Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.06 @ 16:05:50

Player: ILikeVoltron

Result: Destroyed by B-48 Gladiator with Mace

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (51)      255
Value Destroyed (1004)     1004
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (304)                304
              TOTAL SCORE: 3303

 Bonus
-------
High Alert Combat Kills    4
Met Imprinter              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     243/300
Energy                     97/100
System Corruption          12%
Temperature                Cool (16)
Movement                   Treading (160)
Location                   -6/Proximity Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (3) ---
     Medium Treads
>           --- UTILITY (3) ------
      Large Storage Unit
>           --- WEAPON (2) -------
            Shotgun
      Heavy Battle Rifle
>           --- INVENTORY (15) ---
   Improved Heat Sink
            Cooling System
     Medium Matter Pod (100)
            Structural Scanner
   Improved Sensor Array
            Terrain Scanner
   Improved Terrain Scanner
  Makeshift Hacking Suite
            Tractor Beam
            Beam Rifle
            Beam Rifle
      Heavy Assault Rifle
      Heavy Missile Launcher
  Makeshift Axe

 Peak State 
------------
>           --- POWER ------------
      Light Ion Engine
>           --- PROPULSION -------
     Medium Treads
            Aluminum Leg
            Aluminum Leg
>           --- UTILITY ----------
      Large Storage Unit
            Structural Scanner
   Improved Terrain Scanner
>           --- WEAPON -----------
      Heavy Battle Rifle
  Makeshift Axe
>           --- INVENTORY --------
   Improved Heat Sink
            Cooling System
     Medium Matter Pod
   Improved Sensor Array
            Terrain Scanner
      Light Armor Plating
   Hardened Medium Armor Plating
  Makeshift Hacking Suite
            Tractor Beam
            Beam Rifle
            Beam Rifle
      Heavy Assault Rifle
            Shotgun
      Heavy Missile Launcher
[Rating: 23]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Protection               Hardened Medium Armor Plating
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Ballistic Gun            Shotgun
  Ballistic Cannon         Light Cannon
  Impact Weapon            Maul
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             51   | 1   8   1   27  6   5   3   
  Power                    5    | .   1   .   3   1   .   .   
    Engine                 5    | .   1   .   3   1   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               12   | .   4   .   5   2   1   .   
    Treads                 3    | .   .   .   1   1   1   .   
    Leg                    8    | .   4   .   4   .   .   .   
    Wheel                  1    | .   .   .   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  22   | 1   .   1   13  3   2   2   
    Device                 12   | 1   .   .   7   2   2   .   
    Storage                1    | .   .   .   1   .   .   .   
    Processor              2    | .   .   .   2   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             7    | .   .   1   3   1   .   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   12   | .   3   .   6   .   2   1   
    Energy Gun             2    | .   .   .   2   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          7    | .   2   .   3   .   1   1   
    Ballistic Cannon       1    | .   1   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 10   | .   .   .   3   2   .   5   
  Power                    3    | .   .   .   1   1   .   1   
  Propulsion               4    | .   .   .   1   1   .   2   
  Utility                  2    | .   .   .   .   .   .   2   
  Weapon                   1    | .   .   .   1   .   .   .   
  Highest Loss Streak      5    | .   .   .   1   2   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   99  100 98  97  100 98  
  Engine                   11   | .   14  14  11  10  11  10  
  Treads                   7    | .   .   .   .   1   10  11  
  Leg                      24   | .   28  28  31  25  22  22  
  Device                   15   | .   14  7   8   8   18  19  
  Storage                  11   | .   14  14  11  11  11  11  
  Processor                4    | .   .   .   8   11  3   .   
  Protection               1    | .   .   6   5   2   .   1   
  Energy Gun               7    | .   8   .   8   11  8   .   
  Ballistic Gun            6    | .   8   14  10  11  4   12  
  Ballistic Cannon         1    | .   10  14  1   .   .   .   
  Slashing Weapon          6    | .   .   .   .   .   9   9   
Peak Build Rating          23   | 9   9   9   18  17  23  23  
  Average Rating           18   | 8   8   8   15  14  20  22  
  On Entrance              12   | 6   9   9   8   17  14  23  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             45   | 13  14  15  45  44  32  32  
  Greatest Support         30   | 20  20  20  30  30  28  20  
  Greatest Overweight (x)  1    | .   .   .   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   
Largest Inventory Capacity 15   | 8   8   8   15  15  15  15  
  Average Capacity         13   | 8   8   8   12  15  15  15  
  Most Carried             15   | 8   8   8   15  15  15  14  
  Average Carried          13   | 6   7   7   11  14  14  14  
  Final Capacity           15   | 8   8   8   15  15  15  15  
  Final Carried            15   | 7   8   8   15  15  14  14  

