Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.21 @ 17:40:06 Player: aoemica Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (36) 7200 Robots Destroyed (231) 1155 Value Destroyed (11469) 11469 Prototype IDs (402) 8040 Alien Tech Used (9) 1800 Bonus (46941) 46941 TOTAL SCORE: 81105 Bonus ------- High Alert Combat Kills 437 Follower Combat Kills 4176 Network Hubs Disabled 400 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2656 MAIN.C Attacked Proxy Base 500 Built Enhanced Grunts 300 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed Architect 15000 Win 3000 Friendly Fire -7428 Cogmind --------- Core Integrity 494/1600 Matter 280/300 Energy 222/240 System Corruption 0% +Membrane Temperature Cool (40) Movement Flying (15) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (8) --- Cooled Impulse Thruster Cooled Impulse Thruster Impulse Thruster Array Impulse Thruster Array Improved Q-thruster Experimental Q-thruster > --- UTILITY (13) ----- Experimental Power Amplifier Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Core Analyzer Improved Armor Integrity Analyzer Femtoactuators Experimental Actuator Array Experimental Phase Shifter Improved Utility Shielding Zionite Weapon Casing Zionite Shade Armor Experimental Powered Armor AEGIS Remote Shield > --- WEAPON (4) ------- Longsword +1 Nanosword Plasma Lance Plasma Lance > --- INVENTORY (5) ---- Cooled Impulse Thruster Cooled Impulse Thruster Zionite Biocell Array (349) Perforator Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Cooled Impulse Thruster Cooled Impulse Thruster Impulse Thruster Array Impulse Thruster Array Improved Q-thruster Experimental Q-thruster > --- UTILITY ---------- Experimental Power Amplifier Large Storage Unit Zionite Biocell Array Advanced Quantum Shading Machine Experimental Optical Array Experimental Melee Analysis Suite Femtoactuators Advanced Actuator Array Advanced Force Booster Zionite Weapon Casing Zionite Shade Armor Experimental Powered Armor AEGIS Remote Shield > --- WEAPON ----------- Vibroblade Longsword +1 Nanosword Plasma Lance > --- INVENTORY -------- Zionite Light DM Reactor Field Propulsion Array Experimental Melee Analysis Suite Weapon Mount Experimental Core Analyzer Experimental Core Analyzer Zionite Weapon Casing Transdimensional Reconstructor Integrity Redistributor Perforator Omega Cannon [Rating: 237] Favorites ----------- Power Zionite Light DM Reactor Engine Light Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Cooled Impulse Thruster Treads Light Treads Leg Aluminum Leg Flight Unit Cooled Impulse Thruster Utility Advanced Sensor Array Device Advanced Sensor Array Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Improved System Shield Protection Medium Regenerative Plating Weapon Longsword +1 Energy Gun Vortex Rifle Energy Cannon Vortex Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Long-range Missile Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Thunder Hammer Slashing Weapon Longsword +1 Piercing Weapon Plasma Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . . . . 2 . . . . 2 . . . 2 . . . . 2 . . 2 . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . 2 . . . 1 . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . Utility 11 | . . . . . . . 1 2 . . . . . . 1 . . . . 2 . . . 2 . . . . 1 . . 1 . 1 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Attached 220 | 1 . 1 2 1 . 1 6 7 4 7 2 1 . . 2 3 4 4 4 15 . 14 . 5 10 6 2 1 2 6 9 25 7 24 37 7 Power 17 | . . . . . . . . 1 . . . . . . . . . . . 2 . 1 . 1 1 . . . . . . 1 . 3 7 . Engine 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Core 5 | . . . . . . . . 1 . . . . . . . . . . . 2 . 1 . 1 . . . . . . . . . . . . Reactor 10 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 3 5 . Propulsion 42 | . . . 2 . . . 2 2 1 3 2 . . . . 3 1 1 3 4 . 2 . 2 2 . . . 1 1 2 2 1 2 2 1 Treads 4 | . . . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 38 | . . . . . . . . 2 1 3 2 . . . . 3 1 1 3 4 . 2 . 2 2 . . . 1 1 2 2 1 2 2 1 Utility 122 | . . . . . . 1 2 2 1 4 . . . . 2 . 1 2 1 7 . 6 . 2 5 5 1 1 1 5 4 20 6 18 20 5 Device 65 | . . . . . . . 1 2 . 2 . . . . 2 . . 1 1 1 . 1 . 1 4 4 1 . 1 3 3 13 5 10 7 2 Storage 9 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . 1 2 . . 2 1 Processor 19 | . . . . . . 1 1 . . 1 . . . . . . 1 . . 1 . 2 . 1 1 . . . . . . 4 . 1 4 1 Hackware 10 | . . . . . . . . . 1 . . . . . . . . 1 . 1 . . . . . . . . . 1 . . 1 2 3 . Protection 19 | . . . . . . . . . . 1 . . . . . . . . . 1 . 3 . . . 1 . 1 . 1 . 1 . 5 4 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 39 | 1 . 1 . 1 . . 2 2 2 . . 1 . . . . 2 1 . 2 . 5 . . 2 1 1 . . . 3 2 . 1 8 1 Energy Gun 5 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . . 2 . Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Ballistic Gun 6 | 1 . . . 1 . . 1 . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . 1 . Ballistic Cannon 5 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 1 Launcher 5 | . . 1 . . . . . 1 . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . Special Weapon 3 | . . . . . . . . . . . . 1 . . . . . 1 . 1 . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . . . . . 1 . . . 1 . Piercing Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 2 . Special Melee Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . Unidentified Prototypes 34 | . . . . . . . . 1 1 . . 1 . . . . . 2 . 1 . 9 . 1 2 1 . . . 1 1 5 3 2 3 . Parts Lost 24 | . . . . . . . . . . . . . . . . 1 2 . 1 2 . 3 . . 1 . . 1 . . 1 . . 4 6 2 Power 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Propulsion 7 | . . . . . . . . . . . . . . . . 1 1 . 1 1 . 1 . . . . . . . . . . . 1 1 . Utility 11 | . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . . 1 . . 1 . . 1 . . 3 . 2 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Highest Loss Streak 5 | . . . . . . . . . . . . . . . . 1 2 . 1 1 . 1 . . 1 . . 1 . . 1 . . 1 5 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 8 | 6 4 5 4 5 4 4 3 4 4 4 4 4 4 4 3 4 4 3 4 8 9 7 8 8 9 9 9 9 9 9 9 13 13 13 11 3 Power . | 1 . . . . . . . . . . . . . . . . . . . 1 2 1 1 1 1 1 1 1 2 2 1 2 1 1 1 . Propulsion 1 | 4 2 2 . 1 1 . . . . . 1 1 1 1 . 1 1 . . 1 2 1 2 1 1 1 1 1 1 1 1 2 3 2 . . Utility 3 | . . 1 1 1 1 1 1 . . . . . . . . . . 1 2 3 4 1 2 2 4 5 6 6 5 3 2 5 6 7 6 1 Weapon 1 | 1 1 2 2 2 2 3 1 3 3 3 3 3 3 3 3 3 . . 1 1 1 2 3 3 2 1 1 1 1 1 1 . . . 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 32 | . 3 . . . 3 . 1 . 1 1 . . . . . . 1 . . . . 3 . . . 1 . 1 . 4 2 . 2 . 6 3 Power 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . 1 . Propulsion 10 | . 2 . . . 2 . . . . 1 . . . . . . 1 . . . . . . . . . . . . 1 . . . . . 3 Utility 13 | . . . . . . . 1 . . . . . . . . . . . . . . 3 . . . 1 . . . 2 . . 2 . 4 . Weapon 5 | . 1 . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 57 57 64 66 66 68 68 45 79 90 92 89 85 85 84 87 90 89 92 88 88 85 88 89 89 89 89 89 83 85 88 86 87 90 88 91 Core 2 | . . . . . . . . 1 7 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 4 . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 5 5 4 4 4 4 4 3 2 3 Treads 1 | . . . 20 22 22 22 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . 28 28 22 22 22 22 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 22 | . . . . . . . . 8 19 29 30 29 28 28 31 31 31 31 30 27 27 27 27 24 20 20 20 20 18 18 21 20 20 22 22 23 Device 17 | . . . . . . . . 8 19 9 15 14 14 14 15 18 17 12 12 14 16 11 11 18 23 24 30 25 20 21 21 19 18 24 23 19 Storage 3 | . . . . . . . . . . . . . . . . . . . . 4 5 5 5 5 5 5 5 5 4 4 4 4 4 3 5 2 Processor 11 | . . . . . . 2 16 15 15 15 15 14 14 14 12 12 12 12 12 11 11 12 11 13 14 14 10 10 9 9 9 10 12 11 7 11 Hackware 2 | . . . . . . . . . 2 5 . . . . . . . 2 6 5 5 5 5 5 5 . . . . 1 . . 3 3 1 . Protection 6 | . . . . . . . . . . 6 7 7 7 7 6 6 6 6 6 5 5 7 11 7 1 4 5 9 12 12 12 9 6 3 7 15 Ballistic Gun 1 | . 28 28 22 22 22 22 2 . . . . . . . . 4 1 . . 1 5 3 5 5 . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 5 5 . . . . 5 6 6 5 6 3 . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . . . 5 3 7 7 7 7 6 1 4 6 6 5 5 2 5 5 8 9 9 10 9 9 8 11 12 10 9 6 Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 5 5 4 4 4 4 4 3 2 7 Peak Build Rating 237 | 6 4 4 6 6 8 10 27 39 57 60 54 62 54 54 65 74 77 80 84 97 91 117 109 123 130 137 138 138 147 152 161 182 184 206 237 235 Average Rating 128 | 5 4 4 5 5 6 8 14 19 46 57 53 54 54 54 63 71 73 75 78 89 91 98 109 119 120 125 136 135 144 147 155 174 176 198 209 229 On Entrance 83 | 6 4 4 4 6 6 8 10 17 39 57 54 54 54 54 54 65 74 71 78 76 91 91 109 109 121 122 137 138 129 147 152 145 174 182 201 229 Avg Prop Armor Cover (%) 17 | . 21 21 32 32 32 32 33 . . . . . . . 2 . . . . . . . . 2 2 . . . . . . 1 . 