Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.08.08 @ 01:51:33 Player: cptwinky Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (332) 1660 Value Destroyed (13460) 13460 Prototype IDs (62) 1240 Alien Tech Used (0) 0 Bonus (9266) 9266 TOTAL SCORE: 35126 Bonus ------- High Alert Combat Kills 3178 Follower Combat Kills 3666 Entered DSFs 500 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Win 3000 Friendly Fire -1978 Cogmind --------- Core Integrity 1262/1600 Matter 300/300 Energy 826/850 System Corruption 6% Temperature Cool (11) Movement Treading (150) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Quantum Reactor Quantum Reactor Quantum Reactor > --- PROPULSION (8) --- Armored Heavy Treads Advanced Heavy Treads Biometal Heavy Treads High-density Centrium Heavy Treads > --- UTILITY (11) ----- Advanced Heat Sink Advanced Heat Sink Coolant Network High-capacity Storage Unit Advanced Targeting Computer Advanced Weapon Cycler Advanced Phase Shifter Layered Heavy Armor Plating Zionite Shade Armor > --- WEAPON (3) ------- Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY (20) --- Light Quantum Reactor Advanced Heat Sink Experimental Energy Well (600) Long-range Terrain Scanner Advanced Transmission Jammer Phase Shifter Zionite Shade Armor Graphene Brace Improved Focal Shield Improved Hardlight Generator Improved Hacking Suite Compact HERF Cannon Matter Neutralizer Smartbomb Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Advanced Heavy Treads Biometal Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Coolant Network High-capacity Storage Unit Advanced Targeting Computer Advanced Weapon Cycler Advanced Phase Shifter Layered Heavy Armor Plating Zionite Shade Armor > --- WEAPON ----------- Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Light Quantum Reactor Advanced Heat Sink Experimental Energy Well Long-range Terrain Scanner Advanced Transmission Jammer Phase Shifter Zionite Shade Armor Graphene Brace Improved Focal Shield Improved Hardlight Generator Improved Hacking Suite Compact HERF Cannon Matter Neutralizer Smartbomb Launcher [Rating: 207] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Neutrino Core Reactor Quantum Reactor Propulsion Improved Carbon-fiber Leg Treads Advanced Heavy Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Experimental System Shield Protection Hardened Heavy Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Makeshift Hammer Slashing Weapon Ionic Axe Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac DSF Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . 2 2 2 2 Power 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Propulsion 6 | . . . 1 . . . . 1 . . . . . . . . . 1 . . . 1 . 1 1 Utility 9 | . . . 1 . . . 1 1 . . . . 1 . . . . 1 . . . 1 2 . 1 Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Attached 441 | . 4 8 38 . 3 4 28 30 7 1 11 31 31 10 7 5 22 14 7 . 11 44 44 20 61 Power 31 | . 1 . 3 . . . 1 . . . . 4 1 . . . 1 2 . . 1 4 3 4 6 Engine 12 | . 1 . 3 . . . 1 . . . . 4 1 . . . . 2 . . . . . . . Core 7 | . . . . . . . . . . . . . . . . . 1 . . . . 4 2 . . Reactor 12 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 4 6 Propulsion 81 | . 2 . 15 . . . 7 9 . . 1 3 3 . . . 3 . . . 6 6 15 3 8 Treads 14 | . . . . . . . . . . . . . . . . . . . . . . . 5 1 8 Leg 63 | . 2 . 15 . . . 7 9 . . 1 3 3 . . . 3 . . . 6 6 6 2 . Wheel 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 167 | . 1 . 6 . 1 1 6 13 3 1 3 11 21 4 7 1 8 10 2 . 4 18 16 4 26 Device 105 | . . . 1 . . . 1 6 2 . 1 6 17 4 7 1 5 7 1 . 2 13 10 3 18 Storage 7 | . 1 . 1 . 1 . 1 . . . . . . . . . . . . . . . 1 1 1 Processor 15 | . . . 2 . . . 1 1 . . . . 1 . . . . . . . . 4 3 . 3 Hackware 4 | . . . . . . . 1 1 . . . . . . . . . . . . . . 1 . 1 Protection 36 | . . . 2 . . 1 2 5 1 1 2 5 3 . . . 3 3 1 . 2 1 1 . 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 162 | . . 8 14 . 2 3 14 8 4 . 7 13 6 6 . 4 10 2 5 . . 16 10 9 21 Energy Gun 94 | . . 3 10 . . 2 13 3 2 . 4 7 5 3 . 2 4 1 4 . . 10 6 6 9 Energy Cannon 12 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 2 8 Ballistic Gun 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 19 | . . 3 4 . 1 1 1 1 2 . . . . 1 . . . . . . . 1 . . 4 Special Weapon 18 | . . . . . . . . . . . 1 5 . 2 . . 4 . . . . 5 . 1 . Impact Weapon 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . Piercing Weapon 4 | . . . . . . . . . . . . 1 . . . . 1 1 1 . . . . . . Special Melee Weapon 6 | . . . . . 1 . . . . . 2 . 1 . . 2 . . . . . . . . . Unidentified Prototypes 21 | . . . 1 . . . 3 . . . 2 1 1 . . . . . . . . 1 7 2 3 Corrupted Parts 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . System Corruption 6 | . . . . . . . . . . . . 2 . . . . 4 . . . . . . . . Parts Lost 76 | . . . 7 . . . 1 . . . . 3 . . . . 3 . . . . 18 22 9 13 Power 8 | . . . . . . . . . . . . . . . . . 1 . . . . 2 2 2 1 Propulsion 24 | . . . 2 . . . . . . . . 2 . . . . . . . . . 6 7 5 2 Utility 24 | . . . 3 . . . . . . . . . . . . . 1 . . . . 6 6 2 6 Weapon 20 | . . . 2 . . . 1 . . . . 1 . . . . 1 . . . . 4 7 . 4 Highest Loss Streak 19 | . . . 3 . . . 1 . . . . 1 . . . . 1 . . . . 10 19 5 4 To Critical Strikes 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Average Slot Usage (%) 93 | . 99 100 94 100 100 100 99 100 100 100 98 99 93 92 93 93 89 93 94 . 98 92 78 68 79 Engine 8 | . 14 14 11 11 11 11 8 7 7 7 7 7 13 13 13 13 2 9 11 . 7 3 . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . 3 3 . 6 9 Treads 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 16 14 Leg 24 | . 28 28 32 33 33 33 26 30 30 30 30 29 26 26 26 26 25 23 23 . 27 26 10 1 2 Device 11 | . . . 6 . . . 7 11 14 14 7 10 12 13 13 13 11 17 17 . 17 22 18 15 17 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 . 5 5 3 1 4 Processor 9 | . . . 2 11 11 11 9 15 15 15 15 15 6 6 6 6 6 5 5 . 