Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 16:31:58 Player: Lunace Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (53) 265 Value Destroyed (1009) 1009 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5614 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 285/300 Energy 99/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Trap Scanner Signal Interpreter System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- System Shield System Shield System Shield Makeshift System Shield Makeshift Spear Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Small Storage Unit Signal Interpreter Hacking Suite System Shield System Shield System Restoration Module > --- WEAPON ----------- Latent Energy Streamer Impact Mace > --- INVENTORY -------- Compact Battery Improved Light Armor Plating Improved Light Armor Plating System Shield System Shield System Shield Backup Laser I Heavy Missile Launcher [Rating: 49] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Airjet Treads Armored Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit VTOL Module Utility System Shield Device System Restoration Module Storage Small Storage Unit Processor Signal Interpreter Hackware System Shield Protection Weapon Shielding Weapon Rocket Launcher Energy Gun Medium Laser Energy Cannon Latent Energy Streamer Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Impact Mace Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Slots Evolved 6 | . . . 2 . . . 2 2 . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . . Utility 4 | . . . 2 . . . . 2 . . Weapon . | . . . . . . . . . . . Parts Attached 65 | 7 1 . 17 1 . 2 4 19 8 6 Power 4 | 1 . . 1 . . . . 1 . 1 Engine 4 | 1 . . 1 . . . . 1 . 1 Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 17 | 2 . . 3 . . . 1 7 1 3 Treads 2 | . . . . . . . . . . 2 Leg 1 | . . . . . . . . . . 1 Wheel 4 | 2 . . 1 . . . 1 . . . Hover 9 | . . . 2 . . . . 7 . . Flight 1 | . . . . . . . . . 1 . Utility 20 | 2 1 . 5 . . . . 8 3 1 Device 6 | 1 . . 1 . . . . 2 1 1 Storage 6 | 1 . . 1 . . . . 4 . . Processor 1 | . . . 1 . . . . . . . Hackware 3 | . . . 2 . . . . 1 . . Protection 4 | . 1 . . . . . . 1 2 . Artifact . | . . . . . . . . . . . Weapon 24 | 2 . . 8 1 . 2 3 3 4 1 Energy Gun 4 | 2 . . 2 . . . . . . . Energy Cannon 5 | . . . . . . 1 . 1 2 1 Ballistic Gun 3 | . . . 3 . . . . . . . Ballistic Cannon 3 | . . . . 1 . . 2 . . . Launcher 7 | . . . 3 . . 1 1 1 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . 1 1 . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . 1 . . Parts Lost 22 | . . . . . . . 7 1 10 4 Power 1 | . . . . . . . 1 . . . Propulsion 12 | . . . . . . . 3 1 5 3 Utility 4 | . . . . . . . . . 4 . Weapon 5 | . . . . . . . 3 . 1 1 Highest Loss Streak 7 | . . . . . . . 5 1 7 4 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 76 | . 100 100 95 100 100 100 63 64 73 40 Engine 6 | . 14 14 11 11 11 11 . 3 5 3 Wheel 2 | . 28 28 11 . . . . . . . Hover 15 | . . . 10 22 22 22 13 15 18 . Device 2 | . 12 . 2 . . . . 1 3 7 Storage 9 | . 14 14 10 11 11 11 9 8 14 . Processor 7 | . . . . 11 11 11 9 7 7 7 Hackware 17 | . . . 16 22 22 22 18 18 14 7 Protection 1 | . 1 14 9 . . . . . . . Energy Gun 3 | . 28 28 14 2 . . . 1 . . Energy Cannon 1 | . . . . . . 3 . 1 4 3 Ballistic Cannon 2 | . . . . 8 11 6 6 . . . Launcher 3 | . . . 4 11 11 11 6 . 1 . Impact Weapon 1 | . . . . . . . . 3 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 31 | 15 15 15 16 15 15 22 15 27 31 21 Greatest Support 43 | 26 26 26 32 16 16 16 16 36 36 43 Greatest Overweight (x) 5 | . . . . . . 1 1 . 5 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 10 10 5 Average Capacity 8 | 7 8 8 7 8 8 8 8 8 9 5 Most Carried 8 | 6 7 7 8 7 8 8 8 8 8 5 Average Carried 7 | 3 6 7 7 6 6 8 7 7 6 4 Final Capacity 10 | 8 8 8 8 8 8 8 8 10 5 5 Final Carried 8 | 6 7 7 7 6 8 8 7 7 4 5 Class Distribution -------------------- 85% | Hacker-Mutant 12% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -9/Exiles Hacker-Mutant | -8/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Matter Collected 1066 | 266 . . 