Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.01 @ 13:09:11

Player: Tereza

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (52)      260
Value Destroyed (2684)     2684
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (822)                822
              TOTAL SCORE: 5766

 Bonus
-------
High Alert Combat Kills    146
Entered Garrisons          200
Used RIF Installer         500
Friendly Fire              -24

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     127/160
System Corruption          0%
Temperature                Hot (243)
Movement                   Walking (190) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (3) ---
     Light Treads
           Titanium Leg
           VSS Leg
>          --- UTILITY (5) ------
     Large Storage Unit
           Signal Interpreter
  Improved Targeting Computer
           Target Analyzer
>          --- WEAPON (2) -------
           Field Laser
     Heavy Laser
>          --- INVENTORY (15) ---
     Light Treads
     Light Treads
     Light Treads
     Light Treads
  Improved Cooling System
   Layered Light Armor Plating
   Layered Light Armor Plating
           Hacking Suite
  Advanced System Shield
           Relay Coupler [Specialist] (19)
  Improved EM Shotgun
           Remote Datajack

 Peak State 
------------
>          --- POWER ------------
           Neutrino Core
>          --- PROPULSION -------
    Medium Treads
    Medium Treads
    Medium Treads
>          --- UTILITY ----------
     Large Storage Unit
  Improved Targeting Computer
  Improved Targeting Computer
  Improved Targeting Computer
           Target Analyzer
>          --- WEAPON -----------
  Improved Arc Projector
           Gauss Rifle
>          --- INVENTORY --------
     Light Deuterium Engine
     Light Nuclear Core
   Armored Huge Wheel
  Improved Cooling System
           Signal Interpreter
   Layered Light Armor Plating
   Layered Light Armor Plating
           Hacking Suite
           Authchip [R/Combat]
           Relay Coupler [Specialist]
           Field Laser
     Heavy Laser
     Heavy Assault Rifle
           Remote Datajack
[Rating: 43]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Aluminum Leg
Utility                    Improved Targeting Computer
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Pulse Rifle
  Energy Gun               Pulse Rifle
  Ballistic Gun            Heavy Assault Rifle
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Slots Evolved              4    | .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  3    | .   .   2   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             45   | 6   2   7   13  4   13  
  Power                    7    | 1   .   1   2   1   2   
    Engine                 4    | 1   .   1   1   .   1   
    Core                   3    | .   .   .   1   1   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               12   | 2   .   2   4   .   4   
    Treads                 7    | 2   .   .   4   .   1   
    Leg                    5    | .   .   2   .   .   3   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  11   | 1   2   2   4   1   1   
    Device                 1    | .   1   .   .   .   .   
    Storage                3    | 1   1   .   1   .   .   
    Processor              5    | .   .   2   1   1   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   .   2   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   15   | 2   .   2   3   2   6   
    Energy Gun             7    | .   .   .   2   1   4   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          7    | 2   .   2   1   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 15   | .   .   .   4   1   10  
  Power                    2    | .   .   .   1   .   1   
  Propulsion               5    | .   .   .   1   .   4   
  Utility                  3    | .   .   .   1   1   1   
  Weapon                   5    | .   .   .   1   .   4   
  Highest Loss Streak      3    | .   .   .   1   1   3   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   88  94  99  96  96  
  Engine                   6    | .   14  11  1   8   1   
  Core                     2    | .   .   .   7   .   7   
  Treads                   24   | .   28  8   26  27  21  
  Leg                      2    | .   .   13  .   .   4   
  Device                   1    | .   3   11  2   .   .   
  Storage                  9    | .   14  11  9   9   9   
  Processor                25   | .   .   16  24  29  35  
  Protection               3    | .   .   .   8   3   .   
  Energy Gun               9    | .   .   .   4   14  11  
  Ballistic Gun            9    | .   28  22  13  3   5   
Peak Build Rating          43   | 6   7   15  33  43  43  
  Average Rating           29   | 4   6   12  31  34  38  
  On Entrance              17   | .   6   7   15  33  43  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             44   | 13  19  24  44  43  43  
  Greatest Support         84   | 40  40  40  84  84  84  