5 7 10 13 16 Protection 6 | . 13 14 8 11 11 11 9 2 . . 6 3 6 6 6 6 8 10 11 . 11 3 1 . 1 Energy Gun 17 | . 14 21 21 22 12 22 26 18 22 23 14 22 19 19 20 16 16 16 16 . 17 14 10 7 6 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 176 | 11 19 19 27 26 37 38 64 64 65 63 63 71 105 106 100 100 104 120 119 119 119 110 102 81 176 Greatest Support 305 | 20 20 20 33 33 33 33 43 74 74 74 74 74 71 71 71 71 94 94 94 94 125 150 201 229 305 Greatest Overweight (x) 5 | . . . 1 . 1 1 1 . . . . 1 1 1 1 1 1 1 1 1 1 2 5 . 1 Average Overweight (x) . | . . . . . . 1 1 . . . . . 1 1 1 1 . . 1 1 . . . . . Largest Inventory Capacity 20 | 8 10 10 10 10 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 20 Average Capacity 16 | 8 9 10 10 10 10 15 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 17 5 12 Most Carried 20 | 6 10 10 10 10 10 12 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 15 Average Carried 16 | 6 9 9 9 9 9 10 17 19 20 20 19 19 19 20 20 20 19 18 19 20 19 19 15 4 6 Final Capacity 20 | 8 10 10 10 10 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 20 Final Carried 20 | 6 10 10 10 10 10 12 20 20 20 20 20 20 20 20 20 20 17 20 20 20 20 17 5 5 15 Class Distribution -------------------- 23% | Mutant 20% | Scavenger-Skirmisher 14% | Scavenger-Mutant 13% | Scavenger-Tank 11% | Gunner 9% | Skirmisher 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Gunner | -8/Materials Mutant | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -7/Zion Gunner | -6/Proximity Caves Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Tank | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Waste Scavenger-Tank | -5/Factory Scavenger-Tank | -5/DSF Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac DSF Fac Res Res Acc Matter Collected 4816 | 193 107 123 481 . . 92 304 306 187 . 71 353 318 123 119 . 268 150 60 . 20 465 272 219 585 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14395 | . 281 108 1329 20 . 73 1050 482 291 . . 637 933 158 410 . 716 342 345 . . 2037 1577 636 2970 Parts 623 | . 22 5 73 1 . 13 54 19 12 . . 21 47 7 15 . 28 11 20 . . 82 48 19 126 Haulers Intercepted 22 | . 2 . 5 . . . 3 3 . . . . 1 . . . . 1 . . . 1 3 1 2 Recyclers Shooed 19 | . . . 2 . . . 3 1 . . . . 2 . . . . 3 . . . 2 3 1 2 Parts Field Recycled 13 | . . . . . . . . . . . . . . . . . . . . . . . . . 13 Retrieved Matter 265 | . . . . . . . . . . . . . . . . . . . . . . . . . 265 Parts Self-Destructed 89 | . . . . . . . . . 14 . . 26 . 8 15 . 26 . . . . . . . . Prevented 14 | . . . . . . . . . 2 . . 12 . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac DSF Fac Res Res Acc Combat Hostiles Destroyed 236 | . 5 8 28 . . 6 15 3 7 . . 20 16 8 8 . 23 1 . . . 32 10 8 38 Melee 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . Guns 110 | . 5 1 17 . . 4 9 3 5 . . 4 12 2 7 . 3 . . . . 18 6 6 8 Cannons 24 | . . . . . . . . . . . . 1 . 1 . . 5 . . . . . . 1 16 AOE 78 | . . 7 8 . . 2 3 . 2 . . 14 . 5 . . 14 . . . . 13 . . 10 Classes Destroyed 23 | . 6 1 4 1 . . . 2 . . . 2 1 . 1 . . 1 1 . . 1 . . 2 Worker 16 | . . . 2 . . . 1 1 . . . . . . . . . . . . . 4 3 . 5 Builder 12 | . 1 . 1 . . 1 1 . . . . . . . . . . . . . . 5 1 . 2 Tunneler 3 | . . 1 . . . . 1 . . . . . 1 . . . . . . . . . . . . Hauler 21 | . 2 . 5 . . . 3 3 . . . . 1 . . . . 1 . . . 1 3 . 2 Recycler 11 | . . . 1 . . . 1 1 . . . . . . . . . 1 . . . 3 2 . 2 Minesweeper 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Mechanic 3 | . . . . . . . . . . . . 1 1 . . . 1 . . . . . . . . Operator 6 | . 1 . 1 . . . 2 . . . . . 2 . . . . . . . . . . . . Watcher 15 | . 1 . 4 . . . 2 3 . . . . . . . . . 1 . . . 1 1 . 2 Swarmer 55 | . 3 6 3 . . 6 . . 1 . . 5 4 5 2 . 7 . . . . 8 . . 5 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Grunt 86 | . 2 2 17 . . . 8 . 4 . . 8 5 1 4 . 7 . . . . 10 6 1 11 Brawler 10 | . . . . . . . . . . . . 4 . 1 1 . 1 . . . . 2 . . 1 Duelist 13 | . . . 1 . . . 2 . 2 . . 2 . 1 . . 1 . . . . 2 . . 2 Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 18 | . . . 7 . . . 5 . . . . 1 1 . 1 . 2 . . . . . . 1 . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hunter 22 | . . . . . . . . 2 1 . . . 2 . . . 2 . . . . 3 4 2 6 Programmer 27 | . . . . . . . . 1 . . . . 3 . . . 3 . . . . 6 . 4 10 Heavy 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Enhanced Grunt 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Zionite 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Martyr 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . Best Kill Streak 16 | . 5 4 8 . . 4 4 2 5 . . 13 4 4 3 . 12 2 . . . 16 6 5 11 Combat Bots Only 12 | . 3 3 4 . . 3 3 1 5 . . 12 4 4 3 . 11 1 . . . 11 5 3 9 Max Kills in Single Turn 8 | . 2 2 4 1 . 2 2 1 1 . . 4 2 3 1 . 5 1 1 . . 8 2 1 3 Gunslinging 1 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Exploded 5 | . . 2 2 . . 1 1 . 1 . . 4 . 2 . . 5 . . . . 4 . . 2 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac DSF Fac Res Res Acc Damage Taken 20153 | . 151 76 1149 . . 95 561 182 172 71 . 1025 936 86 359 . 877 460 . . 82 3364 2774 2495 5238 Core 1801 | . 30 10 78 . . . 66 . 17 17 . 105 133 . 21 . 80 . . . . 311 418 177 338 Absorbed by Shields 807 | . . . . . . . . . . . . . 204 24 12 . 89 . . . . . 230 . 248 Reduced by Siege Mode 635 | . . . . . . . . . . . . . . . . . . . . . . . . 119 516 Redirected to Shielding 222 | . . . . . . . . . . . . . . . . . . . . . . . 111 . 111 Ignored by Resistances 284 | . . . . . . . . . . . . . . . . . 91 107 . . . . . . 86 Regen/Repaired (Parts) 613 | . . . . . . . 372 . . . . . . . . . . . 189 . 52 . . . . Core Remaining (%) 82 | 100 . 84 . . . 80 88 . . . . 80 . . . . 72 . . . 100 72 67 87 78 Volleys Fired 694 | . 21 8 107 1 . 6 47 22 14 . . 25 55 7 24 . 40 7 . . 3 87 41 37 142 Largest 3 | . 2 2 2 1 . 2 3 3 3 . . 3 3 3 3 . 3 3 . . 3 3 3 3 3 Hottest 353 | . 60 60 115 50 . 106 187 183 183 . . 