Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.15 @ 13:43:29 Player: Patches Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (131) 655 Value Destroyed (3767) 3767 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (242) 242 TOTAL SCORE: 7304 Bonus ------- High Alert Combat Kills 242 Cogmind --------- Core Integrity 0/700 Matter 189/300 Energy 233/240 System Corruption 14% Temperature Cool (9) Movement Walking (210) Ox3 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Nuclear Core > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Core Analyzer Weapon Cycler > --- WEAPON (2) ------- Flak Cannon Advanced Assault Cannon > --- INVENTORY (10) --- Light Nuclear Core Light Nuclear Core Large Storage Unit Transport Network Coupler System Shield Flak Gun Gauss Cannon Great Axe Great Axe Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Targeting Computer Core Analyzer Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Flak Cannon > --- INVENTORY -------- Nuclear Core Nuclear Core Enhanced Nuclear Core Heat Sink Large Storage Unit Transport Network Coupler System Shield Heavy Assault Rifle Flak Cannon Flak Cannon Advanced Assault Cannon Gauss Cannon Mini Grenade Launcher Great Axe Great Axe [Rating: 31] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Protection Utility Shielding Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion 2 | . . . 1 1 . Utility 3 | . . 2 . 1 . Weapon . | . . . . . . Parts Attached 104 | 4 26 14 30 28 2 Power 16 | 1 2 3 6 4 . Engine 12 | 1 2 3 6 . . Core 4 | . . . . 4 . Reactor . | . . . . . . Propulsion 28 | 2 6 5 5 10 . Treads 9 | . . . 3 6 . Leg 11 | . 4 3 . 4 . Wheel 7 | 2 1 2 2 . . Hover . | . . . . . . Flight 1 | . 1 . . . . Utility 26 | 1 7 2 8 7 1 Device 9 | . 2 1 . 5 1 Storage 5 | 1 4 . . . . Processor 5 | . 1 . 2 2 . Hackware . | . . . . . . Protection 7 | . . 1 6 . . Artifact . | . . . . . . Weapon 34 | . 11 4 11 7 1 Energy Gun 10 | . 5 3 2 . . Energy Cannon 2 | . . . 2 . . Ballistic Gun 10 | . 6 1 2 1 . Ballistic Cannon 8 | . . . 2 5 1 Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon 3 | . . . 3 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 39 | . 11 4 8 14 2 Power 6 | . 1 . 3 2 . Propulsion 16 | . 4 2 3 7 . Utility 6 | . 1 . 1 3 1 Weapon 11 | . 5 2 1 2 1 Highest Loss Streak 7 | . 4 2 3 7 2 Average Slot Usage (%) 96 | . 94 99 97 94 74 Engine 12 | . 13 10 16 7 . Core 1 | . . . . 6 14 Treads 10 | . . . 13 23 . Leg 8 | . 17 18 . 2 7 Wheel 5 | . 8 2 11 . . Device 7 | . 7 10 3 6 11 Storage 17 | . 11 22 18 15 14 Processor 4 | . 7 . 3 9 10 Protection 7 | . . 11 10 4 . Energy Gun 5 | . 14 7 3 . . Ballistic Gun 10 | . 12 14 9 6 . Ballistic Cannon 2 | . . . 2 8 15 Naked Turns . | . . . . . . Heaviest Build 67 | 7 39 47 67 67 61 Greatest Support 80 | 26 26 24 60 80 10 Greatest Overweight (x) 19 | . 3 14 4 19 6 Average Overweight (x) . | . . 1 . . 5 Largest Inventory Capacity 16 | 6 16 16 16 16 16 Average Capacity 14 | 5 7 16 16 16 15 Most Carried 16 | 6 8 16 16 16 15 Average Carried 13 | 4 4 12 15 15 13 Final Capacity 16 | 6 16 16 16 16 10 Final Carried 16 | 6 6 15 16 14 9 Class Distribution -------------------- 69% | Scavenger-Mutant 30% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Matter Collected 2851 | 240 364 411 822 985 29 Remotely . | . . . . . . Salvage Created 4746 | . 569 1027 1478 1557 115 Parts 267 | . 38 70 82 74 3 Haulers Intercepted 8 | . 1 3 3 1 . Recyclers Shooed 9 | . 2 1 2 4 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Combat Hostiles Destroyed 84 | . 