Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.04 @ 22:22:54

Player: Bowster

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (21)      105
Value Destroyed (471)      471
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1016

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     290/300
Energy                     125/125
System Corruption          0%
Temperature                Hot (253)
Movement                   Walking (190) Ox1
Location                   -10/Mines

 Parts 
-------
>       --- POWER (1) --------
  Light Ion Engine
>       --- PROPULSION (2) ---
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY (2) ------
  Large Storage Unit
        Power Shielding
>       --- WEAPON (2) -------
  Small Laser
        Particle Gun
>       --- INVENTORY (15) ---
        Ion Engine
        Ion Engine
        Aluminum Leg
        Aluminum Leg
        Aluminum Leg
        Huge Storage Unit
        Visual Processing Unit
        Sensor Array
        Signal Interpreter
        Terrain Scanner
        Datajack

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
  Large Storage Unit
        Power Shielding
>       --- WEAPON -----------
        Particle Gun
  Light Assault Rifle
>       --- INVENTORY --------
        Ion Engine
        Ion Engine
        Aluminum Leg
        Aluminum Leg
        Aluminum Leg
        Aluminum Leg
        Sensor Array
        Signal Interpreter
  Small Laser
  Light Assault Rifle
[Rating: 9]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Power Shielding
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Protection               Power Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             26   | 6   17  3   
  Power                    4    | 1   2   1   
    Engine                 4    | 1   2   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   4   1   
    Treads                 2    | 2   .   .   
    Leg                    5    | .   4   1   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  7    | 1   6   .   
    Device                 2    | .   2   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             3    | .   3   .   
    Artifact               .    | .   .   .   
  Weapon                   8    | 2   5   1   
    Energy Gun             5    | 1   3   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 1   1   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   1    | .   1   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 4    | .   3   1   
  Power                    1    | .   1   .   
  Propulsion               2    | .   1   1   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   1   .   
  Highest Loss Streak      1    | .   1   1   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     98   | .   98  99  
  Engine                   13   | .   13  14  
  Treads                   9    | .   11  .   
  Leg                      18   | .   15  27  
  Device                   4    | .   5   .   
  Storage                  14   | .   14  14  
  Protection               8    | .   7   14  
  Energy Gun               12   | .   8   28  
  Ballistic Gun            13   | .   17  .   
  Special Melee Weapon     1    | .   2   .   
Peak Build Rating          9    | 6   9   9   
  Average Rating           7    | 4   7   8   
  On Entrance              5    | .   6   9   
Naked Turns                .    | .   .   .   
Heaviest Build             30   | 11  30  30  
  Greatest Support         40   | 40  40  20  
  Greatest Overweight (x)  3    | .   3   1   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         11   | 7   11  15  
  Most Carried             13   | 3   10  13  
  Average Carried          6    | 2   6   11  
  Final Capacity           15   | 8   15  15  
  Final Carried            11   | 3   10  11  

