Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.12.24 @ 14:28:35 Player: Turambar Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (245) 1225 Value Destroyed (7552) 7552 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1439) 1439 TOTAL SCORE: 13556 Bonus ------- High Alert Combat Kills 1239 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 348/500 Energy 121/500 System Corruption 5% Temperature Cool (553) Movement Core (600) Ox11 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit High-capacity Battery High-capacity Matter Pod Component Analysis Suite > --- WEAPON (3) ------- Plasma Cannon Mini Assault Cannon > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit High-capacity Battery High-capacity Matter Pod Improved Light Armor Plating Layered Light Armor Plating Component Analysis Suite > --- WEAPON ----------- Lightning Gun Gauss Rifle Rocket Launcher > --- INVENTORY -------- Improved Ion Engine System Shield Improved EM Shotgun EM Pulse Cannon Plasma Cannon Mini Assault Cannon [Rating: 36] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Backup Propulsion I Utility Large Storage Unit Device Field Recycling Unit Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Assault Cannon Energy Gun EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Shock Bomb Launcher Build | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Slots Evolved 6 | . . . 2 2 . . 2 . Power . | . . . . . . . . . Propulsion 1 | . . . . 1 . . . . Utility 4 | . . . 2 . . . 2 . Weapon 1 | . . . . 1 . . . . Parts Attached 113 | 8 7 1 28 22 6 19 14 8 Power 13 | 1 1 . 4 3 1 1 1 1 Engine 11 | 1 1 . 4 1 1 1 1 1 Core 2 | . . . . 2 . . . . Reactor . | . . . . . . . . . Propulsion 22 | 2 2 . 8 4 . 5 1 . Treads 22 | 2 2 . 8 4 . 5 1 . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 39 | 1 3 . 10 9 2 5 7 2 Device 14 | . 2 . 2 5 1 2 2 . Storage 7 | 1 1 . 1 2 . . 2 . Processor 5 | . . . 3 1 . 1 . . Hackware 1 | . . . . . . . 1 . Protection 12 | . . . 4 1 1 2 2 2 Artifact . | . . . . . . . . . Weapon 39 | 4 1 1 6 6 3 8 5 5 Energy Gun 9 | 1 1 . . . . 3 2 2 Energy Cannon 6 | . . 1 1 . . 1 . 3 Ballistic Gun 11 | 3 . . 3 1 1 2 1 . Ballistic Cannon 7 | . . . 1 3 2 . 1 . Launcher 6 | . . . 1 2 . 2 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 29 | . . . 4 3 4 2 5 11 Power 3 | . . . . 1 . . . 2 Propulsion 7 | . . . 1 1 1 1 2 1 Utility 8 | . . . 2 1 1 . 1 3 Weapon 11 | . . . 1 . 2 1 2 5 Highest Loss Streak 11 | . . . 4 2 2 1 3 11 Average Slot Usage (%) 96 | . 99 100 98 99 89 97 94 76 Engine 9 | . 14 14 11 6 9 9 7 6 Treads 23 | . 28 28 21 26 19 25 22 5 Device 6 | . 13 14 2 8 1 7 5 7 Storage 13 | . 14 14 12 10 9 9 23 23 Processor 9 | . . . 12 13 18 14 1 . Protection 7 | . . . 15 3 5 4 9 11 Energy Gun 3 | . 14 . . . . 7 5 6 Energy Cannon 3 | . . 13 9 . . 2 . . Ballistic Gun 8 | . 14 14 8 6 6 7 5 5 Ballistic Cannon 6 | . . . 3 14 14 7 3 7 Launcher 2 | . . . . 5 5 2 5 . Naked Turns . | . . . . . . . . . Heaviest Build 54 | 12 34 37 43 42 46 45 54 53 Greatest Support 69 | 40 40 40 46 69 69 68 62 20 Greatest Overweight (x) 17 | . . . 1 . . 1 2 17 Average Overweight (x) . | . . . . . . . . 2 Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 10 10 10 10 Most Carried 10 | 6 10 10 10 10 10 10 9 6 Average Carried 8 | 5 7 9 9 9 9 9 6 5 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 Final Carried 10 | 6 10 10 10 10 9 8 6 . Class Distribution -------------------- 46% | Mutant 21% | Gunner 19% | Scavenger-Mutant 6% | Skirmisher 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Gunner | -8/Garrison Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Matter Collected 4812 | 196 133 35 901 1292 636 855 602 162 Remotely . | . . . . . . . . . Salvage Created 9087 | . 