Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.02.08 @ 17:56:57 Player: LU-1G1 Result: Destroyed by Fortress with Graviton Cannon Performance ------------- Evolutions (7) 3500 Regions Visited (25) 5000 Robots Destroyed (89) 445 Value Destroyed (3518) 3518 Prototype IDs (39) 780 Alien Tech Used (4) 800 Bonus (1698) 1698 TOTAL SCORE: 15741 Bonus ------- High Alert Combat Kills 66 Follower Combat Kills 232 Entered DSFs 500 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1300 Matter 279/300 Energy 194/200 System Corruption 27% Temperature Cool (12) Movement Hovering (56) Location -3/Quarantine Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION (8) --- Improved Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System > --- UTILITY (9) ------ Advanced Heat Sink Large Storage Unit Experimental Sensor Array Experimental Signal Interpreter Improved Terrain Scan Processor Seismic Detector Experimental Weapon Shielding > --- WEAPON (2) ------- Compact HERF Cannon Compact HERF Cannon > --- INVENTORY (15) --- Improved Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Experimental Matter Compressor (500) Advanced Sensor Array Transdimensional Reconstructor Compact HERF Cannon Advanced Plasma Cannon Thermoblaster CR-A16's Pointy Stick Lance Peak State ------------ > --- POWER ------------ Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Improved Antigrav System Improved Linear Gravjet Combat Antigrav System Combat Antigrav System Combat Antigrav System > --- UTILITY ---------- Improved Coolant Injector Large Storage Unit Experimental Sensor Array Experimental Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Experimental Propulsion Shielding Phase Armor > --- WEAPON ----------- CR-A16's Pointy Stick Lance > --- INVENTORY -------- Light Antimatter Reactor Combat Antigrav System Combat Antigrav System Combat Antigrav System Advanced Sensor Array Makeshift Transmission Jammer Experimental Weapon Shielding Hardened Medium Armor Plating Transdimensional Reconstructor Compact HERF Cannon Compact HERF Cannon Compact HERF Cannon Advanced Plasma Cannon Thermoblaster Power Sword [Rating: 158] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Cooled Gravmag System Flight Unit Improved VTOL Module Utility Experimental Signal Interpreter Device Experimental Sensor Array Storage Medium Storage Unit Processor Experimental Signal Interpreter Hackware Makeshift System Shield Protection Light Armor Plating Artifact Phase Armor Weapon Assault Rifle Energy Cannon Compact HERF Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Great Axe Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Slots Evolved 14 | . . . . . 4 . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Propulsion 6 | . . . . . 3 . . . . . . . . . . . 1 . . . . . . 2 . Utility 7 | . . . . . 1 . 2 . . . . 2 . . . . . . . . . 2 . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 199 | 7 7 . 1 4 8 24 25 5 2 4 1 6 2 1 1 6 8 . 3 10 3 . 17 17 37 Power 29 | 1 1 . . 1 1 3 5 2 . . . 1 . . . . 2 . . 1 . . 3 1 7 Engine 11 | 1 1 . . 1 1 3 1 1 . . . . . . . . 2 . . . . . . . . Core 6 | . . . . . . . 4 1 . . . 1 . . . . . . . . . . . . . Reactor 12 | . . . . . . . . . . . . . . . . . . . . 1 . . 3 1 7 Propulsion 63 | 2 1 . . 1 5 14 8 1 . . . 1 . . . 2 2 . 2 3 1 . 5 4 11 Treads 13 | 2 1 . . . 1 9 . . . . . . . . . . . . . . . . . . . Leg 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . Wheel 5 | . . . . 1 2 2 . . . . . . . . . . . . . . . . . . . Hover 24 | . . . . . . . . . . . . . . . . . . . . 3 1 . 5 4 11 Flight 18 | . . . . . . 2 8 1 . . . 1 . . . 2 2 . 2 . . . . . . Utility 63 | 2 4 . 1 . 2 2 10 1 . 3 1 3 1 1 1 2 4 . 1 6 . . 5 2 11 Device 24 | 1 . . . . 1 1 3 1 . 1 . . . 1 1 1 1 . 1 3 . . 3 1 4 Storage 9 | 1 2 . 1 . . . 2 . . . . 1 . . . . . . . . . . 1 . 1 Processor 7 | . 1 . . . . . 3 . . 1 . . . . . . 1 . . 1 . . . . . Hackware 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . Protection 18 | . 1 . . . 1 1 2 . . 1 1 . 1 . . 1 2 . . 2 . . 1 1 3 Artifact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Weapon 44 | 2 1 . . 2 . 5 2 1 2 1 . 1 1 . . 2 . . . . 2 . 4 10 8 Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 10 | . . . . . . . . . . . . . . . . . . . . . . . . 5 5 Ballistic Gun 12 | 2 1 . . 2 . 5 . . . . . . . . . . . . . . . . 2 . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 5 | . . . . . . . 1 . 2 . . . . . . 1 . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . 1 . . 1 . . . . . . . . . 