 . . . 1 1 . 1 . 1 . . Network Hub 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 72 | . 7 2 8 . . . 5 3 2 3 3 . 7 1 2 . . 9 . . . 2 4 1 . 3 3 . 3 1 1 . 2 Terminals 19 | . 5 . 6 . . . 1 3 . . . . 4 . . . . . . . . . . . . . . . . . . . . Fabricators 9 | . . . . . . . . . . . . . . . . . . 3 . . . . 2 1 . 1 . . 2 . . . . Repair Stations 10 | . 1 . 1 . . . . . . . . . 2 . . . . 3 . . . . 1 . . . 2 . . . . . . Recycling Units 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . . . Garrison Access 13 | . . . . . . . 1 . . . . . 1 . . . . 3 . . . 2 1 . . 1 1 . 1 1 1 . . Total Hacks 208 | . 16 2 32 . . . 11 9 3 9 19 . 14 1 5 . . 27 . . . 3 16 3 . 10 8 . 11 3 1 . 5 Successful 140 | . 4 2 19 . . . 8 3 3 9 19 . 7 1 5 . . 19 . . . 3 9 3 . 10 3 . 7 . 1 . 5 Failed 66 | . 11 . 12 . . . 3 6 . . . . 7 . . . . 8 . . . . 7 . . . 5 . 4 3 . . . Catastrophic 9 | . 1 . . . . . 1 2 . . . . 2 . . . . . . . . . 1 . . . 1 . . 1 . . . Database Lockouts 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 394 | . 14 . 18 . . . 4 6 . . . . 4 . . . . 56 44 15 . 35 27 26 . 15 37 6 13 45 22 7 . Terminals 59 | . 12 . 29 . . . 2 9 . . . . 7 . . . . . . . . . . . . . . . . . . . . Fabricators 43 | . . . . . . . . . . . . . . . . . . 14 . . . . 12 3 . 5 . . 9 . . . . Repair Stations 27 | . 3 . 2 . . . . . . . . . 5 . . . . 8 . . . . 2 . . . 7 . . . . . . Recycling Units 4 | . 1 . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 10 | . . . . . . . 6 . . . . . . . . . . . . . . . . . . 4 . . . . . . . Garrison Access 21 | . . . . . . . 1 . . . . . 2 . . . . 5 . . . 3 2 . . 1 1 . 2 3 1 . . Terminal Hacks 63 | . 1 2 15 . . . 1 1 3 9 19 . 1 1 5 . . . . . . . . . . . . . . . . . 5 Record 21 | . . . 1 . . . . . 2 7 6 . . . 4 . . . . . . . . . . . . . . . . . 1 Part Schematic 5 | . 1 . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 11 | . . . 8 . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Open Door 7 | . . 2 . . . . . . 1 2 . . . 1 1 . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-B 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-C 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-END 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 23 | . . . . . . . . . . . . . . . . . . 8 . . . . 5 2 . 4 . . 4 . . . . Load Schematic 11 | . . . . . . . . . . . . . . . . . . 4 . . . . 2 1 . 2 . . 2 . . . . Build 12 | . . . . . . . . . . . . . . . . . . 4 . . . . 3 1 . 2 . . 2 . . . . Repair Station Hacks 18 | . 2 . 2 . . . . . . . . . 4 . . . . 7 . . . . 1 . . . 2 . . . . . . Scan Component 10 | . 1 . 1 . . . . . . . . . 2 . . . . 4 . . . . 1 . . . 1 . . . . . . Repair 8 | . 1 . 1 . . . . . . . . . 2 . . . . 3 . . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . 4 . . . . . . . Insert Component 5 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . 2 . . . . . . . Analyze 4 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . 2 . . . . . . . Garrison Access Hacks 6 | . . . . . . . 1 . . . . . 1 . . . . 2 . . . 1 . . . 1 . . . . . . . Seal Access 6 | . . . . . . . 1 . . . . . 1 . . . . 2 . . . 1 . . . 1 . . . . . . . Unauthorized Hacks 21 | . 1 . 2 . . . 1 2 . . . . 1 . . . . 2 . . . 2 3 1 . 1 1 . 3 . 1 . . Terminals 4 | . . . 1 . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . Botnet 4 | . . . 1 . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricators 9 | . . . . . . . . . . . . . . . . . . 2 . . . . 3 1 . 1 . . 2 . . . . Prioritize 5 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 1 . . . . 1 . . . . Siphon 4 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . 1 . 1 . . Broadcast 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Decoy 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Jam 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . Data Cores Recovered 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Used 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Hacking Detections 37 | . 6 . 6 . . . 4 3 . . . . 7 . . . . 5 . . . 1 3 . . . . . 1 1 . . . Full Trace Events 5 | . 1 . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 33 | . . . . . . . . . . . 6 . . . . . . 7 . . . . 4 5 . . 6 . . 5 . . . Robots Built 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Matter 603 | . . . . . . . . . . . . . . . . . . . . . . . 318 285 . . . . . . . . . Time 160 | . . . . . . . . . . . . . . . . . . . . . . . 84 76 . . . . . . . . . Total Robot Build Rating 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . Part Schematics Acquired 199 | . 1 . . . . . 1 . . . 4 . . . . . . 20 40 26 . 22 . 16 . 14 10 12 . 33 . . . Parts Built 10 | . . . . . . . . . . . . . . . . . . 4 . . . . 2 . . 2 . . 2 . . . . Matter 2753 | . . . . . . . . . . . . . . . . . . 1079 . . . . 476 . . 551 . . 647 . . . . Time 1253 | . . . . . . . . . . . . . . . . . . 499 . . . . 168 . . 195 . . 391 . . . . Total Part Build Rating 65 | . . . . . . . . . . . . . . . . . . 23 . . . . 12 . . 15 . . 15 . . . . Parts Repaired 8 | . 1 . 1 . . . . . . . . . 2 . . . . 3 . . . . . . . . 1 . . . . . . Time 310 | . 36 . 38 . . . . . . . . . 73 . . . . 139 . . . . . . . . 24 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . 2 . . . . . . . Part Schematics Acquired 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Robot Hacks Applied 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . parse_system 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Robots Rewired 9 | . . . . . . . . . . . . . . . . . 2 . 3 . . . . 4 . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Total Allies 150 | . . . . 1 . . . . . . . 1 . . . 4 2 5 30 11 . 9 1 12 . 4 . 3 . . 12 47 8 Largest Group 24 | . . . . 1 . . . . . . . 1 . . . 4 5 4 17 23 17 12 1 5 . 4 . 3 3 . 9 24 8 Highest-Rated Group 2631 | . . . . 31 . . . . . . . 95 . . . 153 174 237 694 1200 898 755 28 288 . 289 . 342 342 . 909 2631 113 Highest-Rated Ally 269 | . . . . 31 . . . . . . . 95 . . . 41 41 70 156 128 95 95 28 96 . 75 . 114 114 . 122 269 15 Zionite Dispatches 22 | . . . . . . . . . . . . . . . . . . 3 4 2 . 3 1 2 . 1 . 1 . . 5 . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Light 9 | . . . . . . . . . . . . . . . . . . 1 2 1 . 1 . 1 . . . 1 . . 2 . . Fire 3 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . . . . . . . . . Hacker 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . 1 . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Melee Resupply 2 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Total Orders 51 | . . 1 . . . . 1 1 . . . . . . . . . 7 2 2 . 12 3 7 . . . . . . 1 14 . STAY 21 | . . . . . . . . . . . . . . . . . . 2 . . . 9 . 