Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.08.05 @ 18:01:42 Player: Scyralis Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (91) 455 Value Destroyed (2399) 2399 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (427) 427 TOTAL SCORE: 5641 Bonus ------- High Alert Combat Kills 427 Cogmind --------- Core Integrity 700/700 Matter 280/300 Energy 460/460 System Corruption 2% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (2) -------- Heavy Ion Engine Heavy Ion Engine > --- PROPULSION (2) --- Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY (6) ------ Enhanced Optical Array Advanced Targeting Computer Target Analyzer Armor Integrity Analyzer Hardened Medium Armor Plating System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Long-range Sensor Array Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Disposable Heat Sink Enhanced Optical Array Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- EM Pulse Cannon Remote Datajack > --- INVENTORY -------- Long-range Sensor Array Target Analyzer Armor Integrity Analyzer System Shield [Rating: 31] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Disposable Heat Sink Device Disposable Heat Sink Processor Visual Processing Unit Hackware System Shield Protection Hardened Medium Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Launcher EMP Blaster Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion . | . . . . . Utility 4 | . . 2 . 2 Weapon 1 | . . . 1 . Parts Attached 49 | 5 1 31 9 3 Power 7 | 1 . 5 1 . Engine 7 | 1 . 5 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 10 | 2 . 5 3 . Treads . | . . . . . Leg 10 | 2 . 5 3 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | . . 6 3 3 Device 1 | . . 1 . . Storage . | . . . . . Processor 7 | . . 2 3 2 Hackware 1 | . . . . 1 Protection 3 | . . 3 . . Artifact . | . . . . . Weapon 20 | 2 1 15 2 . Energy Gun 15 | 2 1 12 . . Energy Cannon 1 | . . 1 . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher 3 | . . 2 1 . Special Weapon 1 | . . . 1 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 3 . . Parts Lost 6 | . . 3 3 . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 6 | . . 3 3 . Highest Loss Streak 1 | . . 1 1 . Average Slot Usage (%) 88 | . 71 89 93 76 Engine 13 | . 14 11 18 15 Leg 20 | . 28 22 18 15 Device 7 | . . 8 9 . Processor 16 | . . 16 18 29 Protection 7 | . . 8 9 7 Energy Gun 15 | . 28 20 5 . Energy Cannon 2 | . . . 9 . Launcher 2 | . . . 6 . Naked Turns . | . . . . . Heaviest Build 38 | 9 9 26 38 25 Greatest Support 28 | 20 20 23 28 28 Greatest Overweight (x) 1 | . . 1 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 Most Carried 4 | 3 1 4 4 3 Average Carried 1 | . . 1 1 1 Final Capacity 4 | 4 4 4 4 4 Final Carried 4 | . 1 2 4 1 Class Distribution -------------------- 82% | Mutant 6% | Gunner 5% | Hacker-Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 777 | 250 10 315 202 . Remotely . | . . . . . Salvage Created 3818 | 77 315 2014 1412 . Parts 211 | 7 22 118 64 . Haulers Intercepted 11 | . 2 6 3 . Recyclers Shooed 5 | . 4 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 55 | . 2 34 19 . Guns 26 | . 1 24 1 . Cannons 8 | . . . 8 . AOE 17 | . 1 9 7 . Classes Destroyed 12 | 2 4 4 2 . Worker 6 | . 1 4 1 . Builder 4 | . 2 . 2 . Tunneler 1 | 1 . . . . Hauler 11 | . 2 6 3 . Recycler 6 | 1 1 4 . . Operator 2 | . . . 2 . Watcher 6 | . . 3 3 . Swarmer 10 | . . 10 . . Grunt 35 | . 2 19 14 . Brawler 2 | . . 1 1 . Duelist 2 | . . . 2 . Sentry 6 | . . 4 2 . Best Kill Streak 12 | 2 3 10 12 . Combat Bots Only 9 | . 2 9 9 . Max Kills in Single Turn 5 | 1 1 5 2 . Gunslinging 1 | . . 1 . . Exploded 3 | . 1 3 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 1451 | . 52 807 543 49 Core 256 | . . 193 63 . Absorbed by Shields . | . . . . . Core Remaining (%) 84 | 100 100 51 88 . Volleys Fired 170 | 3 23 101 43 . Largest 3 | 2 2 2 3 . Hottest 141 | 80 80 85 141 . Shots Fired 341 | 6 46 199 90 . Gun 262 | 6 46 186 24 . Cannon 44 | . . 1 43 . Launcher 35 | . . 12 23 . Special . | . . . . . Kinetic . | . . . . . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 341 | 6 46 199 90 . Robot Hit Streak 43 | 6 11 26 43 . Robot Miss Streak 5 | . 2 5 3 . Penetration Max . | . . . . . Secondary Targets 4 | . . 4 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 244 | 6 35 131 72 . Core Hits 139 | 3 11 72 51 2 Critical Hits 1 | . . . 1 . Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6265 | 78 527 3227 2424 9 Guns 2709 | 78 411 1794 426 . Cannons 904 | . . 21 883 . Explosions 2642 | . 