183 202 202 202 . 202 221 . . 225 241 240 279 353 Shots Fired 1565 | . 42 10 197 1 . 10 123 66 31 . 1 51 148 15 56 . 71 16 . . 9 240 120 83 275 Gun 1318 | . 42 4 187 1 . 8 120 66 25 . 1 39 148 12 56 . 54 16 . . 9 231 119 70 110 Cannon 171 | . . . . . . . . . . . . . . . . . 4 . . . . . 1 12 154 Launcher 38 | . . 6 10 . . 2 3 . 6 . . . . . . . . . . . . . . . 11 Special 38 | . . . . . . . . . . . . 12 . 3 . . 13 . . . . 9 . 1 . Kinetic 23 | . 21 2 . . . . . . . . . . . . . . . . . . . . . . . Thermal 1461 | . 21 2 187 1 . 8 120 66 25 . 1 39 148 12 56 . 58 16 . . 9 231 115 82 264 Explosive 76 | . . 6 10 . . 2 3 . 6 . . 12 . 3 . . 13 . . . . 9 . 1 11 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . Robot Hit Streak 25 | . 7 2 20 8 . 9 20 21 7 . . 18 11 12 23 . 11 10 . . 4 18 25 7 21 Robot Miss Streak 7 | . 3 2 3 . . 1 3 3 2 . . 2 5 4 3 . 2 1 . . 2 3 3 4 7 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 8 | . 1 . 1 . . . . . 1 . . . 1 1 1 . . . . . . 1 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . 1 . . . 1 1 1 . . . . . . 1 1 . . Shots Hit Robots 1122 | . 29 4 153 1 4 4 81 51 18 . 2 40 91 10 46 2 50 14 12 . 5 174 103 55 173 Core Hits 608 | . 15 10 62 1 . 7 40 15 14 . . 40 48 18 25 . 50 6 7 . 1 92 32 20 105 Critical Kills 8 | . . . . . . . . . . . . . . . . . . 1 . . . 1 2 1 3 Critical Parts Destroyed 10 | . . . . . . . . . . . . . . . . . . . . . . 4 1 3 2 Critical Strikes 78 | . . . 8 . . . 8 3 1 . . 4 10 1 2 . 5 4 5 . 1 12 5 4 5 Burn 48 | . . . 8 . . . 8 3 1 . . 2 10 1 2 . 4 3 . . 1 5 . . . Meltdown 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Destroy 15 | . . . . . . . . . . . . . . . . . . 1 . . . 5 3 4 2 Sever 5 | . . . . . . . . . . . . 1 . . . . 1 . . . . 2 1 . . Impale 6 | . . . . . . . . . . . . 1 . . . . . . 5 . . . . . . Intensify 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Melee Attacks 71 | . . . . . 4 . . 12 . . 2 4 . . . 2 2 6 12 . . . 27 . . Impact 12 | . . . . . . . . 12 . . . . . . . . . . . . . . . . . Slashing 27 | . . . . . . . . . . . . . . . . . . . . . . . 27 . . Piercing 24 | . . . . . . . . . . . . 4 . . . . 2 6 12 . . . . . . Sneak Attacks 26 | . . . . . 4 . . 4 . . 2 . . . . 2 1 . 12 . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 . . Damage Inflicted 44021 | . 390 466 3278 13 . 248 1937 1306 710 . . 3767 1967 1076 971 . 3968 298 729 . 161 8228 3312 1991 9205 Guns 21022 | . 370 25 2178 13 . 58 1451 940 296 . . 590 1774 163 971 . 727 263 . . 161 4439 2243 1609 2751 Cannons 4107 | . . . . . . . . . . . . . . . . . . . . . . . . 235 3872 Explosions 15251 | . . 441 1079 . . 190 448 . 414 . . 2831 162 840 . . 2751 . . . . 3539 . . 2556 Melee 2253 | . . . . . . . . 366 . . . 66 . . . . 71 35 729 . . . 986 . . Ramming 360 | . 20 . 21 . . . 38 . . . . . 31 18 . . . . . . . 11 83 112 26 Kinetic 215 | . 202 13 . . . . . . . . . . . . . . . . . . . . . . . Thermal 25032 | . 168 104 2178 13 . 58 1451 940 296 . . 590 1936 163 971 . 727 263 . . 161 4439 2091 1844 6639 Explosive 14981 | . . 349 1079 . . 190 448 . 414 . . 2831 . 840 . . 2751 . . . . 3539 . . 2540 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 366 | . . . . . . . . 366 . . . . . . . . . . . . . . . . . Slashing 2014 | . . . . . . . . . . . . 280 . 55 . . 419 . . . . 239 986 35 . Piercing 901 | . . . . . . . . . . . . 66 . . . . 71 35 729 . . . . . . Phasic 152 | . . . . . . . . . . . . . . . . . . . . . . . 152 . . Highest Corruption 14 | . . . . . . . . 2 2 2 2 2 1 . . . 7 2 . . . 4 5 . 14 Average Corruption 3 | . . . . . . . . 1 2 2 2 2 1 . . . 2 1 . . . 2 5 . 9 Corruption Purged 14 | . . . . . . . . . . . . . 1 . . . . 3 . . . 2 . . 8 Corruption Blocked 8 | . . . . . . . . . . . . . . . . . . . . . . . . 5 3 Effects 100 | . . . . . . . . 2 20 5 1 . 12 . . . 17 . . . . 5 6 . 32 Message Errors 19 | . . . . . . . . . 4 3 . . . . . . 4 . . . . 2 2 . 4 Matter Fused 28 | . . . . . . . . 1 6 1 . . 5 . . . 3 . . . . . 2 . 10 Heat Flow Errors 16 | . . . . . . . . . 3 . . . 4 . . . 4 . . . . 1 1 . 3 Energy Discharges 14 | . . . . . . . . 1 4 1 . . 2 . . . 2 . . . . . . . 4 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 10 | . . . . . . . . . 2 . . . . . . . 2 . . . . 1 . . 5 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Misfires 6 | . . . . . . . . . 1 . 1 . 1 . . . 1 . . . . . . . 2 Alerts 2 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Weapon Failures 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1134 | . . 77 5 . . . 34 98 5 . . 141 82 14 . . 77 . . . . 167 93 . 341 Projectiles 262 | . . . . . . . . . . . . . . . . . 23 . . . . . . . 239 Explosions 667 | . . 77 5 . . . 34 . 5 . . 141 82 . . . 54 . . . . 167 . . 102 Melee 205 | . . . . . . . . 98 . . . . . 14 . . . . . . . . 93 . . Knockbacks 4 | . . . . . . . 1 1 . . . . . . . . . . . . . . . 2 . Impact 4 | . . . . . . . 1 1 . . . . . . . . . . . . . . . 2 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 474 | . . 17 26 . . 49 . . . . . . 130 . . . . . . . . 46 16 . 190 Shots 12 | . . 1 1 . . 1 . . . . . . 2 . . . . . . . . 1 . . 6 Rammed 31 | . . . . . . . . . . . . . . . . . . . . . . . 5 25 1 Targets Rammed 45 | . 2 . 2 . . . 4 . . . . . 2 1 . . . . . . . 1 7 25 1 Kicked 14 | . 2 . 2 . . . 4 . . . . . 2 1 . . . . . . . 1 2 . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 657 | . 18 6 407 12 . 108 412 149 225 . . 221 335 210 430 . 336 36 . . . 194 259 401 657 Average Temperature 101 | . 5 3 85 9 . 42 145 45 45 . . 36 90 100 160 . 112 22 . . . 22 64 128 162 Received Heat Transfer 2634 | . 6 . 471 . . . 225 . 63 36 . 237 135 . 144 . 111 84 . . 36 299 148 144 495 Effects 18 | . . . . . . . 4 . . . . . 1 . 4 . . . . . . . . 2 7 Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Energy Bleed 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 3 Interference 7 | . . . . . . . . . . . . . 