Cogmind - Beta 12 *** ADVENTURER MODE // 2023.12.24 @ 15:27:49 Player: domorethanyoucan Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (56) 280 Value Destroyed (1835) 1835 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (902) 902 TOTAL SCORE: 6317 Bonus ------- High Alert Combat Kills 18 Follower Combat Kills 284 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 273/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (7) ------ Medium Storage Unit Visual Processing Unit 0b10 Decoder Chip [Generic] Transmission Jammer Transmission Jammer > --- WEAPON (2) ------- Coil Gun > --- INVENTORY (10) --- Light Treads Small Storage Unit Remote Datajack Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Structural Scanner Visual Processing Unit Improved Sensor Array 0b10 Decoder Chip [Generic] Experimental Core Analyzer > --- WEAPON ----------- Plasma Rifle Thermic Laser > --- INVENTORY -------- Light Treads Small Storage Unit Improved Terrain Scanner Transmission Jammer Heavy Laser Remote Datajack Self-destruct Interrupter [Rating: 56] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Propulsion Wheel Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Experimental Core Analyzer Hackware Experimental System Shield Weapon Slug Cannon Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . . . . . 2 Utility 5 | . . 2 . . . 3 Weapon . | . . . . . . . Parts Attached 68 | 7 1 9 1 9 2 39 Power 10 | 1 . 1 . 1 . 7 Engine 9 | 1 . 1 . 1 . 6 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 14 | 2 . . 1 1 . 10 Treads 2 | . . . . . . 2 Leg 6 | . . . . . . 6 Wheel 6 | 2 . . 1 1 . 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | 2 . 4 . 4 1 10 Device 13 | 1 . 4 . . . 8 Storage 2 | 1 . . . . . 1 Processor 5 | . . . . 3 1 1 Hackware 1 | . . . . 1 . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 23 | 2 1 4 . 3 1 12 Energy Gun 9 | . . 2 . . . 7 Energy Cannon 3 | . . 1 . 2 . . Ballistic Gun 3 | 2 . . . . . 1 Ballistic Cannon 2 | . . . . 1 . 1 Launcher 2 | . 1 1 . . . . Special Weapon 3 | . . . . . . 3 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 5 | . . 1 . 4 . . Parts Lost 24 | . . 2 . . 3 19 Power 6 | . . . . . . 6 Propulsion 6 | . . . . . 1 5 Utility 6 | . . 1 . . 1 4 Weapon 6 | . . 1 . . 1 4 Highest Loss Streak 6 | . . 1 . . 2 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 100 97 100 99 83 74 Engine 10 | . 14 11 11 11 11 9 Leg 1 | . . . . . . 5 Wheel 16 | . 28 22 22 22 16 4 Device 16 | . 14 31 33 16 3 15 Storage 9 | . 14 11 11 11 11 6 Processor 10 | . . . . 8 17 18 Hackware 4 | . . . . 8 7 . Energy Gun 5 | . . 11 22 3 . 6 Energy Cannon 4 | . . 1 . 8 11 . Ballistic Gun 1 | . 22 3 . . . . Ballistic Cannon 5 | . . . . 10 . 3 Naked Turns . | . . . . . . . Heaviest Build 42 | 15 16 23 23 27 20 42 Greatest Support 80 | 20 20 20 20 20 20 80 Greatest Overweight (x) 10 | . . 1 1 1 1 10 Average Overweight (x) . | . . . 1 1 . 2 Largest Inventory Capacity 10 | 8 8 8 8 8 8 10 Average Capacity 8 | 7 8 8 8 8 8 9 Most Carried 10 | 7 8 8 8 8 8 10 Average Carried 6 | 3 7 6 8 7 7 5 Final Capacity 10 | 8 8 8 8 8 8 10 Final Carried 8 | 7 8 8 8 8 7 4 Class Distribution -------------------- 52% | Mutant 36% | Hacker-Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Jun Mat Mat Min Zio Pro Fac Matter Collected 1219 | 304 49 142 10 88 52 574 Remotely 324 | 123 49 142 10 . . . Salvage Created 1926 | 123 71 426 188 . 142 976 Parts 117 | 11 13 33 8 . 3 49 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 17 | . . . . . 17 . Prevented 2 | . . . . 2 . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 45 | . 3 13 4 . 3 22 Guns 32 | . 3 10 4 . . 15 Cannons 8 | . . . . . 3 5 AOE 3 | . . 3 . . . . Classes Destroyed 11 | 2 2 3 1 . . 3 Builder 1 | . . 1 . . . . Tunneler 3 | 3 . . . . . . Recycler 2 | 1 . . . . . 1 Watcher 5 | . 2 2 . . . 1 Swarmer 18 | . 3 4 . . 1 10 Grunt 17 | . . 8 3 . . 6 Brawler 3 | . . . 1 . 2 . Duelist 1 | . . 1 . . . . Sentry 3 | . . . . . . 3 Hunter 1 | . . . . . . 