 Class Distribution 
--------------------
 66% | Scavenger-Mutant
 33% | Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Min Mat Min Zio Pro 
Matter Collected           1197 | 210 206 102 521 108 40  10  
  Remotely                 30   | .   .   .   .   20  10  .   
Salvage Created            1784 | 226 299 68  780 38  .   373 
  Parts                    95   | 13  26  4   49  .   .   3   
Haulers Intercepted        2    | .   .   .   2   .   .   .   
Recyclers Shooed           2    | .   .   .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      1    | .   .   .   .   .   .   1   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  34   | .   9   1   17  5   .   2   
  Guns                     25   | .   3   .   15  5   .   2   
  Cannons                  9    | .   6   1   2   .   .   .   
Classes Destroyed          11   | 3   3   .   4   1   .   .   
  Worker                   7    | 2   1   1   3   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   
  Tunneler                 7    | 5   .   2   .   .   .   .   
  Hauler                   2    | .   .   .   2   .   .   .   
  Recycler                 3    | 1   .   .   2   .   .   .   
  Watcher                  2    | .   1   .   1   .   .   .   
  Swarmer                  9    | .   3   .   6   .   .   .   
  Grunt                    16   | .   6   1   7   .   .   2   
  Brawler                  1    | .   .   .   1   .   .   .   
  Sentry                   3    | .   .   .   3   .   .   .   
  Assembled                5    | .   .   .   .   5   .   .   
Best Kill Streak           7    | 5   7   2   7   3   .   2   
  Combat Bots Only         7    | .   6   1   7   3   .   2   
Max Kills in Single Turn   2    | 2   2   1   2   1   .   1   
  Gunslinging              1    | .   .   .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Hostile Shots Fired        221  | .    45   11   72   47   .    46   
  Missed                   60   | .    12   4    22   12   .    10   
Damage Taken               2511 | .    349  107  572  592  .    891  
  Core                     470  | .    52   .    47   150  .    221  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   388  | .    .    .    69   .    319  .    
Core Remaining (%)         89   | 100  .    79   .    .    .    .    
Volleys Fired              140  | 21   26   11   62   12   .    8    
  Largest                  2    | 2    2    2    2    2    .    2    
  Hottest                  100  | 100  100  55   88   88   .    56   
Shots Fired                265  | 42   52   22   110  24   .    15   
  Gun                      222  | 42   27   11   103  24   .    15   
  Cannon                   43   | .    25   11   7    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  159  | .    40   22   70   12   .    15   
  Thermal                  106  | 42   12   .    40   12   .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         9    | 6    8    5    9    5    .    3    
  Robot Miss Streak        16   | 3    2    1    9    16   .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    1    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    1    
Shots Hit Robots           184  | 26   33   15   80   14   .    16   
  Core Hits                123  | 8    15   6    70   18   .    6    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         8    | 4    1    2    1    .    .    .    
    Burn                   5    | 4    1    .    .    .    .    .    
    Blast                  3    | .    .    2    1    .    .    .    
Melee Attacks              10   | .    .    .    5    .    1    4    
  Impact                   5    | .    .    .    5    .    .    .    
  Slashing                 5    | .    .    .    .    .    1    4    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2716 | 346  485  210  991  197  .    487  
  Guns                     1803 | 346  146  38   874  197  .    202  
  Cannons                  574  | .    335  172  67   .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    335  | .    .    .    50   .    .    285  
  Ramming                  4    | .    4    .    .    .    .    .    
  Kinetic                  1422 | .    405  210  515  90   .    202  
  Thermal                  955  | 346  76   .    426  107  .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   50   | .    .    .    50   .    .    .    
  Slashing                 285  | .    .    .    .    .    .    285  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    .    .    9    
  Average Corruption       9    | .    .    .    .    .    .    9    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            15   | .    .    .    .    .    .    15   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    15   | .    .    .    .    .    .    15   
Knockbacks                 7    | .    6    1    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  7    | .    6    1    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    .    .    
  Kicked                   1    | .    1    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        252  | 234  252  109  120  225  .    90   
  Average Temperature      55   | 85   65   45   24   91   .    42   
  Received Heat Transfer   675  | .    126  63   246  78   .    162  
  Effects                  1    | .    1    .    .    .    .    .    
    Energy Bleed           1    | .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    .    
  Heat Transferred         2283 | 1332 296  .    530  125  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Peak Influence             444  | 40  301 177 444 114 .   .   
  Initial                  117  | .   26  117 68  114 .   .   
  Average                  197  | 18  193 137 251 101 .   .   
Maximum Alert Level        2    | .   1   .   2   .   .   .   
  Low Security (%)         52   | 100 44  100 33  100 .   .   
  Level 1                  43   | .   55  .   58  .   .   .   
  Level 2                  4    | .   .   .   8   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          5    | .   3   .   1   .   .   1   
  Investigation            1    | .   1   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   2   .   1   .   .   .   