3 . . . . . . . 7 . FOLLOW 12 | . . . . . . . . . . . . . . . . . . . . . . 2 . 3 . . . . . . . 7 . DROP 6 | . . . . . . . . . . . . . . . . . . 2 1 . . 1 1 . . . . . . . 1 . . RETURN 12 | . . 1 . . . . 1 1 . . . . . . . . . 3 1 2 . . 2 1 . . . . . . . . . Ally Attacks 1079 | . . . . . . . . . . . . 14 . . . . 22 51 140 45 40 110 . 76 . 37 . 2 33 . 34 455 20 Total Damage 48858 | . . . . . . . . . . . . 516 . . . . 752 809 3426 1022 1342 3182 . 3157 . 801 . 47 1493 . 1781 30349 181 Kills 238 | . . . . . . . . . . . . 4 . . . . 9 9 24 6 6 17 . 18 . 7 . . 7 . 9 122 . Allies Corrupted 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . 2 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . 1 . . . . 1 . . . . 2 1 1 3 . . . . . . . . . . . . . . . . Drone Launches 12 | . . 1 . . . . 2 . . . . . . . . . . 3 1 2 . . 2 1 . . . . . . . . . Drone Recoveries 12 | . . 1 . . . . 1 1 . . . . . . . . . 3 1 2 . . 2 1 . . . . . . . . . Zionite Intel Received 71 | . . . . . . . . . . . . . . . . . . 12 9 2 . 5 4 5 . 2 11 1 2 14 2 2 . Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Emergency Access 4 | . . . . . . . . . . . . . . . . . . 1 1 . . . . 1 . . . . . 1 . . . Guard Positions 5 | . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . . 1 . . . 1 . . . Component Stockpiles 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 . . . . 1 . Prototype Stockpiles 7 | . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . . 1 . 1 1 1 . . Component Schematics 7 | . . . . . . . . . . . . . . . . . . . 3 1 . 1 . 1 . . . . . 1 . . . Prototype Schematics 9 | . . . . . . . . . . . . . . . . . . 2 . 1 . 1 . . . 1 1 1 . 2 . . . Unaware Schematics 7 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 1 . . 2 . . 1 . . . Unaware Analyses 11 | . . . . . . . . . . . . . . . . . . 2 1 . . 1 . . . . 4 . . 3 . . . Trap Installations 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . . Active Terminals 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . 1 . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Depthwide Sectors/0 3 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . 1 . . . Depthwide Sectors/-1 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . 1 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 32062 | 5 1173 1381 1048 1109 614 1792 2055 88 636 322 35 445 613 271 338 410 474 1323 1200 198 512 677 376 1002 285 591 529 339 887 1405 983 4333 4613 Spaces Moved 30202 | 5 515 568 466 463 236 633 594 134 902 580 80 671 1092 435 595 663 690 2351 1211 254 195 858 676 1289 352 951 1049 520 937 2382 800 4246 2809 Core 91 | . . . . . . . . . . . . . . . . . . . . . 47 . . . . . . . . . . 44 . Treads 6474 | . 493 568 466 463 236 633 594 . . . . . . . . . . . . . . . . . . . . . . . . 876 2145 Legs 27 | 5 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 22742 | . . . . . . . . 134 902 580 80 671 1092 435 595 663 690 2351 1211 254 148 858 676 1289 352 951 1049 520 937 2296 682 3326 . Flight 50 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 Fastest Speed 17 | 120 120 160 160 160 260 260 160 40 40 40 40 40 40 40 40 40 40 36 36 36 36 36 31 25 28 26 18 29 29 24 38 17 31 Average Speed 71 | 120 187 160 168 227 260 260 243 40 40 40 40 40 41 40 40 40 40 37 36 36 183 39 35 29 34 29 32 38 37 34 41 70 140 Slowest Speed 1850 | 120 260 260 260 260 260 260 260 100 40 40 40 40 100 40 40 40 40 40 101 36 650 156 38 36 92 108 105 44 41 110 43 1850 150 Overloaded Moves 108 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 11 7 24 . 3 34 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Teleports 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 3 . 1 1 Microwarps 88 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 12 . 65 Exploration Rate (%) 65 | 2 76 101 42 81 62 96 44 5 91 84 72 84 32 62 70 89 91 59 92 77 87 65 24 66 99 25 82 15 65 83 24 81 91 Regions Visited 33 Branch Regions 23 Pre-discovered Areas 39 | . 1 . 1 . . . 1 . . . 1 . . . 1 2 1 15 10 . . . . . . . 2 . . 4 . . . Known Exits Taken 16 | . . . . . . . . . . . . . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 17 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 . . . . . . . . . . . . . . . 1 . Scrap Searched 28 | . . 1 . 1 . 1 . . 9 3 . 4 . 2 3 1 3 . . . . . . . . . . . . . . . . Spaces Dug 241 | . . . . . . . . . 5 . . 2 10 3 24 . 29 47 5 . . 8 7 14 . 18 17 7 3 18 9 14 1 Terrain Destroyed 1249 | . . . 5 . . 42 61 . 10 . . 22 28 5 47 . 75 95 120 . . 14 27 77 . 18 17 8 3 20 9 27 519 Melee 162 | . . . . . . . . . 5 . . 2 6 3 6 . 1 30 5 . . 7 7 11 . 14 17 6 2 16 9 14 1 Projectile 36 | . . . 5 . . . 2 . . . . . . 2 1 . . 1 . . . 1 . 3 . 4 . 2 1 4 . . 10 AOE 1051 | . . . . . . 42 59 . 5 . . 20 22 . 40 . 74 64 115 . . 6 20 63 . . . . . . . 13 508 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Total 38480 | 4 640 1005 632 491 237 701 974 172 1157 670 81 827 1220 525 681 810 872 2698 1918 350 345 1167 785 1812 509 1205 1184 634 1398 2692 1330 5410 3344 Wait 6150 | . 42 405 56 4 . 6 200 2 223 82 . 118 67 82 65 128 165 205 608 67 137 259 49 351 79 145 46 74 350 174 558 810 593 Move 29436 | 4 514 567 465 462 235 632 593 133 901 579 79 670 1091 434 594 662 689 2350 1210 253 194 855 675 1288 351 950 1048 519 936 2306 693 4245 2259 Hop 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Pick Up 244 | . 17 4 13 4 2 2 17 3 5 3 . 5 8 . 2 3 . 10 3 3 1 4 10 11 12 7 7 1 5 11 8 24 39 Fast Attach 286 | . 2 2 9 . . 3 4 3 1 1 . 3 1 . 1 3 . 10 9 4 2 7 4 4 15 24 14 9 20 25 13 65 28 Attach 147 | . 2 1 6 1 . 2 6 10 4 . . . 4 1 1 1 . 5 . 1 1 . 5 3 7 5 7 1 4 18 4 15 32 Detach 111 | . 2 1 2 . . . 2 5 2 . . . 3 1 1 1 . 2 2 1 . . 2 . 9 8 5 1 8 12 3 21 17 Swap 199 | . 5 . 3 3 . 10 14 . 5 1 2 2 7 2 1 4 3 23 5 5 . 9 4 20 2 5 2 6 5 16 8 15 12 Drop 444 | . 8 6 15 2 . 3 18 14 3 4 . 8 8 . 2 8 . 16 8 7 3 7 10 15 22 23 16 9 26 22 18 83 60 Fire 660 | . 43 17 56 14 . 38 114 . 1 . . 3 3 2 8 . 12 7 18 . . 2 2 58 12 14 . 4 4 7 . 4 217 Melee 675 | . . . . . . . . 2 12 . . 18 28 3 6 . 1 70 30 9 7 23 24 37 . 24 39 10 40 101 25 81 85 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 28 | . 5 2 7 1 . 5 6 . . . . . . . . . . . . . . . . . . . . . . . . . 2 Escape Stasis 63 | . . . . . . . . . . . . . . . . . . . 16 . . . . . . . . . . . . 47 . Rewire 36 | . . . . . . . . . . . . . . . . . 2 . 9 . . . . 