Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.05.04 @ 16:12:58

Player: Auto

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (146)     730
Value Destroyed (5180)     5180
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (1967)               1967
              TOTAL SCORE: 11817

 Bonus
-------
High Alert Combat Kills    469
Follower Combat Kills      111
Entered Garrisons          400
Used RIF Installer         1000
Friendly Fire              -13

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (12)
Movement                   Core (100) Ox1
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (4) ------
     Small Storage Unit
           Hacking Suite
>          --- WEAPON (4) -------
           Mace
>          --- INVENTORY (6) ----
           Aluminum Leg
  Improved Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg

 Peak State 
------------
>              --- POWER ------------
      Improved Ion Engine
      Improved Deuterium Engine
>              --- PROPULSION -------
      Improved Aluminum Leg
               Carbon-fiber Leg
               Carbon-fiber Leg
               Titanium Leg
               Flexi-carbon Leg
>              --- UTILITY ----------
      Improved Energy Well
               Hacking Suite
               System Shield
               Relay Coupler [Grunt]
>              --- WEAPON -----------
               Gatling Laser
         Heavy Assault Rifle
  High-powered Shotgun
      Enhanced Autogun
>              --- INVENTORY --------
               Aluminum Leg
         Small Storage Unit
               Plasma Rifle
               Mining Laser
[Rating: 51]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Aluminum Leg
  Leg                      Improved Aluminum Leg
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Hackware                 System Shield
  Protection               Improved Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Improved Assault Rifle
  Special Weapon           Mining Laser
  Impact Weapon            Mace

 Build                          | -11 -10 -9  -9  -8  -8  -8  -8  -8  -6  
-------                    Run  | Scr Mat Mat Min Mat Gar Sto Gar Rec Fac 
Slots Evolved              8    | .   .   2   .   2   .   .   .   .   4   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   2   .   .   .   .   .   .   1   
  Utility                  2    | .   .   .   .   1   .   .   .   .   1   
  Weapon                   2    | .   .   .   .   1   .   .   .   .   1   
Parts Attached             149  | 6   23  19  4   18  24  5   11  4   35  
  Power                    11   | 1   .   2   .   1   2   .   1   .   4   
    Engine                 10   | 1   .   1   .   1   2   .   1   .   4   
    Core                   1    | .   .   1   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               42   | 2   5   5   1   6   2   1   4   1   15  
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    42   | 2   5   5   1   6   2   1   4   1   15  
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  23   | 1   8   2   1   1   4   1   .   1   4   
    Device                 5    | .   3   .   .   1   1   .   .   .   .   
    Storage                7    | 1   4   .   .   .   .   .   .   .   2   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   
    Hackware               5    | .   .   .   .   .   1   1   .   1   2   
    Protection             6    | .   1   2   1   .   2   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   73   | 2   10  10  2   10  16  3   6   2   12  
    Energy Gun             14   | 1   5   3   .   1   .   .   .   .   4   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          31   | 1   2   4   1   6   9   2   4   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         27   | .   3   3   1   3   7   1   2   1   6   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   .   1   .   .   .   .   1   
Parts Lost                 35   | .   .   4   1   .   5   .   3   .   22  
  Power                    7    | .   .   2   .   .   1   .   .   .   4   
  Propulsion               11   | .   .   .   1   .   .   .   2   .   8   
  Utility                  5    | .   .   1   .   .   2   .   .   .   2   
  Weapon                   12   | .   .   1   .   .   2   .   1   .   8   
  Highest Loss Streak      15   | .   .   2   1   .   2   .   1   .   15  
Average Slot Usage (%)     98   | .   97  99  99  95  99  95  99  100 92  
  Engine                   9    | .   14  4   11  9   8   9   9   9   11  
  Core                     1    | .   .   6   .   .   .   .   .   .   .   
  Leg                      36   | .   28  43  43  35  36  34  35  36  30  
  Device                   3    | .   10  .   .   4   8   .   .   .   .   
  Storage                  10   | .   14  11  11  9   9   9   9   9   6   
  Hackware                 4    | .   .   .   .   .   1   17  18  18  18  
  Protection               5    | .   1   10  11  9   7   .   .   .   .   
