Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.06 @ 19:43:28 Player: Player Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (33) 165 Value Destroyed (717) 717 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2022 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 283/300 Energy 100/100 System Corruption 2% Temperature Cool (6) Movement Core (50) Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Power Shielding Utility Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Terrain Scanner Seismic Detector System Shield System Shield System Shield Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Improved Terrain Scanner Seismic Detector > --- WEAPON ----------- Pulse Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Huge Storage Unit Visual Processing Unit Sensor Array Sensor Array Signal Interpreter Seismic Detector Power Shielding Power Shielding Utility Shielding Light Armor Plating Light Armor Plating System Shield System Shield System Shield System Shield System Shield System Shield System Shield System Shield Recalibrator EM Pulse Gun Pulse Rifle Missile Launcher Hammer [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 57 | 8 13 36 . Power 5 | 1 1 3 . Engine 2 | 1 1 . . Core 3 | . . 3 . Reactor . | . . . . Propulsion 6 | 2 . 4 . Treads 3 | 2 . 1 . Leg 2 | . . 2 . Wheel 1 | . . 1 . Hover . | . . . . Flight . | . . . . Utility 24 | 3 4 17 . Device 10 | 2 1 7 . Storage 4 | 1 2 1 . Processor . | . . . . Hackware . | . . . . Protection 10 | . 1 9 . Artifact . | . . . . Weapon 22 | 2 8 12 . Energy Gun 6 | 1 1 4 . Energy Cannon . | . . . . Ballistic Gun 10 | 1 4 5 . Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon 1 | . 1 . . Impact Weapon 4 | . 2 2 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 11 | . . 11 . Power 2 | . . 2 . Propulsion 3 | . . 3 . Utility 1 | . . 1 . Weapon 5 | . . 5 . Highest Loss Streak 8 | . . 8 . To Critical Strikes . | . . . . Average Slot Usage (%) 99 | . 100 97 . Engine 9 | . 14 3 . Core 3 | . . 7 . Treads 26 | . 28 24 . Leg 2 | . . 5 . Device 14 | . 13 15 . Storage 12 | . 14 11 . Protection 3 | . . 6 . Energy Gun 9 | . 8 10 . Ballistic Gun 13 | . 15 10 . Special Weapon 1 | . 2 . . Peak Build Rating 21 | 8 10 21 3 Average Rating 12 | 6 9 17 3 On Entrance 5 | . 8 10 3 Naked Turns . | . . . . Heaviest Build 97 | 14 91 97 2 Greatest Support 60 | 40 40 60 3 Greatest Overweight (x) 32 | . 2 32 . Average Overweight (x) 2 | . 1 2 . Largest Inventory Capacity 25 | 8 25 25 5 Average Capacity 23 | 7 24 24 5 Most Carried 25 | 8 25 25 5 Average Carried 19 | 3 17 24 5 Final Capacity 25 | 8 25 5 5 Final Carried 25 | 8 25 5 5 Class Distribution -------------------- 72% | Mutant 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 1030 | 319 310 401 . Remotely . | . . . . Salvage Created 1277 | 191 607 479 . Parts 67 | 17 26 24 . Haulers Intercepted . | . . . . Recyclers Shooed 2 | . 2 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 17 | . 6 11 . Guns 17 | . 6 11 . Classes Destroyed 9 | 2 4 3 . Worker 2 | . 1 1 . Tunneler 5 | 5 . . . Recycler 4 | 1 3 . . Mechanic 2 | . 1 1 . Watcher 3 | . 2 1 . Swarmer 3 | . . 3 . Grunt 12 | . 6 6 . Duelist 1 | . . 1 . Sentry 1 | . . 1 . Best Kill Streak 4 | 4 3 4 . Combat Bots Only 4 | . 2 4 . Max Kills in Single Turn 1 | 1 1 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 226 | . 43 180 3 Missed 55 | . 9 44 2 Damage Taken 2090 | . 454 1626 10 Core 458 | . 53 395 10 Absorbed by Shields . | . . . . Redirected to Shielding 43 | . . 43 . Regen/Repaired (Parts) 5 | . 5 . . Core Remaining (%) 89 | 100 78 . . Volleys Fired 120 | 13 58 49 . Largest 2 | 2 2 2 . Hottest 140 | 60 140 126 . Shots Fired 226 | 26 112 88 . Gun 222 | 26 108 88 . Cannon . | . . . . Launcher . | . . . . Special 4 | . 4 . . Kinetic 129 | 13 76 40 . Thermal 74 | 13 36 25 . Explosive . | . . . . Electromagnetic 23 | . . 23 . Robot Hit Streak 14 | 4 14 9 . Robot Miss Streak 6 | 2 6 6 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 128 | 16 56 56 . Core Hits 54 | 7 27 20 . Critical Kills . | . . . . Critical Parts Destroyed 2 | 1 1 . . Critical Strikes 3 | 1 1 1 . Burn 1 | . . 1 . Destroy 2 | 1 1 . . Melee Attacks 10 | . 6 4 . Impact 10 | . 6 4 . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1730 | 181 644 905 . Guns 1693 | 181 644 868 . Cannons . | . . . . Explosions 32 | . . 32 . Melee . | . . . . Ramming 5 | . . 5 . Kinetic 969 | 83 515 371 . Thermal 563 | 98 129 336 . Explosive . | . . . . Electromagnetic 193 | . . 193 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 1 2 2 Average Corruption 1 | . 1 2 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 4 | . 4 . . Energy Discharges 1 | . 1 . . Data Loss (minor) 1 | . 1 . . Data Loss (major) 1 | . 1 . . Misfires 1 | . 1 . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 37 | . . 37 . Shots 1 | . . 1 . Rammed 2 | . . 