Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.09 @ 18:27:28 Player: Lolterzard Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (126) 630 Value Destroyed (2729) 2729 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (23) 23 TOTAL SCORE: 5342 Bonus ------- High Alert Combat Kills 23 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 175/280 System Corruption 4% Temperature Cool (18) Movement Core (850) Ox16 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Trap Scanner Weapon Cycler > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Advanced Weight Redist. System Field Laser Field Laser Pulse Rifle Pulse Rifle Pulse Rifle Pulse Rifle Improved Spread Laser EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon Grenade Launcher Mace Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Wheel Wheel > --- UTILITY ---------- Heat Sink Cooling System High-capacity Storage Unit Experimental Sensor Array > --- WEAPON ----------- Heavy EM Pulse Gun Improved Spread Laser > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Heavy Ion Engine Heavy EM Pulse Gun Heavy EM Pulse Gun Pulse Rifle Pulse Rifle Pulse Rifle Pulse Rifle EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon Ion Cannon Grenade Launcher Grenade Launcher Mace [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Protection Hardened Medium Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Mace Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 82 | 8 5 28 6 35 Power 7 | 1 . 3 . 3 Engine 7 | 1 . 3 . 3 Core . | . . . . . Reactor . | . . . . . Propulsion 31 | 2 2 8 3 16 Treads 1 | . . . . 1 Leg 14 | . . 4 3 7 Wheel 5 | 2 . . . 3 Hover 5 | . 2 . . 3 Flight 6 | . . 4 . 2 Utility 21 | 2 . 9 3 7 Device 12 | 1 . 1 3 7 Storage 4 | 1 . 3 . . Processor . | . . . . . Hackware . | . . . . . Protection 5 | . . 5 . . Artifact . | . . . . . Weapon 23 | 3 3 8 . 9 Energy Gun 12 | 2 . 4 . 6 Energy Cannon 3 | . . . . 3 Ballistic Gun 1 | 1 . . . . Ballistic Cannon . | . . . . . Launcher 6 | . 3 3 . . Special Weapon . | . . . . . Impact Weapon 1 | . . 1 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 1 2 Corrupted Parts 1 | . . . . 1 System Corruption 1 | . . . . 1 Parts Lost 41 | . . 13 1 27 Power 3 | . . 2 . 1 Propulsion 16 | . . 4 . 12 Utility 10 | . . 3 1 6 Weapon 12 | . . 4 . 8 Highest Loss Streak 6 | . . 3 1 6 To Critical Strikes 1 | . . 1 . . Average Backups 11 | 1 7 7 14 16 Power 1 | . . 1 2 1 Propulsion 1 | . 1 1 2 . Utility . | . . . 1 . Weapon 7 | . 4 3 9 14 Tool/Special . | . . . . . Unused Backups 18 | . 3 3 . 12 Power 1 | . 1 . . . Propulsion 2 | . . 2 . . Utility 3 | . 1 1 . 1 Weapon 12 | . 1 . . 11 Tool/Special . | . . . . . Average Slot Usage (%) 85 | . 99 84 99 73 Engine 10 | . 14 10 11 8 Leg 11 | . . 11 22 10 Wheel 1 | . 2 . . 3 Hover 4 | . 25 1 . 1 Flight 2 | . . 6 . . Device 15 | . 13 8 21 21 Storage 12 | . 14 14 11 9 Protection 6 | . . 10 11 . Energy Gun 11 | . 4 10 22 8 Energy Cannon 1 | . . . . 6 Launcher 6 | . 23 6 . . Impact Weapon 1 | . . 3 . . Peak Build Rating 32 | 7 12 22 28 32 Average Rating 19 | 4 11 16 26 25 On Entrance 13 | . 7 12 22 27 Avg Prop Armor Cover (%) 7 | 20 . 4 . 6 Naked Turns . | . . . . . Heaviest Build 76 | 14 19 76 68 64 Greatest Support 42 | 20 20 20 23 42 Greatest Overweight (x) 21 | 4 1 7 6 21 Average Overweight (x) 1 | . . 