4 1 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 115 | 3 3 3 3 3 3 3 10 13 21 26 26 26 26 26 26 28 30 28 28 39 34 51 34 37 38 45 46 40 50 51 56 69 75 83 115 95 Greatest Support 116 | 3 3 3 3 3 3 3 60 17 30 26 27 26 26 26 31 35 35 36 36 41 36 42 35 39 44 58 42 47 55 53 82 75 83 93 110 116 Greatest Overweight (x) 3 | . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . . . 1 1 . . 1 1 1 1 3 3 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 20 15 Average Capacity 9 | 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 9 10 10 10 10 10 10 10 10 10 10 10 15 15 15 14 5 Most Carried 15 | 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 Average Carried 9 | 4 4 5 4 4 4 5 4 4 4 4 5 5 5 5 4 4 4 4 5 9 10 9 10 9 9 9 10 10 9 9 10 14 14 14 12 4 Final Capacity 15 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 5 Final Carried 15 | 3 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 5 Class Distribution -------------------- 18% | Alien-Ninja 14% | Ninja 8% | Alien-Sprinter 8% | Scavenger-Ninja 7% | Scout 6% | Commander-Scout 6% | Scavenger-Sprinter 5% | Messiah-Sprinter 5% | Mutant 4% | Messiah-Ninja 3% | Messiah-Scout 3% | Commander-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scout | -7/Factory Scout | -7/Waste Scout | -7/Factory Ninja | -7/Lower Caves Ninja | -7/Lower Caves Ninja | -7/Data Miner Ninja | -6/Proximity Caves Ninja | -6/Factory Ninja | -6/Lower Caves Scavenger-Ninja | -6/Lower Caves Scavenger-Ninja | -6/Zion Scavenger-Ninja | -5/Proximity Caves Ninja | -5/Factory Ninja | -5/Upper Caves Scavenger-Sprinter | -5/Warlord Scavenger-Sprinter | -4/Proximity Caves Scout | -4/Factory Commander-Scout | -4/Extension Commander-Scout | -4/Cetus Commander-Gladiator | -4/Archives Commander-Scout | -4/Hub_04(d) Messiah-Ninja | -3/Research Messiah-Ninja | -3/Quarantine Messiah-Scout | -3/Section 7 Alien-Ninja | -2/Research Alien-Ninja | -2/Testing Alien-Ninja | -1/Access Alien-Sprinter | -1/Command Messiah-Sprinter | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 6631 | 192 . 3 . . . 69 245 188 90 354 98 74 . 404 50 35 130 60 705 250 . 595 . 137 149 153 30 40 28 42 376 421 45 614 784 270 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12359 | . . 8 . . . . 306 235 . 306 24 117 . 129 230 114 153 . 921 768 . 1343 . 213 1128 77 67 199 112 . 375 686 45 851 1399 2553 Parts 615 | . . 5 . . . . 16 13 . 13 2 8 . 5 4 14 13 . 37 33 . 54 . 14 38 4 7 5 7 . 8 25 3 52 80 155 Haulers Intercepted 19 | . . . . . . . 1 2 . 1 . . . . 2 . . . . 6 . . . 1 . . . 1 1 . 1 2 . 1 . . Recyclers Shooed 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 73 | . . . . . . . . . . . 15 4 . 9 . 12 . . 33 . . . . . . . . . . . . . . . . . Prevented 23 | . . . . . . . . . . . . . . . . . 1 . 22 . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 149 | . . 3 . . . . 10 . . 3 1 1 . 2 1 5 6 . 27 5 . 20 . 1 11 . . 1 . . . 2 . 12 12 26 Melee 68 | . . . . . . . . . . . 1 1 . . 1 1 . . . . . . . . 11 . . 1 . . . 2 . 12 12 26 Guns 23 | . . . . . . . 2 . . . . . . . . 4 2 . . . . 14 . 1 . . . . . . . . . . . . Cannons 5 | . . . . . . . . . . 3 . . . 2 . . . . . . . . . . . . . . . . . . . . . . AOE 52 | . . 3 . . . . 8 . . . . . . . . . 3 . 27 5 . 6 . . . . . . . . . . . . . . Classes Destroyed 26 | . . 1 . . . . 8 1 . 2 . 2 . . 1 1 1 . 1 . . 6 . . 1 . . . . . . . . . 1 . Worker 7 | . . . . . . . 1 1 . 1 . . . . . . . . . 3 . . . . . . . . . . . 1 . . . . Builder 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Tunneler 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 19 | . . . . . . . 1 2 . 1 . . . . 2 . . . . 6 . . . 1 . . . 1 1 . 1 2 . 1 . . Recycler 8 | . . . . . . . 1 1 . . . . . . . . . . . 1 . . . . 1 . . . . . 1 1 . . 2 . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Operator 12 | . . . . . . . . . . 2 . . . . . . . . . 1 . . . 1 1 . 2 . 1 . 1 . 1 1 1 . Watcher 14 | . . . . . . . . 1 . 1 . . . . . . . . . 1 . . . 1 2 . . 1 . . 1 3 1 2 . . Swarmer 33 | . . 3 . . . . 4 . . . 1 . . . . 3 . . 7 5 . . . . . . . . . . . . . 5 5 . Cutter 4 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Grunt 32 | . . . . . . . 2 . . 3 . . . 1 . . 2 . 14 . . 3 . . 5 . . . . . . 1 . 1 . . Brawler 7 | . . . . . . . 1 . . . . . . 1 . . . . 1 . . 4 . . . . . . . . . . . . . . Duelist 3 | . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . . . . . . . . . . . . . . Protector 5 | . . . . . . . . . . . . . . . . . . . 1 . . 4 . . . . . . . . . . . . . . Researcher 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . Sentry 10 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . 1 . 1 2 . Demolisher 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hunter 5 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . 1 . . . . . . . . Programmer 13 | . . . . . . . . . . . . . . . 1 . . . 3 . . 2 . 1 . . . . . . . . . 3 3 . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Samaritan 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Master Thief 4 | . . . . . . . . . . . . . . . . 2 2 . . . . . . . . . . . . . . . . . . . Surgeon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Thug 6 | . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . Savage 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . Butcher 3 | . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . . . . . . . . . . . . Martyr 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fireman 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 14 | . . 3 . . . . 4 3 . 2 1 1 . 1 1 4 2 . 14 9 . 6 . 1 4 . 1 2 1 . 1 2 1 5 8 6 Combat Bots Only 14 | . . 3 . . . . 4 . . 2 1 1 . 1 1 4 2 . 14 5 . 6 . 1 3 . . 1 . . . 1 . 5 5 6 Max Kills in Single Turn 7 | . . 2 . . . . 3 2 . 1 1 1 . 1 1 1 1 . 3 4 . 7 . 1 1 1 1 1 1 . 1 1 1 1 2 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Exploded 3 | . . 2 . . . . 3 . . . . . . . . . 1 . 3 3 . 3 . . . . . . . . . . . . . . Melee 2 | . . . . . . . . . . . 1 1 . . 1 1 . . . . . . . . 1 . . 1 . . . 1 . 1 2 2 Uniques/NPCs Destroyed 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 5 A7 (-4/Cetus) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 Hostile Shots Fired 958 | . 1 8 5 . . . 20 . . 6 8 2 . 2 4 34 9 . 3 28 . 12 . 15 22 . . 12 3 9 60 5 7 201 52 430 Missed 598 | . 1 2 1 . . . 5 . . 4 3 2 . 1 2 19 . . 1 14 . 4 . 11 12 . . 6 2 7 38 3 5 135 27 293 Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hits 360 | . . 6 4 . . . 15 . . 2 5 . . 1 2 15 9 . 2 14 . 8 . 4 10 . . 6 1 2 22 2 2 66 25 137 Melee 30 | . . . . . . . 5 . . . . . . . . . . . . 4 . . . . . . . . . . . . . 1 . 20 Projectile 330 | . . 6 4 . . . 10 . . 2 5 . . 1 2 15 9 . 2 10 . 8 . 4 10 . . 6 1 2 22 2 2 65 25 117 AOE 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 5 2 1 Critical Strikes 32 | . . . . . . . 2 . . . . . . 1 . 1 . . 1 2 . 1 . . 2 . . . . . 2 . . 2 2 16 Actively Blocked 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 2 3 Part Disruptions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage Taken 7471 | . . 91 57 . . . 229 18 . 12 77 . . 18 30 182 160 . 94 399 . 450 . 336 233 . . 307 41 91 478 28 46 1773 699 1622 Core 1279 | . . 30 . . . . 53 . . . 16 . . . . 56 23 . . 46 . 44 . 62 17 . . 66 . . 79 . 22 321 152 292 Absorbed by Shields 1802 | . . . . . . . . . . . . . . . 10 . . . . . . . . . 48 . . . . . . . . 69 213 1462 Redirected to Shielding 400 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 . . 77 . . . 12 260 Ignored by Resistances 1365 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . 1353 Regen/Repaired (Parts) 3061 | . . . . . . . . . 182 23 . . . . . . . . 44 . . 35 . . . 12 100 . . 280 140 58 . 1226 226 735 Core Remaining (%) 87 | 100 . 88 . . . 100 90 . . . . . . 97 . . . . 90 . . . 91 . . . . 87 . . 93 . 98 . . 30 Volleys Fired 289 | . 4 2 . . . . 16 5 . 34 . 19 . 37 . . 6 . 39 5 . 89 . 4 2 . . . . . 3 . . . 21 3 Largest 2 | . 2 1 . . . . 1 1 . 1 . 1 . 1 . . 1 . 1 1 . 2 . 1 1 . . . . . 1 . . . 2 1 Hottest 133 | . 40 30 . . . . 30 30 . 51 . 51 . 51 . . 43 . 43 43 . 80 . 33 33 . . . . . 55 . . . 133 100 Shots Fired 378 | . 8 2 . . . . 26 5 . 34 . 19 . 37 . 25 32 . 39 5 . 112 . 4 2 . . . . . 3 . . . 22 3 Gun 199 | . 8 . . . . . 10 . . . . . . . . 25 26 . . . . 106 . 4 2 . . . . . . . . . 18 . Cannon 100 | . . . . . . . . . . 34 . 19 . 37 . . . . . . . . . . . . . . . . 3 . . . 4 3 Launcher 79 | . . 2 . . . . 16 5 . . . . . . . . 6 . 39 5 . 6 . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 235 | . 8 . . . . . 10 . . 34 . 19 . 37 . 25 26 . . . . 57 . 4 2 . . . . . 3 . . . 7 3 Thermal 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Explosive 73 | . . 2 . . . . 16 5 . . . . . . . . 6 . 39 5 . . . . . . . . . . . . . . . . Electromagnetic 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . Entropic 54 | . . . . . . . . . . . . . . . . . . . . . . 54 . . . . . . . . . . . . . . Robot Hit Streak 13 | . 2 2 . . . . 6 4 . 4 . . . 3 . 3 4 . 5 . . 13 . 3 1 . . . . . . . . . 11 12 Robot Miss Streak 8 | . 2 . . . . . 2 . . 5 . . . 2 . 4 3 . 1 3 . 