1 . . Piercing Weapon 12 | . . . . . . . . . . . . 1 . . . 1 . . . . 2 . 1 4 3 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . . . 1 3 2 . . 1 1 1 . . . . . . . 3 . . . . 3 Parts Lost 44 | . . . . 3 2 7 . 1 . . . . . . . 3 2 . 7 . . . 2 1 16 Power 8 | . . . . 1 1 1 . . . . . . . . . . 1 . . . . . . 1 3 Propulsion 18 | . . . . 1 1 3 . 1 . . . . . . . . 1 . 4 . . . 1 . 6 Utility 14 | . . . . . . 1 . . . . . . . . . 2 . . 3 . . . 1 . 7 Weapon 4 | . . . . 1 . 2 . . . . . . . . . 1 . . . . . . . . . Highest Loss Streak 8 | . . . . 3 1 7 . 1 . . . . . . . 3 1 . 4 . . . 1 1 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 99 100 87 75 88 82 91 88 93 91 92 93 96 100 100 97 99 100 73 80 96 89 97 94 85 Engine 5 | . 14 14 14 14 8 4 3 . . . . . . . . . 5 5 5 5 5 5 4 . . Core 2 | . . . . . . . 3 7 7 7 7 6 6 6 6 6 5 5 5 1 . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . 3 5 5 5 8 7 Treads 11 | . 28 28 28 18 17 26 . . . . . . . . . . . . . . . . . . . Wheel 2 | . . . . 1 26 14 . . . . . . . . . . . . . . . . . . . Hover 6 | . . . . . . . . . . . . . . . . . . . . 12 21 21 30 38 35 Flight 13 | . . . . . . . 37 38 38 38 38 33 33 33 33 33 34 35 25 19 12 10 . . . Device 8 | . 13 . . . . 7 7 8 15 15 15 13 13 13 13 11 10 11 7 9 11 10 20 14 9 Storage 8 | . 14 14 14 14 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 4 4 Processor 4 | . . . . . . . 13 13 7 7 7 6 6 6 6 6 5 5 5 8 11 10 10 9 9 Hackware 2 | . . . . . . . . . . . . 13 13 13 13 13 11 11 7 5 5 5 5 3 . Protection 4 | . . 14 2 . 9 1 6 7 7 7 7 6 6 6 6 6 5 5 . 4 5 5 4 4 5 Ballistic Gun 10 | . 28 28 28 27 18 17 1 . . . . . . . . . . . . . . . 2 . . Slashing Weapon 1 | . . . . . . . . . . 6 7 5 3 6 6 6 5 5 3 . . . 1 2 . Piercing Weapon 2 | . . . . . . . . . . . . . 6 6 6 2 5 5 3 . 7 10 4 3 6 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 215 | 13 32 32 209 209 214 215 25 28 28 28 27 27 31 31 31 32 35 35 35 33 38 38 71 86 110 Greatest Support 116 | 40 40 40 40 40 36 100 26 30 30 30 30 32 32 32 32 32 37 36 36 33 44 44 81 109 116 Greatest Overweight (x) 12 | . . . 5 12 5 12 . . . . . 2 . . . . 1 . 1 2 . . . . 1 Average Overweight (x) . | . . . 2 8 5 4 . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 35 | 8 15 15 35 35 35 35 35 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 Average Capacity 19 | 7 12 15 31 35 35 35 12 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 13 15 15 Most Carried 35 | 6 14 13 17 29 28 35 35 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 Average Carried 15 | 4 9 13 14 23 26 31 11 9 9 9 10 9 10 10 10 9 8 10 8 9 9 10 12 14 14 Final Capacity 35 | 8 15 15 35 35 35 35 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 Final Carried 35 | 6 13 13 17 29 27 35 10 10 10 10 10 10 10 10 10 9 10 10 10 10 10 10 15 15 14 Class Distribution -------------------- 32% | Hauler-Mutant 18% | Hacker-Sprinter 15% | Sprinter 15% | Mutant 6% | Scout 3% | Scavenger-Mutant 3% | Derelict-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Scout | -5/Zhirov Derelict-Scout | -4/Proximity Caves Derelict-Scout | -4/Factory Derelict-Ninja | -4/DSF Scout | -3/Research Scavenger-Mutant | -3/Quarantine Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Matter Collected 3979 | 306 118 72 20 198 123 1001 5 325 100 20 32 38 50 10 . 125 65 10 20 . 149 . 190 95 907 Remotely 10 | . . . . . . . . . . . . . . . . . . . 10 . . . . . . Salvage Created 4945 | 82 147 110 . 308 145 1219 68 230 180 . . 183 30 39 . 268 156 . . . . . 87 498 1195 Parts 191 | 4 6 4 . 11 5 51 7 . 5 . . 6 3 1 . 11 5 . . . . . 2 11 59 Haulers Intercepted 6 | . 1 . . . . 1 . . . . . 2 . . . . 1 . . . . . . 1 . Recyclers Shooed 3 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . 5 . . . 3 . . 6 . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Combat Hostiles Destroyed 66 | . 2 2 . 3 3 18 4 . 4 . . . . . . 7 3 . . . . . . 4 16 Melee 16 | . . . . . . . . . . . . . . . . 1 3 . . . . . . . 12 Guns 28 | . 2 2 . 3 3 18 . . . . . . . . . . . . . . . . . . . Cannons 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 AOE 17 | . . . . . . . 4 . 4 . . . . . . 6 . . . . . . . 3 . Classes Destroyed 14 | 2 2 . . 1 1 3 . 1 . . . . 1 . . 1 . . . . . . . 1 1 Worker 3 | . . . . . . 1 2 . . . . . . . . . . . . . . . . . . Builder 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Tunneler 2 | 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Hauler 6 | . 1 . . . . 1 . . . . . 2 . . . . 1 . . . . . . 1 . Recycler 8 | 1 . . . 2 . 