1 . 3 . . . . . . . . 2 1 Matter Decay 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage (major) 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . Siege Activations 11 | . . . . . . . . . . . . . . . . . . . . . . . . 3 8 Total Turns 248 | . . . . . . . . . . . . . . . . . . . . . . . . 52 196 Longest Duration 63 | . . . . . . . . . . . . . . . . . . . . . . . . 27 63 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . . . . . . 4 . . . . . . . . . . . . . . 2 . . Impact Corruptions 9 | . . . . . . . . 6 . . . . . 1 . . . . . . . . 2 . . Robots Melted 22 | . . . 3 . . . 4 . . . . 1 4 . 1 . 1 . . . . 1 2 1 4 Combat Hostiles 20 | . . . 3 . . . 3 . . . . 1 4 . 1 . 1 . . . . 1 1 1 4 Parts Melted 139 | . . . 25 . . . 17 7 2 . . 2 13 1 6 . 3 5 . . . 17 15 7 19 Heat Transferred 42378 | . 375 125 6010 37 . 148 3663 2072 666 . . 1295 4311 421 2209 . 1943 743 . . 370 6638 3071 2072 6209 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac DSF Fac Res Res Acc Peak Influence 2009 | . 241 323 621 241 . 181 178 133 . . . . 479 . . . . 320 112 . 373 1411 1127 608 2009 Initial 740 | . . 30 85 241 . . . 37 . . . . 265 . . . . 172 112 . 3 195 740 531 224 Average 364 | . 99 252 329 169 . 33 43 53 . . . . 321 . . . . 181 64 . 235 941 936 522 792 Maximum Alert Level 5 | . 1 1 2 1 . . . . . . . . 2 . . . . 1 . . 1 4 4 2 5 Low Security (%) 42 | 100 79 25 20 35 . 100 100 100 . . . . . . . . . 38 100 100 51 4 . . 2 Level 1 25 | . 20 74 46 64 . . . . . . . . 81 . . . . 61 . . 48 9 . . 22 Level 2 13 | . . . 32 . . . . . . . . . 18 . . . . . . . . 15 . 99 16 Level 3 10 | . . . . . . . . . . . . . . . . . . . . . . 14 95 . 31 Level 4 7 | . . . . . . . . . . . . . . . . . . . . . . 54 4 . 22 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . 4 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Squads Dispatched 60 | . 3 . 4 . . . 1 8 . . . 1 7 . . . 1 2 . . 1 10 6 2 14 Investigation 12 | . 1 . 2 . . . 1 4 . . . . 1 . . . . 1 . . . . 1 . 1 Extermination 13 | . . . . . . . . 2 . . . . 2 . . . . 1 . . . 3 1 1 3 Reinforcement 20 | . 2 . 2 . . . . 1 . . . . 3 . . . . . . . 1 2 3 1 5 Assault 13 | . . . . . . . . 1 . . . 1 1 . . . 1 . . . . 4 1 . 4 Garrison 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 8 | . . . . . . . . . . . . . . . . . . 1 . . . 1 2 . 4 Construction Impeded 4 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 2 Haulers Reinforced 6 | . . . . . . . . . . . . . 1 . . . . . . . . 2 2 . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac DSF Fac Res Res Acc Distress Signals 14 | . . . 3 . . . 1 1 . . . . 1 . . . . 2 . . . 4 1 1 . Communications Jammed 30 | . . . . . . . . . . . . . 2 . . . . . . . 4 24 . . . Distress Signals 13 | . . . . . . . . . . . . . . . . . . . . . . 13 . . . Times Spotted 397 | . 12 8 38 . . 7 26 9 10 4 . 27 28 9 7 . 28 9 . . 8 63 29 16 59 Peak Tracking Total 11 | . 3 3 4 . . 3 4 4 4 4 . 9 5 4 3 . 11 4 . . 5 8 6 4 8 Tactical Retreats 13 | . . . 1 . . 1 1 . 1 1 . 1 1 . . . . . . . . 2 2 . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac DSF Fac Res Res Acc Traps Triggered 11 | . . . 2 . . . 1 1 . . . . . . . . . 2 . . 2 2 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 9 | . . . . . . . . . . . . . 9 . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . 3 . . . . . . . . . . . 1 . . . . . . . . . . . . Reused 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . 1 . . . . 1 2 . . . . . . . . . . . . . . . . Most Traps Carried 2 | . . 2 2 1 1 . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac DSF Fac Res Res Acc Machines Disabled 37 | . . 9 1 . . . 4 . . . . 1 6 1 . . 1 . . . . 5 . . 9 Max in Single Turn 6 | . . 4 1 . . . 2 . . . . 1 6 1 . . 1 . . . . 2 . . 1 Garrison Access 9 | . . . . . . . 1 2 . . . . . . . . . . . . . 2 2 . 2 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac DSF Fac Res Res Acc Machines Accessed 59 | . 8 1 7 . 1 . 12 8 . . 1 . 4 . 1 3 . 2 . 1 . 2 2 . 6 Terminals 24 | . 6 1 5 . . . 7 4 . . . . . . . . . . . 1 . . . . . Fabricators 8 | . . . . . . . . 2 . . . . 2 . . . . 1 . . . . . . 3 Repair Stations 4 | . 1 . . . . . 2 . . . . . . . . . . 1 . . . . . . . Recycling Units 6 | . 1 . 1 . . . 2 . . . . . . . . . . . . . . . . . 2 Scanalyzers 3 | . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . Garrison Access 8 | . . . . . . . 1 2 . . . . . . . . . . . . . 2 2 . 1 Total Hacks 197 | . 32 5 21 . 1 . 52 18 . . 6 . 12 . 1 27 . 5 . 1 . 2 4 . 10 Successful 111 | . 13 3 8 . 1 . 28 6 . . 6 . 9 . 1 27 . 3 . 1 . 2 2 . 1 Failed 85 | . 18 2 13 . . . 24 12 . . . . 3 . . . . 2 . . . . 2 . 9 Catastrophic 16 | . 1 1 3 . . . 3 3 . . . . 1 . . . . . . . . . . . 4 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Manual 96 | . 7 5 16 . . . 17 11 . . . . 12 . . 1 . 7 . . . 3 4 5 8 Terminals 87 | . 24 5 18 . . . 30 9 . . . . . . . . . . . 1 . . . . . Fabricators 16 | . . . . . . . . 5 . . . . 5 . . . . 3 . . . . . . 3 Repair Stations 19 | . 4 . . . . . 13 . . . . . . . . . . 2 . . . . . . . Recycling Units 17 | . 4 . 2 . . . 7 . . . . . . . . . . . . . . . . . 4 Scanalyzers 8 | . . . 1 . . . . . . . . . 7 . . . . . . . . . . . . Garrison Access 15 | . . . . . . . 2 4 . . . . . . . . . . . . . 2 4 . 3 Terminal Hacks 68 | . 11 3 4 . 1 . 12 2 . . 6 . . . 1 27 . . . 1 . . . . . Record 7 | . . . . . 1 . . . . . . . . . . 6 . . . . . . . . . Part Schematic 19 | . . 1 . . . . . . . . 6 . . . . 12 . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . Robot Analysis 7 | . 1 2 2 . . . 2 . . . . . . . . . . . . . . . . . . Prototype ID Bank 8 | . 3 . 1 . . . 1 . . . . . . . . 3 . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Branch Access Points 3 | . . . 1 . . . 1 1 . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Zone Layout 5 | . 2 . . . . . 2 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . 1 . . . . 2 . . . . 