  Energy Gun               4    | .   12  6   .   .   .   .   .   .   4   
  Ballistic Gun            19   | .   13  15  17  25  25  23  24  26  15  
  Special Weapon           1    | .   1   .   4   1   1   .   2   .   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             35   | 12  20  20  24  28  28  21  20  20  35  
  Greatest Support         80   | 20  26  52  52  56  56  56  56  48  80  
  Greatest Overweight (x)  5    | 1   .   .   .   .   .   .   .   .   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 12   | 6   12  6   6   6   6   6   6   6   6   
  Average Capacity         5    | 5   6   6   6   6   6   6   6   6   5   
  Most Carried             6    | 6   6   6   6   6   6   6   6   6   6   
  Average Carried          5    | 5   5   5   5   5   5   5   5   5   4   
  Final Capacity           6    | 6   6   6   6   6   6   6   6   6   6   
  Final Carried            6    | 5   6   5   5   6   6   5   6   6   4   

 Class Distribution 
--------------------
 58% | Mutant
 17% | Tank
 16% | Hacker-Gunner
  4% | Scavenger-Gunner

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
        Mutant | -9/Mines
          Tank | -8/Materials
          Tank | -8/Garrison
 Hacker-Gunner | -8/Storage
 Hacker-Gunner | -8/Garrison
 Hacker-Gunner | -8/Recycling
 Hacker-Gunner | -6/Factory

 Resources                      | -11  -10  -9   -9   -8   -8   -8   -8   -8   -6   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Gar  Sto  Gar  Rec  Fac  
Matter Collected           3440 | 220  248  533  89   587  641  .    457  181  484  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            5392 | 30   434  1650 95   1170 867  .    573  209  364  
  Parts                    339  | 4    30   100  7    71   64   .    34   14   15   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    1    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  -8  -8  -8  -6  
-------                    Run  | Scr Mat Mat Min Mat Gar Sto Gar Rec Fac 
Combat Hostiles Destroyed  126  | .   10  34  6   22  25  .   15  6   8   
  Guns                     125  | .   10  34  6   22  25  .   15  6   7   
  Cannons                  1    | .   .   .   .   .   .   .   .   .   1   
Classes Destroyed          11   | 1   3   2   .   2   .   .   .   1   2   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   
  Recycler                 9    | .   .   5   .   2   .   .   .   2   .   
  Operator                 1    | .   .   .   .   1   .   .   .   .   .   
  Drone                    6    | .   .   .   .   .   .   .   .   6   .   
  Watcher                  9    | .   3   5   .   1   .   .   .   .   .   
  Swarmer                  41   | .   3   14  6   3   11  .   4   .   .   
  Grunt                    46   | .   7   11  .   12  7   .   9   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   1   
  Duelist                  3    | .   .   .   .   1   .   .   .   .   2   
  Sentry                   27   | .   .   9   .   6   7   .   2   .   3   
  Programmer               2    | .   .   .   .   .   .   .   .   .   2   
Best Kill Streak           8    | 1   4   8   4   4   8   .   8   2   2   
  Combat Bots Only         8    | .   3   4   4   4   8   .   8   1   2   
Max Kills in Single Turn   2    | 1   1   2   1   2   1   .   2   2   1   
  Gunslinging              1    | .   .   1   .   1   .   .   1   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   -8   -8   -8   -6   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Gar  Sto  Gar  Rec  Fac  
Damage Taken               5689 | .    307  1010 78   518  757  .    607  14   2398 
  Core                     1255 | .    87   120  20   24   38   .    112  .    854  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         74   | 100  65   .    65   .    .    .    .    68   .    
Volleys Fired              393  | 2    43   100  26   55   79   1    31   20   36   
  Largest                  4    | 2    2    2    2    3    3    1    3    3    4    
  Hottest                  205  | 70   120  100  100  100  100  100  100  73   205  
Shots Fired                852  | 4    77   191  35   143  175  1    86   50   90   
  Gun                      755  | 4    67   184  18   132  146  .    83   45   76   
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  97   | .    10   7    17   11   29   1    3    5    14   
  Kinetic                  639  | 2    34   124  18   132  146  .    83   45   55   
  Thermal                  199  | 2    43   67   17   11   27   1    2    .    29   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          3    | .    .    .    .    .    .    .    .    .    3    
  Robot Hit Streak         52   | 3    9    19   7    33   52   .    18   4    11   
  Robot Miss Streak        7    | 1    1    2    1    3    2    .    2    7    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        19   | .    1    5    .    3    2    .    8    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    1    1    .    1    .    .    