25 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x4 / *Ext) -5/Extension (discovered 2 exits: *Fac / *Cet) -5/Cetus -5/Archives (discovered 3 exits: *Fac / *Hub x2) -5/Hub_04(d) (discovered 2 exits: *Fac x2) -4/Factory (discovered 4 exits: *Res / Upp x2 / *Arm) -4/Armory (discovered 3 exits: Res x2 / *Lab) -4/Lab -3/Research -3/Quarantine -2/Research -2/Testing -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / *Ac0) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 6 | -11/Scrapyard | Entered Materials 113 | -10/Materials | Destroyed 7 combat bots 309 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 13) 495 | -10/Materials | Repaired Corrupted Lgt. Treads 680 | -10/Materials | Discovered new exit (range 14) 998 | -10/Materials | Central database locked down 1096 | -10/Materials | Discovered new exit (range 8) 1179 | -10/Materials | Entered Mines 1673 | -10/Mines | Met a Derelict shopkeep closing up shop 1798 | -10/Mines | Discovered new exit (range 9) 2283 | -10/Mines | Discovered new exit (range 9) 2416 | -10/Mines | Learned 2 Materials zone layouts 2420 | -10/Mines | Found the Drone Emporium 2426 | -10/Mines | Found Prototype Device 2426 | -10/Mines | Identified Sensor Drone Bay 2560 | -10/Mines | Entered Materials 2560 | -9/Materials | Evolved 2 slots: Utility x2 2730 | -9/Materials | Lost 7 parts (1p2n1u3w) 2883 | -9/Materials | Discovered new exit (range 12) 2939 | -9/Materials | Repaired Flak Cannon 2985 | -9/Materials | Build established: Scavenger-Mutant 3275 | -9/Materials | Discovered new exit (range 15) 3418 | -9/Materials | Central database locked down 3608 | -9/Materials | Entered Mines 3862 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3958 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3963 | -9/Mines | Found Prototype Device 4005 | -9/Mines | Learned Materials terminal intel 4143 | -9/Mines | Received a Mining Laser from a helpful Derelict 4405 | -9/Mines | Discovered new exit (range 15) 4434 | -9/Mines | Discovered new exit (range 5) 4481 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4525 | -9/Mines | Discovered new exit (range 15) 4717 | -9/Mines | Entered Exiles 4717 | -9/Exiles | Found Exiles lab abandoned 5307 | -9/Exiles | Discovered new exit (range 10) 5331 | -9/Exiles | Entered Mines 5539 | -8/Mines | Discovered new exit (range 12) 5959 | -8/Mines | Discovered new exit (range 5) 6166 | -8/Mines | Core integrity fell below 50% 7123 | -8/Mines | Entered Materials 7123 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7124 | -8/Materials | Loaded intel: 12 terminal locations 7124 | -8/Materials | Identified Exp. Sensor Array 9123 | -8/Materials | First assault squad dispatched 9139 | -8/Materials | Discovered new exit (range 16) 9178 | -8/Materials | Entered Factory 9178 | -7/Factory | Accompanied by 1 ally 9178 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9237 | -7/Factory | Discovered new exit (range 17) 9266 | -7/Factory | Entered Lower Caves 9365 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9394 | -7/Lower Caves | Encountered a Warlord checkpoint 9486 | -7/Lower Caves | Build established: Scout 9845 | -7/Lower Caves | Discovered new exit (range 11) 9861 | -7/Lower Caves | Learned Factory terminal intel 9902 | -7/Lower Caves | Entered another Lower Caves area 9967 | -7/Lower Caves | Encountered a Warlord checkpoint 10159 | -7/Lower Caves | Learned location of 1 exit from Factory 10159 | -7/Lower Caves | Learned Extension emergency access door positions 10159 | -7/Lower Caves | Learned Extension stockpile data 10159 | -7/Lower Caves | Learned Research security intel 10159 | -7/Lower Caves | Learned Research terminal intel 10159 | -7/Lower Caves | Learned Research garrison access intel 10208 | -7/Lower Caves | Discovered new exit (range 6) 10224 | -7/Lower Caves | Entered Data Miner 10224 | -7/Data Miner | Discovered new exit (range 7) 10231 | -7/Data Miner | Met Data Miner 10241 | -7/Data Miner | Learned location of Section 7 (-2) 10241 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10246 | -7/Data Miner | Received God Mode back door access code from Data Miner 10259 | -7/Data Miner | Entered Proximity Caves 10280 | -6/Proximity Caves | Escorted by Enhanced Grunt 10346 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10390 | -6/Proximity Caves | Spotted B-75 Beast 10647 | -6/Proximity Caves | Discovered new exit (range 15) 10704 | -6/Proximity Caves | Entered Factory 10704 | -6/Factory | Evolved 2 slots: Utility x2 10705 | -6/Factory | Identified exit to Lower Caves 10706 | -6/Factory | Loaded intel: 20 terminal locations 10802 | -6/Factory | Discovered new exit (range 17) 10898 | -6/Factory | Repaired Aerolev Unit 11214 | -6/Factory | Repaired Lgt. Armor Plating 11317 | -6/Factory | Entered Lower Caves 11344 | -6/Lower Caves | Learned location of 1 exit from Factory 11423 | -6/Lower Caves | Learned Factory terminal intel 11549 | -6/Lower Caves | Discovered new exit (range 9) 11588 | -6/Lower Caves | Entered another Lower Caves area 11614 | -6/Lower Caves | Learned Factory trap positions 11614 | -6/Lower Caves | Learned Factory stockpile data 11737 | -6/Lower Caves | Encountered a Warlord checkpoint 11879 | -6/Lower Caves | Learned Factory trap positions 11911 | -6/Lower Caves | Discovered new exit (range 7) 11926 | -6/Lower Caves | Entered Zion 11955 | -6/Zion | Given the Hacking Drone Bay 11957 | -6/Zion | Found Prototype Device 12013 | -6/Zion | Learned Factory repair station intel 12041 | -6/Zion | Learned Factory stockpile data 12047 | -6/Zion | Build established: Derelict-Scout 12074 | -6/Zion | Imprinted 12076 | -6/Zion | Declared Zion's savior 12147 | -6/Zion | Identified Hacking Drone Bay 12162 | -6/Zion | Given A8's code to call for help 12205 | -6/Zion | Discovered new exit (range 9) 12336 | -6/Zion | Entered Proximity Caves 12336 | -5/Proximity Caves | Accompanied by 4 allies 12423 | -5/Proximity Caves | Build established: Scout 12522 | -5/Proximity Caves | Identified exit to Factory 12690 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 12810 | -5/Proximity Caves | Entered Factory 12810 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12811 | -5/Factory | Identified exit to Factory 12812 | -5/Factory | Loaded intel: 104 trap records 12814 | -5/Factory | Loaded intel: 22 terminal locations 12815 | -5/Factory | Loaded intel: 6 repair station locations 12826 | -5/Factory | Zion Melee Resupply teleported in 13033 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 13059 | -5/Factory | Fabricated Exp. Terrain Scan Processor? 