Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.06 @ 23:32:28 Player: Bbenedict8 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (46) 230 Value Destroyed (1247) 1247 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 2988 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/400 Matter 265/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Improved Utility Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Ion Cannon CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Makeshift Leg > --- UTILITY ---------- Improved Heat Sink Improved Utility Shielding > --- WEAPON ----------- Light EM Pulse Cannon CR-A16's Pointy Stick > --- INVENTORY -------- Shock Rifle Spread Laser Pulse Rifle Heavy Particle Cannon Ion Cannon [Rating: 24] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Hover Unit Leg Aluminum Leg Hover Unit Hover Unit Utility Improved Heat Sink Device Improved Heat Sink Protection Improved Utility Shielding Weapon Heavy Particle Cannon Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 44 | 6 9 19 2 2 6 Power 9 | 1 2 4 . 1 1 Engine 6 | 1 1 4 . . . Core 1 | . 1 . . . . Reactor 2 | . . . . 1 1 Propulsion 10 | 2 3 4 . 1 . Treads . | . . . . . . Leg 5 | 2 1 1 . 1 . Wheel . | . . . . . . Hover 5 | . 2 3 . . . Flight . | . . . . . . Utility 5 | 1 2 2 . . . Device 3 | 1 2 . . . . Storage . | . . . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . . 2 . . . Artifact . | . . . . . . Weapon 20 | 2 2 9 2 . 5 Energy Gun 5 | . 1 1 . . 3 Energy Cannon 5 | . . 3 1 . 1 Ballistic Gun 2 | 2 . . . . . Ballistic Cannon 3 | . 1 2 . . . Launcher 4 | . . 3 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 16 | . 1 7 3 . 5 Power 2 | . . 1 . . 1 Propulsion 6 | . . 4 1 . 1 Utility 2 | . . . 1 . 1 Weapon 6 | . 1 2 1 . 2 Highest Loss Streak 5 | . 1 2 3 . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 74 | . 96 76 72 56 55 Engine 8 | . 1 10 11 9 . Core 2 | . 12 . . . . Leg 4 | . 17 . . 1 8 Hover 7 | . 8 12 8 . . Device 19 | . 27 22 19 11 9 Protection 8 | . . 9 11 11 11 Energy Gun 5 | . 11 7 . . 2 Energy Cannon 12 | . . 9 21 22 13 Ballistic Gun 1 | . 6 . . . . Ballistic Cannon 3 | . 9 3 . . . Naked Turns . | . . . . . . Heaviest Build 25 | 7 12 23 23 25 25 Greatest Support 20 | 20 20 18 7 20 20 Greatest Overweight (x) 6 | . 3 5 6 6 4 Average Overweight (x) 1 | . . 1 3 5 1 Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 Average Carried 4 | . 2 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 1 5 5 4 5 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 939 | 280 177 427 . 55 . Remotely . | . . . . . . Salvage Created 1543 | 42 275 920 251 . 55 Parts 89 | 2 12 56 16 . 3 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 4 | . . . . 1 3 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 35 | 1 6 20 7 . 1 Guns 9 | 1 6 2 . . . Cannons 15 | . . 11 4 . . AOE 11 | . . 7 3 . 1 Classes Destroyed 8 | 1 1 6 . . . Worker 2 | . . 2 . . . Builder 3 | . . 2 1 . . Hauler 1 | . . 1 . . . Recycler 3 | . . 2 1 . . Watcher 2 | . 1 1 . . . Swarmer 8 | . . 4 4 . . Grunt 21 | 1 6 10 3 . 1 Sentry 6 | . . 6 . . . Best Kill Streak 8 | 1 3 8 5 . 1 Combat Bots Only 5 | 1 2 5 4 . 1 Max Kills in Single Turn 4 | 1 1 4 3 . 1 Gunslinging . | . . . . . . Exploded 4 | . . 4 2 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 239 | 6 48 106 43 . 36 Missed 57 | 3 12 22 9 . 11 Damage Taken 1986 | 27 357 793 225 . 584 Core 499 | 18 75 202 63 . 141 Absorbed by Shields . | . . . . . . Redirected to Shielding 30 | . . 5 8 . 17 Ignored by Resistances 589 | 9 111 237 74 . 158 Regen/Repaired (Parts) 54 | . . 54 . . . Core Remaining (%) 77 | 92 62 . . . . Volleys Fired 88 | 5 26 41 12 . 4 Largest 2 | 2 2 2 2 . 2 Hottest 135 | 40 70 135 135 . 121 Shots Fired 168 | 10 52 80 21 . 5 Gun 85 | 10 52 22 . . 1 Cannon 65 | . . 43 18 . 4 Launcher 18 | . . 15 3 . . Special . | . . . . . . Kinetic 79 | 10 40 29 . . . Thermal 66 | . 