1 . . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Build 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Repair Station Hacks 12 | . 1 . . . . . 10 . . . . . . . . . . 1 . . . . . . . Scan Component 6 | . . . . . . . 5 . . . . . . . . . . 1 . . . . . . . Repair 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . Refit 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . Retrieve Components 3 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . 1 . . . . . . . . . 6 . . . . . . . . . . . . Insert Component 4 | . . . 1 . . . . . . . . . 3 . . . . . . . . . . . . Analyze 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . 1 1 . . . . . . . . . . . . . 2 1 . . Seal Access 5 | . . . . . . . 1 1 . . . . . . . . . . . . . 2 1 . . Unauthorized Hacks 12 | . 1 . 2 . . . 3 2 . . . . 1 . . . . 1 . . . . 1 . 1 Terminals 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Botnet 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 Liberate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabnet 3 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . 1 . . . 2 . . . . . . . . . . . . . . . . . . Reject 3 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Reprogram 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Jam 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Data Cores Recovered 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 42 | . 8 1 5 . . . 9 7 . . . . 3 . . . . 2 . 1 . . . . 6 Full Trace Events 6 | . . . . . . . . 3 . . . . 1 . . . . 1 . . . . . . 1 Feedback Events 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Corruption 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . Robots Built 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 169 | . . . . . . . . . . . . . . . . . . 169 . . . . . . . Total Robot Build Rating 18 | . . . . . . . . . . . . . . . . . . 18 . . . . . . . Part Schematics Acquired 22 | . . 1 . . . . . . . . 6 . 3 . . 12 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 84 | . . . . . . . . . . . . . 84 . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . Time 185 | . . . . . . . 185 . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 20 | . . . . . . . 20 . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac DSF Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 16 | . . . . . 4 . . . . . 2 1 . . . 2 1 . . . . 4 2 . . Non-combat 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . Combat 13 | . . . . . 1 . . . . . 2 1 . . . 2 1 . . . . 4 2 . . Robot Hacks Applied 8 | . . . . . 4 . . . . . 2 . . . . 2 . . . . . . . . . parse_system 8 | . . . . . 4 . . . . . 2 . . . . 2 . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 2 . . . . . . . . . . . . . . . . 2 Machine Destruction 4 | . . . . . . . . 2 . . . . . . . . . . . . . . . . 2 Fabnet Peak Effective % 3 | . . . . . . . . . . . . 3 3 3 3 3 1 1 1 1 1 3 1 . . Autooverrided 8 | . . . . . . . . . . . . 1 . . . . 1 . . . . 4 2 . . Robots Rewired 3 | . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac DSF Fac Res Res Acc Total Allies 56 | . . . . 2 . . . 1 . . 4 2 4 . . 2 4 7 20 . . 4 4 1 1 Largest Group 21 | . . . . 2 1 . . 1 1 . 4 5 3 . . 2 2 7 21 21 20 18 3 1 1 Highest-Rated Group 829 | . . . . 49 31 . . 21 21 . 152 164 210 . . 192 192 202 829 724 697 647 270 32 269 Highest-Rated Ally 269 | . . . . 31 31 . . 21 21 . 39 39 70 . . 96 96 30 50 46 46 56 103 32 269 Zionite Dispatches 6 | . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 1 1 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Light 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Total Orders 12 | . . . . . . . . . . . . . 6 . . . . 1 . . . . . 5 . STAY 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . DROP 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . RETURN 6 | . . . . . . . . . . . . . 3 . . . . 1 . . . . . 2 . Ally Attacks 421 | . . . . . . . . . 8 . . 54 41 . . . 27 43 . . 46 154 19 . 29 Total Damage 13283 | . . . . . . . . . 212 . . 1588 884 . . . 819 821 . . 1221 4004 962 . 2772 Kills 93 | . . . . . . . . . 1 . . 13 5 . . . 5 8 . . 10 30 6 . 15 Allies Corrupted 3 | . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . Allies Melted 2 | . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac DSF Fac Res Res Acc Robot Analysis Total 7 | . 1 2 2 . . . 2 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 15 | . . 1 . 2 . . . . 2 1 2 1 . 3 2 . 1 . . . . . . . . Drone Launches 8 | . . . . . . . . . . . . . 5 . . . . 1 . . . . . 2 . Drone Recoveries 8 | . . . . . . . . . . . . . 5 . . . . 1 . . . . . 2 . Zionite Intel Received 4 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 1 Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Emergency Access 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac DSF Fac Res Res Acc Turns Passed 24801 | 3 735 582 1573 621 325 873 2249 1201 1011 380 1165 1012 1695 1683 1639 181 1361 649 694 4 203 1430 884 801 1847 Spaces Moved 13471 | 3 522 451 755 513 245 445 735 841 784 306 906 671 683 863 803 91 671 266 316 3 108 704 558 329 899 Core 179 | . . . . . . . . . . . . . . . . . . . . . . . 155 24 . Treads 885 | . . . . . . . . . . . . . . . . . . . . . . . 3 302 580 Legs 12098 | 3 522 451 755 513 245 445 735 841 784 306 906 671 683 863 803 91 671 266 316 3 108 704 91 3 319 Wheels 309 | . . . . . . . . . . . . . . . . . . . . . . . 309 . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 120 190 190 122 122 122 122 120 190 190 190 190 120 120 190 190 114 120 50 50 110 Average Speed 147 | 120 120 120 130 120 128 190 190 122 122 122 122 121 190 190 190 190 171 185 190 190 144 127 100 145 136 Slowest Speed 300 | 120 120 120 190 120 190 190 193 122 122 122 122 193 190 190 190 190 190 190 190 190 190 260 300 162 225 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 59 | 2 67 88 51 99 64 98 60 28 90 50 88 78 19 91 86 74 77 8 96 . 