13066 | -5/Factory | Discovered exit to Factory (range 9) 13129 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 13179 | -5/Factory | Repaired Broken Aerolev Unit? 13241 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 13243 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 13344 | -5/Factory | Fabricated Mni. Smartbomb Launcher (x1) 13448 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 13450 | -5/Factory | Found Powered Armor 13462 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 13463 | -5/Factory | Zion Light squad teleported in 13516 | -5/Factory | Found Imp. Powered Armor 13546 | -5/Factory | Retrieved Zion intel report: Emergency Access 13659 | -5/Factory | Retrieved Zion intel report: Active Garrisons 13660 | -5/Factory | Zion Hacking Resupply teleported in 13676 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 13786 | -5/Factory | Discovered new exit (range 21) 13808 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 13855 | -5/Factory | Fabricated Cld. Aerolev Unit? 13902 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 13907 | -5/Factory | Retrieved Zion intel report: Guard Positions 13915 | -5/Factory | Fabricated Cld. Aerolev Unit? 13931 | -5/Factory | Repaired Imp. Propulsion Shielding 14077 | -5/Factory | Repaired Powered Armor? 14090 | -5/Factory | Terminal network hard line cut 14133 | -5/Factory | Identified exit to Extension 14133 | -5/Factory | Entered Extension 14157 | -5/Extension | Incoming investigation squad redirected 14160 | -5/Extension | Rescued a captive Derelict 14160 | -5/Extension | Rescued a captive Derelict 14278 | -5/Extension | Retrieved Zion intel report: Component Schematics 14278 | -5/Extension | Rescued a captive Derelict 14279 | -5/Extension | Zion Light squad teleported in 14306 | -5/Extension | Rescued A7 14307 | -5/Extension | Zion Fire squad teleported in 14398 | -5/Extension | Rescued a captive Derelict 14571 | -5/Extension | Spotted B-75 Beast 14679 | -5/Extension | Allies destroyed B-75 Beast 14681 | -5/Extension | Spotted B-75 Beast 14683 | -5/Extension | Disrupted transfer network 14703 | -5/Extension | Retrieved Zion intel report: Emergency Access 14703 | -5/Extension | Allies destroyed B-75 Beast 14704 | -5/Extension | Zion Explosive Resupply teleported in 14720 | -5/Extension | Rescued a captive Derelict 14721 | -5/Extension | Rescued a captive Derelict 14755 | -5/Extension | Rescued a captive Derelict 14756 | -5/Extension | Retrieved Zion intel report: Guard Positions 14756 | -5/Extension | Rescued a captive Derelict 14760 | -5/Extension | Retrieved Zion intel report: Active Terminals 14788 | -5/Extension | Retrieved Zion intel report: Prototype Stockpiles 14793 | -5/Extension | Retrieved Zion intel report: Unaware Analyses 14793 | -5/Extension | Rescued a captive Derelict 14794 | -5/Extension | Rescued a captive Derelict 14837 | -5/Extension | Rescued a captive Derelict 14837 | -5/Extension | Rescued a captive Derelict 14860 | -5/Extension | Found Prototype Protection 14860 | -5/Extension | Identified Med. Regenerative Plating 14870 | -5/Extension | Retrieved Zion intel report: Depthwide Sectors/0 14882 | -5/Extension | Retrieved Zion intel report: Component Schematics 14883 | -5/Extension | Rescued a captive Derelict 14884 | -5/Extension | Rescued a captive Derelict 14913 | -5/Extension | Rescued a captive Derelict 14914 | -5/Extension | Retrieved Zion intel report: Component Schematics 14924 | -5/Extension | Discovered exit to Factory (range 10) 14924 | -5/Extension | Discovered new exit (range 6) 14971 | -5/Extension | Zion Light squad teleported in 14982 | -5/Extension | Identified exit to Cetus 15333 | -5/Extension | First assault squad dispatched 15333 | -5/Extension | Entered Cetus 15333 | -5/Cetus | Accompanied by 17 allies (A7) 15337 | -5/Cetus | Spotted Cetus Guard 15337 | -5/Cetus | Spotted Cetus Guard 15338 | -5/Cetus | Acquired a Cetus Manufacturing Module code from A7 15341 | -5/Cetus | Spotted Cetus Guard 15341 | -5/Cetus | Spotted Cetus Guard 15354 | -5/Cetus | Allies destroyed Cetus Guard 15356 | -5/Cetus | Allies destroyed Cetus Guard 15360 | -5/Cetus | Allies destroyed Cetus Guard 15383 | -5/Cetus | Started Cetus Manufacturing Module 15388 | -5/Cetus | Retrieved Zion intel report: Prototype Schematics 15397 | -5/Cetus | Retrieved Zion intel report: Component Schematics 15398 | -5/Cetus | Zion Light squad teleported in 15399 | -5/Cetus | Zion Hacker squad teleported in 15408 | -5/Cetus | Manufactured an Enhanced Grunt 15421 | -5/Cetus | Found Prototype Protection 15421 | -5/Cetus | Identified Zio. Weapon Casing 15433 | -5/Cetus | Manufactured an Enhanced Grunt 15458 | -5/Cetus | Manufactured an Enhanced Grunt 15462 | -5/Cetus | Discovered new exit (range 21) 15469 | -5/Cetus | Identified exit to Archives 15483 | -5/Cetus | Manufactured an Enhanced Grunt 15501 | -5/Cetus | Destroyed A7 15504 | -5/Cetus | Extracted ID and sensor layout for unrecognized location from A7's data core 15508 | -5/Cetus | Manufactured an Enhanced Grunt 15531 | -5/Cetus | Entered Archives 15531 | -5/Archives | Accompanied by 17 allies 15592 | -5/Archives | Discovered new exit (range 21) 15608 | -5/Archives | Discovered exit to Factory (range 17) 15609 | -5/Archives | Discovered new exit (range 18) 15959 | -5/Archives | Build established: Commander-Assassin 16012 | -5/Archives | Identified exit to Hub_04(d) 16043 | -5/Archives | Entered Hub_04(d) 16043 | -5/Hub_04(d) | Accompanied by 12 allies 16169 | -5/Hub_04(d) | Retrieved Zion intel report: Prototype Schematics 16170 | -5/Hub_04(d) | Zion Light squad teleported in 16200 | -5/Hub_04(d) | Discovered exit to Factory (range 5) 16295 | -5/Hub_04(d) | Retrieved Zion intel report: Guard Positions 16296 | -5/Hub_04(d) | Zion Melee Resupply teleported in 16410 | -5/Hub_04(d) | Retrieved Zion intel report: Unaware Analyses 16471 | -5/Hub_04(d) | Discovered exit to Factory (range 8) 16485 | -5/Hub_04(d) | Retrieved Zion intel report: Component Schematics 16487 | -5/Hub_04(d) | Retrieved Zion intel report: Prototype Stockpiles 16627 | -5/Hub_04(d) | Network Hub disabled 16643 | -5/Hub_04(d) | First assault squad dispatched 16682 | -5/Hub_04(d) | Zion Fire squad teleported in 16711 | -5/Hub_04(d) | Network Hub disabled 16711 | -5/Hub_04(d) | Network Hub disabled 16720 | -5/Hub_04(d) | Entered Factory 16720 | -4/Factory | Accompanied by 1 ally 16720 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16721 | -4/Factory | Loaded intel: 91 trap records 16835 | -4/Factory | Fabricated Cld. Gravmag System? 