Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.18 @ 19:57:31 Player: UberDoot Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (69) 345 Value Destroyed (2511) 2511 Prototype IDs (227) 4540 Alien Tech Used (0) 0 Bonus (3300) 3300 TOTAL SCORE: 13796 Bonus ------- Met Data Miner 300 Used Data Conduit 3000 Cogmind --------- Core Integrity 0/700 Matter 212/300 Energy 94/150 System Corruption 2% Temperature Cool (0) Movement Core (1700) Ox33 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Enhanced Flexi-carbon Leg > --- UTILITY (5) ------ Advanced Heat Sink Huge Storage Unit Seismic Detector Targeting Computer Core Analyzer > --- WEAPON (3) ------- Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY (25) --- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Compact Battery (200) Advanced Energy Well (500) Advanced Energy Well (500) Improved Terrain Scanner Targeting Computer Advanced Particle Charger Transmission Jammer Improved Light Armor Plating Medium Reactive Plating High-powered Tractor Beam Proton Cannon Phase Cannon Neutron Cannon High-powered Shotgun Advanced Assault Cannon Heavy Rocket Launcher Multitool Heavy Mace Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Spiked Treads Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Core Analyzer Transmission Jammer Tower Shield > --- WEAPON ----------- Minigun Minigun High-powered Shotgun Gauss Rifle Katana > --- INVENTORY -------- Light Deuterium Engine Light Treads Wheel Compact Wheel Compact Wheel Improved Heat Sink Improved Heat Sink Improved Terrain Scanner Seismic Detector Improved Medium Armor Plating High-powered Tractor Beam Improved Spread Laser Subdweller Beam Cannon Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon Minigun Minigun Minigun High-powered Shotgun Light Cannon Flak Cannon Advanced Assault Cannon Multitool [Rating: 77] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Armored Huge Wheel Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Core Analyzer Protection Tower Shield Weapon Minigun Energy Gun Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 4 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . Utility 3 | . . . 2 1 . . . . Weapon 1 | . . . 1 . . . . . Parts Attached 79 | 9 7 7 13 15 10 5 10 3 Power 10 | 2 1 . 1 1 2 2 . 1 Engine 7 | 2 1 . . 1 2 1 . . Core 3 | . . . 1 . . 1 . 1 Reactor . | . . . . . . . . . Propulsion 16 | 2 2 . 3 3 . 2 4 . Treads 8 | . 2 . 3 . . 1 2 . Leg 3 | 2 . . . . . . 1 . Wheel 5 | . . . . 3 . 1 1 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 21 | 2 1 . 4 6 5 . 3 . Device 11 | 1 . . 1 3 3 . 3 . Storage 4 | 1 1 . . 2 . . . . Processor 4 | . . . 2 1 1 . . . Hackware . | . . . . . . . . . Protection 2 | . . . 1 . 1 . . . Artifact . | . . . . . . . . . Weapon 32 | 3 3 7 5 5 3 1 3 2 Energy Gun 3 | 1 . 1 . 1 . . . . Energy Cannon 9 | . . 1 . 1 3 1 2 1 Ballistic Gun 10 | 2 . . 5 2 . . 1 . Ballistic Cannon 6 | . 2 4 . . . . . . Launcher 1 | . . . . . . . . 1 Special Weapon 2 | . 1 1 . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . . Parts Lost 22 | . . 1 1 . 4 7 7 2 Power 6 | . . 1 1 . 1 2 1 . Propulsion 10 | . . . . . . 5 4 1 Utility 2 | . . . . . 2 . . . Weapon 4 | . . . . . 1 . 2 1 Highest Loss Streak 4 | . . 1 1 . 2 4 3 2 To Critical Strikes . | . . . . . . . . . Average Backups 18 | 4 13 14 13 17 24 24 24 24 Power . | . 1 . . . 1 . . . Propulsion 3 | 2 5 4 2 2 4 2 1 . Utility 6 | . 4 3 3 4 6 7 11 15 Weapon 7 | 1 3 4 6 9 11 12 11 8 Tool/Special . | . . . . . . . . . Unused Backups 31 | 2 3 3 1 2 2 1 . 17 Power . | . . . . . . . . . Propulsion 4 | 2 1 1 . . . . . . Utility 15 | . 