Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.12 @ 18:04:45 Player: Awoo-Bot Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (118) 590 Value Destroyed (3184) 3184 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (806) 806 TOTAL SCORE: 6840 Bonus ------- High Alert Combat Kills 183 Follower Combat Kills 454 Entered Garrisons 200 Friendly Fire -31 Cogmind --------- Core Integrity 0/550 Matter 252/300 Energy 290/290 System Corruption 3% Temperature Cool (0) Movement Rolling (135) Ox3 Location -8/Garrison Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Wheel Compact Wheel > --- UTILITY (5) ------ Improved Cooling System Huge Storage Unit Advanced Visual Processing Unit Armor Integrity Analyzer Graphene Brace > --- WEAPON (3) ------- Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY (25) --- Improved Ion Engine Reinforced Deuterium Engine Cryofiber Web Improved Heat Sink High-capacity Storage Unit High-capacity Matter Pod (200) Experimental Sensor Array Improved Signal Interpreter Improved Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Hacking Suite System Shield Minigun Enhanced Autogun Enhanced Autogun Gauss Rifle Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Heavy Missile Launcher Heavy Missile Launcher Great Maul Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Wheel > --- UTILITY ---------- Huge Storage Unit Active Sensor Suite Recoil Stabilizer > --- WEAPON ----------- Minigun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Improved Ion Engine Reinforced Deuterium Engine Cryofiber Web Improved Heat Sink High-capacity Storage Unit High-capacity Matter Pod Experimental Sensor Array Improved Signal Interpreter Improved Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Hacking Suite System Shield Minigun Minigun Enhanced Autogun Enhanced Autogun Enhanced Autogun Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Heavy Missile Launcher Heavy Missile Launcher Great Maul [Rating: 53] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Wheel Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Slots Evolved 4 | . . . 2 . 2 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 3 | . . . 1 . 2 . Weapon 1 | . . . 1 . . . Parts Attached 85 | 8 15 6 10 4 42 . Power 7 | 1 3 . 1 . 2 . Engine 7 | 1 3 . 1 . 2 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 24 | 2 5 2 . 2 13 . Treads 4 | 2 . . . . 2 . Leg 1 | . . . . . 1 . Wheel 19 | . 5 2 . 2 10 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 27 | 2 2 . 6 2 15 . Device 9 | 1 . . 1 1 6 . Storage 6 | 1 2 . 3 . . . Processor 3 | . . . . . 3 . Hackware . | . . . . . . . Protection 9 | . . . 2 1 6 . Artifact . | . . . . . . . Weapon 27 | 3 5 4 3 . 12 . Energy Gun 5 | 1 2 1 1 . . . Energy Cannon . | . . . . . . . Ballistic Gun 19 | 2 3 2 2 . 10 . Ballistic Cannon 1 | . . . . . 1 . Launcher 2 | . . 1 . . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . Parts Lost 23 | . 4 1 1 3 14 . Power 1 | . 1 . . . . . Propulsion 9 | . 2 . . 1 6 . Utility 7 | . . . . 2 5 . Weapon 6 | . 1 1 1 . 3 . Highest Loss Streak 4 | . 4 1 1 2 3 . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 99 98 95 95 95 100 Engine 10 | . 14 14 11 11 9 9 Treads 4 | . 21 . . . . . Wheel 16 | . 6 28 22 20 15 18 Device 12 | . 14 14 11 10 12 18 Storage 10 | . 14 14 11 11 9 9 Processor 2 | . . . . . 3 18 Protection 9 | . . . 9 8 17 . Energy Gun 5 | . 12 4 5 11 1 . Ballistic Gun 20 | . 15 22 23 22 20 27 Ballistic Cannon 2 | . . . . . 5 . Naked Turns . | . . . . . . . Heaviest Build 121 | 12 30 30 106 106 121 102 Greatest Support 40 | 40 40 26 20 20 40 26 Greatest Overweight (x) 32 | . 9 1 5 9 32 3 Average Overweight (x) 3 | . . 1 2 5 5 3 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 Average Capacity 20 | 7 8 15 19 25 25 25 Most Carried 25 | 4 7 8 12 13 25 24 Average Carried 13 | 2 5 6 9 9 20 24 Final Capacity 25 | 8 15 15 25 25 25 25 Final Carried 24 | 3 5 8 12 8 24 24 Class Distribution -------------------- 32% | Scavenger-Tank 23% | Mutant 21% | Tank 9% | Scavenger-Mutant 7% | Scavenger-Gunner 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Tank | -8/Materials Scavenger-Gunner | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Mat Gar Matter Collected 3357 | 300 266 156 258 224 2057 96 Remotely . | . . . . . . . Salvage Created 4305 | 132 620 181 338 226 2644 164 Parts 278 | 8 43 22 24 17 155 9 Haulers Intercepted 5 | . . . . . 