Shots Hit Robots           548  | 3    44   134  13   106  96   .    64   21   67   
  Core Hits                268  | 2    26   64   6    50   40   .    32   11   37   
  Critical Hits            3    | .    .    1    .    .    2    .    .    .    .    
  Critical Kills           1    | .    .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    1    .    .    1    .    .    .    .    
Melee Attacks              2    | .    .    .    .    .    .    .    .    .    2    
  Impact                   2    | .    .    .    .    .    .    .    .    .    2    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8189 | 38   434  1719 197  1657 1494 .    994  323  1333 
  Guns                     8047 | 38   434  1719 173  1657 1493 .    994  312  1227 
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    19   | .    .    .    .    .    .    .    .    .    19   
  Ramming                  27   | .    .    .    .    .    1    .    .    11   15   
  Kinetic                  6649 | 13   133  1082 173  1657 1493 .    994  312  792  
  Thermal                  1450 | 25   301  637  24   .    .    .    .    .    463  
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          44   | .    .    .    .    .    .    .    .    .    44   
  Impact                   19   | .    .    .    .    .    .    .    .    .    19   
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    .    .    .    2    
  Average Corruption       1    | .    .    .    .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    .    .    .    1    
    Message Errors         1    | .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      3    | .    .    .    .    .    .    .    .    .    3    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    
  Rammed                   13   | .    .    .    .    .    1    .    .    .    12   
Targets Rammed             14   | .    .    .    .    .    1    .    .    1    12   
  Kicked                   1    | .    .    .    .    .    .    .    .    1    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        642  | 40   161  199  60   107  72   .    104  44   642  
  Average Temperature      46   | 20   34   53   23   23   16   .    38   14   128  
  Received Heat Transfer   2169 | .    144  369  .    306  387  .    333  9    621  
  Effects                  13   | .    .    .    .    .    .    .    .    .    13   
    Shutdowns              4    | .    .    .    .    .    .    .    .    .    4    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    1    
    Interference           3    | .    .    .    .    .    .    .    .    .    3    
    Short Circuit          2    | .    .    .    .    .    .    .    .    .    2    
    Damage (minor)         2    | .    .    .    .    .    .    .    .    .    2    
    Damage (core)          1    | .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             10   | .    4    3    .    2    .    .    .    .    1    
  Heat Transferred         3665 | 74   888  1628 50   .    .    .    .    .    1025 
Parts Sabotaged            2    | .    .    .    .    .    .    .    .    .    2    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -8   -8   -8   -8   -6   
-------                    Run  | Scr  Mat  Mat  Min  Mat  Gar  Sto  Gar  Rec  Fac  
Peak Influence             1088 | 5    211  287  126  224  805  347  714  385  1088 
  Initial                  950  | .    2    .    52   .    95   337  197  274  950  
  Average                  229  | .    37   120  23   90   584  345  472  269  914  
Maximum Alert Level        3    | .    1    1    .    1    3    1    3    1    3    
  Low Security (%)         65   | 100  96   83   100  90   16   .    14   21   .    
  Level 1                  13   | .    3    16   .    9    8    100  6    78   .    
  Level 2                  8    | .    .    .    .    .    27   .    70   .    7    
  Level 3                  12   | .    .    .    .    .    47   .    8    .    92   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          14   | .    1    3    1    3    .    .    .    .    6    
  Investigation            6    | .    1    2    1    2    .    .    .    .    .    
  Extermination            3    | .    .    .    .    .    .    .    .    .    3    
  Reinforcement            2    | .    .    1    .    1    .    .    .    .    .    
  Assault                  1    | .    .    .    .    .    .    .    .    .    1    
  Garrison                 2    | .    .    .    .    .    .    .    .    .    2    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -8  -8  -8  -8  -6  
---------                  Run  | Scr Mat Mat Min Mat Gar Sto Gar Rec Fac 
Distress Signals           4    | .   2   2   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              205  | .   17  54  8   25  28  .   22  31  20  
  Peak Tracking Total      5    | .   4   5   4   4   5   .   5   3   5   
  Tactical Retreats        7    | .   .   2   .   .   3   .   2   .   .   