1 2 1 1 . . . 10 Weapon 11 | . 1 . . 1 2 1 . 6 Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 91 | . 100 99 70 87 86 92 82 85 Engine 7 | . 14 13 . 4 6 4 . . Core 1 | . . . . 5 . 2 4 2 Treads 19 | . 26 28 19 18 15 15 12 6 Wheel 3 | . . . . 4 6 6 6 6 Device 12 | . 14 13 5 7 9 15 15 15 Storage 9 | . 14 14 5 5 6 7 7 7 Processor 7 | . . . 6 12 11 15 15 15 Protection 1 | . . . 4 5 4 . . . Energy Gun 3 | . 10 7 . . . . . . Energy Cannon 6 | . . 1 4 . 7 22 11 14 Ballistic Gun 8 | . 9 . 17 19 15 . 5 6 Ballistic Cannon 5 | . 7 19 3 . . . . . Peak Build Rating 77 | 8 8 13 55 77 76 48 51 52 Average Rating 32 | 6 7 9 41 65 46 45 41 49 On Entrance 33 | . 7 8 13 55 77 48 43 48 Naked Turns . | . . . . . . . . . Heaviest Build 149 | 15 30 35 84 149 149 118 118 110 Greatest Support 80 | 20 40 40 80 80 40 40 16 10 Greatest Overweight (x) 11 | . 1 . 1 6 5 7 11 10 Average Overweight (x) 2 | . . . . 4 3 5 7 10 Largest Inventory Capacity 25 | 8 15 15 15 25 25 25 25 25 Average Capacity 19 | 7 14 15 15 18 25 25 25 25 Most Carried 25 | 8 15 15 15 25 25 25 25 25 Average Carried 18 | 5 13 14 13 17 24 24 24 24 Final Capacity 25 | 8 15 15 15 25 25 25 25 25 Final Carried 25 | 6 15 14 15 25 25 25 25 23 Class Distribution -------------------- 43% | Mutant 36% | Gunner 13% | Scavenger-Gunner 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Gunner | -8/Materials Skirmisher | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Matter Collected 2588 | 323 260 244 219 494 584 140 286 38 Remotely 52 | . . . 52 . . . . . Salvage Created 2922 | 134 353 159 168 494 698 439 316 161 Parts 153 | 13 22 11 7 28 32 21 12 7 Haulers Intercepted 2 | . . . 1 1 . . . . Recyclers Shooed 4 | 1 1 . . 2 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 74 | . . 14 . . 34 22 . 4 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 55 | . 9 6 2 8 13 8 4 5 Guns 33 | . 9 3 1 8 9 . 2 1 Cannons 20 | . . 3 1 . 4 7 2 3 AOE 1 | . . . . . . . . 1 Classes Destroyed 15 | 2 3 1 3 3 3 . . . Worker 3 | 1 1 . . 1 . . . . Tunneler 5 | 5 . . . . . . . . Hauler 2 | . . . 1 1 . . . . Recycler 2 | . 1 . . 1 . . . . Operator 1 | . . . 1 . . . . . Watcher 1 | . . . . 1 . . . . Swarmer 15 | . 6 3 . 3 1 1 . 1 Grunt 16 | . 3 . 1 2 6 3 . 1 Brawler 4 | . . . . . 3 1 . . Duelist 4 | . . . . . 1 1 . 2 Sentry 3 | . . . 1 . 1 1 . . Hunter 3 | . . . . 2 . 1 . . Programmer 2 | . . . . 1 . . . 1 Behemoth 1 | . . . . . 1 . . . Enhanced Grunt 4 | . . . . . . . 4 . Subdweller 3 | . . 3 . . . . . . Decomposer 1 | . . . . . . 1 . . Best Kill Streak 7 | 3 2 3 2 4 7 5 1 4 Combat Bots Only 7 | . 2 3 1 3 7 5 1 4 Max Kills in Single Turn 2 | 1 1 1 1 2 1 1 1 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Hostile Shots Fired 346 | . 29 15 9 37 87 108 28 33 Missed 110 | . 12 5 4 4 22 42 9 12 Hits 236 | . 17 10 5 33 65 66 19 21 Melee 20 | . . . . . 6 5 . 9 Projectile 216 | . 17 10 5 33 59 61 19 12 Critical Strikes 11 | . . . 1 1 4 1 . 4 Damage Taken 4992 | . 173 141 347 492 1355 963 887 634 Core 833 | . 8 49 62 58 120 160 238 138 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 54 | . . . . 54 . . . . Core Remaining (%) 88 | 100 . 77 88 . . . . . Volleys Fired 219 | 11 45 34 12 19 35 24 20 19 Largest 5 | 2 2 2 4 4 5 3 3 3 Hottest 185 | 70 100 113 143 103 140 145 185 185 Shots Fired 533 | 22 80 52 34 72 110 70 61 32 Gun 316 | 22 64 16 21 72 87 . 30 4 Cannon 200 | . 6 32 13 . 23 70 31 25 Launcher 3 | . . . . . . . . 3 Special 14 | . 10 4 . . . . . . Kinetic 298 | 11 38 29 27 72 87 . 30 4 Thermal 232 | 11 42 23 7 . 23 70 31 25 Explosive 3 | . . . . . . . . 