33 33 . 142 . 438 95 59 Remotely . | . . . . . . . . . . . Salvage Created 946 | 73 . . 189 . . 158 54 292 180 . Parts 89 | 5 . . 37 . . 14 4 18 11 . Haulers Intercepted 1 | . . . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . 8 2 Prevented 1 | . . . . . . . . . 1 . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Combat Hostiles Destroyed 31 | . . . 8 . . 10 2 1 10 . Guns 1 | . . . 1 . . . . . . . AOE 29 | . . . 7 . . 10 2 1 9 . Classes Destroyed 10 | 2 . . 5 . . 1 1 1 . . Worker 6 | . . . 1 . . . . 5 . . Builder 6 | . . . 3 . . 2 . 1 . . Tunneler 2 | 1 . . . . . . . 1 . . Hauler 1 | . . . 1 . . . . . . . Recycler 2 | 1 . . . . . . . 1 . . Watcher 5 | . . . 4 . . . . 1 . . Swarmer 24 | . . . 8 . . 7 . . 9 . Grunt 5 | . . . . . . 3 1 . 1 . Sentry 1 | . . . . . . . 1 . . . Programmer 1 | . . . . . . . . 1 . . Best Kill Streak 12 | 2 . . 12 . . 9 2 3 6 . Combat Bots Only 7 | . . . 4 . . 7 2 1 6 . Max Kills in Single Turn 4 | 1 . . 4 . . 3 1 1 4 . Gunslinging . | . . . . . . . . . . . Exploded 4 | . . . 3 . . 2 1 1 4 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Hostile Shots Fired 269 | . 12 . 13 . . 11 53 . 86 94 Missed 85 | . 3 . 3 . . 6 20 . 23 30 Damage Taken 3034 | . 75 . 123 . . 78 594 153 1237 774 Core 941 | . 27 . 31 . . 39 143 97 468 136 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 11 | . 5 . 6 . . . . . . . Regen/Repaired (Parts) 12 | . . . . . . . . 12 . . Core Remaining (%) 86 | 100 . 89 . . . 82 74 . . . Volleys Fired 52 | 7 1 . 10 . . 8 5 6 11 4 Largest 2 | 2 2 . 2 . . 2 2 2 1 1 Hottest 100 | 100 100 . 83 . . 66 68 60 60 60 Shots Fired 79 | 14 2 . 20 . . 11 8 11 10 3 Gun 37 | 14 2 . 12 . . . . 9 . . Cannon 15 | . . . . . . . 3 1 8 3 Launcher 27 | . . . 8 . . 11 5 1 2 . Special . | . . . . . . . . . . . Kinetic 5 | . . . 2 . . . 3 . . . Thermal 35 | 14 2 . 10 . . . . 9 . . Explosive 27 | . . . 8 . . 11 5 1 2 . Electromagnetic 12 | . . . . . . . . 1 8 3 Robot Hit Streak 6 | 6 3 . 4 . . 4 4 6 6 2 Robot Miss Streak 2 | 2 . . 2 . . 1 1 2 2 1 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 52 | 10 2 . 11 . . 4 5 14 4 2 Core Hits 79 | 3 . . 21 . . 15 7 7 21 5 Critical Kills 1 | . . . . . . . . 1 . . Critical Parts Destroyed 1 | . . . . . . . . . 1 . Critical Strikes 3 | . . . . . . . 1 1 1 . Blast 1 | . . . . . . . 1 . . . Smash 2 | . . . . . . . . 1 1 . Melee Attacks 11 | . . . . . . . . 8 3 . Impact 11 | . . . . . . . . 8 3 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . . 7 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4437 | 124 25 . 962 . . 767 444 936 978 201 Guns 276 | 124 25 . 82 . . . . 45 . . Cannons 98 | . . . . . . . 51 16 16 15 Explosions 3293 | . . . 880 . . 762 383 184 898 186 Melee 748 | . . . . . . . . 691 57 . Ramming 22 | . . . . . . 5 10 . 7 . Kinetic 70 | . . . 19 . . . 51 . . . Thermal 257 | 124 25 . 63 . . . . 45 . . Explosive 2702 | . . . 880 . . 762 383 52 625 . Electromagnetic 638 | . . . . . . . . 148 289 201 Impact 748 | . . . . . . . . 691 57 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 13 | . . . . . . . 2 3 10 13 Average Corruption 4 | . . . . . . . 2 1 4 10 Corruption Purged 9 | . . . . . . . . 4 5 . Corruption Blocked . | . . . . . . . . . . . Effects 25 | . . . . . . . 1 3 12 9 Message Errors 6 | . . . . . . . . 2 2 2 Matter Fused 3 | . . . . . . . . . 1 2 Heat Flow Errors 3 | . . . . . . . . . 3 . Energy Discharges 5 | . . . . . . . 1 . 2 2 Parts Rejected 1 | . . . . . . . . . 1 . Parts Fused 1 | . . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . . 1 . Misfires 1 | . . . . . . . . 1 . . Alerts 1 | . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 560 | . . . 2 . . 32 7 406 113 . Projectiles . | . . . . . . . . . . . Explosions 97 | . . . 2 . . 