1 2 3 Largest Inventory Capacity 20 | 8 8 20 20 20 Average Capacity 15 | 7 8 13 20 20 Most Carried 20 | 2 8 14 16 20 Average Carried 11 | 1 7 7 14 16 Final Capacity 20 | 8 8 20 20 20 Final Carried 15 | 2 8 14 15 15 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 2352 | 280 96 1214 201 561 Remotely . | . . . . . Salvage Created 3065 | 108 202 1248 214 1293 Parts 223 | 6 22 104 12 79 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 8 | . 4 2 . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 76 | . 10 34 8 24 Melee 4 | . . 4 . . Guns 38 | . . 13 8 17 Cannons 5 | . . . . 5 AOE 28 | . 10 16 . 2 Classes Destroyed 14 | 2 5 4 1 2 Worker 11 | . 3 4 2 2 Builder 13 | . 2 8 . 3 Tunneler 5 | 2 2 1 . . Hauler 1 | . . . . 1 Recycler 8 | 1 . 5 . 2 Mechanic 1 | . . 1 . . Operator 2 | . . 1 . 1 Watcher 9 | . 2 5 . 2 Swarmer 32 | . 6 17 5 4 Grunt 30 | . 4 10 2 14 Brawler 1 | . . 1 . . Duelist 1 | . . . 1 . Sentry 11 | . . 6 . 5 Hunter 1 | . . . . 1 Best Kill Streak 8 | 3 5 8 3 6 Combat Bots Only 4 | . 3 4 3 4 Max Kills in Single Turn 4 | 1 3 4 2 2 Gunslinging 1 | . . . 1 1 Exploded 3 | . 3 3 . 1 Melee 1 | . . 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 509 | . 10 229 43 227 Missed 155 | . 2 76 10 67 Hits 354 | . 8 153 33 160 Melee 11 | . . 9 2 . Projectile 343 | . 8 144 31 160 AOE 1 | . . 1 . . Critical Strikes 13 | . . 7 . 6 Damage Taken 4880 | . 80 2024 317 2459 Core 935 | . 9 329 35 562 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 51 | . . 51 . . Core Remaining (%) 68 | 100 96 . 9 . Volleys Fired 218 | 5 21 62 21 109 Largest 2 | 2 2 2 2 2 Hottest 150 | 90 90 126 126 150 Shots Fired 389 | 10 42 102 44 191 Gun 263 | 10 20 50 44 139 Cannon 46 | . . . . 46 Launcher 80 | . 22 52 . 6 Special . | . . . . . Kinetic . | . . . . . Thermal 205 | 10 20 50 44 81 Explosive 80 | . 22 52 . 6 Electromagnetic 104 | . . . . 104 Robot Hit Streak 11 | 3 7 10 11 10 Robot Miss Streak 7 | 2 4 3 4 7 Penetration Max . | . . . . . Secondary Targets 8 | . . 2 2 4 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 259 | 5 20 93 20 121 Core Hits 202 | 4 29 58 13 98 Critical Kills . | . . . . . Critical Parts Destroyed 8 | . . 8 . . Critical Strikes 12 | . . 9 3 . Burn 4 | . . 1 3 . Smash 8 | . . 8 . . Melee Attacks 43 | . . 43 . . Impact 43 | . . 43 . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 18 | . . 18 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8154 | 71 1539 3540 345 2659 Guns 2743 | 71 94 536 338 1704 Cannons 756 | . . . . 756 Explosions 3193 | . 1445 1549 . 199 Melee 1450 | . . 1450 . . Ramming 12 | . . 5 7 . Kinetic . | . . . . . Thermal 2537 | 71 94 536 338 1498 Explosive 3151 | . 1445 1549 . 157 Electromagnetic 1004 | . . . . 1004 Impact 1450 | . . 1450 . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 8 | . . 8 8 4 Average Corruption 6 | . . 7 8 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 168 | . . 64 55 49 Message Errors 46 | . . 16 18 12 Matter Fused 33 | . . 14 10 9 Heat Flow Errors 25 | . . 8 10 7 Energy Discharges 15 | . . 4 7 4 Parts Rejected 4 | . . 1 . 3 Parts Fused 4 | . . 3 1 . Data Loss (minor) 19 | . . 6 5 8 Data Loss (major) 8 | . . 5 2 1 Misfires 8 | . . 3 2 3 Alerts 4 | . . 3 . 1 Weapon Failures 2 | . . 1 . 1 Overload Shots . | . . . . . Overflow Damage 744 | . 93 638 . 13 Projectiles . | . . . . . Explosions 123 | . 93 17 . 13 Melee 621 | . . 621 . . Knockbacks 5 | . . 5 . . Impact 5 | . . 5 . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 285 | . . 113 . 172 Shots 12 | . . 8 . 4 Rammed 1 | . . 1 . . Targets Rammed 3 | . . 1 2 . Kicked 2 | . . . 2 . Crushed . | . . . . . Highest Temperature 639 | 30 166 537 334 639 Average Temperature 121 | 14 39 142 113 128 Received Heat Transfer 1401 | . 30 360 48 963 Effects 28 | . . 