16913 | -4/Factory | Retrieved Zion intel report: Branch Access 16913 | -4/Factory | Identified exit to Upper Caves 16913 | -4/Factory | Identified exit to Armory 16985 | -4/Factory | Retrieved Zion intel report: Trap Installations 16986 | -4/Factory | Zion Hover Resupply teleported in 17006 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 17022 | -4/Factory | Build established: Hacker-Scout 17028 | -4/Factory | Spotted B-86 Titan 17038 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 17043 | -4/Factory | Fabricated Cld. Gravmag System? 17063 | -4/Factory | Discovered new exit (range 13) 17096 | -4/Factory | Entered Armory 17225 | -4/Armory | Retrieved Zion intel report: Component Schematics 17290 | -4/Armory | Found Antimissile System 17460 | -4/Armory | Retrieved Zion intel report: Emergency Access 17461 | -4/Armory | Zion Fire squad teleported in 17589 | -4/Armory | Found Quantum Capacitor 17631 | -4/Armory | First assault squad dispatched 17687 | -4/Armory | Discovered new exit (range 18) 17722 | -4/Armory | Found Gamma Bomb Array 17723 | -4/Armory | Found Fusion Bomb Launcher 17737 | -4/Armory | Retrieved Zion intel report: Main Access 17737 | -4/Armory | Identified exit to Research 17743 | -4/Armory | Retrieved Zion intel report: Component Stockpiles 17812 | -4/Armory | Incoming investigation squad redirected 17815 | -4/Armory | Discovered new exit (range 9) 17819 | -4/Armory | Retrieved Zion intel report: Unaware Schematics 17820 | -4/Armory | Zion Light squad teleported in 17872 | -4/Armory | Incoming assault squad redirected 17960 | -4/Armory | Fabricated A-15 Conveyor (x1) 17977 | -4/Armory | Identified exit to Lab 18098 | -4/Armory | Entered Lab 18098 | -4/Lab | Discovered exit to Research (range 9) 18102 | -4/Lab | Hidden lab's door opened automatically 18102 | -4/Lab | Sensor layout match revealed 18103 | -4/Lab | Gained access to the hidden lab's interior 18132 | -4/Lab | Found Alien Artifact 18184 | -4/Lab | Found Prototype Energy Gun 18184 | -4/Lab | Identified Tachyon Dispersion Ray 18187 | -4/Lab | Found Prototype Protection 18189 | -4/Lab | Identified Hvy. Regenerative Plating 18200 | -4/Lab | Found Prototype Hackware 18200 | -4/Lab | Identified Quantum Router 18253 | -4/Lab | Found Alien Artifact 18256 | -4/Lab | Found Alien Artifact 18258 | -4/Lab | Found Alien Artifact 18278 | -4/Lab | Identified Core Reset Matrix 18278 | -4/Lab | Identified Transdimensional Reconstructor 18278 | -4/Lab | Identified Integrated Mediator 18278 | -4/Lab | Identified Core Regenerator 18278 | -4/Lab | Used Core Reset Matrix 18296 | -4/Lab | Installed Integrated Mediator, increased core attachment efficiency. 18321 | -4/Lab | Used Core Regenerator, restored core integrity (+37) 18383 | -4/Lab | Entered Research 18383 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 18434 | -3/Research | Zion Hacker squad teleported in 18523 | -3/Research | Found Unknown Device 18523 | -3/Research | Identified Quantum Capacitor 18572 | -3/Research | Retrieved Zion intel report: Prototype Schematics 18674 | -3/Research | Fabricated Plasma Lance (x1) 18687 | -3/Research | Local fabrication network quarantined 18778 | -3/Research | Fabricated Exp. Shield Generator? 18785 | -3/Research | Spotted B-86 Titan 18833 | -3/Research | Retrieved Zion intel report: Guard Positions 18873 | -3/Research | Discovered new exit (range 11) 18892 | -3/Research | Crushed by falling debris 18893 | -3/Research | Identified exit to Quarantine 18923 | -3/Research | Lost 4 parts (1n3u) 18974 | -3/Research | Entered Quarantine 18975 | -3/Quarantine | Detected hypermatrix surge 18975 | -3/Quarantine | Sensed 14 artifacts in vicinity 19000 | -3/Quarantine | Incoming investigation squad redirected 19000 | -3/Quarantine | System corruption reached 10% 19022 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 19042 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 19070 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 19080 | -3/Quarantine | Cryocooling Duct disabled 19087 | -3/Quarantine | Repaired Adv. Reaction Control System? 19095 | -3/Quarantine | Ambient heat levels rising (+20) 19095 | -3/Quarantine | Non-combat units ordered to evacuate 19102 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 19109 | -3/Quarantine | Spotted Alpha 7 19118 | -3/Quarantine | Found Dimensional Node Initializer 19118 | -3/Quarantine | Initialized slip node 19124 | -3/Quarantine | Found Transdimensional Reconstructor 19125 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 19161 | -3/Quarantine | Warped through subspace to slip node 19167 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 19197 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 19202 | -3/Quarantine | Found Sigix Terminator 19219 | -3/Quarantine | Found Core Stripper 19227 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 19236 | -3/Quarantine | Found Sigix Broadsword 19262 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 19268 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 19269 | -3/Quarantine | Warped through subspace to slip node 19273 | -3/Quarantine | Found Transdimensional Reconstructor 19344 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 19360 | -3/Quarantine | Found Exp. Sensor Array 19372 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 19474 | -3/Quarantine | First assault squad dispatched 19490 | -3/Quarantine | Incoming assault squad redirected 19496 | -3/Quarantine | Discovered new exit (range 15) 19500 | -3/Quarantine | Identified exit to Research 19503 | -3/Quarantine | Entered Research 19503 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 19640 | -2/Research | Incoming investigation squad redirected 19672 | -2/Research | Discovered new exit (range 14) 19678 | -2/Research | Identified exit to Testing 19742 | -2/Research | Retrieved Zion intel report: Prototype Schematics 19743 | -2/Research | Zion Light squad teleported in 19813 | -2/Research | Build established: Hacker-Ninja 19842 | -2/Research | Entered Testing 19842 | -2/Testing | Accompanied by 3 allies 19872 | -2/Testing | Incoming investigation squad redirected 19981 | -2/Testing | Spotted Superbehemoth 20076 | -2/Testing | Incoming investigation squad redirected 20076 | -2/Testing | Found Prototype Energy Cannon 20076 | -2/Testing | Identified Imp. Potential Cannon 20081 | -2/Testing | Found Imp. Potential Cannon 20101 | -2/Testing | Retrieved Zion intel report: Trap Installations 20108 | -2/Testing | Fabricated Exp. Melee Analysis Suite? 20111 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 20136 | -2/Testing | Local fabrication network quarantined 20148 | -2/Testing | Spotted Fortress 20168 | -2/Testing | Destroyed Fortress 20173 | -2/Testing | Found Prototype Reactor 20173 | -2/Testing | Identified Vortex Chain Reactor 20197 | -2/Testing | Found Prototype Device 20197 | -2/Testing | Identified EM Dispersion Field 20198 | -2/Testing | Fabricated Spectral Analyzer? 