  Assault                  1    | .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Distress Signals           2    | .   1   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              69   | .   13  2   26  21  .   7   
  Peak Tracking Total      18   | .   6   2   7   18  .   8   
  Tactical Retreats        5    | .   .   1   2   2   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Traps Triggered            1    | .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Machines Accessed          8    | .   2   .   6   .   .   .   
  Terminals                6    | .   2   .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                21   | .   4   .   17  .   .   .   
  Successful               12   | .   4   .   8   .   .   .   
  Failed                   9    | .   .   .   9   .   .   .   
    Catastrophic           2    | .   .   .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   4    | .   1   .   2   .   1   .   
  Terminals                14   | .   4   .   10  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   4   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   3   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             7    | .   3   .   4   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         7    | .   1   .   6   .   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   4   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   1   .   13  .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   
  Time                     32   | .   .   .   32  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Min Mat Min Zio Pro 
Total Allies               2    | .   .   .   .   2   .   .   
  Largest Group            2    | .   .   .   .   2   2   .   
  Highest-Rated Group      43   | .   .   .   .   43  43  .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Turns Passed               5437 | 148  341  90   923  175  3574 186  
Spaces Moved               2048 | 52   200  48   376  79   1213 80   
  Core                     .    | .    .    .    .    .    .    .    
  Treads                   1    | .    .    .    .    .    1    .    
  Legs                     1846 | 52   200  48   376  35   1055 80   
  Wheels                   201  | .    .    .    .    44   157  .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            115  | 120  120  120  120  115  115  190  
  Average Speed            168  | 120  120  120  168  148  180  190  
  Slowest Speed            240  | 120  120  120  190  190  240  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 3    36   15   40   17   85   14   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    .    .    .    2    .    
  Known Exits Taken        2    | .    1    .    1    .    .    .    
  Unknown Exits Taken      4    | 1    .    1    .    1    1    .    
Scrap Searched             2    | .    .    1    .    .    1    .    
Spaces Dug                 4    | .    .    .    4    .    .    .    
Terrain Destroyed          5    | .    .    .    4    .    .    1    
  Melee                    4    | .    .    .    4    .    .    .    
  Projectile               1    | .    .    .    .    .    .    1    
  AOE                      .    | .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Total                      3769 | 95   256  61   550  112  2599 96   
  Wait                     1467 | 19   8    .    53   11   1375 1    
  Move                     2042 | 51   199  47   375  78   1212 80   
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  28   | 2    4    .    16   3    3    .    
  Fast Attach              7    | 1    1    1    3    1    .    .    
  Attach                   5    | .    .    .    3    2    .    .    
  Detach                   1    | .    .    1    .    .    .    .    
  Swap                     39   | .    7    .    21   3    5    3    
  Drop                     29   | 1    10   1    12   2    3    .    
  Fire                     140  | 21   26   11   62   12   .    8    
  Melee                    10   | .    .    .    5    .    1    4    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     1    | .    1    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials (discovered 2 exits: [*Mat] / *Min)
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Discovered new exit (range 3)
  149 | -11/Scrapyard      | Entered Materials
  426 | -10/Materials      | Identified exit to Mines
  490 | -10/Materials      | Entered Mines
  507 | -10/Mines          | Met a Derelict bent on vengeance
  520 | -10/Mines          | Learned Materials trap positions
  527 | -10/Mines          | Discovered new exit (range 12)
  580 | -10/Mines          | Entered Materials
  580 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  581 | -9/Materials       | Loaded intel: 16 trap records
  847 | -9/Materials       | Discovered new exit (range 14)
  889 | -9/Materials       | Identified exit to Mines
  928 | -9/Materials       | Build established: Scavenger-Mutant
 1194 | -9/Materials       | Destroyed 7 combat bots
 1222 | -9/Materials       | Discovered new exit (range 18)
 1488 | -9/Materials       | Repaired Spread Laser
 1503 | -9/Materials       | Entered Mines
 1504 | -9/Mines           | Assembled infested the area
 1509 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
 1527 | -9/Mines           | Build established: Mutant
 1665 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1678 | -9/Mines           | Entered Zion
 1678 | -7/Zion            | Accompanied by 2 allies
 1723 | -7/Zion            | Visited the Megawrench Repair Shop
 1723 | -7/Zion            | Megawrench repaired 8 parts
 1728 | -7/Zion            | Led the pair of lost Derelicts to a safe place
 2305 | -7/Zion            | Met Imprinter
 2822 | -7/Zion            | Discovered new exit (range 12)
 3157 | -7/Zion            | Build established: Scavenger-Mutant
 4493 | -7/Zion            | Received a hallucinogenic algorithm
 5252 | -7/Zion            | Entered Proximity Caves
 5410 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 5427 | -6/Proximity Caves | Core integrity fell below 50%
 5433 | -6/Proximity Caves | Core integrity fell below 20%
 5438 | -6/Proximity Caves | Destroyed by B-48 Gladiator with Mace