425 238 2145 2126 972 1856 1025 300 Parts 527 | . 35 17 126 128 44 88 71 18 Haulers Intercepted 14 | . 2 . 5 3 . 4 . . Recyclers Shooed 4 | . . . 3 1 . . . . Parts Field Recycled 65 | . 46 17 2 . . . . . Retrieved Matter 406 | . 336 64 6 . . . . . Parts Self-Destructed 20 | . . . . . . . . 20 Prevented 2 | . . . . . . . . 2 Kills | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Combat Hostiles Destroyed 165 | . 10 5 32 34 22 31 21 10 Guns 52 | . 8 1 6 8 4 17 8 . Cannons 70 | . . 4 24 16 10 5 3 8 AOE 40 | . 2 . 1 9 8 8 10 2 Classes Destroyed 16 | . 5 1 5 2 . 1 2 . Worker 14 | . 1 . 7 4 . 1 1 . Builder 10 | . . . 2 6 . 1 1 . Tunneler 4 | . . 2 . . . 2 . . Hauler 14 | . 2 . 5 3 . 4 . . Recycler 12 | . . . 6 3 . 2 1 . Mechanic 2 | . . . 1 . . . 1 . Operator 8 | . . . 3 2 . 1 2 . Watcher 16 | . 3 . 5 3 . 3 2 . Swarmer 38 | . 6 . 10 . 6 8 . 8 Grunt 90 | . 4 5 16 22 15 17 11 . Brawler 3 | . . . . . . 1 2 . Duelist 4 | . . . . 1 1 . 2 . Protector 1 | . . . . . . . 1 . Sentry 20 | . . . 6 8 . 4 . 2 Hunter 5 | . . . . 3 . 1 1 . Programmer 3 | . . . . . . . 3 . Thug 1 | . . . . . . . 1 . Best Kill Streak 9 | . 3 5 9 9 4 8 7 4 Combat Bots Only 6 | . 3 3 5 5 4 5 6 4 Max Kills in Single Turn 3 | . 2 2 2 3 3 3 3 3 Gunslinging . | . . . . . . . . . Exploded 2 | . 2 . 1 2 2 2 2 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Damage Taken 6771 | . 282 66 920 1143 740 945 1019 1656 Core 1313 | . 47 17 83 150 111 134 101 670 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 70 | 100 . 74 79 . . 28 . . Volleys Fired 493 | . 44 13 133 97 43 85 52 26 Largest 3 | . 2 2 2 3 3 3 3 3 Hottest 172 | . 65 83 112 135 124 136 138 172 Shots Fired 1024 | . 73 26 237 221 113 204 108 42 Gun 463 | . 73 13 84 76 25 116 64 12 Cannon 472 | . . 13 152 110 66 75 26 30 Launcher 89 | . . . 1 35 22 13 18 . Special . | . . . . . . . . . Kinetic 677 | . 41 13 142 180 91 122 59 29 Thermal 74 | . 9 . 59 6 . . . . Explosive 19 | . . . 1 . . . 18 . Electromagnetic 254 | . 23 13 35 35 22 82 31 13 Robot Hit Streak 33 | . 17 10 31 33 27 24 28 9 Robot Miss Streak 4 | . 2 1 3 2 2 4 2 3 Penetration Max 1 | . . . . . . 1 1 . Secondary Targets 2 | . 1 . . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . Shots Hit Robots 726 | . 54 19 164 163 79 134 84 29 Core Hits 401 | . 26 8 70 90 49 68 73 17 Critical Hits 26 | . . . 5 8 2 9 . 2 Critical Kills 14 | . . . 5 2 1 4 . 2 Critical Parts Destroyed 11 | . . . . 6 1 4 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 17988 | 8 680 341 3555 3879 2355 3401 2940 829 Guns 5602 | . 505 100 841 975 392 1633 1006 150 Cannons 7648 | . . 241 2495 1760 1068 927 570 587 Explosions 4721 | . 175 . 210 1144 895 841 1364 92 Melee . | . . . . . . . . . Ramming 17 | 8 . . 9 . . . . . Kinetic 9626 | . 173 100 1591 2653 1460 1730 1323 596 Thermal 1988 | . 230 . 1117 212 22 315 . 92 Explosive 1440 | . . . 125 . . . 1315 . Electromagnetic 4917 | . 277 241 713 1014 873 1356 302 141 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . 1 . 1 2 5 5 Average Corruption 1 | . . . 1 . 1 1 4 5 Corruption Purged . | . . . . . . . . . Effects 72 | . . . 20 . 3 15 22 12 Message Errors 18 | . . . 7 . 1 4 2 4 Matter Fused 5 | . . . . . . . 3 2 Heat Flow Errors 6 | . . . . . . . 4 2 Energy Discharges 16 | . . . 9 . . 4 1 2 Data Loss (minor) 9 | . . . 2 . 2 2 3 . Data Loss (major) 2 | . . . . . . . 