116 1411 1115 . Melee . | . . . . . Ramming 10 | . . 1 . 9 Kinetic . | . . . . . Thermal 1698 | . 116 1096 486 . Explosive 114 | . . . 114 . Electromagnetic 4443 | 78 411 2130 1824 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . 1 . 2 Average Corruption 1 | . . 1 . 2 Corruption Purged . | . . . . . Effects 1 | . . 1 . . Data Loss (minor) 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 131 | . . 110 21 . Projectiles 21 | . . . 21 . Explosions 110 | . . 110 . . Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 204 | . 20 124 56 4 Shots 12 | . 1 8 3 . Rammed 3 | . . 1 . 2 Targets Rammed 3 | . . 1 . 2 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 199 | 54 156 198 199 . Average Temperature 79 | 29 55 72 102 . Received Heat Transfer 663 | . 24 342 297 . Siege Activations . | . . . . . Robots Corrupted 5 | . . 2 3 . Combat Hostiles 4 | . . 1 3 . Parts Fried 26 | . 2 14 10 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 1850 | . 100 1250 500 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 22 | . 4 9 9 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 990 | 10 93 868 990 357 Average Influence 479 | 5 42 434 757 357 Maximum Alert Level 3 | . . 3 3 1 Low Security (%) 25 | 100 100 25 . . Level 1 24 | . . 30 8 100 Level 2 16 | . . 18 22 . Level 3 34 | . . 25 68 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 19 | . 1 8 8 2 Investigation 9 | . 1 4 2 2 Extermination . | . . . . . Reinforcement 4 | . . 2 2 . Assault 3 | . . 2 1 . Garrison 3 | . . . 3 . Intercept . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 6 | . . 3 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 89 | . 2 53 33 1 Peak Tracking Total 7 | . 2 7 6 1 Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 7 | . . 3 3 1 Indirectly 3 | . . 2 1 . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . 1 . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 20 | . . 8 12 . Max in Single Turn 2 | . . 2 2 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 18 | . 3 9 5 1 Terminals 9 | . 3 3 3 . Fabricators 1 | . . . . 1 Repair Stations 2 | . . 2 . . Recycling Units 2 | . . 2 . . Scanalyzers 3 | . . 2 1 . Garrison Access 1 | . . . 1 . Total Hacks 45 | . 7 16 18 4 Successful 27 | . 2 12 12 1 Failed 18 | . 5 4 6 3 Catastrophic 2 | . . 1 1 . Database Lockouts . | . . . . . Manual 21 | . . 6 15 . Terminals 30 | . 7 7 16 . Fabricators 4 | . . . . 4 Repair Stations 4 | . . 4 . . Recycling Units 3 | . . 3 . . Scanalyzers 3 | . . 2 1 . Garrison Access 1 | . . . 1 . Terminal Hacks 12 | . 2 2 8 . Robot Analysis 3 | . . 1 2 . Level Access Points 1 | . . . 1 . Branch Access Points 1 | . 1 . . . Terminal Index 1 | . . . 1 . Locate Traps 2 | . . 1 1 . Patrol Status 1 | . . . 1 . Transport Status 1 | . . . 1 . Hauler Manifests 2 | . 1 . 1 . Fabricator Hacks 1 | . . . . 1 Load Schematic 1 | . . . . 1 Repair Station Hacks 4 | . . 4 . . Scan Component 2 | . . 2 . . Repair 2 | . . 2 . . Recycling Unit Hacks 3 | . . 3 . . Retrieve Matter 1 | . . 1 . . Retrieve Components 2 | . . 2 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 15 | . . 7 8 . Terminals 3 | . . 1 2 . Botnet 1 | . . . 1 . Detonate 2 | . . 1 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 3 | . . 2 1 . Extract 3 | . . 2 1 . Garrison Access 1 | . . . 1 . Reprogram 1 | . . . 1 . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 12 | . 3 5 3 1 Full Trace Events 3 | . 1 1 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 13 | . . 12 1 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 2 . . Time 58 | . . 58 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . . 10 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies 1 | . . . 1 . Largest Group 1 | . . . 1 . Highest-Rated Group 16 | . . . 16 . Highest-Rated Ally 16 | . . . 16 . Total Orders . | . . . . . Ally Attacks 8 | . . . 8 . Total Damage 100 | . . . 100 . Kills 1 | . . . 1 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 3 | . . 1 2 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2330 | 70 196 1254 686 124 Spaces Moved 1235 | 48 101 632 356 98 Core 11 | 11 . . . . Treads . | . . . . . Legs 1224 | 37 101 632 356 98 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 128 | 103 120 121 149 120 Slowest Speed 150 | 120 120 150 150 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 4 27 64 47 4 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 167 | . 14 66 87 . Melee . | . . . . . Projectile . | . . . . . AOE 167 | . 14 66 87 . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1641 | 62 130 920 425 104 Wait 112 | . 