 Traps                          | -11 -10 -9  -9  -8  -8  -8  -8  -8  -6  
-------                    Run  | Scr Mat Mat Min Mat Gar Sto Gar Rec Fac 
Traps Triggered            17   | .   3   1   .   2   6   .   3   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -8  -8  -8  -6  
----------                 Run  | Scr Mat Mat Min Mat Gar Sto Gar Rec Fac 
Machines Disabled          6    | .   .   .   .   .   3   .   2   1   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   1   .   .   
  Garrison Relay           5    | .   .   .   .   .   3   .   2   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -8  -8  -8  -6  
---------                  Run  | Scr Mat Mat Min Mat Gar Sto Gar Rec Fac 
Machines Accessed          51   | .   11  14  1   10  .   3   .   10  2   
  Terminals                29   | .   8   9   .   5   .   1   .   6   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   
  Repair Stations          4    | .   1   1   .   1   .   1   .   .   .   
  Recycling Units          11   | .   2   2   .   2   .   .   .   4   1   
  Scanalyzers              3    | .   .   2   .   1   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   1   .   .   .   
Total Hacks                170  | .   42  39  1   38  .   15  .   29  6   
  Successful               119  | .   34  24  1   25  .   12  .   19  4   
  Failed                   51   | .   8   15  .   13  .   3   .   10  2   
    Catastrophic           3    | .   .   2   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   98   | .   25  24  .   20  .   5   .   23  1   
  Terminals                95   | .   28  24  .   17  .   7   .   19  .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   2   
  Repair Stations          22   | .   10  2   .   4   .   6   .   .   .   
  Recycling Units          30   | .   4   5   .   7   .   .   .   10  4   
  Scanalyzers              16   | .   .   8   .   8   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   2   .   2   .   .   .   
Terminal Hacks             22   | .   8   4   1   3   .   2   .   4   .   
  Record                   5    | .   3   2   .   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   1   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   1   .   .   .   .   .   
  Open Door                1    | .   .   .   1   .   .   .   .   .   .   
  Terminal Index           5    | .   1   1   .   1   .   1   .   1   .   
  Repair Station Index     1    | .   1   .   .   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   .   .   .   1   .   
  Scanalyzer Index         1    | .   .   1   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   1   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   1   .   
  Registered Prototypes    2    | .   1   .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       22   | .   10  2   .   4   .   6   .   .   .   
  Scan Component           11   | .   5   1   .   2   .   3   .   .   .   
  Repair                   11   | .   5   1   .   2   .   3   .   .   .   
Recycling Unit Hacks       9    | .   .   1   .   2   .   .   .   5   1   
  Retrieve Components      9    | .   .   1   .   2   .   .   .   5   1   
Scanalyzer                 10   | .   .   6   .   4   .   .   .   .   .   
  Insert Component         6    | .   .   3   .   3   .   .   .   .   .   
  Analyze                  4    | .   .   3   .   1   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   2   .   2   .   .   .   
  Unlock Access            2    | .   .   .   .   1   .   1   .   .   .   
  Coupler Status           2    | .   .   .   .   1   .   1   .   .   .   
Unauthorized Hacks         50   | .   16  11  .   10  .   2   .   10  1   
  Terminals                36   | .   14  9   .   6   .   2   .   5   .   
    Track                  7    | .   7   .   .   .   .   .   .   .   .   
    Botnet                 26   | .   7   8   .   5   .   1   .   5   .   
    Operators              3    | .   .   1   .   1   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          13   | .   2   2   .   3   .   .   .   5   1   
    Reject                 11   | .   2   2   .   2   .   .   .   4   1   
    Recyclers              2    | .   .   .   .   1   .   .   .   1   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   .   
    Extract                1    | .   .   .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         42   | .   10  13  .   8   .   2   .   7   2   
  Full Trace Events        1    | .   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   2   .   2   .   1   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   1   
    Matter                 146  | .   .   .   .   .   .   .   .   .   146 
    Time                   36   | .   .   .   .   .   .   .   .   .   36  
  Total Part Build Rating  3    | .   .   .   .   .   .   .   .   .   3   
Parts Repaired             11   | .   5   1   .   2   .   3   .   .   .   
  Time                     356  | .   130 32  .   64  .   130 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     41   | .   .   9   .   11  .   .   .   13  8   
Parts Scanalyzed           5    | .   .   3   .   2   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   2   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -8  -8  -8  -6  
------------               Run  | Scr Mat Mat Min Mat Gar Sto Gar Rec Fac 
Used RIF Installer         2    | .   .   .   .   .   1   .   1   .   .   