 Last Messages 
---------------
05412_ Penetrated by Slug.
05414_ Y-64 Sentinel: "REQUESTING BACKUP."
05415_ Slug penetrates Wall.
05418_ Penetrated by Slug. <x3>
05424_ Lgt. Armor Plating destroyed.
05427_ Lgt. Ion Engine destroyed.
05427_ Hrd. Medium Armor Plating destroyed.
05427_ System corrupted by crushing effect (+4).
05427_ System corrupted by crushing effect (+5).
05428_ System corrupted: Component data lost.
05429_ Penetrated by Slug.
05429_ G-50 Soldier destroyed.
05432_ Aluminum Leg destroyed.
05432_ Penetrated by Slug.
05432_ G-50 Soldier destroyed.
05432_ Switching to secondary target: Y-64 Sentinel.
05437_ Slug penetrates L-41 Fighter.
05438_ Aluminum Leg destroyed.
05438_ System corrupted by crushing effect (+3).

 Map 
-----
+----------------------------------------------------+
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|   ####    ####?####    ####         ?????????????? |
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|    ####         ### ####b@l%     ##??????????????? |
| #   ###        #### #"  ;%%b             ????????? |
| ##   ## ###   ##### #"  + Y#  #          ????????? |
| ##      ####  ####  #"  #### ## ?       #????????? |
|               ##??  #"    "# ## ????  ###????????? |
|    ###        ##??  #Y??????????????? ## ????????? |
|  #####   #### ##??  # ??? ???#???????????????????? |
|  #####  ########??  ##?????? ????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             375
Evasion (%)                55
Recoil Reduction           1

 Item Schematics 
-----------------
           Lgt. Armor Plating | -9/Materials | Scanalyzed
      Proton Missile Launcher | -7/Zion      | Archive
           Imp. System Shield | -7/Zion      | Archive
                  Gauss Rifle | -7/Zion      | Archive
 Magnetic Acceleration Cannon | -7/Zion      | Archive
          Imp. Actuator Array | -7/Zion      | Archive
   Launcher Guidance Computer | -7/Zion      | Archive
                     Wave Gun | -7/Zion      | Archive
           Imp. Arc Projector | -7/Zion      | Archive
                Plasma Cannon | -7/Zion      | Archive
          Imp. Core Shielding | -7/Zion      | Archive
                 Recalibrator | -7/Zion      | Archive
                  Power Sword | -7/Zion      | Archive
             Hyp. Gauss Rifle | -7/Zion      | Archive

 Robot Schematics 
------------------
   B-48 Gladiator | -7/Zion | Archive
   T-07 Excavator | -7/Zion | Archive
 A-02 Transporter | -7/Zion | Archive
      X-77 Beamer | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HoverSpectralAxe
  Manual?         0
Play Time         00:36:17
  Cumulative      178.1 hours
  Start           2024.10.06 @ 12:46:25
  End             2024.10.06 @ 16:05:50
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          325
  Rogue           321
  Adventurer      0
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          46
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          130x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 5636365d-94f4-4390-b887-5b919425caa7