2 . Misfires 1 | . . . . . . . 1 . Targeting Errors 12 | . . . 1 . . 4 5 2 Weapon Failures 3 | . . . 1 . . 1 1 . Overload Shots . | . . . . . . . . . Overflow Damage 385 | . . 5 98 46 91 33 102 10 Projectiles 162 | . . 5 59 30 17 5 36 10 Explosions 223 | . . . 39 16 74 28 66 . Melee . | . . . . . . . . . Knockbacks 44 | . . . 3 12 14 5 4 6 Impact . | . . . . . . . . . Kinetic 43 | . . . 3 12 13 5 4 6 Secondary 1 | . . . . . 1 . . . Self-Inflicted Damage 182 | . . . . 12 43 66 61 . Shots 12 | . . . . 2 5 3 2 . Rammed 3 | 2 . . 1 . . . . . Targets Rammed 3 | 2 . . 1 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 621 | . 120 202 504 464 621 392 511 603 Average Temperature 126 | . 34 73 125 130 165 122 114 229 Received Heat Transfer 3072 | . 102 48 414 504 459 513 384 648 Effects 34 | . . . 5 4 5 4 4 12 Shutdowns 7 | . . . . 1 3 . 1 2 Energy Bleed 9 | . . . 2 1 . 1 2 3 Interference 2 | . . . . . . . . 2 Matter Decay 5 | . . . 2 . 1 1 . 1 Short Circuit 8 | . . . 1 2 . 2 . 3 Damage (minor) 2 | . . . . . 1 . 1 . Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 6 | . . . 1 2 2 1 . . Combat Hostiles 3 | . . . 1 1 . 1 . . Parts Fried 11 | . 1 . 3 2 . 3 2 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . 2 . . . 1 . Heat Transferred 3323 | . 325 . 2000 448 50 450 . 50 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 19 | . 2 . 1 6 1 8 . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Peak Influence 1300 | . 244 189 484 526 949 1300 911 . Initial 507 | . . 14 . . 186 398 507 . Average 337 | . 69 71 196 243 564 868 669 . Maximum Alert Level 4 | . 1 . 2 2 3 4 3 . Low Security (%) 42 | 100 87 100 45 45 11 . . . Level 1 26 | . 12 . 47 52 18 8 . . Level 2 14 | . . . 6 2 35 26 55 . Level 3 12 | . . . . . 34 33 43 . Level 4 3 | . . . . . . 31 . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 33 | . 1 1 4 10 . 8 9 . Investigation 10 | . 1 1 2 4 . . 2 . Extermination 3 | . . . . . . . 3 . Reinforcement 15 | . . . 2 6 . 5 2 . Assault 2 | . . . . . . 1 1 . Garrison 3 | . . . . . . 2 1 . Intercept . | . . . . . . . . . Construction Impeded 6 | . . . . 2 . 2 2 . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Distress Signals 12 | . . . 1 3 . 6 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 244 | . 15 6 50 47 22 52 34 18 Peak Tracking Total 13 | . 3 4 8 5 5 8 6 13 Tactical Retreats 23 | . 1 2 4 3 3 7 3 . Traps | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Traps Triggered 7 | . 1 . . 4 2 . . . Indirectly 5 | . . . . 3 2 . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . . . 1 1 . . 1 Machines | -11 -10 -10 -9 -8 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Machines Disabled 29 | . 1 . 4 8 2 6 8 . Max in Single Turn 5 | . 1 . 2 2 1 2 5 . Garrison Access 1 | . . . . . . 1 . . Garrison Relay 1 | . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Machines Accessed 38 | . 4 1 13 9 . 4 7 . Terminals 25 | . 4 . 9 5 . 3 4 . Fabricators . | . . . . . . . . . Repair Stations 4 | . . . 2 1 . . 1 . Recycling Units 4 | . . . 1 2 . 1 . . Scanalyzers 2 | . . . 1 . . . 1 . Garrison Access 2 | . . . . 1 . . 1 . Total Hacks 143 | . 20 1 66 26 . 8 22 . Successful 104 | . 15 1 53 21 . 4 10 . Failed 38 | . 5 . 12 5 . 4 12 . Catastrophic 5 | . . . 2 . . 2 1 . Database Lockouts 1 | . . . 1 . . . . . Manual 1 | . 1 . . . . . . . Terminals 100 | . 20 . 46 17 . 7 10 . Fabricators . | . . . . . . . . . Repair Stations 14 | . . . 7 2 . . 5 . Recycling Units 11 | . . . 5 5 . 1 . . Scanalyzers 13 | . . . 8 . . . 5 . Garrison Access 4 | . . . . 