  Program Shield           1    | .   .   .   .   .   .   .   1   .   .   
Robots Hacked              5    | .   .   .   .   .   1   .   1   2   1   
  Non-combat               2    | .   .   .   .   .   .   .   .   2   .   
  Combat                   3    | .   .   .   .   .   1   .   1   .   1   
Robot Hacks Applied        7    | .   .   .   .   .   1   .   1   4   1   
  parse_system             2    | .   .   .   .   .   .   .   .   2   .   
  generate_echo            1    | .   .   .   .   .   .   .   .   1   .   
  find_recycling           1    | .   .   .   .   .   .   .   .   1   .   
  amplify_resonance        1    | .   .   .   .   .   .   .   .   .   1   
  formatsys_high           2    | .   .   .   .   .   1   .   1   .   .   
Relay Couplers Released    19   | .   .   .   .   .   11  .   8   .   .   
  Machine Destruction      19   | .   .   .   .   .   11  .   8   .   .   
  Attached                 3    | .   .   .   .   .   1   .   .   1   1   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -8  -8  -8  -6  
--------                   Run  | Scr Mat Mat Min Mat Gar Sto Gar Rec Fac 
Total Allies               4    | .   .   .   2   .   1   .   1   .   .   
  Largest Group            2    | .   .   .   2   1   1   1   1   1   1   
  Highest-Rated Group      41   | .   .   .   41  10  29  29  29  29  29  
  Highest-Rated Ally       31   | .   .   .   31  10  29  29  29  29  29  
Total Orders               3    | .   .   .   .   .   .   2   .   1   .   
  STAY                     1    | .   .   .   .   .   .   1   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   1   .   .   .   
  GUARD                    1    | .   .   .   .   .   .   .   .   1   .   
Ally Attacks               102  | .   .   .   5   .   .   .   15  80  2   
  Total Damage             908  | .   .   .   62  .   .   .   151 658 37  
  Kills                    24   | .   .   .   2   .   .   .   5   17  .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -8  -8  -8  -6  
-------                    Run  | Scr Mat Mat Min Mat Gar Sto Gar Rec Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -8   -8   -8   -8   -6   
-------------              Run   | Scr  Mat  Mat  Min  Mat  Gar  Sto  Gar  Rec  Fac  
Turns Passed               13724 | 1158 2593 2621 1220 1462 1596 288  956  913  917  
Spaces Moved               7145  | 227  1280 1496 848  580  961  90   653  609  401  
  Core                     31    | 15   .    .    .    .    .    .    .    .    16   
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    
  Legs                     7114  | 212  1280 1496 848  580  961  90   653  609  385  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  120  120  120  120  120  120  100  
  Average Speed            120   | 116  120  120  120  120  120  120  120  120  124  
  Slowest Speed            300   | 120  120  120  120  120  120  120  120  120  300  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       62    | 24   98   86   99   49   82   14   80   87   7    
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2     | .    .    .    .    1    .    1    .    .    .    
  Unknown Exits Taken      5     | 1    1    1    1    .    .    .    .    1    .    
Scrap Searched             1     | .    .    .    1    .    .    .    .    .    .    
Spaces Dug                 45    | .    10   7    16   11   .    1    .    .    .    
Terrain Destroyed          45    | .    10   7    16   11   .    1    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Projectile               45    | .    10   7    16   11   .    1    .    .    .    
  AOE                      .     | .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -8   -8   -8   -8   -6   
---------                  Run   | Scr  Mat  Mat  Min  Mat  Gar  Sto  Gar  Rec  Fac  
Total                      11457 | 1117 2264 2127 982  1222 1225 268  766  758  728  
  Wait                     3549  | 868  858  485  98   549  127  163  60   122  219  
  Move                     7135  | 226  1279 1495 847  579  959  89   652  608  401  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  127   | 13   34   16   4    13   14   6    6    1    20   
  Fast Attach              .     | .    .    .    .    .    .    .    .    .    .    
  Attach                   51    | 6    4    9    1    4    5    3    3    .    16   
  Detach                   2     | .    .    2    .    .    .    .    .    .    .    
  Swap                     98    | .    19   10   3    14   19   2    8    4    19   
  Drop                     68    | 2    27   10   3    8    9    4    2    .    3    
  Fire                     393   | 2    43   100  26   55   79   1    31   20   36   
  Melee                    2     | .    .    .    .    .    .    .    .    .    2    
  Ram                      11    | .    .    .    .    .    .    .    .    .    11   
  Kick                     3     | .    .    .    .    .    1    .    .    1    1    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            12    | .    .    .    .    .    8    .    4    .    .    