14 15 22 30 3 Melee 1 | . . . 1 . . Guns 49 | . 13 15 12 9 . Cannons 27 | . . . 6 18 3 AOE 4 | . 1 . . 3 . Classes Destroyed 13 | . 7 2 1 3 . Worker 13 | . 2 3 4 4 . Builder 3 | . 1 . 2 . . Hauler 8 | . 1 3 3 1 . Recycler 11 | . 1 1 3 6 . Operator 4 | . . 1 3 . . Watcher 8 | . 2 2 3 1 . Swarmer 19 | . 9 . 6 4 . Grunt 43 | . 5 9 8 19 2 Brawler 1 | . . . . 1 . Duelist 2 | . . . . 1 1 Sentry 15 | . . 6 7 2 . Hunter 1 | . . . 1 . . Programmer 3 | . . . . 3 . Best Kill Streak 11 | . 4 6 5 11 3 Combat Bots Only 10 | . 4 6 3 10 3 Max Kills in Single Turn 3 | . 2 1 2 3 1 Gunslinging 1 | . 1 . . . . Exploded 2 | . 1 . . 2 . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Damage Taken 7198 | . 886 863 2247 2803 399 Core 1307 | . 135 208 262 564 138 Absorbed by Shields . | . . . . . . Core Remaining (%) 61 | 100 46 48 52 . . Volleys Fired 388 | . 69 105 115 93 6 Largest 2 | . 2 2 2 2 2 Hottest 113 | . 90 101 113 67 92 Shots Fired 753 | . 134 209 228 171 11 Gun 565 | . 134 209 142 80 . Cannon 187 | . . . 86 90 11 Launcher 1 | . . . . 1 . Special . | . . . . . . Kinetic 526 | . 78 134 133 170 11 Thermal 167 | . 45 69 53 . . Explosive 1 | . . . . 1 . Electromagnetic 59 | . 11 6 42 . . Robot Hit Streak 39 | . 10 19 20 39 2 Robot Miss Streak 9 | . 5 4 9 4 3 Penetration Max . | . . . . . . Secondary Targets 7 | . 4 3 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 543 | . 88 139 158 149 9 Core Hits 321 | . 33 47 72 158 11 Critical Hits 4 | . 1 . 1 1 1 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 2 | . 1 . 1 . . Melee Attacks 27 | . . . 27 . . Impact 27 | . . . 27 . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 3 | . . . 3 . . Combat Hostiles . | . . . . . . Follow-up Attacks 6 | . . . 6 . . Damage Inflicted 8822 | . 1037 1451 2947 3233 154 Guns 4935 | . 994 1451 1388 1102 . Cannons 2771 | . . . 771 1846 154 Explosions 438 | . 43 . 127 268 . Melee 643 | . . . 643 . . Ramming 35 | . . . 18 17 . Kinetic 5649 | . 527 696 1324 2948 154 Thermal 1459 | . 332 664 400 63 . Explosive 205 | . . . . 205 . Electromagnetic 831 | . 178 91 562 . . Impact 643 | . . . 643 . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 14 | . . 3 6 14 14 Average Corruption 4 | . . 2 2 6 14 Corruption Purged . | . . . . . . Effects 57 | . . 6 26 18 7 Message Errors 16 | . . 2 8 4 2 Matter Fused 11 | . . 1 5 4 1 Heat Flow Errors 5 | . . 1 2 2 . Energy Discharges 5 | . . . 3 2 . Data Loss (minor) 2 | . . . 2 . . Data Loss (major) 2 | . . . . 1 1 Misfires 1 | . . . . 1 . Alerts 1 | . . . . 1 . Targeting Errors 11 | . . 2 5 2 2 Weapon Failures 3 | . . . 1 1 1 Overload Shots . | . . . . . . Overflow Damage 182 | . . . 174 8 . Projectiles 9 | . . . 1 8 . Explosions . | . . . . . . Melee 173 | . . . 173 . . Knockbacks 73 | . . . 19 49 5 Impact 3 | . . . 3 . . Kinetic 59 | . . . 15 39 5 Secondary 11 | . . . 1 10 . Self-Inflicted Damage 86 | . . . 86 . . Shots 2 | . . . 2 . . Rammed 2 | . . . 1 1 . Targets Rammed 2 | . . . 1 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 558 | . 237 223 558 202 63 Average Temperature 93 | . 82 61 136 55 26 Received Heat Transfer 2184 | . 198 372 639 876 99 Effects 24 | . . 2 22 . . Shutdowns 6 | . . . 6 . . Energy Bleed 5 | . . 2 3 . . Interference 5 | . . . 5 . . Matter Decay 1 | . . . 1 . . Short Circuit 3 | . . . 3 . . Damage (minor) 2 | . . . 2 . . Damage (major) 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 5 | . . . 5 . . Impact Corruptions 12 | . . . 12 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 3290 | . 