  Greatest Overweight (x)  2    | .   .   1   1   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  15  15  15  
  Average Capacity         13   | 7   8   10  14  15  15  
  Most Carried             15   | 6   9   10  15  15  15  
  Average Carried          13   | 4   6   9   14  14  14  
  Final Capacity           15   | 8   10  10  15  15  15  
  Final Carried            15   | 6   9   10  15  15  12  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -8/Garrison
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  -8  -8  
-----------                Run  | Yrd Mat Mat Mat Gar Mat 
Matter Collected           1436 | 190 75  320 475 3   373 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            2481 | .   75  525 883 21  977 
  Parts                    116  | .   3   26  36  2   49  
Haulers Intercepted        2    | .   .   .   .   .   2   
Recyclers Shooed           2    | .   .   .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Combat Hostiles Destroyed  46   | .   2   11  19  .   14  
  Guns                     46   | .   2   11  19  .   14  
Classes Destroyed          9    | .   1   3   2   .   3   
  Hauler                   2    | .   .   .   .   .   2   
  Recycler                 2    | .   .   .   .   .   2   
  Operator                 2    | .   .   1   .   .   1   
  Swarmer                  6    | .   .   .   3   .   3   
  Grunt                    26   | .   2   7   10  .   7   
  Brawler                  3    | .   .   1   2   .   .   
  Duelist                  1    | .   .   .   1   .   .   
  Sentry                   8    | .   .   3   3   .   2   
  Specialist               2    | .   .   .   .   .   2   
Best Kill Streak           4    | .   2   3   4   .   4   
  Combat Bots Only         4    | .   2   3   4   .   4   
Max Kills in Single Turn   1    | .   1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Hostile Shots Fired        333  | .    9    75   110  .    139  
  Missed                   91   | .    2    25   30   .    34   
Damage Taken               3599 | .    82   673  1147 58   1639 
  Core                     724  | .    12   159  189  .    364  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         85   | 100  95   60   .    .    .    
Volleys Fired              218  | .    13   37   64   23   81   
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  134  | .    40   46   126  126  134  
Shots Fired                404  | .    26   74   126  46   132  
  Gun                      402  | .    26   74   126  46   130  
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  2    | .    .    .    .    .    2    
  Kinetic                  250  | .    26   74   110  7    33   
  Thermal                  123  | .    .    .    16   39   68   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          29   | .    .    .    .    .    29   
  Robot Hit Streak         22   | .    8    22   21   19   16   
  Robot Miss Streak        6    | .    3    6    2    .    3    
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        1    | .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    
Shots Hit Robots           280  | .    15   62   108  5    90   
  Core Hits                102  | .    5    22   39   3    33   
  Critical Kills           2    | .    .    .    1    .    1    
  Critical Parts Destroyed 3    | .    .    1    1    .    1    
  Critical Strikes         12   | .    .    1    2    .    9    
    Burn                   6    | .    .    .    .    .    6    
    Destroy                6    | .    .    1    2    .    3    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4431 | .    155  807  1647 87   1735 
  Guns                     4384 | .    155  807  1647 87   1688 
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               47   | .    .    .    .    .    47   
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  2828 | .    155  807  1388 .    478  
  Thermal                  1242 | .    .    .    259  87   896  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          361  | .    .    .    .    .    361  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            7    | .    .    .    .    .    7    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               7    | .    .    .    .    .    7    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        421  | .    6    25   196  224  421  
  Average Temperature      81   | .    6    5    30   70   123  
  Received Heat Transfer   1215 | .    42   291  558  .    324  
  Effects                  10   | .    .    .    .    .    10   
    Shutdowns              1    | .    .    .    .    .    1    
    Energy Bleed           3    | .    .    .    .    .    3    
    Interference           4    | .    .    .    .    .    4    
    Matter Decay           1    | .    .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         2899 | .    .    .    555  185  2159 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    