3 Electromagnetic . | . . . . . . . . . Robot Hit Streak 23 | 5 7 13 9 9 14 23 13 7 Robot Miss Streak 6 | 3 3 2 4 2 6 2 2 4 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . . . 2 2 . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . Shots Hit Robots 297 | 12 39 15 15 46 70 35 50 15 Core Hits 139 | 7 17 7 7 22 37 13 22 7 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 3 | . . . . 1 2 . . . Critical Strikes 7 | 1 2 . 1 1 2 . . . Burn 2 | 1 1 . . . . . . . Destroy 3 | . . . . 1 2 . . . Blast 2 | . 1 . 1 . . . . . Melee Attacks 35 | . . . . 20 . . 15 . Impact . | . . . . . . . . . Slashing 35 | . . . . 20 . . 15 . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6657 | 156 475 314 290 841 1617 1056 1087 821 Guns 3312 | 156 424 125 172 841 1067 . 482 45 Cannons 2866 | . 51 189 118 . 550 1056 550 352 Explosions 424 | . . . . . . . . 424 Melee 55 | . . . . . . . 55 . Ramming . | . . . . . . . . . Kinetic 3149 | 82 264 135 233 841 1067 . 482 45 Thermal 3029 | 74 211 179 57 . 550 1056 550 352 Explosive 424 | . . . . . . . . 424 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 55 | . . . . . . . 55 . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . 5 . 2 2 2 2 Average Corruption 2 | . . . 5 . 2 2 2 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 64 | . . . 13 . 12 21 11 7 Message Errors 14 | . . . 4 . 2 2 3 3 Matter Fused 16 | . . . 5 . 3 6 1 1 Heat Flow Errors 9 | . . . . . 1 3 4 1 Energy Discharges 11 | . . . 2 . 5 1 2 1 Parts Rejected 1 | . . . . . . 1 . . Parts Fused 1 | . . . . . . 1 . . Data Loss (minor) 5 | . . . 1 . . 4 . . Data Loss (major) 1 | . . . . . . 1 . . Misfires 4 | . . . 1 . . 1 1 1 Weapon Failures 2 | . . . . . 1 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 122 | . . . . . 7 38 . 77 Projectiles 89 | . . . . . 7 38 . 44 Explosions 33 | . . . . . . . . 33 Melee . | . . . . . . . . . Knockbacks 3 | . 2 1 . . . . . . Impact . | . . . . . . . . . Kinetic 3 | . 2 1 . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 13 | . . . . . . . . 13 Shots 2 | . . . . . . . . 2 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 258 | 27 120 6 105 247 216 258 229 206 Average Temperature 50 | 10 30 3 35 84 85 49 76 58 Received Heat Transfer 750 | . 60 24 54 117 279 135 . 81 Effects 1 | . . . . 1 . . . . Energy Bleed 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Melted 5 | 1 2 1 . . 1 . . . Heat Transferred 4535 | 296 703 224 74 . 831 1445 592 370 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 . 100 100 . . . . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 80 | 10 65 . 36 80 . . . . Initial 12 | . . . . 12 . . . . Average 12 | 2 12 . 4 17 . . . . Influence Increases 1384 | 30 259 70 93 297 325 200 . 110 Destroy 0b10 Robot/C 960 | . 180 60 40 160 260 160 . 100 Destroy 0b10 Robot/NC 70 | 30 10 . 10 20 . . . . Destroy Leader 126 | . 30 10 12 34 20 10 . 10 Successful Hack 57 | . 15 . 8 34 . . . . Disable Machine 15 | . . . . 15 . . . . Destroy Structure 36 | . 9 . 8 19 . . . . Lose Combat Pursuer 120 | . 15 . 15 15 45 30 . . Influence Decreases 1332 | 30 259 70 65 300 317 233 . 58 Entered New Map 33 | . . . . 16 10 7 . . Time Decay 1238 | 30 259 70 64 284 287 206 . 38 Lost Part 61 | . . . 1 . 20 20 . 20 Squads Dispatched 7 | . 2 . 1 2 . 1 . 1 Investigation 1 | . . . 1 . . . . . Extermination 2 | . . . . 2 . . . . Reinforcement 2 | . 2 . . . . . . . Assault 2 | . . . . . . 1 . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Distress Signals 2 | . 2 . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 84 | . 21 6 4 11 18 14 4 6 Peak Tracking Total 7 | . 