2 . . 2 . Terminal Hacks 68 | . 15 1 34 12 . 3 3 . Record 25 | . 10 . 13 1 . . 1 . Robot Analysis 2 | . 1 . 1 . . . . . Prototype ID Bank 5 | . 1 . 3 . . 1 . . Open Door 1 | . . 1 . . . . . . Level Access Points 1 | . . . 1 . . . . . Branch Access Points 2 | . . . 1 1 . . . . Emergency Access Points 3 | . . . 2 1 . . . . Alert Level 6 | . 1 . 3 1 . . 1 . Unreport Threat 2 | . . . 1 1 . . . . Locate Traps 3 | . . . . 1 . 1 1 . Dispatch Records 2 | . . . 2 . . . . . Maintenance Status 1 | . . . 1 . . . . . Patrol Status 2 | . . . 1 1 . . . . Investigation Status 1 | . . . 1 . . . . . Reinforcement Status 2 | . . . . 1 . 1 . . Assault Status 2 | . 1 . . 1 . . . . Recall Investigation 1 | . . . 1 . . . . . Recall Reinforcements 1 | . . . . 1 . . . . Hauler Manifests 3 | . 1 . 1 1 . . . . Registered Components 1 | . . . 1 . . . . . Registered Prototypes 1 | . . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 10 | . . . 6 2 . . 2 . Scan Component 5 | . . . 3 1 . . 1 . Repair 4 | . . . 2 1 . . 1 . Refit 1 | . . . 1 . . . . . Recycling Unit Hacks 11 | . . . 5 5 . 1 . . Recycle Component 1 | . . . 1 . . . . . Process 3 | . . . 2 1 . . . . Report Inventory 6 | . . . 2 3 . 1 . . Retrieve Matter 1 | . . . . 1 . . . . Scanalyzer 13 | . . . 8 . . . 5 . Insert Component 6 | . . . 4 . . . 2 . Analyze 7 | . . . 4 . . . 3 . Garrison Access Hacks 2 | . . . . 2 . . . . Unlock Access 1 | . . . . 1 . . . . Coupler Status 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 2 . Used 1 | . . . . . . . 1 . Hacking Detections 32 | . 4 . 12 7 . 2 7 . Full Trace Events 7 | . 2 . 3 . . . 2 . Feedback Events 3 | . . . 1 . . . 2 . Corruption 2 | . . . 1 . . . 1 . Hackware Fried 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . . 3 . . . 2 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . . . 2 1 . . 1 . Time 96 | . . . 39 38 . . 19 . Parts Recycled 1 | . . . 1 . . . . . Recycled Matter 237 | . . . 14 223 . . . . Retrieved Matter 263 | . . . . 263 . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 5 | . . . 3 . . . 2 . Part Schematics Acquired 5 | . . . 3 . . . 2 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Gar Mat Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 7 | . . . . . 4 3 . . Machine Destruction 7 | . . . . . 4 3 . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 163 | . . . . . . . . 163 Highest-Rated Ally 163 | . . . . . . . . 163 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Robot Analysis Total 2 | . 1 . 1 . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Turns Passed 10729 | 336 1298 720 2827 1838 1125 1092 1178 315 Spaces Moved 5512 | 200 683 419 1439 924 609 501 627 110 Core 19 | 17 . . . . . . . 2 Treads 5493 | 183 683 419 1439 924 609 501 627 108 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 152 155 200 Average Speed 160 | 150 160 160 161 160 160 156 156 211 Slowest Speed 900 | 160 160 160 180 160 160 172 200 900 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 51 | 10 67 68 88 77 80 43 9 22 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . 1 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 . . . . 1 . Scrap Searched 2 | . . 1 . . . . . 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 253 | . 9 . 53 35 5 60 85 6 Melee . | . . . . . . . . . Projectile 50 | . . . 14 11 1 21 1 2 AOE 203 | . 9 . 39 24 4 39 84 4 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Total 6500 | 233 818 446 1710 1096 668 642 730 157 Wait 200 | 13 62 . 