 Class Distribution 
--------------------
 52% | Mutant
 47% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           522  | 192 310 20  
  Remotely                 .    | .   .   .   
Salvage Created            605  | 41  443 121 
  Parts                    45   | 4   31  10  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  16   | .   12  4   
  Guns                     16   | .   12  4   
Classes Destroyed          6    | 1   3   2   
  Worker                   1    | .   .   1   
  Tunneler                 2    | 2   .   .   
  Watcher                  2    | .   2   .   
  Swarmer                  6    | .   3   3   
  Grunt                    9    | .   9   .   
  Sentry                   1    | .   .   1   
Best Kill Streak           3    | 2   3   3   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   2    | 1   1   2   
  Gunslinging              1    | .   .   1   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        131  | .   98  33  
  Missed                   25   | .   16  9   
Damage Taken               1121 | .   827 294 
  Core                     261  | .   170 91  
  Absorbed by Shields      .    | .   .   .   
  Redirected to Shielding  15   | .   6   9   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              71   | 7   55  9   
  Largest                  2    | 2   2   2   
  Hottest                  105  | 70  105 105 
Shots Fired                137  | 14  105 18  
  Gun                      137  | 14  105 18  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  92   | 7   85  .   
  Thermal                  45   | 7   20  18  
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         12   | 6   9   12  
  Robot Miss Streak        4    | 3   4   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        4    | .   2   2   
    Max Gunslinging Chain  1    | .   1   1   
Shots Hit Robots           95   | 9   70  16  
  Core Hits                39   | 3   29  7   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         3    | .   2   1   
    Burn                   3    | .   2   1   
Melee Attacks              5    | .   5   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            2    | .   2   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           879  | 87  586 206 
  Guns                     864  | 87  572 205 
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  15   | .   14  1   
  Kinetic                  470  | 39  431 .   
  Thermal                  394  | 48  141 205 
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   1    | .   1   .   
Targets Rammed             5    | .   4   1   
  Kicked                   4    | .   3   1   
  Crushed                  .    | .   .   .   
Highest Temperature        255  | 70  255 235 
  Average Temperature      58   | 31  54  87  
  Received Heat Transfer   402  | .   312 90  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             4    | .   1   3   
  Heat Transferred         1213 | 148 507 558 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             202  | 10  202 152 
  Initial                  52   | .   6   52  
  Average                  84   | 1   90  120 
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         99   | 100 99  100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              30   | .   23  7   
  Peak Tracking Total      4    | .   4   4   
  Tactical Retreats        3    | .   3   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          3    | .   3   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                9    | .   9   .   
  Successful               5    | .   5   .   
  Failed                   4    | .   4   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   1    | .   1   .   
  Terminals                9    | .   9   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   5   .   
  Prototype ID Bank        1    | .   1   .   
  Alert Level              1    | .   1   .   
  Maintenance Status       1    | .   1   .   
  Patrol Status            1    | .   1   .   
  Transport Status         1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              2    | .   2   .   
  Non-combat               1    | .   1   .   
  Combat                   1    | .   1   .   
Robot Hacks Applied        4    | .   4   .   
  parse_system             3    | .   3   .   
  no_distress              1    | .   1   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               1729 | 218  1193 318  
Spaces Moved               817  | 122  546  149  
  Core                     9    | 7    2    .    
  Treads                   347  | 115  232  .    
  Legs                     461  | .    312  149  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  190  
  Average Speed            171  | 153  170  190  
  Slowest Speed            260  | 160  260  190  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       29   | 7    52   30   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             1    | .    .    1    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      1013 | 137 711 165 
  Wait                     67   | .   66  1   
  Move                     815  | 121 545 149 
  Hop                      .    | .   .   .   
  Pick Up                  14   | 3   10  1   
  Fast Attach              11   | 6   5   .   
  Attach                   2    | .   1   1   
  Detach                   2    | .   2   .   
  Swap                     13   | .   11  2   
  Drop                     8    | .   7   1   
  Fire                     71   | 7   55  9   
  Melee                    5    | .   5   .   
  Ram                      .    | .   .   .   
  Kick                     4    | .   3   1   
  Crush                    1    | .   1   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 13)
  219 | -11/Scrapyard | Entered Materials
  319 | -10/Materials | Build established: Mutant
  979 | -10/Materials | Discovered new exit (range 15)
 1013 | -10/Materials | Core integrity fell below 50%
 1344 | -10/Materials | Discovered new exit (range 11)
 1390 | -10/Materials | Build established: Scavenger-Mutant
 1412 | -10/Materials | Entered Mines
 1714 | -10/Mines     | Core integrity fell below 20%
 1730 | -10/Mines     | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
01448_ S-10 Pest suffers critical hit (Burn).
01448_ S-10 Pest destroyed.
01471_ Acquired 10 matter.
01495_ Searching scrap...
01495_ Found Flight Unit.
01495_ Found Lgt. Treads.
01495_ Found Datajack.
01495_ Found Sml. Laser.
01495_ Found 67 Matter.
01499_ Acquired Datajack.
01533_ K-01 Serf collects debris.
01536_ Dropped Sml. Laser.
01536_ K-01 Serf collects debris. <x5>
01550_ Acquired 10 matter.
01553_ K-01 Serf collects debris. <x*>
01715_ Aluminum Leg destroyed.
01722_ Imp. Ion Engine melted.
01722_ Hvy. Assault Rifle melted.
01722_ Y-45 Defender destroyed.
01722_ Switching to secondary target: Y-45 Defender.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Power Shielding            33
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SuperdenseIonReactor
  Manual?         0
Play Time         00:13:56
  Cumulative      12.9 hours
  Start           2025.03.04 @ 22:06:02
  End             2025.03.04 @ 22:22:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          15
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Crisp
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 27af27b3-4000-4c78-b91b-70aaeaa97202