3 3 2 4 7 7 1 5 Tactical Retreats 6 | . 1 . 1 1 1 2 . . Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Traps Triggered 2 | . . . . 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Machines Disabled 2 | . . 1 . 1 . . . . Max in Single Turn 1 | . . 1 . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Machines Accessed 26 | . 6 2 4 7 2 1 4 . Terminals 16 | . 6 . 4 6 . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 97 | . 21 13 14 13 2 1 33 . Successful 70 | . 9 13 5 7 2 1 33 . Failed 27 | . 12 . 9 6 . . . . Catastrophic 10 | . 3 . 3 4 . . . . Database Lockouts . | . . . . . . . . . Manual 37 | . 20 . 10 7 . . . . Terminals 46 | . 21 . 14 11 . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 58 | . 2 13 3 4 2 1 33 . Record 23 | . . 12 . . . . 11 . Part Schematic 13 | . . . . 2 . . 11 . Robot Schematic 8 | . . . . . . . 8 . Prototype ID Bank 5 | . 1 . . 1 . . 3 . Open Door 3 | . . . . . 2 1 . . Level Access Points 1 | . . . 1 . . . . . Branch Access Points 2 | . . . 1 1 . . . . Terminal Index 1 | . 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . Proto ID Catalog 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . Scan Component 1 | . . . . 1 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 10 | . 7 . 2 1 . . . . Terminals 10 | . 7 . 2 1 . . . . Assimilate 1 | . 1 . . . . . . . Botnet 4 | . 1 . 2 1 . . . . Skim 5 | . 5 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 17 | . 6 . 4 7 . . . . Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . 8 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 13 | . . . . 2 . . 11 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . Time 26 | . . . . 26 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Total Allies 3 | . 1 . . . . 2 . . Largest Group 2 | . 1 1 1 . . 2 2 . Highest-Rated Group 52 | . 10 10 10 . . 52 52 . Highest-Rated Ally 32 | . 10 10 10 . . 32 32 . Total Orders . | . . . . . . . . . Ally Attacks 4 | . . . . . . . 4 . Total Damage 124 | . . . . . . . 124 . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Active Infowar (turns) 6961 | 123 1378 1860 411 1001 91 1011 456 630 Optics 671 | . . . 83 497 91 . . . Terrain 541 | . . . . 541 . . . . Seismic 6922 | 123 1378 1860 411 964 89 1011 456 630 Jamming 37 | . . . . 37 . . . . Robot Analysis Total 151 | . . . . . . . 151 . Derelict Logs Recovered 4 | . . 1 . . 2 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Turns Passed 8640 | 185 1378 1869 519 1001 1067 1237 754 630 Spaces Moved 3932 | 112 448 1091 184 447 594 563 248 245 Core 10 | 10 . . . . . . . . Treads 1730 | . 419 1091 184 28 7 1 . . Legs 131 | 102 29 . . . . . . . Wheels 2061 | . . . . 419 587 562 248 245 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 145 145 175 230 Average Speed 171 | 113 157 160 201 180 150 182 203 230 Slowest Speed 480 | 120 190 160 245 245 480 340 245 230 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 8 | . . 2 . . . 6 . . Cave-ins Triggered 1 | . . . 1 . . . . . Exploration Rate (%) 45 | 5 70 48 22 18 67 57 81 37 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 32 | . . . . . . . 32 . Known Exits Taken 3 | . . 1 1 1 . . . . Unknown Exits Taken 5 | 1 1 . . . 1 1 1 . Scrap Searched 10 | . . 3 . . 3 2 . 2 Spaces Dug 43 | . 7 2 4 19 . 7 . 4 Terrain Destroyed 97 | . 9 2 5 19 2 17 2 41 Melee 19 | . . . . 19 . . . . Projectile 48 | . 9 2 5 . 2 17 2 11 AOE 30 | . . . . . . . . 30 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Total 5336 | 144 1023 1155 311 576 693 722 429 283 Wait 865 | 4 500 6 86 43 28 91 102 5 Move 3924 | 111 447 1090 183 446 593 562 247 245 Hop . | . . . . . . . . . Pick Up 83 | 7 14 5 10 15 10 9 10 3 Fast Attach 39 | 7 2 4 6 6 3 5 5 1 Attach 29 | . . 