Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.06 @ 18:01:53 Player: Amberulez Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (62) 310 Value Destroyed (1964) 1964 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (750) 750 TOTAL SCORE: 4764 Bonus ------- Follower Combat Kills 168 Met Imprinter 300 Was Imprinted 300 Friendly Fire -18 Cogmind --------- Core Integrity 0/400 Matter 53/300 Energy 94/100 System Corruption 2% Temperature Cool (9) Movement Core (850) Ox16 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit Makeshift Weapon Shielding Makeshift Light Armor Plating > --- WEAPON (3) ------- Autogun Autogun > --- INVENTORY (20) --- Light Nuclear Core Makeshift Power Source Makeshift Power Source Improved Treads Armored Treads Cooling System Cooling System Weapon Shielding Weapon Shielding Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Light Assault Rifle Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Makeshift Weapon Shielding Makeshift Light Armor Plating > --- WEAPON ----------- Autogun Autogun Heavy Missile Launcher > --- INVENTORY -------- Light Nuclear Core Makeshift Power Source Makeshift Power Source Improved Treads Improved Treads Cooling System Cooling System Medium Matter Pod Medium Matter Pod Weapon Shielding Weapon Shielding Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Makeshift Light Armor Plating Light Assault Rifle Autogun Autogun Grenade Launcher Rocket Launcher [Rating: 32] Favorites ----------- Power Light Nuclear Core Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Protection Hardened Light Armor Plating Weapon Autogun Ballistic Gun Autogun Launcher Heavy Missile Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 43 | 7 13 . 3 . 8 12 Power 4 | 1 1 . . . 1 1 Engine 3 | 1 . . . . 1 1 Core 1 | . 1 . . . . . Reactor . | . . . . . . . Propulsion 8 | 2 4 . . . . 2 Treads 8 | 2 4 . . . . 2 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 2 5 . 2 . 7 1 Device 4 | 1 1 . . . 2 . Storage 2 | 1 1 . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 11 | . 3 . 2 . 5 1 Artifact . | . . . . . . . Weapon 14 | 2 3 . 1 . . 8 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 10 | 2 3 . 1 . . 4 Ballistic Cannon . | . . . . . . . Launcher 4 | . . . . . . 4 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . Parts Lost 8 | . 1 . . . . 7 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 2 | . 1 . . . . 1 Weapon 5 | . . . . . . 5 Highest Loss Streak 6 | . 1 . . . . 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 99 | . 99 100 100 100 99 98 Engine 2 | . 7 . . . 1 10 Core 9 | . 6 14 11 11 9 . Treads 23 | . 28 28 22 22 22 21 Storage 11 | . 14 14 11 11 11 11 Protection 19 | . 13 14 22 22 21 21 Ballistic Gun 28 | . 27 28 33 33 33 9 Launcher 2 | . . . . . . 22 Peak Build Rating 32 | 7 15 15 19 20 31 32 Average Rating 19 | 4 10 15 18 19 21 30 On Entrance 14 | . 7 15 15 19 20 27 Naked Turns . | . . . . . . . Heaviest Build 72 | 12 52 52 60 60 64 72 Greatest Support 46 | 40 46 46 46 46 46 46 Greatest Overweight (x) 16 | . 1 1 1 1 1 16 Average Overweight (x) . | . . 1 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 6 15 20 20 20 20 20 Most Carried 20 | 6 20 20 19 20 20 20 Average Carried 18 | 4 10 20 17 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 6 20 20 18 20 20 13 Class Distribution -------------------- 67% | Tank 32% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -7/Zion Tank | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1838 | 63 696 155 . 421 62 441 Remotely . | . . . . . . . Salvage Created 2080 | 17 820 135 29 434 . 645 Parts 105 | 2 47 2 4 36 . 14 Haulers Intercepted 2 | . 2 . . . . . Recyclers Shooed 3 | 1 1 . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 12 | . . . . . . 12 Prevented 5 | . . . . . . 5 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 52 | . 15 3 . 15 . 19 Guns 34 | . 15 3 . 15 . 1 AOE 18 | . . . . . . 18 Classes Destroyed 12 | 1 7 . . . . 4 Worker 2 | . 2 . . . . . Builder 1 | . 1 . . . . . Tunneler 1 | 1 . . . . . . Hauler 2 | . 2 . . . . . Recycler 2 | . 1 . . 1 . . Watcher 2 | . 1 . 1 . . . Swarmer 13 | . 3 . . 10 . . Grunt 31 | . 12 3 . 5 . 11 Brawler 3 | . . . . . . 3 Duelist 2 | . . . . . . 2 Sentry 1 | . . . . . . 1 Hunter 2 | . . . . . . 2 Best Kill Streak 9 | 1 6 2 1 4 . 9 Combat Bots Only 9 | . 6 2 . 4 . 9 Max Kills in Single Turn 4 | 1 2 1 1 2 . 4 Gunslinging 1 | . . . . 1 . . Exploded 4 | . . . . . . 4 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 197 | . 54 9 . 31 . 103 Missed 49 | . 14 1 . 9 . 25 Damage Taken 2700 | . 454 91 . 212 . 1943 Core 495 | . 76 8 . 14 . 397 Absorbed by Shields . | . . . . . . . Redirected to Shielding 146 | . 50 2 . 27 . 67 Core Remaining (%) 83 | 100 . 66 . . . . Volleys Fired 116 | 6 49 10 1 23 . 27 Largest 3 | 2 2 2 3 3 . 3 Hottest 102 | 40 46 46 69 69 . 102 Shots Fired 269 | 12 98 20 3 69 . 67 Gun 232 | 12 98 20 3 69 . 30 Cannon . | . . . . . . . Launcher 37 | . . . . . . 37 Special . | . . . . . . . Kinetic 232 | 12 98 20 3 69 . 30 Thermal . | . . . . . . . Explosive 37 | . . . . . . 37 Electromagnetic . | . . . . . . . Robot Hit Streak 11 | 3 11 11 2 6 . 9 Robot Miss Streak 4 | 2 4 2 . 3 . 4 Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 . . 2 . . Max Gunslinging Chain 2 | . 1 . . 2 . . Shots Hit Robots 162 | 8 64 15 1 37 . 37 Core Hits 115 | 2 30 4 1 22 . 56 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 1 | . 1 . . . . . Destroy 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4378 | 82 885 252 13 627 . 2519 Guns 2053 | 73 871 247 13 581 . 268 Cannons . | . . . . . . . Explosions 2251 | . . . . . . 2251 Melee . | . . . . . . . Ramming 74 | 9 14 5 . 46 . . Kinetic 2053 | 73 871 247 13 581 . 268 Thermal . | . . . . . . . Explosive 2251 | . . . . . . 2251 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . 1 1 . . . 2 Average Corruption 1 | . 1 1 . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 25 | . 12 13 . . . . Message Errors 6 | . 4 2 . . . . Matter Fused 9 | . 3 6 . . . . Heat Flow Errors 4 | . 1 3 . . . . Energy Discharges 1 | . 1 . . . . . Data Loss (minor) 4 | . 2 2 . . . . Alerts 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 14 | . . . . . . 14 Projectiles . | . . . . . . . Explosions 14 | . . . . . . 14 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 419 | . . . . . . 419 Shots 16 | . . . . . . 16 Rammed 16 | 2 3 1 . 10 . . Targets Rammed 18 | 2 4 1 . 11 . . Kicked . | . . . . . . . Crushed 2 | . 1 . . 1 . . Highest Temperature 295 | . 117 276 26 192 . 295 Average Temperature 68 | . 13 116 14 63 . 85 Received Heat Transfer 764 | . 225 51 . 54 . 434 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . 1 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged 3 | . . . . . . 3 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 327 | 5 327 50 34 172 . . Initial 43 | . 3 43 7 13 . . Average 61 | 1 142 20 19 49 . . Maximum Alert Level 1 | . 1 . . . . . Low Security (%) 91 | 100 64 100 100 100 . . Level 1 8 | . 35 . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 3 . 1 . . 1 Investigation 3 | . 2 . 1 . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 5 | . 4 . . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 75 | . 28 3 1 16 . 27 Peak Tracking Total 7 | . 5 2 1 4 . 7 Tactical Retreats 7 | . 4 . . 2 . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 3 | . 3 . . . . . Reused 3 | . 3 . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 3 | . 3 . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 3 | . . . . 2 . 1 Max in Single Turn 1 | . . . . 1 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 8 | . 5 . 3 . . . Terminals 8 | . 5 . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 23 | . 15 . 8 . . . Successful 9 | . 5 . 4 . . . Failed 14 | . 10 . 4 . . . Catastrophic 5 | . 4 . 1 . . . Database Lockouts . | . . . . . . . Manual 21 | . 12 . 9 . . . Terminals 23 | . 15 . 8 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . 3 . 1 . . . Robot Analysis 2 | . 2 . . . . . Branch Access Points 1 | . . . 1 . . . Reprogram Traps 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 5 | . 2 . 3 . . . Terminals 5 | . 2 . 3 . . . Botnet 5 | . 2 . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 4 . 1 . . . Full Trace Events 4 | . 3 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 5 | . . . . 1 4 . Largest Group 4 | . . . . 1 4 4 Highest-Rated Group 153 | . . . . 31 153 153 Highest-Rated Ally 40 | . . . . 31 40 40 Total Orders . | . . . . . . . Ally Attacks 46 | . . . . 7 . 39 Total Damage 1183 | . . . . 63 . 1120 Kills 7 | . . . . 1 . 6 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 10717 | 139 1518 1728 228 2781 3077 1246 Spaces Moved 4303 | 69 584 708 90 1119 1271 462 Core 7 | 6 . . . . . 1 Treads 4296 | 63 584 708 90 1119 1271 461 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 240 240 240 240 240 Average Speed 235 | 150 210 240 240 240 240 249 Slowest Speed 850 | 160 240 240 240 240 240 850 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 60 | 5 73 97 12 99 90 45 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 4 | . . 1 . 1 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 225 | . . . . . . 225 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 225 | . . . . . . 225 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 4675 | 89 787 720 103 1162 1306 508 Wait 122 | . 114 2 . 6 . . Move 4297 | 68 583 707 89 1118 1270 462 Hop . | . . . . . . . Pick Up 38 | 6 13 . 5 3 10 1 Fast Attach 14 | 7 3 . . . 3 1 Attach 11 | . 2 . 2 . 2 5 Detach 4 | . 3 . . . 1 . Swap 18 | . 8 . 1 . 3 6 Drop 34 | . 8 . 5 1 14 6 Fire 116 | 6 49 10 1 23 . 27 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 18 | 2 4 1 . 11 . . Escape Stasis . | . . . . . . . Rewire 3 | . . . . . 3 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 140 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 9) 1047 | -10/Materials | Discovered new exit (range 11) 1594 | -10/Materials | Discovered new exit (range 16) 1658 | -10/Materials | Entered Mines 1814 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1856 | -10/Mines | Learned location of Storage (-8) 1987 | -10/Mines | Learned 4 Materials zone layouts 2141 | -10/Mines | Discovered new exit (range 5) 2216 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2477 | -10/Mines | Discovered new exit (range 9) 3386 | -10/Mines | Entered Materials 3386 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3585 | -9/Materials | Discovered new exit (range 9) 3587 | -9/Materials | Identified exit to Mines 3614 | -9/Materials | Entered Mines 3694 | -9/Mines | Build established: Tank 4232 | -9/Mines | Discovered new exit (range 9) 4233 | -9/Mines | Received a Mining Laser from a helpful Derelict 4293 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5179 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5181 | -9/Mines | Discovered new exit (range 5) 5654 | -9/Mines | Discovered new exit (range 5) 5730 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 