 Alert                          | -11  -10  -9   -8   -8   -8   
-------                    Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Peak Influence             1473 | .    40   311  285  1473 731  
  Initial                  717  | .    .    16   80   74   717  
  Average                  477  | .    31   157  151  740  593  
Maximum Alert Level        4    | .    .    1    1    4    3    
  Low Security (%)         34   | 100  100  76   80   5    .    
  Level 1                  16   | .    .    23   19   23   .    
  Level 2                  23   | .    .    .    .    18   95   
  Level 3                  12   | .    .    .    .    26   4    
  Level 4                  11   | .    .    .    .    25   .    
  Level 5                  .    | .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    
Squads Dispatched          10   | .    1    3    2    .    4    
  Investigation            2    | .    .    .    1    .    1    
  Extermination            .    | .    .    .    .    .    .    
  Reinforcement            7    | .    1    3    .    .    3    
  Assault                  .    | .    .    .    .    .    .    
  Garrison                 1    | .    .    .    1    .    .    
  Intercept                .    | .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat 
Distress Signals           5    | .   .   3   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              67   | .   4   16  28  .   19  
  Peak Tracking Total      5    | .   3   5   5   .   4   
  Tactical Retreats        6    | .   .   1   2   .   3   

 Traps                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Traps Triggered            2    | .   .   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 3    | .   .   .   3   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                1    | .   .   .   .   1   .   
  Triggered                .    | .   .   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   1   .   