3 . 1 1 . . . . . . . . . 1 8 Penetration Max 2 | . . . . . . . . . . 1 . . . . . 1 . . . . . 1 . . . . . . . . . . . . . 2 Secondary Targets 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Autonomous 61 | . . . . . . . 10 . . . . . . . . 25 26 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 693 | . 4 1 . . . . 19 5 . 17 1 5 . 9 8 13 19 . 16 13 . 81 . 12 34 10 8 12 8 . 9 19 2 39 67 262 Core Hits 438 | . 1 4 . . . . 20 5 . 11 1 3 . 2 2 5 12 . 84 17 . 57 . 3 19 1 1 3 2 . 4 7 1 16 26 131 Critical Kills 16 | . . . . . . . . . . 4 . . . 2 1 . . . . 1 . 7 . 1 . . . . . . . . . . . . Critical Parts Destroyed 32 | . . . . . . . . . . 8 . . . 3 2 . 1 . . 2 . 15 . . . . . . . . . . . . . 1 Critical Strikes 100 | . . . . . . . . . . 12 . . . 6 3 . 1 . . 3 . 31 . 2 4 1 . 1 1 . 1 3 . 6 2 23 Destroy 50 | . . . . . . . . . . 11 . . . 6 . . . . . . . 30 . 1 . . . . . . . . . . . 2 Smash 8 | . . . . . . . . . . 1 . . . . 3 . 1 . . 3 . . . . . . . . . . . . . . . . Sever 25 | . . . . . . . . . . . . . . . . . . . . . . . . 1 3 1 . 1 1 . . . . 5 1 12 Impale 16 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 3 . 1 1 9 Detonate 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Melee Attacks 1024 | . . . . . . . 8 4 . 11 16 16 . 9 25 1 14 1 20 54 . 4 16 25 42 21 11 33 24 26 39 34 18 86 177 289 Thermal 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Impact 53 | . . . . . . . . . . 4 . . . . 19 1 4 1 13 11 . . . . . . . . . . . . . . . . Slashing 719 | . . . . . . . 8 4 . 7 16 16 . 9 6 . 10 . 7 43 . 4 16 25 34 21 4 29 23 26 33 14 17 62 95 190 Piercing 237 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . 4 1 . 6 20 1 24 77 99 Sneak Attacks 98 | . . . . . . . 2 2 . 3 . 4 . . 4 . 1 . 1 7 . . . 2 8 10 5 4 1 . 6 11 . 3 21 3 Combat Hostiles 19 | . . . . . . . . . . . . 1 . . 2 . 1 . 1 . . . . . 2 . . 2 . . . 2 . . 5 3 Follow-up Attacks 194 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 5 . . 7 . . 4 4 . 16 15 142 Damage Inflicted 45408 | . 52 168 . . . 6 1445 419 . 855 61 494 . 107 596 414 1224 . 5715 1820 . 5804 . 674 1968 870 294 840 480 . 775 1545 122 2466 4277 11917 Guns 3626 | . 52 . . . . . 250 . . . . . . . . 357 467 . . . . 2342 . 21 7 . . . . . . . . . 130 . Cannons 535 | . . . . . . . . . . 333 . . . 107 . . . . . . . . . . . . . . . . . . . . 29 66 Explosions 11120 | . . 168 . . . . 803 241 . . . . . . . . 531 . 5191 600 . 3462 . . . . . . . . . . . . 124 . Melee 30121 | . . . . . . . 392 178 . 522 61 494 . . 596 57 226 . 524 1220 . . . 653 1961 870 294 840 480 . 775 1545 122 2466 3994 11851 Ramming 6 | . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2092 | . 52 . . . . . 250 . . 333 . . . 107 . 357 467 . . . . 403 . 21 7 . . . . . . . . . 29 66 Thermal 97 | . . . . . . . . . . . . . . . . . . . . . . 97 . . . . . . . . . . . . . . Explosive 7658 | . . 168 . . . . 803 241 . . . . . . . . 531 . 5191 600 . . . . . . . . . . . . . . 124 . Electromagnetic 130 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130 . Impact 1903 | . . . . . . . . . . 240 . . . . 420 57 226 . . 960 . . . . . . . . . . . . . . . . Slashing 20332 | . . . . . . . 392 178 . 282 61 494 . . 176 . . . 524 260 . . . 653 1845 870 294 773 480 . 360 621 122 1742 2059 8146 Piercing 7886 | . . . . . . . . . . . . . . . . . . . . . . . . . 116 . . 67 . . 415 924 . 724 1935 3705 Entropic 5304 | . . . . . . . . . . . . . . . . . . . . . . 5304 . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . . . . . . . . . . . . . 1 . . 1 1 6 6 1 1 1 . 1 1 . . . . . Average Corruption 1 | . . . . . . . . . . . . . . . . . . . 1 . . 1 1 5 1 1 1 1 . 1 1 . . . . . Corruption Purged 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 1 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 37 | . . . . . . . . . . . . . . . . . . . 5 . . 5 3 8 9 3 . . . . 4 . . . . . Message Errors 9 | . . . . . . . . . . . . . . . . . . . . . . 3 1 1 . 2 . . . . 2 . . . . . Matter Fused 10 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 3 4 1 . . . . . . . . . . Heat Flow Errors 6 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 2 . . . . . 2 . . . . . Energy Discharges 5 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 2 1 . . . . . . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Data Loss (minor) 4 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 2 . . . . . . . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3512 | . . . . . . . 87 10 . 197 . 45 . . 225 . 53 . 172 355 . 333 . 170 259 99 123 45 12 . 166 421 21 189 384 146 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 441 | . . . . . . . 18 10 . . . . . . . . . . 80 . . 333 . . . . . . . . . . . . . . Melee 3071 | . . . . . . . 69 . . 197 . 45 . . 225 . 53 . 92 355 . . . 170 259 99 123 45 12 . 166 421 21 189 384 146 Knockbacks 7 | . . . . . . . . . . 2 . . . . 1 . 2 . . . . . . . . . . . . . . . . . . 2 Impact 3 | . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 Secondary 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 205 | . . 32 . . . . . 18 . . . . . . . . . . . . . 155 . . . . . . . . . . . . . . Shots 4 | . . 2 . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Rammed 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 3 | . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 287 | . . . . . . . . . . 132 . 138 . 140 20 117 35 62 287 57 30 230 26 33 209 . . 8 . . 238 . 106 237 201 . Average Temperature 36 | . . . . . . . . . . 43 . 61 . 56 7 38 9 25 38 10 17 13 10 24 89 . . 8 . . 54 . 12 68 39 . Received Heat Transfer 419 | . . 15 30 . . . 9 . . . . . . . 12 . . . . 18 . 9 . . 94 . . 21 9 . 60 . . 81 30 31 Effects 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . . 1 . . . . 1 . 1 . . 2 . . . . . . . . . . . . . . 1 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Parts Fried 8 | . . . . . . . . . . . . . . . 1 . 2 . . 3 . . . . 1 . . . . . . . . . 1 . Impact Corruptions 14 | . . . . . . . . . . 2 . . . . 6 . 1 . . 5 . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Heat Transferred 69 | . . . . . . . . . . . . . . . . . . . . . . 69 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 Maximum Alert Level 4 | . . . . . . . 1 . . 3 . . . . . . . . . 3 . . . 1 2 1 1 2 1 . . . . . 4 . Low Security (%) 55 | 100 100 100 100 100 . 100 66 100 100 47 . . . . 100 . . . . . . . . 92 12 . 75 12 41 100 100 100 100 100 3 . Level 1 17 | . . . . . . . 33 . . 7 . . . . . . . . . 39 . . . 7 62 100 24 25 58 . . . . . 11 . Level 2 6 | . . . . . . . . . . 42 . . . . . . . . . 1 . . . . 25 . . 62 . . . . . . 4 . Level 3 10 | . . . . . . . . . . 2 . . . . . . . . . 59 . . . . . . . . . . . . . . 21 . Level 4 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1022 | . . 119 62 16 . . 299 126 35 721 . . . . 47 . . . . 984 . . . 248 477 320 233 585 250 130 66 40 45 154 1022 . Initial 308 | . . . 42 16 . . . 121 35 . . . . . 23 . . . . 308 . . . . 121 228 84 16 246 99 . 6 . . 80 . Average 213 | . . 98 43 6 . . 113 105 6 322 . . . . 15 . . . . 648 . . . 54 306 258 145 399 209 42 21 9 10 62 622 . Influence Increases 10921 | . . 119 30 . . . 412 101 . 949 280 48 . 174 92 150 100 . 755 1052 . 475 . 408 824 193 199 1009 40 151 249 190 130 751 1863 177 Destroy 0b10 Robot/C 4220 | . . 60 . . . . 200 . . 280 140 20 . 100 20 60 80 . 640 320 . 320 . 60 420 80 80 360 . . 20 40 . 320 600 . Destroy 0b10 Robot/NC 440 | . . . . . . . 20 25 . 65 . . . . 10 . . . 20 70 . 20 . 25 25 5 10 10 10 . 20 40 10 20 35 . Destroy Leader 618 | . . 10 . . . . 42 6 . 66 20 10 . 20 14 . 20 . . 66 . . . 26 36 . . 74 2 . 4 20 2 66 114 . Allied During Kill 1894 | . . . . . . . . . . 233 120 18 . 9 . . . . 65 60 . . . 10 271 84 90 363 . . . . . 45 526 . Successful Hack 133 | . . . . . . . 6 . . 16 . . . . 24 . . . . 2 . . . 24 . . . . . 19 7 . 10 18 7 . Select Force Hacks 30 | . . . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 855 | . . 45 . . . . 60 15 . 210 . . . . 15 . . . . 150 . . . 45 . . 15 . . 15 75 . 60 . 60 90 Anti-Garrison Action 50 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 . Destroy Structure 1346 | . . 4 . . . . 84 25 . 49 . . . . 9 . . . . 234 . . . 68 12 24 4 82 28 42 48 30 33 117 396 57 Partial Spotted 645 | . . . . . . . . 30 . 30 . . . . . . . . . 105 . . . 15 . . . 90 . 30 30 60 15 165 45 30 Lose Combat Pursuer 690 | . . . . . . . . . . . . . . 45 . 90 . . 30 45 . 135 . 135 60 . . 30 . 45 45 . . . 30 . Influence Decreases 10764 | . . 10 97 42 . . 143 268 102 400 434 216 227 137 116 85 155 23 266 723 324 796 173 160 663 391 361 587 335 327 237 202 130 625 822 1187 Entered New Map 4013 | . . . 67 26 . . . 148 67 . 204 76 227 . 14 5 15 23 . 181 304 494 173 . 127 181 127 33 225 77 . 6 . . 46 1167 Time Decay 5022 | . . 10 30 16 . . 133 120 35 170 170 140 . 97 102 70 120 . 216 482 20 272 . 160 386 150 214 142 110 250 227 189 130 505 356 . Lost Part 230 | . . . . . . . . . . . . . . . . 