87 26 15 12 30 Regions Visited 25 Branch Regions 12 Pre-discovered Areas 8 | . 1 . . . 1 . . . . . 4 . . . 1 1 . . . . . . . . . Known Exits Taken 15 | . . . 1 . . . . 1 1 1 1 1 1 1 1 1 1 . . 1 . 1 1 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . . . . . . . . . . . . . . . . . . Scrap Searched 26 | . . 3 . 1 . 2 . . 2 1 4 3 . 3 4 . 3 . . . . . . . . Spaces Dug 111 | . . . 22 . . 26 . 7 2 . . 16 . 9 . . 7 . . . . . 1 3 18 Terrain Destroyed 753 | . . 52 91 . . 26 31 7 43 . . 76 12 52 . . 124 . . . . 70 5 18 146 Melee 8 | . . . . . . . . 7 . . . . . . . . 1 . . . . . . . . Projectile 71 | . . . . . . . . . . . . 2 . 1 . . 8 . . . . 3 5 7 45 AOE 674 | . . 52 91 . . 26 31 . 43 . . 74 12 51 . . 115 . . . . 67 . 11 101 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac DSF Fac Res Res Acc Total 16966 | 2 596 481 1145 518 254 461 1489 949 811 312 967 806 953 889 859 97 803 394 389 2 152 1043 744 558 1292 Wait 1845 | . 22 8 209 3 . 3 629 26 7 6 25 54 146 7 26 . 15 92 40 . 11 189 54 140 133 Move 13446 | 2 521 450 754 512 244 444 734 840 783 305 905 670 682 862 802 90 670 266 315 2 107 703 557 328 898 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 126 | . 13 3 11 1 1 3 21 8 . . 9 6 11 . . . 4 5 3 . 4 5 2 3 13 Fast Attach 152 | . . 1 7 . . . 12 1 . . 4 4 5 2 . . 2 2 3 . 7 16 34 15 37 Attach 59 | . . . 7 . . . 5 2 . . 1 3 4 . . . 4 2 . . . 6 6 2 17 Detach 57 | . . . 1 . . . 5 . . . 2 1 4 . . . 1 1 . . 5 4 7 . 26 Swap 230 | . 4 7 24 . 3 4 11 27 7 1 6 24 22 8 7 5 16 10 4 . 4 22 4 3 7 Drop 182 | . 13 4 22 1 2 1 21 11 . . 13 9 13 2 . . 5 2 8 . 11 10 11 5 18 Fire 694 | . 21 8 107 1 . 6 47 22 14 . . 25 55 7 24 . 40 7 . . 3 87 41 37 142 Melee 65 | . . . . . 4 . . 12 . . 2 4 . . . 2 2 6 12 . . . 21 . . Ram 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . Kick 14 | . 2 . 2 . . . 4 . . . . . 2 1 . . . . . . . 1 2 . . Crush 27 | . . . . . . . . . . . . . . . . . . . . . . . 1 25 1 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 55 | . . . . . . . . . . . . 6 . . . . 44 1 4 . . . . . . Trap 10 | . . . 1 . . . . . . . . . 9 . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: Fac x4 / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Upp / Ext x2) -5/Waste -5/Factory -5/DSF -4/Factory -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 3) 4 | -11/Junkyard | Entered Materials 123 | -10/Materials | Central database locked down 220 | -10/Materials | Discovered new exit (range 3) 312 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 16) 739 | -10/Materials | Entered Mines 1012 | -10/Mines | Found a hidden stash of uninstalled traps 1200 | -10/Mines | Learned Materials emergency access door positions 1205 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1247 | -10/Mines | Discovered new exit (range 4) 1321 | -10/Mines | Entered Materials 1321 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1590 | -9/Materials | Discovered new exit (range 3) 1786 | -9/Materials | Build established: Scavenger-Mutant 2351 | -9/Materials | Lost 3 parts (1u2w) 2437 | -9/Materials | Discovered new exit (range 9) 2517 | -9/Materials | Identified exit to Mines 2894 | -9/Materials | Entered Mines 3050 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3062 | -9/Mines | Build established: Mutant 3067 | -9/Mines | Discovered new exit (range 5) 3138 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3139 | -9/Mines | Discovered new exit (range 5) 3307 | -9/Mines | Learned Materials interactive machine intel 3398 | -9/Mines | Discovered new exit (range 9) 3515 | -9/Mines | Entered Exiles 3515 | -9/Exiles | Accompanied by 1 ally 3545 | -9/Exiles | Led the pair of lost Derelicts to a safe place 3548 | -9/Exiles | Met 8R-AWN 3572 | -9/Exiles | Met EX-HEX 3635 | -9/Exiles | Met EX-DEC 3671 | -9/Exiles | Learned location of Zion (-7) 3693 | -9/Exiles | Met EX-BIN 3823 | -9/Exiles | Discovered new exit (range 11) 3840 | -9/Exiles | Entered Mines 4331 | -8/Mines | Discovered new exit (range 7) 4361 | -8/Mines | Discovered new exit (range 11) 4713 | -8/Mines | Entered Materials 4713 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4714 | -8/Materials | Loaded intel: 19 interactive machine locations 5215 | -8/Materials | Discovered new exit (range 11) 5273 | -8/Materials | Build established: Scavenger-Gunner 5464 | -8/Materials | Repaired Hrd. Light Armor Plating 5816 | -8/Materials | Discovered new exit (range 10) 6065 | -8/Materials | Build established: Gunner 6457 | -8/Materials | Repaired Imp. Aluminum Leg 6497 | -8/Materials | Repaired Titanium Leg 6530 | -8/Materials | Repaired Imp. Aluminum Leg 6582 | -8/Materials | Repaired Hvy. Ion Engine 6962 | -8/Materials | Entered Factory 6962 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6963 | -7/Factory | Identified exit to Storage 7264 | -7/Factory | Build established: Mutant 7779 | -7/Factory | Build established: Gunner 7822 | -7/Factory | Identified exit to Lower Caves 7868 | -7/Factory | Discovered new exit (range 11) 7907 | -7/Factory | Found Powered Armor 7912 | -7/Factory | Found Powered Armor 8163 | -7/Factory | Entered Lower Caves 8163 | -7/Lower Caves | Accompanied by 1 ally 8539 | -7/Lower Caves | Encountered a Warlord checkpoint 8703 | -7/Lower Caves | Discovered new exit (range 11) 8746 | -7/Lower Caves | Build established: Skirmisher 8942 | -7/Lower Caves | Identified exit to Lower Caves 8981 | -7/Lower Caves | Learned Factory terminal intel 9174 | -7/Lower Caves | Entered another Lower Caves area 9199 | -7/Lower Caves | Discovered new exit (range 7) 9216 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 9337 | -7/Lower Caves | Learned Factory garrison access intel 9533 | -7/Lower Caves | Discovered new exit (range 11) 9544 | -7/Lower Caves | Identified exit to Zion 9554 | -7/Lower Caves | Entered Zion 9602 | -7/Zion | Given A8's code