1 110 1 . Move 1231 | 47 100 631 355 98 Hop . | . . . . . Pick Up 49 | 6 3 28 12 . Fast Attach . | . . . . . Attach 23 | 5 . 12 3 3 Detach . | . . . . . Swap 26 | . 1 19 6 . Drop 27 | 1 2 18 5 1 Fire 170 | 3 23 101 43 . Melee . | . . . . . Ram . | . . . . . Kick 3 | . . 1 . 2 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 253 | -10/Materials | Discovered new exit (range 4) 262 | -10/Materials | Identified exit to Mines 267 | -10/Materials | Entered another Materials area 267 | -9/Materials | Evolved 2 slots: Utility x2 316 | -9/Materials | Build established: Mutant 415 | -9/Materials | Repaired EM Pulse Gun 574 | -9/Materials | Discovered new exit (range 9) 629 | -9/Materials | Repaired Hvy. EM Pulse Gun 1067 | -9/Materials | First assault squad dispatched 1116 | -9/Materials | Discovered new exit (range 9) 1172 | -9/Materials | Destroyed 9 combat bots 1493 | -9/Materials | Discovered new exit (range 18) 1521 | -9/Materials | Entered another Materials area 1521 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1558 | -8/Materials | Garrison activated, responded to threat 1637 | -8/Materials | Destroyed 9 combat bots 1776 | -8/Materials | Identified exit to Factory 1921 | -8/Materials | First assault squad dispatched 2207 | -8/Materials | Entered Factory 2207 | -7/Factory | Evolved 2 slots: Utility x2 2331 | -7/Factory | Self-destructed Last Messages --------------- 02223_ Connecting with Fabricator... >>Load(EMP Blaster) Uploading EMP Blaster schematic... Loaded successfully: EMP Blaster Rating: 2 Time: 31 Matter: 124 Initiate build sequence. 02223_ ALERT: Suspicious activity at Fabricator F001. Dispatching Investigation squad. 02263_ K-01 Serf cleans the Assembly Bed. 02284_ Slammed into K-01 Serf. 02284_ Destabilizing: System corrupted (+2). 02311_ Slammed into T-07 Excavator. 02311_ T-07 Excavator knocked back. 02315_ Triggered Alarm Trap. 02315_ An alarm sounds. 02315_ ALERT: Alarm triggered, dispatching investigation squad. 02315_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????#+##+#???????? | | ????????????????????????????????????+ ######### | | ????????????????????????????????????# # | | ????????????????????????????????????# # | | ????????????????????????????#######?# # | | ????????????????????????????# #?# # | | ????????????????????????????# ### # | | ????????????????????????????# [ # | | ???? ############ ###### # | | ???? uu @ #????# # | | ??????????????### #################????# # | | ???????????????????????????????????????# # | | ???????????????????????????????????????# # | | ????????????????????????????????#####??# # | | ????????????????????????????????# ??# #######+# | | ????????????????????????????????# # #???# | | ????????????????????????????????# " " + #???# | | ????????????????????????????????# "Y" # #???# | | ????????????????????????????????# """ # ##### | | ????????????????????????????????# + | | ????????????????????????????????########+########+ | | ?????????????????????????????????# | | ?????????????????????????????????# """ """ """ "" | | ?????????????????????????????????????"" 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""" """ " | | ????????????????????????????????????? | | ????????????????????????????????????? | | ???????????????????????????????????? ! | | ???????????????????????????????????? | | ???????????????????????????????????############### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 50 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 5 Armor Integrity Analysis 33 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Shotgun | -9/Materials | Extracted Assault Rifle | -9/Materials | Extracted Imp. Hover Unit | -9/Materials | Extracted Hcp. Matter Pod | -9/Materials | Extracted Trap Extractor | -9/Materials | Extracted Imp. Sensor Array | -9/Materials | Extracted Plasma Cutter | -9/Materials | Extracted Shield Generator | -9/Materials | Extracted Lrg. Matter Pod | -9/Materials | Extracted Hpw. Tractor Beam | -9/Materials | Extracted Imp. Signal Interpreter | -9/Materials | Extracted Lgt. EM Pulse Cannon | -9/Materials | Extracted EMP Blaster | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FissionFluxAccelerator Manual? 0 Play Time 00:19:54 Cumulative 223.1 hours Start 2020.08.05 @ 17:42:27 End 2020.08.05 @ 18:01:42 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 86 Rogue 0 Adventurer 86 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 33 Gallery% 58 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 8846b815-52b4-426c-b1e0-a8a3dcf7fc75