10 20 . 10 20 . 30 . . 10 . . 10 . . 10 . . 30 60 20 Lost Ally 1349 | . . . . . . . 10 . . 80 60 . . 40 . . . . 40 40 . . . . 140 60 20 402 . . . 7 . 90 360 . Purge Threat 150 | . . . . . . . . . . 150 . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 62 | . . . 1 . . . 1 2 . 3 . . . . 2 . . . . 8 . . . 3 . . . 5 3 4 3 5 5 12 5 . Investigation 12 | . . . 1 . . . . 1 . . . . . . 2 . . . . 2 . . . 1 . . . . 1 1 . . 1 2 . . Extermination 22 | . . . . . . . . . . 1 . . . . . . . . . 2 . . . 1 . . . 1 . 2 2 2 3 6 2 . Reinforcement 25 | . . . . . . . 1 1 . 2 . . . . . . . . . 3 . . . 1 . . . 4 2 1 1 3 1 4 1 . Assault 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . Haulers Reinforced 8 | . . . . . . . . . . 1 . . . . . . . . . 2 . . . 1 . . . 1 1 . . 2 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 42 | . 1 . 1 . . . 1 . . 2 . . . . . . . . . 1 . 4 . 2 3 1 1 . . . 1 1 1 3 19 . Communications Jammed 26 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 3 22 . . . Distress Signals 20 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 3 16 . . . Times Spotted 598 | . 4 13 3 . . . 13 4 . 16 5 1 . 8 3 20 8 . 40 21 2 72 . 26 31 1 7 16 7 10 33 10 22 100 55 47 Peak Tracking Total 27 | . 4 10 3 . . . 6 2 . 4 4 1 . 4 2 12 3 . 13 6 1 10 . 19 4 1 2 5 4 4 10 3 7 27 8 13 Tactical Retreats 71 | . . . . . . . . . . . . . . 1 1 3 . . 2 3 . 5 . 4 2 . . 2 . 4 10 2 6 15 8 3 ECM-based Alert Blocks 152 | . . . . . . . . . . . . . . 1 2 6 . . . . . . . . . . . . . 4 27 2 13 77 20 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 19 | . . . . . . . . 2 . 1 . . . . 3 . . . . 2 . . . 4 . . . . . 3 . 1 . 2 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 66 | . . 3 . . . . 4 1 . 14 . . . . 1 . . . 2 10 . 2 . 3 1 1 1 . . 2 5 . 4 . 6 6 Max in Single Turn 3 | . . 3 . . . . 1 1 . . . . . . 1 . . . 1 2 . 1 . 1 . . . . . 1 1 . 1 . 2 1 Garrison Access 6 | . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . 1 . . 1 1 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Network Hub 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 62 | . . . 1 . 1 . 1 3 . 4 . 1 3 . 9 . . 1 1 7 . 1 . 5 1 . . . . 4 5 2 3 7 2 . Terminals 14 | . . . . . . . 1 . . 3 . . . . 3 . . . 1 . . . . 1 . . . . . . 3 . . . 2 . Fabricators 5 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . 1 2 . . Repair Stations 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . 2 . . . . . . Recycling Units 11 | . . . 1 . . . . 1 . . . . . . 2 . . . . 2 . . . 1 1 . . . . . . 1 . 2 . . Scanalyzers 8 | . . . . . . . . . . . . . . . 1 . . . . 2 . . . 1 . . . . . 1 1 . 1 1 . . Garrison Access 13 | . . . . . . . . 2 . . . . . . 2 . . . . 2 . . . 1 . . . . . 1 1 1 1 2 . . Total Hacks 156 | . . . 1 . 1 . 3 5 . 9 . 1 23 . 19 . . 5 5 22 . 1 . 13 1 . . . . 8 7 7 5 17 3 . Successful 87 | . . . 1 . 1 . 1 . . 4 . 1 23 . 5 . . 5 5 12 . 1 . 5 1 . . . . 5 5 . 4 6 2 . Failed 67 | . . . . . . . 2 5 . 5 . . . . 14 . . . . 9 . . . 8 . . . . . 2 2 7 1 11 1 . Catastrophic 15 | . . . . . . . . 2 . 3 . . . . 3 . . . . 1 . . . 1 . . . . . 1 . 2 1 1 . . Database Lockouts 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Manual 207 | . . . 1 . 1 . 3 . . 2 . . . . 1 . . . . 27 . 1 . 10 22 1 . 13 8 20 24 8 17 22 26 . Terminals 29 | . . . . . . . 3 . . 7 . . . . 6 . . . 5 . . . . 1 . . . . . . 4 . . . 3 . Fabricators 18 | . . . . . . . . . . 2 . . . . . . . . . 4 . . . . . . . . . . . . 3 9 . . Repair Stations 11 | . . . . . . . . . . . . . . . 5 . . . . . . . . 1 . . . . . 5 . . . . . . Recycling Units 17 | . . . 1 . . . . 1 . . . . . . 3 . . . . 3 . . . 3 1 . . . . . . 2 . 3 . . Scanalyzers 23 | . . . . . . . . . . . . . . . 1 . . . . 10 . . . 5 . . . . . 2 2 . 1 2 . . Garrison Access 27 | . . . . . . . . 4 . . . . . . 4 . . . . 5 . . . 3 . . . . . 1 1 5 1 3 . . Terminal Hacks 45 | . . . . . 1 . . . . 3 . 1 23 . . . . 5 5 . . 1 . 1 . . . . . . 3 . . . 2 . Record 11 | . . . . . . . . . . . . . 6 . . . . . 5 . . . . . . . . . . . . . . . . . Part Schematic 14 | . . . . . . . . . . . . . 9 . . . . 5 . . . . . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Open Door 7 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . . . 3 . . . 1 . Branch Access Points 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 7 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . 2 3 . . Network Status 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 2 . . Build 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Repair Station Hacks 5 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 3 . . . . . . Scan Component 4 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 2 . . . . . . Repair 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks 6 | . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . 2 . . Retrieve Components 6 | . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . 2 . . Scanalyzer 15 | . . . . . . . . . . . . . . . . . . . . 7 . . . 4 . . . . . 1 2 . 1 . . . Insert Component 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . Analyze 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Retrieve Study 11 | . . . . . . . . . . . . . . . . . . . . 4 . . . 4 . . . . . 1 2 . . . . . Garrison Access Hacks 6 | . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . 1 . . 1 1 . . Seal Access 6 | . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . 1 . . 1 1 . . Unauthorized Hacks 3 | . . . 1 . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Terminals 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 30 | . . . . . . . 1 3 . 4 . . . . 6 . . . . 4 . . . 3 . . . . . 1 1 2 1 4 . . Full Trace Events 6 | . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . 1 2 . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 19 | . . . . . . . . . . . . . 5 . . . . 4 . . . . . 5 5 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 132 | . . . . . . . . . . . . . 9 . . . . 20 . 25 . . . . . . . 12 . 8 33 . . 9 16 . Parts Built 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 103 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 39 . . Total Part Build Rating 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 14 . . Part Studies Acquired 11 | . . . . . . . . . . . . . . . . . . . . 4 . . . 4 . . . . . 1 2 . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Time 108 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . 5 . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 4 . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Combat 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 3 . . . . . . . . . Robot Hacks Applied 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 5 . . . . . . . . . parse_system 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 4 . . . . . . . . . check_alert 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 12 | . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . . . . . . . . Allies Hacked 6 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . . 3 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 Total Allies 117 | . . . . . . . 1 . 20 . . . . . . . . 9 1 2 . . . 1 35 5 . 5 3 . . 2 . 7 26 . Largest Group 27 | . . . . . . . 1 . 20 20 12 7 7 7 . . . 9 9 2 . . . 1 27 27 26 22 3 . . 1 . 3 17 . Highest-Rated Group 1556 | . . . . . . . 10 . 501 503 327 209 209 209 . . . 287 287 170 . . . 146 1337 1556 1404 1248 243 . . 31 . 345 1556 . Highest-Rated Ally 269 | . . . . . . . 10 . 35 35 31 31 31 31 . . . 41 41 85 . . . 146 159 152 96 103 81 . . 31 . 115 269 . Zionite Dispatches 15 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 4 . . 2 1 . . 2 . 4 . . Heavy 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . Light 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . 1 . . Fire 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Melee Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zionite Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Total Orders 42 | . . . . . . . 2 . . . . . . . . . . . . 2 . . . 1 1 . . 1 . . . 3 . 3 29 . STAY 18 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 14 . FOLLOW 16 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . DROP 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . 2 . . RETURN 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . . . . . . . . . . . Ally Attacks 705 | . . . . . . . . . . 70 15 4 . 60 . . . . 17 19 . . . 6 93 37 32 118 4 . . . . 23 207 . Total Damage 25918 | . . . . . . . . . . 1822 282 73 . 1187 . . . . 867 1098 . . . 582 2512 1167 1235 3131 107 . . . . 866 10989 . Kills 129 | . . . . . . . . . . 21 7 . . 3 . . . . 7 12 . . . 4 12 6 4 20 . . . . . 4 29 . Allies Corrupted 9 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 3 . . . . . . 5 . Allies Melted 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 Active Infowar (turns) 15662 | . . . . . . 55 333 242 241 445 358 282 41 590 281 155 243 380 729 1240 43 921 156 330 919 318 441 310 239 699 620 713 446 1779 2113 . Optics 14831 | . . . . . . 