32 7 . 56 . Melee 463 | . . . . . . . . 406 57 . Knockbacks 1 | . . . . . . . 1 . . . Impact . | . . . . . . . . . . . Kinetic 1 | . . . . . . . 1 . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 349 | . . . 26 . . 33 99 31 159 1 Shots 12 | . . . 2 . . 1 4 1 3 1 Rammed 4 | . . . . . . 1 1 . 2 . Targets Rammed 4 | . . . . . . 1 1 . 2 . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 256 | 193 39 . 54 . . 22 7 10 256 31 Average Temperature 54 | 107 24 . 19 . . 6 6 7 71 13 Received Heat Transfer 801 | . . . 9 . . 27 180 . 237 348 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 4 | . . . . . . . . 4 . . Impact Corruptions 11 | . . . . . . . . 9 2 . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | 1 . . . . . . . 1 . . Heat Transferred 814 | 370 74 . 185 . . . . 185 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . 2 . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . Latent Energy Used 612 | . . . . . . . . 144 347 121 LE Corruption 16 | . . . . . . . . 3 10 3 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Peak Influence 367 | 10 6 1 367 142 . 361 250 308 . . Initial 142 | . 6 1 . 142 . . 140 100 . . Average 117 | 3 6 1 138 142 . 193 218 92 . . Maximum Alert Level 1 | . . . 1 . . 1 1 1 . . Low Security (%) 83 | 100 100 100 64 100 . 61 27 98 . . Level 1 16 | . . . 35 . . 38 72 1 . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 7 | . . . . . . . 5 2 . . Investigation 1 | . . . . . . . . 1 . . Extermination 1 | . . . . . . . . 1 . . Reinforcement 2 | . . . . . . . 2 . . . Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Distress Signals 3 | . 2 . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 82 | . 9 . 15 . . 10 15 3 21 9 Peak Tracking Total 12 | . 11 . 7 . . 4 9 1 12 3 Tactical Retreats 9 | . . . . . . . 1 1 5 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Traps Triggered 3 | . . . . . . . 1 2 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Objects Rigged 3 | . . . 3 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Machines Disabled 12 | . . . 2 . . 3 . 7 . . Max in Single Turn 4 | . . . 2 . . 2 . 4 . . Garrison Access 1 | . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills 4 | . . . . . . . . 4 . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Machines Accessed 24 | . . . 5 . 5 . 1 13 . . Terminals 11 | . . . 4 . . . 1 6 . . Fabricators 1 | . . . . . . . . 1 . . Repair Stations 2 | . . . . . . . . 2 . . Recycling Units 3 | . . . . . . . . 3 . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . Total Hacks 91 | . . . 19 . 31 . 2 39 . . Successful 55 | . . . 7 . 31 . 1 16 . . Failed 36 | . . . 12 . . . 1 23 . . Catastrophic 8 | . . . 2 . . . . 6 . . Database Lockouts . | . . . . . . . . . . . Manual 36 | . . . 16 . 1 . 2 17 . . Terminals 39 | . . . 16 . . . 2 21 . . Fabricators 2 | . . . . . . . . 2 . . Repair Stations 4 | . . . . . . . . 4 . . Recycling Units 11 | . . . . . . . . 11 . . Scanalyzers 3 | . . . 3 . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . Terminal Hacks 37 | . . . 1 . 31 . . 5 . . Record 31 | . . . . . 30 . . 1 . . Prototype ID Bank 1 | . . . . . . . . 1 . . Level Access Points 1 | . . . . . . . . 1 . . Branch Access Points 1 | . . . . . . . . 1 . . Alert Level 2 | . . . 1 . . . . 1 . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . Network Status 1 | . . . . . . . . 1 . . Repair Station Hacks 3 | . . . . . . . . 3 . . Scan Component 1 | . . . . . . . . 1 . . Repair 1 | . . . . . . . . 1 . . Refit 1 | . . . . . . . . 1 . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . Process 1 | . . . . . . . . 1 . . Scanalyzer 3 | . . . 3 . . . . . . . Insert Component 1 | . . . 1 . . . . . . . Analyze 2 | . . . 2 . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . 1 . . Unauthorized Hacks 9 | . . . 3 . . . 1 5 . . Terminals 8 | . . . 3 . . . 1 4 . . Assimilate 1 | . . . 1 . . . . . . . Botnet 3 | . . . . . . . . 