  Rewire                   6     | .    .    .    .    .    4    .    .    2    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x2 / *Sto / Gar)
-8/Garrison (discovered 3 exits: *Sto x3)
-8/Storage
-8/Garrison (discovered 3 exits: *Rec x3)
-8/Recycling
-6/Factory

 History 
---------
  Turn | Location      | Event
     6 | -11/Scrapyard | Discovered new exit (range 16)
  1159 | -11/Scrapyard | Entered Materials
  1160 | -10/Materials | Build established: Mutant
  1290 | -10/Materials | Discovered new exit (range 9)
  1420 | -10/Materials | Discovered new exit (range 16)
  1468 | -10/Materials | Discovered new exit (range 12)
  3076 | -10/Materials | Discovered new exit (range 15)
  3116 | -10/Materials | Repaired Med. Laser
  3143 | -10/Materials | Repaired Lgt. Assault Rifle
  3175 | -10/Materials | Repaired Aluminum Leg
  3318 | -10/Materials | Repaired Med. Laser
  3350 | -10/Materials | Repaired Sensor Array
  3752 | -10/Materials | Entered another Materials area
  3752 | -9/Materials  | Evolved 2 slots: Propulsion x2
  4097 | -9/Materials  | Discovered new exit (range 14)
  4356 | -9/Materials  | Discovered new exit (range 15)
  4942 | -9/Materials  | Discovered new exit (range 5)
  5098 | -9/Materials  | Repaired Imp. Aluminum Leg
  5985 | -9/Materials  | Discovered new exit (range 10)
  6373 | -9/Materials  | Entered Mines
  6399 | -9/Mines      | Met a Derelict bent on vengeance
  6448 | -9/Mines      | Learned 2 Materials zone layouts
  6459 | -9/Mines      | Learned Materials security intel
  6473 | -9/Mines      | Discovered new exit (range 12)
  6821 | -9/Mines      | Met a Derelict shopkeep closing up shop
  6907 | -9/Mines      | Discovered new exit (range 3)
  7593 | -9/Mines      | Entered Materials
  7593 | -8/Materials  | Accompanied by 1 ally
  7593 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  7594 | -8/Materials  | Identified exit to Factory
  7848 | -8/Materials  | Discovered new exit (range 8)
  7904 | -8/Materials  | Repaired Imp. Aluminum Leg
  7926 | -8/Materials  | Build established: Tank
  7938 | -8/Materials  | Repaired Imp. Aluminum Leg
  8931 | -8/Materials  | Discovered exit to Factory (range 4)
  9047 | -8/Materials  | Identified exit to Garrison
  9055 | -8/Materials  | Entered Garrison
  9061 | -8/Garrison   | Installed Relay Interface Framework
  9142 | -8/Garrison   | Triggered checkpoint
  9248 | -8/Garrison   | Garrison Relay disabled
  9316 | -8/Garrison   | Triggered checkpoint
  9451 | -8/Garrison   | Destroyed 8 combat bots
  9504 | -8/Garrison   | Triggered checkpoint
  9559 | -8/Garrison   | Garrison Relay disabled
  9656 | -8/Garrison   | Discovered new exit (range 8)
  9732 | -8/Garrison   | Triggered checkpoint
  9770 | -8/Garrison   | Discovered new exit (range 11)
  9860 | -8/Garrison   | Triggered checkpoint
  9918 | -8/Garrison   | Garrison Relay disabled
 10104 | -8/Garrison   | Triggered checkpoint
 10209 | -8/Garrison   | Discovered new exit (range 9)
 10284 | -8/Garrison   | Triggered checkpoint
 10651 | -8/Garrison   | Entered Storage
 10651 | -8/Storage    | Accompanied by 1 ally
 10783 | -8/Storage    | Repaired Hpw. Shotgun
 10820 | -8/Storage    | Repaired Imp. Aluminum Leg
 10882 | -8/Storage    | Repaired Enh. Autogun
 10938 | -8/Storage    | Identified exit to Garrison
 10939 | -8/Storage    | Entered Garrison
 10939 | -8/Garrison   | Accompanied by 1 ally
 11050 | -8/Garrison   | Triggered checkpoint
 11104 | -8/Garrison   | Triggered checkpoint
 11165 | -8/Garrison   | Destroyed 8 combat bots
 11197 | -8/Garrison   | Build established: Hacker-Gunner
 11263 | -8/Garrison   | Discovered new exit (range 15)
 11264 | -8/Garrison   | Triggered checkpoint
 11495 | -8/Garrison   | Discovered new exit (range 13)
 11554 | -8/Garrison   | Triggered checkpoint
 11589 | -8/Garrison   | Garrison Relay disabled