20201 | -2/Testing | Found Prototype Device 20201 | -2/Testing | Identified Thermal Barrier 20203 | -2/Testing | Found Unknown Device 20203 | -2/Testing | Identified Antimissile System 20252 | -2/Testing | Found Prototype Device 20252 | -2/Testing | Identified Exp. Force Field 20261 | -2/Testing | Found Unknown Protection 20261 | -2/Testing | Identified Hvy. Insulated Plating 20275 | -2/Testing | Found Vortex Chain Reactor 20342 | -2/Testing | First assault squad dispatched 20376 | -2/Testing | Found Antimissile System 20385 | -2/Testing | Warped through subspace 20441 | -2/Testing | Discovered new exit (range 6) 20608 | -2/Testing | Incoming assault squad redirected 20673 | -2/Testing | Build established: Alien-Ninja 20711 | -2/Testing | Identified exit to Section 7 20729 | -2/Testing | Entered Section 7 20730 | -2/Section 7 | Sensed 22 artifacts in vicinity 20759 | -2/Section 7 | Spotted S7 Guard 20855 | -2/Section 7 | Retrieved Zion intel report: Main Access 20855 | -2/Section 7 | Identified exit to Access 20864 | -2/Section 7 | Spotted S7 Guard 20869 | -2/Section 7 | Found Integrated Heat Negator 20869 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 20893 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 20896 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-1 20917 | -2/Section 7 | Incoming investigation squad redirected 20927 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 20954 | -2/Section 7 | Spotted S7 Guard 20977 | -2/Section 7 | Found Integrated Singularity Reactor 20977 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 21014 | -2/Section 7 | Spotted B-90 Cyclops 21142 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 21194 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 21221 | -2/Section 7 | Found Integrated Dissipator 21221 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 21239 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 21279 | -2/Section 7 | Spotted Executioner 21279 | -2/Section 7 | Spotted Executioner 21293 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 21296 | -2/Section 7 | Spotted B-99 Colossus 21323 | -2/Section 7 | Found Integrated Dissipator 21323 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 21334 | -2/Section 7 | Retrieved Zion intel report: Guard Positions 21349 | -2/Section 7 | Found LRC Storage 21349 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 21353 | -2/Section 7 | Found LRC Armor 21353 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 21355 | -2/Section 7 | Found LRC Armor 21355 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 21396 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 21403 | -2/Section 7 | Found Matter Drive 21408 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 21409 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 21418 | -2/Section 7 | Found Transdimensional Reconstructor 21488 | -2/Section 7 | Spotted Alpha 7 21579 | -2/Section 7 | Spotted Alpha 7 21597 | -2/Section 7 | Found Microwarp Drive 21606 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 21687 | -2/Section 7 | Warped through subspace 21729 | -2/Section 7 | First assault squad dispatched 21734 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/0 21749 | -2/Section 7 | Found Integrated Reactor 21749 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 21751 | -2/Section 7 | Incoming assault squad redirected 21751 | -2/Section 7 | Warped through subspace 21793 | -2/Section 7 | Destroyed S7 Guard 21799 | -2/Section 7 | Found Hvy. Regenerative Plating 22033 | -2/Section 7 | Spotted B-90 Cyclops 22041 | -2/Section 7 | Incoming assault squad redirected 22041 | -2/Section 7 | Incoming assault squad redirected 22079 | -2/Section 7 | Terminal network hard line cut 22089 | -2/Section 7 | Found Transdimensional Reconstructor 22091 | -2/Section 7 | Warped through subspace 22094 | -2/Section 7 | Found Transdimensional Reconstructor 22134 | -2/Section 7 | Entered Access 22134 | -1/Access | Evolved 2 slots: Weapon x2 22135 | -1/Access | Sensed 1 artifact in vicinity 22384 | -1/Access | First assault squad dispatched 22392 | -1/Access | Zion Heavy squad teleported in 22410 | -1/Access | Incoming assault squad redirected 22448 | -1/Access | Retrieved Zion intel report: Branch Access 22448 | -1/Access | Identified exit to Command 22463 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 22464 | -1/Access | Zion Light squad teleported in 22473 | -1/Access | Zion Hacker squad teleported in 22478 | -1/Access | Zion Light squad teleported in 22658 | -1/Access | Incoming assault squad redirected 23096 | -1/Access | Zion Thermal Resupply teleported in 23105 | -1/Access | Found Quantum Capacitor 23117 | -1/Access | Entered Command 23117 | -1/Command | Accompanied by 7 allies 23117 | -1/Command | Spotted B-99 Colossus 23133 | -1/Command | Destroyed B-99 Colossus 23148 | -1/Command | Disengaged cave seal 23309 | -1/Command | Spotted M Guard 23309 | -1/Command | Spotted M Guard 23310 | -1/Command | Spotted Combat Programmer 23310 | -1/Command | Spotted Combat Programmer 23328 | -1/Command | Destroyed Combat Programmer 23329 | -1/Command | Allies destroyed Combat Programmer 23339 | -1/Command | Allies destroyed M Guard 23349 | -1/Command | Allies destroyed M Guard 23349 | -1/Command | All MAIN.C guards destroyed 23368 | -1/Command | Found Prototype Device 23368 | -1/Command | Identified AEGIS Remote Shield 23374 | -1/Command | Found Prototype Device 23374 | -1/Command | Identified Thermal Barrier 23411 | -1/Command | First assault squad dispatched 23517 | -1/Command | Retrieved Zion intel report: Active Terminals 23613 | -1/Command | Disengaged cave seal 23613 | -1/Command | Zionites emerged from the dark tunnel 23622 | -1/Command | Incoming investigation squad redirected 23639 | -1/Command | Incoming assault squad redirected 23661 | -1/Command | Build established: Alien-Sprinter 23743 | -1/Command | Retrieved Zion intel report: Component Stockpiles 23823 | -1/Command | Met MAIN.C 23826 | -1/Command | 0b10 Conduit disabled 23831 | -1/Command | Allies destroyed MAIN.C Shell 23832 | -1/Command | MAIN.C activated Command garrisons 23842 | -1/Command | Allies destroyed MAIN.C 23851 | -1/Command | Found Prototype Protection 23851 | -1/Command | Identified Exp. Powered Armor 23854 | -1/Command | Found Prototype Energy Cannon 23854 | -1/Command | Identified