761 1702 777 50 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Peak Influence 894 | . 244 210 483 894 . Initial 172 | . . 69 69 172 . Average 206 | . 109 95 300 269 . Maximum Alert Level 3 | . 1 1 2 3 . Low Security (%) 64 | 100 82 98 27 64 . Level 1 18 | . 17 1 40 9 . Level 2 14 | . . . 32 15 . Level 3 2 | . . . . 10 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 23 | . 4 3 4 12 . Investigation 6 | . 2 2 . 2 . Extermination 3 | . . . . 3 . Reinforcement 8 | . 2 1 4 1 . Assault 1 | . . . . 1 . Garrison 5 | . . . . 5 . Intercept . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Distress Signals 7 | . 1 3 2 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 152 | . 26 26 43 53 4 Peak Tracking Total 8 | . 5 7 5 8 4 Tactical Retreats 17 | . 4 . 4 9 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Traps Triggered 8 | . 2 2 3 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Machines Disabled 16 | . 1 . 6 9 . Max in Single Turn 9 | . 1 . 3 9 . Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Machines Accessed 30 | . 6 8 9 7 . Terminals 17 | . 4 5 6 2 . Fabricators 1 | . . . . 1 . Repair Stations 5 | . . 2 . 3 . Recycling Units 4 | . 2 . 2 . . Scanalyzers 2 | . . 1 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 139 | . 19 47 45 28 . Successful 96 | . 11 36 33 16 . Failed 43 | . 8 11 12 12 . Catastrophic 2 | . . 1 1 . . Database Lockouts . | . . . . . . Manual 28 | . 10 9 4 5 . Terminals 61 | . 14 23 20 4 . Fabricators 9 | . . . . 9 . Repair Stations 29 | . . 17 . 12 . Recycling Units 13 | . 5 . 8 . . Scanalyzers 24 | . . 7 17 . . Garrison Access 3 | . . . . 3 . Terminal Hacks 20 | . 2 9 7 2 . Record 8 | . 1 2 4 1 . Robot Analysis 3 | . 1 1 1 . . Prototype ID Bank 2 | . . 1 1 . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 2 | . . 2 . . . Alert Level 1 | . . 1 . . . Locate Traps 1 | . . . . 1 . Hauler Manifests 1 | . . 1 . . . Zone Layout 1 | . . . 1 . . Fabricator Hacks 7 | . . . . 7 . Network Status 1 | . . . . 1 . Load Schematic 3 | . . . . 3 . Build 3 | . . . . 3 . Repair Station Hacks 22 | . . 16 . 6 . Scan Component 11 | . . 8 . 3 . Repair 9 | . . 6 . 3 . Refit 2 | . . 2 . . . Recycling Unit Hacks 8 | . . . 8 . . Recycle Component 2 | . . . 2 . . Process 2 | . . . 2 . . Report Inventory 1 | . . . 1 . . Retrieve Matter 2 | . . . 2 . . Retrieve Components 1 | . . . 1 . . Scanalyzer 23 | . . 6 17 . . Insert Component 10 | . . 3 7 . . Analyze 13 | . . 3 10 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 16 | . 9 5 1 1 . Terminals 16 | . 9 5 1 1 . Track 7 | . 4 2 1 . . Botnet 6 | . 3 2 . 1 . Detonate 3 | . 2 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 29 | . 6 8 8 7 . Full Trace Events 5 | . . 2 1 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 10 | . . 3 7 . . Parts Built 6 | . . . . 6 . Matter 394 | . . . . 394 . Time 197 | . . . . 197 . Total Part Build Rating 14 | . . . . 14 . Parts Repaired 9 | . . 6 . 3 . Time 252 | . . 174 . 78 . Parts Recycled 2 | . . . 2 . . Recycled Matter 177 | . . . 177 . . Retrieved Matter 177 | . . . 177 . . Retrieved Components . | . . . . . . Parts Scanalyzed 10 | . . 3 7 . . Part Schematics Acquired 10 | . . 3 7 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . 2 . Machine Destruction 2 | . . . . 2 . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Robot Analysis Total 3 | . 1 1 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Turns Passed 7716 | 47 1061 2148 2474 1849 137 Spaces Moved 3095 | 45 533 600 1233 642 42 Core 30 | 15 6 3 . 