 11682 | -8/Garrison   | Triggered checkpoint
 11724 | -8/Garrison   | Discovered new exit (range 9)
 11744 | -8/Garrison   | Expanded RIF knowledge: Program Shield
 11766 | -8/Garrison   | Triggered checkpoint
 11816 | -8/Garrison   | Garrison Relay disabled
 11895 | -8/Garrison   | Entered Recycling
 11895 | -8/Recycling  | Accompanied by 1 ally
 11922 | -8/Recycling  | Spotter reported a threat
 11937 | -8/Recycling  | Spotter reported a threat
 11937 | -8/Recycling  | Spotter reported a threat
 11957 | -8/Recycling  | Spotter reported a threat
 11957 | -8/Recycling  | Spotter reported a threat
 12018 | -8/Recycling  | Spotter reported a threat
 12018 | -8/Recycling  | Spotter reported a threat
 12030 | -8/Recycling  | Spotter reported a threat
 12059 | -8/Recycling  | Spotter reported a threat
 12060 | -8/Recycling  | Spotter reported a threat
 12097 | -8/Recycling  | Discovered new exit (range 12)
 12110 | -8/Recycling  | Spotter reported a threat
 12112 | -8/Recycling  | Spotter reported a threat
 12113 | -8/Recycling  | Spotter reported a threat
 12141 | -8/Recycling  | Spotter reported a threat
 12142 | -8/Recycling  | Spotter reported a threat
 12156 | -8/Recycling  | Spotter reported a threat
 12195 | -8/Recycling  | Spotter reported a threat
 12215 | -8/Recycling  | Spotter reported a threat
 12228 | -8/Recycling  | Spotter reported a threat
 12246 | -8/Recycling  | Spotter reported a threat
 12258 | -8/Recycling  | Spotter reported a threat
 12298 | -8/Recycling  | Spotter reported a threat
 12299 | -8/Recycling  | Spotter reported a threat
 12313 | -8/Recycling  | Spotter reported a threat
 12344 | -8/Recycling  | Spotter reported a threat
 12350 | -8/Recycling  | Spotter reported a threat
 12352 | -8/Recycling  | Spotter reported a threat
 12366 | -8/Recycling  | Spotter reported a threat
 12397 | -8/Recycling  | Spotter reported a threat
 12399 | -8/Recycling  | Spotter reported a threat
 12400 | -8/Recycling  | Spotter reported a threat
 12403 | -8/Recycling  | Spotter reported a threat
 12450 | -8/Recycling  | Spotter reported a threat
 12452 | -8/Recycling  | Spotter reported a threat
 12453 | -8/Recycling  | Spotter reported a threat
 12457 | -8/Recycling  | Spotter reported a threat
 12503 | -8/Recycling  | Spotter reported a threat
 12505 | -8/Recycling  | Spotter reported a threat
 12533 | -8/Recycling  | Spotter reported a threat
 12556 | -8/Recycling  | Spotter reported a threat
 12564 | -8/Recycling  | Spotter reported a threat
 12611 | -8/Recycling  | Spotter reported a threat
 12612 | -8/Recycling  | Spotter reported a threat
 12614 | -8/Recycling  | Spotter reported a threat
 12630 | -8/Recycling  | Spotter reported a threat
 12655 | -8/Recycling  | Spotter reported a threat
 12655 | -8/Recycling  | Spotter reported a threat
 12656 | -8/Recycling  | Spotter reported a threat
 12678 | -8/Recycling  | Spotter reported a threat
 12700 | -8/Recycling  | Spotter reported a threat
 12709 | -8/Recycling  | Spotter reported a threat
 12731 | -8/Recycling  | Spotter reported a threat
 12751 | -8/Recycling  | Spotter reported a threat
 12774 | -8/Recycling  | Spotter reported a threat
 12808 | -8/Recycling  | Entered Factory
 12808 | -6/Factory    | Accompanied by 1 ally
 12808 | -6/Factory    | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
 12908 | -6/Factory    | Fabricated Hacking Suite (x1)
 13158 | -6/Factory    | First assault squad dispatched
 13625 | -6/Factory    | Garrison activated, responded to threat
 13664 | -6/Factory    | Core integrity fell below 50%
 13700 | -6/Factory    | Lost 15 parts (2p6n1u6w)
 13701 | -6/Factory    | Core integrity fell below 20%
 13725 | -6/Factory    | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
13669_ Slammed into Y-54 Guardian. <x3>
13671_ Destabilizing: Core damaged (-42).