14 . 14 Shutdowns 4 | . . 2 . 2 Energy Bleed 2 | . . 1 . 1 Interference 8 | . . 5 . 3 Matter Decay 3 | . . 1 . 2 Short Circuit 1 | . . . . 1 Damage (major) 8 | . . 4 . 4 Damage (core) 2 | . . 1 . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 7 | . . 7 . . Combat Hostiles 1 | . . 1 . . Parts Fried 13 | . . 9 . 4 Impact Corruptions 20 | . . 20 . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . . 3 2 1 Heat Transferred 4333 | 186 248 1258 962 1679 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level 2 | . 1 2 1 1 Low Security (%) 69 | 100 82 40 90 88 Level 1 15 | . 17 21 9 11 Level 2 15 | . . 38 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 568 | 10 249 568 261 231 Initial 201 | . . 33 201 3 Average 171 | 1 117 289 67 104 Influence Increases 2870 | 15 427 1381 230 817 Destroy 0b10 Robot/C 1520 | . 200 680 160 480 Destroy 0b10 Robot/NC 250 | 15 45 125 10 55 Destroy Leader 340 | . 44 150 30 116 Successful Hack 24 | . 11 9 . 4 Disable Machine 270 | . 45 180 . 45 Destroy Structure 361 | . 82 207 . 72 Partial Spotted 15 | . . 15 . . Lose Combat Pursuer 90 | . . 15 30 45 Influence Decreases 2785 | 15 347 945 737 741 Entered New Map 368 | . . 47 315 6 Time Decay 1914 | 15 347 620 412 520 Lost Part 353 | . . 128 10 215 Purge Threat 150 | . . 150 . . Squads Dispatched 9 | . 1 3 . 5 Investigation 3 | . . 2 . 1 Extermination . | . . . . . Reinforcement 6 | . 1 1 . 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 5 | . 1 1 . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 114 | . 13 46 10 45 Peak Tracking Total 6 | . 3 4 3 6 Tactical Retreats 4 | . . 1 1 2 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 4 | . 1 . . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 1 | . . 1 . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 18 | . 3 12 . 3 Max in Single Turn 3 | . 1 3 . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 13 | . 4 7 . 2 Terminals 10 | . 4 5 . 1 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers 2 | . . 1 . 1 Garrison Access . | . . . . . Total Hacks 30 | . 9 18 . 3 Successful 17 | . 3 13 . 1 Failed 13 | . 6 5 . 2 Catastrophic 3 | . 2 1 . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 24 | . 9 13 . 2 Fabricators . | . . . . . Repair Stations 3 | . . 3 . . Recycling Units . | . . . . . Scanalyzers 3 | . . 2 . 1 Garrison Access . | . . . . . Terminal Hacks 13 | . 3 9 . 1 Prototype ID Bank 3 | . 1 2 . . Emergency Access Points 1 | . . . . 1 Scanalyzer Index 1 | . 1 . . . Alert Level 1 | . . 1 . . Unreport Threat 1 | . . 1 . . Locate Traps 3 | . 1 2 . . Disarm Traps 1 | . . 1 . . Recall Reinforcements 1 | . . 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . 3 . . Scan Component 2 | . . 2 . . Repair 1 | . . 1 . . Recycling Unit Hacks . | . . . . . Scanalyzer 1 | . . 1 . . Retrieve Study 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 2 7 . 2 Full Trace Events 4 | . 2 2 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . 1 . . Parts Repaired 1 | . . 1 . . Time 26 | . . 26 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 4766 | 10 1112 817 1266 1561 Sensors 1994 | . . . 1266 728 Traps 833 | . . . . 833 Seismic 1939 | 10 1112 817 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 8130 | 85 1120 3190 1426 2309 Spaces Moved 3584 | 56 974 1338 491 725 Core 42 | 25 . 1 . 16 Treads . | . . . . . Legs 1345 | . . 510 491 344 Wheels 406 | 31 81 . . 294 Hover 1105 | . 893 154 . 58 Flight 686 | . . 673 . 