 Machines                       | -11 -10 -9  -8  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Gar Mat 
Machines Disabled          6    | .   .   .   1   4   1   
  Max in Single Turn       1    | .   .   .   1   1   1   
  Garrison Relay           4    | .   .   .   .   4   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat 
Machines Accessed          23   | .   6   2   6   5   4   
  Terminals                22   | .   6   2   5   5   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Total Hacks                46   | .   11  3   15  9   8   
  Successful               22   | .   5   2   7   3   5   
  Failed                   24   | .   6   1   8   6   3   
    Catastrophic           7    | .   .   1   2   2   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   18   | .   6   3   5   .   4   
  Terminals                44   | .   11  3   13  9   8   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   2   .   .   
Terminal Hacks             15   | .   2   .   5   3   5   
  Robot Analysis           1    | .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   .   1   .   
  Terminal Index           1    | .   1   .   .   .   .   
  Alert Level              4    | .   .   .   2   .   2   
  Unreport Threat          2    | .   .   .   1   .   1   
  Disarm Traps             1    | .   .   .   1   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   
  Assault Status           1    | .   .   .   .   .   1   
  Hauler Manifests         1    | .   1   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   1   .   
  Security Stations        1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   1   .   .   
Unauthorized Hacks         6    | .   3   2   1   .   .   
  Terminals                6    | .   3   2   1   .   .   
    Track                  4    | .   2   1   1   .   .   
    Botnet                 2    | .   1   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         15   | .   4   1   4   4   2   
  Full Trace Events        3    | .   1   .   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  
------------               Run  | Yrd Mat Mat Mat Gar Mat 
Used RIF Installer         1    | .   .   .   .   1   .   
Robots Hacked              1    | .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   1   
Relay Couplers Released    15   | .   .   .   .   15  .   
  Machine Destruction      15   | .   .   .   .   15  .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   3   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Gar Mat 
Total Allies               3    | .   .   .   .   3   .   
  Largest Group            2    | .   .   .   .   2   2   
  Highest-Rated Group      42   | .   .   .   .   42  37  
  Highest-Rated Ally       21   | .   .   .   .   21  21  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               8    | .   .   .   .   .   8   
  Total Damage             232  | .   .   .   .   .   232 
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Robot Analysis Total       1    | .   .   .   .   .   1   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Turns Passed               4923 | 97   392  496  923  2236 779  
Spaces Moved               2518 | 53   211  211  413  1308 322  
  Core                     2    | 2    .    .    .    .    .    
  Treads                   2336 | 51   211  88   409  1308 269  
  Legs                     180  | .    .    123  4    .    53   
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  120  160  160  110  
  Average Speed            160  | 155  160  170  160  160  158  
  Slowest Speed            270  | 160  160  190  190  160  270  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       39   | 4    46   24   38   93   31   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 1    | .    .    .    .    .    1    
Terrain Destroyed          5    | .    .    .    .    .    5    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      4    | .    .    .    .    .    4    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Total                      3025 | 65   241  291  555  1409 464  
  Wait                     101  | .    14   14   40   2    31   
  Move                     2510 | 52   210  210  412  1304 322  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  50   | 7    2    9    13   9    10   
  Fast Attach              25   | 5    1    4    7    5    3    
  Attach                   15   | 1    .    .    5    1    8    
  Detach                   4    | .    .    1    1    .    2    
  Swap                     9    | .    1    3    1    2    2    
  Drop                     39   | .    .    13   12   9    5    
  Fire                     218  | .    13   37   64   23   81   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   53   | .    .    .    .    53   .    
  Trap                     1    | .    .    .    .    1    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Sto])
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
   98 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  474 | -10/Materials | Discovered new exit (range 11)
  490 | -10/Materials | Entered another Materials area
  490 | -9/Materials  | Evolved 2 slots: Utility x2
  980 | -9/Materials  | Discovered new exit (range 3)
  982 | -9/Materials  | Discovered new exit (range 7)
  986 | -9/Materials  | Entered another Materials area
  986 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1853 | -8/Materials  | Garrison activated, responded to threat
 1907 | -8/Materials  | Identified exit to Garrison
 1909 | -8/Materials  | Entered Garrison
 1909 | -8/Garrison   | Discovered recently destroyed garrison
 2023 | -8/Garrison   | Garrison Relay disabled
 2132 | -8/Garrison   | Learned Materials security intel
 2352 | -8/Garrison   | Discovered new exit (range 15)
 2467 | -8/Garrison   | Garrison Relay disabled
 2632 | -8/Garrison   | Discovered new exit (range 10)
 2704 | -8/Garrison   | Garrison Relay disabled
 2869 | -8/Garrison   | Discovered new exit (range 14)
 2882 | -8/Garrison   | Discovered new exit (range 76)
 2882 | -8/Garrison   | Discovered new exit (range 66)
 2882 | -8/Garrison   | Discovered new exit (range 14)
 3362 | -8/Garrison   | Garrison Relay disabled
 3426 | -8/Garrison   | Installed Relay Interface Framework
 4145 | -8/Garrison   | Entered Materials
 4145 | -8/Materials  | Accompanied by 2 allies
 4683 | -8/Materials  | Core integrity fell below 50%
 4703 | -8/Materials  | Discovered new exit (range 16)
 4736 | -8/Materials  | Lost 3 parts (1n2w)
 4818 | -8/Materials  | Lost 3 parts (2n1w)
 4878 | -8/Materials  | Core integrity fell below 20%
 4908 | -8/Materials  | Lost 3 parts (1p1u1w)
 4924 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
T-07 Excavator suffers critical hit (Blast).
Field Laser destroyed.
Y-45 Defender destroyed.
R-06 Scavenger collects Heat Sink.
R-06 Scavenger collects Lgt. Treads.
R-06 Scavenger collects Beam Rifle.
R-06 Scavenger collects Lgt. Armor Plating.
Knocked back.
Acquired 51 matter.
H-61 Shepherd calls for reinforcements.
ALERT: Hostile activity reported, dispatching
  reinforcements to area.
Knocked back.
Lgt. Deuterium Engine destroyed.
Knocked back.
Acquired 10 matter.
Critical hit (Burn: +37).
Knocked back.
G-47 Trooper destroyed.
Switching to secondary target: G-47 Trooper.

 Map 
-----
+----------------------------------------------------+
|            ???### ###?######?????????????????????? |
|            ###??# #??????????????????????????????? |
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|            # "" # #####        #?????????????????? |
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|            #        # *%!@   #         #?????????? |
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|            #     !  #  """  !###########?????????? |
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|            ??????????# !  !%  #  =#  =*    ##????? |
|            ??????????#        #   # " "  [*%#????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          19
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         18
Target Analysis            5
Recoil Reduction           3
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MetafiberCobblerSource
  Manual?         0
Play Time         00:35:08
  Cumulative      54.0 hours
  Start           2024.10.01 @ 12:32:53
  End             2024.10.01 @ 13:09:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          59
  Rogue           59
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          38
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f845f7be-8a5f-4dc7-acb0-34e074e39700