13672_ Slammed into Y-54 Guardian. <x3>
13678_ Slammed into R-10 Processor.
13679_ Acquired Shock Rifle.
13681_ Slammed into U-05 Engineer.
13684_ Acquired 6 matter.
13693_ Acquired Imp. Deuterium Engine.
13700_ Y-54 Guardian IFF system glitched.
13700_ Y-54 Guardian destroyed.
13703_ Shock Rifle destroyed.
13704_ Slammed into Y-54 Guardian.
13704_ Destabilizing: System corrupted (+1).
13706_ Y-54 Guardian misfires.
13710_ CIN4VZIZ4YG:XPEWJ /CZ0| AJ30QI
13712_ Acquired Mace.
13714_ Acquired 10 matter.
13719_ Imp. Deuterium Engine destroyed.
13725_ Y-54 Guardian emerges from the garrison.
13725_ System Shield destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????#######????????????????????????? |
| ??????????????????#     ####?????????????????????? |
| ??????????????????#        ??????????????????????? |
| ??????????????????#       ???????????????????????? |
| ???????????????????      ????????????????????????? |
| ???????????????????     ?????????????????????????? |
| ???????????????????# = #?????????????????????????? |
| ###????????????????#=% #?????????????????????????? |
|   #????????????????# ! #?????????????????????????? |
|   ##################   #?????????????????????????? |
| " +                    #?????????????????????????? |
| " ###################+#####??????????????????????? |
| " #?????????????#  [!%YY=Y#??????????????????????? |
| " #?????????????#^ %="|"!@#??????????????????????? |
|   #???########### %%""G""/#??????????????????????? |
|   #???#         #  %%%%%%*#??????????????????????? |
|   #???# ###################??????????????????????? |
| #####?# #        |   #???????????????????????????? |
|     #####      != "" #???????????????????????????? |
|         +        !   #???????????????????????????? |
|     #####!           #???????????????????????????? |
| #   #?# #!           #???????????????????????????? |
| #   #?# #            #???????????????????????????? |
|      ## #            #???????????????????????????? |
|      ####            #???????????????????????????? |
|      #??#            #???????????????????????????? |
|    ! #??#            #???????????????????????????? |
|      #??#            #???????????????????????????? |
| ## ###??#            #???????????????????????????? |
|  # #????#######+######???????????????????????????? |
|  # ########         #????????????????????????????? |
|  #                  #????????????????????????????? |
|  #                  #????????????????????????????? |
|  #%                 #????????????????????????????? |
|  +%                 #????????????????????????????? |
|  #                  #????????????????????????????? |
|  #                  #????????????????????????????? |
|  #                  #????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          23
Energy Capacity            1055
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Recoil Reduction           2
Offensive Hacking          20
Defensive Hacking          10
Relay Coupler Types        29
Relay Coupler Value        1

 Item Schematics 
-----------------
  Imp. Aluminum Leg | -9/Materials | Scanalyzed
 Hvy. Assault Rifle | -9/Materials | Scanalyzed
      Gatling Laser | -8/Materials | Scanalyzed
      Hacking Suite | -8/Materials | Extracted
      Imp. Datajack | -8/Storage   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hacking Suite | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Prolific Hacker
\\IAMDERELICT

 Challenges 
------------
None

 Game 
------
Seed              HoverMiniCompressor
  Manual?         0
Play Time         01:42:33
  Cumulative      17.4 hours
  Start           2021.05.04 @ 14:31:51
  End             2021.05.04 @ 16:12:58
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          8
  Rogue           0
  Adventurer      8
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          20
Achievement%      22
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d6cd55a4-01e3-4352-817f-4ef83c190c14