4 . . . . . . . . . . . . . . . . . 1 . Minesweeper 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Watcher 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Swarmer 19 | . . . . . . 3 4 . 4 . . . . . . 5 3 . . . . . . . . Grunt 27 | . 2 2 . 2 2 11 . . . . . . . . . . . . . . . . . 4 4 Brawler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Sentry 6 | . . . . . 1 4 . . . . . . . . . . . . . . . . . . 1 Hunter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 Programmer 9 | . . . . . . . . . . . . . . . . 2 . . . . . . . . 7 Decomposer 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Packrat 5 | . . . . . . . . 3 2 . . . . . . . . . . . . . . . . Samaritan 3 | . . . . . . . . 1 1 . . . . 1 . . . . . . . . . . . Best Kill Streak 7 | 1 2 2 . 3 3 5 6 . 4 . . 2 1 . . 6 3 . . . . . . 7 3 Combat Bots Only 6 | . 2 2 . 3 3 4 4 . 4 . . . . . . 6 3 . . . . . . 4 3 Max Kills in Single Turn 4 | 1 1 1 . 1 1 1 4 1 2 . . 1 1 1 . 2 1 . . . . . . 3 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . 2 . 2 . . . . . . 2 . . . . . . . 2 . Melee 1 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Damage Taken 10164 | . 152 168 . 467 294 1148 146 23 61 . . 76 . 25 . 475 233 38 388 . 39 . 564 643 5224 Core 1901 | . 17 . . 83 51 103 83 . . . . 5 . . . 38 12 . 91 . . . 112 21 1285 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Core 864 | . . . . . . . . . . . . . . . . . . . . . . . . . 864 Redirected to Shielding 357 | . . . . . . . . . . . . . . . . . . . . . . . . 34 323 Regen/Repaired (Parts) 249 | . . . . . . 249 . . . . . . . . . . . . . . . . . . . Core Remaining (%) 84 | 100 . . . 60 . 72 . . . . 88 . . . . 94 . . . . 89 . 90 . . Volleys Fired 204 | 6 13 7 . 21 15 106 3 . 8 . . . . . . 7 . . . . . . . 8 10 Largest 2 | 2 2 2 . 2 2 2 1 . 1 . . . . . . 1 . . . . . . . 2 2 Hottest 260 | 40 40 40 . 40 40 51 30 . 30 . . . . . . 30 . . . . . . . 260 188 Shots Fired 371 | 12 26 14 . 36 30 206 3 . 8 . . . . . . 7 . . . . . . . 10 19 Gun 324 | 12 26 14 . 36 30 206 . . . . . . . . . . . . . . . . . . . Cannon 24 | . . . . . . . . . . . . . . . . . . . . . . . . 5 19 Launcher 23 | . . . . . . . 3 . 8 . . . . . . 7 . . . . . . . 5 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 324 | 12 26 14 . 36 30 206 . . . . . . . . . . . . . . . . . . . Thermal 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . Explosive 18 | . . . . . . . 3 . 8 . . . . . . 7 . . . . . . . . . Electromagnetic 23 | . . . . . . . . . . . . . . . . . . . . . . . . 4 19 Robot Hit Streak 16 | 2 9 4 . 11 12 16 . . . . . . . . . 2 . . . . . . . 8 6 Robot Miss Streak 5 | 2 3 3 . 2 1 5 . . . . . . . . . 1 . . . . . . . 1 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 342 | 7 18 8 . 27 25 130 2 4 6 . . 8 1 1 . 7 11 . . . . . 4 8 75 Core Hits 160 | 2 7 6 . 11 6 51 10 . 5 . . 2 1 . . 13 4 . . . . . 1 12 29 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 5 | . . . . 1 . 3 . . 1 . . . . . . . . . . . . . . . . Critical Strikes 16 | . . . . 1 . 3 . . 1 . . . . . . 2 1 . . . . . . 1 7 Destroy 4 | . . . . 1 . 3 . . . . . . . . . . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Smash 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Impale 10 | . . . . . . . . . . . . . . . . 2 1 . . . . . . . 7 Melee Attacks 224 | . . . . . . . 16 7 10 . 2 17 1 2 . 12 24 5 15 . . . 4 2 107 Impact 33 | . . . . . . . 16 7 10 . . . . . . . . . . . . . . . . Slashing 48 | . . . . . . . . . . . 2 17 . . . 8 5 4 12 . . . . . . Piercing 143 | . . . . . . . . . . . . . 1 2 . 4 19 1 3 . . . 4 2 107 Sneak Attacks 15 | . . . . . . . . 4 5 . . 2 1 1 . . 2 . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Follow-up Attacks 16 | . . . . . . . . . . . . . . . . . . . . . . . . . 16 Damage Inflicted 10784 | 93 237 93 . 370 306 1839 388 292 752 . . 724 84 91 . 828 477 . . . . . 402 1054 2754 Guns 2932 | 93 237 90 . 370 306 1836 . . . . . . . . . . . . . . . . . . . Cannons 708 | . . . . . . . . . . . . . . . . . . . . . . . . 177 531 Explosions 1999 | . . . . . . . 337 . 378 . . . . . . 407 . . . . . . . 877 . Melee 5139 | . . . . . . . 51 292 374 . . 724 84 91 . 421 477 . . . . . 402 . 2223 Ramming 6 | . . 3 . . . 3 . . . . . . . . . . . . . . . . . . . Kinetic 2932 | 93 237 90 . 370 306 1836 . . . . . . . . . . . . . . . . . . . Thermal 682 | . . . . . . . . . . . . . . . . . . . . . . . . 682 . Explosive 1122 | . . . . . . . 337 . 378 . . . . . . 407 . . . . . . . . . Electromagnetic 903 | . . . . . . . . . . . . . . . . . . . . . . . . 