5 . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Combat Hostiles Destroyed 80 | . 18 9 5 4 39 5 Guns 68 | . 18 6 5 4 30 5 Cannons 8 | . . . . . 8 . AOE 4 | . . 3 . . 1 . Classes Destroyed 13 | 2 3 1 2 . 5 . Worker 7 | . . 1 . 3 3 . Builder 8 | . . . 2 . 6 . Tunneler 5 | 2 . 2 . 1 . . Hauler 5 | . . . . . 5 . Recycler 8 | 1 . . 1 . 6 . Operator 3 | . . . . . 3 . Watcher 4 | . 1 . . . 3 . Swarmer 17 | . 6 9 . . . 2 Grunt 46 | . 12 . 3 4 24 3 Sentry 10 | . . . 2 . 8 . Specialist 4 | . . . . . 4 . Hunter 2 | . . . . . 2 . Heavy 1 | . . . . . 1 . Best Kill Streak 7 | 3 3 6 3 6 7 3 Combat Bots Only 4 | . 3 3 3 2 4 3 Max Kills in Single Turn 2 | 1 1 2 1 1 2 1 Gunslinging 1 | . . . . . 1 . Exploded 2 | . . 2 . . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Gar Damage Taken 4504 | . 892 212 295 380 2570 155 Core 894 | . 184 51 74 30 506 49 Absorbed by Shields . | . . . . . . . Redirected to Shielding 44 | . . . . . 44 . Core Remaining (%) 60 | 100 . 6 . 74 . . Volleys Fired 302 | 5 63 18 30 22 152 12 Largest 3 | 2 2 2 3 3 3 3 Hottest 111 | 40 70 70 86 86 111 75 Shots Fired 757 | 10 125 33 79 67 407 36 Gun 683 | 10 125 31 79 67 335 36 Cannon 67 | . . . . . 67 . Launcher 7 | . . 2 . . 5 . Special . | . . . . . . . Kinetic 633 | 10 62 21 66 45 393 36 Thermal 117 | . 63 10 13 22 9 . Explosive 7 | . . 2 . . 5 . Electromagnetic . | . . . . . . . Robot Hit Streak 22 | 3 13 4 12 6 22 7 Robot Miss Streak 4 | 1 4 3 4 4 4 2 Penetration Max . | . . . . . . . Secondary Targets 10 | . 3 1 . . 4 2 Max Gunslinging Chain 1 | . 1 1 . . 1 1 Shots Hit Robots 479 | 6 85 18 47 41 260 22 Core Hits 203 | 3 31 14 18 18 111 8 Critical Kills 2 | 1 . . . . 1 . Critical Parts Destroyed 2 | . . . 2 . . . Critical Strikes 14 | 1 5 1 2 1 4 . Burn 6 | . 5 1 . . . . Destroy 5 | 1 . . 2 1 1 . Blast 3 | . . . . . 3 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8155 | 65 1086 347 608 573 5093 383 Guns 6384 | 65 1086 172 608 573 3497 383 Cannons 1191 | . . . . . 1191 . Explosions 576 | . . 175 . . 401 . Melee . | . . . . . . . Ramming 4 | . . . . . 4 . Kinetic 6645 | 65 496 110 552 437 4602 383 Thermal 930 | . 590 62 56 136 86 . Explosive 576 | . . 175 . . 401 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . 1 1 3 3 Average Corruption 1 | . . . 1 1 2 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 27 | . . . 4 12 10 1 Message Errors 4 | . . . . 3 1 . Matter Fused 10 | . . . . 4 6 . Heat Flow Errors 3 | . . . 3 . . . Data Loss (minor) 3 | . . . . 3 . . Data Loss (major) 2 | . . . . . 1 1 Misfires 3 | . . . 1 1 1 . Alerts 1 | . . . . 1 . . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 50 | . . . . . 50 . Projectiles 20 | . . . . . 20 . Explosions 30 | . . . . . 30 . Melee . | . . . . . . . Knockbacks 13 | . . . . . 13 . Impact . | . . . . . . . Kinetic 11 | . . . . . 11 . Secondary 2 | . . . . . 2 . Self-Inflicted Damage 48 | . . 46 . . 2 . Shots 2 | . . 2 . . . . Rammed 1 | . . . . . 1 . Targets Rammed 1 | . . . . . 1 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 291 | . 273 40 258 194 291 . Average Temperature 76 | . 85 15 112 72 72 . Received Heat Transfer 1590 | . 432 . 129 93 882 54 Effects 4 | . . . 2 . 2 . Energy Bleed 2 | . . . . . 2 . Interference 2 | . . . 2 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . 3 1 . . . . Heat Transferred 2993 | . 2109 259 125 300 200 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Peak Influence 694 | 15 328 306 631 201 694 653 Initial 453 | . 9 10 40 201 . 453 Average 185 | 5 112 172 348 92 214 513 Maximum Alert Level 2 | . 1 1 2 1 2 2 Low Security (%) 60 | 100 83 62 20 90 46 . Level 1 26 | . 16 37 27 9 37 . Level 2 13 | . . . 51 . 16 100 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 20 | . 4 1 6 1 8 . Investigation 5 | . 2 . 2 1 . . Extermination . | . . . . . . . Reinforcement 12 | . 2 . 3 . 7 . Assault 2 | . . 1 1 . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Distress Signals 10 | . 1 . 3 . 