3 . . Detonate 1 | . . . 1 . . . . . . . Operators 3 | . . . 1 . . . 1 1 . . Fabricators 1 | . . . . . . . . 1 . . Overload 1 | . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 14 | . . . 3 . . . 1 10 . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . Time 22 | . . . . . . . . 22 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 . . . . 1 2 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Turns Passed 3024 | 77 89 13 285 49 227 396 127 1157 431 173 Spaces Moved 3830 | 45 91 15 293 80 401 421 150 1603 530 201 Core 240 | 4 . . . . . . 15 . 62 159 Treads 39 | . . . . . . . . . . 39 Legs 3 | . . . . . . . . . . 3 Wheels 285 | 41 91 15 119 . . . 19 . . . Hover 3263 | . . . 174 80 401 421 116 1603 468 . Flight . | . . . . . . . . . . . Fastest Speed 48 | 50 90 90 56 56 56 56 56 48 48 50 Average Speed 62 | 87 90 90 70 56 56 69 69 56 62 73 Slowest Speed 300 | 100 90 90 100 56 56 116 120 66 300 170 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 37 | 3 29 9 30 16 77 83 20 38 61 48 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 1 | . . . . . 1 . . . . . Known Exits Taken 7 | . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched 7 | . . . . 1 . 2 . . 1 3 Spaces Dug 1 | . . . . . . . . 1 . . Terrain Destroyed 286 | . . . 36 . . 104 21 101 24 . Melee 1 | . . . . . . . . 1 . . Projectile . | . . . . . . . . . . . AOE 285 | . . . 36 . . 104 21 100 24 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Total 4344 | 65 95 14 352 84 402 511 164 1824 613 220 Wait 314 | . 2 . 2 . . 80 2 166 56 6 Move 3820 | 44 90 14 292 79 400 420 149 1602 529 201 Hop . | . . . . . . . . . . . Pick Up 40 | 7 . . 15 1 2 . 2 11 . 2 Fast Attach 20 | 6 1 . 3 1 . . . 3 1 5 Attach 18 | 1 . . 5 . . . 2 3 6 1 Detach 4 | . 1 . . . . . . . 3 . Swap 27 | . . . 9 . . 2 2 13 1 . Drop 34 | . . . 16 3 . . 1 12 1 1 Fire 52 | 7 1 . 10 . . 8 5 6 11 4 Melee 11 | . . . . . . . . 8 3 . Ram 4 | . . . . . . 1 1 . 2 . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 8 exits: *Fac x4 / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 5) 167 | -10/Materials | Entered Mines 169 | -10/Mines | Discovered new exit (range 13) 180 | -10/Mines | Entered Materials 180 | -9/Materials | Evolved 2 slots: Utility x2 436 | -9/Materials | Discovered new exit (range 5) 442 | -9/Materials | Identified exit to Materials 456 | -9/Materials | Discovered new exit (range 12) 462 | -9/Materials | Identified exit to Mines 465 | -9/Materials | Entered Mines 512 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 512 | -9/Mines | Discovered new exit (range 5) 513 | -9/Mines | Identified exit to Exiles 514 | -9/Mines | Entered Exiles 528 | -9/Exiles | Met 8R-AWN 537 | -9/Exiles | Met EX-HEX 550 | -9/Exiles | Build established: Hacker-Mutant 555 | -9/Exiles | Met EX-BIN 562 | -9/Exiles | Aligned with FarCom system 562 | -9/Exiles | Given EX-Vault access code 614 | -9/Exiles | Opened EX-Vault 618 | -9/Exiles | Found Latent Energy Streamer 631 | -9/Exiles | Warned to stay clear of 0b10 Research branches 647 | -9/Exiles | Met EX-DEC 650 | -9/Exiles | Learned location of Zion (-6) 679 | -9/Exiles | Visited The Gauntlet 735 | -9/Exiles | Discovered new exit (range 10) 739 | -9/Exiles | Identified exit to Mines 741 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 741 | -9/Exiles | Entered Mines 1037 | -8/Mines | Destroyed 7 combat bots 1127 | -8/Mines | Discovered exit to Materials (range 8) 1137 | -8/Mines | Entered Materials 1137 | -8/Materials | Evolved 2 slots: Propulsion x2 1254 | -8/Materials | Discovered new exit (range 10) 1263 | -8/Materials | Identified exit to Factory 1264 | -8/Materials | Entered Factory 1264 | -7/Factory | Evolved 2 slots: Utility x2 1265 | -7/Factory | Identified exit to Storage 1280 | -7/Factory | Lost 5 parts (3n2w) 1727 | -7/Factory | Identified exit to Lower Caves 1727 | -7/Factory | Identified exit to Factory 2368 | -7/Factory | Repaired System Restoration Module 2421 | -7/Factory | Entered Lower Caves 2436 | -7/Lower Caves | Spotted B-75 Beast 2791 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2816 | -7/Lower Caves | Core integrity fell below 50% 2826 | -7/Lower Caves | Learned Factory terminal intel 2834 | -7/Lower Caves | System corruption reached 10% 2837 | -7/Lower Caves | Core integrity fell below 20% 2848 | -7/Lower Caves | Discovered new exit (range 10) 2852 | -7/Lower Caves | Identified exit to Lower Caves 2852 | -7/Lower Caves | Entered another Lower Caves area 2864 | -7/Lower Caves | Lost 7 parts (3n3u1w) 2920 | -7/Lower Caves | Learned Factory stockpile data 2999 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3023 | -7/Lower Caves | Learned 8 Factory zone layouts 3025 | -7/Lower Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 02964_ G-47 Trooper IFF system glitched. 02967_ G-50 Soldier IFF system glitched. 02968_ System corrupted: Matter fused (-10). 02971_ G-47 Trooper IFF system glitched. 02983_ G-50 Soldier misfires. 02985_ Critical hit (Burn: +37). 02986_ System corrupted: Energy discharge (-64). 02987_ System corrupted: Latent Energy Streamer failed to cycle. 02989_ Imp. Carbon-fiber Leg destroyed. 02999_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 03002_ XS4VCYPEIVZZEN/MPCL0| 03011_ Arm. Treads destroyed. 03011_ Imp. Treads destroyed. 03011_ Latent Energy Streamer destroyed. 03012_ Dropped Deuterium Engine. 03017_ HFCVB1TEV>#9F=KH#PY&W9U/EF==TN 03023_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x8). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????# | | ????????????????????????????????????????????# # | | ????????????????????????????????????????????## # | | ????????????????????????????????????????????# # | | ????????????????????????????????????????????# ## | | ????????????????????????????????????????????# ##? | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?# | | ????????????????????????????????????????????# ## | | ????????????????????????????????????????????# | | ??????????????????????????????????????????### | | ?????????????????????????????????????????## | | ?????????????????????????????????????????# | | ?????????????????????????????????????????## | | ??????????????????????????????????????????## | | ?????????????????????????????#?????????????## | | ???????????????????????????? #??????????????## | | ?????????????????????????? ??????????####### ## | | ?????????????p ????????? ?????????## ## #? | | ?????????????# ???????? #????????## ## #? | | ?????????????# ??????? ##???????# ?## ## | | ??????????????? ??????? ###?????# #??# | | ?????????????????# ####### ###???## #??# | | ??????????????????# #????## ##?## | | ???????????????? ## #?????# #### | | ??????????????# @ #??#### * | | ??????????????# "" " """" #?## | | ??????????????# "" " """ ### ### | | ??????????????## " " "" ## #?# # | | ????????????????# """" " # #?# # | | ????????????????## "" "" ##?# # | | ?????????????????## """" "" " ##?? # | | ??????????????????# # ## #??? | | ??????????????????? 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""" """ ## ### ?? | | ????????????????????? ? ?? #?? #??#?? | | ????????????????????????? ?? #??? ????? | | ?????????????????????????? ? ##???# ??????? | | ????????????????????????????#### ##????????????? | | ????????????????????????????????####?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- System Shield | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Ride The Lightning Challenges ------------ None Game ------ Seed CoilPhaseMantle Manual? 0 Play Time 00:49:16 Cumulative 56.9 hours Start 2024.04.11 @ 15:44:55 End 2024.04.11 @ 16:31:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 55 Adventurer 5 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 29 Gallery% 50 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 72d0c53e-b99a-4c62-afef-789e2c2eae00