372 531 Impact 717 | . . . . . . . 51 292 374 . . . . . . . . . . . . . . . . Slashing 771 | . . . . . . . . . . . . 724 . . . 47 . . . . . . . . . Piercing 3651 | . . . . . . . . . . . . . 84 91 . 374 477 . . . . . 402 . 2223 Highest Corruption 27 | . 1 1 1 8 . 3 . . . . . . . . . . . . 6 6 6 . . . 27 Average Corruption 5 | . 1 1 1 6 . 2 . . . . . . . . . . . . 6 6 6 . . . 17 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 83 | . . 4 3 13 . 14 . . . . . . . . . . . . 4 2 12 . . . 31 Message Errors 16 | . . 1 1 2 . 2 . . . . . . . . . . . . 2 . 3 . . . 5 Matter Fused 24 | . . . 1 6 . 2 . . . . . . . . . . . . . 2 3 . . . 10 Heat Flow Errors 6 | . . . . 2 . 1 . . . . . . . . . . . . . . . . . . 3 Energy Discharges 16 | . . 2 . . . 5 . . . . . . . . . . . . 1 . 3 . . . 5 Parts Rejected 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 9 | . . 1 1 . . 1 . . . . . . . . . . . . 1 . 1 . . . 4 Data Loss (major) 5 | . . . . . . 2 . . . . . . . . . . . . . . 2 . . . 1 Alerts 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1004 | . . . . . . . 10 246 313 . . 21 . 90 . 118 16 . . . . . 34 68 88 Projectiles 17 | . . . . . . . . . . . . . . . . . . . . . . . . . 17 Explosions 136 | . . . . . . . 10 . 45 . . . . . . 13 . . . . . . . 68 . Melee 851 | . . . . . . . . 246 268 . . 21 . 90 . 105 16 . . . . . 34 . 71 Knockbacks 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Impact 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 427 | . 2 24 . 243 . 76 36 10 10 96 26 11 . . . 9 147 411 194 . . . 24 335 427 Average Temperature 72 | . 2 13 . 86 . 12 7 3 3 33 10 11 . . . 5 52 108 126 . . . 11 102 137 Received Heat Transfer 1646 | . 75 93 . 162 45 585 18 6 . . . 24 . . . 36 . 18 21 . . . 184 148 231 Effects 13 | . . . . . . . . . . . . . . . . . . 3 . . . . . 1 9 Shutdowns 7 | . . . . . . . . . . . . . . . . . . 2 . . . . . 1 4 Energy Bleed 5 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 4 Interference 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Parts Fried 11 | . . . . . . . . 1 1 . . . . . . . . . . . . . . 3 6 Impact Corruptions 25 | . . . . . . . . 8 17 . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . Heat Transferred 880 | . . . . . . . . . . . . . . . . . . . . . . . . 880 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Peak Influence 499 | 10 78 50 . 70 98 296 454 . . . . 258 . . . . 316 . . . . 5 55 268 499 Initial 154 | . 6 . . . . 37 83 . . . . . . . . . 154 . . . . . 3 30 150 Average 132 | 4 52 44 . 16 39 156 199 . . . . 95 . . . . 240 . . . . . 7 135 330 Maximum Alert Level 2 | . . . . . . 1 2 . . . . 1 . . . . 1 . . . . . . 1 2 Low Security (%) 69 | 100 100 100 . 100 100 65 57 . . . . 82 . . . . 27 . . . . 100 100 60 5 Level 1 26 | . . . . . . 34 37 . . . . 17 . . . . 72 . . . . . . 39 68 Level 2 4 | . . . . . . . 5 . . . . . . . . . . . . . . . . . 25 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 17 | . . . . . 2 3 2 . . . . 1 . . . . . . . . . . 1 2 6 Investigation 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 2 Extermination 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Reinforcement 8 | . . . . . 1 3 2 . . . . . . . . . . . . . . . 1 1 . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Distress Signals 8 | . . . . . 1 2 1 . . . . 1 . . . . . . . . . . . 1 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 176 | . 2 2 . 3 6 30 17 3 3 . . 11 . 1 . 16 7 8 11 . 5 . 12 8 31 Peak Tracking Total 13 | . 2 2 . 3 5 7 6 3 4 . . 4 . 1 . 13 5 10 8 . 5 . 7 7 8 Tactical Retreats 23 | . . . . . 1 1 1 2 . . . . . 1 . 4 2 2 2 . . . 2 1 4 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Traps Triggered 8 | . 1 . . 1 2 2 1 . . . . . . . . . . . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Machines Disabled 11 | . 1 . . . . 5 . . . . 1 . . . . . . . . . . . . 1 3 Max in Single Turn 1 | . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . 1 1 Garrison Access 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Machines Accessed 26 | . . . 1 1 2 4 4 1 . . . . . . 4 . 1 . . 4 . 1 . 1 2 Terminals 7 | . . . . . 2 2 2 . . . . . . . . . . . . . . 1 . . . Fabricators 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Repair Stations 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . 1 Total Hacks 90 | . . . 1 1 5 13 12 1 . . . . . . 30 . 1 . . 17 . 2 . 2 5 Successful 72 | . . . 1 1 2 9 6 1 . . . . . . 30 . 1 . . 17 . 1 . 2 1 Failed 18 | . . . . . 3 4 6 . . . . . . . . . . . . . . 1 . . 