Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.11 @ 23:38:31 // AFD2019/Pay2Buy Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (15) 75 Value Destroyed (432) 432 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1467 Bonus ------- None Cogmind --------- Core Integrity 275/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Rolling (110) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Wheel > --- UTILITY (2) ------ Heavy Armor Plating > --- WEAPON (3) ------- Advanced Beam Cannon Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (10) --- Subdweller Power Source Improved Terrain Scanner Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Wheel > --- UTILITY ---------- Heavy Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Subdweller Power Source Improved Terrain Scanner [Rating: 19] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Wheel Wheel Wheel Utility Improved Terrain Scanner Device Improved Terrain Scanner Protection Heavy Armor Plating Weapon Light Assault Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility . | . . . Weapon 1 | . . 1 Parts Attached 4 | . . 4 Power 1 | . . 1 Engine 1 | . . 1 Core . | . . . Reactor . | . . . Propulsion . | . . . Treads . | . . . Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 1 | . . 1 Device . | . . . Storage . | . . . Processor . | . . . Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 2 | . . 2 Energy Gun . | . . . Energy Cannon 1 | . . 1 Ballistic Gun 1 | . . 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 3 | . 1 2 Power 1 | . . 1 Propulsion . | . . . Utility . | . . . Weapon 2 | . 1 1 Highest Loss Streak 1 | . 1 1 To Critical Strikes . | . . . Average Slot Usage (%) 62 | . 71 57 Engine 11 | . 14 9 Wheel 12 | . 14 11 Device 8 | . 14 4 Protection 3 | . . 6 Energy Cannon 7 | . 1 11 Ballistic Gun 19 | . 26 14 Naked Turns . | . . . Heaviest Build 33 | 11 14 33 Greatest Support 10 | 10 10 10 Greatest Overweight (x) 3 | 1 1 3 Average Overweight (x) 1 | . 1 2 Largest Inventory Capacity 10 | 10 10 10 Average Capacity 10 | 10 10 10 Most Carried 3 | . 1 3 Average Carried . | . . 1 Final Capacity 10 | 10 10 10 Final Carried 2 | . 1 2 Class Distribution -------------------- 62% | Mutant 37% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 333 | . 227 106 Remotely . | . . . Salvage Created 606 | . 228 378 Parts . | . . . Haulers Intercepted 1 | . . 1 Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 10 | . 5 5 Guns 4 | . 3 1 Cannons 6 | . 2 4 Classes Destroyed 5 | . 2 3 Worker 2 | . 1 1 Hauler 1 | . . 1 Watcher 2 | . . 2 Grunt 7 | . 5 2 Sentry 3 | . . 3 Best Kill Streak 6 | . 4 6 Combat Bots Only 3 | . 3 2 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 63 | . 36 27 Missed 13 | . 7 6 Damage Taken 609 | . 348 261 Core 228 | . 103 125 Absorbed by Shields . | . . . Core Remaining (%) 79 | 100 58 . Volleys Fired 47 | . 24 23 Largest 3 | . 2 3 Hottest 114 | . 88 114 Shots Fired 91 | . 48 43 Gun 63 | . 43 20 Cannon 28 | . 5 23 Launcher . | . . . Special . | . . . Kinetic 63 | . 43 20 Thermal 28 | . 5 23 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 9 | . 8 9 Robot Miss Streak 3 | . 3 2 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 55 | . 29 26 Core Hits 22 | . 12 10 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 745 | . 274 471 Guns 354 | . 212 142 Cannons 391 | . 62 329 Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 354 | . 212 142 Thermal 391 | . 62 329 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 211 | . 154 211 Average Temperature 74 | . 44 92 Received Heat Transfer 300 | . 195 105 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 703 | . 111 592 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 272 | . 187 272 Initial 78 | . . 78 Average 140 | . 59 198 Maximum Alert Level 1 | . . 1 Low Security (%) 66 | 100 100 42 Level 1 33 | . . 57 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 2 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 1 | . . 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 18 | . 8 10 Peak Tracking Total 4 | . 4 3 Tactical Retreats 1 | . 1 . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 4 | . 1 3 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 5 | . 4 1 Terminals 5 | . 4 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 12 | . 9 3 Successful 8 | . 6 2 Failed 4 | . 3 1 Catastrophic . | . . . Database Lockouts . | . . . Manual 2 | . 2 . Terminals 12 | . 9 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 8 | . 6 2 Record 3 | . 2 1 Robot Analysis 1 | . . 1 Branch Access Points 1 | . 1 . Alert Level 1 | . 1 . Zone Layout 2 | . 2 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 5 | . 4 1 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total 1 | . . 1 Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 462 | 1 192 269 Spaces Moved 319 | 3 135 181 Core 2 | 2 . . Treads . | . . . Legs . | . . . Wheels 317 | 1 135 181 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 95 95 Average Speed 103 | 65 95 110 Slowest Speed 125 | 95 95 125 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 18 | 2 31 21 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 375 | 2 159 214 Wait 5 | . 1 4 Move 317 | 2 134 181 Hop . | . . . Pick Up . | . . . Fast Attach 3 | . . 3 Attach 1 | . . 1 Detach 2 | . . 2 Swap . | . . . Drop . | . . . Fire 47 | . 24 23 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 2 | -11/Scrapyard | Entered Materials 12 | -10/Materials | Identified exit to Mines 128 | -10/Materials | Discovered new exit (range 13) 194 | -10/Materials | Entered another Materials area 194 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 463 | -9/Materials | Self-destructed Last Messages --------------- 00417_ Acquired 6 matter. 00422_ W-16 Scout destroyed. 00425_ Acquired 6 matter. 00433_ W-16 Scout sends out distress signal. 00443_ Hvy. Ion Engine destroyed. 00463_ Connecting with Terminal... 00463_ Current location identified: Materials >>Analysis(Artisan) Downloading analysis... Artisan Tier: 1 More research is necessary, but I'm certain the twisted machinery they endlessly build, tweak and rebuild is not as sterile as it seems. New mechanical life stirs within, likely tied into other parts of the derelict ecosystem still unknown. Fortunately Artisans steer clear of Complex 0b10 and our primary areas of operation, otherwise we might have to take a more heavy-handed approach as the layout of their structures has little regard for navigation, making patrolling in their vicinity relatively difficult. >>Query(Lightweight Power Sources) Many engines, cores, and reactors have an alternative lightweight variant that retains the generation efficiency of its standard version but minimizes built-in battery space to reduce weight for certain robot designs, especially those with strict weight restrictions such as hovering and flight-based models. 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Terrain Scanner (Loot Box) Lgt. Assault Rifle (599) Lgt. Assault Rifle (599) Hvy. Ion Engine (699) Wheel (659) Adv. Beam Cannon (Loot Box) Sub. Power Source (766) Hacking Suite (Loot Box) Hvy. Armor Plating (Loot Box) Imp. Assault Rifle (891) Imp. Assault Rifle (891) Game ------ Seed BeamHackingRefractor Manual? 0 Play Time 00:10:11 Cumulative 101.1 hours Start 2024.03.11 @ 23:31:14 End 2024.03.11 @ 23:38:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2019/Pay2Buy Game No. 160 Rogue 156 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 40 Achievement% 33 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 130x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 47d2aa21-a77b-409d-bc3f-25b674129f4a