1 Programmer 2 | . . . . . . 2 Best Kill Streak 6 | 4 3 6 2 . 2 4 Combat Bots Only 5 | . 3 5 2 . 2 4 Max Kills in Single Turn 2 | 2 1 2 1 . 1 1 Gunslinging 1 | . . 1 . . . . Exploded 1 | . . 1 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Mat Min Zio Pro Fac Damage Taken 3252 | . 28 206 46 . 327 2645 Core 933 | . . 27 14 . 40 852 Absorbed by Shields . | . . . . . . . Core Remaining (%) 93 | 100 100 . . . 79 . Volleys Fired 141 | 7 5 24 6 2 17 80 Largest 2 | 2 2 2 2 2 1 2 Hottest 160 | 40 50 112 112 108 60 160 Shots Fired 226 | 14 10 41 12 4 17 128 Gun 160 | 14 9 37 12 . . 88 Cannon 52 | . . 1 . 4 17 30 Launcher 4 | . 1 3 . . . . Special 10 | . . . . . . 10 Kinetic 63 | 14 9 7 . 2 . 31 Thermal 149 | . . 31 12 2 17 87 Explosive 4 | . 1 3 . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 33 | 7 8 33 6 . 12 13 Robot Miss Streak 3 | 1 1 3 1 . 1 3 Penetration Max . | . . . . . . . Secondary Targets 5 | . . 3 1 . . 1 Max Gunslinging Chain 1 | . . 1 1 . . 1 Shots Hit Robots 159 | 11 8 29 10 . 17 84 Core Hits 82 | 5 5 21 6 . 6 39 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 14 | . . 3 1 . . 10 Burn 13 | . . 3 1 . . 9 Destroy 1 | . . . . . . 1 Melee Attacks 5 | . . . . . 5 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3308 | 150 127 827 171 . 245 1788 Guns 2188 | 150 89 436 171 . . 1342 Cannons 659 | . . . . . 245 414 Explosions 429 | . 38 391 . . . . Melee . | . . . . . . . Ramming 32 | . . . . . . 32 Kinetic 757 | 150 89 84 . . . 434 Thermal 2090 | . . 352 171 . 245 1322 Explosive 429 | . 38 391 . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . 3 . Average Corruption 3 | . . . . . 3 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . . 2 . Matter Fused 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 2 | . . 2 . . . . Projectiles . | . . . . . . . Explosions 2 | . . 2 . . . . Melee . | . . . . . . . Knockbacks 4 | . . . . . . 4 Impact . | . . . . . . . Kinetic 4 | . . . . . . 4 Secondary . | . . . . . . . Self-Inflicted Damage 2 | . . 2 . . . . Shots 1 | . . 1 . . . . Rammed . | . . . . . . . Targets Rammed 7 | . . . . . . 7 Kicked 7 | . . . . . . 7 Crushed . | . . . . . . . Highest Temperature 795 | . 6 275 162 355 120 795 Average Temperature 166 | . 6 103 75 121 46 218 Received Heat Transfer 993 | . . 54 33 . 137 769 Effects 33 | . . . . . . 33 Shutdowns 12 | . . . . . . 12 Energy Bleed 1 | . . . . . . 1 Interference 5 | . . . . . . 5 Matter Decay 1 | . . . . . . 1 Short Circuit 3 | . . . . . . 3 Damage (minor) 1 | . . . . . . 1 Damage (major) 7 | . . . . . . 7 Damage (core) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 3 | . . . . . . 3 Combat Hostiles 2 | . . . . . . 2 Parts Melted 13 | . . 2 1 . . 10 Heat Transferred 5768 | . . 999 444 . 518 3807 Parts Sabotaged 3 | . . . . . . 3 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Peak Influence 446 | 20 126 241 179 . . 446 Initial 79 | . 11 45 79 . . 66 Average 147 | 6 103 134 144 . . 174 Maximum Alert Level 2 | . . 1 . . . 2 Low Security (%) 71 | 100 100 67 100 . . 60 Level 1 24 | . . 32 . . . 31 Level 2 4 | . . . . . . 8 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . . 2 . . 1 7 Investigation 2 | . . 2 . . . . Extermination 3 | . . . . . . 3 Reinforcement . | . . . . . . . Assault 2 | . . . . . 1 1 Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Mat Min Zio Pro Fac Distress Signals 3 | . . 3 . . . . Communications Jammed 2 | . . . . . . 2 Distress Signals 2 | . . . . . . 2 Times Spotted 72 | . 4 19 3 . 18 28 Peak Tracking Total 12 | . 3 5 2 . 12 6 Tactical Retreats 4 | . 1 . . . 3 . Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Traps Triggered 1 | . . 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Jun Mat Mat Min Zio Pro Fac Machines Disabled 3 | . 1 . . . . 2 Max in Single Turn 1 | . 1 . . . . 1 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Mat Min Zio Pro Fac Machines Accessed 6 | . 4 2 . . . . Terminals 6 | . 4 2 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 17 | . 