6 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 161 | . 35 9 33 10 64 10 Peak Tracking Total 9 | . 4 3 6 3 5 9 Tactical Retreats 5 | . 2 . . . 3 . Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Traps Triggered 9 | . 3 . 2 . 2 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Mat Gar Machines Disabled 1 | . . . . . 1 . Max in Single Turn 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Machines Accessed 19 | . 6 . 2 3 8 . Terminals 15 | . 6 . 1 1 7 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . . . 1 . Total Hacks 39 | . 14 . 6 4 15 . Successful 17 | . 5 . 3 3 6 . Failed 22 | . 9 . 3 1 9 . Catastrophic 5 | . 1 . . 1 3 . Database Lockouts . | . . . . . . . Manual 33 | . 14 . 3 2 14 . Terminals 33 | . 14 . 3 2 14 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . . 3 . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 5 | . 1 . 1 2 1 . Open Door 2 | . . . . 2 . . Branch Access Points 2 | . . . 1 . 1 . Unreport Threat 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 9 | . 4 . . 1 4 . Terminals 9 | . 4 . . 1 4 . Botnet 9 | . 4 . . 1 4 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 15 | . 6 . 1 1 7 . Full Trace Events 2 | . 1 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Gar Total Allies 7 | . . 6 . 1 . . Largest Group 6 | . . 6 6 1 . . Highest-Rated Group 117 | . . 117 117 31 . . Highest-Rated Ally 31 | . . 31 31 31 . . Total Orders . | . . . . . . . Ally Attacks 98 | . . . 90 8 . . Total Damage 1206 | . . . 1058 148 . . Kills 17 | . . . 16 1 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Mat Gar Turns Passed 7036 | 112 1343 578 570 1227 3028 178 Spaces Moved 3778 | 53 651 515 332 682 1454 91 Core 5 | 3 1 . . . 1 . Treads 463 | 50 374 . . . 39 . Legs 10 | . . . . . 10 . Wheels 3300 | . 276 515 332 682 1404 91 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 95 95 155 135 135 Average Speed 145 | 153 132 95 117 163 166 135 Slowest Speed 1650 | 160 500 105 155 215 1650 135 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 63 | 4 99 85 36 99 95 25 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched 5 | . . 3 . 2 . . Spaces Dug . | . . . . . . . Terrain Destroyed 63 | . . 18 . . 45 . Melee . | . . . . . . . Projectile 21 | . . . . . 21 . AOE 42 | . . 18 . . 24 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Total 4787 | 72 1006 570 454 744 1807 134 Wait 487 | 2 265 23 62 23 97 15 Move 3773 | 52 650 514 331 681 1454 91 Hop . | . . . . . . . Pick Up 60 | 4 6 4 12 5 29 . Fast Attach 44 | 7 5 2 4 1 25 . Attach 17 | 1 4 1 1 3 7 . Detach 3 | . . 1 . . 2 . Swap 24 | . 6 3 5 . 10 . Drop 58 | 1 7 4 9 7 30 . Fire 302 | 5 63 18 30 22 152 12 Melee . | . . . . . . . Ram 1 | . . . . . 1 . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 16 | . . . . . . 16 Rewire 2 | . . . . 2 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials (discovered 4 exits: [*Fac x3] / Gar) -8/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 4) 733 | -10/Materials | Discovered new exit (range 16) 1147 | -10/Materials | Core integrity fell below 50% 1183 | -10/Materials | Lost 4 parts (1p2n1w) 1195 | -10/Materials | Discovered new exit (range 16) 1294 | -10/Materials | Discovered new exit (range 12) 1351 | -10/Materials | Discovered new exit (range 14) 1456 | -10/Materials | Entered Mines 1640 | -10/Mines | Core integrity fell below 20% 1690 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1745 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1747 | -10/Mines | Found Prototype Device 1784 | -10/Mines | Discovered new exit (range 10) 1804 | -10/Mines | Build established: Scavenger-Mutant 1904 | -10/Mines | Learned Materials stockpile data 1982 | -10/Mines | Met a Derelict testing a Signal Generator 1993 | -10/Mines | Found Signal Generator 2012 | -10/Mines | Discovered new exit (range 6) 2034 | -10/Mines | Entered Materials 2034 | -9/Materials | Accompanied by 6 allies 2034 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2039 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2065 | -9/Materials | Identified Exp. Sensor Array 2221 | -9/Materials | Identified exit to Mines 2604 | -9/Materials | Entered Mines 2605 | -9/Mines | Assembled infested the area 2626 | -9/Mines | Build established: Scavenger-Tank 2681 | -9/Mines | Met 8R-AWN 3040 | -9/Mines | Met a Derelict shopkeep closing up shop 3130 | -9/Mines | Discovered new exit (range 5) 3175 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3194 | -9/Mines | Learned location of Zion (-6) 3245 | -9/Mines | Discovered new exit (range 11) 3310 | -9/Mines | Received a Mining Laser from a helpful Derelict 3481 | -9/Mines | Discovered new exit (range 5) 3559 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3831 | -9/Mines | Entered Materials 3831 | -8/Materials | Evolved 2 slots: Utility x2 4591 | -8/Materials | Build established: Tank 5480 | -8/Materials | Discovered new exit (range 15) 5649 | -8/Materials | Build established: Scavenger-Tank 5874 | -8/Materials | Discovered new exit (range 12) 6321 | -8/Materials | Core integrity fell below 50% 6502 | -8/Materials | Core integrity fell below 20% 6532 | -8/Materials | Found Prototype Device 6532 | -8/Materials | Identified Active Sensor Suite 6540 | -8/Materials | Lost 3 parts (1n2u) 6772 | -8/Materials | Discovered new exit (range 20) 6826 | -8/Materials | Garrison activated, responded to threat 6859 | -8/Materials | Identified exit to Garrison 6859 | -8/Materials | Entered Garrison 6898 | -8/Garrison | Triggered checkpoint 6939 | -8/Garrison | Build established: Scavenger-Gunner 7037 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 06988_ Field strength at 10. 06989_ Stasis field depleted. 06989_ Triggered Stasis Trap. 06989_ A bubble of rippling energy engulfs the area. 06989_ Field strength at 90. 06990_ Field strength at 80. 06991_ Field strength at 70. 06992_ Field strength at 60. 06993_ Field strength at 50. 06994_ Field strength at 40. 06995_ Field strength at 30. 06996_ Field strength at 20. 06997_ Field strength at 10. 06998_ Stasis field depleted. 07000_ ALERT: Garrison interior compromised. Garrison Door activated. 07030_ S-10 Pest destroyed. 07030_ Switching to secondary target: S-10 Pest. 07034_ S-10 Pest destroyed. 07034_ Switching to secondary target: S-10 Pest. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????# ##????????????????????? | | ???????????????????????? ^ #????????????????????? | | ???????????? ????????? #????????????????????? | | ????????????? ???????? #????????????????????? | | ?????????????# ?#?????# #????????????????????? | | ?????????????# ## ???## ###??????????????????? | | ?????????????? ??? ???????????????????? | | ??????????????? ^ ??? ???????????????????? | | ???????????????? ?? ????????????????????? | | ?????????????????^ ?? s ????????????????????? | | ??????????????????# ?# s%#????????????????????? | | ??????????????????? ## =%#????????????????????? | | ????????????????????? #????????????????????? | | ?????????????????????? #????????????????????? | | ??????????????????????? g #????????????????????? | | ????????????????????????#g #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????#@ #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# ###################### | | ????????????????????????# ^^ | | ????????????????????????# | | ????????????????????????# ^ !* | | ????????????????????????##################### %### | | ????????????????????????????????????????????#==#?? | | ????????????????????????????????????????????# #?? | | ??????????????????????????????############### #?? | | ??????????????????????????????# %= #?? | | ??????????????????????????????# ! #?? | | ??????????????????????????????## ##### #####?? | | ??????????????????????????????#"""""???# #?????? | | ??????????????????????????????######???#####?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 600 Power Shielding 66 Evasion (%) 42 Targeting Accuracy 5 Armor Integrity Analysis 30 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutronCarbideStripper Manual? 0 Play Time 01:02:36 Cumulative 63.0 hours Start 2022.04.02 @ 19:24:33 End 2022.04.12 @ 18:04:45 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 99 Rogue 71 Adventurer 28 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 30 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4532e0b6-b5ca-42e2-a0db-b96f9411b7d8