54 20 6 13 20 12 Move 5502 | 199 682 418 1438 923 606 500 626 110 Hop . | . . . . . . . . . Pick Up 99 | 10 12 7 28 19 4 9 9 1 Fast Attach 18 | 2 2 . 7 1 1 5 . . Attach 43 | 5 . . 7 7 2 5 10 7 Detach 4 | 1 . . . . . . 3 . Swap 52 | 1 5 1 14 14 3 9 4 1 Drop 86 | . 11 7 28 15 3 16 6 . Fire 493 | . 44 13 133 97 43 85 52 26 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 3 | 2 . . 1 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 337 | -11/Scrapyard | Entered Materials 338 | -10/Materials | Build established: Mutant 574 | -10/Materials | Discovered new exit (range 16) 736 | -10/Materials | Discovered new exit (range 16) 1130 | -10/Materials | Discovered new exit (range 6) 1296 | -10/Materials | Discovered new exit (range 7) 1635 | -10/Materials | Entered Mines 1652 | -10/Mines | Met a Derelict shopkeep closing up shop 1973 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1975 | -10/Mines | Discovered new exit (range 5) 2071 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2179 | -10/Mines | Discovered new exit (range 16) 2328 | -10/Mines | Learned Materials trap positions 2338 | -10/Mines | Discovered new exit (range 9) 2355 | -10/Mines | Entered Materials 2355 | -9/Materials | Evolved 2 slots: Utility x2 2356 | -9/Materials | Loaded intel: 22 trap records 2776 | -9/Materials | Lost 4 parts (1n2u1w) 2901 | -9/Materials | Repaired Lgt. Treads 2923 | -9/Materials | Discovered new exit (range 7) 3076 | -9/Materials | Build established: Scavenger-Mutant 3214 | -9/Materials | Central database locked down 3214 | -9/Materials | Identified exit to Mines 3638 | -9/Materials | Discovered new exit (range 19) 3663 | -9/Materials | Identified exit to Materials 4313 | -9/Materials | Repaired Lgt. Armor Plating 4462 | -9/Materials | Build established: Mutant 5182 | -9/Materials | Entered another Materials area 5182 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 6274 | -8/Materials | Repaired Shock Bomb Launcher 6274 | -8/Materials | Build established: Gunner 6935 | -8/Materials | Identified exit to Garrison 7020 | -8/Materials | Entered Garrison 7060 | -8/Garrison | Triggered checkpoint 7145 | -8/Garrison | Triggered checkpoint 7434 | -8/Garrison | Triggered checkpoint 7460 | -8/Garrison | Discovered new exit (range 13) 7480 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7604 | -8/Garrison | Triggered checkpoint 7748 | -8/Garrison | Triggered checkpoint 7780 | -8/Garrison | Discovered new exit (range 14) 7895 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7949 | -8/Garrison | Garrison Relay disabled 8040 | -8/Garrison | Triggered checkpoint 8128 | -8/Garrison | Discovered new exit (range 12) 8145 | -8/Garrison | Entered Materials 8483 | -8/Materials | Core integrity fell below 50% 8544 | -8/Materials | Garrison activated, responded to threat 8963 | -8/Materials | Build established: Skirmisher 9191 | -8/Materials | Discovered new exit (range 7) 9235 | -8/Materials | Identified exit to Factory 9237 | -8/Materials | Entered Factory 9237 | -7/Factory | Evolved 2 slots: Utility x2 9354 | -7/Factory | Repaired Adv. Treads 9621 | -7/Factory | System Shield fried by hacking feedback 9629 | -7/Factory | P-60 Hacker assimilated allied F3-QWT(g) 9899 | -7/Factory | Discovered new exit (range 14) 10037 | -7/Factory | First assault squad dispatched 10109 | -7/Factory | Build established: Scavenger-Mutant 10341 | -7/Factory | Garrison activated, responded to threat 10415 | -7/Factory | Entered Lower Caves 10417 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10421 | -7/Lower Caves | Lost 3 parts (2n1w) 10485 | -7/Lower Caves | Learned Factory terminal intel 10656 | -7/Lower Caves | Attracted the attention of an 0b10 base 10694 | -7/Lower Caves | Core integrity fell below 50% 10718 | -7/Lower Caves | Core integrity fell below 20% 10731 | -7/Lower Caves | Core destroyed Last Messages --------------- G-47 Trooper knocked back. Mic. Fission Core self-destruct mechanism malfunctions. Power failure, Imp. Ion Engine shutdown. KE Penetrator fries itself beyond repair. G-47 Trooper IFF system glitched. Imp. Ion Engine destroyed. Mni. Assault Cannon permanently disabled. Overheating: Short circuit. Broken Imp. EM Pulse Cannon destroyed. Overheating: System interference. Plasma Cannon temporarily disabled. Overheating: Energy bleed (-18). EM Pulse Cannon permanently disabled. Overheating: Short circuit. Overheating: Energy bleed (-25). Broken EM Pulse Cannon destroyed. Overheating: Core damaged (-126). [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ????????????????????????? ???????????????????## | | ???????????????????????? ??????????????????## | | ???????????????????????? ????????????????### | | ???????????????????????? ???????????????## | | ???????????????????????? ????????????????# | | ???????????????????????? ?????????????#### | | ???????????????????????? ????????????## ### | | ?????????????##++###????# #????????????# ###### | | ?????????????# ????# #??????###???# ##??# | | ????????????? ???# #?????## #### ##?# | | ????????????? """# #?????# ### | | ???????????? " # #?????# "### | | ?????????????# "" g# #####?## "### | | ?????????????# " %/* ## ##?##" #### #### | | ?????????? "" %g% #??#" # #### | | ?????????? " % g;@ #??# | | ?????????? % "# #??# | | ?????????# "# ##?## ## ## | | ?????????####### "# #### ###### | | ????????????? "# / " #??## | | ??????????? ""; g### "" " #??# | | ??????????"""""" T"""#% #?# "" " " #??# | | ????????????#####//####?#% #?# " " #??# | | ???????????????? ????? ?# " "" #??## ## | | ??????????????? ????? ?# " """" #???##?## | | ?????????????? ????? ?# "" #???????# | | ??????????????? ?????? #?# #???????# | | ????????????????????? #?#### ####??????? | | ???????????????????? ?????## #?????????? | | ???????????????????? ## ???????# #?????????? | | ?????????????????????#?## ???????? ?????????? | | ????????????????????????# ???????? ????????? | | ??????????????????????????????????? ????????? | | ???????????????????????????????????????????? | | ????????????????????????????????????????????## | | ?????????????????????????????????????????????# | | ????????????????????????????????????????????? | | ?????????????????????????????????????????????? ## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 690 Matter Stores 500 Matter Capacity 500 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Beam Cannon | -9/Materials | Scanalyzed Imp. Light Armor Plating | -7/Factory | Scanalyzed Imp. Ion Engine | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Crack Shot Dynamic Key Everything Is Under Control First Step to Greatness GoHome() I Spy Librarian Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Party Time Please Form A Line Power Corrupts Remodeling Safety First Shopping List Significant Disruption Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed DimensionalAssembledWheel Manual? 0 Play Time 05:43:36 Cumulative 14.6 hours Start 2020.12.23 @ 16:58:59 End 2020.12.24 @ 14:28:35 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 4 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 708519e0-8ed5-4577-8681-2cb7d67d1817