to call for help 9625 | -7/Zion | System corruption cleaned by Quarantine Array 9722 | -7/Zion | Discovered new exit (range 12) 9862 | -7/Zion | Learned Factory emergency access door positions 9875 | -7/Zion | Build established: Mutant 10074 | -7/Zion | Given the Hacking Drone Bay 10079 | -7/Zion | Found Prototype Device 10079 | -7/Zion | Identified Hacking Drone Bay 10142 | -7/Zion | Learned location of Warlord (-5) 10232 | -7/Zion | Learned Factory terminal intel 10244 | -7/Zion | Found Prototype Special Weapon 10244 | -7/Zion | Identified RU-N14's Throwing Claymores 10248 | -7/Zion | Found RU-N14's Throwing Claymores 10251 | -7/Zion | Found RU-N14's Throwing Claymores 10253 | -7/Zion | Found RU-N14's Throwing Claymores 10314 | -7/Zion | Imprinted 10316 | -7/Zion | Declared Zion's savior 10422 | -7/Zion | Found CR-A16's Pointy Stick 10694 | -7/Zion | Identified exit to Proximity Caves 10719 | -7/Zion | Entered Proximity Caves 10719 | -6/Proximity Caves | Accompanied by 4 allies 10891 | -6/Proximity Caves | Spotted B-75 Beast 10910 | -6/Proximity Caves | Allies destroyed B-75 Beast 11267 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11478 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 11540 | -6/Proximity Caves | Destroyed 12 combat bots 11555 | -6/Proximity Caves | Build established: Gunner 11642 | -6/Proximity Caves | Discovered new exit (range 14) 11724 | -6/Proximity Caves | Identified exit to Factory 11731 | -6/Proximity Caves | Entered Factory 11731 | -6/Factory | Accompanied by 1 ally 11731 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 11733 | -6/Factory | Loaded intel: 26 terminal locations 11734 | -6/Factory | Loaded intel: 4 garrison access locations 12081 | -6/Factory | First assault squad dispatched 12087 | -6/Factory | Zion Infowar Resupply teleported in 12617 | -6/Factory | Discovered new exit (range 13) 12638 | -6/Factory | Identified exit to Lower Caves 12810 | -6/Factory | Identified exit to Factory 12897 | -6/Factory | Retrieved Zion intel report: Emergency Access 12898 | -6/Factory | Zion Light squad teleported in 12970 | -6/Factory | Terminal network hard line cut 13426 | -6/Factory | Entered Lower Caves 13616 | -6/Lower Caves | Encountered a Warlord checkpoint 13666 | -6/Lower Caves | Learned Factory emergency access door positions 13688 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 14010 | -6/Lower Caves | Build established: Scavenger-Skirmisher 14781 | -6/Lower Caves | Discovered new exit (range 9) 15106 | -6/Lower Caves | Identified exit to Lower Caves 15109 | -6/Lower Caves | Entered another Lower Caves area 15304 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 15682 | -6/Lower Caves | Encountered a Warlord checkpoint 16072 | -6/Lower Caves | Learned Factory stockpile data 16572 | -6/Lower Caves | Discovered new exit (range 11) 16742 | -6/Lower Caves | Identified exit to Data Miner 16748 | -6/Lower Caves | Entered Data Miner 16750 | -6/Data Miner | Discovered new exit (range 6) 16786 | -6/Data Miner | Met Data Miner 16849 | -6/Data Miner | Learned location of Section 7 (-3) 16849 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 16858 | -6/Data Miner | Enhanced Grunt warped into view, answering call for help 16860 | -6/Data Miner | Enhanced Grunt warped into view, answering call for help 16876 | -6/Data Miner | Received God Mode back door access code from Data Miner 16927 | -6/Data Miner | Identified exit to Proximity Caves 16929 | -6/Data Miner | Entered Proximity Caves 16929 | -5/Proximity Caves | Accompanied by 2 allies 16972 | -5/Proximity Caves | Escorted by Enhanced Grunt 17258 | -5/Proximity Caves | Build established: Scavenger-Mutant 17387 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17867 | -5/Proximity Caves | Learned 12 Factory zone layouts 18168 | -5/Proximity Caves | Discovered exit to Factory (range 11) 18169 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 18203 | -5/Proximity Caves | Destroyed 11 combat bots 18205 | -5/Proximity Caves | Build established: Scavenger-Tank 18290 | -5/Proximity Caves | Entered Factory 18290 | -5/Factory | Accompanied by 2 allies 18290 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 18291 | -5/Factory | Identified exit to Upper Caves 18291 | -5/Factory | Identified exit to Extension 18295 | -5/Factory | Loaded intel: 26 terminal locations 18307 | -5/Factory | Spotted B-75 Beast 18337 | -5/Factory | Revealed the true nature of CR-A16's Pointy Stick 18348 | -5/Factory | Destroyed B-75 Beast 18482 | -5/Factory | Incoming investigation squad redirected 18627 | -5/Factory | Fabricated B-60 Warrior? 18764 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 18765 | -5/Factory | Zion Fire squad teleported in 18939 | -5/Factory | Sucked down chute 18939 | -5/Factory | Entered Waste 18940 | -5/Waste | Joined by Warlord forces that had cleared the area 18980 | -5/Waste | 3 allies followed down the chute 19000 | -5/Waste | 3 allies followed down the chute 19499 | -5/Waste | Discovered new exit (range 15) 19606 | -5/Waste | Identified exit to Factory 19633 | -5/Waste | Entered Factory 19633 | -5/Factory | Accompanied by 21 allies 19637 | -5/Factory | Identified exit to DSF 19637 | -5/Factory | Entered DSF 19637 | -5/DSF | Accompanied by 21 allies 19652 | -5/DSF | Additional patrols routed to DSF 19786 | -5/DSF | Discovered new exit (range 15) 19821 | -5/DSF | Sterilization system engaged 19834 | -5/DSF | Identified exit to Factory 19840 | -5/DSF | Entered Factory 19840 | -4/Factory | Accompanied by 18 allies 19840 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 19920 | -4/Factory | Garrison activated, responded to threat 20174 | -4/Factory | Build established: Scavenger-Skirmisher 20240 | -4/Factory | P-70 Sage assimilated allied OK-VI0(g) 20303 | -4/Factory | Local machine