Hpw. Disruptor Cannon 23865 | -1/Command | Found Prototype Device 23865 | -1/Command | Identified Beam Splitter 23868 | -1/Command | Found Prototype Processor 23868 | -1/Command | Identified Exp. Target Analyzer 23871 | -1/Command | Found Prototype Processor 23871 | -1/Command | Identified Exp. Targeting Computer 24078 | -1/Command | Spotted B-99 Colossus 24175 | -1/Command | Found Prototype Ballistic Cannon 24175 | -1/Command | Identified Perforator 24404 | -1/Command | Discovered new exit (range 18) 24806 | -1/Command | Build established: Alien-Mutant 25338 | -1/Command | Allies destroyed B-99 Colossus 25384 | -1/Command | Found Prototype Reactor 25384 | -1/Command | Identified Zero-point Reactor 25386 | -1/Command | Found Prototype Special Weapon 25386 | -1/Command | Identified Exp. Remote Datajack 25443 | -1/Command | Spotted B-99 Colossus 25556 | -1/Command | Allies destroyed B-99 Colossus 25583 | -1/Command | Build established: Alien-Sprinter 25602 | -1/Command | Discovered new exit (range 8) 25604 | -1/Command | Found Prototype Processor 25604 | -1/Command | Identified Exp. Core Analyzer 25606 | -1/Command | Found Exp. Targeting Computer 26062 | -1/Command | Found Zero-point Reactor 26081 | -1/Command | Found Zero-point Reactor 26101 | -1/Command | Found Prototype Device 26101 | -1/Command | Identified Adv. Particle Accelerator 26105 | -1/Command | Found Prototype Device 26105 | -1/Command | Identified Exp. Hardlight Generator 26109 | -1/Command | Found Prototype Device 26109 | -1/Command | Identified Exp. Weapon Cycler 26115 | -1/Command | Found Exp. Weapon Cycler 26283 | -1/Command | Found Prototype Ballistic Cannon 26283 | -1/Command | Identified Omega Cannon 26312 | -1/Command | Found Zero-point Reactor 26363 | -1/Command | Build established: Alien-Mutant 26480 | -1/Command | Found Prototype Protection 26480 | -1/Command | Identified Zio. Weapon Casing 26498 | -1/Command | Found Prototype Protection 26498 | -1/Command | Identified Zio. Heavy Carapace 26672 | -1/Command | Found Prototype Protection 26672 | -1/Command | Identified Zio. Shade Armor 26686 | -1/Command | Found Zio. Shade Armor 27442 | -1/Command | Warped through subspace to slip node 27442 | -1/Command | Discovered new exit (range 4) 27450 | -1/Command | Entered Access_0 27451 | -1/Access_0 | Architect warped through subspace 27451 | -1/Access_0 | Sensed 4 artifacts in vicinity 27493 | -1/Access_0 | Destroyed A8 27525 | -1/Access_0 | Architect warped through subspace 27529 | -1/Access_0 | Found Core Regenerator 27529 | -1/Access_0 | Used Core Regenerator, restored core integrity (+420) 27578 | -1/Access_0 | Architect warped through subspace 27605 | -1/Access_0 | Subspace Access Node disabled 27627 | -1/Access_0 | Architect warped through subspace 27676 | -1/Access_0 | Architect warped through subspace 27709 | -1/Access_0 | A6 warped into view 27739 | -1/Access_0 | Architect warped through subspace 27773 | -1/Access_0 | Architect warped through subspace 27805 | -1/Access_0 | Architect warped through subspace 27806 | -1/Access_0 | Found Prototype Device 27806 | -1/Access_0 | Identified Desublimator 27838 | -1/Access_0 | Architect warped through subspace 27841 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 27870 | -1/Access_0 | Architect warped through subspace 27899 | -1/Access_0 | Architect warped through subspace 27921 | -1/Access_0 | Architect warped through subspace 27946 | -1/Access_0 | Architect warped through subspace 27979 | -1/Access_0 | Architect warped through subspace 28011 | -1/Access_0 | Architect warped through subspace 28024 | -1/Access_0 | A5 warped into view 28037 | -1/Access_0 | Architect warped through subspace 28057 | -1/Access_0 | Architect warped through subspace 28080 | -1/Access_0 | Architect warped through subspace 28109 | -1/Access_0 | Architect warped through subspace 28149 | -1/Access_0 | Architect warped through subspace 28170 | -1/Access_0 | Architect warped through subspace 28190 | -1/Access_0 | Architect warped through subspace 28221 | -1/Access_0 | Subspace Access Node disabled 28227 | -1/Access_0 | Architect warped through subspace 28274 | -1/Access_0 | Architect warped through subspace 28363 | -1/Access_0 | Architect warped through subspace 28402 | -1/Access_0 | Architect warped through subspace 28416 | -1/Access_0 | A4 warped into view 28436 | -1/Access_0 | Architect warped through subspace 28451 | -1/Access_0 | Found Integrated Reactor 28451 | -1/Access_0 | Installed Integrated Reactor, increased core energy generation (+10) 28482 | -1/Access_0 | Architect warped through subspace 28514 | -1/Access_0 | Found Integrated Dissipator 28514 | -1/Access_0 | Installed Integrated Dissipator, increased core heat dissipation (+20) 28525 | -1/Access_0 | Core integrity fell below 50% 28540 | -1/Access_0 | Architect warped through subspace 28589 | -1/Access_0 | Architect warped through subspace 28625 | -1/Access_0 | Architect warped through subspace 28656 | -1/Access_0 | Architect warped through subspace 28695 | -1/Access_0 | Architect warped through subspace 28726 | -1/Access_0 | Architect warped through subspace 28757 | -1/Access_0 | Architect warped through subspace 28772 | -1/Access_0 | Architect warped through subspace 28811 | -1/Access_0 | Subspace Access Node disabled 28819 | -1/Access_0 | Architect warped through subspace 28828 | -1/Access_0 | Emitted hypermatrix ping 28833 | -1/Access_0 | Assembled emerged from beneath the floor 28888 | -1/Access_0 | Architect warped through subspace 28923 | -1/Access_0 | Architect warped through subspace 28948 | -1/Access_0 | Architect warped through subspace 28970 | -1/Access_0 | Architect warped through subspace 28994 | -1/Access_0 | Architect warped through subspace 29005 | -1/Access_0 | Architect warped through subspace 29026 | -1/Access_0 | Subspace Access Node disabled 29370 | -1/Access_0 | Destroyed A4 29420 | -1/Access_0 | Destroyed A5 29490 | -1/Access_0 | A3 warped into view 29759 | -1/Access_0 | Destroyed A3 29837 | -1/Access_0 | Found Exp. Powered Armor 29844 | -1/Access_0 | Found Exp. Powered Armor 29971 | -1/Access_0 | Found Sigix Corpse 30135 | -1/Access_0 | Core integrity fell below 20% 30772 | -1/Access_0 | Destroyed A2 30782 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 30829 | -1/Access_0 | Found Exp. Force Field 31012 | -1/Access_0 | Started Test 138-B, establishing a local singularity 32002 | -1/Access_0 | Found Prototype Protection 32002 | -1/Access_0 | Identified Centrium Linked Plating 32055 | -1/Access_0 | Destroyed Architect 32056 | -1/Access_0 | Architect triggered a singularity event 32058 | -1/Access_0 | Warped through subspace to slip node 32058 | -1/Access_0 | Discovered new exit (range 8) 32063 | *** | Escaped singularity! Last Messages --------------- 32009_ Dropped Hdn. Centrium Heavy Treads. 