6 . Treads 1064 | . . . 553 511 . Legs 1019 | . 346 506 . 125 42 Wheels 976 | 30 175 91 680 . . Hover . | . . . . . . Flight 6 | . 6 . . . . Fastest Speed 50 | 50 80 100 100 150 270 Average Speed 146 | 76 118 171 129 177 286 Slowest Speed 1000 | 90 210 750 200 1000 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 34 | 4 68 34 74 19 7 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 1 | . . . . . 1 Spaces Dug . | . . . . . . Terrain Destroyed 21 | . 7 . . 12 2 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 19 | . 7 . . 12 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Total 5512 | 56 838 1544 1840 1182 52 Wait 1717 | . 176 774 377 390 . Move 3090 | 44 532 599 1232 641 42 Hop . | . . . . . . Pick Up 118 | 8 23 33 36 17 1 Fast Attach 22 | 2 3 4 5 8 . Attach 52 | 2 16 9 10 13 2 Detach 2 | . 1 . . 1 . Swap 30 | . 7 1 15 7 . Drop 70 | . 11 19 28 11 1 Fire 388 | . 69 105 115 93 6 Melee 21 | . . . 21 . . Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . . . 1 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 4 exits: *Mat / Min / Sto x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 6) 200 | -10/Materials | Identified exit to Mines 317 | -10/Materials | Build established: Mutant 395 | -10/Materials | Lost 4 parts (2n2w) 452 | -10/Materials | Discovered new exit (range 7) 687 | -10/Materials | Lost 3 parts (1p1n1u) 756 | -10/Materials | Identified exit to Materials 988 | -10/Materials | Core integrity fell below 50% 1013 | -10/Materials | Discovered exit to Materials (range 9) 1109 | -10/Materials | Entered another Materials area 1109 | -9/Materials | Evolved 2 slots: Utility x2 1297 | -9/Materials | Build established: Scavenger-Mutant 2040 | -9/Materials | Repaired Imp. Ion Engine 2042 | -9/Materials | Repaired Aluminum Leg 2074 | -9/Materials | Repaired Imp. Ion Engine 2156 | -9/Materials | Repaired Lgt. Assault Rifle 2195 | -9/Materials | Identified exit to Mines 2195 | -9/Materials | Identified exit to Storage 2472 | -9/Materials | Repaired Beam Rifle? 2508 | -9/Materials | Repaired Ion Engine? 3019 | -9/Materials | Discovered new exit (range 16) 3114 | -9/Materials | Core integrity fell below 50% 3257 | -9/Materials | Entered another Materials area 3257 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 3404 | -8/Materials | Build established: Mutant 4309 | -8/Materials | Lost 3 parts (1p2n) 4554 | -8/Materials | Discovered new exit (range 15) 4787 | -8/Materials | Build established: Scavenger-Mutant 5307 | -8/Materials | Discovered new exit (range 4) 5731 | -8/Materials | Entered Factory 5731 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5880 | -7/Factory | Fabricated Flak Cannon (x2) 5950 | -7/Factory | Fabricated Hvy. Assault Rifle (x2) 6018 | -7/Factory | Fabricated Arm. Wheel? 6563 | -7/Factory | Repaired Lgt. Treads 6591 | -7/Factory | Repaired Lgt. Treads 6618 | -7/Factory | Repaired Lgt. Treads 6845 | -7/Factory | Garrison activated, responded to threat 7028 | -7/Factory | Garrison activated, responded to threat 7176 | -7/Factory | Destroyed 10 combat bots 7185 | -7/Factory | Lost 4 parts (1p2n1u) 7339 | -7/Factory | Garrison activated, responded to threat 7364 | -7/Factory | Core integrity fell below 50% 7385 | -7/Factory | System corruption reached 10% 7393 | -7/Factory | Core integrity fell below 20% 7403 | -7/Factory | Crushed by falling debris 7434 | -7/Factory | Lost 7 parts (1p3n1u2w) 7534 | -7/Factory | Discovered new exit (range 5) 7580 | -7/Factory | Entered Lower Caves 7654 | -7/Lower Caves | Build established: Mutant 7717 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 07627_ Acquired 29 matter. 