network offline 20340 | -4/Factory | First assault squad dispatched 20500 | -4/Factory | Destroyed 11 combat bots 20542 | -4/Factory | Spotted B-86 Titan 20629 | -4/Factory | Found Prototype Launcher 20629 | -4/Factory | Identified Tesla Bomb Launcher 20657 | -4/Factory | Incoming assault squad redirected 20734 | -4/Factory | Build established: Scavenger-Tank 20769 | -4/Factory | Found Prototype Processor 20773 | -4/Factory | Identified Exp. Signal Interpreter 20933 | -4/Factory | Discovered new exit (range 19) 20935 | -4/Factory | Lost 10 parts (2p2n4u2w) 21206 | -4/Factory | Lost 6 parts (4n2u) 21264 | -4/Factory | Identified exit to Research 21270 | -4/Factory | Entered Research 21270 | -3/Research | Evolved 2 slots: Utility x2 21433 | -3/Research | Build established: Scavenger-Skirmisher 21542 | -3/Research | Incoming investigation squad redirected 21592 | -3/Research | Zion Heavy squad teleported in 21597 | -3/Research | Local machine network offline 22020 | -3/Research | First assault squad dispatched 22035 | -3/Research | Incoming assault squad redirected 22053 | -3/Research | Lost 19 parts (2p6n6u5w) 22073 | -3/Research | Found Prototype Hackware 22073 | -3/Research | Identified Exp. System Shield 22107 | -3/Research | Discovered new exit (range 13) 22113 | -3/Research | Identified exit to Research 22154 | -3/Research | Entered another Research area 22154 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 22420 | -2/Research | Build established: Mutant 22659 | -2/Research | Retrieved Zion intel report: Main Access 22659 | -2/Research | Identified exit to Access 22660 | -2/Research | Zion Thermal Resupply teleported in 22680 | -2/Research | P-80 Master assimilated allied LU-1II(A) 22955 | -2/Research | Entered Access 22955 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 22985 | -1/Access | Lost 5 parts (2p2n1u) 23416 | -1/Access | Incoming assault squad redirected 23704 | -1/Access | Energy Cycler disabled 24205 | -1/Access | First assault squad dispatched 24285 | -1/Access | Incoming assault squad redirected 24326 | -1/Access | Lost 3 parts (1p1n1u) 24336 | -1/Access | Destroyed 9 combat bots 24357 | -1/Access | System corruption reached 10% 24407 | -1/Access | Lost 4 parts (1u3w) 24480 | -1/Access | Retrieved Zion intel report: Main Access 24480 | -1/Access | Identified exit to Surface 24481 | -1/Access | Zion Experimental squad teleported in 24541 | -1/Access | Terminal network hard line cut 24690 | -1/Access | Garrison activated, responded to threat 24722 | -1/Access | Found Prototype Protection 24722 | -1/Access | Identified Zio. Shade Armor 24725 | -1/Access | Found Zio. Shade Armor 24729 | -1/Access | Incoming assault squad redirected 24756 | -1/Access | Incoming assault squad redirected 24802 | *** | Escaped! Last Messages --------------- 24732_ System corrupted: Enh. Nova Cannon failed to cycle. 24732_ L-61 Swordsman suffers critical hit (Meltdown). 24733_ K-01 Serf collects debris. 24734_ DM2TJY#ZQBVRT :JDUL,W 24739_ Acquired 10 matter. 24740_ K-01 Serf collects debris. 24741_ ALERT: Garrison Access compromised, dispatching assault squad. 24741_ Garrison Access disabled. 24741_ Relay Coupler [Grunt] tumbles out of Garrison Access. 24743_ K-01 Serf collects debris. 24753_ System corrupted: FCS attempts to trigger Enh. Nova Cannon. 24753_ System corrupted: Enh. Nova Cannon misfires. 24753_ K-01 Serf destroyed. 24756_ ALERT: Higher priority target reported, redirecting assault. 24763_ Connecting with Fabricator... 24763_ Fabricator disabled. 24770_ System corrupted: Matter fused (-10). 24776_ Acquired 10 matter. 24786_ ZHLUUMLX#Z,O1HXVMIJ97I13SJP4T0PRP,TMP7V 24794_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | #???# #??????????????????????????????? | | #???# ? #??????????????????????????????? | | ????+ ?"""" 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"""??????## ##????????????????? | | #??????" ????????# Z #?????????????????? | | #??????" ????????# #?????????????????? | | #?????? ????????# #?????????????????? | | #?????? ????????# @" #?????????????????? | | #??????####?????????# "" #?????????????????? | | #???????????????????# #?????????????????? | | #???????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????#""""""""""#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 180 Energy Generation 65 Energy Capacity 1290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 16 Base Temperature (-) 200 Corruption Block 20 Armor Coverage 1000 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 66 Utility Shielding 66 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 61 Targeting Accuracy 14 Core Analysis 6 Recoil Reduction 8 Energy Filtering 50 Particle Charging 20 Offensive Hacking 10 Defensive Hacking 26 Authchip Count 3 Item Schematics ----------------- Hcp. Storage Unit | -10/Mines | Hacked Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Powered Armor | -6/Factory | Scanalyzed Imp. Cooling System | -6/Factory | Scanalyzed Hrd. Heavy Armor Plating | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Enh. Force Rifle | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Imp. Transmission Jammer | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Adv. Recalibrator | -6/Data Miner | Free Lgt. Particle Reactor | -6/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free Fabricated ------------ B-60 Warrior | x3 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HelicalAerolevArray Manual? 0 Play Time 02:19:48 Cumulative 1391.6 hours Start 2023.08.06 @ 10:41:34 End 2023.08.08 @ 01:51:33 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 987 Rogue 983 Adventurer 4 Explorer 0 Win Type 0 Total 163 Types 121/11/10/7/2/1/1/6/4 Lore% 96 Gallery% 98 Achievement% 98 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 12139749-e502-4445-8b1a-6193ce6a3a45