12 36 17 . 1 Explosive 18 | . . 15 3 . . Electromagnetic 5 | . . . 1 . 4 Robot Hit Streak 19 | 3 15 19 12 . 4 Robot Miss Streak 3 | 2 2 2 3 . 2 Penetration Max . | . . . . . . Secondary Targets 3 | . 3 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 110 | 5 43 50 8 . 4 Core Hits 73 | 2 18 40 10 . 3 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . 1 . . . Burn 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3016 | 70 470 1863 449 . 164 Guns 797 | 70 470 242 . . 15 Cannons 849 | . . 577 213 . 59 Explosions 1370 | . . 1044 236 . 90 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 813 | 70 359 384 . . . Thermal 845 | . 111 435 194 . 105 Explosive 1280 | . . 1044 236 . . Electromagnetic 78 | . . . 19 . 59 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 39 | . . 18 21 . . Projectiles . | . . . . . . Explosions 39 | . . 18 21 . . Melee . | . . . . . . Knockbacks 5 | . . 5 . . . Impact . | . . . . . . Kinetic 4 | . . 4 . . . Secondary 1 | . . 1 . . . Self-Inflicted Damage 81 | . . 32 . . 49 Shots 2 | . . 1 . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 150 | 6 17 150 120 . 22 Average Temperature 36 | 6 10 45 38 . 13 Received Heat Transfer 900 | 18 321 387 39 . 135 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 1 1 . . . Heat Transferred 1678 | . 333 929 296 . 120 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 463 | 20 174 463 95 . . Initial 20 | . 11 . 20 . . Average 101 | 4 33 166 61 . . Maximum Alert Level 2 | . . 2 . . . Low Security (%) 85 | 100 100 69 100 . . Level 1 10 | . . 22 . . . Level 2 3 | . . 7 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 2 3 . . . Investigation 4 | . 2 2 . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 58 | 1 12 35 7 . 3 Peak Tracking Total 5 | 1 3 5 4 . 3 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 3 | . 1 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 3 | . . 3 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 7 | . 5 2 . . . Terminals 5 | . 4 1 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 17 | . 12 5 . . . Successful 11 | . 7 4 . . . Failed 6 | . 5 1 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 12 | . 9 3 . . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 4 2 . . . Record 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Unreport Threat 1 | . 1 . . . . Reinforcement Status 1 | . . 1 . . . Recall Reinforcements 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 3 | . 3 . . . . Report Inventory 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 4 2 . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 16 | . . 16 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . 3 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 5877 | 124 1245 1940 748 1660 160 Spaces Moved 3113 | 97 1078 1060 281 510 87 Core 656 | 27 107 26 39 419 38 Treads . | . . . . . . Legs 800 | 70 563 27 . 91 49 Wheels . | . . . . . . Hover 1657 | . 408 1007 242 . . Flight . | . . . . . . Fastest Speed 50 | 50 56 52 180 140 50 Average Speed 177 | 100 106 166 254 323 164 Slowest Speed 350 | 120 200 300 350 350 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 47 | 5 89 59 60 64 9 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . 1 1 . Spaces Dug 18 | . . 18 . . . Terrain Destroyed 148 | . . 126 17 . 5 Melee . | . . . . . . Projectile 6 | . . 5 1 . . AOE 142 | . . 121 16 . 5 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3316 | 114 1132 1157 294 521 98 Wait 12 | . . 10 . 2 . Move 3108 | 96 1077 1059 280 509 87 Hop . | . . . . . . Pick Up 42 | 7 12 17 . 5 1 Fast Attach . | . . . . . . Attach 30 | 6 6 11 1 2 4 Detach 4 | . 2 2 . . . Swap 14 | . 3 8 1 . 2 Drop 18 | . 6 9 . 3 . Fire 88 | 5 26 41 12 . 