2 . Targets Rammed 2 | . . 2 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 280 | . 168 280 . Average Temperature 81 | . 48 99 . Received Heat Transfer 783 | . 279 498 6 Effects 4 | . . 4 . Energy Bleed 1 | . . 1 . Interference 3 | . . 3 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 1315 | 225 300 790 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Peak Influence 137 | 30 126 137 41 Initial 41 | . 19 9 41 Average 37 | 15 42 33 41 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . . 1 . Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 3 | . 1 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 45 | . 17 25 3 Peak Tracking Total 8 | . 4 8 3 Tactical Retreats 3 | . . 3 . Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 9 | . 9 . . Terminals 6 | . 6 . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 20 | . 20 . . Successful 11 | . 11 . . Failed 9 | . 9 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 11 | . 11 . . Terminals 12 | . 12 . . Fabricators . | . . . . Repair Stations 5 | . 5 . . Recycling Units 3 | . 3 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 3 . . Prototype ID Bank 1 | . 1 . . Registered Components 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks 2 | . 2 . . Report Inventory 2 | . 2 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 4 | . 4 . . Terminals 2 | . 2 . . Botnet 2 | . 2 . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Mechanics 1 | . 1 . . Recycling Units 1 | . 1 . . Monitor 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 5 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 3458 | 188 1849 1420 1 Spaces Moved 892 | 85 506 300 1 Core 16 | 6 . 9 1 Treads 827 | 79 506 242 . Legs . | . . . . Wheels 49 | . . 49 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 50 50 Average Speed 281 | 152 308 273 50 Slowest Speed 1650 | 160 320 1650 50 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 6 76 20 4 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 9 | . 6 3 . Terrain Destroyed 14 | . 6 8 . Melee 5 | . 2 3 . Projectile 4 | . 4 . . AOE 5 | . . 5 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 1579 | 114 674 790 1 Wait 399 | . 49 350 . Move 889 | 84 505 299 1 Hop . | . . . . Pick Up 59 | 8 29 22 . Fast Attach 13 | 7 1 5 . Attach 9 | . 1 8 . Detach 1 | . . 1 . Swap 35 | 1 11 23 . Drop 42 | 1 14 27 . Fire 120 | 13 58 49 . Melee 10 | . 6 4 . Ram 2 | . . 2 . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -9/Mines History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 13) 189 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 370 | -10/Materials | Repaired Seismic Detector 685 | -10/Materials | Discovered new exit (range 5) 1083 | -10/Materials | Discovered new exit (range 8) 1665 | -10/Materials | Discovered new exit (range 8) 2038 | -10/Materials | Entered another Materials area 2038 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2692 | -9/Materials | Build established: Scavenger-Mutant 3296 | -9/Materials | Discovered new exit (range 5) 3428 | -9/Materials | Core integrity fell below 50% 3435 | -9/Materials | Lost 8 parts (1p3n1u3w) 3447 | -9/Materials | Core integrity fell below 20% 3458 | -9/Materials | Entered Mines 3459 | -9/Mines | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- 03443_ Y-45 Defender destroyed. 03443_ U-05 Engineer lays Concrete. 03444_ K-01 Serf collects debris. 03444_ U-05 Engineer lays Concrete. 03446_ Machine disabled. 03446_ U-05 Engineer lays Concrete. 03447_ U-05 Engineer builds a Wall. 03449_ Pulse Rifle destroyed. 03449_ K-01 Serf collects debris. 03452_ U-05 Engineer lays Concrete. 03453_ K-01 Serf collects debris. 03453_ U-05 Engineer lays Concrete. 03454_ U-05 Engineer builds a Wall. 03454_ Dropped Huge Storage Unit. 03456_ K-01 Serf collects debris. 03457_ W-16 Scout sends out distress signal. 03457_ K-01 Serf collects debris. LOCATION=UNKNOWN GOAL=ESCAPE Something is scanning the area. Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????####????? | | ??????????????????????? #????? | | ????????????? ???????? #????? | | ??????????????# ??????# #????? | | ??????????????# ?????# #????? | | ??????????????# ???# #????? | | ??????????????# ### ##???? | | ??????????????# g g ##??? | | ??????????????# @ #??? | | ??????????????# ### g #?? | | ?????????????????????## #?? | | ??????????????????????## ##?? | | ???????????????????????######??? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 33 Utility Shielding 33 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StorageDeliverySaw Manual? 0 Play Time 00:35:41 Cumulative 156.1 hours Start 2025.05.06 @ 18:57:22 End 2025.05.06 @ 19:43:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 101 Rogue 101 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 50 Achievement% 36 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c0293a30-0a69-4130-a101-d4c8f2dfaaf1