6395 | -9/Mines | Entered Zion 7020 | -7/Zion | Found Prototype Device 7021 | -7/Zion | Identified Phasing AFG 7230 | -7/Zion | Found Prototype Device 7230 | -7/Zion | Identified Bomb Factory No. 2 7684 | -7/Zion | Met Imprinter 7751 | -7/Zion | Imprinted 7753 | -7/Zion | Declared Zion's savior 9136 | -7/Zion | Discovered new exit (range 12) 9472 | -7/Zion | Entered Proximity Caves 9472 | -6/Proximity Caves | Accompanied by 4 allies 9556 | -6/Proximity Caves | Spotter reported a threat 9601 | -6/Proximity Caves | Spotter reported a threat 9609 | -6/Proximity Caves | Spotter reported a threat 9705 | -6/Proximity Caves | Lost 3 allies 10635 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 10677 | -6/Proximity Caves | Destroyed 9 combat bots 10694 | -6/Proximity Caves | Core integrity fell below 50% 10712 | -6/Proximity Caves | Core integrity fell below 20% 10718 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10694_ Mak. Light Armor Plating destroyed. 10695_ The unstable cave ceiling collapses. 10696_ Critical hit (Burn: +50). 10696_ Hvy. Missile Launcher destroyed. 10698_ Carbon-fiber Leg fries itself beyond repair. 10698_ The unstable cave ceiling collapses. 10703_ Autogun destroyed. 10703_ System corrupted by crushing effect (+2). 10704_ Carbon-fiber Leg fries itself beyond repair. 10704_ The unstable cave ceiling collapses. 10708_ B-48 Gladiator destroyed. 10710_ The unstable cave ceiling collapses. 10710_ Autogun destroyed. 10712_ The unstable cave ceiling collapses. 10712_ Arm. Treads destroyed. 10712_ Acquired 44 matter. 10717_ The unstable cave ceiling collapses. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? #???????????????????????? | | ???????????????????????? ####???????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????# ???#???????????????? | | ??????????###??????????# ?? #???????????????? | | ??????? ### ??????????# ? ##??????????????? | | ???????? ????????### ?? ##?????????????? | | ???????? ??????? ## #?????????????? | | ?????????# ??###?## # ??????????????? | | ??????????# ?## ### ???????????????? | | ???????????# ## # % ## #????????????????? | | ????????????# % # #????????????????? | | ??????????### # ###??????????????? | | ??????????? gg # #??????????????? | | ???????????## # # #####???????????? | | ?????????### # # # @ # ####???????? | | ?????????# ## = #???????? | | ?????????# ## # # ## ##??????? | | #???????## " ## #??????? | | ###?????# # # ### #??????? | | ##????# # ##?# #??????? | | ?????## ## #### #??# #??????? | | #???????## ############ #### #???????? | | #????????# ######??## ## #????????? | | ########??# ## #### #????????? | | #??## ### #????????? | | #??## #?# ## ####?????? | | #### #?## ##?## #### #?????? | | #### ##?# ##???# #??### ##????? | | #?# #### ##??## ##???#### ## ##???? | | ??# #??# ##?????# #### #???? | | ??## ## #??# ###???# #?#####???? | | ???### ### #?## #???## ##?????????? | | ?????## #?# #??# ##???####??????????? | | ??????## #### ##??# ### ########??????????? | | ???????## #??###### ### ##?????????? | | ????????# ##??## # #?????????? | | ????????# #??# ####### ##?????????? | | ????????# ##?# ##?????# ####??????????? | | ????????## ### ##??????## ###?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 20 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- This Is Interesting... Challenges ------------ None Game ------ Seed PhysicsMetafieldStorage Manual? 0 Play Time 00:41:36 Cumulative 53.1 hours Start 2025.01.06 @ 17:20:16 End 2025.01.06 @ 18:01:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 34 Achievement% 32 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a38e5bb2-247a-4ad7-8b39-20c6d5c52b67