4 Catastrophic 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 43 | . . . . . . . 5 . . . . 17 . . . . 6 . . . . 3 . 3 9 Terminals 18 | . . . . . 5 5 6 . . . . . . . . . . . . . . 2 . . . Fabricators 5 | . . . . . . . 3 . . . . . . . . . . . . . . . . 2 . Repair Stations 10 | . . . . . . 8 . . . . . . . . . . . . . . . . . . 2 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . 3 . . . . . . . . . 1 . . . . . . . 3 Terminal Hacks 59 | . . . 1 1 2 3 3 1 . . . . . . 30 . . . . 17 . 1 . . . Record 17 | . . . 1 . . . . . . . . . . . 11 . . . . 5 . . . . . Part Schematic 16 | . . . . . . . . . . . . . . . 12 . . . . 4 . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . . 3 . . . . 4 . . . . . Open Door 3 | . . . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . Open DSF 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Branch Access Points 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . Network Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Repair Station Hacks 7 | . . . . . . 6 . . . . . . . . . . . . . . . . . . 1 Scan Component 4 | . . . . . . 3 . . . . . . . . . . . . . . . . . . 1 Repair 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . Seal Access 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . Unauthorized Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Fabnet 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 10 | . . . . . 2 3 2 . . . . . . . . . . . . . . . . 1 2 Full Trace Events 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . . . . . . . . . . . 11 . . 12 . . . . 4 . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . . . . . . . . . . . . 152 . Total Part Build Rating 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . Parts Repaired 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . Time 84 | . . . . . . 84 . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . 3 3 3 3 3 1 1 1 1 1 . . . . . Autooverrided 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Total Allies 12 | . . . . . . . . . . 4 . 5 . . . 1 1 . 1 . . . . . . Largest Group 5 | . . . . . . . . . . 4 4 5 . . . . 1 . . . . . . . . Highest-Rated Group 337 | . . . . . . . . . . 162 162 337 . . . . 12 . . . . . . . . Highest-Rated Ally 96 | . . . . . . . . . . 41 41 96 . . . . 12 . . . . . . . . Zionite Dispatches 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Light 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 57 | . . . . . . . . . . . . 49 . . . 2 6 . . . . . . . . Total Damage 1225 | . . . . . . . . . . . . 1098 . . . 60 67 . . . . . . . . Kills 10 | . . . . . . . . . . . . 9 . . . . 1 . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 13 | . . 1 . 1 . . . 1 1 1 2 . 1 1 . 2 . 1 . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 6 | . . . . . . . . . . . . 3 . . . . 1 . . . . . . . 2 Branch Access 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Turns Passed 8711 | 122 452 370 764 824 181 1237 299 173 106 411 312 269 484 112 22 149 276 162 255 96 368 26 215 248 778 Spaces Moved 8693 | 60 247 218 189 110 64 353 633 529 227 816 292 514 451 397 79 374 449 376 279 180 501 63 363 297 632 Core 8 | 7 . . . . . . . . . . . 1 . . . . . . . . . . . . . Treads 882 | 53 247 218 189 86 . 89 . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 352 | . . . . 24 64 264 . . . . . . . . . . . . . . . . . . . Hover 1974 | . . . . . . . . . . . . . . . . . . . . 118 501 63 363 297 632 Flight 5477 | . . . . . . . 633 529 227 816 292 513 451 397 79 374 449 376 279 62 . . . . . Fastest Speed 21 | 50 160 160 160 280 161 160 26 26 26 26 26 26 26 26 26 25 21 21 21 31 40 40 36 35 33 Average Speed 62 | 147 160 160 399 680 161 218 26 26 26 26 26 26 26 26 26 25 21 21 29 41 40 40 41 37 50 Slowest Speed 960 | 160 160 160 560 960 161 960 26 26 26 26 26 150 26 26 26 26 99 21 108 150 42 40 45 38 95 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 13 | . . . . . . . 3 2 . . . 2 . . . . . 2 4 . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration Rate (%) 44 | 4 39 35 54 28 10 55 22 69 45 89 45 18 64 54 68 60 14 62 41 60 62 2 88 9 49 Regions Visited 25 Branch Regions 17 Pre-discovered Areas 15 | . . 1 1 . . . . . . 2 . 6 . . 1 . . . . 3 1 . . . . Known Exits Taken 17 | . 1 . . . 1 . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken 7 | 1 . 1 1 1 . 1 . 1 1 . . . . . . . . . . . . . . . . Scrap Searched 23 | . . . . 1 . . . 6 . 5 1 . 2 2 . 1 . 2 1 . 2 . . . . Spaces Dug 54 | . . . . . . . 3 . 14 . 1 6 . 1 . 3 6 4 12 . . . . 3 1 Terrain Destroyed 138 | . . . . . . 