13 Fastest Speed 50 | 50 56 112 260 95 Average Speed 199 | 99 105 210 273 264 Slowest Speed 1100 | 250 116 610 540 1100 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 64 | 4 96 85 93 43 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 3 | . . . 3 . Spaces Dug 7 | . . . . 7 Terrain Destroyed 411 | . 93 241 . 77 Melee . | . . . . . Projectile . | . . . . . AOE 411 | . 93 241 . 77 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 4100 | 70 1027 1539 530 934 Wait 33 | . 5 10 . 18 Move 3580 | 55 973 1337 490 725 Hop . | . . . . . Pick Up 66 | 2 14 26 3 21 Fast Attach 40 | 7 2 8 2 21 Attach 35 | . 1 18 2 14 Detach 7 | . . 3 2 2 Swap 32 | 1 3 17 4 7 Drop 43 | . 8 14 4 17 Fire 218 | 5 21 62 21 109 Melee 43 | . . 43 . . Ram 1 | . . 1 . . Kick 2 | . . . 2 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 6 exits: *Mat x2 / [*Min x2] / [*Sto x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 10) 309 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 15) 568 | -10/Materials | Discovered new exit (range 12) 606 | -10/Materials | Discovered new exit (range 11) 1206 | -10/Materials | Entered another Materials area 1206 | -9/Materials | Evolved 2 slots: Utility x2 1206 | -9/Materials | Discovered new exit (range 8) 1450 | -9/Materials | Discovered new exit (range 15) 1742 | -9/Materials | Discovered new exit (range 16) 1810 | -9/Materials | Discovered new exit (range 14) 1876 | -9/Materials | Lost 3 parts (3w) 2376 | -9/Materials | Repaired Grenade Launcher? 2586 | -9/Materials | Lost 3 parts (1p1n1u) 2925 | -9/Materials | Discovered new exit (range 6) 3172 | -9/Materials | Core integrity fell below 50% 3228 | -9/Materials | Core integrity fell below 20% 3300 | -9/Materials | Discovered new exit (range 12) 4396 | -9/Materials | Entered Mines 4541 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4548 | -9/Mines | Found Prototype Device 4549 | -9/Mines | Identified Exp. Sensor Array 4589 | -9/Mines | Discovered new exit (range 11) 4646 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 5331 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 5409 | -9/Mines | Learned Materials terminal intel 5462 | -9/Mines | Found a hidden stash of uninstalled traps 5778 | -9/Mines | Discovered new exit (range 11) 5822 | -9/Mines | Entered Materials 5822 | -8/Materials | Evolved 2 slots: Propulsion x2 5823 | -8/Materials | Loaded intel: 12 terminal locations 6020 | -8/Materials | Lost 3 parts (2n1w) 6597 | -8/Materials | Lost 6 parts (2n2u2w) 6834 | -8/Materials | Discovered new exit (range 12) 6868 | -8/Materials | Core integrity fell below 50% 7186 | -8/Materials | Core integrity fell below 20% 7211 | -8/Materials | Lost 5 parts (3n2w) 8131 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- G-47 Trooper destroyed. K-01 Serf collects debris. G-50 Soldier misfires. Aluminum Leg destroyed. K-01 Serf collects debris. Imp. Heat Sink destroyed. K-01 Serf collects debris. R-06 Scavenger collects Corrupted Imp. Heat Sink. K-01 Serf collects debris. M-13 Machinist repairs G-47 Trooper. R-06 Scavenger collects Corrupted Particle Gun. K-01 Serf collects debris. EM Pulse Cannon destroyed. K-01 Serf collects debris. EM Pulse Cannon destroyed. R-06 Scavenger collects Corrupted Lgt. Nuclear Core. G-50 Soldier IFF system glitched. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ##+####### # ####%""""" + #????????????### | | % # #??#*"""" *%# ?????? | | # #??# """ *# ???? | | ##/####### # #??# # ?????? | | ## [ ####+###+#?## # ###+######?????? | | ## # #?####+####### #??????????????? | | #? 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