55 333 242 241 445 358 282 41 590 281 155 243 380 729 1240 43 341 . 235 919 318 441 310 239 699 620 713 446 1779 2113 . Sensors 12288 | . . . . . . . 27 242 241 445 358 282 41 590 281 140 243 380 390 1194 43 921 156 178 664 318 441 310 239 501 594 687 446 1673 263 . Structural 1011 | . . . . . . . . . . . . . . . . . . . . . . . . . 707 304 . . . . . . . . . . Cloaking 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Jamming 1114 | . . . . . . . . . . . . . . . . . . . . 31 . . . . . . . . . . . 697 386 . . . ECM 1539 | . . . . . . . . . . 1 . 19 . 25 56 14 . . 4 . . . . . . . . . 7 36 216 106 223 607 225 . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . 2 . . . . . . . . . 1 . 1 1 . 1 . 1 . . . . . . . . . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . . . . . . . . . . . Drone Recoveries 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . . . . . . . . . . . Zionite Intel Received 41 | . . . . . . . . . . . . . . . . . . . . 5 . . . 2 3 . . 2 1 6 7 . 5 2 8 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . Emergency Access 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . 1 . . . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Component Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . Prototype Stockpiles 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . 1 . Component Schematics 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . 1 . Prototype Schematics 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 . . . 1 . . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . Unaware Analyses 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . Trap Installations 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . 1 . Active Terminals 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . 1 . Active Garrisons 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . 1 . . . 1 . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 16945 | 5 51 34 66 70 108 242 333 242 241 445 358 282 41 590 281 155 243 380 729 1240 43 921 156 330 919 318 441 310 239 699 620 713 446 1779 2244 631 Spaces Moved 28529 | 1 75 51 124 135 209 400 346 507 352 818 418 319 82 631 584 421 637 741 1255 1845 179 1597 545 754 1077 157 66 580 419 1106 1244 1019 933 2527 4489 1886 Core 1328 | 1 75 51 124 135 209 400 308 . . . . . . . . . . . . . . . . . . . . . . . . . . 5 20 . Treads 38 | . . . . . . . 38 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 27163 | . . . . . . . . 507 352 818 418 319 82 631 584 421 637 741 1255 1845 179 1597 545 754 1077 157 66 580 419 1106 1244 1019 933 2522 4469 1886 Fastest Speed 15 | 50 50 50 50 50 50 50 50 32 30 27 27 27 27 27 24 17 25 26 26 22 24 17 22 21 24 28 28 21 27 27 15 26 16 17 17 15 Average Speed 27 | 50 50 50 50 50 50 50 62 33 31 27 27 27 27 27 24 24 25 26 26 24 24 23 22 24 27 32 89 27 30 31 25 27 26 23 24 20 Slowest Speed 200 | 50 50 50 50 50 50 50 160 35 84 30 27 27 27 27 27 25 28 27 29 104 24 91 22 28 29 101 101 28 31 107 101 99 99 200 200 21 Overloaded Moves 501 | . . . . . . . . . . . . . . . . 31 . . . 22 . 4 . 12 . . . 18 6 35 56 . 18 126 16 157 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 116 | . . . . . . . . 8 . 1 . . . . 1 . . . 3 3 . 10 . 6 19 . . 2 1 14 1 8 6 23 9 1 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 53 | 2 23 19 23 49 60 81 28 15 95 24 55 45 72 71 15 59 66 89 87 48 26 91 70 20 86 54 80 41 12 85 72 24 92 56 70 60 Regions Visited 36 Branch Regions 24 Pre-discovered Areas 12 | . . . 1 1 . . . . . . . . 1 . . 1 . 2 1 . . . . . . . . . . 3 . . . . 2 . Known Exits Taken 26 | . . . . . . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 17 | . . . . . . 3 . . . . 2 . . 5 . . 1 1 4 . 1 . . . . . . . . . . . . . . . Spaces Dug 329 | . . . . . . . . 2 . 4 13 12 . 10 9 . 10 . 12 31 . 4 16 6 5 11 . 18 14 21 23 10 11 35 43 9 Terrain Destroyed 1114 | . . 4 . . . . 95 28 . 4 13 12 . 10 9 17 53 . 320 83 . 168 16 6 5 11 . 18 14 21 25 10 11 35 114 12 Melee 327 | . . . . . . . . 2 . 4 13 11 . 9 9 . 10 . 12 31 . 4 16 6 5 11 . 18 14 21 23 10 11 35 43 9 Projectile 52 | . . . . . . . 7 . . . . . . . . 17 24 . . . . 1 . . . . . . . . 2 . . . 1 . AOE 730 | . . 4 . . . . 88 26 . . . . . . . . 19 . 308 52 . 163 . . . . . . . . . . . . 70 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com Ac0 Total 36672 | 6 80 55 127 137 213 439 442 558 482 986 646 478 100 1003 679 472 696 920 1571 2556 178 2026 564 861 1668 408 449 712 503 1415 1492 1406 1107 3602 5544 2091 Wait 6128 | . . . . . . 37 44 16 110 106 207 120 19 327 38 40 28 164 252 605 . 276 4 67 478 207 365 106 54 268 153 277 127 939 671 23 Move 28278 | . 74 50 123 134 208 399 345 492 351 815 417 318 81 630 581 420 636 740 1248 1838 178 1581 544 743 1042 156 65 575 416 1078 1241 1003 921 2482 4470 1883 Hop 99 | . . . . . . . . 7 . 1 . . . . 1 . . . 3 3 . 5 . 4 15 . . 2 1 13 1 7 5 21 9 1 Pick Up 149 | . 2 . 2 1 2 . 7 1 4 1 . . . . 3 2 3 2 . 11 . 7 . 4 4 3 . 1 4 4 8 7 7 8 40 11 Fast Attach 212 | . . . . . . 1 4 5 4 5 2 3 . . 1 3 1 7 1 9 . 15 . 3 12 6 4 . 1 9 20 36 9 18 27 6 Attach 99 | . . . 2 1 . . 6 2 1 1 . . . . 2 1 3 1 . 7 . 10 . 4 2 1 . . 2 1 3 2 3 11 28 5 Detach 86 | . . . . . . . 1 1 2 1 . . . . 1 2 . 1 . 5 . 13 . 2 1 2 1 . . 1 4 4 2 9 31 2 Swap 112 | 1 . 2 . . . . 3 3 3 6 1 . . . 2 . 1 2 7 6 . 3 . 2 1 4 1 1 . 2 9 6 1 19 21 5 Drop 291 | 5 . . . 1 3 . 8 5 7 5 3 2 . . 2 3 4 2 2 13 . 22 . 3 14 8 3 1 2 13 16 37 15 22 56 14 Fire 289 | . 4 2 . . . . 16 5 . 34 . 19 . 37 . . 6 . 39 5 . 89 . 4 2 . . . . . 3 . . . 21 3 Melee 796 | . . . . . . . 8 4 . 11 16 16 . 9 24 1 14 1 19 54 . 4 16 25 33 21 10 26 23 26 34 27 17 65 154 138 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 62 | . . . . . . . . 15 . . . . . . 24 . . . . . . . . . . . . . . . . . . 8 15 . Rewire 68 | . . . . . . . . 2 . . . . . . . . . . . . . 1 . . 64 . . . . . . . . . 1 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Ext) -4/Extension (discovered 2 exits: *Res / *Cet) -4/Cetus -4/Archives (discovered 2 exits: *Res / *Hub) -4/Hub_04(d) -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine (discovered 2 exits: *Sec / [*Frg]) -3/Section 7 -2/Research -2/Testing -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 0) 6 | -11/Scrapyard | Entered Materials 51 | -10/Materials | Discovered new exit (range 11) 57 | -10/Materials | Entered Mines 58 | -10/Mines | Assembled infested the area 85 | -10/Mines | Discovered new exit (range 13) 91 | -10/Mines | Entered Materials 91 | -9/Materials | Evolved 2 slots: Propulsion x2 150 | -9/Materials | Discovered new exit (range 15) 157 | -9/Materials | Entered Mines 173 | -9/Mines | Discovered new exit (range 12) 211 | -9/Mines | Learned location of Zion (-6) 211 | -9/Mines | Learned location of 1 exit from Materials 225 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 225 | -9/Mines | Discovered new exit (range 5) 227 | -9/Mines | Entered Exiles 235 | -9/Exiles | Discovered new exit (range 15) 240 | -9/Exiles | Met 8R-AWN 248 | -9/Exiles | Met EX-HEX 262 | -9/Exiles | Met EX-BIN 268 | -9/Exiles | Aligned with FarCom system 268 | -9/Exiles | Given EX-Vault access code 281 | -9/Exiles | Opened EX-Vault 285 | -9/Exiles | Found Longsword +1 288 | -9/Exiles | Found AWS/Gauss 299 | -9/Exiles | Warned to stay clear of 0b10 Research branches 309 | -9/Exiles | Build established: Mutant 313 | -9/Exiles | Met EX-DEC 331 | -9/Exiles | Discovered new exit (range 10) 335 | -9/Exiles | Stole two prototypes: AWS/Gauss, Longsword +1 335 | -9/Exiles | Entered Mines 527 | -8/Mines | Discovered new exit (range 9) 568 | -8/Mines | Discovered new exit (range 12) 577 | -8/Mines | Entered Materials 577 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 578 | -8/Materials | Identified exit to Factory 901 | -8/Materials | Discovered exit to Factory (range 3) 910 | -8/Materials | Entered Factory 910 | -7/Factory | Evolved 2 slots: Utility x2 912 | -7/Factory | FarCom data flow suspended 1084 | -7/Factory | Found Prototype Launcher 1152 | -7/Factory | Sucked down chute 1152 | -7/Factory | Entered Waste 1153 | -7/Waste | Joined by Warlord forces that had cleared the area 1298 | -7/Waste | Discovered new exit (range 12) 1334 | -7/Waste | Identified exit to Factory 1393 | -7/Waste | Entered Factory 1393 | -7/Factory | Accompanied by 20 allies 1530 | -7/Factory | Build established: Scout 1693 | -7/Factory | Identified exit to Storage 1693 | -7/Factory | Identified exit to Lower Caves 1838 | -7/Factory | Entered Lower Caves 1838 | -7/Lower Caves | Accompanied by 12 allies 2043 | -7/Lower Caves | Build established: Ninja 2098 | -7/Lower Caves | Lost 4 allies 2157 | -7/Lower Caves | Discovered new exit (range 10) 2159 | -7/Lower Caves | Identified exit to Lower Caves 2196 | -7/Lower Caves | Entered another Lower Caves area 2196 | -7/Lower Caves | Accompanied by 7 allies 2379 | -7/Lower Caves | Found Alien Artifact 2379 | -7/Lower Caves | Identified Core Expander 2379 | -7/Lower Caves | Installed Core Expander, added new Weapon slot 2452 | -7/Lower Caves | Discovered new exit (range 11) 2454 | -7/Lower Caves | Identified exit to Data Miner 2478 | -7/Lower Caves | Entered Data Miner 2478 | -7/Data Miner | Accompanied by 7 allies 2478 | -7/Data Miner | Discovered new exit (range 6) 2483 | -7/Data Miner | Met Data Miner 2489 | -7/Data Miner | Learned location of Section 7 (-3) 2489 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2493 | -7/Data Miner | Received God Mode back door access code from Data Miner 2500 | -7/Data Miner | Identified exit to Proximity Caves 2519 | -7/Data Miner | Entered Proximity Caves 2519 | -6/Proximity Caves | Accompanied by 7 allies 2830 | -6/Proximity Caves | Lost 3 allies 3099 | -6/Proximity Caves | Learned 4 Factory zone layouts 3106 | -6/Proximity Caves | Discovered new exit (range 11) 3108 | -6/Proximity Caves | Identified exit to Factory 3109 | -6/Proximity Caves | Entered Factory 3109 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3178 | -6/Factory | Spotted B-75 Beast 3230 | -6/Factory | Discovered new exit (range 6) 3231 | -6/Factory | Identified exit to Lower Caves 3390 | -6/Factory | Entered Lower Caves 3392 | -6/Lower Caves | Encountered a Master Thief 3392 | -6/Lower Caves | Encountered a Master Thief 3423 | -6/Lower Caves | Spotted B-75 Beast 3426 | -6/Lower Caves | Encountered a Warlord checkpoint 3543 | -6/Lower Caves | Discovered new exit (range 8) 3545 | -6/Lower Caves | Identified exit to Lower Caves 3545 | -6/Lower Caves | Entered another Lower Caves area 3547 | -6/Lower Caves | Encountered a Master Thief 3547 | -6/Lower Caves | Encountered a Master Thief 3633 | -6/Lower Caves | Discovered new exit (range 22) 3638 | -6/Lower Caves | Learned Factory emergency access door positions 3786 | -6/Lower Caves | Discovered new exit (range 8) 3788 | -6/Lower Caves | Identified exit to Zion 3788 | -6/Lower Caves | Entered Zion 3800 | -6/Zion | Discovered new exit (range 9) 3820 | -6/Zion | Given the Hacking Drone Bay 3820 | -6/Zion | Found Prototype Device 3820 | -6/Zion | Identified Hacking Drone Bay 3862 | -6/Zion | Build established: Scavenger-Ninja 3876 | -6/Zion | Met Imprinter 3880 | -6/Zion | Imprinted 3882 | -6/Zion | Declared Zion's savior 3898 | -6/Zion | Found Relay Coupler [Programmer] 3899 | -6/Zion | Found Relay Coupler [Programmer] 3901 | -6/Zion | Found Relay Coupler [Programmer] 3904 | -6/Zion | Found Relay Coupler [Programmer] 3905 | -6/Zion | Found Relay Coupler [Programmer] 3937 | -6/Zion | Found Prototype Special Weapon 3938 | -6/Zion | Identified RU-N14's Throwing Claymores 3942 | -6/Zion | Found RU-N14's Throwing Claymores 3951 | -6/Zion | Gained Derelict followers 4003 | -6/Zion | Identified exit to Proximity Caves 4168 | -6/Zion | Entered Proximity Caves 4168 | -5/Proximity Caves | Accompanied by 9 allies 4169 | -5/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 4305 | -5/Proximity Caves | Former 0b10 base attacked by MAIN.C 4398 | -5/Proximity Caves | P-70 Sage assimilated allied MJ-167(M) 4403 | -5/Proximity Caves | P-70 Sage assimilated allied OG-M2L(M) 4405 | -5/Proximity Caves | P-70 Sage assimilated allied HQ-44H(M) 4436 | -5/Proximity Caves | Lost 5 allies 4619 | -5/Proximity Caves | Destroyed 14 combat bots 4668 | -5/Proximity Caves | 0b10 base defense nominally successful 4704 | -5/Proximity Caves | Destroyed 8 combat bots 4707 | -5/Proximity Caves | Learned Extension garrison access intel 4707 | -5/Proximity Caves | Learned Armory trap positions 4707 | -5/Proximity Caves | Learned 8 Factory zone layouts 4707 | -5/Proximity Caves | Learned location of Extension (-4) 4738 | -5/Proximity Caves | Learned 4 Factory zone layouts 4814 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4823 | -5/Proximity Caves | Discovered new exit (range 21) 4829 | -5/Proximity Caves | Identified exit to Factory 4897 | -5/Proximity Caves | Entered Factory 4897 | -5/Factory | Evolved 2 slots: Utility x2 4898 | -5/Factory | Identified exit to Upper Caves 4943 | -5/Factory | Assembled infested ambush trap array 4947 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 4989 | -5/Factory | Spotted B-75 Beast 5123 | -5/Factory | Retrieved Zion intel report: Active Garrisons 5168 | -5/Factory | Retrieved Zion intel report: Component Schematics 5382 | -5/Factory | Zion Heavy squad teleported in 5665 | -5/Factory | Central database locked down 5706 | -5/Factory | Discovered new exit (range 18) 5707 | -5/Factory | Retrieved Zion intel report: Branch Access 5770 | -5/Factory | Identified exit to Factory 5797 | -5/Factory | First assault squad dispatched 5860 | -5/Factory | Retrieved Zion intel report: Emergency Access 5948 | -5/Factory | Build established: Ninja 6127 | -5/Factory | Terminal network hard line cut 6137 | -5/Factory | Entered Upper Caves 6139 | -5/Upper Caves | Encountered a Master Thief 6175 | -5/Upper Caves | Learned Factory interactive machine intel 6180 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 6180 | -5/Upper Caves | Identified exit to Warlord 6180 | -5/Upper Caves | Entered Warlord 6205 | -5/Warlord | Opened Warlord's prototype stash 6210 | -5/Warlord | Found Prototype Processor 6210 | -5/Warlord | Identified Exp. Targeting Computer 6213 | -5/Warlord | Found Prototype Device 6213 | -5/Warlord | Identified Thermal Barrier 6215 | -5/Warlord | Found Prototype Processor 6215 | -5/Warlord | Identified Exp. Core Analyzer 6255 | -5/Warlord | Visited the Vortex Lab 6265 | -5/Warlord | Warlord's base attacked by MAIN.C 6342 | -5/Warlord | Found Prototype Energy Gun 6342 | -5/Warlord | Identified Vortex Rifle 6344 | -5/Warlord | Found Prototype Energy Cannon 6344 | -5/Warlord | Identified Vortex Cannon 6347 | -5/Warlord | Found Prototype Launcher 6349 | -5/Warlord | Found Vortex Rifle 6368 | -5/Warlord | Rebuked by Warlord 6509 | -5/Warlord | Spotted B-75 Beast 6511 | -5/Warlord | Spotted B-86 Titan 6514 | -5/Warlord | Identified Vortex Catalyst Activator 6564 | -5/Warlord | Warlord forces counterattacked 6590 | -5/Warlord | Lost 7 allies 6597 | -5/Warlord | P-80 Master assimilated allied N6-EZ3(l) 6605 | -5/Warlord | Spotted Striker 6619 | -5/Warlord | Spotted Executioner 6676 | -5/Warlord | Spotted Executioner 6686 | -5/Warlord | Destroyed Executioner 6690 | -5/Warlord | Lost 11 allies 6733 | -5/Warlord | Lost 7 allies 6733 | -5/Warlord | Spotted Striker 6763 | -5/Warlord | Destroyed Striker 6801 | -5/Warlord | Lost 7 allies 6879 | -5/Warlord | Spotted Executioner 6903 | -5/Warlord | Spotted Striker 6940 | -5/Warlord | Warlord base infiltrated, sounded retreat 7016 | -5/Warlord | Discovered new exit (range 13) 7092 | -5/Warlord | Build established: Scavenger-Sprinter 7101 | -5/Warlord | Identified exit to Proximity Caves 7101 | -5/Warlord | Entered Proximity Caves 7108 | -4/Proximity Caves | Spotted B-86 Titan 7242 | -4/Proximity Caves | Discovered exit to Factory (range 9) 7257 | -4/Proximity Caves | Entered Factory 7257 | -4/Factory | Evolved 2 slots: Utility x2 7258 | -4/Factory | Loaded intel: 56 interactive machine locations 7370 | -4/Factory | Incoming investigation squad redirected 7394 | -4/Factory | Retrieved Zion intel report: Emergency Access 7416 | -4/Factory | Discovered new exit (range 19) 7440 | -4/Factory | Identified exit to Research 7486 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 7487 | -4/Factory | Zion hero teleported in (NK-0LA) 7586 | -4/Factory | Discovered new exit (range 6) 7587 | -4/Factory | Identified exit to Extension 7587 | -4/Factory | Entered Extension 7596 | -4/Extension | Retrieved Zion intel report: Trap Installations 7613 | -4/Extension | Rescued A7 7750 | -4/Extension | Zion Melee Resupply teleported in 7820 | -4/Extension | Retrieved Zion intel report: Unaware Schematics 7849 | -4/Extension | Rescued a captive Derelict 7850 | -4/Extension | Rescued a captive Derelict 7867 | -4/Extension | Rescued a captive Derelict 7869 | -4/Extension | Rescued a captive Derelict 7877 | -4/Extension | Retrieved Zion intel report: Guard Positions 7878 | -4/Extension | Zion Fire squad teleported in 8051 | -4/Extension | Spotted B-86 Titan 8088 | -4/Extension | Allies destroyed B-86 Titan 8090 | -4/Extension | Spotted B-86 Titan 8104 | -4/Extension | Allies destroyed B-86 Titan 8108 | -4/Extension | Rescued a captive Derelict 8116 | -4/Extension | Rescued a captive Derelict 8125 | -4/Extension | Rescued a captive Derelict 8134 | -4/Extension | Lost 3 allies 8148 | -4/Extension | Build established: Commander-Scout 8157 | -4/Extension | Rescued a captive Derelict 8158 | -4/Extension | Rescued a captive Derelict 8231 | -4/Extension | Lost 3 allies 8251 | -4/Extension | Rescued a captive Derelict 8252 | -4/Extension | Rescued a captive