07632_ Discarded Adv. Targeting Computer. 07632_ Acquired Weapon Cycler. 07638_ MS>U J#OREK, |R4ZQ6G7JAO%E 07689_ System corrupted: Substantial component data lost. 07706_ MPIJ<0NV DBCIOJHAP63PX,CP7BQW3M=#0 07707_ Nuclear Core severed. 07707_ Lrg. Storage Unit destroyed. 07708_ G-47 Trooper suffers critical hit. 07708_ G-47 Trooper destroyed. 07708_ G-47 Trooper knocked back. 07711_ System corrupted: Flak Cannon jammed. 07711_ System corrupted: Adv. Assault Cannon targeting data glitched. 07712_ Flak Cannon destroyed. 07714_ L-41 Fighter knocked back. 07714_ System corrupted: Adv. Assault Cannon targeting data glitched. 07714_ L-41 Fighter destroyed. 07714_ G-47 Trooper knocked back. 07717_ G-47 Trooper destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????# ## #???????????????? | | ???????????????????????????# ## #???????????????? | | ???????????????????????????# =[#???????????????? | | ???????????????????????????#### !#???????????????? | | ??????????????????????????????# #???????????????? | | ??????????????????????????????# #???????????????? | | ?????????????????????????????## #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ????????????????????????????## ##??????????????? | | ??????????????????????## #### ##?????????????? | | ??????????????????????# #?????????????? | | ???????????????? ##?????????????? | | ???????????????? ## ##??????????????? | | ???????????????? ###?# ##??????????????? | | ????????????????? ##???## #??????????????? | | ?????????????????? ###?????## #??????????????? | | ?????????????????????????#### #??????????????? | | ????????????????????????## ##??????????????? | | ????????????????????????# ##???????????????? | | ???????????????????????## ##????????????????? | | ??????????????????????## ##?????????????????? | | ??????????????????????# ##??????????????????? | | ??????????????????????## ####???????????????????? | | ??????????????????????## [##?????????????????????? | | ??????????????????????# *@*#?????????????????????? | | ??????????????????????# ] ??????????????????? | | ??????????????????????####%= ??????????????? | | ??????????????????????????!%* #?????????????? | | ?????????????????????????? % g #;#????????????? | | ?????????????????????????? ######??????????????? | | ??????????????????????????####???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 375 Utility Shielding 33 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Beam Rifle | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Imp. Medium Laser | -8/Materials | Scanalyzed Adv. Beam Cannon | -8/Materials | Scanalyzed Cld. Ion Engine | -8/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Flak Cannon | -8/Materials | Scanalyzed Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Flak Cannon | x2 | -7/Factory Hvy. Assault Rifle | x2 | -7/Factory Arm. Wheel | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club Armchair Analyst Hey, That's Mine! Just What I Needed Made in Tau Ceti IV Novice Programmer Power Corrupts Safety First System Compromised Troublemaker Challenges ------------ None Game ------ Seed SystemDeliveryFlakker Manual? 0 Play Time 02:05:45 Cumulative 7.9 hours Start 2021.10.14 @ 19:43:41 End 2021.10.15 @ 13:43:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 8 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 95308b8d-9393-453c-a460-c78722323130