4 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 82 | -11/Scrapyard | Discovered new exit (range 8) 125 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 549 | -10/Materials | Discovered new exit (range 8) 632 | -10/Materials | Discovered new exit (range 16) 1194 | -10/Materials | Discovered new exit (range 11) 1269 | -10/Materials | Discovered new exit (range 7) 1370 | -10/Materials | Entered another Materials area 1370 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1663 | -9/Materials | Discovered new exit (range 12) 2138 | -9/Materials | Discovered new exit (range 16) 2492 | -9/Materials | Repaired Imp. Ion Engine 3006 | -9/Materials | Core integrity fell below 50% 3043 | -9/Materials | Discovered new exit (range 4) 3310 | -9/Materials | Entered Mines 3347 | -9/Mines | Met a Derelict bent on vengeance 3611 | -9/Mines | Learned Materials terminal intel 3868 | -9/Mines | Discovered new exit (range 9) 3960 | -9/Mines | Lost 3 parts (1n1u1w) 4038 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4058 | -9/Mines | Entered Zion 4191 | -7/Zion | Found CR-A16's Pointy Stick 4448 | -7/Zion | Learned location of Storage (-7) 5649 | -7/Zion | Discovered new exit (range 15) 5718 | -7/Zion | Entered Proximity Caves 5829 | -6/Proximity Caves | Core integrity fell below 20% 5878 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05820_ Critical hit (Burn: +37). 05821_ Chain reaction triggered in Imp. Deuterium Engine. 05821_ G-50 Soldier destroyed. 05821_ Lgt. Antimatter Reactor severed. 05823_ Shock Rifle severed. 05827_ Lgt. EM Pulse Cannon severed. 05829_ Carbon-fiber Leg fries itself beyond repair. 05832_ Mak. Leg destroyed. 05833_ Acquired Lgt. Antimatter Reactor. 05834_ Hvy. Laser fries itself beyond repair. 05834_ Spread Laser severed. 05836_ Lgt. Angular Momentum Engine fries itself beyond repair. 05840_ Lgt. Antimatter Reactor destroyed. 05859_ Hvy. Particle Cannon destroyed. 05859_ Imp. Heat Sink destroyed. 05872_ Pulse Rifle destroyed. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?##??????????????????????????????????????????????? | | ?? ?????????????????????????????????????????????? | | ??# ?????????????????????????????????????????????? | | ??# ###?####################?????###?????????????? | | ??# ## ## ## ## #### #?????????????? | | ??# #??????????????? | | ??# #???????????????? | | ??# ###### ## ##?????????????????? | | ??# # ##????## ##? #??????????????????? | | ##??## ##?????# [ # ##?????????????????? | | ????# #?????## []#### #?????????????????? | | #?#### ##??#####;% ;##??# #?????????????????? | | ### ##???# ##;g ;;#?# #??????????????????? | | ##????# ## #??????????????????? | | ##?????### #??????????????????? | | ####???????## #??????????????????? | | # ##??????????# ##??????????????????? | | ## #?????????# ### #???????????????????? | | ?# #????????## ####?# @ ##???????????????????? | | ?# #?????????## ##????# ##????????????????????? | | ? ##??????????##??????# ##?????????????????????? | | ? #??????????????????? ##??????????????????????? | | ? #?????????????????? #???????????????????????? | | #????????????????? #???????????????????????? | | ?????????????????? $ ???????????????????????? | | ## ????????????????? ???????????????????????? | | ??#???????????????? ???????????????????????? | | ??????????????????# #???????????????????????? | | ?????????????????? ????????????????????????? | | ?????????????????## #????????????????????????? | | ??????????????????# ###?????????????????????????? | | ??????????????????# ????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 21 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness GoHome() Robot Respite Challenges ------------ None Game ------ Seed ActuatorCannonSheargun Manual? 0 Play Time 00:46:00 Cumulative 2.7 hours Start 2024.04.06 @ 22:17:10 End 2024.04.06 @ 23:32:28 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 7 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eec1353e-3102-4672-a6d5-2432467bd39b