Derelict 8254 | -4/Extension | Zion Light squad teleported in 8260 | -4/Extension | Zion Fire squad teleported in 8356 | -4/Extension | Discovered exit to Research (range 10) 8356 | -4/Extension | Discovered new exit (range 6) 8368 | -4/Extension | Identified exit to Cetus 8506 | -4/Extension | Entered Cetus 8506 | -4/Cetus | Accompanied by 26 allies (A7) 8511 | -4/Cetus | Acquired a Cetus Manufacturing Module code from A7 8512 | -4/Cetus | Spotted Cetus Guard 8522 | -4/Cetus | Spotted Cetus Guard 8522 | -4/Cetus | Spotted Cetus Guard 8523 | -4/Cetus | Spotted Cetus Guard 8524 | -4/Cetus | Allies destroyed Cetus Guard 8533 | -4/Cetus | Allies destroyed Cetus Guard 8539 | -4/Cetus | Allies destroyed Cetus Guard 8541 | -4/Cetus | Allies destroyed Cetus Guard 8557 | -4/Cetus | Found Zio. Weapon Casing 8568 | -4/Cetus | Started Cetus Manufacturing Module 8571 | -4/Cetus | Discovered new exit (range 19) 8576 | -4/Cetus | Identified exit to Archives 8577 | -4/Cetus | Lost 4 allies 8593 | -4/Cetus | Manufactured an Enhanced Grunt 8618 | -4/Cetus | Manufactured an Enhanced Grunt 8643 | -4/Cetus | Manufactured an Enhanced Grunt 8668 | -4/Cetus | Manufactured an Enhanced Grunt 8693 | -4/Cetus | Manufactured an Enhanced Grunt 8790 | -4/Cetus | Murdered A7 8792 | -4/Cetus | Extracted ID and sensor layout for unrecognized location from A7's data core 8799 | -4/Cetus | Found Med. Regenerative Plating 8824 | -4/Cetus | Entered Archives 8824 | -4/Archives | Accompanied by 26 allies 8903 | -4/Archives | Discovered exit to Research (range 18) 8935 | -4/Archives | Discovered new exit (range 15) 8970 | -4/Archives | Identified exit to Hub_04(d) 9092 | -4/Archives | Build established: Commander-Gladiator 9265 | -4/Archives | Entered Hub_04(d) 9265 | -4/Hub_04(d) | Accompanied by 22 allies 9334 | -4/Hub_04(d) | Lost 5 allies 9339 | -4/Hub_04(d) | Retrieved Zion intel report: Active Garrisons 9435 | -4/Hub_04(d) | Lost 3 allies 9474 | -4/Hub_04(d) | Network Hub disabled 9501 | -4/Hub_04(d) | Retrieved Zion intel report: Prototype Schematics 9502 | -4/Hub_04(d) | Zion Light squad teleported in 9506 | -4/Hub_04(d) | Zion Heavy squad teleported in 9514 | -4/Hub_04(d) | Discovered exit to Research (range 9) 9562 | -4/Hub_04(d) | Network Hub disabled 9569 | -4/Hub_04(d) | Spotted Lightning 9575 | -4/Hub_04(d) | Spotted Lightning 9575 | -4/Hub_04(d) | Spotted Lightning 9575 | -4/Hub_04(d) | Entered Research 9575 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9593 | -3/Research | Lost 9 allies 9793 | -3/Research | Retrieved Zion intel report: Branch Access 9793 | -3/Research | Identified exit to Quarantine 9794 | -3/Research | Zion Hacker squad teleported in 9814 | -3/Research | Entered Quarantine 9839 | -3/Quarantine | Found Alien Artifact 9905 | -3/Quarantine | Discovered new exit (range 17) 9910 | -3/Quarantine | Identified exit to Research 9940 | -3/Quarantine | Build established: Messiah-Ninja 9948 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 10022 | -3/Quarantine | Repaired Centrium Light Armor Plating 10046 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 10047 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 10088 | -3/Quarantine | Retrieved Zion intel report: Main Access 10206 | -3/Quarantine | Found Alien Artifact 10206 | -3/Quarantine | Identified Core Reset Matrix 10206 | -3/Quarantine | Identified Subatomic Replicator 10206 | -3/Quarantine | Used Core Reset Matrix 10210 | -3/Quarantine | Detected hypermatrix surge 10210 | -3/Quarantine | Sensed 7 artifacts in vicinity 10267 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-3 10310 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 10326 | -3/Quarantine | Central database locked down 10337 | -3/Quarantine | Spotted Fortress 10358 | -3/Quarantine | Discovered new exit (range 6) 10358 | -3/Quarantine | Discovered new exit (range 7) 10360 | -3/Quarantine | Identified exit to Section 7 10513 | -3/Quarantine | Entered Section 7 10514 | -3/Section 7 | Detected hypermatrix surge 10514 | -3/Section 7 | Sensed 18 artifacts in vicinity 10522 | -3/Section 7 | Found Integrity Redistributor 10554 | -3/Section 7 | Retrieved Zion intel report: Active Terminals 10623 | -3/Section 7 | Found Integrity Redistributor 10688 | -3/Section 7 | Retrieved Zion intel report: Unaware Analyses 10706 | -3/Section 7 | Found Integrated Reactor 10706 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 10775 | -3/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 10780 | -3/Section 7 | Spotted S7 Guard 10787 | -3/Section 7 | Spotted Executioner 10788 | -3/Section 7 | Spotted Executioner 10798 | -3/Section 7 | Spotted B-99 Colossus 10836 | -3/Section 7 | Used Subatomic Replicator to replicate LRC Inertial Stabilizer 10839 | -3/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 10841 | -3/Section 7 | Found LRC Inertial Stabilizer 10841 | -3/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 10856 | -3/Section 7 | Found Integrated Reactor 10856 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 10914 | -3/Section 7 | Found Transdimensional Reconstructor 10950 | -3/Section 7 | Spotted Alpha 7 10950 | -3/Section 7 | Spotted Alpha 7 11059 | -3/Section 7 | Found Core Membrane 11059 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 11101 | -3/Section 7 | Retrieved Zion intel report: Active Garrisons 11106 | -3/Section 7 | Spotted B-86 Titan 11118 | -3/Section 7 | Retrieved Zion intel report: Trap Installations 11119 | -3/Section 7 | Discovered exit to Research (range 8) 11126 | -3/Section 7 | Retrieved Zion intel report: Component Schematics 11127 | -3/Section 7 | Retrieved Zion intel report: Component Schematics 11133 | -3/Section 7 | Entered Research 11133 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 11148 | -2/Research | Zion Zionite Resupply teleported in 11154 | -2/Research | Found Prototype Protection 11154 | -2/Research | Identified Zio. Heavy Carapace 11211 | -2/Research | Spotted B-90 Cyclops 11352 | -2/Research | Build established: Alien-Ninja 11363 | -2/Research | Found Unknown Launcher 11363 | -2/Research | Identified Gamma Bomb Array 11408 | -2/Research | Discovered new exit (range 19) 11411 | -2/Research | Zion Melee Resupply teleported in 11415 | -2/Research | Found Prototype Processor 11415 | -2/Research | Identified Exp. Melee Analysis Suite 11424 | -2/Research | Identified exit to Testing 11472 | -2/Research | Found Unknown Device 11472 | -2/Research | Identified Adv. Force Booster 11846 | -2/Research | Entered Testing 11852 | -2/Testing | Found Prototype Hackware 11852 | -2/Testing | Identified System Mapper 11887 | -2/Testing | Found Prototype Device 11887 | -2/Testing | Identified Exp. Hardlight Generator 11944 | -2/Testing | Fabricated Adv. Point Defense System (x2) 11949 | -2/Testing | Retrieved Zion intel report: Active Terminals 11958 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 11964 | -2/Testing | Found Prototype Device 11964 | -2/Testing | Identified AEGIS Remote Shield 12072 | -2/Testing | Retrieved Zion intel report: Emergency Access 12079 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 12081 | -2/Testing | Discovered new exit (range 14) 12098 | -2/Testing | Retrieved Zion intel report: Guard Positions 12231 | -2/Testing | Found Prototype Device 12235 | -2/Testing | Identified Exp. Thermal Shield 12292 | -2/Testing | Identified exit to Access 12292 | -2/Testing | Entered Access 12292 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 12321 | -1/Access | System Mapper fried by hacking feedback 12585 | -1/Access | Spotted B-99 Colossus 12585 | -1/Access | Spotted B-99 Colossus 12640 | -1/Access | Zion Hacker squad teleported in 12711 | -1/Access | Spotted B-99 Colossus 12724 | -1/Access | Zion Hacking Resupply teleported in 12805 | -1/Access | Found Unknown Protection 12805 | -1/Access | Identified Adv. Powered Armor 12833 | -1/Access | Fabricated Nanoactuators (x2) 12841 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-121) 12967 | -1/Access | Spotted B-99 Colossus 12983 | -1/Access | Retrieved Zion intel report: Unaware Analyses 13131 | -1/Access | Retrieved Zion intel report: Prototype Schematics 13132 | -1/Access | Zion Light squad teleported in 13195 | -1/Access | Discovered new exit (range 7) 13213 | -1/Access | Zion Zionite Resupply teleported in 13217 | -1/Access | Found Prototype Protection 13217 | -1/Access | Identified Zio. Shade Armor 13238 | -1/Access | Identified exit to Command 13526 | -1/Access | Terminal network hard line cut 14071 | -1/Access | Entered Command 14071 | -1/Command | Accompanied by 2 allies 14088 | -1/Command | Found Zio. Weapon Casing 14123 | -1/Command | Retrieved Zion intel report: Component Stockpiles 14145 | -1/Command | Phase Generator disabled 14172 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/-1 14175 | -1/Command | Retrieved Zion intel report: Active Garrisons 14194 | -1/Command | Retrieved Zion intel report: Unaware Analyses 14277 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 14296 | -1/Command | Retrieved Zion intel report: Component Schematics 14353 | -1/Command | Retrieved Zion intel report: Active Terminals 14374 | -1/Command | Retrieved Zion intel report: Trap Installations 14418 | -1/Command | Disengaged cave seal 14571 | -1/Command | First assault squad dispatched 14660 | -1/Command | Spotted Combat Programmer 14672 | -1/Command | Combat Programmer assimilated allied VR-RPT(i) 14673 | -1/Command | Spotted Combat Programmer 14709 | -1/Command | Spotted M Guard 14714 | -1/Command | Lost 3 allies 14715 | -1/Command | Spotted M Guard 14720 | -1/Command | Allies destroyed M Guard 14722 | -1/Command | Build established: Commander-Sprinter 14737 | -1/Command | Destroyed M Guard 14737 | -1/Command | All MAIN.C guards destroyed 14756 | -1/Command | Found Prototype Protection 14871 | -1/Command | Met MAIN.C 14875 | -1/Command | 0b10 Conduit disabled 14886 | -1/Command | Allies destroyed MAIN.C Shell 14887 | -1/Command | MAIN.C activated Command garrisons 14896 | -1/Command | Allies destroyed MAIN.C 14901 | -1/Command | Identified Hvy. Regenerative Plating 14901 | -1/Command | Discovered new exit (range 39) 14901 | -1/Command | Discovered new exit (range 76) 14901 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 14903 | -1/Command | Found Exp. Powered Armor 14908 | -1/Command | Found Omega Cannon 15194 | -1/Command | Build established: Alien-Sprinter 15679 | -1/Command | Found Femtoactuators 15681 | -1/Command | Found Zero-point Reactor 15685 | -1/Command | Found Exp. Melee Analysis Suite 15706 | -1/Command | Found Perforator 15776 | -1/Command | Found Exp. Core Analyzer 15800 | -1/Command | Found Exp. Core Analyzer 15829 | -1/Command | Found Exp. Target Analyzer 16065 | -1/Command | Found Prototype Energy Cannon 16065 | -1/Command | Identified Zio. Alpha Cannon Mk. II 16092 | -1/Command | Lost 5 parts (5p) 16250 | -1/Command | Found Zio. Shade Armor 16311 | -1/Command | Warped through subspace to slip node 16311 | -1/Command | Discovered new exit (range 5) 16315 | -1/Command | Entered Access_0 16316 | -1/Access_0 | Sensed 3 artifacts in vicinity 16316 | -1/Access_0 | Met Architect 16344 | -1/Access_0 | Architect warped through subspace 16351 | -1/Access_0 | Destroyed A8 16391 | -1/Access_0 | A6 warped into view 16466 | -1/Access_0 | Architect warped through subspace 16489 | -1/Access_0 | Destroyed A6 16490 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-129) 16491 | -1/Access_0 | Core integrity fell below 50% 16493 | -1/Access_0 | Found Exp. Actuator Array 16502 | -1/Access_0 | Architect warped through subspace 16514 | -1/Access_0 | Build established: Messiah-Sprinter 16576 | -1/Access_0 | A5 warped into view 16589 | -1/Access_0 | Architect warped through subspace 16602 | -1/Access_0 | Destroyed A5 16622 | -1/Access_0 | Architect warped through subspace 16678 | -1/Access_0 | A4 warped into view 16719 | -1/Access_0 | Subspace Access Node disabled 16729 | -1/Access_0 | Subspace Access Node disabled 16745 | -1/Access_0 | Architect warped through subspace 16774 | -1/Access_0 | Subspace Access Node disabled 16783 | -1/Access_0 | Found Exp. Phase Shifter 16803 | -1/Access_0 | Architect warped through subspace 16825 | -1/Access_0 | Destroyed A4 16908 | -1/Access_0 | Architect warped through subspace 16919 | -1/Access_0 | Subspace Access Node disabled 16939 | -1/Access_0 | Destroyed Architect 16940 | -1/Access_0 | Architect triggered a singularity event 16940 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 16940 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 16942 | -1/Access_0 | Warped through subspace to slip node 16942 | -1/Access_0 | Discovered new exit (range 8) 16946 | *** | Escaped singularity! Last Messages --------------- 16940_ A0_COM: Initiating irreversible singularity event. Goodbye. 16940_ Extracted 27 energy. 16940_ Acquired data core, extracted unknown sensor trigger ID. 16940_ Acquired 10 matter. 16940_ Acquired Hpw. Transdimensional Reconstructor. 16941_ A0_COM: 10. 16941_ Extracted 10 energy. 16942_ A0_COM: 9. 16942_ Warped through subspace, drawn to slip node. 16942_ EXIT=FOUND 16943_ A0_COM: 8. 16944_ A0_COM: 7. 16944_ Extracted 10 energy. 16944_ Acquired Zio. Biocell Array. 16945_ A0_COM: 6. 16946_ A0_COM: 5. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 64 Energy Capacity 990 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Power Amplification 40 Additional Mass Support 25 Armor Coverage 1575 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 240 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 93 Targeting Accuracy 12 Melee Accuracy 24 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 3 Particle Charging 25 Force Boost 40 Offensive Hacking 28 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Imp. Matter Neutralizer | -3/Quarantine | Z-intel Tiamat Missile Launcher | -3/Quarantine | Z-intel Cld. Field Propulsion Drive | -3/Quarantine | Z-intel Electron Diverter | -3/Quarantine | Z-intel Exp. EM Disruption Field | -3/Quarantine | Z-intel Exp. Power Amplifier | -3/Quarantine | Z-intel Prc. Matter Filter | -3/Quarantine | Z-intel Exp. Shield Generator | -3/Quarantine | Z-intel Exp. Heat Sink | -3/Section 7 | Archive Cld. Phase Gun | -3/Section 7 | Archive Exp. Energy Well | -3/Section 7 | Archive Tri-rail Accelerator | -3/Section 7 | Archive Adv. KE Penetrator | -3/Section 7 | Archive Imp. Cloaking Device | -3/Section 7 | Z-intel Adv. ECM Suite | -3/Section 7 | Z-intel Myomer Leg | -3/Section 7 | Z-intel Centrium Wheel | -3/Section 7 | Z-intel Falx | -3/Section 7 | Z-intel Imp. Weapon Cycler | -3/Section 7 | Z-intel Imp. Arc Projector | -3/Section 7 | Z-intel Disruptor Cannon | -3/Section 7 | Z-intel System Shield | -3/Section 7 | Z-intel Hvy. Gauss Cannon | -3/Section 7 | Z-intel Imp. Weapon Shielding | -3/Section 7 | Z-intel Nova Cannon | -3/Section 7 | Z-intel Adv. Point Defense System | -3/Section 7 | Z-intel Impulse Thruster Array | -3/Section 7 | Z-intel Lgt. Particle Reactor | -3/Section 7 | Z-intel Quantum Rifle | -3/Section 7 | Z-intel Imp. Point Defense System | -3/Section 7 | Z-intel Hardcell Cannon | -3/Section 7 | Z-intel Imp. Thunder Leg | -3/Section 7 | Z-intel Remote Shield | -3/Section 7 | Z-intel Jamming Amplifier | -3/Section 7 | Z-intel Hacking Suite | -3/Section 7 | Z-intel Adv. Terrain Scan Processor | -3/Section 7 | Z-intel Lrn. Tractor Beam | -3/Section 7 | Z-intel Matter Neutralizer | -3/Section 7 | Z-intel Nanoactuators | -3/Section 7 | Z-intel Core Analyzer | -3/Section 7 | Z-intel Imp. Heavy Treads | -3/Section 7 | Z-intel Adv. Dynamic Insulation System | -1/Access | Z-intel Exp. Gyrokinetic Inverter | -1/Access | Z-intel Adv. Kinecellerator | -1/Access | Z-intel Com. Particle Reactor | -1/Access | Z-intel Exp. Weapon Cycler | -1/Access | Z-intel Exp. Optical Array | -1/Access | Z-intel Centrium Light Armor Plating | -1/Access | Z-intel Coolant Network | -1/Access | Z-intel Enh. Coil Gun | -1/Access | Z-intel Enh. Force Lance | -1/Command | Z-intel Imp. Hardlight Generator | -1/Command | Z-intel Adv. Thermal Shield | -1/Command | Z-intel Adv. Focal Shield | -1/Command | Z-intel Adv. Remote Datajack | -1/Command | Z-intel Adv. Coolant Injector | -1/Command | Z-intel Gamma Bomb Array | -1/Command | Z-intel Imp. Antigrav System | -1/Command | Z-intel Adv. Datajack | -1/Command | Z-intel Machine Analyzer | -1/Command | Z-intel Adv. Recalibrator | -1/Command | Z-intel Launcher Loader | -1/Command | Z-intel Imp. Targeting Computer | -1/Command | Z-intel Adv. System Shield | -1/Command | Z-intel Imp. Reaction Control System | -1/Command | Z-intel Lgt. Quantum Reactor | -1/Command | Z-intel Robot Schematics ------------------ None Fabricated ------------ Adv. Point Defense System | x2 | -2/Testing Nanoactuators | x2 | -1/Access Repaired ---------- Centrium Light Armor Plating | 58% | -3/Quarantine Studied --------- Impulse Thruster Array | -3/Quarantine | Hacked Mic. Antimatter Reactor | -3/Section 7 | Hacked Field Propulsion Array | -3/Section 7 | Hacked Alien Tech Used ----------------- Core Expander Core Reset Matrix Integrated Reactor Subatomic Replicator LRC Inertial Stabilizer Core Membrane Integrity Redistributor Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed PietyDataSubcomponent Manual? 0 Play Time 05:14:06 Cumulative 1375.1 hours Start 2026.10.19 @ 16:52:59 End 2026.10.21 @ 17:40:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 585 Rogue 577 Adventurer 6 Explorer 2 Win Type 6 Total 223 Types 65/23/36/5/2/1/80/4/4/3 Lore% 100 Gallery% 94 Achievement% 86 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a330b02b-97d3-4194-ab75-0614589e1ae3