32010_ Acquired Prototype Leg. 32010_ Identified Enh. Flexi-carbon Leg. 32013_ Acquired Hdn. Centrium Heavy Treads. 32031_ Architect suffers critical hit. 32055_ Architect: "If I can't win, no one wins!" 32055_ Architect destroyed. 32056_ A0_COM: Initiating irreversible singularity event. Goodbye. 32057_ A0_COM: 10. 32058_ A0_COM: 9. 32058_ Warped through subspace, drawn to slip node. 32058_ EXIT=FOUND 32059_ A0_COM: 8. 32060_ A0_COM: 7. 32060_ System corrupted: Heat flow error (+208). 32060_ Microwarped (distance 8). 32061_ A0_COM: 6. 32062_ A0_COM: 5. 32063_ A0_COM: 4. [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ???????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# ! #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 152 Coolant Potential 50 Energy Generation 101 Energy Capacity 1200 Matter Stores 607 Matter Capacity 800 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 1010 ECM Strength 2 Jamming Range 16 Cloak Strength 4 Armor Coverage 2000 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 75 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 66 Point Defense Rating 240 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 74 Targeting Accuracy 16 Target Analysis 12 Armor Integrity Analysis 40 Recoil Reduction 8 Particle Charging 15 Overload Regulation 80 Offensive Hacking 33 Defensive Hacking 25 Item Schematics ----------------- Thunder Hammer | -3/Research | Z-intel Exp. Melee Analysis Suite | -3/Research | Z-intel Spectral Analyzer | -3/Research | Z-intel Plasma Lance | -3/Research | Z-intel Gravity Neutralizing Apparatus | -3/Research | Z-intel Exp. Optical Array | -3/Research | Z-intel Cld. Antimatter Reactor | -3/Research | Z-intel Exp. Shield Generator | -3/Research | Z-intel Adv. Matter Compressor | -3/Research | Z-intel Hdn. Centrium Wheel | -3/Research | Z-intel Cld. Antigrav System | -3/Research | Z-intel Exp. Reclamation Unit | -3/Research | Z-intel Adv. Reaction Control System | -3/Research | Scanalyzed Quantum Capacitor | -3/Research | Scanalyzed Graviton Reactor | -3/Quarantine | Z-intel Inertial Stasis Machine | -3/Quarantine | Z-intel Coolant Network | -3/Quarantine | Z-intel Enh. Biometal Leg | -3/Quarantine | Z-intel Adv. Myomer Leg | -3/Quarantine | Z-intel Hvy. Proton Cannon | -3/Quarantine | Z-intel Exp. Power Amplifier | -3/Quarantine | Z-intel Imp. Diametric Drive | -3/Quarantine | Z-intel Centrium Light Armor Plating | -3/Quarantine | Z-intel Exp. Energy Well | -3/Quarantine | Z-intel Hdn. Centrium Leg | -2/Research | Z-intel Exp. Signal Interpreter | -2/Research | Z-intel Adv. Dynamic Insulation System | -2/Research | Z-intel Graviton Cannon | -2/Research | Z-intel Particle Accelerator | -2/Research | Z-intel Tri-rail Accelerator | -2/Research | Z-intel Com. Linear Accelerator | -2/Research | Z-intel Adv. Remote Shield | -2/Research | Z-intel Centrium Heavy Armor Plating | -2/Research | Z-intel Imp. Quantum Reactor | -2/Research | Z-intel Hvy. Dispersion Rifle | -2/Research | Z-intel Cld. Q-thruster | -2/Research | Z-intel Matter Neutralizer | -2/Section 7 | Z-intel Point Defense Array | -2/Section 7 | Z-intel Hvy. Gauss Cannon | -2/Section 7 | Z-intel Enh. Optical Array | -2/Section 7 | Z-intel Adv. Coolant Injector | -2/Section 7 | Z-intel Med. Storage Unit | -2/Section 7 | Z-intel Adv. Thermal Shield | -2/Section 7 | Z-intel Linear Gravjet | -2/Section 7 | Z-intel System Guard | -2/Section 7 | Z-intel Quantum Rifle | -2/Section 7 | Z-intel Launcher Loader | -2/Section 7 | Z-intel Lgt. Particle Reactor | -2/Section 7 | Z-intel Imp. Field Recycling Unit | -2/Section 7 | Z-intel Imp. System Shield | -2/Section 7 | Z-intel Lrn. Phase Cannon | -2/Section 7 | Z-intel Plasma Sword | -2/Section 7 | Z-intel Exp. Stasis Projector | -2/Section 7 | Z-intel Imp. Energy Mantle | -2/Section 7 | Z-intel Cld. Field Propulsion Drive | -2/Section 7 | Z-intel Exp. Power Shielding | -2/Section 7 | Z-intel Imp. Q-thruster | -2/Section 7 | Z-intel Exp. Field Recycling Unit | -2/Section 7 | Z-intel Tesla Bomb Launcher | -2/Section 7 | Z-intel Imp. Matter Compressor | -2/Section 7 | Z-intel Neutron Missile Launcher | -2/Section 7 | Z-intel Cld. Linear Gravjet | -2/Section 7 | Z-intel Vibroblade | -2/Section 7 | Z-intel Imp. Lightning Gun | -2/Section 7 | Z-intel Lgt. Antimatter Cannon | -2/Section 7 | Z-intel Adv. Kinecellerator | -2/Section 7 | Z-intel Centrium Heavy Treads | -2/Section 7 | Z-intel Centrium Greatsword | -2/Section 7 | Z-intel Adv. Micro-nuke Launcher | -2/Section 7 | Z-intel Robot Schematics ------------------ K-01 Serf | -3/Quarantine | Z-intel A-02 Transporter | -3/Quarantine | Z-intel M-30 Cleanser | -3/Quarantine | Z-intel B-74 Champion | -3/Quarantine | Z-intel H-77 Assassin | -3/Quarantine | Z-intel R-10 Processor | -3/Quarantine | Z-intel R-06 Scavenger | -2/Section 7 | Z-intel G-73 Enforcer | -2/Section 7 | Z-intel Y-72 Warden | -2/Section 7 | Z-intel T-07 Excavator | -2/Section 7 | Z-intel O-32 Director | -2/Section 7 | Z-intel Fabricated ------------ Exp. Terrain Scan Processor | x1 | -5/Factory Mni. Smartbomb Launcher | x1 | -5/Factory Cld. Aerolev Unit | x1 | -5/Factory Cld. Aerolev Unit | x1 | -5/Factory Cld. Gravmag System | x1 | -4/Factory Cld. Gravmag System | x1 | -4/Factory A-15 Conveyor | x1 | -4/Armory Plasma Lance | x1 | -3/Research Exp. Shield Generator | x1 | -3/Research Exp. Melee Analysis Suite | x1 | -2/Testing Spectral Analyzer | x1 | -2/Testing Alien Tech Used ----------------- Core Reset Matrix Integrated Mediator Core Regenerator Dimensional Node Initializer Transdimensional Reconstructor Sigix Broadsword Core Stripper High-powered Transdimensional Reconstructor Integrated Heat Negator Integrated Singularity Reactor Integrated Dissipator LRC Storage LRC Armor Integrated Reactor Matter Drive Microwarp Drive Achievements -------------- Derelict Escape Challenges ------------ None Game ------ Seed GravityChargeThrusters Manual? 0 Play Time 06:35:16 Cumulative 335.1 hours Start 2021.03.25 @ 20:44:09 End 2021.03.26 @ 23:31:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 120 Adventurer 1 Explorer 0 Win Type 6 Total 15 Types 7/2/2/1/0/0/3/0/0 Lore% 91 Gallery% 90 Achievement% 76 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 44efdf2e-4a2b-4939-935f-e1d8af7dd87e