11 6 . . . . Successful 8 | . 4 4 . . . . Failed 9 | . 7 2 . . . . Catastrophic 2 | . 1 1 . . . . Database Lockouts . | . . . . . . . Manual 7 | . 3 2 . 2 . . Terminals 17 | . 11 6 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 4 4 . . . . Record 1 | . . 1 . . . . Branch Access Points 1 | . 1 . . . . . Alert Level 2 | . . 2 . . . . Unreport Threat 1 | . . 1 . . . . Locate Traps 2 | . 2 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 4 2 . . . . Full Trace Events 2 | . 1 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Jun Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked 6 | . . . . . . 6 Non-combat 2 | . . . . . . 2 Combat 4 | . . . . . . 4 Robot Hacks Applied 6 | . . . . . . 6 parse_system 5 | . . . . . . 5 no_distress 1 | . . . . . . 1 Relay Couplers Released 1 | . . . . . . 1 Machine Destruction 1 | . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Mat Min Zio Pro Fac Total Allies 7 | . . . . 7 . . Largest Group 7 | . . . . 7 7 . Highest-Rated Group 205 | . . . . 205 204 . Highest-Rated Ally 38 | . . . . 38 38 . Total Orders . | . . . . . . . Ally Attacks 36 | . . . . 1 35 . Total Damage 911 | . . . . 34 877 . Kills 12 | . . . . 1 11 . Allies Corrupted 1 | . . . . . 1 . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Decoded 0b10 Intel 20 | . . . . . . 20 Traps 1 | . . . . . . 1 Emergency Access 2 | . . . . . . 2 Items 12 | . . . . . . 12 Machines 4 | . . . . . . 4 Patrols 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Jun Mat Mat Min Zio Pro Fac Turns Passed 3665 | 93 235 366 110 1407 421 1033 Spaces Moved 2877 | 67 266 263 96 1299 370 516 Core 18 | 7 . . . . . 11 Treads 27 | . . . . . . 27 Legs 112 | . . . . . . 112 Wheels 2720 | 60 266 263 96 1299 370 366 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 95 95 80 100 Average Speed 99 | 76 80 83 95 95 87 138 Slowest Speed 550 | 80 80 95 95 95 95 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 3 50 30 40 89 56 14 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . . . 3 . . Spaces Dug . | . . . . . . . Terrain Destroyed 26 | . 3 15 . . . 8 Melee . | . . . . . . . Projectile 8 | . . . . . . 8 AOE 18 | . 3 15 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Mat Min Zio Pro Fac Total 3470 | 94 278 369 102 1472 450 705 Wait 279 | . . 61 . 137 54 27 Move 2871 | 66 265 262 95 1298 369 516 Hop . | . . . . . . . Pick Up 67 | 14 4 8 . 12 1 28 Fast Attach 2 | . . 1 . 1 . . Attach 47 | 7 . 5 . 4 2 29 Detach 1 | . . . . . . 1 Swap 22 | . 1 3 1 4 1 12 Drop 28 | . 3 5 . 14 1 5 Fire 141 | 7 5 24 6 2 17 80 Melee 5 | . . . . . 5 . Ram . | . . . . . . . Kick 7 | . . . . . . 7 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 21 | -11/Junkyard | Discovered new exit (range 15) 94 | -11/Junkyard | Entered Materials 154 | -10/Materials | Discovered new exit (range 3) 165 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Build established: Mutant 329 | -10/Materials | Entered another Materials area 329 | -9/Materials | Evolved 2 slots: Utility x2 611 | -9/Materials | Discovered new exit (range 12) 695 | -9/Materials | Entered Mines 779 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 805 | -9/Mines | Entered Zion 1134 | -7/Zion | Found Prototype Hackware 1135 | -7/Zion | Identified Exp. System Shield 1138 | -7/Zion | Found Prototype Processor 1140 | -7/Zion | Identified Exp. Armor Integrity Analyzer 1142 | -7/Zion | Found Prototype Processor 1143 | -7/Zion | Identified Exp. Terrain Scan Processor 1146 | -7/Zion | Found Prototype Processor 1147 | -7/Zion | Identified Exp. Core Analyzer 1439 | -7/Zion | Build established: Hacker-Mutant 1472 | -7/Zion | Imprinted 1474 | -7/Zion | Declared Zion's savior 1611 | -7/Zion | Gained Derelict followers 2170 | -7/Zion | Received a hallucinogenic algorithm 2177 | -7/Zion | Discovered new exit (range 9) 2212 | -7/Zion | Entered Proximity Caves 2212 | -6/Proximity Caves | Accompanied by 7 allies 2415 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2579 | -6/Proximity Caves | Spotted B-75 Beast 2618 | -6/Proximity Caves | Discovered new exit (range 10) 2633 | -6/Proximity Caves | Entered Factory 2633 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 2771 | -6/Factory | Build established: Mutant 3085 | -6/Factory | Garrison activated, responded to threat 3098 | -6/Factory | Lost 4 parts (2p1n1u) 3393 | -6/Factory | Lost 6 parts (1p2n1u2w) 3465 | -6/Factory | Core integrity fell below 50% 3594 | -6/Factory | Core integrity fell below 20% 3628 | -6/Factory | Lost 5 parts (2p1n1u1w) 3666 | -6/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 03595_ Carbon-fiber Leg severed. 03596_ Acquired 15 matter. 03596_ Kicked G-50 Soldier. 03597_ Thermic Laser destroyed. 03597_ Kicked G-50 Soldier out of the way. 03598_ Kicked K-01 Serf. 03599_ K-01 Serf distress signal jammed. 03600_ Kicked K-01 Serf out of the way. 03600_ K-01 Serf distress signal jammed. 03605_ Acquired 2 matter. 03608_ ALERT: Rogue bot located, Programmers report to Factory Zone 4H. 03614_ Hvy. Laser blown off. 03614_ Imp. Titanium Leg blown off. 03614_ Imp. Sensor Array blown off. 03614_ E-15 Imp destroyed. 03615_ K-01 Serf collects debris. 03656_ Critical hit (Burn: +37). 03659_ Critical hit (Burn: +50). 03662_ Acquired Coil Gun. 03666_ Lgt. Fission Core destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????+ #??????????? ### | | ??????????????????????????# #??????????????? | | ??????????????????????????# ##############?? | | ??????????????????????????# # #?? | | ??????????????????????????# # #?? | | ??????????????????????????# # ### | | ??????????????????????????# # =/ + % | | ??????????????????????????# # [%! ### | | ??????????????????????????# # != #?# | | ??????????????????????????# + #?? | | ??????????????????????????# # ##? | | ??????????????????????????# # #?? | | ??????????????????????????# # #?? | | ???????????????????? ???# # #?? | | ??????????????????? ??# # #?? | | ??????????????????? ?# ########+#####?? | | ?????????????????? # #??????????????? | | ????????????????? # #??????????????? | | ????????????????? + +??????????????? | | ????????????????? # #??????????????? | | ??????????????????????????# #??????????????? | | ??????????????????????????# #??????????????? | | ??????????????????????????# #??????????????? | | ??????????????????????????# #??????????????? | | ???????????????############ #??????????????? | | ?????????????""" !! @# +??????????????? | | ?????????????"Y" !! 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""" # #??????????????? | | ????????????????? # #??????????????? | | ???????????????? # #??????????????? | | ????????????????########### #??????????????? | | ????????????????????????######+#######???????????? | | ????????????????????????# #???????????? | | ????????????????????????# T#??????????? | | ????????????????????????# #??????????? | | ????????????????????????# ##??????????? | | ????????????????????????# #???????????? | | ????????????????????????# [#???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ?????????????????????????#############???????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 25 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Core Analysis 8 Recoil Reduction 1 Particle Charging 20 Offensive Hacking 10 Defensive Hacking 16 Item Schematics ----------------- Drone Bay | -7/Zion | Archive Adv. System Shield | -7/Zion | Archive 0b10 Decoder Chip [Generic] | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Power Sword | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Use The Force Challenges ------------ None Game ------ Seed AutogunRecoilDisintegrator Manual? 0 Play Time 00:57:33 Cumulative 41.0 hours Start 2023.12.23 @ 19:52:45 End 2023.12.24 @ 15:27:49 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 19 Rogue 0 Adventurer 8 Explorer 11 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 39 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 81a86817-9cac-4bcc-95ae-4af12b44fe4e