1 17 . 42 . 1 6 . 1 . 44 6 4 12 . . . . 3 1 Melee 39 | . . . . . . . 3 . . . 1 6 . 1 . 3 6 4 12 . . . . 2 1 Projectile 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . AOE 97 | . . . . . . . 14 . 42 . . . . . . 41 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Total 11231 | 78 276 225 203 150 110 657 744 550 248 1015 522 614 814 403 79 397 592 448 425 199 665 63 426 415 913 Wait 1727 | . 5 . . . 22 146 32 5 . 184 226 67 361 2 . . 109 71 133 . 151 1 1 86 125 Move 8644 | 59 246 217 188 109 63 352 626 524 226 815 291 510 450 396 78 373 448 372 270 179 500 62 362 296 632 Hop 11 | . . . . . . . 3 2 . . . 1 . . . . . 1 4 . . . . . . Pick Up 112 | 6 3 . 12 16 2 15 4 3 . 5 . 6 . 1 . . 5 . . 4 6 . 16 3 5 Fast Attach 67 | 7 1 . 1 . 1 11 5 1 . 2 2 1 1 . . . 2 . 1 7 1 . 8 1 14 Attach 60 | . 1 . . 4 4 5 13 3 2 . . 3 . . . 2 4 . 2 2 2 . 3 4 6 Detach 19 | . 2 . . . . 1 4 2 2 1 . . . . . . 1 . 2 . . . 2 1 1 Swap 74 | . 5 . . . 3 8 7 1 . 2 . 2 1 1 1 4 2 . . 2 . . 6 12 17 Drop 109 | . . . 2 . . 12 31 2 . 6 1 7 . 1 . . . . 1 5 5 . 21 2 13 Fire 204 | 6 13 7 . 21 15 106 3 . 8 . . . . . . 7 . . . . . . . 8 10 Melee 199 | . . . . . . . 16 7 10 . 2 17 1 2 . 11 21 4 12 . . . 4 2 90 Ram 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/DSF -3/Research -3/Quarantine History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 123 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 12) 522 | -10/Materials | Discovered new exit (range 12) 553 | -10/Materials | Identified exit to Mines 575 | -10/Materials | Entered Mines 796 | -10/Mines | Learned location of Storage (-8) 892 | -10/Mines | Learned Materials garrison access intel 936 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 937 | -10/Mines | Discovered new exit (range 5) 945 | -10/Mines | Entered Exiles 985 | -10/Exiles | Met 8R-AWN 1011 | -10/Exiles | Met EX-HEX 1203 | -10/Exiles | Met EX-DEC 1292 | -10/Exiles | Learned location of Zion (-7) 1374 | -10/Exiles | Build established: Hauler-Mutant 1653 | -10/Exiles | Discovered new exit (range 12) 1709 | -10/Exiles | Entered Mines 1794 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1973 | -9/Mines | Lost 3 parts (1p1n1w) 2086 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2105 | -9/Mines | Found Prototype Device 2514 | -9/Mines | Discovered new exit (range 7) 2533 | -9/Mines | Entered Materials 2533 | -8/Materials | Evolved 4 slots: Propulsion x3, Utility x1 2533 | -8/Materials | Identified Exp. Sensor Array 2534 | -8/Materials | Identified exit to Storage 2535 | -8/Materials | Loaded intel: 1 garrison access location 2714 | -8/Materials | Entered Storage 2815 | -8/Storage | Repaired Lgt. Armor Plating 3038 | -8/Storage | Lost 7 parts (1p3n1u2w) 3580 | -8/Storage | Repaired Lgt. Treads 3615 | -8/Storage | Repaired Autogun 3712 | -8/Storage | Discovered new exit (range 16) 3951 | -8/Storage | Entered Factory 3951 | -7/Factory | Evolved 2 slots: Utility x2 4032 | -7/Factory | Identified exit to DSF 4141 | -7/Factory | Identified exit to Lower Caves 4250 | -7/Factory | Entered Lower Caves 4253 | -7/Lower Caves | Encountered a Warlord checkpoint 4274 | -7/Lower Caves | Spotted B-75 Beast 4276 | -7/Lower Caves | Learned Factory garrison access intel 4312 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4381 | -7/Lower Caves | Build established: Sprinter 4418 | -7/Lower Caves | Discovered new exit (range 17) 4423 | -7/Lower Caves | Entered another Lower Caves area 4437 | -7/Lower Caves | Learned Factory garrison access intel 4527 | -7/Lower Caves | Discovered new exit (range 7) 4529 | -7/Lower Caves | Entered Zion 4560 | -7/Zion | Learned Factory security intel 4575 | -7/Zion | Learned location of Data Miner (-6) 4618 | -7/Zion | Given A8's code to call for help 4646 | -7/Zion | Learned location of Quarantine (-3) 4665 | -7/Zion | Found CR-A16's Pointy Stick 4677 | -7/Zion | Imprinted 4679 | -7/Zion | Declared Zion's savior 4746 | -7/Zion | Found Prototype Processor 4746 | -7/Zion | Identified Exp. Signal Interpreter 4749 | -7/Zion | Found Prototype Hackware 4759 | -7/Zion | Discovered new exit (range 9) 4761 | -7/Zion | Identified exit to Proximity Caves 4940 | -7/Zion | Entered Proximity Caves 4940 | -6/Proximity Caves | Accompanied by 4 allies 4946 | -6/Proximity Caves | Found Alien Artifact 4946 | -6/Proximity Caves | Identified Dimensional Node Initializer 4946 | -6/Proximity Caves | Initialized slip node 4971 | -6/Proximity Caves | Learned Factory