1 4 3 5 5 8 3 Detach 10 | . . 1 . 3 . 1 4 1 Swap 48 | 2 6 4 5 11 8 3 7 2 Drop 68 | 2 9 10 5 10 11 6 11 4 Fire 219 | 11 45 34 12 19 35 24 20 19 Melee 35 | . . . . 20 . . 15 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 16 | . . . . . . 16 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x2] / *Min x2 / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / [*Scr]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: Fac x3 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 186 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 578 | -10/Materials | Discovered new exit (range 12) 747 | -10/Materials | Discovered new exit (range 8) 811 | -10/Materials | Learned 2 Mines zone layouts 865 | -10/Materials | Learned location of 2 exits from Mines 909 | -10/Materials | Identified exit to Mines 941 | -10/Materials | Learned Storage security intel 962 | -10/Materials | Learned 4 Recycling zone layouts 986 | -10/Materials | Learned Materials stockpile data 1007 | -10/Materials | Learned 4 Subcaves zone layouts 1037 | -10/Materials | Learned Storage emergency access door positions 1075 | -10/Materials | Learned Materials stockpile data 1348 | -10/Materials | Discovered new exit (range 16) 1540 | -10/Materials | Discovered new exit (range 8) 1564 | -10/Materials | Entered Subcaves 1564 | -10/Subcaves | Accompanied by 1 ally 1565 | -10/Subcaves | Approached by a straggling Scientist 1565 | -10/Subcaves | Identified exit to Materials 1571 | -10/Subcaves | Learned Materials emergency access door positions 1648 | -10/Subcaves | Visited Clippyterm 1652 | -10/Subcaves | Learned 40 Factory zone layouts 1652 | -10/Subcaves | Learned Factory emergency access door positions 2121 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 2128 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 2356 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 2609 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 2648 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2894 | -10/Subcaves | Visited 4L-MR0's lab 2914 | -10/Subcaves | Found Tower Shield 3197 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3220 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 3433 | -10/Subcaves | Entered Materials 3433 | -8/Materials | Accompanied by 1 ally 3433 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3455 | -8/Materials | Crushed by falling debris 3509 | -8/Materials | Attached Tower Shield, gained temporary slots: Power, Propulsion x2, Utility x2, Weapon x2 3744 | -8/Materials | Build established: Gunner 3756 | -8/Materials | Identified exit to Factory 3952 | -8/Materials | Entered Factory 3952 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3953 | -7/Factory | Identified exit to Factory 3953 | -7/Factory | Identified exit to Lower Caves 4259 | -7/Factory | Build established: Skirmisher 4335 | -7/Factory | Repaired Lgt. Treads 4781 | -7/Factory | Build established: Gunner 4953 | -7/Factory | Entered Lower Caves 5025 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5102 | -7/Lower Caves | Destroyed 7 combat bots 5310 | -7/Lower Caves | Learned Factory stockpile data 5322 | -7/Lower Caves | Learned Factory garrison access intel 5352 | -7/Lower Caves | Spotted B-75 Beast 5453 | -7/Lower Caves | Destroyed B-75 Beast 6016 | -7/Lower Caves | Discovered new exit (range 5) 6020 | -7/Lower Caves | Entered another Lower Caves area 6148 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6207 | -7/Lower Caves | Spotted B-75 Beast 6696 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6763 | -7/Lower Caves | Lost 4 parts (2p2n) 6991 | -7/Lower Caves | Discovered new exit (range 12) 7257 | -7/Lower Caves | Entered Data Miner 7257 | -7/Data Miner | Accompanied by 2 allies 7257 | -7/Data Miner | Discovered new exit (range 6) 7294 | -7/Data Miner | Met Data Miner 7329 | -7/Data Miner | Learned location of Section 7 (-2) 7329 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7357 | -7/Data Miner | Received God Mode back door access code from Data Miner 7484 | -7/Data Miner | Interfaced with the Data Conduit 7609 | -7/Data Miner | Core integrity fell below 50% 7634 | -7/Data Miner | Lost 3 parts (2n1w) 7845 | -7/Data Miner | Core integrity fell below 20% 7894 | -7/Data Miner | Build established: Scavenger-Gunner 8011 | -7/Data Miner | Entered Proximity Caves 8604 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8641 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 08627_ Lgt. Treads destroyed. 08627_ Critical hit (Burn: +37). 08627_ Slug penetrates Wall. 08627_ Coil Gun severed. 08629_ Destroyed Carbon-fiber Leg. 08632_ Critical hit (Burn: +37). 08632_ Penetrated by Slug. 08632_ L-41 Fighter destroyed. 08632_ Hvy. Ion Cannon destroyed. 08635_ Slug penetrates L-41 Fighter. 08636_ System corrupted: Matter fused (-8). 08638_ Penetrated by Slug. 08639_ Destroyed Imp. Deuterium Engine. 08639_ Destroyed Carbon-fiber Leg. 08639_ L-41 Fighter destroyed. 08640_ The unstable cave ceiling collapses. 08641_ Carbon-fiber Leg fries itself beyond repair. 08641_ The unstable cave ceiling collapses. 08641_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????####????????????????????????????? | | ##???###???###### ##?#####?????????????????????? | | ##??# ##??# ## #?# ##??? ####????????????? | | #### #### #; ;## ## #????????????? | | ## ## # #????????????? | | ## [@% ;#???????????? | | ""## ]% #?????????? | | ##### % #??????? | | ##???# ###### Y ??????? | | ### ##???## ##???? # ????????? | | #?## "#????# #????? #?????????? | | #??###"#????# #????? ## #?????????? | | #?????# #???# #????? ;#????????????? | | ###??????# #??# ##????? ## ##????????????? | | ##?????????# #?# ##????? ##?# #?????????????? | | #???????????##?####?????? #???# ????????????? | | ????????????????????????? ???? ???????????? | | ????????????????????????? ????? ??????????? | | ???????????????????????? ?????### ??????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? ###?????????????????????? | | ????????????????????????#????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 2000 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- Huge Storage Unit | -7/Factory | Hacked Plasma Cannon | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Multireflex Exoskeleton | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Thunder Leg | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Drone Bay | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Imp. Force Field | -7/Data Miner | Free Robot Schematics ------------------ H-66 Slayer | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 61% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FortressAssaultTelecube Manual? 0 Play Time 00:59:01 Cumulative 232.1 hours Start 2025.10.16 @ 07:00:26 End 2025.10.18 @ 19:57:31 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 124 Rogue 124 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/1/0/0/0/0/0/0/0 Lore% 73 Gallery% 71 Achievement% 63 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a5ec523-6ebb-4be5-848b-2a876a898c29