emergency access door positions 5187 | -6/Proximity Caves | Identified exit to Factory 5252 | -6/Proximity Caves | Entered Factory 5252 | -6/Factory | Accompanied by 4 allies 5252 | -6/Factory | Evolved 2 slots: Utility x2 5252 | -6/Factory | Identified Exp. Hacking Suite 5255 | -6/Factory | Loaded intel: 4 garrison access locations 5315 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 5331 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 5416 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 5417 | -6/Factory | Zion Light squad teleported in 5457 | -6/Factory | Enhanced Grunt warped into view, answering call for help 5457 | -6/Factory | Enhanced Grunt warped into view, answering call for help 5508 | -6/Factory | Discovered new exit (range 11) 5511 | -6/Factory | Identified exit to Lower Caves 5521 | -6/Factory | Entered Lower Caves 5542 | -6/Lower Caves | Build established: Hacker-Sprinter 5910 | -6/Lower Caves | Spotted B-75 Beast 5998 | -6/Lower Caves | Identified exit to Lower Caves 6005 | -6/Lower Caves | Entered another Lower Caves area 6038 | -6/Lower Caves | Spotted B-75 Beast 6082 | -6/Lower Caves | Learned Factory terminal intel 6115 | -6/Lower Caves | Discovered new exit (range 10) 6117 | -6/Lower Caves | Identified exit to Data Miner 6117 | -6/Lower Caves | Entered Data Miner 6117 | -6/Data Miner | Discovered new exit (range 6) 6122 | -6/Data Miner | Met Data Miner 6129 | -6/Data Miner | Learned location of Section 7 (-3) 6129 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6133 | -6/Data Miner | Received God Mode back door access code from Data Miner 6139 | -6/Data Miner | Identified exit to Proximity Caves 6139 | -6/Data Miner | Entered Proximity Caves 6177 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6251 | -5/Proximity Caves | Spotted B-75 Beast 6255 | -5/Proximity Caves | Learned Factory emergency access door positions 6269 | -5/Proximity Caves | Discovered new exit (range 9) 6271 | -5/Proximity Caves | Identified exit to Factory 6282 | -5/Proximity Caves | Lost 3 parts (2u1w) 6288 | -5/Proximity Caves | Entered Factory 6288 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6290 | -5/Factory | Loaded intel: 28 terminal locations 6291 | -5/Factory | Loaded intel: 4 garrison access locations 6474 | -5/Factory | Retrieved Zion intel report: Branch Access 6474 | -5/Factory | Identified exit to Upper Caves 6474 | -5/Factory | Identified exit to Extension 6564 | -5/Factory | Entered Upper Caves 6606 | -5/Upper Caves | Learned Factory terminal intel 6697 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6724 | -5/Upper Caves | Discovered new exit (range 6) 6725 | -5/Upper Caves | Identified exit to Upper Caves 6726 | -5/Upper Caves | Entered another Upper Caves area 6772 | -5/Upper Caves | Lost 4 parts (3n1u) 6822 | -5/Upper Caves | Crushed by falling debris 6853 | -5/Upper Caves | Lost 3 parts (1n2u) 6972 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6976 | -5/Upper Caves | Discovered new exit (range 15) 6980 | -5/Upper Caves | Identified exit to Zhirov 6981 | -5/Upper Caves | Entered Zhirov 6981 | -5/Zhirov | Discovered new exit (range 3) 7038 | -5/Zhirov | Found Alien Artifact 7038 | -5/Zhirov | Identified Integrated Reactor 7038 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 7049 | -5/Zhirov | Found Alien Artifact 7062 | -5/Zhirov | Learned location of Testing (-2) 7062 | -5/Zhirov | Learned location of Command (-1) 7077 | -5/Zhirov | Identified exit to Proximity Caves 7077 | -5/Zhirov | Entered Proximity Caves 7078 | -4/Proximity Caves | Learned location of Armory (-4) 7121 | -4/Proximity Caves | Encountered a Derelict sapper outpost 7430 | -4/Proximity Caves | Discovered new exit (range 9) 7444 | -4/Proximity Caves | Identified exit to Factory 7445 | -4/Proximity Caves | Entered Factory 7445 | -4/Factory | Evolved 2 slots: Utility x2 7446 | -4/Factory | Loaded intel: 25 terminal locations 7449 | -4/Factory | Build established: Derelict-Scout 7466 | -4/Factory | Identified exit to DSF 7471 | -4/Factory | Entered DSF 7472 | -4/DSF | Joined Warlord attack on 0b10 via DSF 7477 | -4/DSF | Discovered new exit (range 15) 7495 | -4/DSF | Additional patrols routed to DSF 7584 | -4/DSF | Identified exit to Research 7686 | -4/DSF | Entered Research 7686 | -3/Research | Evolved 2 slots: Propulsion x2 7765 | -3/Research | Incoming investigation squad redirected 7887 | -3/Research | Fabricated Exp. Propulsion Shielding (x1) 7928 | -3/Research | Spotted B-90 Cyclops 7929 | -3/Research | Discovered new exit (range 16) 7934 | -3/Research | Identified exit to Quarantine 7934 | -3/Research | Entered Quarantine 7940 | -3/Quarantine | Found Alien Artifact 7940 | -3/Quarantine | Identified Phase Armor 7948 | -3/Quarantine | Cryocooling Duct disabled 7963 | -3/Quarantine | Ambient heat levels rising (+20) 7963 | -3/Quarantine | Non-combat units ordered to evacuate 7989 | -3/Quarantine | Build established: Scout 8149 | -3/Quarantine | Core integrity fell below 50% 8228 | -3/Quarantine | Found Alien Artifact 8312 | -3/Quarantine | System corruption reached 10% 8318 | -3/Quarantine | Identified Matter Drive 8385 | -3/Quarantine | Lost 8 parts (2p2n4u) 8433 | -3/Quarantine | Core integrity fell below 20% 8433 | -3/Quarantine | Garrison activated, responded to threat 8535 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 8543 | -3/Quarantine | Retrieved Zion intel report: Branch Access 8688 | -3/Quarantine | Lost 3 parts (1p1n1u) 8697 | -3/Quarantine | Spotted Fortress 8706 | -3/Quarantine | Incoming investigation squad redirected 8712 | -3/Quarantine | Destroyed by Fortress with Graviton Cannon Last Messages --------------- 08657_ Penetrated by Slug. 08657_ Adv. Heat Sink destroyed. 08657_ Slug penetrates Garrison Access. 08661_ Y-72 Warden system terminally corrupted. 08661_ Adv. Heat Sink fried. 08661_ Particle Reactor fried. 08663_ Acquired 61 matter. 08666_ W-44 Eye sends out distress signal. 08668_ System corrupted: Matter fused (-7). 08673_ Detecting system override signal. 08676_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 08676_ Acquired Seismic Detector. 08683_ ALERT: Suspicious activity at Terminal Q014. Dispatching Investigation squad. 08685_ System corrupted: Energy discharge (-58). 08698_ Knocked back. 08701_ Imp. Antigrav System destroyed. 08701_ Knocked back. 08703_ System corrupted: Matter fused (-9). 08706_ ALERT: Higher priority target reported, redirecting investigation. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #######################################??????????? | | ??????????? | | ?????????? | | ?????????? | | % ????????? | | ????????? | | F @ % ????????? | | ###########################???????????????? | | " ""#?????????????????????????????????????????? | | "" ""#?????????????????????????????????????????? | | "" ""#?????????????????????????????????????????? | | "" ""#?????????????????????????????????????????? | | """""""#?????????????????????????????????????????? | | ########?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 80 Energy Generation 47 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 14 Additional Mass Support 6 Armor Coverage 600 Propulsion Shielding 90 Weapon Shielding 90 Weapon Cycling 15 Evasion (%) 65 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 5 Offensive Hacking 16 Defensive Hacking 11 Item Schematics ----------------- Imp. Heavy Laser | -6/Factory | Z-intel Cld. Cesium-ion Thruster | -6/Factory | Z-intel Gravity Neutralizer | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Imp. Cesium-ion Thruster | -6/Factory | Z-intel Exp. Propulsion Shielding | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Cld. VTOL Module | -6/Factory | Z-intel Exp. Targeting Computer | -6/Factory | Z-intel Hvy. Deuterium Engine | -6/Factory | Z-intel Impact Mace | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Enh. Force Rifle | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Imp. Phase Shifter | -6/Data Miner | Free Force Lance | -6/Data Miner | Free Arm. Medium Treads | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Antimissile System | -6/Data Miner | Free Adv. Remote Datajack | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ Y-64 Sentinel | -6/Data Miner | Free X-62 Marksman | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ Exp. Propulsion Shielding | x1 | -3/Research Alien Tech Used ----------------- Dimensional Node Initializer Integrated Reactor Phase Armor Matter Drive Achievements -------------- None Challenges ------------ None Game ------ Seed OpticalHypervelocityField Manual? 0 Play Time 01:41:46 Cumulative 463.8 hours Start 2022.02.08 @ 11:23:57 End 2022.02.08 @ 17:56:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 459 Rogue 244 Adventurer 112 Explorer 103 Win Type - Total 30 Types 22/0/5/2/0/0/0/1/0 Lore% 86 Gallery% 89 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3d4178fa-796f-4088-8b48-f612b9a6a624